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The Skipped Collection Card Ratings (Page 2)
1.
Set name and Set ID are fictional.
2. Cards below are compiled from either individual releases (like promo cards) or releases where few cards are new (like Structure Decks) and use the errata and rarity they had for their initial release. |
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Collection Vol. 2
(SC02-EN100) Legion the Fiend Jester DARK / Effect Monster / Level 4 / ATK 1300 / DEF 1500 (Spellcaster / Effect) During your Main Phase, you can Tribute Summon 1 Spellcaster-Type monster in face-up Attack Position, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent from the field to the Graveyard: You can add 1 Spellcaster-Type Normal Monster from your Deck or Graveyard to your hand. You can only use this effect of "Legion the Fiend Jester" once per turn. (Super Rare) (from Duelist Pack: Battle City) |
Rating: 2 out of 5 Arkana's first monster against Yami Yugi is now an Effect Monster too, but it's quite mediocre. |
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(SC02-EN099) Synchro Material TRAP / Normal Trap Select 1 face-up monster your opponent controls. If you Synchro Summon this turn, you can use the selected monster as a Synchro Material Monster. You cannot conduct your Battle Phase during the turn you activate this card. (Super Rare) (from Duelist Pack: Yusei 3) |
Rating: 1 out of 5 The loss of your Battle Phase makes this only useful during the opponent's turn. |
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(SC02-EN098) Card of Sacrifice TRAP / Normal Trap Draw 2 cards, if the combined ATK of all your face-up Attack Position monsters (minimum 2) is less than the ATK of your opponent's face-up monster with the lowest ATK. You cannot Summon or change Battle Position the turn you activate this card. (Rare) (from Duelist Pack: Yusei 3) |
Rating: 1 out of 5 The sacrifice is being able to change your monsters' battle positions, which is going to prove costly. |
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(SC02-EN097) Battle Waltz SPELL / Normal Spell Select 1 face-up Synchro Monster you control. Special Summon 1 "Waltz Token" with the same Type, Attribute, Level, ATK and DEF as that monster. Players take no Battle Damage from battles involving this Token. (Rare) (from Duelist Pack: Yusei 3) |
Rating: 1 out of 5 Fiend's Sanctuary gives a much better Token for free and the fee it comes with isn't even required. |
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(SC02-EN096) Big One Warrior LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 600 (Warrior / Effect) During your Main Phase, you can send 1 Level 1 monster, except this card, from your hand to the Graveyard to Special Summon this card from your hand. (Super Rare) (from Duelist Pack: Yusei 3) |
Rating: 1 out of 5 Big nothing if you ask me. |
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(SC02-EN095) Bri Synchron EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1100 (Machine / Tuner / Effect) If this card is sent to the Graveyard as a Synchro Material Monster, until the End Phase of this turn, the Synchro Monster that used this card as a Synchro Material Monster gains 600 ATK but its effects are negated. (Ultra Rare) (from Duelist Pack: Yusei 3) |
Rating: 1 out of 5 Can't trust Level 4 Tuners (#0) anymore apparently. |
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(SC02-EN094) Justice Bringer EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1000 (Warrior / Effect) Once per turn, when a Special Summoned monster your opponent controls activates its effect, you can negate the activation. (Ultra Rare) (from Duelist Pack: Yusei 3) |
Rating: 1 out of 5 Stronger than Effect Veiler, but Effect Veiler is also a searchable Tuner and a Hand Trap. |
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(SC02-EN093) Boost Warrior FIRE / Effect Monster / Level 1 / ATK 300 / DEF 200 (Warrior / Effect) If you control a face-up Tuner monster, you can Special Summon this card from your hand in face-up Defense Position. All Warrior-Type monsters you control gain 300 ATK. (Super Rare) (from Duelist Pack: Yusei 3) |
Rating: 1 out of 5 Far better boosts exist from even non-monsters. (#35) |
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(SC02-EN092) Tuner's Barrier TRAP / Normal Trap Select 1 face-up Tuner monster you control. That monster cannot be destroyed by battle or by card effects, until the End Phase of the next turn. (Super Rare) (from Duelist Pack: Yusei 2) |
Rating: 2 out of 5 Likely will buy some time until you get better cards, but it's still less time than the likes of Marshmallon. |
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(SC02-EN091) Scrubbed Raid TRAP / Continuous Trap During the Battle Phase, you can send 1 card you control to the Graveyard, except this card, to end the Battle Phase. (Super Rare) (from Duelist Pack: Yusei 2) |
Rating: 4 out of 5 The best way I can think of to block attacks each turn. Not even Negate Attack is this good. |
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(SC02-EN090) Eccentric Boy WIND / Effect Monster / Level 3 / ATK 800 / DEF 200 (Spellcaster / Tuner / Effect) When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 monster in your hand. The Synchro Monster that used this card as a Synchro Material Monster cannot activate its effects, its effect(s) is negated, and is removed from play when removed from the field. (Super Rare) (from Duelist Pack: Yusei 2) |
Rating: 1 out of 5 Using this at all means your Synchro is basically useless. |
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(SC02-EN089) Gauntlet Warrior EARTH / Effect Monster / Level 3 / ATK 400 / DEF 1600 (Warrior / Effect) You can Tribute this card to activate its effect. If you do, each face-up Warrior-Type monster you control gains 500 ATK and DEF, until the end of the next Damage Step that monster attacks or is attacked. This effect can be activated during either player's turn. (Ultra Rare) (from Duelist Pack: Yusei 2) |
Rating: 1 out of 5 Reinforcements (#31) can also be activated during either player's turn. Doesn't make it good. |
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(SC02-EN088) Limiter Overload TRAP / Normal Trap When this card is sent to your Graveyard, Special Summon 1 "Speed Warrior" from your hand, Deck, or Graveyard. (Super Rare) (from Duelist Pack: Yusei) |
Rating: 1 out of 5 Speed Warrior (5DS1 #12) becomes even less useful. |
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(SC02-EN087) Give and Take TRAP / Normal Trap Special Summon 1 monster from your Graveyard to your opponent's side of the field in Defense Position, and increase the Level of 1 monster you control by the Level of the Special Summoned monster, until the End Phase. (Super Rare) (from Duelist Pack: Yusei) |
Rating: 1 out of 5 Giant Kozaky could knock off 2500 Life Points, but that means having it in your Deck. |
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(SC02-EN086) Armory Arm LIGHT / Synchro Monster / Level 4 / ATK 1800 / DEF 1200 (Machine / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters Once per turn, you can equip this card to a monster OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, that monster gains 1000 ATK. When the equipped monster destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the destroyed monster's ATK. (Ultra Rare) (from Duelist Pack: Yusei) |
Rating: 2 out of 5 More work than say Flame Wingman, but it works on any monster. |
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(SC02-EN085) Tuningware LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 300 (Machine / Effect) If this card is used for a Synchro Summon, you can treat it as a Level 2 monster. If this card is sent to the Graveyard for a Synchro Summon, draw 1 card. (Ultra Rare) (from Duelist Pack: Yusei) |
Rating: 1 out of 5 Jaden Yuki's Card Trooper is better than this. |
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(SC02-EN084) Fortress Warrior EARTH / Effect Monster / Level 2 / ATK 600 / DEF 1200 (Warrior / Effect) You take no battle damage from battles involving this card. Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally.) (Super Rare) (from Duelist Pack: Yusei) |
Rating: 3 out of 5 Probably won't last the entire Duel, but it'll last longer than most and is quite versatile. |
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(SC02-EN083) Duel Link Dragon, the Duel Dragon DARK / Link Monster / ATK 0 / Link-4 Links: Left, Right and both Bottom Corners (Dragon / Link / Effect) 2+ monsters, including a Synchro Monster During the Main Phase (Quick Effect): You can banish 1 "Power Tool" Synchro Monster or 1 Level 7 or 8 Dragon Synchro Monster from your Extra Deck; Special Summon 1 "Duel Dragon Token" with the same Type, Attribute, Level, and ATK/DEF as the banished monster to your zone this card points to. You can only use this effect of "Duel Link Dragon, the Duel Dragon" once per turn. While you control a "Duel Dragon Token", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. (Ultra Rare) (from winning the 2019 Championship Series) |
Rating: 1 out of 5 Wasting an Extra Deck monster is never worth getting a Token. |
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(SC02-EN082) Timelord Prgenitor Vorpgate DARK / Synchro Monster / Level 10 / ATK 0 / DEF 0 (Fairy / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Damage Step, if this card that was Special Summoned from the Extra Deck battled: You can activate this effect; banish all monsters your opponent controls, also, for the rest of this turn, halve the battle damage your opponent takes. Once per turn, during the End Phase, if this effect was activated this turn: Special Summon as many monsters as possible that you banished with this card's effect, to your opponent's field. (Ultra Rare) (from Arc V Manga Volume 6) |
Rating: 2 out of 5 It's like if Yubel (#6) was released today instead of back when UDE was in charge. |
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(SC02-EN081) Dark Ruler No More SPELL / Normal Spell Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation. (Prismatic Secret Rare) (from the 2019 Gold Sarcophagus Tin) |
Rating: 1 out of 5 Basically makes your Battle Phase useless after negating the effects. |
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(SC02-EN080) Dimension Shifter DARK / Effect Monster / Level 6 / ATK 1200 / DEF 2200 (Spellcaster / Effect) If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead. (Prismatic Secret Rare) (from the 2019 Gold Sarcophagus Tin) |
Rating: 1 out of 5 So a weaker Macro Cosmos then? |
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(SC02-EN079) Neo-Kasier Glider LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 2200 (Dragon / Effect) You can discard this card and 1 monster, then target 1 Dragon Normal Monster in your GY; Special Summon it. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 500 ATK until the end of this turn. You can only use each effect of "Neo Kaiser Glider" once per turn. (Prismatic Secret Rare) (from the 2019 Gold Sarcophagus Tin) |
Rating: 3 out of 5 Decent on its own, or you could toss it and revive Blue-Eyes instead. |
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(SC02-EN078) Red-Eyes Alternative Black Dragon DARK / Effect Monster / Level 7 / ATK 2400 / DEF 2000 (Dragon / Effect) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Red-Eyes" monster from your hand or field. You can only Special Summon "Red-Eyes Alternative Black Dragon" once per turn this way. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 Level 7 or lower "Red-Eyes" monster in your GY, except "Red-Eyes Alternative Black Dragon"; Special Summon it, and if it was a "Red-Eyes Black Dragon" that was Special Summoned, its original ATK becomes doubled. (Prismatic Secret Rare) (from the 2019 Gold Sarcophagus Tin) |
Rating: 1 out of 5 Multiple (SDZW #1) better alternatives (DUSA #68) exist already. |
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(SC02-EN077) Palladium Oracle Mana LIGHT / Effect Monster / Level 6 / ATK 2000 / DEF 1700 (Spellcaster / Effect) When your opponent activates a card or effect that targets 1 Spellcaster monster you control (and no other cards), while this card is in your hand or GY (Quick Effect): You can Special Summon this card. You can only use this effect of "Palladium Oracle Mana" once per turn. Level 7 or higher Spellcaster monsters you control cannot be destroyed by card effects. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician Girl" from your hand, Deck, or GY. (Prismatic Secret Rare) (from the 2019 Gold Sarcophagus Tin) |
Rating: 1 out of 5 These incarnations of Dark Magician Girl aren't good enough to replace the original. |
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(SC02-EN076) Exodia, the Legendary Defender DARK / Effect Monster / Level 10 / ATK ? / DEF ? (Spellcaster / Effect) Cannot be Special Summoned. You can Tribute 5 monsters to Tribute Summon (but not Set) this card. This card's ATK/DEF become the combined original ATK/DEF of the Tributed monsters. If this card Summoned this way destroys a DARK Fiend monster owned by your opponent, you win the Duel at the end of the Damage Step. (Prismatic Secret Rare) (from the 2019 Gold Sarcophagus Tin) |
Rating: 2 out of 5 Exodia's (#20) family adds another member, but it's going to be harder to win this way. |
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(SC02-EN075) Magician of Black Chaos MAX DARK / Ritual Monster / Level 8 / ATK 2800 / DEF 2600 (Spellcaster / Ritual / Effect) Cannot be Special Summoned. You can Tribute 5 monsters to Tribute Summon (but not Set) this card. This card's ATK/DEF become the combined original ATK/DEF of the Tributed monsters. If this card Summoned this way destroys a DARK Fiend monster owned by your opponent, you win the Duel at the end of the Damage Step. (Prismatic Secret Rare) (from the 2019 Gold Sarcophagus Tin) |
Rating: 2 out of 5 The effects aren't terrible, but this isn't really better over the nerf'd (DUSA #54) retrained version. |
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(SC02-EN074) Blue-Eyes Alternative Ultimate Dragon LIGHT / Fusion Monster / Level 12 / ATK 4500 / DEF 3800 (Dragon / Fusion / Effect) "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" Your opponent cannot target or destroy this card with card effects. Once per turn: You can target 1 card your opponent controls; destroy it. If this card was Fusion Summoned using a monster whose original name is "Blue-Eyes Alternative White Dragon" as material, you can target up to 3 cards your opponent controls instead. This card cannot attack the turn this effect is activated. (Prismatic Secret Rare) (from the 2019 Gold Sarcophagus Tin) |
Rating: 4 out of 5 Just as strong as the original Fusion, but has a pretty decent first effect too. |
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(SC02-EN073) Shooting Riser Dragon LIGHT / Synchro Monster / Level 7 / ATK 2100 / DEF 1700 (Dragon / Synchro / Tuner / Effect) 1 Tuner + 1+ non-Tuner monster If this card is Synchro Summoned: You can send 1 monster from your Deck to the GY with a Level lower than this card's on the field, and if you do, reduce this card’s Level by the sent monster's Level, but you cannot activate the effect of that monster, or cards with the same name for the rest of this turn. You can only use this effect of "Shooting Riser Dragon" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. (Ultra Rare) (from Weekly Shonen Jump Alpha via Subscription) |
Rating: 0 out of 5 Offerspring of Quasar or Star Dragon (#40), and apparently the last effect is genetic. |
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(SC02-EN072) Junk Connector DARK / Link Monster / ATK 1700 / Link-2 Links: Bottom Corners (Warrior / Link / Effect) 2 Effect Monsters (Warrior and/or Machine), including a Tuner Once per turn, during the Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only monsters this card points to. If this Link Summoned card is destroyed by battle or opponent's card effect and sent to the GY: You can Special Summon 1 “Junk” Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) (Ultra Rare) (from the 2018 Mega Tins) |
Rating: 1 out of 5 The connection to others is quite clear, and it lives up to the exact same low expectations. |
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(SC02-EN071) Junk Collector EARTH / Effect Monster / Level 5 / ATK 1000 / DEF 2200 (Warrior / Effect) (Quick Effect): You can banish this card on the field and 1 Normal Trap in your GY; apply that banished Trap’s effects. (The Trap’s activation requirements must still be correct, but costs are not paid.) (Ultra Rare) (from the 2018 Mega Tins) |
Rating: 1 out of 5 Very much a junk collector. That's why it sucks. |
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(SC02-EN070) Keeper of Dragon Magic DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1300 (Dragon / Effect) If this card is Normal or Special Summoned: You can discard 1 card; add 1 “Polymerization” Normal Spell or “Fusion” Normal Spell from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that card from your GY in face-down Defense Position. You can only use each effect of “Keeper of Dragonic Magic” once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects. (Ultra Rare) (from the 2018 Mega Tins) |
Rating: 3 out of 5 Keeper of good properties too, minus the effects. |
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(SC02-EN069) Junk Speeder WIND / Synchro Monster / Level 5 / ATK 1800 / DEF 1000 (Warrior / Synchro / Effect) 1 “Synchron” Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many “Synchron” Tuners as possible with different Levels from your Deck in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card’s ATK become double its original ATK until the end of this turn. You can only use each effect of “Junk Speeder” once per turn. (Secret Rare) (from the 2018 Mega Tins) |
Rating: 2 out of 5 Has to be Synchro Summoned for any benefit, but the last effect is the best of the list. |
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(SC02-EN068) Elemental HERO Nebula Neos EARTH / Fusion Monster / Level 9 / ATK 3000 / DEF 2500 (Warrior / Fusion / Effect) "Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down. (Secret Rare) (from the 2018 Mega Tins) |
Rating: 2 out of 5 For once, no drawback to drawing (SD3 #19) the cards, but there's still quite a few drawbacks. |
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(SC02-EN067) Loop of Destruction TRAP / Continuous Trap This card's name becomes "Ring of Destruction" while on the field. Once per turn, if a monster(s) on the field is destroyed by a card effect (except during the Damage Step): You can target 1 monster on the field; destroy it, and if you do, each player takes 500 damage. (Ultra Rare) (from Legendary Collection: Kaiba) |
Rating: 1 out of 5 So exactly 1/2 Destruction Ring. (#101) |
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(SC02-EN066) Dragon Revival Rhapsody SPELL / Normal Spell If you control a Spellcaster monster: You can target up to 2 Dragon monsters in your GY, including at least 1 Normal Monster; Special Summon them. Your opponent takes no damage this turn. You can only activate 1 “Dragon Revival Rhapsody” per turn. (Ultra Rare) (from Legendary Collection: Kaiba) |
Rating: 1 out of 5 Your chosen Spellcaster (SDSC #10) doesn't matter if you can't deal any damage the turn this is used. |
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(SC02-EN065) Destruction Dragon FIRE / Fusion Monster / Level 8 / ATK 2000 / DEF 3000 (Dragon / Fusion / Effect) Must be Special Summoned with "The Fang of Critias", using "Ring of Destruction". Once per turn: You can target 1 card your opponent controls; destroy it. Then, if it was a Monster Card, inflict damage to your opponent equal to its original ATK. (Ultra Rare) (from Legendary Collection: Kaiba) |
Rating: 3 out of 5 A much better Ring of Destruction, but its ATK could be better. |
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(SC02-EN064) The King of D. DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1100 (Spellcaster / Effect) This card’s name becomes “Lord of D.” while on the field. When this card is Normal Summoned: You can discard 1 Spell/Trap; add 1 “The Flute of Summoning Dragon”, “The Melody of Awakening Dragon”, or “Dragon Revival Rhapsody” from your Deck to your hand. (Ultra Rare) (from Legendary Collection: Kaiba) |
Rating: 2 out of 5 The Melody of Awakening Dragon is the best choice, but you lose a Spell or Trap in your hand. |
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(SC02-EN063) Goddess of Sweet Revenge LIGHT / Effect Monster / Level 6 / ATK 1800 / DEF 2000 (Fairy / Effect) While you control no cards and this is the only card in your hand, when an opponent’s monster declares an attack: You can discard this card; destroy as many cards as possible your opponent controls, then you can Special Summon 1 monster from your Deck. (Ultra Rare) (from Legendary Collection: Kaiba) |
Rating: 2 out of 5 Easily the slowest Hand Trap in the game, but the effect kind of makes up for it. |
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(SC02-EN062) Trickstar Crimson Heart LIGHT / Link Monster / ATK 2000 / Link-2 Links: Right and Bottom-Left (Fairy / Link / Effect) 2 "Trickstar" monsters Each time a "Trickstar" monster(s) is Normal or Special Summoned to a zone(s) this card points to, gain 200 LP. You can discard 1 "Trickstar" card; both players draw 1 card, but if your LP was at least 2000 higher than your opponent's when this effect was activated, you draw 2 cards instead. You can only use this effect of "Trickstar Crimson Heart" once per turn. (Ultra Rare) (from Weekly Shonen Jump Alpha via Subscription) |
Rating: 1 out of 5 No heart to give a bigger boost. It'll take ages to fufill the other effect's requirement. |
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(SC02-EN061) Clear Wing Fast Dragon WIND / Pendulum Monster / Level 7 / ATK 2500 / DEF 2000 / Scale 4 and Scale 4 Pendulum Text You can send 1 face-up "Speedroid" Tuner and 1 face-up non-Tuner monster you control to the Graveyard, whose total Levels equal 7; Special Summon this card from your Pendulum Zone. You can only use this effect of "Clear Wing Fast Dragon" once per turn. |
(Dragon / Synchro / Pendulum /
Effect) 1 Tuner + 1 or more non-Tuner WIND monsters During either player's turn: You can target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; until the end of this turn, change its ATK to 0, also that face-up monster has its effects negated. You can only use this effect of "Clear Wing Fast Dragon" once per turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. (Ultra Rare) (from Arc V Manga Volume 2) |
Rating: 2 out of 5 The evolutions haven't been much better than others in the past, but not worse either. |
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(SC02-EN060) Elder Entity N'tss LIGHT / Fusion Monster / Level 4 / ATK 2500 / DEF 1200 (Fairy / Fusion / Effect) 1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn. (Super Rare) (from the 2017 Mega Tins) |
Rating: 1 out of 5 Dumped into the Tins as a bonus promo as it's not good enough to be in a regular booster pack. |
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(SC02-EN059) Dreamland SPELL / Field Spell This card can activate these effects depending on the monster card types on the field. ● Fusion: Once per turn, if a monster(s) is sent from your hand or field to the GY by a card effect (except during the Damage Step): You can draw 1 card. ● Synchro: When a monster(s) is Normal or Special Summoned (except during the Damage Step): You can increase their Levels by 1. ● Xyz: Once per turn, during your End Phase: Destroy the monster(s) on the field with the highest Level. You can only activate 1 "Dreamland" per turn. (Super Rare) (from the 2017 Mega Tins) |
Rating: 1 out of 5 Doesn't matter whose field has the required monsters. The effects aren't worth it. |
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(SC02-EN058) Proxy Dragon LIGHT / Link Monster / ATK 1400 / Link-2 Links: Left and Right (Cyberse / Link / Effect) 2 monsters If a card(s) you control would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to, instead. (Ultra Rare) (from the 2017 Mega Tins) |
Rating: 1 out of 5 Creating the template for a bad strategy. |
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Collection Vol. 2 (SC02-EN058) Odd-Eyes Phantom Dragon DARK / Pendulum Monster / Level 7 / ATK 2500 / DEF 2000 / Scale 4 and Scale 4 Pendulum Text Once per turn, when an attack is declared involving a face-up monster you control and an opponent's monster, if you have an "Odd-Eyes" card in your other Pendulum Zone: You can make that monster you control gain 1200 ATK until the end of the Battle Phase (even if this card leaves the field). |
(Dragon / Pendulum / Effect) When this Pendulum Summoned card inflicts battle damage to your opponent by attacking: You can inflict damage to your opponent equal to the number of "Odd-Eyes" cards in your Pendulum Zones x 1200. You can only use this effect of "Odd-Eyes Phantom Dragon" once per turn. (Ultra Rare) (from Arc V Manga Volume 1) |
Rating: 2 out of 5 Almost worthy of a 3, but it has properties identical to other members. |
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(SC02-EN057) Krystal Dragon DARK / Effect Monster / Level 6 / ATK 2500 / DEF 1000 (Dragon / Effect) Once per turn, during your Battle Step, if this card battled this turn: You can add 1 Level 8 Dragon-Type monster from your Deck to your hand. (Gold Secret Rare) (from The Dark Side of Dimensions Movie Pack Gold Edition) |
Rating: 4 out of 5 Quite strong and you get a Level 8 Dragon whenever it battles. |
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(SC02-EN056) Duza the Meteor Cubic Vessel LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1600 (Machine / Effect) If this card is Normal or Special Summoned: You can send 1 "Cubic" card from your Deck to the Graveyard. Once per turn, during either player's turn, if a monster was sent to your Graveyard this turn while this card was face-up on the field: You can make this card gain 200 ATK for each monster with a different name in your Graveyard, until the end of this turn. (Gold Secret Rare) (from The Dark Side of Dimensions Movie Pack Gold Edition) |
Rating: 1 out of 5 Vijam (#32) is the only good member of the Archetype so you can basically forget about using this. |
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(SC02-EN055) Dark Burning Magic SPELL / Quick-Play Spell If you control monsters whose original names are "Dark Magician" and "Dark Magician Girl": Destroy all cards your opponent controls. (Secret Rare) (from Legendary Decks II) |
Rating: 2 out of 5 A variant of Ojama Delta Hurricane!! basically. |
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(SC02-EN054) Dark Burning Attack SPELL / Normal Spell If you control a "Dark Magician Girl" monster: Destroy all face-up monsters your opponent controls. (Secret Rare) (from Legendary Decks II) |
Rating: 2 out of 5 Dark Magician Girl gets a free Lightning Vortex (#40), but there's nothing good for the requirement. |
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(SC02-EN053) Gagaga Head DARK / Effect Monster / Level 6 / ATK 2100 / DEF 2000 (Spellcaster / Effect) If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributing as a Level 4 monster. When this card is Normal Summoned: You can target up to 2 "Gagaga" monsters in your Graveyard, except "Gagaga Head"; Special Summon them, also you cannot Special Summon monsters for the rest of this turn, except by an Xyz Summon that uses only "Gagaga" monsters as materials. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: Draw 1 card. (Ultra Rare) (from Zexal Manga Volume 9) |
Rating: 1 out of 5 At least some other monsters (SD5 #6) with the first effect don't generally lose Levels in return. |
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(SC02-EN052) Aether, the Evil Empowering Dragon DARK / Pendulum Monster / Level 6 / ATK 2300 / DEF 1600 / Scale 4 and Scale 4 Pendulum Text Once per turn: You can banish 1 "Empowered Warrior" monster from your Graveyard, then target 1 card on the field; destroy it. |
(Dragon / Pendulum / Effect) When this card is Normal or Special Summoned: You can target 1 monster on the field; banish it. (Super Rare) (from the 2016 Mega Tins) |
Rating: 1 out of 5 These cards aren't the high and mighty entities they're claimed to be. |
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(SC02-EN051) D/D/D Gust King Alexander WIND / Synchro Monster / Level 7 / ATK 2500 / DEF 2000 (Fiend / Synchro / Effect) 1 "D/D" Tuner + 1 or more non-Tuner monsters If another "D/D" monster(s) is Normal or Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 Level 4 or lower "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Gust King Alexander" once per turn. (Super Rare) (from the 2016 Mega Tins) |
Rating: 1 out of 5 What is this, Pidgy as a Yu-Gi-Oh card? More work too. |
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(SC02-EN050) Dragonox, the Empowered Warrior DARK / Pendulum Monster / Level 4 / ATK 1500 / DEF 1500 / Scale 7 and Scale 7 Pendulum Text When an opponent's monster declares an attack: You can destroy this card, then end the Battle Phase. |
(Warrior / Pendulum / Effect) Once per turn: You can discard 1 card, then target 1 Warrior or Spellcaster-Type monster with 2000 or less ATK in your Graveyard; Special Summon it in face-down Defense Position. (Super Rare) (from the 2016 Mega Tins) |
Rating: 2 out of 5 Negate Attack has way more power than this, even if it's not a Pendulum Monster. |
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(SC02-EN049) D/D/D Flame King Genghis FIRE / Fusion Monster / Level 6 / ATK 2000 / DEF 1500 (Fiend / Fusion / Effect) 2 "D/D" monsters If another "D/D" monster(s) is Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "Dark Contract" card in your Graveyard; add it to your hand. (Super Rare) (from the 2016 Mega Tins) |
Rating: 1 out of 5 Bring out the whole gang. It's only going to cost you in the end anyway. |
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(SC02-EN048) Number S0: Utopic ZEXAL LIGHT / Xyz Monster / No Rank / ATK ? / DEF ? (Warrior / Xyz / Effect) 3 "Number" Xyz Monsters with the same Rank (This card's original Rank is always treated as 1.) You can also Xyz Summon this card by discarding 1 "Rank-Up-Magic" Normal Spell Card, then using a "Utopia" Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card's Xyz Summon cannot be negated. When Xyz Summoned, your opponent's cards and effects cannot be activated. This card gains 1000 ATK and DEF for each Xyz Material attached to it. Once per turn, during your opponent's turn: You can detach 1 Xyz Material from this card; your opponent's cards and effects cannot be activated this turn (this is a Quick Effect). (Ultra Rare) (from Weekly Shonen Jump Alpha via Subscription) |
Rating: 2 out of 5 Can only Rank Up to it or revive it, and each material lost costs it 1000 ATK and DEF. It won't stay long. |
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(SC02-EN047) Relinkuriboh DARK / Effect Monster / Level 1 / ATK 300 / DEF 200 (Fiend / Effect) If this card is Tributed: Draw 1 card. If a monster you control would be destroyed by battle, you can banish this card from your Graveyard instead. (Ultra Rare) (from Weekly Shonen Jump Alpha via Subscription) |
Rating: 2 out of 5 Not very useful anywhere in your possession. |
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(SC02-EN046) Stardust Chronicle Spark Dragon LIGHT / Synchro Monster / Level 10 / ATK 3000 / DEF 2500 (Dragon / Synchro / Effect) 1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can banish 1 Synchro Monster from your Graveyard; this card is unaffected by other cards' effects for the rest of this turn. If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 of your banished Dragon-Type Synchro Monsters; Special Summon it. (Ultra Rare) (from 5Ds Manga volume 9) |
Rating: 2 out of 5 Only slightly better than Shooting Star Dragon (#40), and far below Safe Zone's (#78) abilities. |
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Collection Vol. 2 (SC02-EN045) Dystopia the Despondent DARK / Effect Monster / Level 12 / ATK 5000 / DEF 5000 (Fiend / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by sending 4 Level 1 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. Other monsters you control cannot attack. During either player's Battle Step, once per battle involving this card: You can banish 1 Level 1 monster from your Graveyard; until the end of the Damage Step, this card is unaffected by other cards' effects, also it cannot be destroyed by battle. (Ultra Rare) (from Weekly Shonen Jump Alpha via Subscription) |
Rating: 1 out of 5 Like a really bad Meklord Emperor. (LED7 #23) |
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(SC02-EN044) Black Illusion TRAP / Normal Trap Until the end of this turn, all DARK Spellcaster-Type monsters with 2000 or more ATK you currently control cannot be destroyed by battle, their effects are negated, also they are unaffected by your opponent's card effects. (Secret Rare) (from Yugi's Legendary Decks) |
Rating: 2 out of 5 Probably won't need their effects with this kind of protection, but Safe Zone (#78) is better still. |
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(SC02-EN043) Dark Renewal TRAP / Normal Trap When your opponent Normal or Special Summons a monster(s): Target 1 of those monsters and 1 Spellcaster-Type monster you control; send both monsters to the Graveyard, then you can Special Summon 1 DARK Spellcaster-Type monster from your Deck or Graveyard. (Secret Rare) (from Yugi's Legendary Decks) |
Rating: 2 out of 5 Now it's entirely restrained to Spellcasters (SD6 #2), making it a weaker Magical Dimension. |
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(SC02-EN042) Electromagnetic Turtle LIGHT / Effect Monster / Level 4 / ATK 0 / DEF 1800 (Machine / Effect) During your opponent's Battle Phase: You can banish this card from your Graveyard; end the Battle Phase (this is a Quick Effect). You can only use this effect of "Electromagnetic Turtle" once per Duel. (Secret Rare) (from Yugi's Legendary Decks) |
Rating: 2 out of 5 The effect is once per Duel, so all this can really do is defend, making Battle Fader (#6) vastly superior. |
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(SC02-EN041) Beast-Eyes Pendulum Dragon EARTH / Fusion Monster / Level 8 / ATK 3000 / DEF 2000 (Dragon / Fusion / Effect) 1 DARK Dragon-Type monster + 1 Beast-Type monster Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. If this card destroys a monster by battle: Inflict damage to your opponent equal to the original ATK of the Beast-Type Fusion Material used for this card's Summon. (Ultra Rare) (from Weekly Shonen Jump Alpha via Subscription) |
Rating: 2 out of 5 3000 ATK helps it win battles, but the effect comes down entirely to the ATK of the Beast-Type monster. |
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(SC02-EN040) Beelzeus of the Diabolic Dragons DARK / Synchro Monster / Level 10 / ATK 4000 / DEF 4000 (Dragon / Synchro / Effect) 1 DARK Tuner + 2 or more non-Tuner monsters Cannot be destroyed by battle or card effects. Other monsters you control cannot attack. Once per turn: You can target 1 monster your opponent controls; any battle damage your opponent takes from attacks involving this card this turn is halved, also, change that monster's ATK to 0, and if you do, gain LP equal to its original ATK. (Ultra Rare) (from 5Ds Manga Volume 8) |
Rating: 3 out of 5 A step or two down from the original, but still decent enough compared to previous book promos. |
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(SC02-EN039) Old Entity Hastorr WIND / Synchro Monster / Level 4 / ATK 2300 / DEF 1000 (Reptile / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters If this card is sent from the Monster Zone to the Graveyard: You can target 1 face-up monster your opponent controls; equip this card from your Graveyard to that monster. That monster cannot attack, also its effects are negated. If this card leaves the field while equipped to an opponent's monster by this effect: Take control of the monster this card was equipped to. (Super Rare) (from the 2015 Mega Tins) |
Rating: 2 out of 5 Quite slow to affect a monster or steal it, but at least it has generic materials. |
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(SC02-EN038) Elder Entity Norden WATER / Fusion Monster / Level 4 / ATK 2000 / DEF 2200 (Fairy / Fusion / Effect) 1 Synchro or Xyz Monster + 1 Synchro or Xyz Monster When this card is Special Summoned: You can target 1 Level 4 or lower monster in your Graveyard; Special Summon it, but its effects are negated, also banish it when this card leaves the field. (Super Rare) (from the 2015 Mega Tins) |
Rating: 2 out of 5 A reusable, but weaker Monster Reborn (#35). Good luck getting it out with those materials though. |
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(SC02-EN037) Number 23: Lancelot, Dark Knight of the Underworld DARK / Xyz Monster / Rank 8 / ATK 2000 / DEF 1500 (Zombie / Xyz / Effect) 2 Level 8 monsters This card can attack your opponent directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; destroy it. Once per turn, during either player's turn, when a Spell/Trap Card, or another monster's effect, is activated: Detach 1 Xyz Material from this card; negate the activation. (Ultra Rare) (from Zexal Manga Volume 7) |
Rating: 2 out of 5 Maybe a slightly better Harpie's Phantasmal Dragon (#55), but it needs Level 8s. |
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(SC02-EN036) Ascension Sky Dragon LIGHT / Synchro Monster / Level 10 / ATK ? / DEF 3000 (Dragon / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: It gains 800 ATK for each card currently in your hand. When this card you control is destroyed by your opponent's card (by battle or by card effect) and sent to your Graveyard, if all the monsters that were used for the Synchro Summon of this card are in your Graveyard: You can Special Summon all of them, but their effects are negated. You can only use this effect of "Ascension Sky Dragon" once per turn. (Ultra Rare) (from winning the 2014 Championship Series) |
Rating: 1 out of 5 Slifer mated with De-Fusion to become quite the disappointing Extra Deck monster. |
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(SC02-EN035) Ultimaya Tzolkin DARK / Synchro Monster / No Level / ATK 0 / DEF 0 (Dragon / Synchro / Effect) (This card's original Level is always treated as 12.) Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 5 or higher monsters you control with the same Level to the Graveyard (1 Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Once per turn, when a Spell/Trap Card(s) is Set on your side of the field (except during the Damage Step): You can Special Summon 1 "Power Tool" Synchro Monster or 1 Level 7 or 8 Dragon-Type Synchro Monster from your Extra Deck. Cannot be targeted for attacks or by card effects, while you control another Synchro Monster. (Ultra Rare) (from Weekly Shonen Jump Alpha via Subscription) |
Rating: 1 out of 5 Literally gain nothing by Summoning it and only Special Summons specific Synchros (#42) improperly. |
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(SC02-EN034) Elemental HERO Core EARTH / Fusion Monster / Level 9 / ATK 2700 / DEF 2000 (Warrior / Fusion / Effect) 3 "Elemental HERO" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, when this card is targeted for an attack: You can make this card's ATK become double its current ATK until the end of the Damage Step. At the end of the Battle Phase, if this card attacked or was attacked: You can target 1 monster on the field; destroy it. When this card is destroyed by battle or card effect: You can target 1 Level 8 or lower "Elemental HERO" Fusion Monster in your Graveyard; Special Summon it, ignoring its Summoning conditions. (Ultra Rare) (from Weekly Shonen Jump Alpha via Subscription) |
Rating: 3 out of 5 Scrap most regular HERO Fusions and just use this and Absolute Zero. (BLHR #65) |
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Collection Vol. 2 (SC02-EN033) Ebon Illusion Magician DARK / Xyz Monster / Rank 7 / ATK 2500 / DEF 2100 (Spellcaster / Xyz / Effect) 2 Level 7 monsters You can also Xyz Summon this card by using a Rank 6 Spellcaster-Type Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Spellcaster-Type Normal Monster from your hand or Deck. When a Spellcaster-Type Normal Monster declares an attack: You can target 1 card your opponent controls; banish it. You can only use this effect of "Ebon Illusion Magician" once per turn. (Ultra Rare) (from Weekly Shonen Jump Alpha via Subscription) |
Rating: 1 out of 5 We have better generic (#37) Norrmal Monster support from years ago. |
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(SC02-EN032) Stardust Flash TRAP / Normal Trap Target 1 "Stardust" monster in your Graveyard; Special Summon it. (Ultra Rare) (from Legendary Collection 5Ds) |
Rating: 1 out of 5 You can do this with Call of the Haunted and then regular Stardust or Spark Dragon can save itself later. |
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(SC02-EN031) Fenrir the Nordic Wolf DARK / Effect Monster / Level 10 / ATK 4000 / DEF 4000 (Beast / Effect) Cannot be Normal Summoned/Set. During your Main Phase 2, if an "Aesir" monster on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an "Aesir" monster is not on the field, destroy this card. At the start of your Battle Phase: Change all Defense Position monsters you control to face-up Attack Position. Both players take any battle damage involving this card. (Ultra Rare) (from Legendary Collection 5Ds) |
Rating: 1 out of 5 A "pet" for the Aesir monsters, but it's very tame. |
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(SC02-EN030) Jormungandr the Nordic Serpent DARK / Effect Monster / Level 8 / ATK 3000 / DEF 3000 (Dragon / Effect) Cannot be Normal Summoned/Set. If an "Aesir" monster on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an "Aesir" monster is not on the field, destroy this card. If this face-up Defense Position card you control is changed to face-up Attack Position: Take 3000 damage. This effect can only be used once while this card is face-up on the field. (Ultra Rare) (from Legendary Collection 5Ds) |
Rating: 1 out of 5 The bulkiest Wind-Up monster (#25) to date. |
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(SC02-EN029) Archfiend Commander DARK / Effect Monster / Level 6 / ATK 2500 / DEF 1200 (Fiend / Effect) If you control an "Archfiend" card, you can Special Summon this card (from your hand), but it cannot attack this turn. You can only Special Summon "Archfiend Commander" once per turn this way. When Special Summoned this way: Target 1 "Archfiend" card you control; destroy that target. When this card is Tribute Summoned: You can target 1 Level 6 "Archfiend" monster in your Graveyard; Special Summon that target in face-up Defense Position. (Ultra Rare) (from Weekly Shonen Jump Alpha via Subscription) |
Rating: 3 out of 5 Rent (#71) not necessary here because this guy is free all around, and better off because of it. |
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(SC02-EN028) Number 47: Nightmare Shark WATER / Xyz Monster / Rank 3 / ATK 2000 / DEF 2000 (Sea Serpent / Xyz / Effect) 2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack. (Ultra Rare) (Zexal Manga Volume 4) |
Rating: 1 out of 5 Xyz Materials are pretty much useless here since your other attacks are blocked if the effect is used. |
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(SC02-EN027) Card of Last Will TRAP / Normal Trap If the ATK of a monster(s) you control becomes 0 by a card effect: Draw until you have 5 cards in your hand. (Ultra Rare) (from Legendary Collection 4) |
Rating: 1 out of 5 If it's going to be this bad, then it shouldn't be illegal. |
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(SC02-EN026) Blue Flame Swordsman FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Warrior / Effect) Once per turn, during either player's Battle Phase: You can target 1 other Warrior-Type monster you control; this card loses exactly 600 ATK, and if it does, that monster gains 600 ATK. When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can banish this card from your Graveyard, then target 1 FIRE Warrior-Type monster in your Graveyard; Special Summon that target. (Ultra Rare) (from Legendary Collection 4) |
Rating: 3 out of 5 Buffed a bit from the anime, but it really didn't need any improvements to be useful. |
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(SC02-EN025) Vulcan the Divine FIRE / Synchro Monster / Level 6 / ATK 2000 / DEF 1600 (Beast-Warrior / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: Target 1 face-up card you control and 1 face-up card your opponent controls; return those targets to the hand. This turn, you cannot activate cards, or the effects of cards, with the same name as those returned to the hand by this effect. You can only use the effect of "Vulcan the Divine" once per turn. (Ultra Rare) (from Weekly Shonen Jump Alpha via Subscription) |
Rating: 1 out of 5 Only gets around cards like Stardust Dragon, but Scrap Dragon can destroy cards later. |
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(SC02-EN024) Number 22: Zombiestein DARK / Xyz Monster / Rank 8 / ATK 4500 / DEF 1000 (Zombie / Xyz / Effect) 2 Level 8 DARK monsters Must be Xyz Summoned and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard to target 1 face-up card your opponent controls; change this card to Defense Position, and if you do, negate that face-up card's effect until the End Phase. (Ultra Rare) (from Zexal Manga Volume 3) |
Rating: 1 out of 5 Negating an effect puts this card in a highly vulnerable position, and that's all this card does. |
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(SC02-EN023) Chachaka Archer WIND / Effect Monster / Level 6 / ATK 1200 / DEF 1800 (Warrior / Effect) Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. (Super Rare) (from the Zexal Collection Tin) |
Rating: 1 out of 5 1 use of the effect is about all you're getting, which is better done with the original. (#3) |
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(SC02-EN022) Zubaba Buster EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 600 (Warrior / Effect) At the end of the Damage Step, if this card inflicts Battle Damage to your opponent: Destroy the face-up monster with the lowest ATK (if it's a tie, you get to choose), and if you do, this card loses 800 ATK. (Super Rare) (from the Zexal Collection Tin) |
Rating: 1 out of 5 Manditory Fissure (#26), and then gets weaker. |
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(SC02-EN021) Triple Star Trion LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 100 (Warrior / Effect) During the End Phase, if this card is in the Graveyard because it was sent there this turn as a Tribute for a successful Tribute Summon: You can Special Summon this card from the Graveyard. (Super Rare) (from the Zexal Collection Tin) |
Rating: 1 out of 5 The End Phase is practically the end of your turn and you'll want to have something much better out. |
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(SC02-EN020) Galaxy Zero SPELL / Equip Spell Target 1 "Photon" or "Galaxy" monster in your Graveyard; Special Summon it in face-up Attack Position and equip it with this card. It cannot attack or activate its effects. If it would be destroyed during the Battle Phase, you can destroy this card instead. When this card leaves the field: The equipped monster's ATK becomes 0. You can only activate 1 "Galaxy Zero" per turn. (Super Rare) (from the Zexal Collection Tin) |
Rating: 1 out of 5 Turn any Galaxy (#11) or Photon monster into a Hieratic (#21) monster. |
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(SC02-EN019) Galaxy Expedition SPELL / Normal Spell If you control a Level 5 or higher "Photon" or "Galaxy" monster: Special Summon 1 Level 5 or higher "Photon" or "Galaxy" monster from your Deck in face-up Defense Position. You can only activate 1 "Galaxy Expedition" per turn. (Ultra Rare) (from the Zexal Collection Tin) |
Rating: 2 out of 5 Best go with a 2nd Photon Dragon (#11) because nothing else is useful. |
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(SC02-EN018) Message in a Bottle SPELL / Normal Spell Target 3 monsters with different Levels in your Graveyard; Special Summon all 3 of them. Their ATK's become 0, also their effects are negated. If you do not Xyz Summon this turn after Summoning those 3 monsters, you lose 4000 Life Points during the End Phase. You cannot Special Summon any other monsters, except by Xyz Summon, during the turn you activate this card. (Super Rare) (from the Zexal Collection Tin) |
Rating: 1 out of 5 The message is clear. Don't use it to revive monsters from your Graveyard. |
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(SC02-EN017) Starliege Paladynamo LIGHT / Xyz Monster / Rank 4 / ATK 2000 / DEF 1000 (Warrior / Xyz / Effect) 2 Level 4 LIGHT monsters Once per turn: You can detach 2 Xyz Materials from this card to target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Draw 1 card. (Ultra Rare) (from the Zexal Collection Tin) |
Rating: 1 out of 5 Costs 2 monsters and 2 materials just to copy Reptilianne Medusa. (#21) |
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(SC02-EN016) Number 56: Gold Rat LIGHT / Xyz Monster / Rank 1 / ATK 500 / DEF 600 (Beast / Xyz / Effect) 3 Level 1 monsters Once per turn: You can detach 1 Xyz Material from this card; draw 1 card, then shuffle 1 card from your hand into the Deck. (Super Rare) (from the Zexal Collection Tin) |
Rating: 1 out of 5 About as useful as Card Trader (#46), which also takes less work. |
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(SC02-EN015) Galaxy Wizard LIGHT / Effect Monster / Level 4 / ATK 0 / DEF 1800 (Spellcaster / Effect) Once per turn: You can increase this card's Level by 4 until the End Phase. You can Tribute this card; add 1 "Galaxy" card from your Deck to your hand, except "Galaxy Wizard". (Ultra Rare) (from the Zexal Collection Tin) |
Rating: 2 out of 5 Photon Dragon (#11) is good enough to get with this and it packs 1800 DEF to coincide altering its Level to 8. |
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(SC02-EN014) Dimension Wanderer LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0 (Spellcaster / Effect) When a monster is banished by the effect of "Galaxy-Eyes Photon Dragon": You can send this card from your hand to the Graveyard; inflict 3000 damage to your opponent. You can only use the effect of "Dimension Wanderer" once per turn. (Super Rare) (from the Zexal Collection Tin) |
Rating: 2 out of 5 Unless it wanders into your hand, you have pretty much no way to make this useful. |
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(SC02-EN013) Photon Slasher LIGHT / Effect Monster / Level 6 / ATK 2100 / DEF 1000 (Warrior / Effect) If a face-up Xyz Monster is on the field, you can Special Summon this card (from your hand) in face-up Defense Position. (Super Rare) (from the Zexal Collection Tin) |
Rating: 2 out of 5 Two could make for a Rank 6 Xyz Summon, but this is barely on the 2-star rating. |
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(SC02-EN012) Photon Satellite LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0 (Machine / Effect) Once per turn: You can target 1 other "Photon" monster you control; the Levels of both that monster and this card become the combined current Levels of those 2 monsters. (Super Rare) (from the Zexal Collection Tin) |
Rating: 2 out of 5 Open to just about any type of Xyz Summon, but only with other Photons. (#81) |
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(SC02-EN011) Photon Pirate LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Machine / Effect) You can banish 1 "Photon" monster from your Graveyard; this card gains 1000 ATK until the End Phase. You can use the effect of "Photon Pirate" up to twice per turn. (Super Rare) (from the Zexal Collection Tin) |
Rating: 1 out of 5 I think I'd rather have the monster self-destruct than keep a temporary boost by banishing monsters. |
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(SC02-EN010) Gagagashield TRAP / Normal Trap Target 1 face-up Spellcaster-Type monster you control; equip this card to that target. Twice per turn, it cannot be destroyed by battle or card effects. (Ultra Rare) (from the Zexal Collection Tin) |
Rating: 2 out of 5 Built-in protection from just about anything, but only twice per turn. |
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(SC02-EN009) Gagagaback SPELL / Quick-Play Spell During the turn a "Gagaga" monster you control was destroyed by battle and sent to the Graveyard: Special Summon as many monsters from your Graveyard as possible that were destroyed by battle this turn, in face-up Defense Position, then take 600 damage for each monster Special Summoned by this effect. You can only activate 1 "Gagagaback" per turn. (Super Rare) (from the Zexal Collection Tin) |
Rating: 1 out of 5 A major step back if you're intending to win, considering you take 600 damage per monster revived. |
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(SC02-EN008) Number 19: Freezadon WATER / Xyz Monster / Rank 5 / ATK 2000 / DEF 2500 (Dinosaur / Xyz / Effect) 2 Level 5 monsters Once per turn, if an Xyz Monster you control would activate an effect by detaching an Xyz Material(s), you can detach 1 Xyz Material from this card instead of 1 of those Xyz Materials. (Ultra Rare) (from the Zexal Collection Tin) |
Rating: 1 out of 5 Discovering this frozen dinosaur wasn't worth it after all. |
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(SC02-EN007) Dododo Warrior EARTH / Effect Monster / Level 6 / ATK 2300 / DEF 900 (Warrior / Effect) You can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card attacks, negate all card effects that activate in the opponent's Graveyard, until the end of the Damage Step. (Super Rare) (from the Zexal Collection Tin) |
Rating: 2 out of 5 Blocks one key area of intervention, but even with 1800 ATK, it's still a Level 6 monster. |
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(SC02-EN006) Number 50: Blackship of Corn DARK / Xyz Monster / Rank 4 / ATK 2100 / DEF 1500 (Plant / Xyz / Effect) 2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect. (Ultra Rare) (from Zexal Manga Volume 2) |
Rating: 2 out of 5 Gets rid of threats and deals the opponent 1000 damage, but cannot attack that turn and stats are pretty low. |
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(SC02-EN005) Number 88: Gimmick Puppet of Leo DARK / Xyz Monster / Rank 8 / ATK 3200 / DEF 2300 (Machine / Xyz / Effect) 3 Level 8 monsters Once per turn, if you have no cards in your Spell & Trap Card Zone: You can detach 1 Xyz Material from this card, and if you do, place 1 Destiny Counter on this card. You cannot conduct your Battle Phase the turn you activate this effect. When 3 Destiny Counters are on this card, you win the Duel. (Ultra Rare) (from Weekly Shonen Jump Alpha via Subscription) |
Rating: 1 out of 5 Takes 3 turns to win the Duel, you can't even protect it with anything and it does basically nothing otherwise. |
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(SC02-EN004) Number 16: Shock Master LIGHT / Xyz Monster / Rank 4 / ATK 2300 / DEF 1600 (Fairy / Xyz / Effect) 3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to declare a card type (Monster, Spell, or Trap); that type of card (if Spell or Trap) cannot be activated, or (if Monster) cannot activate its effects, until the end of your opponent's next turn. (Ultra Rare) (from Weekly Shonen Jump Alpha via Subscription) |
Rating: 2 out of 5 The magazine has become digital, but the promos have yet to really improve. |
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(SC02-EN003) Kachi Kochi Dragon EARTH / Xyz Monster / Rank 4 / ATK 2100 / DEF 1300 (Dragon / Xyz / Effect) 2 Level 4 monsters Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; it can attack once again in a row. (Ultra Rare) (from Zexal Manga Volume 1) |
Rating: 2 out of 5 Not too bad for 2 Level 4s, but not exactly good enough for a 3. |
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(SC02-EN002) Infernity General DARK / Effect Monster / Level 7 / ATK 2700 / DEF 1500 (Fiend / Effect) If you have no cards in your hand: You can banish this card from your Graveyard to target 2 Level 3 or lower "Infernity" monsters in your Graveyard; Special Summon them from the Graveyard, but their effects are negated. (Ultra Rare) (from 5Ds Manga Volume 3) |
Rating: 1 out of 5 Like a worse Infernity Beetle. (#14) |
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(SC02-EN001) Catapult Warrior EARTH / Synchro Monster / Level 5 / ATK 1000 / DEF 1500 (Warrior / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters Once per turn: You can Tribute 1 "Junk" monster; inflict damage to your opponent equal to the original ATK of the Tributed monster. (Ultra Rare) (from 5Ds Manga Volume 2) |
Rating: 1 out of 5 Goes further than Catapult Turtle (#39), but is more work and only works with Junk monsters. |