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Realm of Light Structure Deck (SDLI-EN) Card Spoiler

1. List excludes duplicate cards included
2. Card gallery:
 https://yugipedia.com/wiki/Set_Card_Galleries:Realm_of_Light_Structure_Deck_(TCG-EN-1E)
                                                 SDCL-EN036
Michael, the Arch-Lightsworn
LIGHT | Dragon-Type Synchro | Level 7 | ATK 2600 | DEF 2000
1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn: You can pay 1000 Life Points, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 Life Points for each returned card. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard.
(Ultra Rare)
 
                                                 SDCL-EN035
Breakthrough Skill
Normal Trap
Target 1 face-up Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; negate that target's effects until the end of this turn.
(Common)
 
                                                 SDCL-EN034
Skill Successor
Normal Trap
Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from the Graveyard, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn.
(Common)
 
                                                 SDCL-EN033
Beckoning Light
Normal Trap
Discard your entire hand, then for each card you discarded to the Graveyard by this effect, add 1 LIGHT monster from your Graveyard to your hand.
(Common)
 
                                                 SDCL-EN032
Vanquishing Light
Counter Trap
When a monster(s) would be Summoned: Tribute 1 "Lightsworn" monster; negate the Summon, and if you do, destroy that monster(s).
(Common)
 
                                                 SDCL-EN031
Lightsworn Barrier
Continuous Trap
When a "Lightsworn" monster you control is targeted for an attack: You can send the top 2 cards of your Deck to the Graveyard, then target the attacking monster; negate the attack.
(Common)
 
                                                 SDCL-EN030
Glorious Illusion
Continuous Trap
Activate this card by targeting 1 "Lightsworn" monster in your Graveyard; Special Summon that target in face-up Attack Position. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
(Common)
 
                                                 SDCL-EN029
Foolish Burial
Normal Spell
Send 1 monster from your Deck to the Graveyard.
(Common)
 
                                                 SDCL-EN028
Monster Reincarnation
Normal Spell
Discard 1 card, then target 1 monster in your Graveyard; add it to your hand.
(Common)
 
                                                 SDCL-EN027
Charge of the Light Brigade
Normal Spell
Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.
(Common)
 
                                                 SDCL-EN026
Solar Recharge
Normal Spell
Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the Graveyard.
(Common)
 
                                                 SDCL-EN025
Realm of Light
Field Spell
Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All "Lightsworn" monsters gain 100 ATK for each Shine Counter on this card. If this card would be destroyed by a card effect, remove 2 Shine Counters from this card instead.
(Common)
 
                                                 SDCL-EN024
Lightsworn Sanctuary
Continuous Spell
Once per turn: You can send 1 "Lightsworn" monster from your hand to the Graveyard, then target 1 other "Lightsworn" monster in your Graveyard; add it to your hand. Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. If a "Lightsworn" card(s) you control would be destroyed by a card effect, you can remove 2 Shine Counters from your side of the field for each of those "Lightsworn" card(s) instead.
(Ultra Rare)
 
                                                 SDCL-EN023
Necro Gardna
DARK | Warrior | Level 3 | ATK 600 | DEF 1300
During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
(Common)
 
                                                 SDCL-EN022
Blackwing - Zephyros the Elite
DARK | Winged Beast | Level 4 | ATK 1600 | DEF 1000
If this card is in your Graveyard: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.
(Common)
 
                                                 SDCL-EN021
The Fabled Cerburrel
LIGHT | Beast-Type Tuner | Level 2 | ATK 1000 | DEF 400
If this card is discarded to the Graveyard: Special Summon it.
(Common)
 
                                                 SDCL-EN020
Fabled Raven
LIGHT | Fiend-Type Tuner | Level 2 | ATK 1300 | DEF 1000
Once per turn: You can discard any number of cards, and if you do, this card gains 1 Level and 400 ATK for each discarded card, until the end of this turn.
(Common)
 
                                                 SDCL-EN019
Vylon Prism
LIGHT | Thunder-Type Tuner | Level 4 | ATK 1500 | DEF 1500
If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points, then target 1 face-up monster you control; equip this card to that target. If the equipped monster attacks or is attacked: It gains 1000 ATK during the Damage Step only.
(Common)
 
                                                 SDCL-EN018
Lightray Daedalus
LIGHT | Sea Serpent | Level 7 | ATK 2600 | DEF 1500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more LIGHT monsters in your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Field Spell Card and 2 other cards on the field; destroy them.
(Common)
 
                                                 SDCL-EN017
Lightray Diabolos
LIGHT | Dragon | Level 7 | ATK 2800 | DEF 1000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having 5 or more LIGHT monsters with different names in your Graveyard. Once per turn: You can banish 1 LIGHT monster from your Graveyard, then target 1 Set card your opponent controls; reveal that target, then place that target on either the top or bottom of the Deck.
(Common)
 
                                                 SDCL-EN016
Honest
LIGHT | Fairy | Level 4 | ATK 1100 | DEF 1900
During your Main Phase: You can return this face-up card from the field to the hand. During either player's Damage Step, when a LIGHT monster you control battles: You can send this card from your hand to the Graveyard; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.
(Common)
 
                                                 SDCL-EN015
Ryko, Lightsworn Hunter
LIGHT | Beast | Level 2 | ATK 200 | DEF 100
FLIP: Apply these effects in sequence.
● You can target 1 card on the field; destroy that target.
● Send the top 3 cards of your Deck to the Graveyard.
(Common)
 
                                                 SDCL-EN014
Shire, Lightsworn Spirit
LIGHT | Fairy | Level 3 | ATK 400 | DEF 1400
This card gains 300 ATK for each "Lightsworn" monster with a different name in your Graveyard. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard.
(Common)
 
                                                 SDCL-EN013
Aurkus, Lightsworn Druid
LIGHT | Beast-Warrior | Level 3 | ATK 1200 | DEF 1800
Neither player can target "Lightsworn" (anywhere) with card effects. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
(Common)
 
                                                 SDCL-EN012
Lumina, Lightsworn Summoner
LIGHT | Spellcaster | Level 3 | ATK 1000 | DEF 1000
Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your Graveyard; Special Summon that target. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard.
(Common)
 
                                                 SDCL-EN011
Ehren, Lightsworn Monk
LIGHT | Warrior | Level 4 | ATK 1600 | DEF 1000
If this card attacks a Defense Position monster, before damage calculation: Shuffle that monster into the Deck. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard.
(Common)
 
                                                 SDCL-EN010
Wulf, Lightsworn Beast
LIGHT | Beast-Warrior | Level 4 | ATK 2100 | DEF 300
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. If this card is sent from your Deck to the Graveyard: Special Summon it.
(Common)
 
                                                 SDCL-EN009
Garoth, Lightsworn Warrior
LIGHT | Warrior | Level 4 | ATK 1850 | DEF 1300
Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the Graveyard, then draw 1 card for each "Lightsworn" monster sent to the Graveyard by this effect.
(Common)
 
                                                 SDCL-EN008
Lyla, Lightsworn Sorceress
LIGHT | Spellcaster | Level 4 | ATK 1700 | DEF 200
You can target 1 Spell/Trap Card your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard.
(Common)
 
                                                 SDCL-EN007
Jain, Lightsworn Paladin
LIGHT | Warrior | Level 4 | ATK 1800 | DEF 1200
If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
(Common)
 
                                                 SDCL-EN006
Celestia, Lightsworn Angel
LIGHT | Fairy | Level 5 | ATK 2300 | DEF 200
When you Tribute Summon this card by Tributing a "Lightsworn" monster: You can send the top 4 cards of your Deck to the Graveyard, then target up to 2 cards your opponent controls; destroy those targets.
(Common)
 
                                                 SDCL-EN005
Gragonith, Lightsworn Dragon
LIGHT | Dragon | Level 6 | ATK 2000 | DEF 1600
This card gains 300 ATK and DEF for each "Lightsworn" monster with a different name in your Graveyard. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard.
(Common)
 
                                                 SDCL-EN004
Judgment Dragon
LIGHT | Dragon | Level 8 | ATK 3000 | DEF 2600
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your Graveyard, and cannot be Special Summoned by other ways. You can pay 1000 Life Points; destroy all other cards on the field. During each of your End Phases: Send the top 4 cards of your Deck to the Graveyard.
(Common)
 
                                                 SDCL-EN003
Raiden, Hand of Lightsworn
LIGHT | Warrior-Type Tuner | Level 4 | ATK 1700 | DEF 1000
During your Main Phase: You can send the top 2 cards of your Deck to the Graveyard, then, if any "Lightsworn" monsters were sent to the Graveyard by this effect, this card gains 200 ATK until the end of your opponent's next turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
(Super Rare)
 
                                                 SDCL-EN002
Minerva, Lightsworn Maiden
LIGHT | Spellcaster-Type Tuner | Level 3 | ATK 800 | DEF 200
When this card is Normal Summoned: You can add 1 LIGHT Dragon-Type monster from your Deck to your hand, whose Level is less than or equal to the total number of "Lightsworn" monsters with different names in your Graveyard. If this card is sent from your hand or Deck to the Graveyard: Send the top card of your Deck to the Graveyard. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
(Super Rare)
 
                                                 SDCL-EN001
Alexandrite Dragon
LIGHT | Dragon | Level 4 | ATK 2000 | DEF 100
Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.
(Common)