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SDDC-EN spoiler SDWA-EN spoiler SDRE-EN spoiler
SDOK-EN spoiler SDBE-EN spoiler SDCR-EN spoiler
SDLI-EN spoiler    

Structure Deck Card Ratings (Page 2)

1. Only new cards and those with updated text that changes how they work are included below.
2.
Products below have their name shortened for more space.
3.
SDDC-EN info: https://yugipedia.com/wiki/Dragons_Collide_Structure_Deck          
4. SDWA-EN info: https://yugipedia.com/wiki/Samurai_Warlords_Structure_Deck
5. SDRE-EN info: https://yugipedia.com/wiki/Realm_of_the_Sea_Emperor_Structure_Deck  
6. SDOK-EN info: https://yugipedia.com/wiki/Onslaught_of_the_Fire_Kings_Structure_Deck 
7. SDBE-EN info:
https://yugipedia.com/wiki/Saga_of_Blue-Eyes_White_Dragon_Structure_Deck 
8. SDCR-EN info: https://yugipedia.com/wiki/Cyber_Dragon_Revolution_Structure_Deck 
9. SDLI-EN info: https://yugipedia.com/wiki/Realm_of_Light_Structure_Deck
Realm of Light (SDLI-EN036)
Michael, the Arch-Lightsworn
LIGHT / Synchro Monster / Level 7 / ATK 2600 / DEF 2000
(Dragon / Synchro / Effect)

1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn: You can pay 1000 Life Points, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 Life Points for each returned card. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard.
(Ultra Rare)
Rating: 1 out of 5
Lightsworns (#24) dip their toes into the Synchro era, but with quite the cost in return.
Realm of Light (SDLI-EN024)
Lightsworn Sanctuary
SPELL / Continuous Spell
Once per turn: You can send 1 "Lightsworn" monster from your hand to the Graveyard, then target 1 other "Lightsworn" monster in your Graveyard; add it to your hand. Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. If a "Lightsworn" card(s) you control would be destroyed by a card effect, you can remove 2 Shine Counters from your side of the field for each of those "Lightsworn"
card(s) instead.
(Ultra Rare)
Rating: 1 out of 5
Virtually no protection if lacking Shine Counters and the first effect is just swapping 1 for another.
Realm of Light (SDLI-EN002)
Minerva, Lightsworn Madien
LIGHT / Effect Monster / Level 3 / ATK 800 / DEF 200
(Spellcaster / Tuner / Effect)

When this card is Normal Summoned: You can add 1 LIGHT Dragon-Type monster from your Deck to your hand, whose Level is less than or equal to the total number of "Lightsworn" monsters with different names in your Graveyard. If this card is sent from your hand or Deck to the Graveyard: Send the top card of your Deck to the Graveyard. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
(Super Rare)
Rating: 2 out of 5
A Tuner not necessarily limited to Judgment Dragon (#26), but might as well be.
 
Cyber Dragon Rev. (SDCR-EN038)
Cyber Dragon Nova
LIGHT / Xyz Monster / Rank 5 / ATK 2100 / DEF 1600
(Machine / Xyz / Effect)

2 Level 5 Machine-Type monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Cyber Dragon" in your Graveyard; Special Summon that target. Once per turn, during either player's turn: You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Card Zone; this card gains 2100 ATK until the End Phase. If this card in your possession is sent to your Graveyard by your opponent's card effect: You can Special Summon 1 Machine-Type Fusion Monster from your Extra Deck.
(Ultra Rare)
Rating: 2 out of 5
As strong as the original, but supports it and the Fusions to an extent.
Cyber Dragon Rev. (SDCR-EN029)
Cyber Network
TRAP / Continuous Trap
Destroy this card during your 3rd Standby Phase after activation. Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine-Type monster from your Deck. When this card is sent from the field to the Graveyard: Special Summon as many of your banished LIGHT Machine-Type monsters as possible, and if you do, destroy all Spell and Trap Cards you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect.
(Common)
Rating: 1 out of 5
All you get in the end is a watered down Return from the Different Dimension.
Cyber Dragon Rev. (SDCR-EN001)
Cyber Dragon Core
LIGHT / Effect Monster / Level 2 / ATK 400 / DEF 1500
(Machine / Effect)

When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap Card from your Deck to your hand. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard.
(Super Rare)
Rating: 2 out of 5
The support is pretty bad generally, but this can also bring out Cyber Dragon from your Deck.
 
Saga of Blue-Eyes (SDBE-EN040)
Azure-Eyes Silver Dragon
LIGHT / Synchro Monster / Level 9 / ATK 2500 / DEF 3000
(Dragon / Synchro / Effect)
1 Tuner + 1 or more non-Tuner Normal Monsters
When this card is Special Summoned: Dragon-Type monsters you currently control cannot be targeted or destroyed by card effects until the end of the next turn. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your Graveyard; Special Summon that target.
(Ultra Rare)
Rating: 2 out of 5
Unlike Hieratics (#25), this doesn't drain that monster's ATK to 0 and offers some protection.
Saga of Blue-Eyes (SDBE-EN033)
Castle of Dragon Souls
TRAP / Continuous Trap
Once per turn: You can banish 1 Dragon-Type monster from your Graveyard, then target 1 monster you control; it gains 700 ATK until the End Phase (even after this card leaves the field or the monster becomes unaffected by card effects). When this face-up card on the field is sent to the Graveyard: You can target 1 of your banished Dragon-Type monsters; Special Summon that target. You can only control 1 "Castle of Dragon Souls".
(Common)
Rating: 1 out of 5
Officially a worse version of Rush Recklessly.
Saga of Blue-Eyes (SDBE-EN020)
Silver's Cry
SPELL / Quick-Play Spell
Target 1 Dragon-Type Normal Monster in your Graveyard; Special Summon that target. You can only activate 1 "Silver's Cry" per turn.
(Common)
Rating: 2 out of 5
Better than Soul Resurrection, but not Call of the Haunted.
Saga of Blue-Eyes (SDBE-EN007)
Rider of the Storm Winds
LIGHT / Effect Monster / Level 1 / ATK 500 / DEF 200
(Dragon / Tuner / Effect)

You can target 1 Dragon-Type Normal Monster you control; equip this monster from your hand or your side of the field to that target. If a monster equipped with this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If a monster equipped with this card would be destroyed, destroy this card instead.
(Common)
Rating: 2 out of 5
Only advantages this has over Fairy Meteor Crush (#40) is being searchable and a Tuner.
 
Onslaught of Kings (SDOK-EN003)
Fire King Avatar Kirin
FIRE / Effect Monster / Level 3 / ATK 1000 / DEf 200
(Beast / Effect)

If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can send 1 FIRE monster from your Deck to the Graveyard.
(Super Rare)
Rating: 1 out of 5
Just use Foolish Burial (SDRL #20) if you want to send a monster to the Grave that badly. No waiting either.
Onslaught of Kings (SDOK-EN002)
Fire King Avatar Barong
FIRE / Effect Monster / Level 4 / ATK 1800 / DEf 200
(Beast-Warrior / Effect)

If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Add 1 "Fire King" card from your Deck to your hand, except "Fire King Avatar Barong".
(Super Rare)
Rating: 3 out of 5
FIRE Decks (SD3 #11) get one decent member at least.
Onslaught of Kings (SDOK-EN001)
Fire King High Avatar Garunix
FIRE / Effect Monster / Level 8 / ATK 2700 / DEf 1700
(Winged Beast / Effect)

During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all other monsters on the field. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Fire King" monster from your Deck, except "Fire King High Avatar Garunix".
(Ultra Rare)
Rating: 2 out of 5
Slower than Yubel's 2nd form (#7), but stronger too. I'd still rank Yubel's 2nd form higher than this.
 
Realm of the Sea Emperor (SDRE-EN023)
Call of the Atlanteans
SPELL / Quick-Play Spell
Target 3 Level 3 or lower Sea Serpent-Type monsters in your Graveyard; Special Summon all 3 of them. You cannot Special Summon a monster(s) during the turn you activate this card.
(Super Rare)
Rating: 1 out of 5
None of the good monsters (SD4 #12) are available with this so why bother?
Realm of the Sea Emperor (SDRE-EN004)
Atlantean Heavy Infantry
WATER / Effect Monster / Level 2 / ATK 0 / DEF 1600
(Sea Serpent / Effect)

During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.
(Common)
Rating: 1 out of 5
They got the infantry right. Go with Double Summon. (#56)
Realm of the Sea Emperor (SDRE-EN003)
Atlantean Marksman
WATER / Effect Monster / Level 3 / ATK 1400 / DEF 0
(Sea Serpent / Effect)

When this card inflicts Battle Damage to your opponent: You can Special Summon 1 Level 4 or lower "Atlantean" Sea Serpent-Type monster from your Deck, except "Atlantean Marksman". When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target.
(Common)
Rating: 1 out of 5
It's a pretty bad mark for the Deck as a whole.
Realm of the Sea Emperor (SDRE-EN002)
Atlantean Dragoons
WATER / Effect Monster / Level 4 / ATK 1800 / DEF 0
(Sea Serpent / Effect)

All face-up Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".
(Super Rare)
Rating: 2 out of 5
Could gain the first effect itself with A Legendary Ocean (SD4 #20), but it's quite poor otherwise.
Realm of the Sea Emperor (SDRE-EN001)
Poseidra, the Atlantean Dragon
WATER / Effect Monster / Level 7 / ATK 2800 / DEF 1600
(Sea Serpent / Effect)

You can Tribute 3 Level 3 or lower WATER monsters; Special Summon this card from your hand or Graveyard. When you do: Return all Spell and Trap Cards on the field to the hand, and if you do, if 3 or more cards are returned to the hand by this effect, all monsters your opponent currently controls lose 300 ATK for each.
(Ultra Rare)
Rating: 2 out of 5
Feels like a literally watered down Gilford the Lightning. (SDRL #6)
 
Dragons Collide (SDDC-EN036)
Dragon's Rebirth
TRAP / Normal Trap
Target 1 face-up Dragon-Type monster you control; banish that target and Special Summon 1 Dragon-Type monster from your hand or Graveyard.
(Common)
Rating: 2 out of 5
A bit weaker than Darkness Metal (DUSA #68), but also a bit better in the end result.
Dragons Collide (SDDC-EN003)
Eclipse Wyvern
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Dragon / Effect)

If this card is sent to the Graveyard: Banish 1 Level 7 or higher LIGHT or DARK Dragon-Type monster from your Deck. If this card in the Graveyard is banished: You can add the monster banished by this effect to your hand.
(Super Rare)
Rating: 2 out of 5
The stronger ones tend to be either LIGHT or DARK, but it's only going to your hand in the end.