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Battle of Chaos (BACH-EN) Card Ratings

1. Dark Magician is excluded from the ratings as it is not part of the main set and was rated before.
2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Battle_of_Chaos_(TCG-EN-1E)
                               Rating: 1 | BACH-EN100 | Fusion Monster
The Dark Magicians
DARK | Spellcaster-Type Fusion |
Level 8 | ATK 2800 | DEF 2300
"Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster
Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.
(Starlight Rare)


The duo makes an encore, but like most of the reprints in this slot, there's nothing to celebrate.
 
                               Rating: 1 | BACH-EN099 | Trap Card
Smile Potion
Normal Trap
If your opponent controls a monster whose current ATK is higher than its original ATK, while you control no monsters: Draw 2 cards. You can only activate 1 "Smile Potion" per turn.
(Common)


Sounds good, but you need to lack monsters and even Reckless Greed does better.
 
                               Rating: 1 | BACH-EN098 | Spell Card
Doll Happiness
Continuous Spell
When this card is activated: Add 1 "Grandpa Demetto" or "Box of Friends" from your Deck to your hand. While you control "Princess Cologne", your opponent's monsters cannot target monsters with 0 ATK or DEF for attacks. Once per turn: You can destroy 1 monster in your hand or field, and if you do, send 1 "Doll Monster" card from your Deck to the GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only activate "Doll Happiness" once per turn.
(Common)


These dolls are more like the ones at carnivals.
 
                               Rating: 2 | BACH-EN097 | Effect Monster
Groza, Tyrant of Thunder
DARK | Fiend-Type Synchro |
Level 8 | ATK 2800 | DEF 2800
1 Tuner + 1+ non-Tuner Fiend monsters
During your opponent's Main Phase (Quick Effect): You can target 1 Effect Monster on the field; discard 1 monster, and if you do, negate that monster's effect until the end of this turn. You can only use this effect of "Groza, Tyrant of Thunder" once per turn. If a Fiend monster(s) is sent from the hand to your GY (except during the Damage Step): You can apply 1 of the following effects to this card, until the end of this turn.
● Cannot be destroyed by battle. ● Cannot be destroyed by your opponent's card effects. ● Your opponent cannot target this card with card effects.
(Common)


It redeemed itself with the last effect as that can help a bit.
 
                               Rating: 1 | BACH-EN096 | Effect Monster
Nowru Aries the Vernal Dragon
WIND | Dragon |
Level 7 | ATK 2000 | DEF 2500
If this card is in your GY: You can send 1 Level 5 or higher monster from your hand to the GY; Special Summon this card, but banish it when it leaves the field. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 card your opponent controls; banish it. You can only use each effect of "Nowru Aries the Vernal Dragon" once per turn.
(Common)


Non-Archetype Level 5 or higher monsters aren't always good, but they'll be better than this.
 
                               Rating: 1 | BACH-EN095 | Effect Monster
Smoke Mosquito
DARK | Insect |
Level 1 | ATK 0 | DEF 0
During damage calculation, if you would take battle damage from an opponent's monster's attack (Quick Effect): You can Special Summon this card from your hand, and if you do, the damage you take from that battle is halved, also end the Battle Phase after the Damage Step. You can target 1 face-up monster you control; this card's Level becomes the same as that monster's, until the end of this turn. You can only use each effect of "Smoke Mosquito" once per turn.
(Common)


Looks like a Toon monster, and it's about as bad as they are.
 
                               Rating: 1 | BACH-EN094 | Normal Monster
Doll Monster Bear-Bear
WIND | Beast |
Level 4 | ATK 0 | DEF 0
Even if we get damaged, it's okay.
Grandpa Demetto can patch us up!

(Common)


What Grandpa Demetto needs to do is go back to the drawing board.
 
                               Rating: 1 | BACH-EN093 | Normal Monster
Doll Monster Miss Mädchen
LIGHT | Fairy | Level 4 | ATK 0 | DEF 0
Welcome to our house!
Here I live with Cologne, Grandpa Demetto, and all the other dolls!

(Common)


They'd probably be better as a family than as worthless cards.
 
                               Rating: 3 | BACH-EN092 | Pendulum Monster
Fire Opal Head
FIRE | Dinosaur-Type Pendulum |
Level 6 | ATK 2500 | DEF 1000 | Scale 0
No Pendulum Text
This dinosaur pack leader with a burning head of stone is named after his finishing move.
(Common)


Better than most of the cards in this set. Only took 81 cards.
 
                               Rating: 1 | BACH-EN091 | Trap Card
Libromancer Intervention
Normal Trap
When your opponent activates a card or effect: Target 1 "Libromancer" Ritual Monster you control; return it to the hand, and if you do, negate that activated effect, then you can Special Summon 1 "Libromancer" monster from your hand or GY. You can only activate 1 "Libromancer Intervention" per turn.
(Super Rare)


Running away isn't intervention. It's actually messing with the plan of your opposition.
 
                               Rating: 1 | BACH-EN090 | Spell Card
Libromancer First Appearance
Field Spell
When this card is activated: You can add 1 "Libromancer" monster from your Deck to your hand, with a different name than the cards you control. During your Main Phase: You can Ritual Summon 1 "Libromancer" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only activate 1 "Libromancer First Appearance" per turn.
(Ultra Rare)


Their first appearance was at the beginning of the set and they've proved how bad they are since then.
 
                               Rating: 2 | BACH-EN089 | Ritual Monster
Libromancer Doombroker
DARK | Fiend-Type Ritual |
Level 6 | ATK 2500 | DEF 2000
You can Ritual Summon this card with a "Libromancer" card. If this card is Ritual Summoned by using a monster(s) on the field, it can attack directly. You can only use each of the following effects of "Libromancer Doombroker" once per turn. During your Main Phase: You can Set 1 "Libromancer" Trap directly from your Deck. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; shuffle it into the Deck.
(Ultra Rare)


Any monster on the field will do and thus it'll be able to attack directly, but it's not much better.
 
                               Rating: 1 | BACH-EN088 | Ritual Monster
Libromancer Firestarter
FIRE | Cyberse-Type Ritual |
Level 3 | ATK 1800 | DEF 1800
You can Ritual Summon this card with a "Libromancer" card. If this card is Ritual Summoned by using a monster(s) on the field, it cannot be destroyed, or banished, by card effects. Gains 200 ATK/DEF each time your opponent activates a card or effect, while you control this card with ATK less than 3000 in the Monster Zone.
(Super Rare)


You could give it Ritual Weapon to have it with 3300 ATK and DEF, but there are better Rituals for that.
 
                               Rating: 1 | BACH-EN087 | Effect Monster
Libromancer Agent
EARTH | Warrior | Level 6 | ATK 2000 | DEF 2500
You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. You can target 1 "Libromancer" card in your GY, except "Libromancer Agent"; add it to your hand, then if you added a Spell/Trap by this effect, place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Libromancer Agent" once per turn.
(Super Rare)

Libromancers proved they don't deserve to be used and the other effect is better done elsewhere.
 
                               Rating: 2 | BACH-EN086 | Effect Monster
Libromancer Magigirl
WATER | Spellcaster |
Level 4 | ATK 600 | DEF 2100
You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. During your opponent's turn (Quick Effect): You can Ritual Summon 1 "Libromancer" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use each effect of "Libromancer Magigirl" once per turn.
(Super Rare)


For a girl of magic, she sure doesn't have a lot of skills and could really use some guidance.
 
                               Rating: 1 | BACH-EN085 | Spell Card
Sol and Luna
Quick-Play Spell
Target 1 monster you control and 1 monster your opponent controls; apply the following effect on each monster, depending on its battle position.
● Face-up: Change it to face-down Defense Position.
● Face-down: Change it to face-up Defense Position.
You can only activate 1 "Sol and Luna" per turn.
(Ultra Rare)


What's the point in this? Why is this so high in Rarity? Oh right, Konami is stupid.
 
                               Rating: 2 | BACH-EN084 | Fusion Monster
The Great Double Casted Caster
LIGHT | Spellcaster-Type Fusion | Level 8 | ATK 0 | DEF 2600
2 non-Effect Monsters
Gains ATK equal to the combined original ATK of any Ritual, Fusion, Synchro, Xyz, or Link Monsters used as Fusion Material for this card. This card can attack directly. If this card is destroyed by battle or card effect: You can target 1 of your non-Effect Monsters that is banished or in your GY; Special Summon it. You can only use this effect of "The Great Double Casted Caster" once per turn.
(Common)


It certainly helps when your Ritual Monsters are dead weight in your hand, but has 0 ATK to start.
 
                               Rating: 1 | BACH-EN083 | Effect Monster
Rock Scales
WATER | Fish |
Level 5 | ATK 2100 | DEF 1600
If this card is Special Summoned: You can target 1 other face-up monster on the field; equip that face-up monster to this card. At the start of the Damage Step, if this card battles an opponent's monster with the same Type and Attribute as the Monster Card equipped by this card's effect: You can destroy that opponent's monster. You can only use each effect of "Rock Scales" once per turn.
(Common)


Ally of Justice Catastor doesn't care what properties the other monster has. It just takes it down.
 
                               Rating: 1 | BACH-EN082 | Effect Monster
Flowerdino
EARTH | Dinosaur | Level 4 | ATK 2000 | DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can only use each of the following effects of "Flowerdino" once per turn. If you activate a Trap Card or effect, or your opponent activates a Spell Card or effect: You can Special Summon this card from your hand. If this card is sent to the GY: You can target 3 banished Spells/Traps; place them on the bottom of the appropriate Deck(s) in any order, then draw 1 card.
(Common)


Once Special Summoned, it does nothing useful. One of the worst monsters of its kind.
 
                               Rating: 2 | BACH-EN081 | Effect Monster
Dragonbite
DARK | Insect-Type Tuner |
Level 4 | ATK 1000 | DEF 1000
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Insect monster from your hand. You can banish 1 Level 4 or lower Insect monster from your hand, GY, or face-up field, then target 1 face-up monster you control; increase its Level by the Level of the banished monster, until the end of this turn. You can only use each effect of "Dragonbite" once per turn.
(Ultra Rare)


Increasing the Insect's Level by 4 probably won't do much, but anything lower might be okay.
 
                               Rating: 1 | BACH-EN080 | Trap Card
End of the Line
Normal Trap
If your LP are lower than 100: Draw 2 cards, then, if your LP are lower than 10, draw 2 additional cards.
(Common)


Incredibly bad as a whole. Even Reckless Greed doesn't have such requirements.
 
                               Rating: 1 | BACH-EN079 | Trap Card
Imprudent Intrusion
Normal Trap
Your LP must be lower than your opponent's to activate and to resolve this effect.
Activate 1 of these effects;
● Destroy 1 monster your opponent controls with ATK less than or equal to the difference in LP.
● Special Summon 1 monster from your GY with ATK less than or equal to the difference in LP.
(Common)


Both effects are not going to put you at any kind of advantage.
 
                               Rating: 1 | BACH-EN078 | Trap Card
Tribe Drive
Normal Trap
If you have 3 or more different Monster Types on your field: You can choose 3 monsters from your Deck with different Types from each other but with the same Types as the monsters you control, then, your opponent randomly chooses 1 for you to either add to your hand or Special Summon, also place the remaining monsters on the bottom of your Deck in any order. You can only activate 1 "Tribe Drive" per turn.
(Common)


Too situational and you know your opponent will never let you Special Summon the monster.
 
                               Rating: 1 | BACH-EN077 | Trap Card
Monster Rebirth
Normal Trap
If a monster(s) was destroyed by battle this turn: Send 1 "Monster Reborn" from your hand or Deck to the GY, then target 1 monster in either GY; Special Summon that monster to your field. (This is treated as a Special Summon by the effect of "Monster Reborn".)
(Common)


Or just use Call of the Haunted and revive any monster in your Grave for free?
 
                               Rating: 1 | BACH-EN076 | Trap Card
Ghostrick or Treat
Normal Trap
If you control a "Ghostrick" Field Spell or a "Ghostrick" Link Monster: You can target 1 face-up monster your opponent controls; your opponent can pay 2000 LP to make this card's effect "Set this card instead of sending it to the GY after activation", otherwise, for the rest of this turn, that face-up monster cannot attack, its effects are negated, also it is changed to face-down Defense Position during the End Phase. You can only activate 1 "Ghostrick or Treat" per turn.
(Common)


Stop by their house on Halloween and you'll probably get very low tier chills and healthy items.
 
                               Rating: 1 | BACH-EN075 | Trap Card
D/D/D Headhunt
Normal Trap
If you control a "D/D/D" monster: Target 1 face-up monster your opponent controls; take control of it until the End Phase of the next turn, but its effects are negated, it cannot declare an attack, also if it is a monster Special Summoned from the Extra Deck, it is also treated as a "D/D/D" monster. You can only activate 1 "D/D/D Headhunt" per turn.
(Common)


Mind Control is far less restrained and much more versatile compared to this.
 
                               Rating: 2 | BACH-EN074 | Trap Card
Nordic Relic Svalinn
Continuous Trap
If you control an "Aesir" monster: You can negate the effects of all face-up cards your opponent currently controls, until the end of this turn. You can Tribute 1 "Nordic" monster, then target 1 "Aesir" monster in your GY; Special Summon it. You can only use 1 "Nordic Relic Svalinn" effect per turn, and only once that turn.
(Super Rare)


Only Odin is worth using with this as it will at least have protection and so will your other cards.
 
                               Rating: 1 | BACH-EN073 | Trap Card
Dinomorphia Reversion
Counter Trap
If you control a "Dinomorphia" Fusion Monster: Pay half your LP and banish 1 Counter Trap from your GY; this effect becomes that Counter Trap's effect when that card is activated. During damage calculation while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Reversion" per turn.
(Super Rare)


We have cards that can copy pretty much any card's effect so there's no need for this.
 
                               Rating: 1 | BACH-EN072 | Trap Card
Dinomorphia Sonic
Counter Trap
When your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 "Dinomorphia" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Sonic" per turn.
(Common)


A Counter Trap that can actually negate something. Too bad it's far worse than other Counter Traps.
 
                               Rating: 1 | BACH-EN071 | Trap Card
Dinomorphia Shell
Counter Trap
At the start of your opponent's Battle Phase: Pay half your LP; Special Summon 1 "Dinomorphia Token" (Dinosaur/DARK/Level 10/ATK 0/DEF 3000), and if you do, for the rest of this turn, while you control that Token in your Monster Zone, your opponent cannot target other monsters for attacks, except that one. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Shell" per turn.
(Common)


I love how it's a Counter Trap, but negates nothing and is just a copy of Metal Reflect Slime.
 
                               Rating: 1 | BACH-EN070 | Trap Card
Dinomorphia Brute
Normal Trap
Pay half your LP; destroy 1 "Dinomorphia" monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Brute" per turn.
(Common)


Is this all there is with these guys? They're worse than PSY-Frames or Infernoids
 
                               Rating: 1 | BACH-EN069 | Trap Card
Dinomorphia Alert
Normal Trap
Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.
(Common)


Maybe if they weren't so costly to use there'd be no need to sound the alarm in the first place?
 
                               Rating: 1 | BACH-EN068 | Trap Card
Dinomorphia Domain
Normal Trap
During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.
(Secret Rare)


Their domain will become someone else's since they cost too much as a whole.
 
                               Rating: 1 | BACH-EN067 | Trap Card
Swordsoul Strife
Continuous Trap
If a card(s) is banished (except during the Damage Step): You can banish 1 Wyrm Synchro Monster or 1 "Swordsoul" card from your hand, Deck, GY, or that is face-up on either field. If this card is banished: You can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of "Swordsoul Strife" once per turn.
(Common)


No matter what monster you banish, there's nothing to gain from it in the effect. It's worthless.
 
                               Rating: 1 | BACH-EN066 | Trap Card
Icejade Erosion
Continuous Trap
You can target 1 face-up card your opponent controls; destroy 1 "Icejade" monster you control, and if you do, negate the targeted card's effects until the end of this turn. If a face-up WATER monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can add to your hand or Special Summon, 1 "Icejade" monster from your Deck. You can only use each effect of "Icejade Erosion" once per turn.
(Common)


Scrap Dragon will always be better than cards like this.
 
                               Rating: 2 | BACH-EN065 | Spell Card
Uradora of Fate
Normal Spell
Pay 1000 LP, then target 1 face-up monster you control; it gains 1000 ATK until the end of your opponent's turn, and if it does, apply this effect until the end of your opponent's turn.
● Each time it destroys an opponent's monster by battle: You can reveal the bottom card of your Deck and place it on the top or bottom of the Deck. If the revealed card was a Dragon, Dinosaur, Sea Serpent, or Wyrm monster, draw 1 card for every 1000 ATK of that monster, then gain 1000 LP for each card drawn.
(Common)


The first effect works on any monster and the other one can help in the right Deck.
 
                               Rating: 1 | BACH-EN064 | Spell Card
Top Share
Normal Spell
Reveal 1 card from your Deck and place it on top of your Deck, then your opponent reveals 1 card from their Deck and places it on top of their Deck. You can only activate 1 "Top Share" per turn.
(Common)


Your opponent wil just pick a card to counter what you chose.
 
                               Rating: 1 | BACH-EN063 | Spell Card
Slaes Ban
Normal Spell
Declare 1 card name; for the rest of this turn, your opponent cannot activate cards, or the effects of cards, with the same original name as that declared card. The same restrictions apply to you, but for the rest of this Duel instead of just this turn. You can only activate 1 "Sales Ban" per turn.
(Secret Rare)


You get screwed out of blocking 1 card from being used for the entire Duel. What a waste.
 
                               Rating: 1 | BACH-EN062 | Spell Card
Clear New World
Normal Spell
Target 1 face-up monster you control; destroy it, and if you do, Special Summon 1 monster from your Deck in Defense Position, with a different original Type and Attribute, whose Level is lower than that monster's original Level, but negate its effects. You can only activate 1 "Clear New World" per turn.
(Common)


You're just losing a monster and replacing it with something worse.
 
                               Rating: 1 | BACH-EN061 | Spell Card
XYZ Combine
Continuous Spell
If your LIGHT Machine Union Monster Card is banished (except during the Damage Step): You can Special Summon 1 "X-Head Cannon", "Y-Dragon Head", or "Z-Metal Tank" from your Deck. You can return 1 Fusion Monster you control to the Extra Deck; Special Summon up to 2 of your banished monsters with different names, from among "X-Head Cannon", "Y-Dragon Head", and "Z-Metal Tank". You can only use each effect of "XYZ Combine" once per turn.
(Super Rare)


Even as good as XYZ-Dragon Cannon is, this isn't going to make it much more viable.
 
                               Rating: 1 | BACH-EN060 | Spell Card
Floowandereeze and the Advent of Adventure
Quick-Play Spell
Banish 1 Winged Beast monster from your hand or face-up field; add 1 "Floowandereeze" monster or "Floowandereeze" Field Spell from your Deck to your hand, then gain 500 LP. You can only activate 1 "Floowandereeze and the Advent of Adventure" per turn.
(Ultra Rare)


The Winged Beast will probably be better than any Floowandereeze card you get.
 
                               Rating: 1 | BACH-EN059 | Spell Card
Ursarctic Radiation
Continuous Spell
Activate this card by placing 7 counters on it. Each time an "Ursarctic" monster(s) is Special Summoned from the hand or Extra Deck: You can remove 1 counter from this card; draw 1 card. Once per turn, during the End Phase: You can target 1 "Ursarctic" card in your GY, except "Ursarctic Radiation"; shuffle it into the Deck. You can only control 1 "Ursarctic Radiation".
(Ultra Rare)


Radiation is a real world threat, but this is more like a barely lit flame.
 
                               Rating: 2 | BACH-EN058 | Spell Card
Ogdoadic Serpent Strike
Continuous Spell
You can send 1 monster from your hand or field to the GY, then target 1 Reptile monster in your GY with a different original Attribute than that monster; Special Summon it. During the Main Phase, if a monster is sent to your opponent's GY: You can send 1 Reptile monster from your Deck to the GY. You can only use each effect of "Ogdoadic Serpent Strike" once per turn.
(Common)


I can't see much use with this other than powering up Vennomion or Vennominaga.
 
                               Rating: 1 | BACH-EN057 | Spell Card
Ghostrick Shot
Normal Spell
Special Summon 1 "Ghostrick" monster from your hand or GY, then you can change 1 face-down "Ghostrick" monster you control to face-up Attack Position. You can banish this card from your GY, then target 1 "Ghostrick" Xyz Monster you control; attach 1 "Ghostrick" card from your GY to that monster as material. You can only use each effect of "Ghostrick Shot" once per turn.
(Common)


This allows Ghostricks to actually be Normal Summoned, but they're terrible at what they do.
 
                               Rating: 1 | BACH-EN056 | Spell Card
Dark Contract with Patent License
Field Spell
If your opponent Special Summons a monster(s) with the same card type (Fusion, Synchro, Xyz, or Link) as a "D/D/D" monster you control (except during the Damage Step): You can inflict 1000 damage to your opponent, also, while this card is on the field, your opponent cannot Special Summon monsters with the same card type as that Special Summoned monster for the rest of this turn. If this card is sent to the GY: You can add 1 "D/D" monster from your GY, or 1 face-up "D/D" Pendulum Monster from your Extra Deck, to your hand. You can only use this effect of "Dark Contract with Patent License" once per turn.
(Super Rare)


D/D and D/D/D monsters are terrible too and the odds of your opponent meeting the conditions are slim.
 
                               Rating: 2 | BACH-EN055 | Spell Card
Nordic Relic Hlidskjalf
Normal Spell
Special Summon 1 "Nordic" monster from your Deck, but you cannot Special Summon monsters from the Extra Deck, except "Aesir" monsters, while that monster is face-up on the field. You can banish this card from your GY; add 1 "Nordic" monster from your Deck to your hand, then shuffle 1 card from your hand into the Deck. You can only use 1 "Nordic Relic Hlidskjalf" effect per turn, and only once that turn.
(Super Rare)


There's a few good Nordics I'd recommend with this, though only Odin is worth Synchro Summoning.
 
                               Rating: 1 | BACH-EN054 | Spell Card
Dogmatikamacabre
Ritual Spell
This card can be used to Ritual Summon any "Dogmatika" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Fusion or Synchro Monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon, then, if both "White Knight of Dogmatika" and "White Relic of Dogmatika" are on the field, you can look at either your Extra Deck or your opponent's, and send 1 monster from it to the GY. You can only activate 1 "Dogmatikamacabre" per turn.
(Common)


The ritual is for nothing because Dogmatikas are totally useless monsters.
 
                               Rating: 1 | BACH-EN053 | Spell Card
Branded Disciple
Continuous Spell
When a monster effect activated by your opponent resolves while you control a Level 8 or higher Fiend Fusion Monster with 0 ATK or DEF, you can negate that activated effect. At the end of the Damage Step, if monsters with 0 ATK battled each other: You can destroy your opponent's battling monster. You can only use each effect of "Branded Disciple" once per turn.
(Common)


Oh look, another card named Disciple like Ra's Disciple, and it's also really bad.
 
                               Rating: 1 | BACH-EN052 | Spell Card
Icejade Cenote Enion Cradle
Field Spell
When this card is activated: You can add 1 of your "Icejade" monsters that is banished or in your GY to your hand. Once per turn, if a monster(s) is Normal or Special Summoned (except during the Damage Step): You can target 1 WATER monster you control; that monster, along with any face-up monsters your opponent currently controls, loses ATK equal to the targeted monster's original ATK, until the end of this turn. You can only activate 1 "Icejade Cenote Enion Cradle" per turn.
(Super Rare)


Even the generic effect is bad.
 
                               Rating: 2 | BACH-EN051 | Spell Card
Ultimate Fusion
Quick-Play Spell
During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck that mentions "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon" as material, by shuffling the Fusion Materials listed on it from your hand, field, and/or GY into the Deck, then, you can destroy face-up cards your opponent controls, up to the number of "Blue-Eyes White Dragon" and "Blue-Eyes Ultimate Dragon" used from the field as material. You can only activate 1 "Ultimate Fusion" per turn.
(Super Rare)


The ultimate fusion is actually Super Polymerization, but this isn't too bad.
 
                               Rating: 3 | BACH-EN050 | Spell Card
Vision with Eyes of Blue
Continuous Spell
When you activate this card: You can reveal 1 "Blue-Eyes White Dragon" in your hand; Special Summon 1 monster from your hand. Once per turn: You can target 1 face-up monster you control; return that face-up monster to the hand, then you can apply the following effect, based on the original name of the card returned to the hand.
● "Blue-Eyes White Dragon": Special Summon 1 monster from your hand.
● Other: Special Summon 1 "Blue-Eyes" monster from your hand.
You can only activate 1 "Vision with Eyes of Blue" per turn.
(Super Rare)


You don't even need Blue-Eyes on the field and you can bring it out or something better still.
 
                               Rating: 2 | BACH-EN049 | Link Monster
Dharc, the Dark Charmer, Gloomy
DARK | Spellcaster-Type Link | ATK 1850 | Link-2
Active Link Arrow(s):
Bottom-Left and Bottom-Right
2 monsters, including a DARK monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.
(Super Rare) & (Starlight Rare)


It was only a matter of time before this one arrived, but there's no improvements to be found.
 
                               Rating: 3 | BACH-EN048 | Link Monster
Vampire Fascinator
DARK | Zombie-Type Link | ATK 2400 | Link-3
Active Link Arrow(s):
Top, Bottom-Left and Bottom-Right
2+ monsters, including a Zombie monster
If this card is Link Summoned: You can target 1 monster in your opponent's GY; Special Summon it to your field in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can Tribute 1 "Vampire" monster, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Vampire Fascinator" once per turn.
(Super Rare)


Pretty decent for a Link-3 monster, which isn't something you'll find very often.
 
                               Rating: 1 | BACH-EN047 | Link Monster
Ghosttrick Festival
DARK | Spellcaster-Type Link | ATK 0 | Link-1
Active Link Arrow(s):
Bottom
1 non-Link "Ghostrick" monster
You can also use a face-down "Ghostrick" monster you control as material to Link Summon this card. While a "Ghostrick" card is in a Field Zone, your "Ghostrick" monsters can attack directly. When an opponent's monster declares an attack: You can Tribute this card; Special Summon 1 "Ghostrick" monster from your Deck in face-down Defense Position. You can only use this effect of "Ghostrick Festival" once per turn.
(Common)


It doesn't even make it easier for Ghostricks to be Summoned and lacks any ATK.
 
                               Rating: 1 | BACH-EN046 | Xyz Monster
Onibimaru Soul Sweeper
DARK | Fiend-Type Xyz |
Rank 2 | ATK 1900 | DEF 1600
2+ Level 2 monsters
You can detach 1 material from this card, then target 1 monster your opponent controls; banish it until your opponent's End Phase. If this card in its owner's control is destroyed by an opponent's card: You can target banished monsters, up to the number of materials this card had; shuffle them into the Deck. You can only use each effect of "Onibimaru Soul Sweeper" once per turn.
(Common)


Both effects end up undoing the one thing that's supposed to give you an advantage.
 
                               Rating: 2 | BACH-EN045 | Xyz Monster
The Zombie Vampire
DARK | Zombie-Type Xyz |
Rank 8 | ATK 3000 | DEF 2800
2+ Level 8 monsters
If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.
(Secret Rare)


Sniping your opponent's monsters for an Extra Deck Summon is a great idea, but the effects aren't.
 
                               Rating: 1 | BACH-EN044 | Xyz Monster
D/D/D Deviser King Deus Machinex
DARK | Fiend, Xyz & Pendulum |
Rank 10 | ATK 3000 | DEF 3000 | Scale 10
While you have a card in your other Pendulum Zone: You can target 1 Pendulum Monster you control or in your GY; Special Summon the card in your other Pendulum Zone, and if you do, place that targeted Pendulum Monster in your Pendulum Zone. You can only use this effect of "D/D/D Deviser King Deus Machinex" once per turn.
2 Level 10 Fiend monsters
You can also Xyz Summon this card by using a "D/D/D" monster you control as material. (Transfer its materials to this card.) You can only control 1 "D/D/D Deviser King Deus Machinex" in your Monster Zone. Once per Chain, when a Monster Card your opponent controls activates its effect (Quick Effect): You can either detach 2 materials from this card, or destroy 1 "Dark Contract" card you control, and if you do, attach that opponent's card to this card as material. Once per turn, during your Standby Phase: You can place this card in your Pendulum Zone.

(Ultra Rare)


A lot of extra work for what Vylon Disigma can do for free without having to wait.
 
                               Rating: 1 | BACH-EN043 | Synchro Monster
Dark Dimension Soldier
DARK | Warrior-Type Synchro |
Level 5 | ATK 1200 | DEF 2400
1 Tuner + 1+ non-Tuner monsters
You can banish 1 card from your hand, then target 1 of your banished DARK monsters; Special Summon that monster in face-up or face-down Defense Position. During the End Phase: Inflict 100 damage to your opponent for each Set card on the field. You can only use each effect of "Dark Dimension Soldier" once per turn.
(Super Rare)


Whatever dimension it's from doesn't matter because its skillset is really poor.
 
                               Rating: 1 | BACH-EN042 | Synchro Monster
Maple Maiden
WIND | Fairy-Type Synchro |
Level 7 | ATK 2100 | DEF 2600
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can declare 1 Attribute; this card gains the following effect.
● All face-up monsters become that Attribute.
You can target 1 monster in your opponent's Main Monster Zone; your opponent must send 1 card from among its adjacent Monster Zones or Spell & Trap Zones to the GY. You can only use each effect of "Maple Maiden" once per turn.
(Common)


Both effects can be done better. You'd better leaf this one out of your Extra Deck.
 
                               Rating: 2 | BACH-EN041 | Synchro Monster
Swordsoul Sinister Sovereign - Qixing Longyuan
FIRE | Wyrm-Type Synchro |
Level 10 | ATK 2900 | DEF 2300
1 Tuner + 1+ non-Tuner Wyrm monsters
If you Synchro Summon another Wyrm monster, while this monster is on the field: You can draw 1 card. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish 1 of those monster(s), and if you do, inflict 1200 damage to your opponent. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish that card, and if you do, inflict 1200 damage to your opponent. You can only use each effect of "Swordsoul Sinister Sovereign - Qixing Longyuan" once per turn.
(Secret Rare)


Only a 2 for such decent effects? They don't negate the Summon/activation and this isn't very strong.
 
                               Rating: 3 | BACH-EN040 | Fusion Monster
Guardian Chimera
DARK | Beast-Type Fusion |
Level 9 | ATK 3300 | DEF 3300
3 monsters with different names
Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.
(Secret Rare)


Quite strong, easy to Summon and for once there's no drawback when you draw cards.
 
                               Rating: 1 | BACH-EN039 | Fusion Monster
Dinomorphia Stealthbergia
DARK | Dinosaur-Type Fusion |
Level 6 | ATK 0 | DEF 2500
2 "Dinomorphia" monsters with different names
While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.
(Super Rare)


Dinomorphia Fusions are far worse than even the Fossil Fusions released last year.
 
                               Rating: 1 | BACH-EN038 | Fusion Monster
Dinomorphia Kentregina
DARK | Dinosaur-Type Fusion |
Level 6 | ATK 4000 | DEF 0
2 "Dinomorphia" monsters with different names
Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.
(Ultra Rare)


You just knew it was going to suck with such high ATK for its Level. It certainly did disappoint.
 
                               Rating: 3 | BACH-EN037 | Fusion Monster
Blue-Eyes Tyrant Dragon
LIGHT | Dragon-Type Fusion | Level 8 | ATK 3400 | DEF 2900
"Blue-Eyes White Dragon" + 1 Dragon monster
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. This card can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone.
(Ultra Rare)


Another unofficial card from the anime becomes physical and it's a good one based on its info.
 
                               Rating: 1 | BACH-EN036 | Fusion Monster
Master of Chaos
DARK | Spellcaster-Type Fusion |
Level 8 | ATK 3000 | DEF 2500
"Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster
If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn.
(Ultra Rare)


When you require existing bad monsters, you've already given me all I need to rate it low.
 
                               Rating: 2 | BACH-EN035 | Ritual Monster
White Relic of Dogmatika
LIGHT | Spellcaster-Type Ritual | Level 4 | ATK 500 | DEF 2500
You can Ritual Summon this card with "Dogmatikamacabre". If this card is Ritual Summoned: You can target 2 face-up monsters on the field; make 1 of those monsters gain ATK equal to the other monster's ATK. Level 8 or higher "Dogmatika" monsters you control cannot be destroyed by battle. If a monster(s) is Special Summoned from your opponent's Extra Deck (except during the Damage Step): You can look at your opponent's Extra Deck and send 1 monster from it to the GY. You can only use this effect of "White Relic of Dogmatika" once per turn.
(Super Rare)


Not very strong, but the first effect works on itself at least and it could defend you for a bit.
 
                               Rating: 1 | BACH-EN034 | Ritual Monster
Illusion of Chaos
DARK | Spellcaster-Type Ritual |
Level 7 | ATK 2100 | DEF 2500
You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.
(Secret Rare) & (Starlight Rare)


How many bad variants of an already bad monster do we need?
 
                               Rating: 1 | BACH-EN033 | Effect Monster
Darton the Mechanical Monstrosity
DARK | Machine |
Level 1 | ATK ? | DEF 0
Once per turn, during your Main Phase: You can check the difference between the current and original ATK of each monster on the field, add up the total of each of those differences, and make this monster's original ATK become that combined amount until the end of your opponent's next turn.
(Common)


The difference is rarely going to be all that much and this is just a bad version of The Calculator.
 
                               Rating: 3 | BACH-EN032 | Effect Monster
Shining Piecephilia
LIGHT | Rock | Level 4 | ATK 700 | DEF 2000
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place 1 Piece Counter on this card (max. 4), then you can apply the following effect, based on the number of Piece Counters on it.
● 1: Place 1 monster from your Deck on top of your Deck.
● 2: Draw 1 card.
● 3: Add 1 monster from your Deck to your hand.
● 4: Add 1 card from your Deck to your hand.
(Common)


Although the effect is officially a one-time deal, you stil get 3/4 decent effects and it has good DEF.
 
                               Rating: 1 | BACH-EN031 | Effect Monster
Silvervine Senri
WIND | Beast |
Level 2 | ATK 0 | DEF 0
You can Tribute this card, then target 1 Level 2 monster in your GY, except "Silvervine Senri"; Special Summon it, then you can Special Summon 1 Level 2 monster from your hand with a different Attribute than the monster Special Summoned by this effect. You can only use this effect of "Silvervine Senri" once per turn.
(Common)


Having to Tribute it to do anything with the effect, which is very limited, just isn't worth it.
 
                               Rating: 1 | BACH-EN030 | Effect Monster
Mad Hacker
DARK | Cyberse |
Level 2 | ATK 1000 | DEF 600
If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon this card from your hand. During the End Phase: You can banish this card you control; take control of 1 monster your opponent controls with the lowest ATK (your choice, if tied), but while it is face-up on your field, it cannot activate its effects also you cannot Special Summon monsters from the Extra Deck, except Link Monsters. You can only use each effect of "Mad Hacker" once per turn.
(Common)


Want to steal your opponent's monsters? Try something actually viable like Relinquished.
 
                               Rating: 2 | BACH-EN029 | Effect Monster
Leafplace Plaice
DARK | Psychic |
Level 3 | ATK ? | DEF ?
Gains 200 ATK/DEF for each card in your opponent's GY. During your Standby Phase, if this card is in your hand or GY and your opponent has more cards in their GY than you: You can Special Summon this card. You can only use this effect of "Leafplace Plaice" once per turn.
(Common)


With Graveyard-heavy Decks basically being the norm, this'll be somewhat useful.
 
                               Rating: 2 | BACH-EN028 | Effect Monster
Alice, Lady of Lament
DARK | Fiend |
Level 3 | ATK 0 | DEF 2000
When this card is Normal Summoned: You can target 1 "Lady of Lament" monster in your GY; Special Summon it. You can only use each of the following effects of "Alice, Lady of Lament" once per turn. You can banish 1 Trap from your hand or GY; Special Summon this card from your hand. If this card is Tributed, or if this card in its owner's possession is destroyed by an opponent's card: You can add 1 Fiend monster whose combined ATK & DEF equal 2000 from your Deck to your hand, except "Alice, Lady of Lament".
(Super Rare)


Effect can't get all that much, but it has 2000 DEF as well.
 
                               Rating: 2 | BACH-EN027 | Effect Monster
Submareed Tour Ride
WATER | Dinisaur |
Level 6 | ATK 2200 | DEF 0
The first Normal Monster you control that would be destroyed by battle or card effect each turn, is not destroyed. If you control a Normal Monster: You can Special Summon this card from your hand. You can only use this effect of "Submareed Tour Ride" once per turn.
(Common)


I don't know how this monster qualifies as a Dinosaur, but it barely qualifies for a 2-star rating.
 
                               Rating: 1 | BACH-EN026 | Effect Monster
Epigonen, the Impersonation Invader
LIGHT | Rock | Level 7 | ATK 2000 | DEF 2000
You can Tribute 1 Effect Monster: Special Summon this card from your hand, then Special Summon 1 "Epigonos Token" (Level 1/ATK 0| DEF 0) with the same Type and Attribute as the Tributed monster's original Type and Attribute. You can only use this effect of "Epigonen, the Impersonation Invader" once per turn.
(Super Rare)


The impersonation is clearly on bad cards because there are better ways to Special Summon Tokens.
 
                               Rating: 1 | BACH-EN025 | Effect Monster
Chaos Nephthys
DARK | Winged Beast |
Level 8 | ATK 2400 | DEF 1600
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a card(s) on the field is destroyed by a card effect: You can banish 1 LIGHT and 1 DARK monster from your GY, except "Chaos Nephthys"; Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). You can only use this effect of "Chaos Nephthys" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls and 2 cards in their GY; banish them.
(Ultra Rare)


The worst incarnation of the original so far. Even Dark Nephthys isn't that bad.
 
                               Rating: 1 | BACH-EN024 | Effect Monster
Skilled Brown Magician
DARK | Spellcaster |
Level 4 | ATK 300 | DEF 200
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 1 Spell Counter from this card, then activate 1 of these effects;
● This card gains 1500 ATK, and its Level is increased by 1.
● Add 1 "Kuriboh" monster or 1 "Multiply" from your Deck or GY to your hand.
You can only use this effect of "Skilled Brown Magician" once per turn.
(Common)


Not very skilled when all it can do is either have 1800 ATK or get mediocre cards.
 
                               Rating: 3 | BACH-EN023 | Effect Monster
Simorgh, Bird of Perfection
DARK | Winged Beast |
Level 4 | ATK 1800 | DEF 500
While face-up on the field, this card is also WIND-Attribute. You can only use each of the following effects of "Simorgh, Bird of Perfection" once per turn. During your Main Phase, if you Normal or Special Summon a Winged Beast monster(s): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 "Simorgh" monster. If this card is Normal Summoned: You can send 1 "Simorgh" monster from your Deck to the GY; add 1 "Simorgh" Spell/Trap from your Deck to your hand.
(Common)


Perfection would more likely apply to Dark Simorgh, but this is stil decent enough.
 
                               Rating: 1 | BACH-EN022 | Effect Monster
Kaiza the Hidden Star
EARTH | Warrior | Level 5 | ATK 1000 | DEF 2100
You can Special Summon this card (from your hand) by Tributing 1 LIGHT or EARTH Warrior monster, and if you do, this card gains ATK equal to the Tributed monster's original ATK. You can only Special Summon "Kaiza the Hidden Star" once per turn this way. You can banish 1 Warrior monster from your GY; send 1 LIGHT or EARTH Warrior monster from your Deck to the GY. You can only use this effect of "Kaiza the Hidden Star" once per turn.
(Common)


Turret Warrior has higher ATK and doesn't care what Warrior you Tribute. The other effect is useless anyway.
 
                               Rating: 1 | BACH-EN021 | Effect Monster
The Agent of Destruction - Venus
DARK | Fairy-Type Tuner |
Level 3 | ATK 0 | DEF 1600
You can banish 1 "The Agent of Creation - Venus" from your GY; Special Summon this card from your hand. You can pay LP in multiples of 500, then for every 500 LP paid, target 1 of your "Mystical Shine Ball" that is banished or in your GY; Special Summon them, but place them on the bottom of the Deck when they leave the field. You can only use 1 "The Agent of Destruction - Venus" effect per turn, and only once that turn.
(Common)


More like The Agent of Self-Destruction since it only supports bad cards and costs LP to get them.
 
                               Rating: 1 | BACH-EN020 | Effect Monster
Epsilon The Magnet Warrior
EARTH | Rock | Level 4 | ATK 1300 | DEF 1500
If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY, except "Epsilon The Magnet Warrior"; this card's name becomes the sent monster's name (until the End Phase), then you can Special Summon 1 "Magnet Warrior" or "Magna Warrior" monster from your GY with a different name than the cards you control. You can only use this effect of "Epsilon The Magnet Warrior" once per turn.
(Common)


We've added new members since the originals were video game promo cards, but they haven't gotten better.
 
                               Rating: 1 | BACH-EN019 | Effect Monster
Myutant Mutant
WATER | Psychic |
Level 1 | ATK 0 | DEF 0
If you control a "Myutant" card: You can Special Summon this card from your hand. You can Tribute this card, then banish 1 "Myutant" card from your hand or Deck; Special Summon 1 monster from your hand or Deck, based on the banished card, but lose LP equal to that Special Summoned monster's original ATK.
● Monster: "Myutant Beast" ● Spell: "Myutant Mist" ● Trap: "Myutant Arsenal"
You can only use each effect of "Myutant Mutant" once per turn.
(Common)


It looks like a relic from an Indiana Jones movie, but this iartifact isn't worth the risk.
 
                               Rating: 1 | BACH-EN018 | Effect Monster
Neiroy, the Dream Mirror Traitor
DARK | Fiend |
Level 3 | ATK 1000 | DEF 1000
If this card is Normal or Special Summoned: You can add 1 "Neiroy, the Dream Mirror Disciple" from your Deck to your hand, then you can make this card become LIGHT. You can Tribute 1 other "Dream Mirror" monster; choose 1 "Dream Mirror" monster from your Deck with a different Level than the Tributed monster, add 1 "Dream Mirror of Joy" or 1 "Dream Mirror of Terror" from your Deck to your hand that is mentioned on that chosen monster, and Special Summon that chosen monster in Defense Position. You can only use each effect of "Neiroy, the Dream Mirror Traitor" once per turn.
(Common)


Probably can't even pretend to lie to someone. These guys are like PPG's Amoeba Boys.
 
                               Rating: 1 | BACH-EN017 | Effect Monster
S-Force Retroactive
LIGHT | Warrior | Level 1 | ATK 0 | DEF 0
If a monster you control would be used as Link Material for an "S-Force" monster, this card in your hand can also be used as material. During the Main Phase (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 Level 2 or higher "S-Force" monster from your hand. If an "S-Force" monster you control would banish a card(s) from your hand to activate its effect, you can banish this card from your GY instead. You can only use each effect of "S-Force Retroactive" once per turn.
(Super Rare)


The farce continues with these guys as the stats say it all. There's nothing useful here.
 
                               Rating: 1 | BACH-EN016 | Effect Monster
S-Force Lapcewell
LIGHT | Fiend | Level 6 | ATK 2400 | DEF 2500
If this card is Special Summoned: You can target 1 "S-Force" monster in your GY, except "S-Force Lapcewell"; Special Summon it. You can banish 1 "S-Force" card from your hand; destroy all of your opponent's monsters in the same columns as your "S-Force" monsters. You can only use each effect of "S-Force Lapcewell" once per turn.
(Common)


No one even touches Raigeki even though it's far superior to this.
 
                               Rating: 2 | BACH-EN015 | Effect Monster
Vampire Ghost
DARK | Zombie |
Level 3 | ATK 1500 | DEF 0
If this card is Normal Summoned: You can send 1 other "Vampire" card from your hand or face-up field to the GY; add 1 Level 4 or higher "Vampire" monster from your Deck to your hand, and if you do, send 1 Level 2 or lower "Vampire" monster from your Deck to the GY. During the Main Phase (Quick Effect): You can banish this card from your GY and pay 500 LP; immediately after this effect resolves, Normal Summon 1 "Vampire" monster. You can only use each effect of "Vampire Ghost" once per turn.
(Ultra Rare)


You can just dump it in the Grave and use the last effect for some benefit, but that's about it.
 
                               Rating: 1 | BACH-EN014 | Effect Monster
Ghostrick Siren
DARK | Fairy |
Level 4 | ATK 800 | DEF 1500
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn, during your Main Phase: You can change this card to face-down Defense Position. If this card is Normal Summoned or flipped face-up: Send the top 2 cards of your Deck to the GY, then if either card was a "Ghostrick" card, you can apply 1 of these effects.
● Add 1 "Ghostrick" Spell/Trap from your Deck to your hand.
● Change 1 Effect Monster your opponent controls to face-down Defense Position.
(Common)


Their tricks are old-hat, and were never that spectacular to begin with.
 
                               Rating: 1 | BACH-EN013 | Pendulum Monster
D/D Gryphon
DARK | Fiend-Type Pendulum |
Level 4 | ATK 1200 | DEF 1200 | Scale 1
You can target 1 Fiend monster you control; it gains 500 ATK (until the end of this turn) for each "Dark Contract" Spell/Trap with different names currently on your field or in your GY, then destroy this card. You can only use this effect of "D/D Gryphon" once per turn.
If you control a "D/D" monster: You can Special Summon this card from your hand in Defense Position. If this card is Pendulum Summoned: You can discard 1 "D/D" or "Dark Contract" card; draw 1 card. If this card is Special Summoned from the GY: You can add 1 "D/D" card from your Deck to your hand, except "D/D Gryphon". You can only use each effect of "D/D Gryphon" once per turn.
(Super Rare)


My expectations for these are automatically very low these days and it was proven correct here.
 
                               Rating: 1 | BACH-EN012 | Effect Monster
Nordic Smith Ivaldi
EARTH | Warrior | Level 4 | ATK 1500 | DEF 700
If you control an "Aesir" or "Nordic" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Nordic Relic" card from your Deck to your hand. You can only use each effect of "Nordic Smith Ivaldi" once per turn.
(Super Rare)


Nordics are pretty much dead so this is getting support that is no longer wanted.
 
                               Rating: 2 | BACH-EN011 | Effect Monster
Nordic Beast Gullinbursti
LIGHT | Beast-Type Tuner | Level 3 | ATK 300 | DEF 100
For a Synchro Summon, you can substitute this card for any 1 "Nordic" Tuner. You can only use each of the following effects of "Nordic Beast Gullinbursti" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 "Nordic" monster from your hand. You can target 1 "Nordic" monster in your GY, except "Nordic Beast Gullinbursti"; add it to your hand.
(Super Rare)


A 2/5 because it works similarly to Fusion Substitutes like Versago the Destroyer.
 
                               Rating: 1 | BACH-EN010 | Effect Monster
Dinomorphia Diplos
DARK | Dinosaur |
Level 4 | ATK 1000 | DEF 0
If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.
(Common)


One of the worst gimmicks an Archetype has to offer. It's honestly not far off from Archetype Bias.
 
                               Rating: 1 | BACH-EN009 | Effect Monster
Dinomorphia Theriza
DARK | Dinosaur |
Level 4 | ATK 1500 | DEF 0
If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.
(Secret Rare) & (Starlight Rare)


Nothing to see here but a bad first member of the Archetype.
 
                               Rating: 1 | BACH-EN008 | Effect Monster
Icejade Creation Kingfisher
WATER | Aqua |
Level 9 | ATK 2500 | DEF 2500
You can target 1 WATER monster you control; equip this card from your hand or field to it. An "Icejade" monster equipped with this card can attack while in Defense Position. If it does, apply its DEF for damage calculation. While this card is equipped to a monster: You can target 1 monster your opponent controls with ATK less than or equal to the equipped monster's DEF; Special Summon this card, and if you do, return that targeted monster to the hand. You can only use this effect of "Icejade Creation Kingfisher" once per turn.
(Super Rare)


They know they're bad so they're copying from better cards like Big Ben Kei, which is searchable.
 
                               Rating: 2 | BACH-EN007 | Effect Monster
Icejade Aegirine
WATER | Aqua |
Level 3 | ATK 1000 | DEF 2000
If this card is Normal or Special Summoned: You can add 1 "Icejade" Spell/Trap from your Deck to your hand. When your opponent activates a card or effect that targets this card, or targets this card for an attack (Quick Effect): You can activate this effect; the next time this card would be destroyed by battle or card effect this turn, it is not destroyed, also Special Summon 1 WATER monster from your hand or GY, except "Icejade Aegirine", but return it to the hand during the End Phase. You can only use each effect of "Icejade Aegirine" once per turn.
(Ultra Rare)


2000 DEF is the best you can do with this since Icejades are hardly a threat.
 
                               Rating: 1 | BACH-EN006 | Effect Monster
Icejade Kosmochlor
WATER | Aqua |
Level 10 | ATK 1500 | DEF 3000
If a face-up card is in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Icejade Kosmochlor" once per turn this way. While "Icejade Cenote Enion Cradle" is on the field, monsters your opponent controls can only activate their effects the turn they are Summoned. If your "Icejade" monster battles an opponent's monster, that opponent's monster loses 1000 ATK during that damage calculation only.
(Secret Rare)


We're 6 cards into the new set and it's looking like another Cyberdark Impact.
 
                               Rating: 3 | BACH-EN005 | Effect Monster
Dictator of D.
DARK | Spellcaster |
Level 4 | ATK 1200 | DEF 1100
While you control a "Blue-Eyes" monster, you choose the attack targets for your opponent's attacks. You can only use each of the following effects of "Dictator of D." once per turn. You can send 1 "Blue-Eyes White Dragon" from your hand or Deck to the GY; Special Summon this card from your hand. You can discard 1 "Blue-Eyes White Dragon", or 1 card that mentions it, then target 1 "Blue-Eyes" monster in your GY; Special Summon it.
(Super Rare)


We've had a few variants of the original, but this is by far the best one yet.
 
                               Rating: 1 | BACH-EN004 | Effect Monster
Blue-Eyes Jet Dragon
LIGHT | Dragon | Level 8 | ATK 3000 | DEF 0
Other cards you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Blue-Eyes Jet Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY. If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand.
(Secret Rare) & (Starlight Rare)


Doesn't even protect itself. It's just a hollow copy of the original, which is vastly superior.
 
                               Rating: 1 | BACH-EN003 | Effect Monster
Timaeus the United Dragon
LIGHT | Dragon | Level 8 | ATK 2800 | DEF 1800
You can send 1 Spellcaster monster, or 1 Spell/Trap that mentions "Dark Magician", from your hand or face-up field to the GY; Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. You can only use each effect of "Timaeus the United Dragon" once per turn.
(Ultra Rare)


The Eye of Timaeus has uses, far more uses than this'll ever have. It's junk by comparison.
 
                               Rating: 2 | BACH-EN002 | Effect Monster
Dimension Conjurer
DARK | Spellcaster |
Level 1 | ATK 500 | DEF 500
If this card is Normal or Special Summoned: You can add 1 "Magical Dimension" from your Deck or GY to your hand. If this card is sent from the Monster Zone to the GY: You can draw cards equal to the number of Spellcaster monsters you control, then place cards from your hand on top of your Deck in any order, equal to the number of cards you drew. You can only use each effect of "Dimension Conjurer" once per turn.
(Common)


Magical Dimension doesn't need Dark Magician or Dark Magician Girl so at least that's okay.
 
                               Rating: 1 | BACH-EN001 | Effect Monster
Magikuriboh
DARK | Fiend |
Level 1 | ATK 300 | DEF 200
During the Main or Battle Phase, if you took damage by battle or an opponent's card effect this turn (Quick Effect): You can send this card from your hand to the GY; Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your Deck or GY. If a face-up Spellcaster monster(s) you control is destroyed by battle or an opponent's card effect: You can add this card from the GY to your hand. You can only use each effect of "Magikuriboh" once per turn.
(Super Rare)


You not only have to take damage, but can only choose 1 of two bad Spellcasters.
 
                               Rating: 1 | BACH-EN000 | Effect Monster
Libromancer Geek Boy
WIND | Psychic |
Level 3 | ATK 800 | DEF 800
You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Libromancer" Spell from your Deck to your hand. You can only use each effect of "Libromancer Geek Boy" once per turn.
(Secret Rare)


You're going to see that there's pretty much nothing to get with this.