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Blazing Dominion (BLZD-EN) Card Spoiler
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1. Card gallery:
https://yugipedia.com/wiki/Set_Card_Galleries:Blazing_Dominion_(TCG-EN-1E)
2. *Also the Premiere! card. https://yugipedia.com/wiki/Charmer_Quartet_in_Bloom 3. Card #101 was skipped for consistancy with Card Ratings page. |
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Blazing Dominion (BLZD-EN100) Subspace Battle SPELL / Normal Spell Apply the following effect, 3 times, in sequence. ● Each player reveals 1 monster from their Deck that does not have ? ATK. Add the monster with the higher ATK to the hand of the player that revealed it, also destroy the monster with the lower ATK and inflict 500 damage to the player that revealed it. If tied, shuffle those monsters into the Decks. For the rest of this turn, neither player can activate the effects of monsters with any of their revealed monsters' names. You can only activate 1 "Subspace Battle" per turn. ~Rarities: Common |
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Blazing Dominion (BLZD-EN099) Flametongue the Burning Blade FIRE / Link Monster / ATK 1400 / Link-2 Links: Bottom Corners (Warrior / Link / Effect) 2 FIRE monsters Face-up Spells/Traps you control cannot be destroyed by your opponent's card effects. You can target 1 of your banished FIRE monsters; add it to your hand, but you cannot activate cards, or the effects of cards, with its name for the rest of this turn. You can only use this effect of "Flametongue the Burning Blade" once per turn. ~Rarities: Super Rare |
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Blazing Dominion (BLZD-EN098) Miracle Ejector EARTH / Effect Monster / Level 3 / ATK 400 / DEF 400 (Spellcaster / Effect) If this card is in your hand: You can send 1 "Neo-Spacian" monster from your Deck to the GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions an "Elemental HERO" monster's card name from your Deck to your hand. If this card is sent to the GY: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Miracle Ejector" once per turn. ~Rarities: Super Rare |
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Blazing Dominion (BLZD-EN097) Draluvice the Diabolic Dragon Fortress DARK / Normal Monster / Level 7 / ATK 2300 / DEF 2500 (Dragon / Tuner / Normal) The ultimate fate of the huntress who continued to spread the dragontaint. Now she has become the source of the plague, a fortress of swirling dark, wicked thoughts, and ironically is now the target of others' revenge. She has no way of knowing that the strike team standing before her are the survivors of a village that was once decimated by a dragon... ~Rarities: Common |
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Blazing Dominion (BLZD-EN096) Anti-GMX Final Experiment TRAP / Continuous Trap Activate only if you control a "GMX" monster. Once per turn, when your opponent activates a monster effect on the field (except during the Damage Step): You can excavate the top 5 cards of your Deck, then if you excavated a "GMX" card(s), negate that activated effect, also place all the excavated cards on the top or bottom of the Deck in any order. ~Rarities: Super Rare |
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Blazing Dominion (BLZD-EN095) GMX Lab #5 SPELL / Field Spell Your opponent cannot activate cards or effects when you Normal or Special Summon a "GMX" monster(s). During your Main Phase: You can Set 1 "GMX" Spell/Trap from your Deck, except "GMX Lab #5", then place 1 card from your hand on top of the Deck. You can only use this effect of "GMX Lab #5" once per turn. ~Rarities: Super Rare |
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Blazing Dominion (BLZD-EN094) GMX 55th Experiment Report SPELL / Quick-Play Spell Fusion Summon 1 Dinosaur Fusion Monster from your Extra Deck using monsters from your hand or field. If your opponent controls a monster, you can also use 1 "GMX" monster in your Deck as material. During your Main Phase: You can banish this card from your GY; excavate the top cards of your Deck until you excavate a "GMX" card, add that "GMX" card to your hand, also shuffle the rest into the Deck. You can only use 1 "GMX 55th Experiment Report" effect per turn, and only once that turn. ~Rarities: Ultra Rare and Starlight Rare |
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Blazing Dominion (BLZD-EN093) GMX - COMPREX DARK / Fusion Monster / Level 10 / ATK 3700 / DEF 2300 (Dinosaur / Fusion / Effect) 1 "GMX" monster + 2+ Dinosaur monsters Gains these effects based on the number of Dinosaur monsters used as Fusion Material for this card. ● 3+: Your opponent cannot target this card with card effects. ● 4+: Can make up to 3 attacks during each Battle Phase. ● 5+: Each time your opponent Normal or Special Summons a monster(s), they lose 800 LP. Once per turn, if you excavate a card(s) by a "GMX" card effect: You can destroy all other monsters on the field. ~Rarities: Ultra Rare and Starlight Rare |
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Blazing Dominion (BLZD-EN092) Evolved Daneen WATER / Fusion Monster / Level 6 / ATK 2400 / DEF 1200 (Dinosaur / Fusion / Effect) "Returned Dino Daneen" + 1 Dinosaur monster If this card is Special Summoned: You can add 1 "GMX" card from your Deck to your hand. You can only use this effect of "Evolved Daneen" once per turn. If you excavate a card(s) by a "GMX" card effect: You can activate the following effect, based on where this card is at activation (but you can only use each effect of "Evolved Daneen" once per turn); ● Field: Gain 1500 LP. ● GY: Special Summon this card. ~Rarities: Super Rare |
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Blazing Dominion (BLZD-EN091) GMX Suppression Squad WIND / Effect Monster / Level 4 / ATK 1900 / DEF 0 (Beast-Warrior / Effect) If this card is in your hand and you control a "GMX" monster or a Dinosaur monster: You can Special Summon this card. You can target 1 face-up monster on the field; excavate the top cards of your Deck until you excavate a Dinosaur monster, send that Dinosaur monster to the GY, and if you do, the targeted monster becomes a Dinosaur monster (until the end of this turn), also shuffle the rest into the Deck. You can only use each effect of "GMX Suppression Squad" once per turn. ~Rarities: Common |
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Blazing Dominion (BLZD-EN090) GMX Partner Selandea FIRE / Effect Monster / Level 5 / ATK 1500 / DEF 1900 (Warrior / Effect) You can reveal this card in your hand; Special Summon 1 "GMX" monster or 1 Dinosaur monster from your hand, also you can only attack directly with "GMX" monsters for the rest of this turn. If this card is Special Summoned by a monster effect: You can Special Summon 1 Level 4 or lower "GMX" or Dinosaur monster from your hand, GY, or banishment in Defense Position. You can only use each effect of "GMX Partner Selandea" once per turn. ~Rarities: Ultra Rare and Starlight Rare |
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Blazing Dominion (BLZD-EN089) Officiator of Doom Samuel DARK / Xyz Monster / Rank 6 / ATK 1100 / DEF 2600 (Zombie / Xyz / Effect) 2 Level 6 monsters During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 Zombie monster in your GY; Special Summon it, then you can negate the effects of 1 monster your opponent controls with ATK less than or equal to that monster. If this card is sent to the GY: You can target 1 monster in either GY; shuffle it into the Deck. You can only use each effect of "Officiator of Doom Samuel" once per turn. ~Rarities: Super Rare |
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Blazing Dominion (BLZD-EN088) Officiating Reverie DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1100 (Zombie / Effect) If this card is in your hand: You can discard 1 other card; Special Summon this card. If an Xyz Monster(s) is sent to the GY, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 Zombie monster from your GY. During the Standby Phase of the next turn after this card was banished: You can target 1 Zombie Xyz Monster you control; attach this banished card to it. You can only use each effect of "Officiating Reverie" once per turn. ~Rarities: Common |
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Blazing Dominion (BLZD-EN087) Rustin Mammoth EARTH / Effect Monster / Level 5 / ATK 2100 / DEF 2100 (Machine / Effect) If this card is in your hand: You can banish Machine Link Monsters from your Extra Deck whose combined Link Ratings equal exactly 5; Special Summon this card. You can target 1 card you control and 1 card your opponent controls; return them to the hand. This is a Quick Effect if this card is linked to a Link-3 or higher Machine Link Monster. You can only use each effect of "Rustin Mammoth" once per turn. ~Rarities: Common |
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Blazing Dominion (BLZD-EN086) Checkker EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 0 (Machine / Effect) Cannot be Normal Summoned if you control a monster. You can Tribute this card; Special Summon 1 Machine monster from your Deck whose ATK equals its own DEF, but return it to the hand during the End Phase. You can banish this card from your GY and discard 1 card; Special Summon 1 "Iron Rubble Token" (Machine/EARTH/Level 1/ATK 0/DEF 0), but it cannot be used as material for a Fusion, Synchro, or Link Summon. You can only use each effect of "Checkker" once per turn. ~Rarities: Common |
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Blazing Dominion (BLZD-EN085) Genia of the Ring EARTH / Effect Monster / Level 4 / ATK 1850 / DEF 1850 (Spellcaster / Effect) If this card is in your hand: You can target 1 face-up monster on the field; Special Summon this card, also that target becomes a Spellcaster monster. The next time that target would be destroyed by card effect this turn, it is not destroyed, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Spellcaster monsters. If this card is Tributed, or banished, to activate a Spellcaster monster's effect: You can add this card to your hand. You can only use each effect of "Genia of the Ring" once per turn. ~Rarities: Super Rare |
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Blazing Dominion (BLZD-EN084) VIP Whale LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 1000 (Fish / Effect) You can Tribute additional monsters when you Tribute Summon this card face-up. If this card is Tribute Summoned: You can place VIP Counters on this card equal to the number of monsters Tributed for its Tribute Summon. When your opponent activates a card or effect (Quick Effect): You can remove 1 VIP Counter from this card; toss a coin and call it. If you call it right, negate that effect. If you call it wrong, this card's original ATK becomes halved until the end of this turn. ~Rarities: Common |
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Blazing Dominion (BLZD-EN083) Shade the Obscure DARK / Pendulum Monster / Level 4 / ATK 1000 / DEF 1000 Pendulum Effect(s) / Pendulum Scale 11 You cannot Pendulum Summon, except Pendulum Monsters (this effect cannot be negated). If a monster(s) with 1000 ATK or less is Special Summoned (except during the Damage Step): You can return this card to the hand. You can only use this effect of "Shade the Obscure" once per turn. (Fairy / Pendulum / Effect) If you have a card in your Pendulum Zone and this card is in your hand: You can Special Summon this card. You can pay 1000 LP; destroy 1 Pendulum Monster Card in your hand or face-up field, then you can add 1 Pendulum Monster from your Deck to your face-up Extra Deck. You can only use each effect of "Shade the Obscure" once per turn. ~Rarities: Secret Rare and Starlight Rare |
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Blazing Dominion (BLZD-EN082) Fata Dragna WIND / Fusion Monster / Level 5 / ATK 1000 / DEF 2800 (Dragon / Fusion / Effect) 2 monsters with the same Type and Attribute, but different Levels Your opponent cannot target Fusion Monsters you control with card effects. If this card is sent to the GY as material for a Fusion Summon: You can Special Summon 1 Fusion Monster from your Extra Deck in Defense Position (but negate its effects, also return it to the Extra Deck during the End Phase), also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only use this effect of "Fata Dragna" once per turn. ~Rarities: Ultra Rare and Starlight Rare |
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Blazing Dominion (BLZD-EN081) Gaming Gamer GG EARTH / Xyz Monster / Rank 4 / ATK 2600 / DEF 2000 (Machine / Xyz / Effect) 2 Level 4 Machine monsters If this card is Special Summoned: You can change all monsters your opponent controls to Attack Position. If your opponent has a monster in their field or GY: You can detach 1 material from this card; send 1 Machine monster from your Deck/Extra Deck to the GY, then you can apply this effect. ● Choose 1 Machine Xyz Monster in your GY, and this card's name becomes that monster's name until the End Phase. You can only use this effect of "Gaming Gamer GG" once per turn. ~Rarities: Common |
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Blazing Dominion (BLZD-EN080) Solving for Pendulum TRAP / Continuous Trap Once per turn, during the Standby Phase: Place 1 T Counter on this card. Once per turn: You can target 1 Pendulum Monster in your Main Monster Zone; for each T Counter on this card, move that Pendulum Monster to an adjacent (horizontal) Monster Zone, 1 move at a time. Then, after you have finished moving, destroy all Fusion or Xyz Monsters your opponent controls in the same (final) column, with an equal or lower Level/Rank than that monster's Pendulum Scale, and if you do, inflict damage to your opponent equal to their combined ATK they had on the field. ~Rarities: Common |
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Blazing Dominion (BLZD-EN079) Solemn Accusation TRAP / Counter Trap You can activate this card the turn it was Set, by revealing 1 other face-down Trap you control. When a Spell/Trap Card is activated: You can activate 1 of these effects; ● Pay 1500 LP; negate the activation, and if you do, destroy it, and if you do that, neither player can activate cards, or the effects of cards, with the same original name as that destroyed card for the rest of this turn. ● Pay 3000 LP; negate the activation, and if you do, banish it, then your opponent banishes all cards from their hand and Deck with the same original name as that banished card. ~Rarities: Secret Rare and Starlight Rare |
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Blazing Dominion (BLZD-EN078) Summon Shock TRAP / Continuous Trap Each time a monster(s) is Normal or Special Summoned, place 1 Summon Counter on this card (max. 4). If the 4th Summon Counter is placed on this card: Remove all Summon Counters from this card, and if you do, send all monsters on the field to the GY. ~Rarities: Common |
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Blazing Dominion (BLZD-EN077) Dominus Spark TRAP / Normal Trap During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; banish it, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their hand. If you activated this card from your hand, you cannot activate the effects of EARTH, WATER, FIRE, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Spark" per turn. ~Rarities: Secret Rare and Starlight Rare |
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Blazing Dominion (BLZD-EN076) Northern Crossfire TRAP / Normal Trap If the total Levels of monsters you control are 10 or higher: Add to your hand or Special Summon 1 Level 10 monster from your hand or Deck. If the total Levels of monsters your opponent controls are 10 or higher: You can banish this card and 1 Level 10 monster from your GY, then target 1 card your opponent controls; banish it. You can only use 1 "Northern Crossfire" effect per turn, and only once that turn. ~Rarities: Common |
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Blazing Dominion (BLZD-EN075) Hecahands Bait TRAP / Continuous Trap You can Tribute 1 "Hecahands" monster, or 1 monster you control that is owned by your opponent; take control of 1 monster your opponent controls. You can only use this effect of "Hecahands Bait" once per turn. Once per turn, during your End Phase: Send 1 card you control to the GY. ~Rarities: Common |
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Blazing Dominion (BLZD-EN074) Clown Crew New Face TRAP / Continuous Trap During the Standby Phase: You can shuffle 3 "Clown Crew" cards from your GY and/or banishment into the Deck, then draw 1 card. If you Tribute Summon a monster: You can target other Spells/Traps on the field up to the number of monsters Tributed for its Tribute Summon; destroy them. If this card is sent to the GY, except from the field: You can place it face-up on your field. You can only use each effect of "Clown Crew New Face" once per turn. ~Rarities: Common |
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Blazing Dominion (BLZD-EN073) Clown Crew Soiree Operations TRAP / Normal Trap Activate 1 of these effects (but you can only use each of these effects of "Clown Crew Soiree Operations" once per turn, also until the end of the next turn after this card resolves, you cannot activate the effects of monsters Special Summoned from the Deck or Extra Deck); ● Special Summon up to 2 "Clown Crew" monsters from your Deck and/or Extra Deck, ignoring their Summoning conditions. ● Add 1 "Clown Crew" monster from your Deck to your hand. During the Main Phase: You can banish this card from your GY; immediately after this effect resolves, Tribute Summon 1 "Clown Crew" monster face-up. ~Rarities: Common |
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Blazing Dominion (BLZD-EN072) Artmage Impasto -Recapture- TRAP / Counter Trap If you control an "Artmage" monster, you can activate this card the turn it was Set. When your opponent activates a monster effect: You can banish 1 Fusion Monster you control (until the End Phase), and if you do, negate the activation, and if you do that, destroy that monster, then if you have 3 or more different Monster Types on your field, you can return all Spells/Traps your opponent controls to the hand. You can only activate 1 "Artmage Impasto -Recapture-" per turn. ~Rarities: Common |
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Blazing Dominion (BLZD-EN071) King's Resonance TRAP / Normal Trap During the turn in which your opponent has Special Summoned 10 or more monsters, neither player can activate cards or effects in response to this card's activation. Apply the following effects in sequence, based on the number of monsters your opponent Special Summoned this turn. ● 1+: Special Summon 1 DARK Synchro Monster from your GY or banishment. ● 3+: Every "Red Dragon Archfiend" in your Monster Zone is unaffected by your opponent's activated effects, until the end of your next turn. ● 5+: Change all your opponent's monsters to face-down Defense Position. You can only activate 1 "King's Resonance" per turn. ~Rarities: Common |
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Blazing Dominion (BLZD-EN070) Fifty Fifty? SPELL / Normal Spell Take 1 monster and 2 Traps from your Deck and reveal them, your opponent randomly picks 1 and you look at the remaining 2 to banish 1 Trap from it, then your opponent chooses 1 of these effects for you to apply. ● Reveal the card picked by your opponent, and if it was a monster, add it to your hand or Special Summon it, or if it wasn't, banish it, also shuffle the rest into the Deck. ● Reveal the card that was not picked by your opponent nor banished by you, and if it was a monster, add it to your hand, or if it wasn't, banish it, also shuffle the rest into the Deck. ~Rarities: Common |
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Blazing Dominion (BLZD-EN069) Super Duper Polymerization SPELL / Normal Spell Pay 2000 LP, then target 1 Effect Monster on the field; Special Summon 1 monster from your Extra Deck, with the same Type and Attribute but a different Level (but negate its effects), then apply 1 of these effects. Neither player can activate cards or effects in response to this card's activation. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using the Special Summoned monster and the targeted monster. ● Send the Special Summoned monster to the GY. You can only activate 1 "Super Duper Polymerization" per turn. ~Rarities: Super Rare |
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Blazing Dominion (BLZD-EN068) H.E.R.O. Flash! SPELL / Normal Spell Activate 1 of these effects; ● If your "Elemental HERO" monster attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. ● Target cards your opponent controls, up to the number of "Elemental HERO" monsters you control; destroy those cards. ● Add to your hand or Special Summon 1 "Elemental HERO" monster from your GY. ● "Elemental HERO" monsters can attack directly this turn. You can only activate 1 "H.E.R.O. Flash!" per turn. ~Rarities: Common |
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Blazing Dominion (BLZD-EN067) Archfiend's Usurpation SPELL / Quick-Play Spell Activate 1 of these effects; ● Set 1 "Archfiend" Trap from your Deck or GY. It can be activated this turn. ● Ritual Summon 1 "Archfiend" Ritual Monster from your hand or face-up Extra Deck, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only activate 1 "Archfiend's Usurpation" per turn. ~Rarities: Common |
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Blazing Dominion (BLZD-EN066) Possessed Destiny SPELL / Normal Spell Target 1 face-up monster on the field; Special Summon 1 "Charmer" or "Familiar-Possessed" monster with the same Attribute from your hand, Deck, or GY in face-up Attack Position or face-down Defense Position, then you can change that target to face-down Defense Position. You can banish this card from your GY, then target 1 monster you control; change its battle position. You can only use each effect of "Possessed Destiny" once per turn. ~Rarities: Common |
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Blazing Dominion (BLZD-EN065) Enneacraft Reset SPELL / Normal Spell Place 1 "Enneapolis" from your Deck or GY, face-up in your Field Zone, or if you control "Enneapolis", you can negate the effects of face-up cards your opponent controls, up to the number of cards in your Pendulum Zones, instead. If your opponent activates a card or effect, while this card is in your GY (except during the Damage Step): You can banish this card; change "Enneacraft" monsters you control to face-down Defense Position, up to the number of cards in your Pendulum Zones. You can only activate 1 "Enneacraft Reset" per turn. ~Rarities: Common |
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Blazing Dominion (BLZD-EN064) Tails of the Fairy Tails SPELL / Equip Spell The equipped monster gains 1000 ATK. Once per turn, during your Main Phase: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or "Prince of Fairies" your opponent controls as material. If this card is in your GY: You can equip this card to 1 "Fairy Tail" monster on the field, then immediately after this effect resolves, you can Normal Summon 1 Spellcaster monster with 1850 ATK. You can only use this effect of "Tails of the Fairy Tails" once per turn. ~Rarities: Common |
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Blazing Dominion (BLZD-EN063) Fairy Tail Ball SPELL / Field Spell When this card is activated: You can add 1 "Fairy Tail" monster or 1 "Fairy Tale Tails" from your Deck or banishment to your hand. Your "Fairy Tail" monsters can attack directly. Once per turn, if your opponent Special Summons a monster(s) and you control a "Fairy Tail" monster (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects, also its name becomes "Prince of Fairies". You can only activate 1 "Fairy Tail Ball" per turn. ~Rarities: Common |
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Blazing Dominion (BLZD-EN062) Once Upon a Fairy Tail SPELL / Quick-Play Spell Special Summon up to 1 LIGHT "Fairy Tail" monster each from your hand, GY, and banishment, with different names, also you cannot Special Summon for the rest of this turn, except Spellcaster monsters. If this card is banished, or sent to the GY except from the field: You can Set this card, but it cannot be activated unless you control a "Fairy Tail" monster. You can only use each effect of "Once Upon a Fairy Tail" once per turn. ~Rarities: Common |
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Blazing Dominion (BLZD-EN061) Clown Crew Malabarisme SPELL / Quick-Play Spell Special Summon up to 2 "Clown Crew" monsters from your Deck and/or Extra Deck, ignoring their Summoning conditions, also until the end of the next turn after this card resolves, you cannot activate the effects of monsters Special Summoned from the Deck or Extra Deck. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish this card and Tribute 1 monster from your hand or field, then target 1 card on the field; return it to the hand. You can only use each effect of "Clown Crew Malabarisme" once per turn. ~Rarities: Super Rare |
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Blazing Dominion (BLZD-EN060) Clown Crew Matinee Operatics SPELL / Continuous Spell During your Main Phase: You can Special Summon 1 "Clown Crew" monster from your Deck or Extra Deck, ignoring its Summoning conditions, also until the end of the next turn after this effect resolves, you cannot activate the effect of monsters Special Summoned from the Deck or Extra Deck. During the End Phase: You can draw cards equal to the number of different card types of monsters Tributed this turn (Ritual, Fusion, Synchro, Xyz, Pendulum, Link), then you can Set 1 Spell/Trap from your hand. You can only use each effect of "Clown Crew Matinee Operatics" once per turn. ~Rarities: Common |
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Blazing Dominion (BLZD-EN059) Clown Crew Rehearsal SPELL / Normal Spell Tribute 1 monster from your hand or field; add 1 "Clown Crew Biancaviso" and 1 "Clown Crew" Spell/Trap, except "Clown Crew Rehearsal", from your Deck to your hand. You can banish this card from your GY; Ritual Summon 1 "Clown Crew" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use each effect of "Clown Crew Rehearsal" once per turn. ~Rarities: Super Rare |
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Blazing Dominion (BLZD-EN058) DoomZ Command "A.D.R.A.S.T.E.I.A." SPELL / Equip Spell The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "DoomZ Command "A.D.R.A.S.T.E.I.A."" once per turn. During your Main Phase: You can destroy the equipped monster, and if you do, Special Summon 1 "DoomZ" monster in Defense Position, except the destroyed monster, from your hand, GY, or banishment. If this card is in your GY: You can target 1 face-up monster you control; equip it with this card, then take damage equal to the equipped monster's Level/Rank x 100. ~Rarities: Common |
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Blazing Dominion (BLZD-EN057) Plundered Power Patron Plane - Vidolia SPELL / Field Spell You can reveal 1 "Power Patron" monster in your Extra Deck; banish (face-down) 1 card from your hand, then add to your hand or Special Summon, 1 monster from your Deck that mentions that revealed monster's name (except in its once-per-turn restriction clause). You can only use this effect of "Plundered Power Patron Plane - Vidolia" once per turn. Monsters your opponent controls lose 100 ATK for each banished card. Your opponent cannot activate the effects of cards in the GY, while you control "Nerva the Power Patron of Creation", "Jupiter the Power Patron of Destruction", and "Junora the Power Patron of Tuning". ~Rarities: Super Rare |
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Blazing Dominion (BLZD-EN056) Prohibited Power Patron Portal - Terminus SPELL / Normal Spell Send 1 "Power Patron" monster from your Deck/Extra Deck to the GY, then you can add 1 DARK Fairy monster from your Deck to your hand, also you cannot declare attacks for the rest of this turn, except with "Power Patron" monsters. At the start of the Damage Step, if your "Power Patron" monster battles an opponent's monster: You can banish this card from your GY; banish (face-down) that opponent's monster. You can only use each effect of "Prohibited Power Patron Portal - Terminus" once per turn. ~Rarities: Super Rare |
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Blazing Dominion (BLZD-EN055) Predaprimitive SPELL / Normal Spell Send 1 "Predap" card from your Deck to the GY, except "Predaprimitive"; add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand, also you cannot Special Summon for the rest of this turn after this card resolves, except Plant or Dragon monsters. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can banish this card from your GY, then target 1 Fusion Monster you control; destroy it. You can only activate 1 "Predaprimitive" per turn. ~Rarities: Super Rare |
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Blazing Dominion (BLZD-EN054) Exceptional Schedule SPELL / Normal Spell Add 1 "Special Schedule" or "Urgent Schedule" from your Deck to your hand, then you can Special Summon 1 "Diagram Token" (Machine/EARTH/Level 10/ATK 3000/DEF 3000) to your opponent's field. You can banish this card from your GY, then target 1 Level 10 Machine monster in your GY or banishment; send 1 card you control to the GY, and if you do, Special Summon that monster. You can only use each effect of "Exceptional Schedule" once per turn. ~Rarities: Secret Rare and Starlight Rare |
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Blazing Dominion (BLZD-EN053) Junk Signal SPELL / Quick-Play Spell Activate 1 of these effects (also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters); ● Tribute 1 monster; Special Summon 1 monster, except the Tributed monster, from your hand, Deck, or GY, that is "Junk Warrior" or "Stardust Dragon", or that mentions either of them. ● When your opponent activates a card or effect in response to your Synchro Monster's effect activation: Negate that effect. You can only activate 1 "Junk Signal" per turn. ~Rarities: Common |
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Blazing Dominion (BLZD-EN052) Crimson Call SPELL / Normal Spell Add 1 Level 4 or lower Fiend monster from your GY to your hand, or if you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can add 1 such monster from your Deck instead. At the end of the Damage Step, if your "/Assault Mode" monster or "Red Dragon Archfiend" attacked: You can banish this card from your GY; the attacking monster can make a second attack in a row. You can only activate 1 "Crimson Call" per turn. ~Rarities: Common |
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Blazing Dominion (BLZD-EN051) Rahamu, Envoy of the Sacred Tome DARK / Link Monster / ATK 1400 / Link-2 Links: Left and Bottom-Right (Fairy / Link / Effect) 2 Effect Monsters Once, while this Link Summoned card is face-up on the field, you can Normal Summon 1 Level 5 or higher monster without Tributing. During the Main Phase, you can (Quick Effect): Immediately after this effect resolves, Normal Summon 1 Level 5 or higher DARK monster. During your End Phase: You can reveal any number of monsters in your hand and place them on the bottom of the Deck in any order, then draw cards equal to the number placed. You can only use each effect of "Rahamu, Envoy of the Sacred Tome" once per turn. ~Rarities: Common |
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Blazing Dominion (BLZD-EN050)* Charmer Quartet in Bloom LIGHT / Link Monster / ATK 1850 / Link-4 Links: Left, Right and both Bottom Corners (Spellcaster / Link / Effect) 2+ monsters Gains 300 ATK for each different Attribute on the field. Once, while this card is face-up on the field, during the Main Phase (Quick Effect): You can target 2 monsters in your GY with the same Attribute but different Types, or with the same Type but different Attributes; Special Summon both, also until the end of the next turn, this card and the Special Summoned monsters cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Charmer Quartet in Bloom" once per turn. ~Rarities: Ultra Rare and Starlight Rare |
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Blazing Dominion (BLZD-EN049) Breachborrel Dragon DARK / Link Monster / ATK 1200 / Link-2 Links: Bottom and Bottom-Left (Dragon / Link / Effect) 2 DARK Dragon monsters, including a "Rokket" monster If this card is Link Summoned: You can add 1 "Borrel" Spell/Trap from your Deck to your hand. (Quick Effect): You can target 1 DARK monster you control; it gains 500 ATK, or if it is no longer on the field, you can Special Summon 1 "Rokket" monster from your Deck in Defense Position instead. You can only use each effect of "Breachborrel Dragon" once per turn. ~Rarities: Super Rare |
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Blazing Dominion (BLZD-EN048) Dark Ceruvim Irisfil LIGHT / Xyz Monster / Rank 8 / ATK 800 / DEF 2500 (Fairy / Xyz / Effect) 2 Level 8 monsters Once per turn, you can also Xyz Summon "Dark Ceruvim Irisfil" by using 1 Xyz Monster you control that did not activate its effects in the Monster Zone this turn (transfer its materials). If this card is Xyz Summoned: You can activate this effect; during the Battle Phase of this turn, Xyz Monsters you control gain ATK equal to their Rank x 100. If this card would be destroyed by battle or card effect, you can detach 1 material from a monster you control instead. You can only use this effect of "Dark Ceruvim Irisfil" once per turn. ~Rarities: Common |
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Blazing Dominion (BLZD-EN047) Fairy Tail - Wiccat DARK / Xyz Monster / Rank 4 / ATK 1850 / DEF 1000 (Spellcaster / Xyz / Effect) 2 Level 4 Spellcaster monsters Each "Fairy Tail" monster you control whose original Attribute is LIGHT, is unaffected by your opponent's activated effects. You can only use each of the following effects of "Fairy Tail - Wiccat" once per turn. You can detach up to 2 materials from this card; send "Fairy Tail" cards from your Deck to the GY, equal to the number detached. If this card is in your GY (Quick Effect): You can target 1 "Fairy Tail" monster you control whose original Attribute is LIGHT; Special Summon this card, and if you do, send that monster to the GY. ~Rarities: Common |
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Blazing Dominion (BLZD-EN046) Clown Crew Fiends LIGHT / Xyz Monster / Rank 3 / ATK 0 / DEF 2000 (Beast-Warrior / Xyz / Effect) 2 Level 3 monsters Tribute Summoned monsters you control gain 1000 ATK. If this card is Tributed: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Fiends" once per turn); ● Return all Xyz Monsters from the field and the GYs to the Extra Deck. ● Set 1 "Clown Crew" Spell from your Deck. ~Rarities: Common |
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Blazing Dominion (BLZD-EN045) DoomZ XIII Over Graflareio WIND / Xyz Monster / Rank 5 / ATK 2400 / DEF 1500 (Machine / Xyz / Effect) 3 Level 5 monsters Once per turn, you can also Xyz Summon "DoomZ XIII Over - Graflareio" by using 1 "DoomZ" Xyz Monster you control (transfer its materials). You can only use each of the following effects of "DoomZ XIII Over - Graflareio" once per turn. You can detach 1 material from this card; add 1 "DoomZ" Spell/Trap from your Deck to your hand, then you can destroy 1 card on the field. If this card is destroyed by card effect: You can Special Summon 1 non-Xyz "DoomZ" monster from your Deck or GY. ~Rarities: Ultra Rare and Starlight Rare |
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Blazing Dominion (BLZD-EN044) Superdreadnought Rail Cannon Flying Launcher EARTH / Xyz Monster / Rank 10 / ATK 3800 / DEF 3000 (Machine / Xyz / Effect) 2 Level 10 monsters During your Main Phase, you can Normal Summon 1 Machine monster, in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can only use each of the following effects of "Superdreadnought Rail Cannon Flying Launcher" once per turn. If this card is Xyz Summoned: You can add 1 EARTH Machine monster or 1 "Barrage Blast" from your Deck to your hand. You can detach any number of materials from this card, then target that many Spells/Traps on the field; destroy them. ~Rarities: Ultra Rare and Starlight Rare |
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Blazing Dominion (BLZD-EN043) Superdreadnought Rail Cannon Gustav Rocket EARTH / Xyz Monster / Rank 10 / ATK 5000 / DEF 3000 (Machine / Xyz / Effect) 3 Level 10 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Gustav Rocket" by discarding 1 card and using 1 "Superdreadnought Rail Cannon Gustav Max" you control (transfer its materials). When your opponent activates a monster effect, while this card has material (Quick Effect): You can negate that effect, and if you do, destroy that card, then inflict 1000 damage to your opponent. You can only use this effect of "Superdreadnought Rail Cannon Gustav Rocket" once per turn. Once per turn, during your End Phase: Detach 1 material from this card or destroy this card. ~Rarities: Ultra Rare and Starlight Rare |
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Blazing Dominion (BLZD-EN042) Kewl Tune B2B DARK / Synchro Monster / Level 10 / ATK 3200 / DEF 0 (Fiend / Synchro / Tuner / Effect) 1 Tuner + 1+ Synchro Monsters The Levels of monsters your opponent controls are increased by 2. Your Tuners can make a second attack during each Battle Phase. When your opponent activates a monster effect (Quick Effect): You can target 1 Tuner in your GY or banishment, except a Level 10 Tuner; add it to your hand or Special Summon it, then immediately after this effect resolves, you can Synchro Summon 1 Synchro Monster. You can only use this effect of "Kewl Tune B2B" twice per turn. ~Rarities: Super Rare |
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Blazing Dominion (BLZD-EN041) Kewl Tune Crackle DARK / Synchro Monster / Level 5 / ATK 800 / DEF 2000 (Thunder / Synchro / Tuner / Effect) "Kewl Tune Clip" + 1+ Tuners If this card is Synchro Summoned: You can look at your opponent's Extra Deck, and if you do, banish (face-up) 1 card from it (until the End Phase), then you can make this card gain ATK equal to that monster's ATK. If this Synchro Summoned card is sent to the GY: You can Special Summon this card, then you can apply this effect. ● Look at your opponent's Extra Deck and banish (face-up) 2 cards from it until the End Phase. You can only use each effect of "Kewl Tune Crackle" once per turn. ~Rarities: Ultra Rare and Starlight Rare |
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Blazing Dominion (BLZD-EN040) Clown Crew Meteor LIGHT / Synchro Monster / Level 6 / ATK 600 / DEF 1300 (Beast-Warrior / Synchro / Effect) 1 Tuner + 1+ non-Tuners Your opponent cannot activate cards or effects when you Tribute Summon a monster. If this card is Tributed: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Meteor" once per turn); ● Return all Synchro Monsters from the field and the GYs to the Extra Deck. ● You can target 1 "Clown Crew" card in your GY, except "Clown Crew Meteor"; add it to your hand. ~Rarities: Common |
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Blazing Dominion (BLZD-EN039) Predaplant Bal Teah DARK / Synchro Monster / Level 4 / ATK 1900 / DEF 1000 (Plant / Synchro / Tuner / Effect) 1 Tuner + 1+ non-Tuners If this card is Synchro Summoned: You can Special Summon 1 "Predaplant" or "Starving Venom" monster from your face-up Extra Deck or GY. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can banish 1 "Polymerization" and this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Predaplant Bal Teah" once per turn. ~Rarities: Common |
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Blazing Dominion (BLZD-EN038) Red Hypernova Dragon DARK / Synchro Monster / Level 12 / ATK 4500 / DEF 3000 (Dragon / Synchro / Effect) 4 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned with the above materials. Gains 500 ATK for each Tuner in your GY. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. Once per turn (Quick Effect): You can banish this card, also banish as many cards in your opponent's field and GY as possible, then you can Special Summon 1 "Red Nova Dragon" from your Extra Deck (this is treated as a Synchro Summon). ~Rarities: Super Rare |
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Blazing Dominion (BLZD-EN037) Crimson Blade Dragon DARK / Synchro Monster / Level 7 / ATK 2400 / DEF 2600 (Dragon / Synchro / Effect) 1 "Resonator" Tuner + 1+ non-Tuners (This card is always treated as "Crimson Blader".) If this card is Synchro Summoned: You can take 1 Level 8 or higher monster that cannot be Normal Summoned/Set from your Deck or GY, and either add it to your hand or Special Summon it, but negate its effects. You can only use this effect of "Crimson Blade Dragon" once per turn. At the start of the Damage Step, if this card battles a Level 5 or higher monster: You can destroy that monster. ~Rarities: Ultra Rare and Starlight Rare |
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Blazing Dominion (BLZD-EN036) The Crimson King DARK / Synchro Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Synchro / Effect) 1 Tuner + 1+ non-Tuner DARK monsters If this card is Synchro Summoned: You can add 1 card that mentions "Red Dragon Archfiend" from your Deck to your hand. When your opponent activates a monster effect (Quick Effect): You can banish this card you control; Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), and if you do, its ATK becomes doubled, also it cannot be destroyed by your opponent's card effects. You can only use each effect of "The Crimson King" once per turn. ~Rarities: Secret Rare and Starlight Rare |
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Blazing Dominion (BLZD-EN035) Hecahands Dandalos DARK / Fusion Monster / Level 7 / ATK 2900 / DEF 3000 (Illusion / Fusion / Effect) 2 "Hecahands" monsters You can target 1 monster your opponent controls; take control of it. You can only use this effect of "Hecahands Dandalos" once per turn. If this card battles a monster, neither can be destroyed by that battle. Your "Hecahands" Fusion Monsters, and monsters you control that are owned by your opponent, can attack directly. ~Rarities: Common |
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Blazing Dominion (BLZD-EN034) Teller of Fairy Tails EARTH / Fusion Monster / Level 4 / ATK 1850 / DEF 1000 (Spellcaster / Fusion / Effect) 1 LIGHT "Fairy Tail" monster + 1 Spellcaster monster "Fairy Tail" monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Teller of Fairy Tails" once per turn. If this card is Fusion Summoned using "Prince of Fairies" as material: You can destroy as many cards your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each card destroyed. When your opponent activates a card or effect (Quick Effect): You can banish 1 "Fairy Tail" card from your hand or GY; negate the activation, and if you do, destroy that card. ~Rarities: Secret Rare and Starlight Rare |
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Blazing Dominion (BLZD-EN033) Weaver of Fairy Tails EARTH / Fusion Monster / Level 4 / ATK 1850 / DEF 1000 (Spellcaster / Fusion / Effect) 1 "Fairy Tail" monster + 1 Spellcaster monster All "Prince of Fairies" on the field become Spellcaster monsters. During your Main Phase: You can Special Summon 1 "Fairy Tail" monster from your Deck or banishment. You can only use this effect of "Weaver of Fairy Tails" once per turn. If you Normal or Special Summon a non-EARTH "Fairy Tail" monster, while this card is in your Monster Zone (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects, also its name becomes "Prince of Fairies". ~Rarities: Super Rare |
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Blazing Dominion (BLZD-EN032) Clown Crew Diabolo LIGHT / Fusion Monster / Level 5 / ATK 200 / DEF 1800 (Beast-Warrior / Fusion / Effect) 2 monsters with the same Attribute but different Types If your Tribute Summoned monster attacks a Defense Position monster, inflict double piercing battle damage to your opponent. If this card is Tributed: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Diabolo" once per turn); ● Return all Fusion Monsters from the field and the GYs to the Extra Deck. ● Set 1 "Clown Crew" Trap from your Deck. ~Rarities: Common |
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Blazing Dominion (BLZD-EN031) Starving Venom Wing Dragon DARK / Pendulum Monster / Level 10 / ATK 3300 / DEF 2500 Pendulum Effect(s) / Pendulum Scale 10 Each time a monster(s) is Special Summoned to your opponent's field, place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. (Dragon / Fusion / Pendulum / Effect) 1 Fusion Monster + 1 "Clear Wing" monster Once per turn, if your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can target 1 of them; this card gains ATK equal to that monster's ATK, and if it does, that monster's effects are negated. These changes last until the end of this turn. Once per turn, when another card or their effect is activated on the field (Quick Effect): You can destroy 1 card on the field. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. ~Rarities: Super Rare |
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Blazing Dominion (BLZD-EN030) Archfiend Matriarch LIGHT / Pendulum Monster / Level 7 / ATK 2100 / DEF 2900 Pendulum Effect(s) / Pendulum Scale 9 You can target 1 "Archfiend" Spell/Trap in your GY or banishment; destroy this card, and if you do, add that target to your hand. You can only use this effect of "Archfiend Matriarch" once per turn. (Fiend / Ritual / Pendulum / Effect) You can Ritual Summon this card with "Throne of the Archfiends". Must be Ritual Summoned. Unaffected by other monsters' effects while in the Extra Monster Zone. If this card is Ritual Summoned: You can destroy as many Spells/Traps your opponent controls as possible, then if this card is in the Extra Monster Zone, you can banish all Spells/Traps from your opponent's GY. You can only use this effect of "Archfiend Matriarch" once per turn. ~Rarities: Common |
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Blazing Dominion (BLZD-EN029) Clown Crew Flair LIGHT / Ritual Monster / Level 1 / ATK 500 / DEF 1000 (Beast-Warrior / Ritual / Effect) You can Ritual Summon this card with a "Clown Crew" card. You can reveal this card in your hand; add 1 "Clown Crew" card from your Deck to your hand, except a Ritual Monster, then discard 1 card. You can only use this effect of "Clown Crew Flair" once per turn. If this card is Tributed: You can activate 1 of these effects (but you can only use each of these effects of "Clown Crew Flair" once per turn); ● Shuffle all Ritual Monsters from the field and the GYs into the Deck. ● Change 1 Effect Monster on the field to face-down Defense Position. ~Rarities: Super Rare |
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Blazing Dominion (BLZD-EN028) WAKE CUP! Kuro WIND / Effect Monster / Level 7 / ATK 400 / DEF 2700 (Aqua / Flip / Effect) FLIP: You can target 1 other face-up monster on the field; change it to face-down Defense Position. You can reveal this card in your hand; add 1 WIND Flip monster from your Deck to your hand, except "WAKE CUP! Kuro", then discard 1 card. (Quick Effect): You can target 1 face-down Defense Position monster on the field; change it to face-up Defense Position. You can only use each effect of "WAKE CUP! Kuro" once per turn. ~Rarities: Common |
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Blazing Dominion (BLZD-EN027) Princess Dracaena, the Thirsting Tree DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Plant / Tuner / Effect) You can send 1 Level 4 or lower Plant monster from your Deck to the GY, except "Princess Dracaena, the Thirsting Tree"; Special Summon this card from your hand, and if you do, it becomes that sent monster's Level. You can banish 1 Plant monster and this card from your GY; Special Summon 1 Dragon monster from your hand or GY. You can only use each effect of "Princess Dracaena, the Thirsting Tree" once per turn, also you cannot Special Summon the turn you activate either of this card's effects, except Dragon or Plant monsters. ~Rarities: Secret Rare and Starlight Rare |
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Blazing Dominion (BLZD-EN026) Convex Knight EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 500 (Machine / Effect) If a Machine monster is on the field and this card is in your hand: You can Special Summon this card in Defense Position, then you can make this card's Level become the Level/Rank of 1 Machine monster on the field. During your Main Phase: You can send 1 EARTH Machine monster from your Deck to the GY, then until the end of this turn, this card gains ATK equal to the Level of the monster sent to the GY x 100. You can only use each effect of "Convex Knight" once per turn. ~Rarities: Common |
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Blazing Dominion (BLZD-EN025) Diabrocken the Ominous Specter FIRE / Effect Monster / Level 6 / ATK 2000 / DEF 2000 (Fiend / Effect) If this card is in your hand (Quick Effect): You can banish 1 FIRE monster from your face-up field or GY; Special Summon this card. If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects until the end of this turn. If this card is sent to the GY as Link Material: You can Set 1 Quick-Play Spell or Normal Trap from your GY that was sent there this turn. You can only use each effect of "Diabrocken the Ominous Specter" once per turn. ~Rarities: Common |
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Blazing Dominion (BLZD-EN024) Fydraulis Harmonia DARK / Effect Monster / Level 7 / ATK 2500 / DEF 2000 (Dragon / Tuner / Effect) When a monster your opponent controls activates its effect (Quick Effect): You can reveal this card in your hand and up to 5 Synchro Monsters in your Extra Deck; apply all of these effects in sequence, based on the number revealed, also you cannot activate the effects of monsters Special Summoned from the Extra Deck until the end of your next turn after this effect resolves, except Synchro Monsters. ● 2+: Special Summon this card. ● 4+: Send 1 revealed Synchro Monster to the GY. ● 6: Destroy 1 monster your opponent controls. You can only use this effect of "Fydraulis Harmonia" once per turn. ~Rarities: Secret Rare and Starlight Rare |
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Blazing Dominion
(BLZD-EN023) Fleeting Phantom Mask Master EARTH / Effect Monster / Level 8 / ATK 2400 / DEF 0 (Illusion / Effect) If this card battles a monster, neither can be destroyed by that battle. If this card is Normal or Special Summoned: You can send 1 Fiend, Illusion, or Spellcaster monster from your Deck to the GY, then you can make this card's Type become the original Type of that sent monster. If this card is in your GY: You can banish 1 Spell from your GY; Special Summon this card. You can only use this effect of "Fleeting Phantom Mask Master" once per Duel, and its previous effect only once per turn. ~Rarities: Common |
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Blazing Dominion (BLZD-EN022) Spiritual Art Familiars WATER / Effect Monster / Level 4 / ATK 1500 / DEF 200 (Reptile / Effect) (This card is always treated as a "Familiar-Possessed" card.) If this card is Normal or Special Summoned: You can add 1 "Possessed" Spell/Trap or 1 "Grand Spiritual Art - Ichirin" from your Deck to your hand. You can declare 1 Monster Type and 1 Attribute; this card becomes that Type and Attribute until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Spellcaster monster with 1500 DEF from your Deck or GY. You can only use each effect of "Spiritual Art Familiars" once per turn. ~Rarities: Common |
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Blazing Dominion (BLZD-EN021) Kewl Tune Rotary LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 800 (Cyberse / Tuner / Effect) If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Rotary" once per turn. You can reveal this card and 1 Tuner in your hand; immediately after this effect resolves, Normal Summon 1 Tuner. If this card is sent to the GY as Synchro Material: You can activate 1 of these effects; ● Place 1 card from your opponent's GY on the bottom of their Deck. ● Look at your opponent's hand, then you can add 1 "Kewl Tune" Spell/Trap from your Deck to your hand. ~Rarities: Ultra Rare and Starlight Rare |
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Blazing Dominion (BLZD-EN020) Enneacraft - Atil.SPIA LIGHT / Pendulum Monster / Level 9 / ATK 3000 / DEF 2500 Pendulum Effect(s) / Pendulum Scale 0 Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card. At the end of the Battle Phase, if you have an "Enneacraft" card in your other Pendulum Zone: You can target 1 monster your opponent controls with less ATK than this card; destroy it. (Machine / Pendulum / Flip / Effect) After this card was flipped face-up, while it is in the Monster Zone, your opponent cannot activate cards or effects in response to their card or effect activation. When your opponent activates a card or effect as Chain Link 3 or higher (Quick Effect): You can change this face-down card to face-up Defense Position; negate the activation of your opponent's cards and effects activated before this card in this Chain, and if you do, destroy them. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position. ~Rarities: Super Rare |
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Blazing Dominion
(BLZD-EN019) Trito Enneacraft - "exapatisIA" EARTH / Pendulum Monster / Level 1 / ATK 100 / DEF 1000 Pendulum Effect(s) / Pendulum Scale 0 Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card. You can pay 900 LP; reveal 3 "Enneacraft" cards from your Deck, your opponent randomly picks 1 for you to add to your hand, shuffle the rest into the Deck. You can only use this effect of "Trito Enneacraft - "exapatisIA"" once per turn. (Machine / Pendulum / Flip / Effect) FLIP: Destroy 1 Spell/Trap your opponent controls, and if you do, Special Summon 1 monster from your hand in face-down Defense Position. When your opponent activates a card or effect that includes an effect that Sets a card(s) (Quick Effect): You can change this face-down card to face-up Defense Position; add 1 "Enneacraft" card from your Deck to your hand. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position. ~Rarities: Common |
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Blazing Dominion (BLZD-EN018) Hecahands Mankibuel LIGHT / Effect Monster / Level 6 / ATK 1850 / DEF 1850 (Illusion / Effect) If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Mankibuel" once per turn. You can reveal this card in your hand; Fusion Summon 1 "Hecahands" Fusion Monster from your Extra Deck, using monsters from your hand or field, including this card in your hand. If an Illusion Fusion Monster(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can add this card to your hand. ~Rarities: Super Rare |
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Blazing Dominion
(BLZD-EN017) Mimighoul Flower EARTH / Effect Monster / Level 1 / ATK 0 / DEF 2100 (Plant / Flip / Effect) FLIP: If it is the Main Phase: Apply these effects in sequence. ● Your opponent can add 1 Flip monster or 1 "Mimighoul" card from their Deck to their hand. ● Give control of this card to your opponent. During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position, or if a face-down monster is on the field, you can Special Summon this card face-up on your field. You can only use each effect of "Mimighoul Flower" once per turn. ~Rarities: Common |
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Blazing Dominion (BLZD-EN016) Fairy Tail - Matchguru LIGHT / Effect Monster / Level 4 / ATK 1850 / DEF 1000 (Spellcaster / Effect) If a Spellcaster monster with 1850 original ATK is on the field: You can Special Summon this card from your hand or GY, also you cannot Special Summon for the rest of this turn, except Spellcaster monsters. If this card is Normal or Special Summoned: You can add 1 "Fairy Tail" Spell/Trap or 1 "Fairy Tale Tails" from your Deck to your hand. You can pay 500 LP; the name of 1 Effect Monster your opponent controls becomes "Prince of Fairies". You can only use each effect of "Fairy Tail - Matchgiru" once per turn. ~Rarities: Ultra Rare and Starlight Rare |
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Blazing Dominion (BLZD-EN015) Clown Crew Biancaviso LIGHT / Effect Monster / Level 7 / ATK 2500 / DEF 2500 (Illusion / Effect) You can Tribute Summon this card face-up by Tributing 1 Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster. If this card is Tribute Summoned: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Biancaviso" once per turn); ● Draw cards equal to the number of monsters Tributed. ● Negate the effects of face-up cards your opponent controls, equal to the number of monsters Tributed. Once per turn, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Tribute Summon 1 monster. ~Rarities: Super Rare |
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Blazing Dominion (BLZD-EN014) Elfnote Regina WIND / Effect Monster / Level 6 / ATK 2000 / DEF 1800 (Spellcaster / Effect) If this card is in your hand (Quick Effect): You can send 1 other "Elfnote" card from your hand or face-up field to the GY; Special Summon this card. If this card is Normal or Special Summoned to the center Main Monster Zone: You can Special Summon 1 "Elfnote" monster from your Deck, except "Elfnote Regina". If this card is sent to the GY as Synchro Material: You can add this card to your hand. You can only use each effect of "Elfnote Regina" once per turn. ~Rarities: Secret Rare and Starlight Rare |
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Blazing Dominion (BLZD-EN013) Junoldo the Shadespirit Power Patron DARK / Pendulum Monster / Level 10 / ATK 300 / DEF 200 Pendulum Effect(s) / Pendulum Scale 1 If a "Power Patron" or "Elfnote" monster(s) is Special Summoned to your field, while this card is in your Pendulum Zone (except during the Damage Step): You can destroy this card, and if you do, draw 2 cards, then discard 1 card. You can only use this effect of "Junoldo the Shadespirit Power Patron" once per turn. (Fiend / Pendulum / Effect) (This card is always treated as an "Elfnote" card.) You can banish the top 3 cards of your Deck, face-down; destroy this card, and if you do, Special Summon 1 "Junora the Power Patron of Tuning" from your Extra Deck (this is treated as a Synchro Summon). If this card is added to your Extra Deck face-up: You can add 1 "Power Patron" or "Elfnote" card from your face-up Extra Deck or GY to your hand, except "Junoldo the Shadespirit Power Patron". You can only use each effect of "Junoldo the Shadespirit Power Patron" once per turn. ~Rarities: Ultra Rare and Starlight Rare |
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Blazing Dominion (BLZD-EN012) Jupredo the Shademachine Power Patron DARK / Pendulum Monster / Level 10 / ATK 300 / DEF 200 Pendulum Effect(s) / Pendulum Scale 1 During your Main Phase: You can destroy this card and 1 "Power Patron" or "DoomZ" monster in your hand or face-up field, then you can destroy 1 card on the field. You can only use this effect of "Jupredo the Shademachine Power Patron" once per turn. Monster Effect (Machine / Pendulum / Effect) (This card is always treated as a "DoomZ" card.) You can banish the top 3 cards of your Deck, face-down; destroy this card, and if you do, Special Summon 1 "Jupiter the Power Patron of Destruction" from your Extra Deck (this is treated as an Xyz Summon), then you can attach 1 card from your hand to it. If this card is added to your Extra Deck face-up: You can add 1 "Power Patron" or "DoomZ" Spell/Trap from your Deck to your hand. You can only use each effect of "Jupredo the Shademachine Power Patron" once per turn. ~Rarities: Common |
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Blazing Dominion (BLZD-EN011) Nervedo the Shadebeast Power Patron DARK / Pendulum Monster / Level 10 / ATK 300 / DEF 200 Pendulum Effect(s) / Pendulum Scale 1 You can negate a monster effect activated by your opponent in response to the activation of a "Power Patron" or "Artmage" monster effect, then destroy this card. You can only use this effect of "Nervedo the Shadebeast Power Patron" once per turn. (Illusion / Pendulum / Effect) (This card is always treated as an "Artmage" card.) You can banish the top 3 cards of your Deck, face-down; destroy this card, and if you do, Special Summon 1 "Nerva the Power Patron of Creation" from your Extra Deck (this is treated as a Fusion Summon). If this card is added to your Extra Deck face-up: You can Special Summon 1 "Power Patron" or "Artmage" monster from your Deck or face-up Extra Deck, except "Nervedo the Shadebeast Power Patron". You can only use each effect of "Nervedo the Shadebeast Power Patron" once per turn. ~Rarities: Ultra Rare and Starlight Rare |
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Blazing Dominion (BLZD-EN010) Vidolium the Unstable Power Patron of Unity LIGHT / Pendulum Monster / Level 12 / ATK 5000 / DEF 0 Pendulum Effect(s) / Pendulum Scale 11 You can activate 1 of these effects; ● Destroy this card, and if you do, Special Summon 1 "Power Patron" monster from your hand or GY. ● Destroy this card, also for the rest of this turn, "Power Patron" monsters you control whose original Level is 12 gain 5000 ATK. You can only use this effect of "Vidolium the Unstable Power Patron of Unity" once per turn. (Fairy / Pendulum / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your Extra Deck or GY) by returning 3 monsters (1 Fusion, 1 Synchro, and 1 Xyz) from your face-up field and/or GY to the Extra Deck. Unaffected by monster effects, except "Power Patron" monsters. If this card is added to your Extra Deck face-up: You can add 1 "Power Patron" card from your Deck to your hand. You can only use this effect of "Vidolium the Unstable Power Patron of Unity" once per turn. If this card is Special Summoned: Banish (face-down) all cards in the GYs. ~Rarities: Super Rare |
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Blazing Dominion (BLZD-EN009) Preadplant Longinephila DARK / Effect Monster / Level 1 / ATK 600 / DEF 100 (Plant / Effect) If this card is Normal or Special Summoned: You can add 1 "Predap" card from your Deck to your hand, except "Predaplant Longinephila". You can banish this card from your GY, then activate 1 of these effects; ● Place 1 Predator Counter on 1 face-up monster on the field, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. ● Set 1 "Polymerization" from your GY or banishment. You can only use each effect of "Predaplant Longinephila" once per turn. ~Rarities: Common |
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Blazing Dominion (BLZD-EN008) Predaplant Lilizard LDARK / Effect Monster / Level 3 / ATK 1200 / DEF 1200 (Plant / Effect) If you control a "Predaplant" or "Starving Venom" monster and this card is in your hand: You can Special Summon this card, then you can add 1 "Polymerization" from your Deck to your hand. You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. If this card is Special Summoned from the GY: You can draw 1 card. You can only use each effect of "Predaplant Lilizard" once per turn. ~Rarities: Common |
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Blazing Dominion (BLZD-EN007) Night Train Blue Traveler EARTH / Effect Monster / Level 10 / ATK 2500 / DEF 2500 (Machine / Effect) You can discard this card; add 1 "Train Connection" or "Revolving Switchyard" from your Deck or GY to your hand. If this card is in your GY: You can target 1 other EARTH Machine monster in your GY; Special Summon both it and this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. You can only use this effect of "Night Train Blue Traveler" once per Duel, and its previous effect only once per turn. ~Rarities: Super Rare |
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Blazing Dominion (BLZD-EN006) Heavy Armored Knight Babeldecekr EARTH / Effect Monster / Level 10 / ATK 500 / DEF 3000 (Machine / Effect) You can Normal Summon this card without Tributing. You can only use each of the following effects of "Heavy Armored Knight Babeldecker" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand. During your Main Phase, if your opponent activated a card or effect this turn: You can Special Summon 1 Rank 10 EARTH Machine Xyz Monster from your Extra Deck using this card you control as material (this is treated as an Xyz Summon). ~Rarities: Super Rare |
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Blazing Dominion (BLZD-EN005) Assault Sonic Warrior WIND / Effect Monster / Level 2 / ATK 1000 / DEF 0 (Warrior / Effect) If you control "Junk Warrior", "Assault Mode Activate", or a card that mentions either of those cards: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Synchron" monster or 1 "Assault Mode Activate" from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can make all monsters you control gain 500 ATK, for the rest of this turn. You can only use each effect of "Assault Sonic Warrior" once per turn. ~Rarities: Common |
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Blazing Dominion (BLZD-EN004) Red Nova Dragon/Assault Mode DARK / Effect Monster / Level 12 / ATK 4000 / DEF 3500 (Dragon / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". When your opponent activates a card or effect (Quick Effect): You can banish this card you control until the End Phase; banish cards your opponent controls up to the number of Tuners in your GY. When an opponent's monster declares an attack: You can banish this card you control until the End Phase; negate the attack, then end the Battle Phase. If this card is destroyed: You can Special Summon 1 "Red Nova Dragon" from your GY. ~Rarities: Common |
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Blazing Dominion (BLZD-EN003) Fiend Piece Golem DARK / Effect Monster / Level 5 / ATK 2100 / DEF 0 (Fiend / Effect) If you control a Fiend Tuner and this card is in your hand: You can Special Summon this card. If this card is Special Summoned: You can reduce its Level by up to 2. If this card is sent to the GY as Synchro Material for "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 Level 4 or lower Fiend monster in your GY; Special Summon it in Defense Position. You can only use each effect of "Fiend Piece Golem" once per turn. ~Rarities: Common |
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Blazing Dominion (BLZD-EN002) Power Vice Dragon DARK / Effect Monster / Level 5 / ATK 2000 / DEF 2400 (Dragon / Effect) A "Red Dragon Archfiend" that was Synchro Summoned using this card as material cannot be destroyed by battle. You can only use each of the following effects of "Power Vice Dragon" once per turn. If you control no monsters, or all monsters you control are DARK Synchro Monsters: You can Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Resonator" monster from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. ~Rarities: Secret Rare and Starlight Rare |
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Blazing Dominion (BLZD-EN001) Darkness Resonator DARK / Effect Monster / Level 3 / ATK 1300 / DEF 300 (Fiend / Tuner / Effect) You can reveal 1 "Red Dragon Archfiend" in your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Special Summoned: You can activate this effect; during your Main Phase this turn, you can Normal Summon 1 "Resonator" monster, in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can target any number of Tuners you control; change their Levels to 1. You can only use each effect of "Darkness Resonator" once per turn. ~Rarities: Super Rare |