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SDGR-EN spoiler SDHS-EN spoiler SDSE-EN spoiler

Structure Deck Card Ratings (Page 3)

1. Only new cards and those with updated text that changes how they work are included below.
2.
Products below have their name shortened for more space.
3.
SDGR-EN info: https://yugipedia.com/wiki/Geargia_Rampage_Structure_Deck            
4. SDHS-EN info: https://yugipedia.com/wiki/HERO_Strike_Structure_Deck
5. SDSE-EN info: https://yugipedia.com/wiki/Synchron_Extreme_Structure_Deck   
Synchron Extreme (SDSE-EN041)
Jet Warrior
FIRE / Synchro Monster / Level 5 / ATK 2100 / DEF 1200
(Warrior / Synchro / Effect)

"Jet Synchron" + 1 or more non-Tuner monsters
If this card is Synchro Summoned: You can target 1 card your opponent controls; return it to the hand. If this card is in your Graveyard: You can Tribute 1 Level 2 or lower monster; Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Jet Warrior" once per turn.
(Ultra Rare)
Rating: 1 out of 5
ATC won't grant clearance to an aircraft this bad.
Synchron Extreme (SDSE-EN026)
Starlight Junktion
SPELL / Field Spell
You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster had on the field. During your opponent's turn, if you Special Summon a Synchro Monster from your Extra Deck: Target 1 card on the field; shuffle it into the Deck. You can only use each effect of "Starlight Junktion" once per turn.
(Common)
Rating: 2 out of 5
Provides access to the better Tuners (5DS1 #11), but the other effect isn't very good.
Synchron Extreme (SDSE-EN025)
Limit Overdrive
SPELL / Quick-Play Spell
Return 1 Tuner Synchro Monster and 1 non-Tuner Synchro Monster you control to the Extra Deck; Special Summon 1 Synchro Monster from your Extra Deck that has a Level equal to the combined Level the 2 monsters had on the field, ignoring its Summoning conditions. You can only activate 1 "Limit Overdrive" per turn.
(Common)
Rating: 1 out of 5
De-Synchro of the worst kind.
Synchron Extreme (SDSE-EN024)
Scrap Fist
SPELL / Quick-Play Spell
Target 1 "Junk Warrior" you control; if it battles an opponent's monster this turn while you control it, apply these effects.
● Your opponent cannot activate cards or effects until the end of the Damage Step.
● If it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
● Double any battle damage your opponent takes.
● It cannot be destroyed by battle.
● Destroy the opponent's monster that battled it at the end of the Damage Step.
(Super Rare)
Rating: 2 out of 5
Junk Warrior (5DS1 #41) becomes more of a threat, but it's likely going to battle with its original stats.
Synchron Extreme (SDSE-EN003)
Synchron Carrier
EARTH / Effect Monster / Level 2 / ATK 0 / DEF 1000
(Machine / Effect)

During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster, while you control this card: You can Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/
DEF 0). You can only use this effect of "Synchron Carrier" once per turn.
(Common)
Rating: 1 out of 5
Extra baggage just to copy Double Summon (5DS1 #29) for Synchrons.
 
HERO Strike (SDHS-EN043)
Masked HERO Divine Wind
WIND / Fusion Monster / Level 8 / ATK 2700 / DEF 1900
(Warrior / Fusion / Effect)

Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card.
(Super Rare)
Rating: 3 out of 5
Finally something that can make an impact during a Duel.
HERO Strike (SDHS-EN042)
Masked HERO Koga
LIGHT / Fusion Monster / Level 8 / ATK 2500 / DEF 1800
(Warrior / Fusion / Effect)

Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect.
(Super Rare)
Rating: 2 out of 5
Probably has up to 4000 ATK at a given time during a Duel, and the other effect isn't too bad either.
HERO Strike (SDHS-EN041)
Contrast HERO Chaos
DARK / Fusion Monster / Level 9 / ATK 3000 / DEF 2600
(Warrior / Fusion / Effect)

2 "Masked HERO" monsters
(This card is always treated as an "Elemental HERO" card.)
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.
(Ultra Rare)
Rating: 1 out of 5
Couldn't even be bothered to learn any new skills for the extra work.
HERO Strike (SDHS-EN021)
Mask Charge
SPELL / Normal Spell
Target 1 "HERO" monster and 1 "Change" Quick-Play Spell Card in your Graveyard; add those targets to your hand.
(Common)
Rating: 2 out of 5
The Masked HERO version of Fusion Recovery, but Fusion Recovery is generally much better.
HERO Strike (SDHS-EN020)
Form Change
SPELL / Quick-Play Spell
Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".)
(Common)
Rating: 2 out of 5
The HERO version of Metamorphosis, but it's not really reducing the workload.
HERO Strike (SDHS-EN001)
Elemental HERO Shadow Mist
DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1500
(Warrior / Effect)

If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the Graveyard: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.
(Super Rare)
Rating: 2 out of 5
Main Deck HERO monsters ,mostly aren't very good, but getting Mask Change can help.
 
Geargia Rampage (SDGR-EN034)
Geargiagear Gigant XG
EARTH / Xyz Monster / Rank 3 / ATK 2500 / DEF 1300
(Machine / Xyz / Effect)

3 Level 3 monsters
During either player's Battle Step, while an attack involving your Machine-Type monster is occurring: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, also your opponent cannot activate cards or effects. These effects last until the end of the Damage Step. When this face-up card leaves the field: You can target 1 other "Geargia" card in your Graveyard; add that target to your hand.
(Ultra Rare)
Rating: 3 out of 5
Any Machine Deck (SD10 #10) can benefit here, and it's pretty strong for its Rank.
Geargia Rampage (SDGR-EN003)
Geargiauger
EARTH / Effect Monster / Level 4 / ATK 500 / DEF 500
(Machine / Effect)

When this card is Normal Summoned: You can add 1 Level 4 EARTH Machine-Type monster from your Deck to your hand, except "Geargiauger", also you cannot declare attacks, nor Special Summon monsters except Machine-Type monsters, for the rest of this turn.
(Ultra Rare)
Rating: 2 out of 5
ROTA (#32) for Machine Decks, but only when Normal Summoned and you're quite limited for moves afterwards.
Geargia Rampage (SDGR-EN002)
Geargiattacker
EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 100
(Machine / Effect)

Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can destroy any number of Spell/Trap Cards on the field, up to the number of other "Geargia" monsters you control.
(Super Rare)
Rating: 3 out of 5
Solid ATK and low Level make it ideal for a lot of Decks.
Geargia Rampage (SDGR-EN001)
Geargiano Mk-III
EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Machine / Effect)

When this card is Special Summoned by the effect of a "Geargia" card: You can Special Summon 1 "Geargia" monster from your hand or Graveyard in Defense Position, except "Geargiano Mk-III", but its effects are negated. You can only use this effect of "Geargiano Mk-III" once per turn. You cannot Special Summon monsters the turn you activate this effect, except "Geargia" monsters.
(Super Rare)
Rating: 1 out of 5
Mk-II (#27) wasn't ideal, and what we have here doesn't seem to improve anything.