← Back to Yu-Gi-Oh Card Ratings Return to Index Forward to Structure Deck New Ratings Page 3 →
*For more info on these ratings, click here.
0/5

1/5

2/5

3/5

4/5

5/5

SDDC-EN spoiler SDWA-EN spoiler SDRE-EN spoiler
SDOK-EN spoiler SDBE-EN spoiler SDCR-EN spoiler
SDLI-EN spoiler    

Structure Deck Card Ratings (Page 2)

1. Only new cards and those with updated text that changes how they work are included below.
2.
Products below have their name shortened for more space.
3.
SDDC-EN info: https://yugipedia.com/wiki/Dragons_Collide_Structure_Deck          
4. SDWA-EN info: https://yugipedia.com/wiki/Samurai_Warlords_Structure_Deck
5. SDRE-EN info: https://yugipedia.com/wiki/Realm_of_the_Sea_Emperor_Structure_Deck  
6. SDOK-EN info: https://yugipedia.com/wiki/Onslaught_of_the_Fire_Kings_Structure_Deck 
7. SDBE-EN info:
https://yugipedia.com/wiki/Saga_of_Blue-Eyes_White_Dragon_Structure_Deck 
8. SDCR-EN info: https://yugipedia.com/wiki/Cyber_Dragon_Revolution_Structure_Deck 
9. SDLI-EN info: https://yugipedia.com/wiki/Realm_of_Light_Structure_Deck
Realm of Light (SDLI-EN036)
Michael, the Arch-Lightsworn
LIGHT / Synchro Monster / Level 7 / ATK 2600 / DEF 2000
(Dragon / Synchro / Effect)

1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn: You can pay 1000 Life Points, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 Life Points for each returned card. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard.
(Ultra Rare)
Rating: 1 out of 5
Lightsworns (#24) dip their toes into the Synchro era, but with quite the cost in return.
Realm of Light (SDLI-EN024)
Lightsworn Sanctuary
SPELL / Continuous Spell
Once per turn: You can send 1 "Lightsworn" monster from your hand to the Graveyard, then target 1 other "Lightsworn" monster in your Graveyard; add it to your hand. Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. If a "Lightsworn" card(s) you control would be destroyed by a card effect, you can remove 2 Shine Counters from your side of the field for each of those "Lightsworn"
card(s) instead.
(Ultra Rare)
Rating: 1 out of 5
Virtually no protection if lacking Shine Counters and the first effect is just swapping 1 for another.
Realm of Light (SDLI-EN002)
Minerva, Lightsworn Madien
LIGHT / Effect Monster / Level 3 / ATK 800 / DEF 200
(Spellcaster / Tuner / Effect)

When this card is Normal Summoned: You can add 1 LIGHT Dragon-Type monster from your Deck to your hand, whose Level is less than or equal to the total number of "Lightsworn" monsters with different names in your Graveyard. If this card is sent from your hand or Deck to the Graveyard: Send the top card of your Deck to the Graveyard. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
(Super Rare)
Rating: 2 out of 5
A Tuner not necessarily limited to Judgment Dragon (#26), but might as well be.
 
Cyber Dragon Rev. (SDCR-EN038)
Cyber Dragon Nova
LIGHT / Xyz Monster / Rank 5 / ATK 2100 / DEF 1600
(Machine / Xyz / Effect)

2 Level 5 Machine-Type monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Cyber Dragon" in your Graveyard; Special Summon that target. Once per turn, during either player's turn: You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Card Zone; this card gains 2100 ATK until the End Phase. If this card in your possession is sent to your Graveyard by your opponent's card effect: You can Special Summon 1 Machine-Type Fusion Monster from your Extra Deck.
(Ultra Rare)
Rating: 2 out of 5
As strong as the original, but supports it and the Fusions to an extent.
Cyber Dragon Rev. (SDCR-EN029)
Cyber Network
TRAP / Continuous Trap
Destroy this card during your 3rd Standby Phase after activation. Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine-Type monster from your Deck. When this card is sent from the field to the Graveyard: Special Summon as many of your banished LIGHT Machine-Type monsters as possible, and if you do, destroy all Spell and Trap Cards you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect.
(Common)
Rating: 1 out of 5
All you get in the end is a watered down Return from the Different Dimension.
Cyber Dragon Rev. (SDCR-EN001)
Cyber Dragon Core
LIGHT / Effect Monster / Level 2 / ATK 400 / DEF 1500
(Machine / Effect)

When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap Card from your Deck to your hand. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard.
(Super Rare)
Rating: 2 out of 5
The support is pretty bad generally, but this can also bring out Cyber Dragon from your Deck.