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Blazing Dominion (BLZD-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Blazing_Dominion_(TCG-EN-1E)
2.
*Also the Premiere! card. https://yugipedia.com/wiki/Charmer_Quartet_in_Bloom 
3. Card #101 was skipped as it was rated before (#42) and had no drastic updates since
Blazing Dominion (BLZD-EN100)
Subspace Battle

SPELL / Normal Spell
Apply the following effect, 3 times, in sequence.
● Each player reveals 1 monster from their Deck that does not have ? ATK. Add the monster with the higher ATK to the hand of the player that revealed it, also destroy the monster with the lower ATK and inflict 500 damage to the player that revealed it. If tied, shuffle those monsters into the Decks.
For the rest of this turn, neither player can activate the effects of monsters with any of their revealed monsters' names. You can only activate 1 "Subspace Battle" per turn.
~Rarities: Common
Pros: Easy to play
Cons: Gamble effect, low burn damage, required to use effect 3 times, can't use revealed monsters' effects that turn
Blazing Dominion (BLZD-EN099)
Flametongue the Burning Blade

FIRE / Link Monster / ATK 1400 / Link-2
Links: Bottom Corners
(Warrior / Link / Effect)

2 FIRE monsters
Face-up Spells/Traps you control cannot be destroyed by your opponent's card effects. You can target 1 of your banished FIRE monsters; add it to your hand, but you cannot activate cards, or the effects of cards, with its name for the rest of this turn. You can only use this effect of "Flametongue the Burning Blade" once per turn.
~Rarities: Super Rare
Pros: Easy to play, supports FIRE and your face-up Spells and Traps
Cons: Link-2, low ATK for Link Rating, doesn't Special Summon, can't use cards or effects with its name that turn
Blazing Dominion (BLZD-EN098)
Miracle Ejector

EARTH / Effect Monster / Level 3 / ATK 400 / DEF 400
(Spellcaster / Effect)

If this card is in your hand: You can send 1 "Neo-Spacian" monster from your Deck to the GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions an "Elemental HERO" monster's card name from your Deck to your hand. If this card is sent to the GY: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Miracle Ejector" once per turn.
~Rarities: Super Rare
Pros: Easy to play, searchable, supports Neo-Spacian and Elemental HERO
Cons: Very low DEF, doesn't Special Summon, minimal effects
Blazing Dominion (BLZD-EN097)
Draluvice the Diabolic Dragon Fortress

DARK / Normal Monster / Level 7 / ATK 2300 / DEF 2500
(Dragon / Tuner / Normal)

The ultimate fate of the huntress who continued to spread the dragontaint. Now she has become the source of the plague, a fortress of swirling dark, wicked thoughts, and ironically is now the target of others' revenge. She has no way of knowing that the strike team standing before her are the survivors of a village that was once decimated by a dragon...
~Rarities: Common
Pros: Easy to play, Tuner monster
Cons: Poor stats for Level, Normal Monster
Blazing Dominion (BLZD-EN096)
Anti-GMX Final Experiment

TRAP / Continuous Trap
Activate only if you control a "GMX" monster. Once per turn, when your opponent activates a monster effect on the field (except during the Damage Step): You can excavate the top 5 cards of your Deck, then if you excavated a "GMX" card(s), negate that activated effect, also place all the excavated cards on the top or bottom of the Deck in any order.
~Rarities: Super Rare
Pros: Easy to play, supports GMX
Cons: Must excavate GMX card(s) to negate, only negates monster effects
Blazing Dominion (BLZD-EN095)
GMX Lab #5

SPELL / Field Spell
Your opponent cannot activate cards or effects when you Normal or Special Summon a "GMX" monster(s). During your Main Phase: You can Set 1 "GMX" Spell/Trap from your Deck, except "GMX Lab #5", then place 1 card from your hand on top of the Deck. You can only use this effect of "GMX Lab #5" once per turn.
~Rarities: Super Rare
Pros: Easy to play, searchable, supports GMX
Cons: Minimal effects
Blazing Dominion (BLZD-EN094)
GMX 55th Experiment Report

SPELL / Quick-Play Spell
Fusion Summon 1 Dinosaur Fusion Monster from your Extra Deck using monsters from your hand or field. If your opponent controls a monster, you can also use 1 "GMX" monster in your Deck as material. During your Main Phase: You can banish this card from your GY; excavate the top cards of your Deck until you excavate a "GMX" card, add that "GMX" card to your hand, also shuffle the rest into the Deck. You can only use 1 "GMX 55th Experiment Report" effect per turn, and only once that turn.
~Rarities: Ultra Rare and Starlight Rare
Pros: Easy to play, Quick-Play Spell, supports GMX and Dinosaurs
Cons: Partly just a Fusion Summon, otherwise minimal effects
Blazing Dominion (BLZD-EN093)
GMX - COMPREX

DARK / Fusion Monster / Level 10 / ATK 3700 / DEF 2300
(Dinosaur / Fusion / Effect)

1 "GMX" monster + 2+ Dinosaur monsters
Gains these effects based on the number of Dinosaur monsters used as Fusion Material for this card.
● 3+: Your opponent cannot target this card with card effects.
● 4+: Can make up to 3 attacks during each Battle Phase.
● 5+: Each time your opponent Normal or Special Summons a monster(s), they lose 800 LP.
Once per turn, if you excavate a card(s) by a "GMX" card effect: You can destroy all other monsters on the field.
~Rarities: Ultra Rare and Starlight Rare
Pros: Easy to play, high ATK, supports GMX and Dinosaurs, somewhat potent effects
Cons: Low DEF for Level, largely relies on number of Dinos materials
Blazing Dominion (BLZD-EN092)
Evolved Daneen

WATER / Fusion Monster / Level 6 / ATK 2400 / DEF 1200
(Dinosaur / Fusion / Effect)

"Returned Dino Daneen" + 1 Dinosaur monster
If this card is Special Summoned: You can add 1 "GMX" card from your Deck to your hand. You can only use this effect of "Evolved Daneen" once per turn. If you excavate a card(s) by a "GMX" card effect: You can activate the following effect, based on where this card is at activation (but you can only use each effect of "Evolved Daneen" once per turn);
● Field: Gain 1500 LP.
● GY: Special Summon this card.
~Rarities: Super Rare
Pros: Easy to play, high ATK, supports GMX, Dinosaurs and LP Gain
Cons: Low DEF for Level, must excavate cards to apply any bulleted effects, relies on where itself is for excavation
Blazing Dominion (BLZD-EN091)
GMX Suppression Squad

WIND / Effect Monster / Level 4 / ATK 1900 / DEF 0
(Beast-Warrior / Effect)

If this card is in your hand and you control a "GMX" monster or a Dinosaur monster: You can Special Summon this card. You can target 1 face-up monster on the field; excavate the top cards of your Deck until you excavate a Dinosaur monster, send that Dinosaur monster to the GY, and if you do, the targeted monster becomes a Dinosaur monster (until the end of this turn), also shuffle the rest into the Deck. You can only use each effect of "GMX Suppression Squad" once per turn.
~Rarities: Common
Pros: Easy to play, high ATK, supports GMX and Dinosaurs
Cons: 0 DEF, doesn't Special Summon excavated Dinosaurs, minimal effect
Blazing Dominion (BLZD-EN090)
GMX Partner Selandea

FIRE / Effect Monster / Level 5 / ATK 1500 / DEF 1900
(Warrior / Effect)

You can reveal this card in your hand; Special Summon 1 "GMX" monster or 1 Dinosaur monster from your hand, also you can only attack directly with "GMX" monsters for the rest of this turn. If this card is Special Summoned by a monster effect: You can Special Summon 1 Level 4 or lower "GMX" or Dinosaur monster from your hand, GY, or banishment in Defense Position. You can only use each effect of "GMX Partner Selandea" once per turn.
~Rarities: Ultra Rare and Starlight Rare
Pros: Easy to play, searchable, supports GMX and Dinosaurs
Cons: Low DEF for Level, can't Special Summon Level 5+ monsters
Blazing Dominion (BLZD-EN089)
Officiator of Doom Samuel

DARK / Xyz Monster / Rank 6 / ATK 1100 / DEF 2600
(Zombie / Xyz / Effect)

2 Level 6 monsters
During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 Zombie monster in your GY; Special Summon it, then you can negate the effects of 1 monster your opponent controls with ATK less than or equal to that monster. If this card is sent to the GY: You can target 1 monster in either GY; shuffle it into the Deck. You can only use each effect of "Officiator of Doom Samuel" once per turn.
~Rarities: Super Rare
Pros: Somewhat easy to play, supports Zombies
Cons: Poor stats for Rank, poor effects
Blazing Dominion (BLZD-EN088)
Officiating Reverie

DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1100
(Zombie / Effect)

If this card is in your hand: You can discard 1 other card; Special Summon this card. If an Xyz Monster(s) is sent to the GY, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 Zombie monster from your GY. During the Standby Phase of the next turn after this card was banished: You can target 1 Zombie Xyz Monster you control; attach this banished card to it. You can only use each effect of "Officiating Reverie" once per turn.
~Rarities: Common
Pros: Easy to play, supports Zombie and Xyz
Cons: Low stats for Level, can't Special Summon Zombies from the hand or Deck
Blazing Dominion (BLZD-EN087)
Rustin Mammoth

EARTH / Effect Monster / Level 5 / ATK 2100 / DEF 2100
(Machine / Effect)

If this card is in your hand: You can banish Machine Link Monsters from your Extra Deck whose combined Link Ratings equal exactly 5; Special Summon this card. You can target 1 card you control and 1 card your opponent controls; return them to the hand. This is a Quick Effect if this card is linked to a Link-3 or higher Machine Link Monster. You can only use each effect of "Rustin Mammoth" once per turn.
~Rarities: Common
Pros: Easy to play, supports Machines
Cons: Low stats for Level, costs Links with Ratings totalling 5 to Special Summon itself, poor effects overall
Blazing Dominion (BLZD-EN086)
Checkker

EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 0
(Machine / Effect)

Cannot be Normal Summoned if you control a monster. You can Tribute this card; Special Summon 1 Machine monster from your Deck whose ATK equals its own DEF, but return it to the hand during the End Phase. You can banish this card from your GY and discard 1 card; Special Summon 1 "Iron Rubble Token" (Machine/EARTH/Level 1/ATK 0/
DEF 0), but it cannot be used as material for a Fusion, Synchro, or Link Summon. You can only use each effect of "Checkker" once per turn.
~Rarities: Common
Pros: Easy to play, high ATK, supports Machines
Cons: 0 DEF, can't be Normal Summoned if you control a monster, costs itself to Special Summon, only Special Summons monsters with equal ATK and DEF, Token can't be used for Extra Deck monster
Blazing Dominion (BLZD-EN085)
Genia of the Ring

EARTH / Effect Monster / Level 4 / ATK 1850 / DEF 1850
(Spellcaster / Effect)

If this card is in your hand: You can target 1 face-up monster on the field; Special Summon this card, also that target becomes a Spellcaster monster. The next time that target would be destroyed by card effect this turn, it is not destroyed, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Spellcaster monsters. If this card is Tributed, or banished, to activate a Spellcaster monster's effect: You can add this card to your hand. You can only use each effect of "Genia of the Ring" once per turn.
~Rarities: Super Rare
Pros: Easy to play, high stats, supports Spellcasters
Cons: Minimal effects
Blazing Dominion (BLZD-EN084)
VIP Whale

LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 1000
(Fish / Effect)

You can Tribute additional monsters when you Tribute Summon this card face-up. If this card is Tribute Summoned: You can place VIP Counters on this card equal to the number of monsters Tributed for its Tribute Summon. When your opponent activates a card or effect (Quick Effect): You can remove 1 VIP Counter from this card; toss a coin and call it. If you call it right, negate that effect. If you call it wrong, this card's original ATK becomes halved until the end of this turn.
~Rarities: Common
Pros: Easy to play, high ATK, counters effects
Cons: Low DEF for Level, costs additional monsters to gain counters, other effect is a gamble
Blazing Dominion (BLZD-EN083)
Shade the Obscure

DARK / Pendulum Monster / Level 4 / ATK 1000 / DEF 1000
Pendulum Effect(s) / Pendulum Scale 11
You cannot Pendulum Summon, except Pendulum Monsters (this effect cannot be negated). If a monster(s) with 1000 ATK or less is Special Summoned (except during the Damage Step): You can return this card to the hand. You can only use this effect of "Shade the Obscure" once per turn.
(Fairy / Pendulum / Effect)
If you have a card in your Pendulum Zone and this card is in your hand: You can Special Summon this card. You can pay 1000 LP; destroy 1 Pendulum Monster Card in your hand or face-up field, then you can add 1 Pendulum Monster from your Deck to your face-up Extra Deck. You can only use each effect of "Shade the Obscure" once per turn.
~Rarities: Secret Rare and Starlight Rare
Pros: Easy to play, searchable, supports Pendulum and 1000 ATK, high Pendulum Scale
Cons: Low DEF, can't Pendulum Summon non-Pendulums, poor other effects
Blazing Dominion (BLZD-EN082)
Fata Dragna

WIND / Fusion Monster / Level 5 / ATK 1000 / DEF 2800
(Dragon / Fusion / Effect)

2 monsters with the same Type and Attribute, but different Levels
Your opponent cannot target Fusion Monsters you control with card effects. If this card is sent to the GY as material for a Fusion Summon: You can Special Summon 1 Fusion Monster from your Extra Deck in Defense Position (but negate its effects, also return it to the Extra Deck during the End Phase), also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only use this effect of "Fata Dragna" once per turn.
~Rarities: Ultra Rare and Starlight Rare
Pros: Easy to play, high DEF, supports Fusions
Cons: Low ATK, Special Summoned Fusion doesn't stay long and loses effects
Blazing Dominion (BLZD-EN081)
Gaming Gamer GG

EARTH / Xyz Monster / Rank 4 / ATK 2600 / DEF 2000
(Machine / Xyz / Effect)

2 Level 4 Machine monsters
If this card is Special Summoned: You can change all monsters your opponent controls to Attack Position. If your opponent has a monster in their field or GY: You can detach 1 material from this card; send 1 Machine monster from your Deck/Extra Deck to the GY, then you can apply this effect.
● Choose 1 Machine Xyz Monster in your GY, and this card's name becomes that monster's name until the End Phase.
You can only use this effect of "Gaming Gamer GG" once per turn.
~Rarities: Common
Pros: Easy to play, high ATK for Rank, supports Machine
Cons: Low DEF for Rank, minimal effects
Blazing Dominion (BLZD-EN080)
Solving for Pendulum

TRAP / Continuous Trap
Once per turn, during the Standby Phase: Place 1 T Counter on this card. Once per turn: You can target 1 Pendulum Monster in your Main Monster Zone; for each T Counter on this card, move that Pendulum Monster to an adjacent (horizontal) Monster Zone, 1 move at a time. Then, after you have finished moving, destroy all Fusion or Xyz Monsters your opponent controls in the same (final) column, with an equal or lower Level/Rank than that monster's Pendulum Scale, and if you do, inflict damage to your opponent equal to their combined ATK they had on the field.
~Rarities: Common
Pros: Easy to play, supports Pendulums, counters Fusion and Xyz, somewhat useful effect
Cons: Slow to gain counters, destroys based on other cards in the final column and other properties
Blazing Dominion (BLZD-EN079)
Solemn Accusation

TRAP / Counter Trap
You can activate this card the turn it was Set, by revealing 1 other face-down Trap you control. When a Spell/Trap Card is activated: You can activate 1 of these effects;
● Pay 1500 LP; negate the activation, and if you do, destroy it, and if you do that, neither player can activate cards, or the effects of cards, with the same original name as that destroyed card for the rest of this turn.
● Pay 3000 LP; negate the activation, and if you do, banish it, then your opponent banishes all cards from their hand and Deck with the same original name as that banished card.
~Rarities: Secret Rare and Starlight Rare
Pros: Easy to play, somewhat potent effects
Cons: Costly activation fee, must reveal other Set Trap you control to activate the turn it was Set
Blazing Dominion (BLZD-EN078)
Summon Shock

TRAP / Continuous Trap
Each time a monster(s) is Normal or Special Summoned, place 1 Summon Counter on this card (max. 4). If the 4th Summon Counter is placed on this card: Remove all Summon Counters from this card, and if you do, send all monsters on the field to the GY.
~Rarities: Common
Pros: Easy to play, somewhat potent effect
Cons: Max of 4 counters, does nothing until 4th counter is placed, includes your monsters, manditory activation once 4th counter is placed
Blazing Dominion (BLZD-EN077)
Dominus Spark

TRAP / Normal Trap
During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; banish it, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their hand. If you activated this card from your hand, you cannot activate the effects of EARTH, WATER, FIRE, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Spark" per turn.
~Rarities: Secret Rare and Starlight Rare
Pros: Easy to play
Cons: Opponent can Special Summon from the hand if your Grave has no Traps, can't use most monster effects that Duel if activated from the hand
Blazing Dominion (BLZD-EN076)
Northern Crossfire

TRAP / Normal Trap
If the total Levels of monsters you control are 10 or higher: Add to your hand or Special Summon 1 Level 10 monster from your hand or Deck. If the total Levels of monsters your opponent controls are 10 or higher: You can banish this card and 1 Level 10 monster from your GY, then target 1 card your opponent controls; banish it. You can only use 1 "Northern Crossfire" effect per turn, and only once that turn.
~Rarities: Common
Pros: Somewhat easy to play, supports Level 10+
Cons: Requires total Levels of 10+ on your field
Blazing Dominion (BLZD-EN075)
Hecahands Bait

TRAP / Continuous Trap
You can Tribute 1 "Hecahands" monster, or 1 monster you control that is owned by your opponent; take control of 1 monster your opponent controls. You can only use this effect of "Hecahands Bait" once per turn. Once per turn, during your End Phase: Send 1 card you control to the GY.
~Rarities: Common
Pros: Easy to play, supports Hecahands, can Tribute and steal opponent's monsters
Cons: Costs a card at your End Phases
Blazing Dominion (BLZD-EN074)
Clown Crew New Face

TRAP / Continuous Trap
During the Standby Phase: You can shuffle 3 "Clown Crew" cards from your GY and/or banishment into the Deck, then draw 1 card. If you Tribute Summon a monster: You can target other Spells/Traps on the field up to the number of monsters Tributed for its Tribute Summon; destroy them. If this card is sent to the GY, except from the field: You can place it face-up on your field. You can only use each effect of "Clown Crew New Face" once per turn.
~Rarities: Common
Pros: Easy to play, supports Clown Crew and Tribute Summons, reactivates itself
Cons: Slow to shuffle cards into the Deck, destroys Spells and Traps based on monsters used for Tribute Summon
Blazing Dominion (BLZD-EN073)
Clown Crew Soiree Operations

TRAP / Normal Trap
Activate 1 of these effects (but you can only use each of these effects of "Clown Crew Soiree Operations" once per turn, also until the end of the next turn after this card resolves, you cannot activate the effects of monsters Special Summoned from the Deck or Extra Deck);
● Special Summon up to 2 "Clown Crew" monsters from your Deck and/or Extra Deck, ignoring their Summoning conditions.
● Add 1 "Clown Crew" monster from your Deck to your hand.
During the Main Phase: You can banish this card from your GY; immediately after this effect resolves, Tribute Summon 1 "Clown Crew" monster face-up.
~Rarities: Common
Pros: Easy to play, supports Clown Crew
Cons: Can't Special Summon from the Deck or Extra Deck until next turn ends from activation
Blazing Dominion (BLZD-EN072)
Artmage Impasto -Recapture-

TRAP / Counter Trap
If you control an "Artmage" monster, you can activate this card the turn it was Set. When your opponent activates a monster effect: You can banish 1 Fusion Monster you control (until the End Phase), and if you do, negate the activation, and if you do that, destroy that monster, then if you have 3 or more different Monster Types on your field, you can return all Spells/Traps your opponent controls to the hand. You can only activate 1 "Artmage Impasto -Recapture-" per turn.
~Rarities: Common
Pros: Easy to play, supports Artmage, counters monster effects
Cons: Doesn't negate Spell or Trap effects, costs a Fusion to negate, strict other effect requirement
Blazing Dominion (BLZD-EN071)
King's Resonance

TRAP / Normal Trap
During the turn in which your opponent has Special Summoned 10 or more monsters, neither player can activate cards or effects in response to this card's activation. Apply the following effects in sequence, based on the number of monsters your opponent Special Summoned this turn.
● 1+: Special Summon 1 DARK Synchro Monster from your GY or banishment.
● 3+: Every "Red Dragon Archfiend" in your Monster Zone is unaffected by your opponent's activated effects, until the end of your next turn.
● 5+: Change all your opponent's monsters to face-down Defense Position.
You can only activate 1 "King's Resonance" per turn.
~Rarities: Common
Pros: Somewhat easy to play, supports DARK Synchros and Red Dragon Archfiend
Cons: Strict requirement to prevent activation being negated, need multiple Special Summons for most effects
Blazing Dominion (BLZD-EN070)
Fifty Fifty?

SPELL / Normal Spell
Take 1 monster and 2 Traps from your Deck and reveal them, your opponent randomly picks 1 and you look at the remaining 2 to banish 1 Trap from it, then your opponent chooses 1 of these effects for you to apply.
● Reveal the card picked by your opponent, and if it was a monster, add it to your hand or Special Summon it, or if it wasn't, banish it, also shuffle the rest into the Deck.
● Reveal the card that was not picked by your opponent nor banished by you, and if it was a monster, add it to your hand, or if it wasn't, banish it, also shuffle the rest into the Deck.
~Rarities: Common
Pros: Easy to play
Cons: Only effect is a gamble, opponent chooses cards kept and effect to apply
Blazing Dominion (BLZD-EN069)
Super Duper Polymerization

SPELL / Normal Spell
Pay 2000 LP, then target 1 Effect Monster on the field; Special Summon 1 monster from your Extra Deck, with the same Type and Attribute but a different Level (but negate its effects), then apply 1 of these effects. Neither player can activate cards or effects in response to this card's activation.
● Fusion Summon 1 Fusion Monster from your Extra Deck, using the Special Summoned monster and the targeted monster.
● Send the Special Summoned monster to the GY.
You can only activate 1 "Super Duper Polymerization" per turn.
~Rarities: Super Rare
Pros: Easy to play, supports single-Attribute and Type
Cons: Costly to play, Fusion Summon requires chosen monsters as material
Blazing Dominion (BLZD-EN068)
H.E.R.O. Flash!

SPELL / Normal Spell
Activate 1 of these effects;
● If your "Elemental HERO" monster attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent.
● Target cards your opponent controls, up to the number of "Elemental HERO" monsters you control; destroy those cards.
● Add to your hand or Special Summon 1 "Elemental HERO" monster from your GY.
● "Elemental HERO" monsters can attack directly this turn.
You can only activate 1 "H.E.R.O. Flash!" per turn.
~Rarities: Common
Pros: Easy to play, supports Elemental HERO (#36)
Cons: Can't use all effects
Blazing Dominion (BLZD-EN067)
Archfiend's Usurpation

SPELL / Quick-Play Spell
Activate 1 of these effects;
● Set 1 "Archfiend" Trap from your Deck or GY. It can be activated this turn.
● Ritual Summon 1 "Archfiend" Ritual Monster from your hand or face-up Extra Deck, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level.
You can only activate 1 "Archfiend's Usurpation" per turn.
~Rarities: Common
Pros: Easy to play, supports Archfiends, Quick-Play Spell
Cons: Mostly a normal Ritual Summon
Blazing Dominion (BLZD-EN066)
Possessed Destiny

SPELL / Normal Spell
Target 1 face-up monster on the field; Special Summon 1 "Charmer" or "Familiar-Possessed" monster with the same Attribute from your hand, Deck, or GY in face-up Attack Position or face-down Defense Position, then you can change that target to face-down Defense Position. You can banish this card from your GY, then target 1 monster you control; change its battle position. You can only use each effect of "Possessed Destiny" once per turn.
~Rarities: Common
Pros: Easy to play, supports Charmer (#26) and Possessed
Cons:
Blazing Dominion (BLZD-EN065)
Enneacraft Reset

SPELL / Normal Spell
Place 1 "Enneapolis" from your Deck or GY, face-up in your Field Zone, or if you control "Enneapolis", you can negate the effects of face-up cards your opponent controls, up to the number of cards in your Pendulum Zones, instead. If your opponent activates a card or effect, while this card is in your GY (except during the Damage Step): You can banish this card; change "Enneacraft" monsters you control to face-down Defense Position, up to the number of cards in your Pendulum Zones. You can only activate 1 "Enneacraft Reset" per turn.
~Rarities: Common
Pros: Easy to play, supports Enneacraft, counters opponent's effects
Cons: Minimal effects, must control Enneapolis to negate effects
Blazing Dominion (BLZD-EN064)
Tails of the Fairy Tails

SPELL / Equip Spell
The equipped monster gains 1000 ATK. Once per turn, during your Main Phase: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or "Prince of Fairies" your opponent controls as material. If this card is in your GY: You can equip this card to 1 "Fairy Tail" monster on the field, then immediately after this effect resolves, you can Normal Summon 1 Spellcaster monster with 1850 ATK. You can only use this effect of "Tails of the Fairy Tails" once per turn.
~Rarities: Common
Pros: Easy to play, supports Fairy Tail, 1850 ATK Spellcasters and Fusion Summons
Cons: Largely minimal effects
Blazing Dominion (BLZD-EN063)
Fairy Tail Ball

SPELL / Field Spell
When this card is activated: You can add 1 "Fairy Tail" monster or 1 "Fairy Tale Tails" from your Deck or banishment to your hand. Your "Fairy Tail" monsters can attack directly. Once per turn, if your opponent Special Summons a monster(s) and you control a "Fairy Tail" monster (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects, also its name becomes "Prince of Fairies". You can only activate 1 "Fairy Tail Ball" per turn.
~Rarities: Common
Pros: Easy to play, searchable, supports Fairy Tail, somewhat decent effects
Cons: Last effect is pretty poor
Blazing Dominion (BLZD-EN062)
Once Upon a Fairy Tail

SPELL / Quick-Play Spell
Special Summon up to 1 LIGHT "Fairy Tail" monster each from your hand, GY, and banishment, with different names, also you cannot Special Summon for the rest of this turn, except Spellcaster monsters. If this card is banished, or sent to the GY except from the field: You can Set this card, but it cannot be activated unless you control a "Fairy Tail" monster. You can only use each effect of "Once Upon a Fairy Tail" once per turn.
~Rarities: Common
Pros: Easy to play, supports LIGHT Fairy Tail and Spellcasters, Quick-Play Spell
Cons: Must control a Fairy Tail to activate if reset by its effect
Blazing Dominion (BLZD-EN061)
Clown Crew Malabarisme

SPELL / Quick-Play Spell
Special Summon up to 2 "Clown Crew" monsters from your Deck and/or Extra Deck, ignoring their Summoning conditions, also until the end of the next turn after this card resolves, you cannot activate the effects of monsters Special Summoned from the Deck or Extra Deck. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish this card and Tribute 1 monster from your hand or field, then target 1 card on the field; return it to the hand. You can only use each effect of "Clown Crew Malabarisme" once per turn.
~Rarities: Super Rare
Pros: Easy to play, supports Clown Crew, Quick-Play Spell
Cons: Can't use Special Summoned monster effects until next turn ends, costs a monster to return one to the hand
Blazing Dominion (BLZD-EN060)
Clown Crew Matinee Operatics

SPELL / Continuous Spell
During your Main Phase: You can Special Summon 1 "Clown Crew" monster from your Deck or Extra Deck, ignoring its Summoning conditions, also until the end of the next turn after this effect resolves, you cannot activate the effect of monsters Special Summoned from the Deck or Extra Deck. During the End Phase: You can draw cards equal to the number of different card types of monsters Tributed this turn (Ritual, Fusion, Synchro, Xyz, Pendulum, Link), then you can Set 1 Spell/Trap from your hand. You can only use each effect of "Clown Crew Matinee Operatics" once per turn.
~Rarities: Common
Pros: Easy to play, supports Clown Crew, somewhat useful effects
Cons: Can't use Special Summoned monsters' effects for 2 turns, otherwise relies on what you Tributed that turn
Blazing Dominion (BLZD-EN059)
Clown Crew Rehearsal

SPELL / Normal Spell
Tribute 1 monster from your hand or field; add 1 "Clown Crew Biancaviso" and 1 "Clown Crew" Spell/Trap, except "Clown Crew Rehearsal", from your Deck to your hand. You can banish this card from your GY; Ritual Summon 1 "Clown Crew" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use each effect of "Clown Crew Rehearsal" once per turn.
~Rarities: Super Rare
Pros: Easy to play, suports Clown Crew
Cons: Costs a monster for activation, otherwise mostly a Ritual Summon
Blazing Dominion (BLZD-EN058)
DoomZ Command "A.D.R.A.S.T.E.I.A."

SPELL / Equip Spell
The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "DoomZ Command "A.D.R.A.S.T.E.I.A."" once per turn. During your Main Phase: You can destroy the equipped monster, and if you do, Special Summon 1 "DoomZ" monster in Defense Position, except the destroyed monster, from your hand, GY, or banishment. If this card is in your GY: You can target 1 face-up monster you control; equip it with this card, then take damage equal to the equipped monster's Level/Rank x 100.
~Rarities: Common
Pros: Easy to play, supports DoomZ
Cons: Largely minimal effects
Blazing Dominion (BLZD-EN057)
Plundered Power Patron Plane - Vidolia

SPELL / Field Spell
You can reveal 1 "Power Patron" monster in your Extra Deck; banish (face-down) 1 card from your hand, then add to your hand or Special Summon, 1 monster from your Deck that mentions that revealed monster's name (except in its once-per-turn restriction clause). You can only use this effect of "Plundered Power Patron Plane - Vidolia" once per turn. Monsters your opponent controls lose 100 ATK for each banished card. Your opponent cannot activate the effects of cards in the GY, while you control "Nerva the Power Patron of Creation", "Jupiter the Power Patron of Destruction", and "Junora the Power Patron of Tuning".
~Rarities: Super Rare
Pros: Easy to play, searchable, supports Power Patron
Cons: Very low ATK boost, only blocks effects in the Grave
Blazing Dominion (BLZD-EN056)
Prohibited Power Patron Portal - Terminus

SPELL / Normal Spell
Send 1 "Power Patron" monster from your Deck/Extra Deck to the GY, then you can add 1 DARK Fairy monster from your Deck to your hand, also you cannot declare attacks for the rest of this turn, except with "Power Patron" monsters. At the start of the Damage Step, if your "Power Patron" monster battles an opponent's monster: You can banish this card from your GY; banish (face-down) that opponent's monster. You can only use each effect of "Prohibited Power Patron Portal - Terminus" once per turn.
~Rarities: Super Rare
Pros: Easy to play, supports Power Patron and DARK Fairy
Cons: Pretty poor effects
Blazing Dominion (BLZD-EN055)
Predaprimitive

SPELL / Normal Spell
Send 1 "Predap" card from your Deck to the GY, except "Predaprimitive"; add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand, also you cannot Special Summon for the rest of this turn after this card resolves, except Plant or Dragon monsters. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can banish this card from your GY, then target 1 Fusion Monster you control; destroy it. You can only activate 1 "Predaprimitive" per turn.
~Rarities: Super Rare
Pros: Easy to play, supports Fusion Summons, Plant and Dragons
Cons: Pretty poor effects
Blazing Dominion (BLZD-EN054)
Exceptional Schedule

SPELL / Normal Spell
Add 1 "Special Schedule" or "Urgent Schedule" from your Deck to your hand, then you can Special Summon 1 "Diagram Token" (Machine/EARTH/Level 10/ATK 3000/DEF 3000) to your opponent's field. You can banish this card from your GY, then target 1 Level 10 Machine monster in your GY or banishment; send 1 card you control to the GY, and if you do, Special Summon that monster. You can only use each effect of "Exceptional Schedule" once per turn.
~Rarities: Secret Rare and Starlight Rare
Pros: Easy to play, supports Trains and Level 10 Machines, Token has high stats
Cons: Can't revive other Machines
Blazing Dominion (BLZD-EN053)
Junk Signal

SPELL / Quick-Play Spell
Activate 1 of these effects (also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters);
● Tribute 1 monster; Special Summon 1 monster, except the Tributed monster, from your hand, Deck, or GY, that is "Junk Warrior" or "Stardust Dragon", or that mentions either of them.
● When your opponent activates a card or effect in response to your Synchro Monster's effect activation: Negate that effect.
You can only activate 1 "Junk Signal" per turn.
~Rarities: Common
Pros: Easy to play, supports Junk Warrior and Stardust Dargon, Quick-Play Spell
Cons: Costs a monster, minimal effects
Blazing Dominion (BLZD-EN052)
Crimson Call

SPELL / Normal Spell
Add 1 Level 4 or lower Fiend monster from your GY to your hand, or if you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can add 1 such monster from your Deck instead. At the end of the Damage Step, if your "/Assault Mode" monster or "Red Dragon Archfiend" attacked: You can banish this card from your GY; the attacking monster can make a second attack in a row. You can only activate 1 "Crimson Call" per turn.
~Rarities: Common
Pros: Easy to play, supports Fiend, Red Dragon Archfiend and /Assault Mode
Cons: Can't retrieve Level 5+ Fiends, minimal effects
Blazing Dominion (BLZD-EN051)
Rahamu, Envoy of the Sacred Tome

DARK / Link Monster / ATK 1400 / Link-2
Links: Left and Bottom-Right
(Fairy / Link / Effect)

2 Effect Monsters
Once, while this Link Summoned card is face-up on the field, you can Normal Summon 1 Level 5 or higher monster without Tributing. During the Main Phase, you can (Quick Effect): Immediately after this effect resolves, Normal Summon 1 Level 5 or higher DARK monster. During your End Phase: You can reveal any number of monsters in your hand and place them on the bottom of the Deck in any order, then draw cards equal to the number placed. You can only use each effect of "Rahamu, Envoy of the Sacred Tome" once per turn.
~Rarities: Common
Pros: Easy to play, supports Level 5, somewhat useful effects
Cons: Link-2, low ATK for Link Rating, costs multiple monsters to draw multiple cards, can't use 1st effect more than once
Blazing Dominion (BLZD-EN050)*
Charmer Quartet in Bloom

LIGHT / Link Monster / ATK 1850 / Link-4
Links: Left, Right and both Bottom Corners
(Spellcaster / Link / Effect)

2+ monsters
Gains 300 ATK for each different Attribute on the field. Once, while this card is face-up on the field, during the Main Phase (Quick Effect): You can target 2 monsters in your GY with the same Attribute but different Types, or with the same Type but different Attributes; Special Summon both, also until the end of the next turn, this card and the Special Summoned monsters cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Charmer Quartet in Bloom" once per turn.
~Rarities: Ultra Rare and Starlight Rare
Pros: Supports monster Attributes and Types
Cons: Link-4, low ATK for Link Rating, low ATK boost, can't use itself or otjher monster as material if 2nd effect is used
Blazing Dominion (BLZD-EN049)
Breachborrel Dragon

DARK / Link Monster / ATK 1200 / Link-2
Links: Bottom and Bottom-Left
(Dragon / Link / Effect)

2 DARK Dragon monsters, including a "Rokket" monster
If this card is Link Summoned: You can add 1 "Borrel" Spell/Trap from your Deck to your hand. (Quick Effect): You can target 1 DARK monster you control; it gains 500 ATK, or if it is no longer on the field, you can Special Summon 1 "Rokket" monster from your Deck in Defense Position instead. You can only use each effect of "Breachborrel Dragon" once per turn.
~Rarities: Super Rare
Pros: Easy to play, supports Borrel, DARK and Rokket
Cons: Link-2, low ATK for Link Rating, low ATK boost, doesn't Special Summon unless DARK monster leaves
Blazing Dominion (BLZD-EN048)
Dark Ceruvim Irisfil

LIGHT / Xyz Monster / Rank 8 / ATK 800 / DEF 2500
(Fairy / Xyz / Effect)

2 Level 8 monsters
Once per turn, you can also Xyz Summon "Dark Ceruvim Irisfil" by using 1 Xyz Monster you control that did not activate its effects in the Monster Zone this turn (transfer its materials). If this card is Xyz Summoned: You can activate this effect; during the Battle Phase of this turn, Xyz Monsters you control gain ATK equal to their Rank x 100. If this card would be destroyed by battle or card effect, you can detach 1 material from a monster you control instead. You can only use this effect of "Dark Ceruvim Irisfil" once per turn.
~Rarities: Common
Pros: Easy to play
Cons: Low stats for Rank, pretty poor other effects
Blazing Dominion (BLZD-EN047)
Fairy Tail - Wiccat

DARK / Xyz Monster / Rank 4 / ATK 1850 / DEF 1000
(Spellcaster / Xyz / Effect)

2 Level 4 Spellcaster monsters
Each "Fairy Tail" monster you control whose original Attribute is LIGHT, is unaffected by your opponent's activated effects. You can only use each of the following effects of "Fairy Tail - Wiccat" once per turn. You can detach up to 2 materials from this card; send "Fairy Tail" cards from your Deck to the GY, equal to the number detached. If this card is in your GY (Quick Effect): You can target 1 "Fairy Tail" monster you control whose original Attribute is LIGHT; Special Summon this card, and if you do, send that monster to the GY.
~Rarities: Common
Pros: Easy to play, supports Fairy Tail
Cons: Low stats for Rank, minimal effects
Blazing Dominion (BLZD-EN046)
Clown Crew Fiends

LIGHT / Xyz Monster / Rank 3 / ATK 0 / DEF 2000
(Beast-Warrior / Xyz / Effect)

2 Level 3 monsters
Tribute Summoned monsters you control gain 1000 ATK. If this card is Tributed: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Fiends" once per turn);
● Return all Xyz Monsters from the field and the GYs to the Extra Deck.
● Set 1 "Clown Crew" Spell from your Deck.
~Rarities: Common
Pros: Easy to play, high DEF for Rank, supports Tribute Summons
Cons: 0 ATK, 1st bulleted effect includes itself, minimal other bulleted effect
Blazing Dominion (BLZD-EN045)
DoomZ XIII Over - Graflareio

WIND / Xyz Monster / Rank 5 / ATK 2400 / DEF 1500
(Machine / Xyz / Effect)

3 Level 5 monsters
Once per turn, you can also Xyz Summon "DoomZ XIII Over - Graflareio" by using 1 "DoomZ" Xyz Monster you control (transfer its materials). You can only use each of the following effects of "DoomZ XIII Over - Graflareio" once per turn. You can detach 1 material from this card; add 1 "DoomZ" Spell/Trap from your Deck to your hand, then you can destroy 1 card on the field. If this card is destroyed by card effect: You can Special Summon 1 non-Xyz "DoomZ" monster from your Deck or GY.
~Rarities: Ultra Rare and Starlight Rare
Pros: Somewhat easy to play, supports DoomZ
Cons: Low stats for Rank, only adds DoomZ Spells and Traps, can't Special Summon DoomZ Xyz
Blazing Dominion (BLZD-EN044)
Superdreadnought Rail Cannon Flying Launcher

EARTH / Xyz Monster / Rank 10 / ATK 3800 / DEF 3000
(Machine / Xyz / Effect)

2 Level 10 monsters
During your Main Phase, you can Normal Summon 1 Machine monster, in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can only use each of the following effects of "Superdreadnought Rail Cannon Flying Launcher" once per turn. If this card is Xyz Summoned: You can add 1 EARTH Machine monster or 1 "Barrage Blast" from your Deck to your hand. You can detach any number of materials from this card, then target that many Spells/Traps on the field; destroy them.
~Rarities: Ultra Rare and Starlight Rare
Pros: Somewhat easy to play, high stats, supports Machines and Barrage Blast
Cons: Costs materials to destroy Spells and Traps
Blazing Dominion (BLZD-EN043)
Superdreadnought Rail Cannon Gustav Rocket

EARTH / Xyz Monster / Rank 10 / ATK 5000 / DEF 3000
(Machine / Xyz / Effect)

3 Level 10 monsters
Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Gustav Rocket" by discarding 1 card and using 1 "Superdreadnought Rail Cannon Gustav Max" you control (transfer its materials). When your opponent activates a monster effect, while this card has material (Quick Effect): You can negate that effect, and if you do, destroy that card, then inflict 1000 damage to your opponent. You can only use this effect of "Superdreadnought Rail Cannon Gustav Rocket" once per turn. Once per turn, during your End Phase: Detach 1 material from this card or destroy this card.
~Rarities: Ultra Rare and Starlight Rare
Pros: Somewhat easy to play, very high stats, Special Summoned two ways
Cons: Destroys itself unless you detach a material at the End Phase, only negates monster effects
Blazing Dominion (BLZD-EN042)
Kewl Tune B2B

DARK / Synchro Monster / Level 10 / ATK 3200 / DEF 0
(Fiend / Synchro / Tuner / Effect)

1 Tuner + 1+ Synchro Monsters
The Levels of monsters your opponent controls are increased by 2. Your Tuners can make a second attack during each Battle Phase. When your opponent activates a monster effect (Quick Effect): You can target 1 Tuner in your GY or banishment, except a Level 10 Tuner; add it to your hand or Special Summon it, then immediately after this effect resolves, you can Synchro Summon 1 Synchro Monster. You can only use this effect of "Kewl Tune B2B" twice per turn.
~Rarities: Super Rare
Pros: Somewhat easy to play, high ATK, supports Tuners, is a Tuner
Cons: 0 DEF, can't choose Level 10 Tuners, otherwise just becomes Synchro Material
Blazing Dominion (BLZD-EN041)
Kewl Tune Crackle

DARK / Synchro Monster / Level 5 / ATK 800 / DEF 2000
(Thunder / Synchro / Tuner / Effect)

"Kewl Tune Clip" + 1+ Tuners
If this card is Synchro Summoned: You can look at your opponent's Extra Deck, and if you do, banish (face-up) 1 card from it (until the End Phase), then you can make this card gain ATK equal to that monster's ATK. If this Synchro Summoned card is sent to the GY: You can Special Summon this card, then you can apply this effect.
● Look at your opponent's Extra Deck and banish (face-up) 2 cards from it until the End Phase.
You can only use each effect of "Kewl Tune Crackle" once per turn.
~Rarities: Ultra Rare and Starlight Rare
Pros: Easy to play, somewhat useful effects, is a Tuner
Cons: Low stats for Level, banishes monsters for 1 turn
Blazing Dominion (BLZD-EN040)
Clown Crew Meteor

LIGHT / Synchro Monster / Level 6 / ATK 600 / DEF 1300
(Beast-Warrior / Synchro / Effect)

1 Tuner + 1+ non-Tuners
Your opponent cannot activate cards or effects when you Tribute Summon a monster. If this card is Tributed: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Meteor" once per turn);
● Return all Synchro Monsters from the field and the GYs to the Extra Deck.
● You can target 1 "Clown Crew" card in your GY, except "Clown Crew Meteor"; add it to your hand.
~Rarities: Common
Pros: Easy to play, supports Tribute Summons and Clown Crew, counters Synchros
Cons: Low stats for Level, 1st bullet includes itself
Blazing Dominion (BLZD-EN039)
Predaplant Bal Teah

DARK / Synchro Monster / Level 4 / ATK 1900 / DEF 1000
(Plant / Synchro / Tuner / Effect)

1 Tuner + 1+ non-Tuners
If this card is Synchro Summoned: You can Special Summon 1 "Predaplant" or "Starving Venom" monster from your face-up Extra Deck or GY. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can banish 1 "Polymerization" and this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Predaplant Bal Teah" once per turn.
~Rarities: Common
Pros: Easy to play, supports Predaplant, Starving Venom and Fusion Summons, is a Tuner
Cons: Low stats, costs Poly (#14) and itself to Fusion Summon
Blazing Dominion (BLZD-EN038)
Red Hypernova Dragon

DARK / Synchro Monster / Level 12 / ATK 4500 / DEF 3000
(Dragon / Synchro / Effect)

4 Tuners + 1+ non-Tuner Synchro Monsters
Must first be Synchro Summoned with the above materials. Gains 500 ATK for each Tuner in your GY. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. Once per turn (Quick Effect): You can banish this card, also banish as many cards in your opponent's field and GY as possible, then you can Special Summon 1 "Red Nova Dragon" from your Extra Deck (this is treated as a Synchro Summon).
~Rarities: Super Rare
Pros: Somewhat easy to play, high stats, potent effects
Cons: Strict materials, banishes itself to banish cards, can't revive Red Nova Dragon from the Grave
Blazing Dominion (BLZD-EN037)
Crimson Blade Dragon

DARK / Synchro Monster / Level 7 / ATK 2400 / DEF 2600
(Dragon / Synchro / Effect)

1 "Resonator" Tuner + 1+ non-Tuners
(This card is always treated as "Crimson Blader".)
If this card is Synchro Summoned: You can take 1 Level 8 or higher monster that cannot be Normal Summoned/Set from your Deck or GY, and either add it to your hand or Special Summon it, but negate its effects. You can only use this effect of "Crimson Blade Dragon" once per turn. At the start of the Damage Step, if this card battles a Level 5 or higher monster: You can destroy that monster.
~Rarities: Ultra Rare and Starlight Rare
Pros: Easy to play, supports Level 8+ Nomi monsters
Cons: Low stats for Level, largely minimal effects
Blazing Dominion (BLZD-EN036)
The Crimson King

DARK / Synchro Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Synchro / Effect)

1 Tuner + 1+ non-Tuner DARK monsters
If this card is Synchro Summoned: You can add 1 card that mentions "Red Dragon Archfiend" from your Deck to your hand. When your opponent activates a monster effect (Quick Effect): You can banish this card you control; Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), and if you do, its ATK becomes doubled, also it cannot be destroyed by your opponent's card effects. You can only use each effect of "The Crimson King" once per turn.
~Rarities: Secret Rare and Starlight Rare
Pros: Easy to play, high ATK, supports Red Dragon Archfiend, pretty useful effects
Cons: Low DEF for Level, can only add cards when Synchro Summoned
Blazing Dominion (BLZD-EN035)
Hecahands Dandalos

DARK / Fusion Monster / Level 7 / ATK 2900 / DEF 3000
(Illusion / Fusion / Effect)

2 "Hecahands" monsters
You can target 1 monster your opponent controls; take control of it. You can only use this effect of "Hecahands Dandalos" once per turn. If this card battles a monster, neither can be destroyed by that battle. Your "Hecahands" Fusion Monsters, and monsters you control that are owned by your opponent, can attack directly.
~Rarities: Common
Pros: Easy to play, high stats, potent effects
Cons: Doesn't allow regular Hecahands (PHRE #5) to attack directly
Blazing Dominion (BLZD-EN034)
Teller of Fairy Tails

EARTH / Fusion Monster / Level 4 / ATK 1850 / DEF 1000
(Spellcaster / Fusion / Effect)

1 LIGHT "Fairy Tail" monster + 1 Spellcaster monster
"Fairy Tail" monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Teller of Fairy Tails" once per turn. If this card is Fusion Summoned using "Prince of Fairies" as material: You can destroy as many cards your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each card destroyed. When your opponent activates a card or effect (Quick Effect): You can banish 1 "Fairy Tail" card from your hand or GY; negate the activation, and if you do, destroy that card.
~Rarities: Secret Rare and Starlight Rare
Pros: Easy to play, high ATK, supports Fairy Tail, somewhat decent effects
Cons: Low DEF and burn damage, needs Prince of Fairies as material for 2nd effect
Blazing Dominion (BLZD-EN033)
Weaver of Fairy Tails

EARTH / Fusion Monster / Level 4 / ATK 1850 / DEF 1000
(Spellcaster / Fusion / Effect)

1 "Fairy Tail" monster + 1 Spellcaster monster
All "Prince of Fairies" on the field become Spellcaster monsters. During your Main Phase: You can Special Summon 1 "Fairy Tail" monster from your Deck or banishment. You can only use this effect of "Weaver of Fairy Tails" once per turn. If you Normal or Special Summon a non-EARTH "Fairy Tail" monster, while this card is in your Monster Zone (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects, also its name becomes "Prince of Fairies".
~Rarities: Super Rare
Pros: Easy to play, high ATK, supports EARTH Fairy Tail
Cons: Low DEF, largely minimal effects
Blazing Dominion (BLZD-EN032)
Clown Crew Diabolo

LIGHT / Fusion Monster / Level 5 / ATK 200 / DEF 1800
(Beast-Warrior / Fusion / Effect)

2 monsters with the same Attribute but different Types
If your Tribute Summoned monster attacks a Defense Position monster, inflict double piercing battle damage to your opponent. If this card is Tributed: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Diabolo" once per turn);
● Return all Fusion Monsters from the field and the GYs to the Extra Deck.
● Set 1 "Clown Crew" Trap from your Deck.
~Rarities: Common
Pros: Easy to play, supports Tribute Summoned monsters, counters Fusions
Cons: Very low ATK, low DEF for Level, mostly poor effects
Blazing Dominion (BLZD-EN031)
Starving Venom Wing Dragon

DARK / Pendulum
Monster / Level 10 / ATK 3300 / DEF 2500
Pendulum Effect(s) / Pendulum Scale 10
Each time a monster(s) is Special Summoned to your opponent's field, place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter.
(Dragon / Fusion / Pendulum / Effect)
1 Fusion Monster + 1 "Clear Wing" monster
Once per turn, if your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can target 1 of them; this card gains ATK equal to that monster's ATK, and if it does, that monster's effects are negated. These changes last until the end of this turn. Once per turn, when another card or their effect is activated on the field (Quick Effect): You can destroy 1 card on the field. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

~Rarities: Super Rare
Pros: High ATK and Pendulum Scale, potent 1st monster effect
Cons: Low DEF for Level, strict materials, largely minimal effects
Blazing Dominion (BLZD-EN030)
Archfiend Matriarch

LIGHT / Pendulum Monster / Level 7 / ATK 2100 / DEF 2900
Pendulum Effect(s) / Pendulum Scale 9
You can target 1 "Archfiend" Spell/Trap in your GY or banishment; destroy this card, and if you do, add that target to your hand. You can only use this effect of "Archfiend Matriarch" once per turn.
(Fiend / Ritual / Pendulum / Effect)
You can Ritual Summon this card with "Throne of the Archfiends". Must be Ritual Summoned. Unaffected by other monsters' effects while in the Extra Monster Zone. If this card is Ritual Summoned: You can destroy as many Spells/Traps your opponent controls as possible, then if this card is in the Extra Monster Zone, you can banish all Spells/Traps from your opponent's GY. You can only use this effect of "Archfiend Matriarch" once per turn.
~Rarities: Common
Pros: Easy to play, supports Archfiend (#69), high Pendulum Scale
Cons: Low stats for Level, must be Ritual Summoned, mostly poor effects
Blazing Dominion (BLZD-EN029)
Clown Crew Flair

LIGHT / Ritual Monster / Level 1 / ATK 500 / DEF 1000
(Beast-Warrior / Ritual / Effect)

You can Ritual Summon this card with a "Clown Crew" card. You can reveal this card in your hand; add 1 "Clown Crew" card from your Deck to your hand, except a Ritual Monster, then discard 1 card. You can only use this effect of "Clown Crew Flair" once per turn. If this card is Tributed: You can activate 1 of these effects (but you can only use each of these effects of "Clown Crew Flair" once per turn);
● Shuffle all Ritual Monsters from the field and the GYs into the Deck.
● Change 1 Effect Monster on the field to face-down Defense Position.
~Rarities: Super Rare
Pros: Easy to play, searchable, supports Clown Crew and Rituals, counters Effect and Ritual Monsters
Cons: Low DEF. must be Tributed to use bulleted effects
Blazing Dominion (BLZD-EN028)
WAKE CUP! Kuro

WIND / Effect Monster / Level 7 / ATK 400 / DEF 2700
(Aqua / Flip / Effect)

FLIP: You can target 1 other face-up monster on the field; change it to face-down Defense Position.
You can reveal this card in your hand; add 1 WIND Flip monster from your Deck to your hand, except "WAKE CUP! Kuro", then discard 1 card. (Quick Effect): You can target 1 face-down Defense Position monster on the field; change it to face-up Defense Position. You can only use each effect of "WAKE CUP! Kuro" once per turn.
~Rarities: Common
Pros: Easy to play, searchable, supports WIND Flip and Set Defense Position monsters
Cons: Low DEF for Level, must be Set for 1st effect, mimimal effects
Blazing Dominion (BLZD-EN027)
Princess Dracaena, the Thirsting Tree

DARK / Effect Monster / Level 1 / ATK 0 / DEF 0
(Plant / Tuner / Effect)

You can send 1 Level 4 or lower Plant monster from your Deck to the GY, except "Princess Dracaena, the Thirsting Tree"; Special Summon this card from your hand, and if you do, it becomes that sent monster's Level. You can banish 1 Plant monster and this card from your GY; Special Summon 1 Dragon monster from your hand or GY. You can only use each effect of "Princess Dracaena, the Thirsting Tree" once per turn, also you cannot Special Summon the turn you activate either of this card's effects, except Dragon or Plant monsters.
~Rarities: Secret Rare and Starlight Rare
Pros: Easy to play, searchable, is a Tuner, supports Plant and Dragons
Cons: 0 DEF, costs 2 monsters to revive monsters from the Grave
Blazing Dominion (BLZD-EN026)
Convex Knight

EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 500
(Machine / Effect)

If a Machine monster is on the field and this card is in your hand: You can Special Summon this card in Defense Position, then you can make this card's Level become the Level/Rank of 1 Machine monster on the field. During your Main Phase: You can send 1 EARTH Machine monster from your Deck to the GY, then until the end of this turn, this card gains ATK equal to the Level of the monster sent to the GY x 100. You can only use each effect of "Convex Knight" once per turn.
~Rarities: Common
Pros: Easy to play, high ATK, supports Machine and Xyz Summons
Cons: Low DEF and ATK boost
Blazing Dominion (BLZD-EN025)
Diabrocken the Ominous Specter

FIRE / Effect Monster / Level 6 / ATK 2000 / DEF 2000
(Fiend / Effect)

If this card is in your hand (Quick Effect): You can banish 1 FIRE monster from your face-up field or GY; Special Summon this card. If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects until the end of this turn. If this card is sent to the GY as Link Material: You can Set 1 Quick-Play Spell or Normal Trap from your GY that was sent there this turn. You can only use each effect of "Diabrocken the Ominous Specter" once per turn.
~Rarities: Common
Pros: Easy to play, supports FIRE, Quick-Play Spells and Trap Cards
Cons: Low stats for Level, minimal effects
Blazing Dominion (BLZD-EN024)
Fydraulis Harmonia

DARK / Effect Monster / Level 7 / ATK 2500 / DEF 2000
(Dragon / Tuner / Effect)

When a monster your opponent controls activates its effect (Quick Effect): You can reveal this card in your hand and up to 5 Synchro Monsters in your Extra Deck; apply all of these effects in sequence, based on the number revealed, also you cannot activate the effects of monsters Special Summoned from the Extra Deck until the end of your next turn after this effect resolves, except Synchro Monsters.
● 2+: Special Summon this card. ● 4+: Send 1 revealed Synchro Monster to the GY.
● 6: Destroy 1 monster your opponent controls.
You can only use this effect of "Fydraulis Harmonia" once per turn.
~Rarities: Secret Rare and Starlight Rare
Pros: Easy to play, is a Tuner
Cons: Poor stats for Level, poor effects, can't reveal other Extra Deck monsters
Blazing Dominion (BLZD-EN023)
Fleeting Phantom Mask Master

EARTH / Effect Monster / Level 8 / ATK 2400 / DEF 0
(Illusion / Effect)

If this card battles a monster, neither can be destroyed by that battle. If this card is Normal or Special Summoned: You can send 1 Fiend, Illusion, or Spellcaster monster from your Deck to the GY, then you can make this card's Type become the original Type of that sent monster. If this card is in your GY: You can banish 1 Spell from your GY; Special Summon this card. You can only use this effect of "Fleeting Phantom Mask Master" once per Duel, and its previous effect only once per turn.
~Rarities: Common
Pros: Easy to play, supports, Fiend, Illusion and Spellcaster
Cons: Costs a Spell to revive itself, poor stats for Level
Blazing Dominion (BLZD-EN022)
Spiritual Art Familiars

WATER / Effect Monster / Level 4 / ATK 1500 / DEF 200
(Reptile / Effect)

(This card is always treated as a "Familiar-Possessed" card.)
If this card is Normal or Special Summoned: You can add 1 "Possessed" Spell/Trap or 1 "Grand Spiritual Art - Ichirin" from your Deck to your hand. You can declare 1 Monster Type and 1 Attribute; this card becomes that Type and Attribute until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Spellcaster monster with 1500 DEF from your Deck or GY. You can only use each effect of "Spiritual Art Familiars" once per turn.
~Rarities: Common
Pros: Easy to play, searchable, supports Possessed, Spellcaster and Spiritual Art (#52)
Cons: Very low DEF, minimal effects
Blazing Dominion (BLZD-EN021)
Kewl Tune Rotary

LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 800
(Cyberse / Tuner / Effect)

If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Rotary" once per turn. You can reveal this card and 1 Tuner in your hand; immediately after this effect resolves, Normal Summon 1 Tuner. If this card is sent to the GY as Synchro Material: You can activate 1 of these effects;
● Place 1 card from your opponent's GY on the bottom of their Deck.
● Look at your opponent's hand, then you can add 1 "Kewl Tune" Spell/Trap from your Deck to your hand.
~Rarities: Ultra Rare and Starlight Rare
Pros: Easy to play, searchable, supports Kewl Tune and Tuners, is a Tuner
Cons: Low DEF, minimal effects, largely must be Synchro Material
Blazing Dominion (BLZD-EN020)
Enneacraft - Atil.SPIA

LIGHT / Pendulum Monster / Level 9 / ATK 3000 / DEF 2500
Pendulum Effect(s) / Pendulum Scale 0

Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card. At the end of the Battle Phase, if you have an "Enneacraft" card in your other Pendulum Zone: You can target 1 monster your opponent controls with less ATK than this card; destroy it.
(Machine / Pendulum / Flip / Effect)
After this card was flipped face-up, while it is in the Monster Zone, your opponent cannot activate cards or effects in response to their card or effect activation. When your opponent activates a card or effect as Chain Link 3 or higher (Quick Effect): You can change this face-down card to face-up Defense Position; negate the activation of your opponent's cards and effects activated before this card in this Chain, and if you do, destroy them. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position.
~Rarities: Super Rare
Pros: Easy to play, high ATK, somewhat useful effects
Cons: Low DEF for Level, largely must be Set for effects
Blazing Dominion (BLZD-EN019)
Trito Enneacraft - "exapatisIA"

EARTH / Pendulum Monster / Level 1 / ATK 100 / DEF 1000
Pendulum Effect(s) / Pendulum Scale 0

Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card. You can pay 900 LP; reveal 3 "Enneacraft" cards from your Deck, your opponent randomly picks 1 for you to add to your hand, shuffle the rest into the Deck. You can only use this effect of "Trito Enneacraft - "exapatisIA"" once per turn.
(Machine / Pendulum / Flip / Effect)
FLIP: Destroy 1 Spell/Trap your opponent controls, and if you do, Special Summon 1 monster from your hand in face-down Defense Position.
When your opponent activates a card or effect that includes an effect that Sets a card(s) (Quick Effect): You can change this face-down card to face-up Defense Position; add 1 "Enneacraft" card from your Deck to your hand. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position.

~Rarities: Common
Pros: Easy to play, searchable, low Pendulum Scale, supports Enneacraft
Cons: Low DEF, Pendulum Effects are mostly a gamble, largely poor effects overall
Blazing Dominion (BLZD-EN018)
Hecahands Mankibuel

LIGHT / Effect Monster / Level 6 / ATK 1850 / DEF 1850
(Illusion / Effect)

If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Mankibuel" once per turn. You can reveal this card in your hand; Fusion Summon 1 "Hecahands" Fusion Monster from your Extra Deck, using monsters from your hand or field, including this card in your hand. If an Illusion Fusion Monster(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can add this card to your hand.
~Rarities: Super Rare
Pros: Easy to play, supports Hecahands and Illusion Fusions (#35)
Cons: Poor stats for Level, prevents both monsters' destruction in battle, minimal other effect
Blazing Dominion (BLZD-EN017)
Mimighoul Flower

EARTH / Effect Monster / Level 1 / ATK 0 / DEF 2100
(Plant / Flip / Effect)

FLIP: If it is the Main Phase: Apply these effects in sequence.
● Your opponent can add 1 Flip monster or 1 "Mimighoul" card from their Deck to their hand.
● Give control of this card to your opponent.
During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position, or if a face-down monster is on the field, you can Special Summon this card face-up on your field. You can only use each effect of "Mimighoul Flower" once per turn.
~Rarities: Common
Pros: Easy to play, searchable, high DEF, supports Flip and Mimighoul
Cons: Can't choose 1 bulleted effect, must be Set for most effects, doesn't Special Summon itself to your field
Blazing Dominion (BLZD-EN016)
Fairy Tail - Matchguru

LIGHT / Effect Monster / Level 4 / ATK 1850 / DEF 1000
(Spellcaster / Effect)

If a Spellcaster monster with 1850 original ATK is on the field: You can Special Summon this card from your hand or GY, also you cannot Special Summon for the rest of this turn, except Spellcaster monsters. If this card is Normal or Special Summoned: You can add 1 "Fairy Tail" Spell/Trap or 1 "Fairy Tale Tails" from your Deck to your hand. You can pay 500 LP; the name of 1 Effect Monster your opponent controls becomes "Prince of Fairies". You can only use each effect of "Fairy Tail - Matchgiru" once per turn.
~Rarities: Ultra Rare and Starlight Rare
Pros: Easy to play, high ATK, supports Spellcaster and Fairy Tail
Cons: Low DEF, minimal effects, can't add Fairy Tail monsters
Blazing Dominion (BLZD-EN015)
Clown Crew Biancaviso

LIGHT / Effect Monster / Level 7 / ATK 2500 / DEF 2500
(Illusion / Effect)

You can Tribute Summon this card face-up by Tributing 1 Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster. If this card is Tribute Summoned: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Biancaviso" once per turn);
● Draw cards equal to the number of monsters Tributed.
● Negate the effects of face-up cards your opponent controls, equal to the number of monsters Tributed.
Once per turn, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Tribute Summon 1 monster.
~Rarities: Super Rare
Pros: Somewhat useful effects, supports Tribute Summons
Cons: Low stats for Level, other method is harder than regular Tribute Summon, bulleted effects rely on monsters Tributed
Blazing Dominion (BLZD-EN014)
Elfnote Regina

WIND / Effect Monster / Level 6 / ATK 2000 / DEF 1800
(Spellcaster / Effect)

If this card is in your hand (Quick Effect): You can send 1 other "Elfnote" card from your hand or face-up field to the GY; Special Summon this card. If this card is Normal or Special Summoned to the center Main Monster Zone: You can Special Summon 1 "Elfnote" monster from your Deck, except "Elfnote Regina". If this card is sent to the GY as Synchro Material: You can add this card to your hand. You can only use each effect of "Elfnote Regina" once per turn.
~Rarities: Secret Rare and Starlight Rare
Pros: Easy to play, supports Elfnote
Cons: Low stats for Level, can't use other effect unless Summoned to center Main Monster Zone
Blazing Dominion (BLZD-EN013)
Junoldo the Shadespirit Power Patron

DARK / Pendulum Monster / Level 10 / ATK 300 / DEF 200
Pendulum Effect(s) / Pendulum Scale 1

If a "Power Patron" or "Elfnote" monster(s) is Special Summoned to your field, while this card is in your Pendulum Zone (except during the Damage Step): You can destroy this card, and if you do, draw 2 cards, then discard 1 card. You can only use this effect of "Junoldo the Shadespirit Power Patron" once per turn.
(Fiend / Pendulum / Effect)
(This card is always treated as an "Elfnote" card.)
You can banish the top 3 cards of your Deck, face-down; destroy this card, and if you do, Special Summon 1 "Junora the Power Patron of Tuning" from your Extra Deck (this is treated as a Synchro Summon). If this card is added to your Extra Deck face-up: You can add 1 "Power Patron" or "Elfnote" card from your face-up Extra Deck or GY to your hand, except "Junoldo the Shadespirit Power Patron". You can only use each effect of "Junoldo the Shadespirit Power Patron" once per turn.

~Rarities: Ultra Rare and Starlight Rare
Pros: Easy to play, searchable, low Pendulum Scale, supports Elfnote and Power Patron
Cons: Low DEF, destroys itself for either set of effects, largely copies Jupredo
Blazing Dominion (BLZD-EN012)
Jupredo the Shademachine Power Patron

DARK / Pendulum Monster / Level 10 / ATK 300 / DEF 200
Pendulum Effect(s) / Pendulum Scale 1

During your Main Phase: You can destroy this card and 1 "Power Patron" or "DoomZ" monster in your hand or face-up field, then you can destroy 1 card on the field. You can only use this effect of "Jupredo the Shademachine Power Patron" once per turn.
Monster Effect
(Machine / Pendulum / Effect)
(This card is always treated as a "DoomZ" card.)
You can banish the top 3 cards of your Deck, face-down; destroy this card, and if you do, Special Summon 1 "Jupiter the Power Patron of Destruction" from your Extra Deck (this is treated as an Xyz Summon), then you can attach 1 card from your hand to it. If this card is added to your Extra Deck face-up: You can add 1 "Power Patron" or "DoomZ" Spell/Trap from your Deck to your hand. You can only use each effect of "Jupredo the Shademachine Power Patron" once per turn.

~Rarities: Common
Pros: Easy to play, searchable, low Pendulum Scale, supports DoomZ and Power Patron
Cons: Low DEF, Pendulum Effect costs 2 monsters, largely copies Nervedo
Blazing Dominion (BLZD-EN011)
Nervedo the Shadebeast Power Patron
DARK / Pendulum Monster / Level 10 / ATK 300 / DEF 200
Pendulum Effect(s) / Pendulum Scale 1
You can negate a monster effect activated by your opponent in response to the activation of a "Power Patron" or "Artmage" monster effect, then destroy this card. You can only use this effect of "Nervedo the Shadebeast Power Patron" once per turn.
(Illusion / Pendulum / Effect)
(This card is always treated as an "Artmage" card.)
You can banish the top 3 cards of your Deck, face-down; destroy this card, and if you do, Special Summon 1 "Nerva the Power Patron of Creation" from your Extra Deck (this is treated as a Fusion Summon). If this card is added to your Extra Deck face-up: You can Special Summon 1 "Power Patron" or "Artmage" monster from your Deck or face-up Extra Deck, except "Nervedo the Shadebeast Power Patron". You can only use each effect of "Nervedo the Shadebeast Power Patron" once per turn.

~Rarities: Ultra Rare and Starlight Rare
Pros: Easy to play, searchable, low Pendulum Scale, supports Artmage and Power Patron
Cons: Low DEF, destroys itself for either effect, largely minimal effects
Blazing Dominion (BLZD-EN010)
Vidolium the Unstable Power Patron of Unity

LIGHT / Pendulum Monster / Level 12 / ATK 5000 / DEF 0
Pendulum Effect(s) / Pendulum Scale 11
You can activate 1 of these effects;
● Destroy this card, and if you do, Special Summon 1 "Power Patron" monster from your hand or GY.
● Destroy this card, also for the rest of this turn, "Power Patron" monsters you control whose original Level is 12 gain 5000 ATK.
You can only use this effect of "Vidolium the Unstable Power Patron of Unity" once per turn.
(Fairy / Pendulum / Effect)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your Extra Deck or GY) by returning 3 monsters (1 Fusion, 1 Synchro, and 1 Xyz) from your face-up field and/or GY to the Extra Deck. Unaffected by monster effects, except "Power Patron" monsters. If this card is added to your Extra Deck face-up: You can add 1 "Power Patron" card from your Deck to your hand. You can only use this effect of "Vidolium the Unstable Power Patron of Unity" once per turn. If this card is Special Summoned: Banish (face-down) all cards in the GYs.
~Rarities: Super Rare
Pros: Somewhat easy to play, high ATK and Pendulum Scale, supports Banished (#57) and Level 12, counters Grave-heavy cards
Cons: 0 DEF, Summon requirement, only unaffected by monster effects, last effect includes your Grave, poor Pendulum Effects
Blazing Dominion (BLZD-EN009)
Predaplant Longinephila

DARK / Effect Monster / Level 1 / ATK 600 / DEF 100
(Plant / Effect)

If this card is Normal or Special Summoned: You can add 1 "Predap" card from your Deck to your hand, except "Predaplant Longinephila". You can banish this card from your GY, then activate 1 of these effects;
● Place 1 Predator Counter on 1 face-up monster on the field, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter.
● Set 1 "Polymerization" from your GY or banishment.
You can only use each effect of "Predaplant Longinephila" once per turn.
~Rarities: Common
Pros: Easy to play, searchable, supports Predap and Fusion Summons
Cons: Very low DEF, minimal effects
Blazing Dominion (BLZD-EN008)
Predaplant Lilizard

DARK / Effect Monster / Level 3 / ATK 1200 / DEF 1200
(Plant / Effect)

If you control a "Predaplant" or "Starving Venom" monster and this card is in your hand: You can Special Summon this card, then you can add 1 "Polymerization" from your Deck to your hand. You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. If this card is Special Summoned from the GY: You can draw 1 card. You can only use each effect of "Predaplant Lilizard" once per turn.
~Rarities: Common
Pros: Easy to play, searchable, supports Predaplant, Starving Venom (#38) and Fusion Summons
Cons: Low DEF, can't Special Summon itself from other places, minimal effects
Blazing Dominion (BLZD-EN007)
Night Train Blue Traveler

EARTH / Effect Monster / Level 10 / ATK 2500 / DEF 2500
(Machine / Effect)

You can discard this card; add 1 "Train Connection" or "Revolving Switchyard" from your Deck or GY to your hand. If this card is in your GY: You can target 1 other EARTH Machine monster in your GY; Special Summon both it and this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. You can only use this effect of "Night Train Blue Traveler" once per Duel, and its previous effect only once per turn.
~Rarities: Super Rare
Pros: Easy to play, supports Train (#37) and EARTH Machine
Cons: Poor stats for Level, does nothing on the field, Grave effect is once per Duel
Blazing Dominion (BLZD-EN006)
Heavy Armored Knight Babeldecker

EARTH / Effect Monster / Level 10 / ATK 500 / DEF 3000
(Machine / Effect)

You can Normal Summon this card without Tributing. You can only use each of the following effects of "Heavy Armored Knight Babeldecker" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand. During your Main Phase, if your opponent activated a card or effect this turn: You can Special Summon 1 Rank 10 EARTH Machine Xyz Monster from your Extra Deck using this card you control as material (this is treated as an Xyz Summon).
~Rarities: Super Rare
Pros: Easy to play, searchable, high DEF, supports EARTH Machine
Cons: Only Normal Summoned without Tributing, can't Special Summon other EARTH Machine Xyz
Blazing Dominion (BLZD-EN005)
Assault Sonic Warrior

WIND / Effect Monster / Level 2 / ATK 1000 / DEF 0
(Warrior / Effect)

If you control "Junk Warrior", "Assault Mode Activate", or a card that mentions either of those cards: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Synchron" monster or 1 "Assault Mode Activate" from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can make all monsters you control gain 500 ATK, for the rest of this turn. You can only use each effect of "Assault Sonic Warrior" once per turn.
~Rarities: Common
Pros: Easy to play, searchable, supports Junk Warrior, Synchron, and /Assault Mode (#0)
Cons: 0 DEF, low ATK boost, minimal effects
Blazing Dominion (BLZD-EN004)
Red Nova Dragon/Assault Mode

DARK / Effect Monster / Level 12 / ATK 4000 / DEF 3500
(Dragon / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". When your opponent activates a card or effect (Quick Effect): You can banish this card you control until the End Phase; banish cards your opponent controls up to the number of Tuners in your GY. When an opponent's monster declares an attack: You can banish this card you control until the End Phase; negate the attack, then end the Battle Phase. If this card is destroyed: You can Special Summon 1 "Red Nova Dragon" from your GY.
~Rarities: Common
Pros: High stats, somewhat useful effects
Cons: Summon requirement, banishes based on number of Tuners in your Grave, minimal other effect
Blazing Dominion (BLZD-EN003)
Fiend Piece Golem

DARK / Effect Monster / Level 5 / ATK 2100 / DEF 0
(Fiend / Effect)

If you control a Fiend Tuner and this card is in your hand: You can Special Summon this card. If this card is Special Summoned: You can reduce its Level by up to 2. If this card is sent to the GY as Synchro Material for "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 Level 4 or lower Fiend monster in your GY; Special Summon it in Defense Position. You can only use each effect of "Fiend Piece Golem" once per turn.
~Rarities: Common
Pros: Easy to play, supports Fiend and Red Dragon Archfiend-based Synchros
Cons: Must control a Fiend Tuner to Special Summon itself, poor stats for Level
Blazing Dominion (BLZD-EN002)
Power Vice Dragon

DARK / Effect Monster / Level 5 / ATK 2000 / DEF 2400
(Dragon / Effect)

A "Red Dragon Archfiend" that was Synchro Summoned using this card as material cannot be destroyed by battle. You can only use each of the following effects of "Power Vice Dragon" once per turn. If you control no monsters, or all monsters you control are DARK Synchro Monsters: You can Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Resonator" monster from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except DARK Synchro Monsters.
~Rarities: Secret Rare and Starlight Rare
Pros: Easy to play, supports Synchros and Resonator
Cons: Low stats for Level, can't add from the Deck to the hand if Normal Summoned
Blazing Dominion (BLZD-EN001)
Darkness Resonator

DARK / Effect Monster / Level 3 / ATK 1300 / DEF 300
(Fiend / Tuner / Effect)

You can reveal 1 "Red Dragon Archfiend" in your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Special Summoned: You can activate this effect; during your Main Phase this turn, you can Normal Summon 1 "Resonator" monster, in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can target any number of Tuners you control; change their Levels to 1. You can only use each effect of "Darkness Resonator" once per turn.
~Rarities: Super Rare
Pros: Searchable, supports Red Dragon Archfiend (#41) and Resonator, is a Tuner
Cons: Low DEF, extra Normal Summon/Set doesn't apply if Normal Summoned, minimal other effect