← Back to Yu-Gi-Oh Unrated Spoilers Return to Index Forward to LCYW Text Spoiler →
Wanna see the Card Ratings instead? Click Here!

Samurai Warlords Structure Deck (SDWA-EN) Card Spoiler

1. Card gallery:
 
https://yugipedia.com/wiki/Set_Card_Galleries:Samurai_Warlords_Structure_Deck_(TCG-EN-1E)
                                                  SDWA-EN041
Shadow of the Six Samurai - Shien
EARTH | Warrior-Type Xyz | Rank 4 | ATK 2500 | DEF 400
2 Level 4 "Six Samurai" monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 face-up "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the End Phase.
(Ultra Rare)
 
                                                  SDWA-EN040
Six Style - Dual Wield
Normal Trap
If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand.
(Common)
 
                                                  SDWA-EN039
Six Strike - Thunder Blast
Normal Trap
Remove 1 Bushido Counter from your side of the field to activate 1 of these effects.
● Target 1 monster your opponent controls; destroy that target.
● Target 1 card your opponent controls; return that target to the hand.
(Common)
 
                                                  SDWA-EN038
Shien's Scheme
Normal Trap
If a "Six Samurai" monster you control is destroyed by battle: Special Summon up to 2 "Six Samurai" monsters from your hand.
(Common)
 
                                                  SDWA-EN037
Musakani Magatama
Counter Trap
When your opponent activates a Spell Card, Trap Card, or monster effect that destroys a card(s), while you control a face-up "Six Samurai" monster: Negate the activation, and if you do, destroy it.
(Common)
 
                                                  SDWA-EN036
Fiendish Chain
Continuous Trap
Target 1 face-up Effect Monster on the field; that target's effects are negated, also that target cannot attack. When that target is destroyed, destroy this card.
(Common)
 
                                                  SDWA-EN035
Double-Edged Sword Technique
Normal Trap
Target 2 "Six Samurai" monsters in your Graveyard; Special Summon those targets in face-up Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.
(Common)
 
                                                  SDWA-EN034
Return of the Six Samurai
Normal Trap
Target 1 "Six Samurai" monster in your Graveyard; Special Summon that target. Destroy it during the End Phase of this turn.
(Common)
 
                                                  SDWA-EN033
Rivalry of Warlords
Continuous Trap
Each player can only control 1 Type of monster. Send all other face-up monsters they control to the Graveyard.
(Common)
 
                                                  SDWA-EN032
Shien's Dojo
Continuous Spell
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the Graveyard; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.
(Common)
 
                                                  SDWA-EN031
Temple of the Six
Field Spell
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card.
(Common)
 
                                                  SDWA-EN030
Shien's Smoke Signal
Normal Spell
Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.
(Super Rare)
 
                                                  SDWA-EN029
Gateway of the Six
Continuous Spell
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your side of the field to activate these effects.
● 2 Counters: Target 1 face-up "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the End Phase.
● 4 Counters: Add 1 "Six Samurai" monster from your Deck or Graveyard to your hand.
● 6 Counters: Target 1 "Shien" Effect Monster in your Graveyard; Special Summon that target.
(Common)
 
                                                  SDWA-EN028
Six Samurai United
Continuous Spell
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the Graveyard; draw 1 card for each Bushido Counter on this card.
(Common)
 
                                                  SDWA-EN027
Cunning of the Six Samurai
Quick-Play Spell
Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.
(Common)
 
                                                  SDWA-EN026
The Warrior Returning Alive
Normal Spell
Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.
(Common)
 
                                                  SDWA-EN025
Reinforcement of the Army
Normal Spell
Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
(Common)
 
                                                  SDWA-EN024
The A. Forces
Continuous Spell
All Warrior-Type monsters you control gain 200 ATK for each face-up Warrior or Spellcaster-Type monster you control.
(Common)
 
                                                  SDWA-EN023
Dark Hole
Normal Spell
Destroy all monsters on the field.
(Common)
 
                                                  SDWA-EN022
Shien's Advisor
EARTH | Warrior | Level 4 | ATK 1200 | DEF 400
When this card is Normal Summoned, if you control a face-up "Six Samurai" monster: Declare 1 Monster Type; while this card is face-up on the field, monsters with the declared Monster Type cannot declare an attack or be Special Summoned.
(Common)
 
                                                  SDWA-EN021
Elder of the Six Samurai
EARTH | Warrior | Level 3 | ATK 400 | DEF 0
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
(Common)
 
                                                  SDWA-EN020
Shien's Daredevil
EARTH | Warrior | Level 4 | ATK 1600 | DEF 1000
When this card is Normal Summoned: Place 1 Bushido Counter on it (max. 1). This card gains 300 ATK while it has a Bushido Counter on it. Once per turn: You can target 1 face-up card on the field that you can place a Bushido Counter on; remove 1 Bushido Counter from this card, then place it on that target.
(Common)
 
                                                  SDWA-EN019
Shien's Squire
EARTH | Warrior-Type Tuner | Level 1 | ATK 300 | DEF 700
During damage calculation, in either player's turn, if a "Six Samurai" monster you control battles: You can send this card from your hand to the Graveyard; that monster cannot be destroyed by battle this turn.
(Common)
 
                                                  SDWA-EN018
Legendary Six Samurai - Kageki
WIND | Warrior | Level 3 | ATK 200 | DEF 2000
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a face-up "Six Samurai" monster with a different name, this card gains 1500 ATK.
(Super Rare)
 
                                                  SDWA-EN017
Legendary Six Samurai - Enishi
LIGHT | Warrior | Level 4 | ATK 1700 | DEF 700
Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters except "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.
(Common)
 
                                                  SDWA-EN016
Legendary Six Samurai - Kizan
EARTH | Warrior | Level 4 | ATK 1800 | DEF 500
If you control a face-up "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other face-up "Six Samurai" monsters, this card gains 300 ATK and DEF.
(Common)
 
                                                  SDWA-EN015
Hand of the Six Samurai
FIRE | Warrior | Level 3 | ATK 1600 | DEF 1000
If you control another face-up "Six Samurai" monster: You can Tribute 1 "Six Samurai" monster to target 1 monster on the field; destroy that target.
(Common)
 
                                                  SDWA-EN014
The Immortal Bushi
DARK | Warrior | Level 3 | ATK 1200 | DEF 600
While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and all the monsters in your Graveyard are Warrior-Type: You can Special Summon this card from your Graveyard. You must also control no monsters to activate and to resolve this effect.
(Common)
 
                                                  SDWA-EN013
Future Samurai
LIGHT | Warrior-Type Gemini | Level 4 | ATK 1600 | DEF 1200
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● Once per turn: You can banish 1 monster from your Graveyard to target 1 face-up monster on the field; destroy that target.
(Common)
 
                                                  SDWA-EN012
Spirit of the Six Samurai
EARTH | Warrior-Type Union | Level 3 | ATK 500 | DEF 500
Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
(Common)
 
                                                  SDWA-EN011
Enishi, Shien's Chancellor
LIGHT | Warrior | Level 6 | ATK 2200 | DEF 1200
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot declare an attack the turn you activate this effect.
(Common)
 
                                                  SDWA-EN010
Shien's Footsoldier
EARTH | Warrior | Level 2 | ATK 700 | DEF 300
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 3 or lower "Six Samurai" monster from your Deck.
(Common)
 
                                                  SDWA-EN009
Great Shogun Shien
FIRE | Warrior | Level 7 | ATK 2500 | DEF 2400
If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.
(Common)
 
                                                  SDWA-EN008
The Six Samurai - Irou
DARK | Warrior | Level 4 | ATK 1700 | DEF 1200
At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
(Common)
 
                                                  SDWA-EN007
The Six Samurai - Kamon
FIRE | Warrior | Level 3 | ATK 1500 | DEF 1000
Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
(Common)
 
                                                  SDWA-EN006
The Six Samurai - Yaichi
WATER | Warrior | Level 3 | ATK 1300 | DEF 800
Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
(Common)
 
                                                  SDWA-EN005
The Six Samurai - Nisashi
WIND | Warrior | Level 4 | ATK 1400 | DEF 700
While you control a face-up "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
(Common)
 
                                                  SDWA-EN004
The Six Samurai - Zanji
LIGHT | Warrior | Level 4 | ATK 1800 | DEF 1300
At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
(Common)
 
                                                  SDWA-EN003
The Six Samurai - Yariza
EARTH | Warrior | Level 3 | ATK 1000 | DEF 500
While you control a face-up "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
(Common)
 
                                                  SDWA-EN002
Grandmaster of the Six Samurai
EARTH | Warrior | Level 5 | ATK 2100 | DEF 800
You can only control 1 face-up "Grandmaster of the Six Samurai". If you control a face-up "Six Samurai" monster, you can Special Summon this card (from your hand). When this card is destroyed by your opponent's card effect: Target 1 "Six Samurai" monster in your Graveyard; add that target to your hand.
(Common)
 
                                                  SDWA-EN001
Chamberlain of the Six Samurai
EARTH | Warrior | Level 3 | ATK 200 | DEF 2000
The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
(Common)