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SDMY-EN spoiler | SDKS-EN spoiler | SDPD-EN spoiler |
Structure Deck Card Ratings (Page 5)
1.
Only new cards and those with
updated text that changes how they work are included below.
2. Products below have their name shortened for more space. 3. SDPD-EN info: https://yugipedia.com/wiki/Pendulum_Domination_Structure_Deck 4. SDKS-EN info: https://yugipedia.com/wiki/Structure_Deck:_Seto_Kaiba 5. SDMY-EN info: https://yugipedia.com/wiki/Structure_Deck:_Yugi_Muto |
Pendulum
Domination (SDPD-EN042) D/D/D Cursed King Siegfried DARK / Synchro Monster / Level 8 / ATK 2800 / DEF 2200 (Fiend / Synchro / Effect) 1 Tuner + 1 or more non-Tuner "D/D" monsters During either player's turn: You can target 1 face-up Spell/Trap Card on the field; that target has its effects negated, until the next Standby Phase. You can only use this effect of "D/D/D Cursed King Siegfried" once per turn. If this card is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP for each "Dark Contract" card you control. (Super Rare) |
Rating: 1 out of 5 Mask of Dispel (#220) now supports Dark Contracts (#95) apparently. |
Pendulum
Domination (SDPD-EN041) D/D/D Dragonbane King Beowulf DARK / Fusion Monster / Level 8 / ATK 3000 / DEF 2500 (Fiend / Fusion / Effect) 1 "D/D/D" monster + 1 "D/D" monster If a "D/D" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in the Spell & Trap Zones. (Super Rare) |
Rating: 2 out of 5 Too bad it requires some of the worst Fusion Materials in the game because the effects are decent. |
Pendulum
Domination (SDPD-EN033) D/D Recruits TRAP / Normal Trap If your opponent controls more monsters than you do: Target any number of "D/D" monsters and/or "Dark Contract" cards in your Graveyard up to the difference; add those cards to your hand. You can only activate 1 "D/D Recruits" per turn. (Common) |
Rating: 1 out of 5 Recruit a better strategy instead. |
Pendulum
Domination (SDPD-EN032) D/D Reroll TRAP / Continuous Trap "Dark Contract" cards you control cannot be destroyed by your opponent's card effects. You can banish this card from your Graveyard, then target up to 3 of your other banished "D/D" cards; shuffle them into the Deck. (Common) |
Rating: 1 out of 5 This is the exact opposite of what you should do with Dark Contracts on your field. |
Pendulum
Domination (SDPD-EN023) Dark Contract with the Yamimakai SPELL / Continuous Spell Once per turn, during your Standby Phase: Take 1000 damage. You can only use 1 of the following effects of "Dark Contract with the Yamimakai" per turn, and only once that turn. ● During your Main Phase: You can target 1 "D/D" Pendulum Monster in your Graveyard; place it in your Pendulum Zone. ● During your Main Phase: You can place 1 face-up "D/D" Pendulum Monster from your Extra Deck in your Pendulum Zone. (Common) |
Rating: 1 out of 5 They all make you pay, one way or another. |
Pendulum
Domination (SDPD-EN015) D/D Proud Chevalier DARK / Pendulum Monster / Level 5 / ATK 2000 / DEF 700 / Scale 6 and Scale 6 Pendulum Text Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; it loses 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5. |
(Fiend / Pendulum / Effect) When this card is Normal Summoned: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand. (Common) |
Rating: 1 out of 5 I can proudly say this is worth disposing. |
Pendulum
Domination (SDPD-EN014) D/D Proud Ogre DARK / Pendulum Monster / Level 6 / ATK 2300 / DEF 1500 / Scale 8 and Scale 8 Pendulum Text Once per turn: You can pay 500 LP, then target 1 "D/D" monster you control; it gains 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5. |
(Fiend / Pendulum / Effect) When this card is Normal Summoned: You can Special Summon 1 face-up DARK Pendulum Monster from your Extra Deck, but it has its effects negated, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters. (Common) |
Rating: 1 out of 5 Copying Timegazer Magician's Pendulum Text ensured a 1/5. |
Pendulum
Domination (SDPD-EN013) D/D/D Supreme King Kaiser DARK / Effect Monster / Level 7 / ATK 2800 / DEF 2100 (Fiend / Effect) If this card is Pendulum Summoned: All face-up cards your opponent currently controls have their effects negated, until the end of this turn. Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can target up to 2 cards in your Spell & Trap Zones; destroy them, and if you do, for each card destroyed, this card gains 1 additional attack during each Battle Phase this turn. (Common) |
Rating: 2 out of 5 Won't do anything unless 1 Pendulum Scale is 8 or more, but the effect helps when you do though. |
Pendulum
Domination (SDPD-EN009) D/D Nighthowl DARK / Effect Monster / Level 3 / ATK 300 / DEF 600 (Fiend / Tuner / Effect) When this card is Normal Summoned: You can target 1 "D/D" monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. That monster's ATK and DEF become 0. If it is destroyed, you take 1000 damage. (Common) |
Rating: 2 out of 5 The effect spells out why it's a bad idea to use, but this is also a Tuner. |
Pendulum
Domination (SDPD-EN008) D/D Lilith DARK / Effect Monster / Level 4 / ATK 100 / DEF 2100 (Fiend / Effect) If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Lilith" once per turn. ● Target 1 "D/D" monster in your Graveyard; add it to your hand. ● Add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand. (Common) |
Rating: 2 out of 5 Setting it would probably be best here to use that 2100 DEF. |
Pendulum
Domination (SDPD-EN007) D/D Cerberus DARK / Pendulum Monster / Level 4 / ATK 1800 / DEF 600 / Scale 8 and Scale 8 Pendulum Text Once per turn: You can target 1 "D/D" monster you control; change its Level to 4, and if you do, it gains 400 ATK and DEF (even if this card leaves the field). |
(Fiend / Pendulum / Effect) When this card is Pendulum Summoned from the hand, while you control a "D/D" monster other than "D/D Cerberus": You can target 1 Continuous Spell Card in your Graveyard; add it to your hand. (Common) |
Rating: 3 out of 5 High Scale and ATK make this worthwhile. |
Pendulum
Domination (SDPD-EN006) D/D/D Doom King Armageddon DARK / Pendulum Monster / Level 8 / ATK 3000 / DEF 1000 / Scale 4 and Scale 4 Pendulum Text Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field). |
(Fiend / Pendulum / Effect) Once per turn, if a monster(s) you control is destroyed by battle or by card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card. (Common) |
Rating: 4 out of 5 A 4-star rating for a D/D or D/D/D monster because it is more generic and strong. |
Pendulum
Domination (SDPD-EN004) D/D Orthros DARK / Pendulum Monster / Level 4 / ATK 600 / DEF 1800 / Scale 3 and Scale 3 Pendulum Text Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them. |
(Fiend / Pendulum / Tuner / Effect) When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. (Common) |
Rating: 2 out of 5 Hurts its own uses as a Monster Card, but still works for its Pendulum Scale. |
Pendulum
Domination (SDPD-EN002) D/D Savant Newton DARK / Pendulum Monster / Level 7 / ATK 0 / DEF 0 / Scale 10 and Scale 10 Pendulum Text You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Trap effect that would inflict damage to you, then destroy this card. |
(Fiend / Pendulum / Effect) You can discard this card, then target 1 "D/D" or "Dark Contract" card in your Graveyard, except "D/D Savant Newton"; add it to your hand. You can only use this effect of "D/D Savant Newton" once per turn. (Common) |
Rating: 1 out of 5 The Scale tops the highest Qliphort (#24) monsters, but even they have at least mediocre Pendulums. |
Pendulum
Domination (SDPD-EN001) D/D/D Chaos King Apocalypse DARK / Pendulum Monster / Level 7 / ATK 2700 / DEF 2000 / Scale 4 and Scale 4 Pendulum Text You can banish 2 "D/D" monsters from your Graveyard; Special Summon this card from your Pendulum Zone. |
(Fiend / Pendulum / Effect) During your opponent's turn, if this card is in your hand or Graveyard: You can target 2 face-up Spell/Trap Cards you control; you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters, also destroy the targeted cards, and if you do, Special Summon this card (this is a Quick Effect). You can only use this effect of "D/D/D Chaos King Apocalypse" once per turn. (Ultra Rare) |
Rating: 1 out of 5 A pretty poor start to any Structure Deck. |
Seto
Kaiba (SDKS-EN041) ABC-Dragon Buster LIGHT / Fusion Monster / Level 8 / ATK 3000 / DEF 2800 (Machine / Fusion / Effect) "A-Assault Core" + "B-Buster Drake" + "C-Crush Wyvern" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your Graveyard. (You do not use "Polymerization".) Once per turn, during either player's turn: You can discard 1 card, then target 1 card on the field; banish it. During your opponent's turn: You can Tribute this card, then target 3 of your banished LIGHT Machine-Type Union monsters with different names; Special Summon them (this is a Quick Effect). (Ultra Rare) |
Rating: 2 out of 5 We're back in kindergarten to relearn our ABCs, but little improvement has been done the 2nd time. |
Seto
Kaiba (SDKS-EN041) A-to-Z-Dragon Buster Cannon LIGHT / Fusion Monster / Level 10 / ATK 4000 / DEF 4000 (Machine / Fusion / Effect) "ABC-Dragon Buster" + "XYZ-Dragon Cannon" Must be Special Summoned (from your Extra Deck) by banishing cards you control with the above original names, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) During either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can discard 1 card; negate the activation, and if you do, destroy that card. During either player's turn: You can banish this card, then target 1 each of your banished "ABC-Dragon Buster", and "XYZ-Dragon Cannon"; Special Summon them. (Ultra Rare) |
Rating: 2 out of 5 The variant of Dragon Catapult Cannon, but it's actually a bit better by comparison. |
Seto
Kaiba (SDKS-EN030) Union Scramble TRAP / Normal Trap Target up to 3 of your banished LIGHT Machine-Type Normal Monsters and/or LIGHT Machine-Type Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished LIGHT Machine-Type Normal Monsters or LIGHT Machine-Type Union monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn. (Common) |
Rating: 2 out of 5 Instant access to perhaps most of the requirements needed for A-to-Z, but good luck getting that far. |
Seto
Kaiba (SDKS-EN021) Majesty with Eyes of Blue SPELL / Quick-Play Spell Send 1 "Blue-Eyes" monster from your hand or Deck to the Graveyard, then target 1 face-up monster on the field; it cannot attack while it is face-up on the field. You can only activate 1 "Majesty with Eyes of Blue" per turn. (Common) |
Rating: 1 out of 5 What a waste of any card in your hand. Shadow Spell (#41) can do better. |
Seto
Kaiba (SDKS-EN004) Heavy Mech Support Armor LIGHT / Effect Monster / Level 3 / ATK 500 / DEF 500 (Machine / Union / Effect) If this card is Normal Summoned: You can target 1 Union monster in your Graveyard; Special Summon it. Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. Your opponent cannot target a monster equipped with this card with card effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. (Common) |
Rating: 2 out of 5 A bit better than the original (#11), but little potential is left as Union monsters are so lackluster. |
Seto
Kaiba (SDKS-EN003) C-Crush Wyvern LIGHT / Effect Monster / Level 4 / ATK 1200 / DEF 2000 (Machine / Union / Effect) Once per turn, you can either: Target 1 LIGHT Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Trap effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the Graveyard: You can Special Summon 1 Union monster from your hand. (Super Rare) |
Rating: 2 out of 5 Grading these guys would certainly be a "C" at best. |
Seto
Kaiba (SDKS-EN002) B-Buster Drake LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1800 (Machine / Union / Effect) Once per turn, you can either: Target 1 LIGHT Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the Graveyard: You can add 1 Union monster from your Deck to your hand. (Super Rare) |
Rating: 2 out of 5 They've traded extra ATK for moderate protection, which helps, along with this card's DEF. |
Seto
Kaiba (SDKS-EN001) A-Assault Core LIGHT / Effect Monster / Level 4 / ATK 1900 / DEF 200 (Machine / Union / Effect) Once per turn, you can either: Target 1 LIGHT Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the Graveyard: You can add 1 other Union monster from your Graveyard to your hand. (Super Rare) |
Rating: 3 out of 5 The best Union monster to date, and it took quite a few years to achieve this. |
Yugi Muto
(SDMY-EN040) Imperion Magnum the Superconductive Battlebot EARTH / Fusion Monster / Level 10 / ATK 4000 / DEF 4000 (Rock / Fusion / Effect) "Valkyrion the Magna Warrior" + "Berserkion the Electromagna Warrior" Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can negate the activation, and if you do, destroy that card. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Valkyrion the Magna Warrior" and 1 "Berserkion the Electromagna Warrior" from your hand and/or Deck, ignoring their Summoning conditions. (Ultra Rare) |
Rating: 2 out of 5 Pretty powerful, but it can't be Special Summoned other ways and requires mediocre Fusion Materials. |
Yugi Muto
(SDMY-EN035) Magnet Conversion TRAP / Normal Trap Target up to 3 Level 4 or lower "Magnet Warrior" monsters in your Graveyard; add them to your hand. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished Level 4 or lower "Magnet Warrior" monsters; Special Summon it. (Common) |
Rating: 2 out of 5 6 are available so far, which really doesn't leave a lot of combinations. Half are also Normal Monsters. |
Yugi Muto
(SDMY-EN025) Dark Magic Inheritance SPELL / Quick-Play Spell Banish 2 Spell Cards from your Graveyard; add 1 Spell/Trap Card from your Deck to your hand, that specifically lists the card "Dark Magician" or "Dark Magician Girl" in its text, except "Dark Magic Inheritance". You can only activate 1 "Dark Magic Inheritance" per turn. (Common) |
Rating: 1 out of 5 More of a hand-me-down. (#83) |
Yugi Muto
(SDMY-EN024) Magnetic Field SPELL / Field Spell If you control a Level 4 or lower EARTH Rock-Type monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your Graveyard; Special Summon it. You can only use this effect of "Magnetic Field" once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock-Type monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand. (Common) |
Rating: 1 out of 5 Much weaker than the Earth's actual one. |
Yugi Muto
(SDMY-EN004) Berserkion the Electromagna Warrior EARTH / Effect Monster / Level 8 / ATK 3000 / DEF 2800 (Rock / Effect) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower "Magnet Warrior" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; Special Summon them. (Ultra Rare) |
Rating: 1 out of 5 The originals got updated, but it's hardly enough to use this. |
Yugi Muto
(SDMY-EN003) Gamma The Electromagnet Warrior EARTH / Effect Monster / Level 3 / ATK 800 / DEF 2000 (Rock / Effect) If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect). (Super Rare) |
Rating: 2 out of 5 Higher DEF than any Magnet Warriors before them, but the effect is mediocre. |
Yugi Muto
(SDMY-EN002) Beta The Electromagnet Warrior EARTH / Effect Monster / Level 3 / ATK 1500 / DEF 1500 (Rock / Effect) If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect). (Super Rare) |
Rating: 2 out of 5 Not exactly Beta than the original. In fact, it's actually weaker. |
Yugi Muto
(SDMY-EN001) Alpha The Electromagnet Warrior EARTH / Effect Monster / Level 3 / ATK 1700 / DEF 1100 (Rock / Effect) If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect). (Super Rare) |
Rating: 1 out of 5 As strong as they come, but it either gets one of the two Magna Warriors or another weaker member. |