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Learn to play the TCG.   CP05-EN Card Ratings

Champion Pack: Game Five (CP05-EN) Card Spoiler

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Champion_Pack:_Game_Five_(TCG-EN-UE)
Game Five (CP05-EN020)
Spirit Barrier
TRAP / Continuous Trap
While you control a monster(s), you take no Battle Damage.
(Common)
Game Five (CP05-EN019)
Cursed Seal of the Forbidden Spell
TRAP / Counter Trap
Discard 1 Spell Card. Negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards with that name during the rest of this Duel.
(Common)
Game Five (CP05-EN018)
Thousand Knives
SPELL / Normal Spell
Activate only while you control a face-up "Dark Magician". Destroy 1 monster your opponent controls.
(Common)
Game Five (CP05-EN017)
Hammer Shot
SPELL / Normal Spell
Destroy the 1 face-up Attack Position monster that has the highest ATK. (If it is a tie, you get to choose.)
(Common)
Game Five (CP05-EN016)
D.D. Crow
DARK / Effect Monster / Level 1 / ATK 100 / DEF 100
(Winged Beast / Effect)
During either player's turn, you can discard this card to the Graveyard to remove from play 1 card from your opponent's Graveyard.
(Common)
Game Five (CP05-EN015)
Rescue Cat
EARTH / Effect Monster / Level 4 / ATK 300 / DEF 100
(Beast / Effect)
You can send this face-up card to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck. Those monsters are destroyed during the End Phase.
(Common)
Game Five (CP05-EN014)
Double Coston
DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1650
(Zombie / Effect)
This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.
(Common)
Game Five (CP05-EN013)
Protector of the Sanctuary
EARTH / Effect Monster / Level 4 / ATK 1100 / DEF 1900
(Fiend / Effect)
Your opponent cannot draw cards except during Draw Phases.
(Common)
Game Five (CP05-EN012)
Amazon of the Seas
WATER / Effect Monster / Level 4 / ATK 1300 / DEF 1400
(Fish / Effect)
A mermaid who serves as herald to the Ocean Lord. She protects the sacred domain of Atlantis.
(Common)
Game Five (CP05-EN011)
Anti-Spell Fragrance
TRAP / Continuous Trap
Both players must Set Spell Cards before activating them, and cannot activate them until their next turn.
(Rare)
Game Five (CP05-EN010)
Pulling the Rug
TRAP / Counter Trap
Negate the activation and effect of an Effect Monster whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster.
(Rare)
Game Five (CP05-EN009)
Deck Devastation Virus
TRAP / Normal Trap
Tribute 1 DARK monster with 2000 or more ATK. Check your opponent's hand, all monsters your opponent controls, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with 1500 or less ATK.
(Rare)
Game Five (CP05-EN008)
Dark Ruler Ha Des
DARK / Effect Monster / Level 6 / ATK 2450 / DEF 1600
(Fiend / Effect)
Negate the effects of Effect Monsters destroyed by battle with Fiend-Type monsters you control. This card cannot be Special Summoned from the Graveyard.
(Rare)
Game Five (CP05-EN007)
Blowback Dragon
DARK / Effect Monster / Level 6 / ATK 2300 / DEF 1200
(Machine / Effect)
Once per turn, you can toss a coin 3 times. If at least 2 of the results are Heads, destroy 1 card your opponent controls.
(Rare)
Game Five (CP05-EN006)
Dark Necrofear
DARK / Effect Monster / Level 8 / ATK 2200 / DEF 2800
(Fiend / Effect)
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed by battle or by your opponent's card effect while it is a Monster Card, equip it to a monster your opponent controls during the End Phase of this turn. Take control of the equipped monster.
(Rare)
Game Five (CP05-EN005)
Trap Dustshoot
TRAP / Normal Trap
Activate only when your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.
(Super Rare)
Game Five (CP05-EN004)
Wave-Motion Cannon
SPELL / Continuous Spell
During your Main Phase, you can send this card to the Graveyard to inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.
(Super Rare)
Game Five (CP05-EN003)
Magical Merchant
LIGHT / Effect Monster / Level 1 / ATK 200 / DEF 700
(Insect / Flip / Effect)
FLIP: Pick up cards from the top of your Deck until you pick up a Spell Card or Trap Card. Add that card to your hand. Send the remaining cards to the Graveyard.
(Super Rare)
Game Five (CP05-EN002)
Giant Germ
DARK / Effect Monster / Level 2 / ATK 1000 / DEF 100
(Fiend / Effect)
When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon up to 2 "Giant Germs" from your Deck in face-up Attack Position.
(Super Rare)
Game Five (CP05-EN001)
Fiend's Sanctuary
SPELL / Normal Spell
Special Summon 1 "Metal Fiend Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). It cannot attack. When this Token battles, the opponent takes any Battle Damage its controller would have taken. Pay 1000 Life Points during each of your Standby Phases. If you do not, destroy the "Metal Fiend Token".
(Ultra Rare)