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The Skipped Collection Card Ratings (Page 4)
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1.
Set name and Set ID are fictional.
2. Cards below are compiled from either individual releases (like promo cards) or releases where few cards are new (like Structure Decks) and use the errata and rarity they had for their initial release. |
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Skipped Collection 4 (SC04-EN100) Machina Sniper EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 800 (Machine / Effect) "Machina" monsters cannot be attacked, except "Machina Sniper". (Common) (from the Machina Mayhem Structure Deck) |
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Pros: Easy to play, high ATK,
supports Machina Cons: Low DEF, minimal effect, no other effects |
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Skipped Collection 4 (SC04-EN099) Machina Soldier EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1500 (Machine / Effect) When this card is Normal Summoned while you control no monsters, you can Special Summon 1 "Machina" monster from your hand, except "Machina Soldier". (Common) (from the Machina Mayhem Structure Deck) |
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Pros: Easy to play, supports Machina Cons: Low stats, can't Special Summon another copy by its effect, no other effects |
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Skipped Collection 4 (SC04-EN098) Commander Covington EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 600 (Machine / Effect) You can send one face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the Graveyard to Special Summon 1 "Machina Force" from your hand or your Deck. (Common) (from the Machina Mayhem Structure Deck) |
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Pros: Easy to play, searchable,
supports Machina Cons: Low DEF, requires all 3 monsters to Special Summon Machina Force, no other effects |
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Skipped Collection 4 (SC04-EN097) Machina Peacekeeper EARTH / Effect Monster / Level 2 / ATK 500 / DEF 400 (Machine / Union / Effect) When this card on the field is destroyed and sent to the Graveyard, you can add 1 Union Monster from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) (Super Rare) (from the Machina Mayhem Structure Deck) |
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Pros: Easy to play, searchable,
supports Machina Cons: Low DEF, minimal effects |
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Skipped Collection 4 (SC04-EN096) Machina Gearframe EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 0 (Machine / Union / Effect) When this card is Normal Summoned, you can add 1 "Machina" monster, except "Machina Gearframe", from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) (Super Rare) (from the Machina Mayhem Structure Deck) |
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Pros: Easy to play, high ATK,
supports Machina Cons: 0 DEF, can't add a copy of itself, minimal effects otherwise |
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Skipped Collection 4 (SC04-EN095) Machina Fortress EARTH / Effect Monster / Level 7 / ATK 2500 / DEF 1600 (Machine / Effect) You can discard Machine-Type monster(s) whose total Levels equal 8 or more to Special Summon this card from your hand or Graveyard. When this card is destroyed by battle and sent to the Graveyard, select and destroy 1 card your opponent controls. When this face-up card you control is targeted by an opponent's Effect Monster's effect, look at your opponent's hand and discard 1 card from their hand. (Ultra Rare) (from the Machina Mayhem Structure Deck) |
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Pros: Easy to play, supports
Machine, can Special Summon itself Cons: Poor stats for Level, mostly poor effects |
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Collection 4 (SC04-EN094) Gemini Soldier WIND / Effect Monster / Level 2 / ATK 500 / DEF 300 (Warrior / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● Once per turn, if this card would be destroyed by battle, it is not destroyed. If this card battles, after damage calculation, you can Special Summon 1 Level 4 or lower Gemini monster from your Deck, except "Gemini Soldier". (Common) (from the Warriors' Strike Structure Deck) |
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Pros: Easy to play, searchable,
supports
Gemini Cons: Low DEF, does nothing unless Genimi Summoned, minimal bulleted effect |
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Collection 4 (SC04-EN093) Featherizer WIND / Effect Monster / Level 2 / ATK 700 / DEF 1100 (Spellcaster / Effect) When this card is destroyed by battle and sent to the Graveyard, you can send 1 Gemini monster from your Deck to the Graveyard and draw 1 card. (Super Rare) (from the Warriors' Strike Structure Deck) |
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Pros: Easy to play, searchable,
supports Gemini Cons: Low DEF, doesn't Special Summon, no other effects |
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Collection 4 (SC04-EN092) Evocator Chevalier FIRE / Effect Monster / Level 4 / ATK 1900 / DEF 900 (Warrior / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● You can send 1 face-up Equip Card you control to the Graveyard to destroy 1 card your opponent controls. (Super Rare) (from the Warriors' Strike Structure Deck) |
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Pros: Easy to play, high ATK,
supports Gemini Cons: Low DEF, does nothing unless Genimi Summoned, minimal bulleted effect |
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Collection 4 (SC04-EN091) Phoenix Gearfried FIRE / Effect Monster / Level 8 / ATK 2800 / DEF 2200 (Warrior / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● When your opponent activates a Spell Card, you can select 1 Gemini monster from your Graveyard and Special Summon it. Also, you can send 1 face-up Equip Card you control to the Graveyard to negate the activation of a Spell or Trap Card that targets a monster on the field, and destroy it. (Ultra Rare) (from the Warriors' Strike Structure Deck) |
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Pros: Easy to play, high ATK,
supports Gemini Cons: Low DEF for Level, does nothing unless Genimi Summoned or if other effects are activated |
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Skipped Collection 4 (SC04-EN090) Temple of the Kings SPELL / Continuous Spell The controller of this card can activate Trap Cards the same turn they are Set. If you control "Mystical Beast of Serket" and this card, you can send both to the Graveyard to Special Summon 1 monster from your hand, Deck or Extra Deck. (Ultra Rare) (from the TCG Structure Deck: Marik) |
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Pros: Easy to play, pretty potent
effects Cons: Forbidden in tournaments, costs 2 cards to Special Summon, does nothing for other effects |
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Skipped Collection 4 (SC04-EN089) Mystical Beast of Serket EARTH / Effect Monster / Level 6 / ATK 2500 / DEF 2000 (Fairy / Effect) Destroy this card if you do not control "Temple of the Kings". Each time this card destroys a monster by battle, the destroyed monster is removed from play, and this card gains 500 ATK. (Ultra Rare) (from the TCG Structure Deck: Marik) |
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Pros: Easy to play, high ATK Cons: Low DEF for Level, poor effects |
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Skipped Collection 4
(SC04-EN088) Pentestag DARK / Link Monster / ATK 1600 / Link-2 Links: Top and Bottom (Cyberse / Link / Effect) 2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. (Super Rare) (from Starter Deck: Codebreaker) |
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Pros: Easy to play, somewhat useful
effect Cons: Low ATK for Link Rating, must link to a monster to do anything, no other effects |
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Skipped Collection 4
(SC04-EN087) Transcode Talker EARTH / Link Monster / ATK 2300 / Link-3 Links: Top Right and Bottom (Cyberse / Link / Effect) 2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn. (Ultra Rare) (from Starter Deck: Codebreaker) |
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Pros: Easy to play, supports Cyberse
Links Cons: Low ATK for Link Rating, Link-3, low ATK boost, can't Special Summon non-Links or non-Cyberse monsters |
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Skipped Collection 4
(SC04-EN086) Cynet Recovery SPELL / Continuous Spell If a Link Monster(s) you control is destroyed by battle or an opponent's card effect: You can target 1 monster in your GY, except a Link Monster; Special Summon it in Defense Position. You can only use this effect of "Cynet Recovery" once per turn. (Super Rare) (from Starter Deck: Codebreaker) |
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Pros: Easy to play Cons: Can't revive Links, requires your Link(s) to be destroyed to do anything, no other effects |
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Skipped Collection 4
(SC04-EN085) Cyberse White Hat LIGHT / Effect Monster / Level 6 / ATK 1800 / DEF 2400 (Cyberse / Effect) If you control 2 or more monsters with the same Type, you can Special Summon this card (from your hand). You can only Special Summon "Cyberse White Hat" once per turn this way. If this card is sent to the GY as Link Material: You can make all monsters your opponent currently controls lose 1000 ATK until the end of this turn. (Ultra Rare) (from Starter Deck: Codebreaker) |
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Pros: Easy to play, supports Decks
with 1 Monster Type Cons: Poor stats for Level, minimal effects |
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Skipped Collection 4
(SC04-EN084) Widget Kid EARTH / Effect Monster / Level 3 / ATK 1500 / DEF 900 (Cyberse / Effect) If this card is Normal or Special Summoned: You can Special Summon 1 Cyberse monster from your hand in Defense Position. You can only use this effect of "Widget Kid" once per turn. (Super Rare) (from Starter Deck: Codebreaker) |
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Pros: Easy to play, searchable,
supports Cyberse Cons: Low DEF, no other effects |
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Skipped Collection 4
(SC04-EN083) Texchanger DARK / Effect Monster / Level 1 / ATK 100 / DEF 100 (Cyberse / Effect) Once per turn, when your monster is targeted for an attack: You can negate the attack, then Special Summon 1 Cyberse Normal Monster from your hand, Deck, or GY. (Common) (from Starter Deck: Codebreaker) |
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Pros: Easy to play, searchable,
supports Cyberse Normal Monsters Cons: Low DEF, no other effects, can't revive other Cyberse monsters |
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Skipped Collection 4
(SC04-EN082) Leotron EARTH / Normal Monster / Level 4 / ATK 2000 / DEF 0 (Cyberse / Normal) A territorial electronic monster that guards its own domain. (Common) (from Starter Deck: Codebreaker) |
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Pros: Easy to play, high ATK for
Level Cons: 0 DEF, is a Normal Monster |
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Skipped Collection 4
(SC04-EN081) Link Spider EARTH / Link Monster / ATK 1000 / Link-1 Links: Bottom (Cyberse / Link / Effect) 1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to. (Super Rare) (from Starter Deck: Link Strike) |
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Pros: Easy to play, supports Normal
Monsters Cons: Low ATK, can only Special Summon Level 4 or lower Normal Monsters, no other effects |
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Skipped Collection 4
(SC04-EN080) Honeybot LIGHT / Link Monster / ATK 1900 / Link-2 Links: Left and Right (Cyberse / Link / Effect) 2 Cyberse monsters Neither player can target monsters this card points to with card effects, and those monsters cannot be destroyed by battle. (Super Rare) (from Starter Deck: Link Strike) |
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Pros: Easy to play, supports linked
monsters Cons: Low ATK for Link-Rating, minimal effect, no other effects |
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Skipped Collection 4
(SC04-EN079) Cynet Universe SPELL / Field Spell All Link Monsters you control gain 300 ATK. Once per turn: You can target 1 monster in the GY; shuffle it into the Deck. If this card on the field is destroyed by a card effect: Send all monsters in the Extra Monster Zones to the GY. (Common) (from Starter Deck: Link Strike) |
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Pros: Easy to play, searchable,
supports Links, somewhat potent last effect Cons: Low ATK boost, last effect applies to both players' monsters |
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Skipped Collection 4
(SC04-EN078) Linkslayer EARTH / Effect Monster / Level 5 / ATK 2000 / DEF 600 (Cyberse / Effect) If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them. (Ultra Rare) (from Starter Deck: Link Strike) |
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Pros: Easy to play Cons: Poor stats for Level, poor other effect |
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Skipped Collection 4
(SC04-EN077) RAM Clouder LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1000 (Cyberse / Effect) You can Tribute 1 monster, then target 1 Cyberse monster in your GY; Special Summon it. You can only use this effect of "RAM Clouder" once per turn. (Super Rare) (from Starter Deck: Link Strike) |
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Pros: Easy to play, high ATK,
supports Cyberse Cons: Low DEF, costs itself to Special Summon, no other effects |
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Skipped Collection 4
(SC04-EN076) Draconnet DARK / Effect Monster / Level 3 / ATK 1400 / DEF 1200 (Cyberse / Effect) When this card is Normal Summoned: You can Special Summon 1 Level 2 or lower Normal Monster from your hand or Deck in Defense Position. (Common) (from Starter Deck: Link Strike) |
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Pros: Easy to play, searchable,
supports Normal Monsters Cons: Low DEF, can't Special Summon Level 3 or higher monsters, no other effects |
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Skipped Collection 4
(SC04-EN075) Bitron EARTH / Normal Monster / Level 2 / ATK 200 / DEF 2000 (Cyberse / Normal) A new species found in electronic space. There's not much information on it. (Common) (from Starter Deck: Link Strike) |
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Pros: Easy to play, searchable, high
DEF Cons: Is a Normal Monster |
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Skipped Collection 4
(SC04-EN074) Performapal Show Down TRAP / Normal Trap Target any number of face-up monsters your opponent controls, up to the number of face-up Spell Cards you control; change those monsters to face-down Defense Position. (Common) (from Starter Deck: Yuya) |
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Pros: Easy to play, somewhat useful
effect Cons: Does nothing if you control other cards, no other effects |
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Skipped Collection 4
(SC04-EN073) Smile World SPELL / Normal Spell All face-up monsters currently on the field gain 100 ATK for each monster currently on the field, until the end of this turn. (Common) (from Starter Deck: Yuya) |
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Pros: Easy to play Cons: Very poor effect, no other effects |
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Skipped Collection 4
(SC04-EN072) Performapal Dramatic Theater SPELL / Field Spell Monsters you control gain 200 ATK for monster you control with a different Type. Once per turn, if you control 4 "Performapal" monsters with different Types: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or Graveyard. (Common) (from Starter Deck: Yuya) |
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Pros: Easy to play, searchable,
supports Performapal and Odd-Eyes Cons: Strict effect requirement, low ATK boost |
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Skipped Collection 4
(SC04-EN071) Performapal Teeter Totter Hopper EARTH / Effect Monster / Level 4 / ATK 100 / DEF 1200 (Insect / Effect) The first time this Special Summoned card would be destroyed by battle each turn, it is not destroyed. Once per turn, during your opponent's End Phase: You can target 1 Level 3 or lower "Performapal" monster in your Graveyard; send this card to the Graveyard, and if you do, add that monster to your hand. If a "Performapal" monster is sent from the hand to your Graveyard (except during the Damage Step), while this card is in your Graveyard: You can Special Summon this card. You can only use this effect of "Performapal Teeter Totter Hopper" once per turn. (Common) (from Starter Deck: Yuya) |
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Pros: Easy to play, searchable,
supports Performapal Cons: Low DEF, minimal effects |
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Skipped Collection 4
(SC04-EN070) Performapal Longphone Bull EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Beast / Effect) If this card is Special Summoned: You can add 1 "Performapal" monster from your Deck to your hand, except a Pendulum Monster. You can only use this effect of "Performapal Longphone Bull" once per turn. (Super Rare) (from Starter Deck: Yuya) |
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Pros: Easy to play, supports
Performapal Cons: Can't add Pendulums from the Deck to the hand, doesn't Special Summon, no other effects |
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Skipped Collection 4
(SC04-EN069) Performapal Parrotrio WIND / Pendulum Monster / Level 3 / ATK 500 / DEF 500 / Scale 2 and Scale 2 Pendulum Text Once per turn, if you control a "Performapal", "Magician", or "Odd-Eyes" card in your other Pendulum Zone, except "Performapal Parrotrio": You can make this card's Pendulum Scale become 7 until the end of this turn. (Winged Beast / Pendulum / Effect) When this card is destroyed by battle: You can Special Summon 1 "Performapal" monster from your Deck, except a Pendulum Monster. (Super Rare) (from Starter Deck: Yuya) |
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Pros: Easy to play, searchable,
supports Performapal, Magician and Odd-Eyes, low Scale Cons: Low DEF, minimal effects |
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Skipped Collection 4
(SC04-EN068) Performapal Momoncarpet EARTH / Pendulum Monster / Level 3 / ATK 1000 / DEF 100 / Scale 7 and Scale 7 Pendulum Text Unless you have a card in your other Pendulum Zone, destroy this card. While this card is in the Pendulum Zone, any battle damage you take becomes halved. (Beast / Pendulum / Flip / Effect) FLIP: You can target 1 Set card on the field; destroy it. If this card is Special Summoned: You can change it to face-down Defense Position. (Super Rare) (from Starter Deck: Yuya) |
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Pros: Easy to play, searchable, high
Pendulum Scale Cons: Low DEF, poor effects |
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Skipped Collection 4
(SC04-EN067) Performapal Swincobra EARTH / Pendulum Monster / Level 4 / ATK 300 / DEF 1800 / Scale 2 and Scale 2 Pendulum Text Once per turn, when a monster you control inflicts battle damage to your opponent: You can send the top card of your opponent's Deck to the Graveyard. (Reptile / Pendulum / Effect) This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. (Common) (from Starter Deck: Yuya) |
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Pros: Easy to play, searchable, high
DEF, low Pendulum Scale Cons: Low DEF, minimal effects |
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Skipped Collection 4
(SC04-EN066) Performapal King Bear EARTH / Pendulum Monster / Level 6 / ATK 2200 / DEF 1000 / Scale 7 and Scale 7 Pendulum Text Once per turn, during the End Phase, if this card was activated this turn: You can destroy this card, and if you do, add 1 Level 7 or higher monster to your hand, that is either in your Graveyard or face-up in your Extra Deck. (Beast-Warrior / Pendulum / Effect) Cannot be destroyed by Spell/Trap effects while in face-up Attack Position. This card gains 100 ATK for each "Performapal" card you control, during your Battle Phase only. (Ultra Rare) (from Starter Deck: Yuya) |
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Pros: Easy to play, supports
Performapal, high Pendulum Scale Cons: Poor stats for Level, minimal effects |
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Skipped Collection 4
(SC04-EN065) Performapal Sleight Hand Magician LIGHT / Effect Monster / Level 7 / ATK 2500 / DEF 2000 (Spellcaster / Effect) You can Special Summon this card (from your hand) by Tributing 1 "Performapal" monster, except a Pendulum Monster. Once per turn: You can discard 1 card, then target 1 face-up card on the field; destroy it. (Ultra Rare) (from Starter Deck: Yuya) |
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Pros: Easy to play, supports
Performapal Cons: Poor stats for Level, minimal effects |
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Skipped Collection 4
(SC04-EN064) Odd-Eyes Saber Dragon LIGHT / Effect Monster / Level 7 ATK 2800 / DEF 2000 (Dragon / Effect) If this card is in your hand: You can Tribute 1 LIGHT monster; send 1 "Odd-Eyes Dragon" from your hand, Deck, or your side of the field to the Graveyard, and if you do, Special Summon this card. When this card destroys a monster by battle and sends it to the Graveyard: You can destroy 1 monster your opponent controls. (Secret Rare) (from the Saber Force Starter Deck) |
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Pros: Easy to play, high ATK,
supports LIGHT Cons: Low DEF for Level, minimal effects |
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Skipped Collection 4
(SC04-EN063) D/D/D Dragon King Pendragon DARK / Effect Monster / Level 7 ATK 2600 / DEF 2400 (Fiend / Effect) If this card is in your hand: You can Tribute 1 Dragon-Type monster and 1 other Fiend-Type monster from your hand and/or your side of the field; Special Summon this card. Once per turn: You can discard 1 card; this card gains 500 ATK, then you can destroy 1 Spell/Trap Card on the field. This ATK increase lasts until the end of this turn. (Secret Rare) (from the Dark Legion Starter Deck) |
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Pros: Easy to play, supports Dragons Cons: Low stats for Level, minimal effects |
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Skipped Collection 4
(SC04-EN062) Sorcerous Spell Wall SPELL / Field Spell All monsters you control gain 300 ATK during your turn only. All monsters you control gain 300 DEF during your opponent's turn only. (Common) (from Super Starter: Space-Time Showdown) |
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Pros: Easy to play Cons: Very poor effects |
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Skipped Collection 4
(SC04-EN061) Green Turtle Summoner WATER / Effect Monster / Level 3 / ATK 400 / DEF 1500 (Spellcaster / Flip / Effect) FLIP: Target 1 monster your opponent controls; destroy it. (Common) (from Super Starter: Space-Time Showdown) |
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Pros: Easy to play, searchable Cons: Low DEF, must be Set to apply effect, no other effects |
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Skipped Collection 4
(SC04-EN060) White Tiger Summoner EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 1700 (Spellcaster / Effect) When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand. All monsters you control gain 100 ATK and DEF. (Common) (from Super Starter: Space-Time Showdown) |
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Pros: Easy to play, searchable,
supports Normal Monsters Cons: Low DEF and stat boost, can't Special Summon other monsters |
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Skipped Collection 4
(SC04-EN059) Red Sparrow Summoner FIRE / Effect Monster / Level 4 / ATK 1600 / DEF 1300 (Spellcaster / Effect) When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Warrior-Type monster with 1500 or less ATK from your Deck in Attack Position. (Common) (from Super Starter: Space-Time Showdown) |
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Pros: Easy to play, supports
Warriors Cons: Low stats, must be destroyed by battle to Special Summon |
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Skipped Collection 4
(SC04-EN058) Blue Dragon Summoner WIND / Effect Monster / Level 4 / ATK 1500 / DEF 600 (Spellcaster / Effect) If this card is sent from the field to the Graveyard: You can add 1 Dragon, Warrior, or Spellcaster-Type Normal Monster from your Deck to your hand. (Common) (from Super Starter: Space-Time Showdown) |
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Pros: Easy to play, searchable,
supports Normal Monsters Cons: Low DEF, doesn't Special Summon, can't add Effect Monsters |
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Skipped Collection 4
(SC04-EN057) Golden Dragon Summoner LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Spellcaster / Effect) You can Tribute 1 monster, then target 1 monster on the field; return it to the hand. You can only use this effect of "Golden Dragon Summoner" once per turn. (Common) (from Super Starter: Space-Time Showdown) |
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Pros: Easy to play, searchable Cons: Low DEF, poor effect, costs a monster, no otherr effects |
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Skipped Collection 4
(SC04-EN056) Hydrotortoise, the Empowered Warrior WATER / Effect Monster / Level 3 / ATK 1400 / DEF 900 (Warrior / Flip / Effect) FLIP: Target 1 Spell/Trap Card your opponent controls; destroy it. (Common) (from Super Starter: Space-Time Showdown) |
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Pros: Easy to play, searchable Cons: Low DEF, poor effect, must be Set to apply effect, no otherr effects |
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Skipped Collection 4
(SC04-EN055) Terratiger, the Empowered Warrior EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1200 (Warrior / Effect) When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand in Defense Position. (Common) (from Super Starter: Space-Time Showdown) |
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Pros: Easy to play, high ATK,
supports Normal Monsters Cons: Low DEF, can't Special Summon Effect Monsters or Level 5 or higher Normal Monsters |
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Skipped Collection 4
(SC04-EN054) Arnis, the Empowered Warrior FIRE / Effect Monster / Level 4 / ATK 1700 / DEF 1200 (Warrior / Effect) When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster with 1500 or less ATK from your Deck in Attack Position. (Common) (from Super Starter: Space-Time Showdown) |
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Pros: Easy to play, supports
Spellcasters Cons: Low stats, must be destroyed by battle, no other effects |
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Skipped Collection 4
(SC04-EN053) Ventdra, the Empowered Warrior WIND / Effect Monster / Level 5 / ATK 2000 / DEF 800 (Warrior / Effect) This card can attack your opponent directly. If this card is sent from the field to the Graveyard: You can target 1 Dragon, Warrior, or Spellcaster-Type Normal Monster in your Graveyard; add it to your hand. (Common) (from Super Starter: Space-Time Showdown) |
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Pros: Easy to play, supports Normal
Monsters, can attack directly Cons: Low stats for Level, doesn't Special Summon, can't retrieve Effect Monsters |
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Skipped Collection 4
(SC04-EN052) Aether, the Empowering Dragon LIGHT / Effect Monster / Level 6 / ATK 2300 / DEF 1600 (Dragon / Effect) When this card is Pendulum Summoned: You can target 1 card on the field; return it to the hand. You can only use this effect of "Aether, the Empowering Dragon" once per turn. (Common) (from Super Starter: Space-Time Showdown) |
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Pros: Easy to play Cons: Low stats for Level, minimal effect, no other effects |
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Skipped Collection 4
(SC04-EN051) Puzzle Reborn TRAP / Normal Trap If exactly 1 monster you control (and no other cards) is destroyed by a card effect: Target that monster; Special Summon that target. (Common) (from Super Starter: V for Victory) |
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Pros: Easy to play Cons: Can't revive other monsters in your Grave or ones destroyed in battle, no other effects |
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Skipped Collection 4
(SC04-EN050) Swords of Burning Light SPELL / Continuous Spell While you control no monsters, monsters your opponent controls cannot declare attacks. If you control a monster, or if your opponent has 5 or more cards in their hand, destroy this card. (Common) (from Super Starter: V for Victory) |
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Pros: Easy to play Cons: Risky to play, destroys itself, no other effects |
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Skipped Collection 4
(SC04-EN049) Caligo Claw Crow DARK / Effect Monster / Level 2 / ATK 900 / DEF 600 (Winged Beast / Effect) If you control a DARK monster, you can Special Summon this card (from your hand). You can only Special Summon "Caligo Claw Crow" once per turn this way. (Common) (from Super Starter: V for Victory) |
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Pros: Easy to play, searchable,
supports DARK Cons: Low DEF, no other effects, can't Special Summon more than 1 copy that way per turn |
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Skipped Collection 4
(SC04-EN048) Magical Undertaker DARK / Effect Monster / Level 2 / ATK 400 / DEF 400 (Spellcaster / Flip / Effect) FLIP: You can target 1 Level 4 or lower Spellcaster-Type monster in your Graveyard; Special Summon that target. (Common) (from Super Starter: V for Victory) |
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Pros: Easy to play, searchable,
supports Spellcasters Cons: Low DEF, must be Set to apply effect, can't revive Level 5 or higher Spellcasters, no other effects |
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Skipped Collection 4
(SC04-EN047) Gagaga Child DARK / Effect Monster / Level 2 / ATK 800 / DEF 1200 (Spellcaster / Effect) If you control a "Gagaga" monster other than "Gagaga Child", you can Special Summon this card (from your hand). When you do: You can target 1 "Gagaga" monster you control with a different Level than this card; this card's Level becomes the Level of that monster. You cannot conduct your Battle Phase the turn you activate this effect. (Common) (from Super Starter: V for Victory) |
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Pros: Easy to play, searchable,
supports Gagaga Cons: Low DEF, must Special Summon itself to do anything, prevents your Battle Phase the turn it Special Summons itself |
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Skipped Collection 4
(SC04-EN046) Maestroke the Symphony Djinn DARK / Xyz Monster / Rank 4 / ATK 1800 / DEF 2300 (Fiend / Xyz / Effect) 2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a face-up "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead. (Super Rare) (from Starter Deck: Xyz Symphony) |
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Pros: Easy to play, supports Djinn
Xyz Cons: Low stats for Rank, minimal effects |
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Skipped Collection 4
(SC04-EN045) Melomelody the Brass Djinn LIGHT / Xyz Monster / Rank 3 / ATK 1400 / DEF 1600 (Fiend / Xyz / Effect) 2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up "Djinn" Xyz Monster you control; this turn, that monster can attack twice during each Battle Phase. (Super Rare) (from Starter Deck: Xyz Symphony) |
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Pros: Easy to play, supports Djinn
Xyz Cons: Low stats for Rank, minimal effect, no other effects |
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Skipped Collection 4
(SC04-EN044) Temtempo the Precussion Djinn EARTH / Xyz Monster / Rank 3 / ATK 1700 / DEF 1000 (Fiend / Xyz / Effect) 2 Level 3 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 Xyz Monster your opponent controls; detach 1 Xyz Material from that monster, and all face-up "Djinn" Xyz Monsters you currently control gain 500 ATK. (Super Rare) (from Starter Deck: Xyz Symphony) |
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Pros: Easy to play, supports Djinn
Xyz Cons: Low stats for Rank, poor effect, no other effects |
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Skipped Collection 4
(SC04-EN043) Muzurhythm the String Djinn WIND / Xyz Monster / Rank 3 / ATK 1500 / DEF 1000 (Fiend / Xyz / Effect) 2 Level 3 monsters During the Damage Step, when a "Djinn" Xyz Monster you control is attacking an opponent's monster: You can detach 1 Xyz Material from this card; the attacking monster's ATK is doubled until the End Phase. The effect of "Muzurhythm the String Djinn" can only be used once per turn. (Super Rare) (from Starter Deck: Xyz Symphony) |
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Pros: Easy to play, supports Djinn
Xyz Cons: Low stats for Rank, minimal effect, no other effects |
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Skipped Collection 4
(SC04-EN042) Grenosaurus FIRE / Xyz Monster / Rank 3 / ATK 2000 / DEF 1900 (Dinosaur / Xyz / Effect) 2 Level 3 monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent. (Super Rare) (from Starter Deck: Dawn of the Xyz) |
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Pros: Easy to play, high stats for
Rank Cons: Minimal burn damage, no other effects, must win battles to deal effect damage |
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Skipped Collection 4
(SC04-EN041) Gachi Gachi Gantetsu EARTH / Xyz Monster / Rank 2 / ATK 500 / DEF 1800 (Rock / Xyz / Effect) 2 Level 2 monsters If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card. (Super Rare) (from Starter Deck: Dawn of the Xyz) |
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Pros: Easy to play, high DEF for
Rank Cons: Low stat boost, minimal other effect |
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Skipped Collection 4
(SC04-EN040) Xyz Effect TRAP / Normal Trap When you Xyz Summon a monster: You can target 1 card on the field; destroy it. (Common) (from Starter Deck: Dawn of the Xyz) |
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Pros: Easy to play, supports Xyz
Summons Cons: Minimal effect, no other effects |
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Skipped Collection 4
(SC04-EN039) Xyz Energy SPELL / Normal Spell Detach 1 Xyz Material you control to target 1 face-up monster your opponent controls; destroy that target. (Common) (from Starter Deck: Dawn of the Xyz) |
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Pros: Easy to play Cons: Poor effect, no other effects |
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Skipped Collection 4
(SC04-EN038) Harmonic Waves SPELL / Normal Spell Target 1 face-up monster on the field; it becomes Level 4 until the End Phase. (Common) (from Starter Deck: Dawn of the Xyz) |
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Pros: Easy to play, supports Xyz
Summons Cons: No other effects |
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Skipped Collection 4
(SC04-EN037) Blustering Winds SPELL / Normal Spell Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase. (Common) (from Starter Deck: Dawn of the Xyz) |
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Pros: Easy to play Cons: Temporary ATK boost, no other effects |
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Skipped Collection 4
(SC04-EN036) Shine Knight LIGHT / Effect Monster / Level 3 / ATK 400 / DEF 1900 (Warrior / Effect) This card is Level 4 while in face-up Defense Position. (Common) (from Starter Deck: Dawn of the Xyz) |
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Pros: Easy to play, searchable, high
DEF, supports Xyz Summons Cons: Doesn't apply in Attack Position, no other effects |
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Skipped Collection 4
(SC04-EN035) Tenshin LIGHT / Effect Monster / Level 2 / ATK 800 / DEF 100 (Fairy / Effect) This card gains 400 ATK for each face-up Level 2 monster you control. (Common) (from Starter Deck: Dawn of the Xyz) |
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Pros: Easy to play, searchable,
supports Level 2 Cons: Low DEF and ATK boost, no other effects |
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Skipped Collection 4
(SC04-EN034) Key Man the Key Warrior EARTH / Effect Monster / Level 2 / ATK 1000 / DEF 500 (Warrior / Effect) Once per turn, during your Main Phase: You can make this card Level 3 until the End Phase. (Common) (from Starter Deck: Dawn of the Xyz) |
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Pros: Easy to play, searchable,
supports Xyz Summons Cons: Low DEF, no other effects |
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Skipped Collection 4
(SC04-EN033) Speed Bird WIND / Effect Monster / Level 4 / ATK 1200 / DEF 1000 (Winged Beast / Effect) When this card is destroyed by battle and sent to the Graveyard: You can target 2 Level 2 monsters in your Graveyard; Special Summon them, but their effects are negated. (Common) (from Starter Deck: Dawn of the Xyz) |
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Pros: Easy to play, searchable,
supports Level 2 Cons: Low DEF, negates revived monsters' effects |
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Skipped Collection 4
(SC04-EN032) Feedback Warrior EARTH / Effect Monster / Level 3 / ATK 800 / DEF 700 (Warrior / Effect) When this card is Normal or Special Summoned: You can target 1 face-up monster you control; it becomes Level 3. (Common) (from Starter Deck: Dawn of the Xyz) |
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Pros: Easy to play, searchable,
supports Xyz Summons Cons: Low DEF, minimal effect, no other effects |
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Skipped Collection 4
(SC04-EN031) Ganbara Knight LIGHT / Effect Monster / Level 4 / ATK 0 / DEF 1800 (Warrior / Effect) When this face-up Attack Position card is targeted for an attack: You can change it to Defense Position. (Common) (from Starter Deck: Dawn of the Xyz) |
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Pros: Easy to play, searchable, high
DEF Cons: Must be in Attack Mode to use effect, no other effects |
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Skipped Collection 4
(SC04-EN030) X-Saber Wayne EARTH / Synchro Monster / Level 5 / ATK 2100 / DEF 400 (Warrior / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand. (Super Rare) (from Starter Deck 2009: Duelist Toolbox) |
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Pros: Easy to play, supports Warrior Cons: Low stats for Level, doesn't work when Special Summoned, no other effects |
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Skipped Collection 4
(SC04-EN029) Junk Destroyer EARTH / Synchro Monster / Level 8 / ATK 2600 / DEF 2500 (Warrior / Synchro / Effect) "Junk Synchron" + 1 or more non-Tuner monsters When this card is Synchro Summoned, you can select and destroy cards on the field, up to the number of non-Tuner monsters used as Synchro Material Monsters for this card. (Ultra Rare) (from Starter Deck 2009: Duelist Toolbox) |
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Pros: Easy to play, somewhat potent
effect Cons: Low stats for Level, doesn't work when Special Summoned, no other effects |
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Skipped Collection 4
(SC04-EN028) Wild Tornado TRAP / Normal Trap Select 1 face-up card in the Spell & Trap Card Zones and destroy it. The controller of the destroyed card can then Set 1 Spell or Trap Card from their hand. If this Set card is destroyed and sent to the Graveyard, select and destroy 1 face-up card on the field. (Common) (from Starter Deck 2009: Duelist Toolbox) |
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Pros: Easy to play Cons: Poor effects |
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Skipped Collection 4
(SC04-EN027) Half Shut SPELL / Quick-Play Spell Select 1 face-up monster on the field. That monster cannot be destroyed by battle this turn, and its ATK is halved until the End Phase of this turn. (Common) (from Starter Deck 2009: Duelist Toolbox) |
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Pros: Easy to play, is a Quick-Play
Spell Cons: Only half benefits your monster, no other effects |
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Skipped Collection 4
(SC04-EN026) Rapid Warrior WIND / Effect Monster / Level 4 / ATK 1200 / DEF 200 (Warrior / Effect) During your Main Phase 1, you can activate this card's effect. If you do, it can attack your opponent directly this turn. Other monsters cannot attack during the turn you activate this effect. (Super Rare) (from Starter Deck 2009: Duelist Toolbox) |
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Pros: Easy to play, searchable, can
attack directly Cons: Low DEF, prevents your other attacks that turn if attacking directly by its effect |
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Skipped Collection 4
(SC04-EN025) Road Warrior LIGHT / Synchro Monster / Level 8 / ATK 3000 / DEF 1500 (Warrior / Synchro / Effect) "Road Synchron" + 2 or more non-Tuner monsters Once per turn, you can Special Summon 1 Level 2 or lower Warrior or Machine-Type monster from your Deck. (Ultra Rare) (from Starter Deck 2009: Duelist Toolbox) |
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Pros: Easy to play, high ATK,
supports Level 2 Warrior and Machines Cons: Low DEF for Level, no other effects, can't Special Summon from the hand or Level 3 or higher monsters |
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Skipped Collection 4
(SC04-EN024) Gottoms' Emergency Call TRAP / Normal Trap Activate only if there is a face-up "X-Saber" monster(s) on the field. Select 2 "X-Saber" monsters in either player's Graveyard(s). Special Summon those monsters to your side of the field. (Common) (from Starter Deck 2009: Duelist Toolbox) |
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Pros: Easy to play, supports X-Saber Cons: Requires an X-Saber for act ivation, no other effects |
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Skipped Collection 4
(SC04-EN023) Pride of the Weak SPELL / Continuous Spell When a Level 2 or lower monster you control destroys an opponent's monster by battle and sends it to the Graveyard, if you have no cards in your hand, draw 2 cards. (Common) (from Starter Deck 2009: Duelist Toolbox) |
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Pros: Easy to play, supports Level 2
or lower monsters Cons: Poor effect, no other effects |
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Skipped Collection 4
(SC04-EN022) X-Saber Galahad EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 800 (Warrior / Effect) If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only. When this card is selected as an attack target, you can Tribute another "Saber" monster to negate the attack. (Common) (from Starter Deck 2009: Duelist Toolbox) |
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Pros: Easy to play, high ATK,
somewhat useful effects Cons: Low DEF and ATK boost when attacking, loses ATK when attacked, costs a monster to negate attacks |
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Skipped Collection 4
(SC04-EN021) Powered Tuner WATER / Effect Monster / Level 4 / ATK 1400 / DEF 1000 (Dragon / Effect) This card gains 500 ATK for each face-up Tuner monster on the field. (Common) (from Starter Deck 2009: Duelist Toolbox) |
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Pros: Easy to play, searchable Cons: Low DEF and ATK boost, no other effects |
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Skipped Collection 4
(SC04-EN020) Road Synchron LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 800 (Machine / Tuner / Effect) If this card is used for the Synchro Summon of a monster other than "Road Warrior", its Level is decreased by 2. If this card attacks, at the end of the Damage Step, increase its Level by 1 until the End Phase. (Super Rare) (from Starter Deck 2009: Duelist Toolbox) |
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Pros: Easy to play, is a Tuner Cons: Low stats, poor effects |
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Skipped Collection 4
(SC04-EN019) X-Saber Anu Piranha EARTH / Normal Monster / Level 4 / ATK 1800 / DEF 1100 (Warrior / Normal) A female X-Saber Warrior, known for her graceful attacks and calm decision making in battle. Her ambition is merciless, and strikes fear in the hearts of her enemies. (Common) (from Starter Deck 2009: Duelist Toolbox) |
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Pros: Easy to play, high ATK Cons: Low DEF, is a Normal Monster |
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Skipped Collection 4
(SC04-EN018) Red Supremacy TRAP / Normal Trap Banish 1 "Red Dragon Archfiend" Synchro Monster from your Graveyard, then target 1 "Red Dragon Archfiend" Synchro Monster you control; its name becomes the banished monster's original name, and replace its effects with the banished monster's original effects. (Gold Secret Rare) (from Premium Gold: Return of the Bling) |
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Pros: Easy to play, supports
Red Dragon Archfiend
(#41)
Synchros Cons: Costs a Red Dragon Archfiend Synchro for activation, no other effects |
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Skipped Collection 4
(SC04-EN017) King's Consonance TRAP / Normal Trap When an opponent's monster declares a direct attack: Negate the attack, then you can apply the rest of this card's effect. Banish 1 Tuner monster and any number of non-Tuner monsters from your Graveyard, whose total Levels equal 8 or less, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels of those banished monsters. (This Special Summon is treated as a Synchro Summon.) (Gold Secret Rare) (from Premium Gold: Infinite Gold) |
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Pros: Easy to play, supports Synchro
Summons Cons: Requires an opponent's attack to Synchro Summon, can't Synchro Summon Level 9 or higher Synchros |
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Skipped Collection 4
(SC04-EN016) Dark Advance TRAP / Normal Trap During either player's Main Phase or Battle Phase: Target 1 monster in your Graveyard with 2400 or more ATK and 1000 DEF; add it to your hand, then immediately after this effect resolves, you can Tribute Summon 1 monster with 2400 or more ATK and 1000 DEF in face-up Attack Position. You can only activate 1 "Dark Advance" per turn. (Gold Secret Rare) (from Premium Gold: Infinite Gold) |
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Pros: Easy to play, supports
monsters with at least 2400 ATK and 1000 DEF Cons: Largely still a Tribute Summon |
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Skipped Collection 4
(SC04-EN015) The Phantom Knights of Tomb Shield TRAP / Normal Trap Special Summon this card in Attack Position as a Normal Monster (Warrior-Type/DARK/ Level 3/ATK 0/DEF 0). (This card is NOT treated as a Trap Card.) During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Trap Card your opponent controls; negate its effects until the end of this turn. (Gold Secret Rare) (from Premium Gold: Infinite Gold) |
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Pros: Easy to play, not a Trap when
Summoned Cons: Poor stats as a Monster Card, poor other effect |
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Skipped Collection 4
(SC04-EN014) The Phantom Knights of Dark Gauntlets TRAP / Normal Trap Send 1 "Phantom Knights" Spell/Trap Card from your Deck to the Graveyard. When an opponent's monster declares a direct attack while you control no cards and this card is in your Graveyard: Special Summon this card in Defense Position as an Effect Monster (Warrior-Type/DARK/Level 4/ATK 300/DEF 600), but banish it when it leaves the field. (This card is NOT treated as a Trap Card.) If Summoned this way, this card gains 300 DEF for each "Phantom Knights" Spell/Trap Card in your Graveyard. (Gold Secret Rare) (from Premium Gold: Infinite Gold) |
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Pros: Easy to play, supports Phantom
Knights, not a Trap when Summoned Cons: Poor stats as a Monster Card, poor other effect |
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Skipped Collection 4
(SC04-EN013) Shining Hope Road SPELL / Normal Spell Target 3 monsters in your Graveyard; Special Summon all 3, but their effects are negated. Immediately after this effect resolves, Xyz Summon 1 "Utopia" or "Utopic" Xyz Monster using only those 3 monsters. You cannot Special Summon other monsters during the turn you activate this card. (Gold Secret Rare) (from Premium Gold: Infinite Gold) |
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Pros: Easy to play, supports
Utopia
(#59)
and Utopic monsters Cons: Can't use revived monsters for other Xyz Monsters, can't Special Summon other monsters that turn |
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Skipped Collection 4
(SC04-EN012) Tsukumo Slash SPELL / Quick-Play Spell If a monster you control attacks a monster whose ATK is higher than itself during damage calculation: Your battling monster gains ATK equal to the difference between your LP and your opponent's, during that damage calculation only. You can only activate 1 "Tsukumo Slash" per turn. (Gold Secret Rare) (from Premium Gold: Infinite Gold) |
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Pros: Easy to play, somewhat potent
effect, is a Quick-Play Spell Cons: Lasts 1 turn, depends on the difference in both players' LP |
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Skipped Collection 4
(SC04-EN011) Frost Blast of the Monarchs SPELL / Normal Spell If you control a monster with 2400 or more ATK and 1000 DEF: Target 1 Set card on the field; destroy it. You can banish this card and 1 "Monarch" Spell/Trap Card from your Graveyard, then target 1 Set card on the field; destroy it. (Gold Secret Rare) (from Premium Gold: Infinite Gold) |
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Pros: Easy to play, supports
monsters with at least 2400 ATK and 1000 DEF Cons: Poor effects |
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Skipped Collection 4
(SC04-EN010) Number 77: The Seven Sins DARK / Xyz Monster / Rank 12 / ATK 4000 / DEF 3000 (Fiend / Xyz / Effect) 2 Level 12 monsters You can also Xyz Summon this card by using a Rank 10 or 11 DARK Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 2 Xyz Materials from this card; banish as many Special Summoned monsters your opponent controls as possible, then attach 1 of those banished monsters to this card as Xyz Material. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 Xyz Material from this card instead. (Gold Secret Rare) (from Premium Gold: Infinite Gold) |
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Pros: Somewhat easy to play, high
stats Cons: Can't use other effects if Xyz Summoned by its effect, minimal other effects |
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Skipped Collection 4
(SC04-EN009) Number 84: Pain Gainer DARK / Xyz Monster / Rank 11 / ATK 0 / DEF 0 (Insect / Xyz / Effect) 2 Level 11 monsters You can also Xyz Summon this card by using a Rank 8, 9, or 10 DARK Xyz Monster you control with 2 or more Xyz Materials as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains DEF equal to the combined Ranks of all Xyz Monsters you control x 200. While this card has Xyz Material, each time your opponent activates a Spell/Trap Card, inflict 600 damage to your opponent immediately after it resolves. Once per turn: You can detach 1 Xyz Material from this card; destroy all face-up monsters your opponent controls with DEF less than or equal to this card's. (Gold Secret Rare) (from Premium Gold: Infinite Gold) |
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Pros: Two ways to be Xyz Summoned Cons: Low ATK boost and burn damage, 0 ATK and DEF, pretty poor other effects |
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Skipped Collection 4
(SC04-EN008) Number 35: Ravenous Tarantula DARK / Xyz Monster / Rank 10 / ATK 0 / DEF 0 (Insect / Xyz / Effect) 2 Level 10 monsters All monsters you control gain ATK and DEF equal to the difference between your LP and your opponent's. While this card has Xyz Material, each time your opponent Special Summons a monster(s), inflict 600 damage to your opponent. Once per turn: You can detach 1 Xyz Material from this card; destroy all face-up monsters your opponent controls with ATK less than or equal to this card's. (Gold Secret Rare) (from Premium Gold: Infinite Gold) |
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Pros: Somewhat useful effects Cons: Low ATK boost and burn damage, 0 ATK and DEF, pretty poor other effects |
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Skipped Collection 4
(SC04-EN007) Number 37: Hope Woven Dragon Spider Shark WATER / Xyz Monster / Rank 4 / ATK 2600 / DEF 2100 (Sea Serpent / Xyz / Effect) 2 Level 4 WATER monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn. (Gold Secret Rare) (from Premium Gold: Infinite Gold) |
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Pros: Easy to play, somewhat useful
effects Cons: Low stats for Rank, requires an attack to lower ATK |
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Skipped Collection 4
(SC04-EN006) Phantasmal Lord Ultimiti Baishbaalkin DARK / Synchro Monster / No Level / ATK 0 / DEF 0 (Dragon / Synchro / Effect) (This card's original Level is always treated as 12.) Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 8 or higher monsters you control with the same Level to the Graveyard (1 Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Cannot be destroyed by card effects. This card gains 1000 ATK for each monster on the field. Once per turn, during either player's Main Phase: You can Special Summon the same number of "Utchatzimime Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) on each player's field in Defense Position, so as to Summon as many as possible, also this card cannot attack for the rest of this turn. (Gold Secret Rare) (from Premium Gold: Infinite Gold) |
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Pros: Somewhat useful effects Cons: 0 ATK and DEF, Summon requirement, Special Summons Tokens to both players' fields, minimal effects |
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Skipped Collection 4
(SC04-EN005) Stardust Charge Warrior WIND / Synchro Monster / Level 6 / ATK 2000 / DEF 1300 (Warrior / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each. (Gold Secret Rare) (from Premium Gold: Infinite Gold) |
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Pros: Easy to play, somewhat useful
last effect Cons: Low stats for Level, minimal effects |
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Skipped Collection 4
(SC04-EN004) Magical King Moonstar DARK / Effect Monster / Level 3 / ATK 900 / DEF 600 (Fiend / Effect) Cannot be used as a Synchro Material, except for the Synchro Summon of a DARK Synchro Monster. If you control a Tuner monster, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 other monster you control or in your Graveyard; until the end of this turn, this card's Level becomes the same as that monster's, also you cannot Special Summon, except by Synchro Summon. (Gold Secret Rare) (from Premium Gold: Infinite Gold) |
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Pros: Easy to play, searchable,
supports Xyz and Synchro Summons Cons: Low DEF, can't be material for non-DARK Synchros |
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Skipped Collection 4
(SC04-EN003) Junkuriboh EARTH / Effect Monster / Level 1 / ATK 300 / DEF 200 (Machine / Effect) During either player's turn, when your opponent activates a card or effect that would inflict damage to you: You can send this card from your hand or field to the Graveyard; negate the activation, and if you do, destroy that card. (Gold Secret Rare) (from Premium Gold: Infinite Gold) |
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Pros: Easy to play, searchable,
counters Effect Damage Cons: Low DEF, no other effects |
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Skipped Collection 4
(SC04-EN002) Junk Changer EARTH / Effect Monster / Level 3 / ATK 1500 / DEF 900 (Warrior / Tuner / Effect) You can only use the following effect of "Junk Changer" once per turn. If this card is Normal or Special Summoned: You can target 1 "Junk" monster on the field, then activate 1 of these effects; ● Increase its Level by 1. ● Reduce its Level by 1. (Gold Secret Rare) (from Premium Gold: Infinite Gold) |
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Pros: Easy to play, searchable,
supports Junk, is a Tuner Cons: Low DEF, requires another Junk monster to do anything, can't use the effect more than once per turn |
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Skipped Collection 4
(SC04-EN001) Angmarl the Fiendish Monarch DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1000 (Fiend / Effect) When this card is Tribute Summoned: You can banish 1 Spell Card from your Graveyard; add 1 card with the same name as the banished Spell Card from your Deck to your hand. (Gold Secret Rare) (from Premium Gold: Infinite Gold) |
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Pros: Easy to play, high ATK,
somewhat useful effect Cons: Low DEF, costs a Spell Card to get 1 from your Deck, can't get Spells with different names, does nothing unless Tribute Summoned |