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Learn to play the TCG.   CP06 Card Ratings

Champion Pack: Game Six (CP06-EN) Card Spoiler

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Champion_Pack:_Game_Six_(TCG-EN-UE)
Game Six (CP06-EN020)
Dimension Wall
TRAP / Normal Trap
Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.
(Common)
Game Six (CP06-EN019)
Magical Hats
TRAP / Normal Trap
Activate only during your opponent's Battle Phase. Select 2 non-Monster Cards from your Deck and 1 monster you control. Shuffle those 3 cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase.
(Common)
Game Six (CP06-EN018)
Cold Wave
SPELL / Normal Spell
This card can only be activated at the start of your Main Phase 1. Until your next turn, neither player can activate or Set Spell or Trap Cards, or activate their effects.
(Common)
Game Six (CP06-EN017)
Amplifier
SPELL / Equip Spell
Equip only to "Jinzo". While this card is equipped, the equipped monster's effect does not negate the effects of its controller's Trap Cards. When this card is removed from the field, destroy the equipped monster. This card's activation and effect cannot be negated.
(Common)
Game Six (CP06-EN016)
Soul of Purity and Light
LIGHT / Effect Monster / Level 6 / ATK 2000 / DEF 1800
(Fairy / Effect)
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters from your Graveyard. During your opponent's Battle Phase, monsters they control lose 300 ATK.
(Common)
Game Six (CP06-EN015)
Majestic Mech - Ohka
LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 1400
(Fairy / Effect)
You can Normal Summon this card without Tributing. If you do, it is sent to the Graveyard during the End Phase.
(Common)
Game Six (CP06-EN014)
Theban Nightmare
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 500
(Fiend / Effect)
While you have no cards in your hand and in your Spell & Trap Card Zones, this card gains 1500 ATK.
(Common)
Game Six (CP06-EN013)
Batteryman AA
LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 0
(Thunder / Effect)
If all "Batteryman AA"(s) you control are in Attack Position, this card gains 1000 ATK for each. If all "Batteryman AA"(s) you control are in Defense Position, this card gains 1000 DEF for each.
(Common)
Game Six (CP06-EN012)
Sentinel of the Seas
WATER / Normal Monster / Level 4 / ATK 1300 / DEF 1000
(Aqua / Normal)
A merman warrior dedicated to defending the ocean against anyone who would defile it.
(Common)
Game Six (CP06-EN011)
Mage Power
SPELL / Equip Spell
The equipped monster gains 500 ATK and DEF for each Spell and Trap Card you control.
(Rare)
Game Six (CP06-EN010)
Helios Duo Megistus
LIGHT / Effect Monster / Level 6 / ATK ? / DEF ?
(Pyro / Effect)
You can Special Summon this card by Tributing 1 "Helios - The Primordial Sun". This card's ATK and DEF are equal to the number of removed from play monsters x 200. If this card is destroyed by battle and sent to the Graveyard, Special Summon it during the End Phase, and it gains 300 ATK and DEF.
(Rare)
Game Six (CP06-EN009)
Elemental Hero Stratos
WIND / Effect Monster / Level 4 / ATK 1800 / DEF 300
(Warrior / Effect)
When this card is Normal or Special Summoned, you can select and activate 1 of these effects:
● Destroy Spell or Trap Cards on the field up to the number of other "Elemental Hero", "Destiny Hero" and "Evil Hero" monsters you control.
● Select and add 1 "Elemental Hero", "Destiny Hero" or "Evil Hero" monster from your Deck to your hand.
(Rare)
Game Six (CP06-EN008)
Super-Electromagnetic Voltech Dragon
LIGHT / Effect Monster / Level 5 / ATK 2400 / DEF 1000
(Thunder / Effect)
If you Tribute Summon this card by Tributing 1 of the following monsters, it gains the appropriate effect:
● Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card.
● Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
● Batteryman AA: This card gains 1000 ATK.
(Rare)
Game Six (CP06-EN007)
Blade Knight
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Warrior / Effect)
While you have 1 or fewer cards in your hand, this card gains 400 ATK. If this is the only monster you control, negate the effects of Flip Effect Monsters it destroys by battle.
(Rare)
Game Six (CP06-EN006)
Call of Darkness
TRAP / Continuous Trap
Send any monster that was Special Summoned by "Monster Reborn" to the Graveyard. While this card is on on the field, "Monster Reborn" cannot be activated.
(Rare)
Game Six (CP06-EN005)
Blaze Accelerator
SPELL / Continuous Spell
You can send 1 Pyro-Type monster with 500 or less ATK from your hand to the Graveyard to destroy 1 monster your opponent controls, but you cannot declare an attack during this turn if you do.
(Super Rare)
Game Six (CP06-EN004)
Phoenix Wing Wind Blast
TRAP / Normal Trap
Discard 1 card. Return 1 card your opponent controls to the top of its owner's Deck.
(Super Rare)
Game Six (CP06-EN003)
Old Vindictive Magician
DARK / Effect Monster / Level 2 / ATK 450 / DEF 600
(Spellcaster / Flip / Effect)
FLIP: Destroy 1 monster your opponent controls.
(Super Rare)
Game Six (CP06-EN002)
Destiny Hero - Fear Monger
DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Warrior / Effect)
If this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Destiny Hero" monster from your Graveyard (except a "Destiny Hero - Fear Monger") during your next Standby Phase.
(Super Rare)
Game Six (CP06-EN001)
Rigorous Reaver
FIRE / Effect Monster / Level 3 / ATK 1600 / DEF 100
(Plant / Flip / Effect)
FLIP: Each player discards 1 card. A monster that destroys this card by battle loses 500 ATK and DEF.
(Ultra Rare)