← Back to Yu-Gi-Oh Product Spoilers | Return to Index | Forward to CRV Rated Spoiler → |
Learn to play the TCG. | TLM-EN Card Ratings |
The Lost Millennium (TLM-EN) Card Spoiler
1.
TLM-ENSE1-SE4 are only included because of
their Set ID. 2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:The_Lost_Millennium_(TCG-EN-1E) |
TLM
Special Edition (TLM-ENSE4) The End of Anubis DARK / Effect Monster / Level 6 / ATK 2500 / DEF 0 (Fiend / Effect) As long as this card remains face-up on the field, all effects of Spell, Trap, and Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated. (Ultra Rare) |
TLM
Special Edition (TLM-ENSE3) Mazera DeVille DARK / Effect Monster / Level 8 / ATK 2800 / DEF 2300 (Fiend / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card successfully, your opponent discards 3 random cards from his/her hand. (Ultra Rare) |
TLM
Special Edition (TLM-ENSE2) Chaos Emperor Dragon - Envoy of the End DARK / Effect Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Pay 1000 of your Life Points to send all cards in both players' hands and on the field to the Graveyard. Inflict 300 points of damage to yoru opponent's Life Points for each card that is sent to the Graveyard by this effect. (Ultra Rare) |
TLM
Special Edition (TLM-ENSE1) Invader of Darkness DARK / Effect Monster / Level 8 / ATK 2900 / DEF 2500 (Fiend / Effect) As long as this card remains face-up on the field, your opponent cannot activate a Quick-Play Spell Card. (Ultra Rare) |
The Lost
Millennium (TLM-EN060) Lone Wolf TRAP / Continuous Trap You can only activate this card if there is only 1 monster on your side of the field and it is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That monster is not destroyed as a result and is unaffected by any of your opponent's monster effects. (Common) |
The Lost
Millennium (TLM-EN059) Royal Surrender TRAP / Counter Trap You can only activate this card when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it. (Rare) & (Ultimate Rare) |
The Lost
Millennium (TLM-EN058) Spell-Stopping Statute TRAP / Counter Trap You can activate this card when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it. (Rare) & (Ultimate Rare) |
The Lost
Millennium (TLM-EN057) Token Feastevil TRAP / Normal Trap You can only activate this card when a Token(s) is Special Summoned. Destroy all Tokens on the field, and inflict 300 points of damage to your opponent's Life Points for each destroyed token. (Rare) & (Ultimate Rare) |
The Lost
Millennium (TLM-EN056) Grave Lure TRAP / Normal Trap Turn the top card of your opponent's Deck face-up and your opponent shuffles the Deck. When your opponent draws the face-up card, immediately send it to the Graveyard. (Common) |
The Lost
Millennium (TLM-EN055) Rock Bombardment TRAP / Normal Trap Select 1 Rock-Type monster in your Deck and send it to the Graveyard. Inflict 500 points of damage to your opponent's Life Points. Then shuffle your Deck. (Common) |
The Lost
Millennium (TLM-EN054) Level Conversion Lab TRAP / Normal Trap Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the End Phase of this turn. (Common) |
The Lost
Millennium (TLM-EN053) Mispolymerization TRAP / Normal Trap You can only activate this card when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters on the field to their respective Fusion Decks. (Common) |
The Lost
Millennium (TLM-EN052) Kozaky's Self-Destruct Button TRAP / Normal Trap Inflict 1000 points of damage to the Life Points of the player who destroyed this Set card. (Rare) & (Ultimate Rare) |
The Lost
Millennium (TLM-EN051) Minefield Eruption TRAP / Normal Trap Inflict 1000 points of damage to your opponent's Life Points for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field. (Common) |
The Lost
Millennium (TLM-EN050) Pikeru's Second Sight TRAP / Normal Trap Until your opponent's second Main Phase, your opponent shows you all cards that he/she draws and then add them to his/her hand. (Common) |
The Lost
Millennium (TLM-EN049) Hero Signal TRAP / Normal Trap You can only activate this card when a monster on your side of the field is destroyed and sent to the Graveyard as a result of battle. Special Summon 1 Level 4 or lower monster from your hand or Deck that includes "Elemental Hero" in its card name. (Rare) & (Ultimate Rare) |
The Lost
Millennium (TLM-EN048) Impenetrable Formation SPELL / Continuous Spell Select 1 Monster on your side of the field to activate this card. While you have 2 or more monsters on your side of the field, and all monsters on your side of the field are in Defense Position, increase the DEF of the selected monster by 700 points. When the selected monster is removed from the field, destroy this card. (Common) |
The Lost
Millennium (TLM-EN047) Shifting Shadows SPELL / Continuous Spell Pay 300 Life Points to rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn. (Common) |
The Lost
Millennium (TLM-EN046) Nitro Unit SPELL / Equip Spell You can only equip this card to a monster on your opponent's side of the field. When a monster destroys the equipped monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the equipped monster. (Rare) & (Ultimate Rare) |
The Lost
Millennium (TLM-EN045) Legendary Black Belt SPELL / Equip Spell You can only equip this card to "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". When the equipped monster destroys your opponent's monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the DEF of the destroyed monster. (Rare) |
The Lost
Millennium (TLM-EN044) Final Ritual of the Ancients SPELL / Ritual Spell This card is used to Ritual Summon "Reshef the Dark Being". You must also Tribute monster whose total Levels equal 8 or more from the field or your hand. (Common) |
The Lost
Millennium (TLM-EN043) Doriado's Blessing SPELL / Ritual Spell This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand. (Common) |
The Lost
Millennium (TLM-EN042) Kaminote Blow SPELL / Normal Spell You can only activate this card if there is at least 1 face-up "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk" on your side of the field. Destroy the monster(s) that battle with these monsters on your side of the field this turn, at the end of each Damage Step. (Common) |
The Lost
Millennium (TLM-EN041) Battery Charger SPELL / Normal Spell Pay 500 Life Points. Special Summon 1 monster from your Graveyard that includes "Batteryman" in its card name. (Common) |
The Lost
Millennium (TLM-EN040) Double Attack SPELL / Normal Spell Discard 1 monster card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn. (Common) |
The Lost
Millennium (TLM-EN039) Gift of the Martyr SPELL / Normal Spell Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your side of the field. Increase the ATK of the selected monster by an amount equal to the ATK of the sent monster until the End Phase of the turn this card is activated. (Common) |
The Lost
Millennium (TLM-EN038) Brain Control SPELL / Normal Spell Pay 800 Life Points. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated. (Super Rare) & (Ultimate Rare) |
The Lost
Millennium (TLM-EN037) Card of Sanctity SPELL / Normal Spell Remove all cards in your hand and on your side of the field from play. Draw cards until you have 2 cards in your hand. (Super Rare) & (Ultimate Rare) |
The Lost
Millennium (TLM-EN036) Elemental Hero Thunder Giant LIGHT / Fusion Monster / Level 6 / ATK 2400 / DEF 1500 (Warrior / Fusion / Effect) "Elemental Hero Sparkman" + "Elemental Hero Clayman" This monster cannot be Special Summoned except by Fusion Summon. Discard 1 card from your hand to select and destroy 1 face-up monster on the field with an original ATK that is less than the ATK of this card. You can only use this effect once per turn, during your Main Phase. (Ultra Rare) & (Ultimate Rare) |
The Lost
Millennium (TLM-EN035) Elemental Hero Flame Wingman WIND / Fusion Monster / Level 6 / ATK 2100 / DEF 1200 (Warrior / Fusion / Effect) "Elemental Hero Avian" + "Elemental Hero Burstinatrix" This monster cannot be Special Summoned except by Fusion Summon. When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster. (Ultra Rare) & (Ultimate Rare) |
The Lost
Millennium (TLM-EN034) Elemental Mistress Doriado LIGHT / Ritual Monster / Level 3 / ATK 1200 / DEF 1400 (Spellcaster / Ritual / Effect) This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH. (Rare) & (Ultimate Rare) |
The Lost
Millennium (TLM-EN033) Reshef the Dark Being LIGHT / Ritual Monster / Level 8 / ATK 2500 / DEF 1500 (Fiend / Ritual / Effect) This card can only be Ritual Summoned with the Ritual Spell Card, "Final Ritual of the Ancients". Discard 1 Spell Card from your hand. Take control of 1 monster on your opponent's side of the field until the End Phase. You can only use this effect once per turn. (Ultra Rare) & (Ultimate Rare) |
The Lost
Millennium (TLM-EN032) King of the Skull Servants DARK / Effect Monster / Level 1 / ATK ? / DEF 0 (Zombie / Effect) The original ATK of this card becomes the number of "King of the Skull Servants" and "Skull Servant" card in your Graveyard x 1000 points. When this card is destroyed and sent to the Graveyard as a result of battle, remove from play 1 other "King of the Skull Servants" or "Skull Servant" card in your Graveyard to Special Summon this card. (Common) |
The Lost
Millennium (TLM-EN031) Des Wombat EARTH / Effect Monster / Level 3 / ATK 1600 / DEF 300 (Beast / Effect) As long as this card remains face-up on the field, any damage by a card effect to the controller of this card becomes 0. (Common) |
The Lost
Millennium (TLM-EN030) Batteryman AA LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 0 (Thunder / Effect) If all "Batteryman AA"(s) on your side of the field are in Attack Position, increase the ATK of this card by 1000 points for each "Batteryman AA" on your side of the field. If all "Batteryman AA"(s) on your side of the field are in Defense Position, increase the DEF of this card by 1000 points for each "Batteryman AA" on your side of the field. (Common) |
The Lost
Millennium (TLM-EN029) Wynn the Wind Charmer WIND / Effect Monster / Level 3 / ATK 500 / DEF 1500 (Spellcaster / Flip / Effect) FLIP: Take control of 1 WIND monster on your opponent's side of the field, for as long as this card remains face-up on the field. (Common) |
The Lost
Millennium (TLM-EN028) Hiita the Fire Charmer FIRE / Effect Monster / Level 3 / ATK 500 / DEF 1500 (Spellcaster / Flip / Effect) FLIP: Take control of 1 FIRE monster on your opponent's side of the field, for as long as this card remains face-up on the field. (Common) |
The Lost
Millennium (TLM-EN027) Eria the Water Charmer WATER / Effect Monster / Level 3 / ATK 500 / DEF 1500 (Spellcaster / Flip / Effect) FLIP: Take control of 1 WATER monster on your opponent's side of the field, for as long as this card remains face-up on the field. (Common) |
The Lost
Millennium (TLM-EN026) Aussa the Earth Charmer EARTH / Effect Monster / Level 3 / ATK 500 / DEF 1500 (Spellcaster / Flip / Effect) FLIP: Take control of 1 EARTH monster on your opponent's side of the field, for as long as this card remains face-up on the field. (Common) |
The Lost
Millennium (TLM-EN025) White Ninja LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 800 (Warrior / Flip / Effect) FLIP: Destroy 1 Defense Position monster on the field. (Common) |
The Lost
Millennium (TLM-EN024) Mid Shield Gardna EARTH / Effect Monster / Level 4 / ATK 100 / DEF 1800 (Warrior / Effect) You can flip this card into face-down Defense Position once per turn during your Main Phase. Negate the activation of a Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position. (Rare) |
The Lost
Millennium (TLM-EN023) D.D. Survivor DARK / Effect Monster / Level 4 / ATK 1800 / DEF 200 (Warrior / Effect) If this face-up card on your side of the field is removed from play, this card is Special Summoned to the owner's side of the field during the End Phase. (Rare) & (Ultimate Rare) |
The Lost
Millennium (TLM-EN022) Medusa Worm EARTH / Effect Monster / Level 2 / ATK 500 / DEF 600 (Rock / Effect) You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, destroy 1 monster on your opponent's side of the field. (Common) |
The Lost
Millennium (TLM-EN021) Guardian Statue EARTH / Effect Monster / Level 4 / ATK 800 / DEF 1400 (Rock / Effect) You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, return 1 monster on your opponent's side of the field to the owner's hand. (Common) |
The Lost
Millennium (TLM-EN020) Master Monk EARTH / Effect Monster / Level 5 / ATK 1900 / DEF 1000 (Rock / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter" on your side of the field. This card can attack twice during the same turn. (Super Rare) & (Ultimate Rare) |
The Lost
Millennium (TLM-EN019) Monk Fighter EARTH / Effect Monster / Level 3 / ATK 1300 / DEF 1000 (Rock / Effect) Battle Damage to this card's controller that he/she takes from a battle involving this card becomes 0. (Common) |
The Lost
Millennium (TLM-EN018) Mine Golem EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 1900 (Rock / Effect) When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points. (Common) |
The Lost
Millennium (TLM-EN017) Grave Ohja EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1500 (Rock / Effect) As long as a face-down Defense Position monster(s) remains on your side of the field, a player cannot select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 points of damage to your opponent's Life Points. (Rare) & (Ultimate Rare) |
The Lost
Millennium (TLM-EN016) Dummy Golem EARTH / Effect Monster / Level 2 / ATK 800 / DEF 800 (Rock / Flip / Effect) FLIP: Your opponent selects 1 monster that he/she controls. Switch control of the selected monster and this card. (Common) |
The Lost
Millennium (TLM-EN015) Megarock Dragon EARTH / Effect Monster / Level 7 / ATK ? / DEF ? (Rock / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card x 700 points. (Super Rare) & (Ultimate Rare) |
The Lost
Millennium (TLM-EN014) Moai Intercepter Cannons EARTH / Effect Monster / Level 4 / ATK 1100 / DEF 2000 (Rock / Effect) You can flip this card into face-down Defense Position once per turn during your Main Phase. (Common) |
The Lost
Millennium (TLM-EN013) Criosphinx EARTH / Effect Monster / Level 6 / ATK 1200 / DEF 2400 (Rock / Effect) As long as this card remains face-up on your side of the field, when a monster is returned from the field to the owner's hand, the owner of the returned monster selects and sends 1 card in his/her hand to the Graveyard. (Rare) & (Ultimate Rare) |
The Lost
Millennium (TLM-EN012) Hieracosphinx EARTH / Effect Monster / Level 6 / ATK 2400 / DEF 1200 (Rock / Effect) As long as this card remains face-up on your side of the field, your opponent cannot select a face-down Defense Position monster as an attack target. (Super Rare) & (Ultimate Rare) |
The Lost
Millennium (TLM-EN011) Lost Guardian EARTH / Effect Monster / Level 4 / ATK 100 / DEF ? (Rock / Effect) The original DEF of this card becomes the number of your Rock-Type monsters that are removed from play x 700 points. (Common) |
The Lost
Millennium (TLM-EN010) Ultimate Insect LV7 WIND / Effect Monster / Level 7 / ATK 2600 / DEF 1200 (Insect / Effect) If this card was Special Summoned by the effect of "Ultimate Insect LV5", as long as this card remains face-up on your side of the field, decrease the ATK and DEF of all your opponent's monsters by 700 points. (Super Rare) & (Ultimate Rare) |
The Lost
Millennium (TLM-EN009) Millennium Scorpion EARTH / Effect Monster / Level 5 / ATK 2000 / DEF 1000 (Insect / Effect) Each time this card destroys 1 monster on your opponent's side of the field and sends it to the Graveyard as a result of battle, increase the ATK of this card by 500 points. (Rare) & (Ultimate Rare) |
The Lost
Millennium (TLM-EN008) Ancient Gear Soldier EARTH / Effect Monster / Level 4 / ATK 1300 / DEF 1300 (Machine / Effect) If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. (Common) |
The Lost
Millennium (TLM-EN007) Ancient Gear Beast EARTH / Effect Monster / Level 6 / ATK 2000 / DEF 2000 (Machine / Effect) This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. (Rare) & (Ultimate Rare) |
The Lost
Millennium (TLM-EN006) Ancient Gear Golem EARTH / Effect Monster / Level 8 / ATK 3000 / DEF 3000 (Machine / Effect) This card cannot be Special Summoned. When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. (Ultra Rare) & (Ultimate Rare) |
The Lost
Millennium (TLM-EN005) Winged Kuriboh (original artwork) LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 200 (Fairy / Effect) When this card on the field is destroyed and sent to the Graveyard, its effect is activated. After activation, during this turn, any Battle Damage that the controller of this card takes becomes 0. (Super Rare) & (Ultimate Rare) |
The Lost
Millennium (TLM-EN004) Elemental Hero Sparkman (original artwork) LIGHT / Normal Monster / Level 4 / ATK 1600 / DEF 1400 (Warrior / Normal) An Elemental Hero and a warrior of light who proficiently wields many kinds of armaments. His Shining Surge Flash cuts off the path of villainy. (Common) |
The Lost
Millennium (TLM-EN003) Elemental Hero Clayman EARTH / Normal Monster / Level 4 / ATK 800 / DEF 2000 (Warrior / Normal) An Elemental Hero with a clay body built-to-last. He will preserve his Elemental Hero colleagues at any cost. (Common) |
The Lost
Millennium (TLM-EN002) Elemental Hero Burstinatrix (original artwork) FIRE / Normal Monster / Level 3 / ATK 1200 / DEF 800 (Warrior / Normal) A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy. (Common) |
The Lost
Millennium (TLM-EN001) Elemental Hero Avian (original artwork) WIND / Normal Monster / Level 3 / ATK 1000 / DEF 1000 (Warrior / Normal) A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high. (Common) |