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Yu-Gi-Oh Anime Cards (Page 45)
*Card effects below are as accurate as possible. | |
Episode 26: The Fortune Cup Finale (2) | |
Speed Spell - Overboost Anime Normal Speed Spell Gain 4 Speed Counters. During the End Phase, reduce your Speed Counters to 1. COMMON |
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Rating: | 1 |
Comments: | All the Speed Counters in the world won't make this card playable. It'll be up to Konami to heavily buff this card to make it useful. |
Crossline Counter Anime Normal Trap Activate only when you take Battle Damage during your opponent's turn. Select 1 monster you control. It gains ATK equal to twice the Battle Damage you took. The opponent's monster must attack the monster targeted by this effect. COMMON |
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Rating: | 2 |
Comments: | The more damage you take, the stronger your monster will become, but also the lower your LP will be. |
Fiend Cannon Anime Normal Trap Activate only when a monster your opponent controls is attacked and not destroyed by battle. Inflict 500 damage to your opponent. COMMON |
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Rating: | 1 |
Comments: | Just have the monster inflict piercing battle damage instead of using a pitiful card like this. |
Tuner's Mind Anime Normal Trap Activate only when a Synchro Monster you control is selected as an attack target. Return it to the Extra Deck. Then, if all the Synchro Material Monsters used in that monster's Synchro Summon are in your Graveyard, you can Special Summon them. If you do, the Tuner monster Special Summoned by this effect becomes the new attack target. COMMON |
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Rating: | 1 |
Comments: | Generally speaking, the Tuner monster is going to be weaker than the Synchro Monster you got rid of and you'd be better off just protecting the Synchro instead of relying on a risky strategy that could leave you defenseless. |
Episode 25: The Fortune Cup Finale (1) | |
Synchro Blast Anime Continuous Trap Once per turn, when a Synchro Monster you control attacks an opponent's monster, inflict 500 damage to your opponent. COMMON |
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Rating: | 1 |
Comments: | The effect asks for your Synchro Monster to attack and deals a mere 500 damage when that happens but the worst part is it can only do even that much once per turn. |
Episode 24: Duel of the Dragons (2) | |
Cosmic Blast Anime Normal Trap Activate only when a Dragon-Type Synchro Monster you control is removed from the field. Inflict damage to your opponent equal to its ATK. This turn, you cannot Special Summon. COMMON |
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Rating: | 2 |
Comments: | If activated during your opponent's turn, you won't be doing much Special Summoning anyway and will still hurt your opponent for the attack of your Dragon-Type Synchro Monster but the fact that it only works on monsters with that criteria will hurt the card's playability. |
Synchro Back Anime Normal Trap Return 1 Synchro Monster you control to the Extra Deck. Special Summon it during your next Standby Phase. COMMON |
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Rating: | 1 |
Comments: | Not only are you leaving yourself with one less monster, it won't be properly Special Summoned when it hits the field again, and that's if you haven't lost by then. |
Card Defense Anime Normal Trap Activate only by discarding 1 card when an opponent's monster declares an attack. Negate the attack, then draw 1 card. COMMON |
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Rating: | 2 |
Comments: | A 1-for-1 deal to negate an attack from an opponent's monster isn't too bad but you won't lose anything by using one of the better pre-existing options. |
Episode 23: Duel of the Dragons (1) | |
Cursed Ivy Anime Continuous Trap Select and Special Summon 1 "Ivy" monster from your Graveyard in face-up Defense Position and equip it with this card. When this card is removed from the field, destroy that monster. When this card is sent from the field to the Graveyard, Special Summon 2 "Ivy Tokens" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent's side of the field in Defense Position. When an "Ivy Token" is destroyed, inflict 300 damage to its controller. COMMON |
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Rating: | 2 |
Comments: | Ivy monsters are quite scarce so far but it may help to give you a monster to defend or use for a Summon but your opponent will get twice the monsters you get once this card is sent from the field to the Graveyard and 300 damage isn't much to fear. |
Episode 22: The Profiler | |
Rose Curse Anime Normal Trap Activate only if the ATK of a monster your opponent controls changes. Inflict damage to your opponent equal to the difference between that monster's previous ATK and current ATK. COMMON |
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Rating: | 2 |
Comments: | Chances are the ATK won't change much so you won't deal much damage as a result but if there is a big change, then this isn't too bad. |
Lightlow Protection Anime Equip Spell When the ATK of the equipped monster is changed by the effect of an opponent's Spell Card, Trap Card, or Effect Monster, destroy that card. COMMON |
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Rating: | 2 |
Comments: | A bit slow depending on when the ATK changing effect happens but there are better ways to get rid of monsters without waiting. |
Destruction Insurance Anime Equip Spell When the equipped monster is destroyed, inflict damage to your opponent equal to half the original ATK of the equipped monster. COMMON |
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Rating: | 2 |
Comments: | It'll cost you a monster but your opponent pays for it with half the destroyed monster's ATK. |
Mad Profiler DARK / Fiend / Level 8 / ATK 2600 / DEF 1600 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 monsters. You can send 1 card from your hand to the Graveyard to select 1 card on the field of the same type (Spell, Trap, or Monster Card), and remove it from play. COMMON |
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Rating: | 2 |
Comments: | A pretty costly summoning requirement for its stats but the effect isn't just once per turn but can only remove from play cards of the same type that you discard for its effect and doesn't really do anything else. |
Mind Monster Anime Normal Spell Declare 1 Monster Card name. If that card is in your opponent's Main Deck or Extra Deck, inflict damage to your opponent equal to half of that monster's ATK. COMMON |
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Rating: | 2 |
Comments: | This could prove worthwhile against Decks you know have a popular monster that is powerful but it only deals half the ATK and you're still taking a risk. |
Rose Flame Anime Continuous Trap Each time a Plant-Type monster(s) is Summoned to your opponent's side of the field, inflict 500 damage to your opponent. COMMON |
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Rating: | 1 |
Comments: | 500 damage isn't going to intimidate the experienced duelist and may not do so for less experienced duelists and with nothing else to go on, it's pretty bad since it only works with Plant-Type monsters and only ones Summoned to your opponent's field. |
Agent of Hatred DARK / Fiend / Level 4 / ATK 0 / DEF 0 Once per turn, at the end of your opponent's Battle Phase, you can gain Life Points equal to the Battle Damage you took from 1 attack this turn. COMMON |
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Rating: | 1 |
Comments: | The better thing to do is avoid taking the Battle Damage in the first place and with this guy's feeble stats, that's pretty well inevitable. |
Crime and Punishment Anime Normal Trap Activate only when you take Battle Damage by a direct attack. Destroy 1 monster on the field. At the end of the Battle Phase, you can Special Summon 1 Level 4 or lower monster from your hand. COMMON |
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Rating: | 2 |
Comments: | You'll have to take a direct attack to your LP first but you'll take out a monster and bring out a new one from your hand in return, though that part is kinda slow. |
Episode 21: Second Round Showdown (2) (Continued) | |
Speed Spell - Synchro Return Anime Normal Speed Spell Activate only while you have 5 or more Speed Counters. Select 1 removed from play Synchro Monster, and Special Summon it to your side of the field. Remove it from play during the End Phase. COMMON |
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Rating: | 2 |
Comments: | It doesn't cost you any Speed Counters but you need 5 of them to even activate this and the Synchro Monster doesn't stay on the field long. |
Ultimate Flare Anime Normal Trap Special Summon 1 "Ultimate Flare Token" (Machine-Type/DARK/Level 10/ATK 0/ DEF 0). When an "Ultimate Flare Token" is destroyed, your opponent takes 800 damage. Monsters you control have their effects negated until the End Phase of the turn. COMMON |
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Rating: | 1 |
Comments: | It brings out a Level 10 Token that doesn't do anything and this only hurts your opponent for 800 damage, which is quite minimal considering the Token is so vulnerable. |
Synchro Spirits Anime Normal Trap Select 1 Synchro Monster from your Graveyard and remove it from play. If all of the monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon them to your side of the field. COMMON |
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Rating: | 2 |
Comments: | This can be useful if you need more than one monster to defend or Tribute but chances are the Synchro Monster is stronger than the materials used to Summon it. |