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Structure Deck: Seto Kaiba (SDKS-EN) Card Spoiler

1. Card gallery:
 https://yugipedia.com/wiki/Set_Card_Galleries:Structure_Deck:_Seto_Kaiba_(TCG-EN-1E)
                                                 SDKS-EN044
XZ-Tank Cannon
LIGHT | Machine-Type Fusion | Level 6 | ATK 2400 | DEF 2100
"X-Head Cannon" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 face-down Spell/Trap Card your opponent controls; destroy that target.
(Common)
 
                                                 SDKS-EN043
XY-Dragon Cannon
LIGHT | Machine-Type Fusion | Level 6 | ATK 2200 | DEF 1900
"X-Head Cannon" + "Y-Dragon Head"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 face-up Spell/Trap Card your opponent controls; destroy that target.
(Common)
 
                                                 SDKS-EN042
XYZ-Dragon Cannon (3rd artwork)
LIGHT | Machine-Type Fusion | Level 8 | ATK 2800 | DEF 2600
"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 card your opponent controls; destroy that target.
(Common)
 
                                                 SDKS-EN041
ABC-Dragon Buster
LIGHT | Machine-Type Fusion | Level 8 | ATK 3000 | DEF 2800
"A-Assault Core" + "B-Buster Drake" + "C-Crush Wyvern"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your Graveyard. (You do not use "Polymerization".) Once per turn, during either player's turn: You can discard 1 card, then target 1 card on the field; banish it. During your opponent's turn: You can Tribute this card, then target 3 of your banished LIGHT Machine-Type Union monsters with different names; Special Summon them (this is a Quick Effect).
(Ultra Rare)
 
                                                 SDKS-EN040
A-to-Z-Dragon Buster Cannon
LIGHT | Machine-Type Fusion | Level 10 | ATK 4000 | DEF 4000
"ABC-Dragon Buster" + "XYZ-Dragon Cannon"
Must be Special Summoned (from your Extra Deck) by banishing cards you control with the above original names, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) During either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can discard 1 card; negate the activation, and if you do, destroy that card. During either player's turn: You can banish this card, then target 1 each of your banished "ABC-Dragon Buster", and "XYZ-Dragon Cannon"; Special Summon them.
(Ultra Rare)
 
                                                 SDKS-EN039
Fiendish Chain
Continuous Trap
Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.
(Common)
 
                                                 SDKS-EN038
Roll Out!
Normal Trap
Target 1 Union monster in your Graveyard; equip that target to a monster you control that would be an appropriate target for that Union monster's effect.
(Common)
 
                                                 SDKS-EN037
Call of the Haunted
Continuous Trap
Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
(Common)
 
                                                 SDKS-EN036
Final Attack Orders
Continuous Trap
All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.
(Common)
 
                                                 SDKS-EN035
Cloning
Normal Trap
When your opponent Normal or Flip Summons a monster that has a Level: Target that face-up monster; Special Summon 1 "Clone Token", with the same original Type, Attribute, Level, ATK, and DEF as that target. When that target is destroyed and sent to the Graveyard, destroy this Token.
(Common)
 
                                                 SDKS-EN034
Interdimensional Matter Transporter
Normal Trap
Target 1 face-up monster you control; banish that target until the End Phase.
(Common)
 
                                                 SDKS-EN033
Ring of Destruction
Normal Trap
During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.
(Common)
 
                                                 SDKS-EN032
Negate Attack
Counter Trap
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.
(Common)
 
                                                 SDKS-EN031
Crush Card Virus (2nd artwork)
Normal Trap
Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.
(Common)
 
                                                 SDKS-EN030
Union Scramble
Normal Trap
Target up to 3 of your banished LIGHT Machine-Type Normal Monsters and/or LIGHT Machine-Type Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished LIGHT Machine-Type Normal Monsters or LIGHT Machine-Type Union monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn.
(Common)
 
                                                 SDKS-EN029
Frontline Base
Continuous Spell
Once per turn: You can Special Summon 1 Level 4 or lower Union monster from your hand.
(Common)
 
                                                 SDKS-EN028
Limiter Removal
Quick-Play Spell
Double the ATK of all Machine-Type monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.
(Common)
 
                                                 SDKS-EN027
Megamorph
Equip Spell
While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK.
(Common)
 
                                                 SDKS-EN026
Enemy Controller
Quick-Play Spell
Activate 1 of these effects.
● Target 1 face-up monster your opponent controls; change that target's battle position.
● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
(Common)
 
                                                 SDKS-EN025
Shrink
Quick-Play Spell
Target 1 Normal Monster in your Graveyard; Special Summon it in face-up Defense Position, but it cannot attack.
(Common)
 
                                                 SDKS-EN024
Silent Doom
Normal Spell
Target 1 Normal Monster in your Graveyard; Special Summon it in face-up Defense Position, but it cannot attack.
(Common)
 
                                                 SDKS-EN023
The Flute of Summoning Dragon
Normal Spell
Special Summon up to 2 Dragon-Type monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect.
(Common)
 
                                                 SDKS-EN022
Burst Stream of Destruction
Normal Spell
If you control "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragon" cannot attack the turn you activate this card.
(Common)
 
                                                 SDKS-EN021
Majesty with Eyes of Blue
Quick-Play Spell
Send 1 "Blue-Eyes" monster from your hand or Deck to the Graveyard, then target 1 face-up monster on the field; it cannot attack while it is face-up on the field. You can only activate 1 "Majesty with Eyes of Blue" per turn.
(Common)
 
                                                 SDKS-EN020
Union Hangar
Field Spell
When this card is activated: You can add 1 LIGHT Machine-Type Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine-Type Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine-Type Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.
(Common)
 
                                                 SDKS-EN019
Luster Dragon
WIND | Dragon | Level 4 | ATK 1900 | DEF 1600
A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
(Common)
 
                                                 SDKS-EN018
Keeper of the Shrine
DARK | Dragon | Level 4 | ATK 0 | DEF 2100
This card can be treated as 2 Tributes for the Tribute Summon of a Dragon-Type monster. While this card is in your hand or Graveyard, if a face-up Dragon-Type monster on the field, except "Keeper of the Shrine", is sent to the Graveyard by a card effect or because it was destroyed by battle: You can Special Summon this card, then, if that monster sent to the Graveyard is a Normal Monster, you can add 1 Dragon-Type Normal Monster from your Graveyard to your hand. You can only use this effect of "Keeper of the Shrine" once per turn.
(Common)
 
                                                 SDKS-EN017
Blizzard Dragon
WATER | Dragon | Level 4 | ATK 1800 | DEF 1000
Once per turn: You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the end of your opponent's next turn.
(Common)
 
                                                 SDKS-EN016
Interplanetarypurplythorny Dragon
DARK | Dragon | Level 5 | ATK 2200 | DEF 1100
If a monster you control is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon this card from your hand.
(Common)
 
                                                 SDKS-EN015
Peten the Dark Clown
DARK | Spellcaster | Level 3 | ATK 500 | DEF 1200
When this card is sent to your Graveyard: You can banish this card from your Graveyard; Special Summon 1 "Peten the Dark Clown" from your hand or Deck.
(Common)
 
                                                 SDKS-EN014
Des Feral Imp
DARK | Reptile-Type Flip | Level 4 | ATK 1600 | DEF 1800
FLIP: Target 1 card in your Graveyard; shuffle that target into the Deck.
(Common)
 
                                                 SDKS-EN013
Enraged Battle Ox
EARTH | Beast-Warrior | Level 4 | ATK 1700 | DEF 1000
If a Beast, Beast-Warrior, or Winged Beast-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(Common)
 
                                                 SDKS-EN012
Vampire Lord
DARK | Zombie | Level 5 | ATK 2000 | DEF 1500
When this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your Graveyard by an opponent's card effect: Special Summon this card from the Graveyard.
(Common)
 
                                                 SDKS-EN011
Lord of D.
DARK | Spellcaster | Level 4 | ATK 1200 | DEF 1100
Dragon-Type monsters on the field cannot be targeted by card effects.
(Common)
 
                                                 SDKS-EN010
Kaiser Glider
LIGHT | Dragon | Level 6 | ATK 2400 | DEF 2200
Cannot be destroyed by battle with a monster that has the same ATK. If this card is destroyed and sent to the Graveyard: Target 1 monster on the field; return that target to the hand.
(Common)
 
                                                 SDKS-EN009
Blue-Eyes White Dragon (3rd artwork)
LIGHT | Dragon | Level 8 | ATK 3000 | DEF 2500
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
(Common)
 
                                                 SDKS-EN008
Heavy Mech Support Platform
DARK | Machine-Type Union | Level 3 | ATK 500 | DEF 500
Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK and DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
(Common)
 
                                                 SDKS-EN007
Z-Metal Tank
LIGHT | Machine-Type Union | Level 4 | ATK 1500 | DEF 1300
Once per turn, you can either: Target 1 "X-Head Cannon" or "Y-Dragon Head" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 600 ATK and DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
(Common)
 
                                                 SDKS-EN006
Y-Dragon Head
LIGHT | Machine-Type Union | Level 4 | ATK 1500 | DEF 1600
Once per turn, you can either: Target 1 "X-Head Cannon" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK and DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
(Common)
 
                                                 SDKS-EN005
X-Head Cannon
LIGHT | Machine | Level 4 | ATK 1800 | DEF 1500
A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
(Common)
 
                                                 SDKS-EN004
Heavy Mech Support Armor
LIGHT | Machine-Type Union | Level 3 | ATK 500 | DEF 500
If this card is Normal Summoned: You can target 1 Union monster in your Graveyard; Special Summon it. Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. Your opponent cannot target a monster equipped with this card with card effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
(Common)
 
                                                 SDKS-EN003
C-Crush Wyvern
LIGHT | Machine-Type Union | Level 4 | ATK 1200 | DEF 2000
Once per turn, you can either: Target 1 LIGHT Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Trap effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the Graveyard: You can Special Summon 1 Union monster from your hand.
(Super Rare)
 
                                                 SDKS-EN002
B-Buster Drake
LIGHT | Machine-Type Union | Level 4 | ATK 1500 | DEF 1800
Once per turn, you can either: Target 1 LIGHT Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the Graveyard: You can add 1 Union monster from your Deck to your hand.
(Super Rare)
 
                                                 SDKS-EN001
A-Assault Core
LIGHT | Machine-Type Union | Level 4 | ATK 1900 | DEF 200
Once per turn, you can either: Target 1 LIGHT Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the Graveyard: You can add 1 other Union monster from your Graveyard to your hand.
(Super Rare)