← Back to Yu-Gi-Oh Card Ratings Return to Index Forward to Structure Deck New Ratings Page 7 →
*For more info on these ratings, click here.
0/5

1/5

2/5

3/5

4/5

5/5

SR03-EN spoiler SR04-EN spoiler LEDD-ENA spoiler
LEDD-ENB spoiler LEDD-ENC spoiler SDCL-EN spoiler

Structure Deck Card Ratings (Page 6)

1. Only new cards and those with updated text that changes how they work are included below.
2.
Products below have their name shortened for more space.
3.
SR03-EN info: https://yugipedia.com/wiki/Machine_Reactor_Structure_Deck 
4. SR04-EN info: https://yugipedia.com/wiki/Dinosmasher's_Fury_Structure_Deck 
5. LEDD-EN (A-C) info: https://yugipedia.com/wiki/Legendary_Dragon_Decks 
8. SDCL-EN info: https://yugipedia.com/wiki/Structure_Deck:_Cyberse_Link
Cyberse Link (SDCL-EN043)
Binary Sorceress
EARTH / Link Monster / ATK 1600 / Link-2
Links: Left and Right
(Cyberse / Link / Effect)

2 monsters, except Tokens
This card gains these effects based on the number of monsters co-linked to this card.
● 1+: When a monster co-linked to this card battles your opponent's monster and inflicts battle damage to them: You can gain that much LP.
● 2: Once per turn (Quick Effect): You can target 2 face-up monsters you control; until the end of this turn, halve the ATK of 1 monster, and if you do, add that lost ATK the other monster.
(Super Rare)
Rating: 1 out of 5
Needing to be co-linked doubles the effort for half the advantage.
Cyberse Link (SDCL-EN042)
Tri-Gade Wizard
EARTH / Link Monster / ATK 2300 / Link-3
Links: Top, Left and Right
(Cyberse / Link / Effect)

2+ monsters, except Tokens
This card gains these effects based on the number of monsters co-linked to this card.
● 1+: If a monster co-linked to this card battles your opponent's monster, any battle damage it inflicts to your opponent is doubled.
● 2+: Once per turn: You can target 1 card on the field; banish it.
● 3: Once per turn, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, banish that card.
(Ultra Rare)
Rating: 1 out of 5
Odd-Eyes Pendulum Dragon (#4) pretty much confirms it's the better version of this.
Cyberse Link (SDCL-EN041)
Encode Talker
LIGHT / Link Monster / ATK 2300 / Link-3
Links: Top and both Bottom Corners
(Cyberse / Link / Effect)

2+ Cyberse monsters
Once per turn, before damage calculation, if your monster this card points to battles an opponent's monster with higher ATK than it: You can make that monster unable to be destroyed by that battle, also you take no battle damage from that battle. After that damage calculation, have this card or 1 monster it points to gain ATK equal to the ATK of that battled opponent's monster, until the end of this turn.
(Ultra Rare)
Rating: 2 out of 5
Effects aren't that great for the required materials.
Cyberse Link (SDCL-EN032)
Recoded Alive
TRAP / Normal Trap
Target 1 Link-3 Cyberse Link Monster you control or is in your GY; banish it, and if you do, Special Summon 1 "Code Talker" monster from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 1 of your banished "Code Talker" monsters; Special Summon it.
Common)
Rating: 0 out of 5
Code Talkers are quite a bit worse than most Link-3s and this is a huge waste.
Cyberse Link (SDCL-EN008)
Dual Assembwurm
DARK / Effect Monster / Level 8 / ATK 2800 / DEF 1000
(Cyberse / Effect)

If this card is in your hand or GY: You can banish 2 other Cyberse monsters from your hand and/or face-up from your field; Special Summon this card, but its ATK becomes halved. You can only use this effect of "Dual Assembwurm" once per turn. Once per turn: You can banish 1 card from your hand; banish 1 monster on the field with ATK less than or equal to this card's.
(Super Rare)
Rating: 1 out of 5
Fusilier Dragon at least doesn't cost any monsters to bring it out by its effect.
Cyberse Link (SDCL-EN007)
Boot Staggered
LIGHT / Effect Monster / Level 5 / ATK 2300 / DEF 500
(Cyberse / Effect)

When a Cyberse monster is Normal Summoned to your field: You can Special Summon this card from your hand. You can only use this effect of "Boot Staggered" once per turn. When this card inflicts battle damage to your opponent: You can Special Summon 1 "Stag Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0).
Common)
Rating: 2 out of 5
Bring out Wizard (#1) and then this can join it, but all it does thereafter is Special Summon a Token.
Cyberse Link (SDCL-EN006)
ROM Cloudia
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 0
(Cyberse / Effect)

When this card is Normal Summoned: You can target 1 Cyberse monster in your GY, except "ROM Cloudia"; add it to your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Cyberse monster from your Deck, except "ROM Cloudia".
Common)
Rating: 2 out of 5
So close to being decent, but it comes up a little short.
Cyberse Link (SDCL-EN004)
Backlinker
DARK / Effect Monster / Level 3 / ATK 1600 / DEF 0
(Cyberse / Effect)

If only your opponent controls a monster in the Extra Monster Zone, you can Special Summon this card (from your hand). You can Tribute this card; shuffle all monsters from the Extra Monster Zones into the Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.
Common)
Rating: 2 out of 5
Doesn't hit much, but it might be useful at times.
Cyberse Link (SDCL-EN003)
Cliant
LIGHT / Effect Monster / Level 3 / ATK 1500 / DEF 1500
(Cyberse / Effect)

While this Normal Summoned/Set card is face-up on the field, all Cyberse monsters you control gain 500 ATK/DEF during your turn only. If this card on the field would be destroyed by battle or card effect, you can destroy 1 Cyberse monster in your hand or face-up on your field instead.
Common)
Rating: 1 out of 5
Mist Body (#36) can do much more than this without costing you anything.
Cyberse Link (SDCL-EN001)
Digitron
LIGHT / Normal Monster / Level 2 / ATK 1500 / DEF 0
(Cyberse / Normal)

A subspecies found in electronic space. There's little information on it.
Common)
Rating: 1 out of 5
I think you'll more likely find it in the trash.
 
Dimensional Dragons (LEDD-ENC00)
Odd-Eyes Arc Pendulum Dragon
DARK / Pendulum Monster / Level 7 / ATK 2700 / DEF 2000 / Scale 8 and Scale 8
Pendulum Text
If an "Odd-Eyes" card(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or GY. You can only use this effect of "Odd-Eyes Arc Pendulum Dragon" once per turn.
(Dragon / Pendulum / Normal)
Made from miracles, this valiant and beautiful dragon has gleaming eyes that reflect an arc drawn in the sky.

(Ultra Rare)
Rating: 2 out of 5
The high Pendulum Scale is about all this is good for.
 
Dinosmasher's Fury (SR04-EN030)
Survival's End
TRAP / Normal Trap
Destroy as many Normal Monsters on the field as possible, and if you do, Special Summon Level 4 or lower Dinosaur-Type monsters from your Deck, up to the number destroyed, but destroy them during the End Phase. You can banish this card from your Graveyard, then target 1 Dinosaur-Type monster you control and 1 card your opponent controls; destroy them.
(Super Rare)
Rating: 1 out of 5
At least WATER Decks have a version (#46) of this that doesn't destroy the new monsters later.
Dinosmasher's Fury (SR04-EN006)
Ultimate Tyranno
EARTH / Effect Monster / Level 8 / ATK 3000 / DEF 2200
(Dinosaur / Effect)

This card can attack all monsters your opponent controls, once each. During your Battle Phase, if you control an "Ultimate Tyranno" that can attack, monsters other than "Ultimate Tyranno" cannot attack.
Common)
Rating: 2 out of 5
Goodbye infinite loop, and hello reduced uses, even if it attacks normally.
Dinosmasher's Fury (SR04-EN003)
Megalosmasher X
WATER / Normal Monster / Level 4 / ATK 2000 / DEF 0
(Dinosaur / Normal)

With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey.
Common)
Rating: 3 out of 5
A vanilla Dinosaur that's a cut above most others.
 
Machine Reactor (SR03-EN022)
Ancient Gear Fortress
SPELL / Continuous Spell
During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.
Common)
Rating: 2 out of 5
Gadjiltron Dragon (SD10 #1) and Gear Golem really are the best to be supported by this.
Machine Reactor (SR03-EN021)
Ancient Gear Catapult
SPELL / Normal Spell
While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your Graveyard, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token"
(Machine-Type/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn.
(Super Rare)
Rating: 2 out of 5
The strongest ones (SD10 #12) can be brought out, but both effects cost you a card for any benefit.
Machine Reactor (SR03-EN003)
Ancient Gear Wyvern
EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1200
(Machine / Effect)

If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.
(Super Rare)
Rating: 1 out of 5
Reveals your strategy further and blocks you from Setting that turn, not to mention isn't very strong.
Machine Reactor (SR03-EN002)
Ancient Gear Hydra
EARTH / Effect Monster / Level 7 / ATK 2700 / DEF 1700
(Machine / Effect)

At the end of the Damage Step, when this card that was Tribute Summoned by Tributing an "Ancient Gear" monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can attack all monsters your opponent controls, once each. If an "Ancient Gear" monster you control attacks, your opponent's Spell/Trap Cards and monster effects cannot be activated until the end of the Damage Step.
(Super Rare)
Rating: 2 out of 5
Pretty much a Normal Monster if not Tribute Summoned with a specific monster.
Machine Reactor (SR03-EN001)
Ancient Gear Reactor Dragon
EARTH / Effect Monster / Level 9 / ATK 3000 / DEF 3000
(Machine / Effect)

If this card that was Tribute Summoned by Tributing an "Ancient Gear" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can make a second attack during each Battle Phase. If this card attacks, your opponent's Spell/Trap Cards and monster effects cannot be activated until the end of the Damage Step. At the end of the Damage Step, if this card attacked: You can destroy 1 Spell/Trap Card on the field.
(Ultra Rare)
Rating: 3 out of 5
Works like the original (SD10 #1), making it at least ideal for use.
Machine Reactor (SR03-EN000)
Ancient Gear Gadget
EARTH / Effect Monster / Level 4 / ATK 500 / DEF 2000
(Machine / Effect)

If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); this turn, if a monster you control attacks, your opponent's Spell Cards, Trap Cards, or monster effects (whichever was declared) cannot be activated until the end of the Damage Step. Once per turn: You can declare 1 "Gadget" monster's card name; until the End Phase, this card's name becomes that name.
(Ultra Rare)
Rating: 2 out of 5
Useful for defending, but not really the effects.