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Cyberstorm Access (CYAC-EN) Card Spoiler
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Cyberstorm_Access_(TCG-EN-1E) |
Cyberstorm Access (CYAC-EN100) Visas Starfrost LIGHT / Effect Monster / Level 6 / ATK 2100 / DEF 1500 (Warrior / Tuner / Effect) If this card is in your hand: You can target 1 monster you control with a different Type and Attribute than this card; destroy that monster, and if you do, Special Summon this card. You can only use this effect of "Visas Starfrost" once per turn. When this card destroys an opponent's monster by battle: You can make this card gain ATK equal to half the original ATK or DEF of that monster (whichever is higher, your choice if tied). (Starlight Rare) |
Cyberstorm Access (CYAC-EN099) Rebirth of the Seventh Emperors TRAP / Normal Trap Tribute all Xyz Monsters you control, then target 1 of your banished Xyz Monsters; Special Summon it, then you can attach your "Number" Xyz Monsters that are banished and/or in your GY to it as material, that have a number between "101" and "107" in their name, up to the number of monsters Tributed to activate this effect +1. During the End Phase of the turn you activated this card, each player takes 300 damage for each card in their hand. (Super Rare) |
Cyberstorm Access (CYAC-EN098) Reincarnation of the Seventh Emperors TRAP / Normal Trap During damage calculation, if your "Number" Xyz Monster that has a number between "101" and "107" in its name, or your Xyz Monster that has any such monsters as material, battles: Banish that monster you control (also banish its materials). During the End Phase of the turn you activated this card, Special Summon 1 Rank 3 or lower Xyz Monster from your Extra Deck, except a "Number" monster, and if you do, inflict damage to your opponent equal to its original ATK. (Super Rare) |
Cyberstorm Access (CYAC-EN097) Baromet the Sacred Sheep Shrub EARTH / Xyz Monster / Rank 4 / ATK 1900 / DEF 2000 (Plant / Xyz / Effect) 2+ Level 4 monsters You can detach 1 material from this card, then target 1 Normal Trap in your GY; place it on the bottom of the Deck, then draw 1 card. If a Normal Trap Card is activated (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, and if you do, Special Summon 1 Level 4 monster from your hand. You can only use each effect of "Baromet the Sacred Sheep Shrub" once per turn. (Super Rare) |
Cyberstorm Access (CYAC-EN096) Kittytail, Mystical Beast of the Forest EARTH / Effect Monster / Level 2 / ATK 200 / DEF 200 (Beast / Effect) If this card is Normal or Special Summoned: You can target 1 Beast, Beast-Warrior, Winged Beast, Insect, or Plant monster in your GY; send 1 monster from your Deck to the GY with the same original Type as that monster. If this card in its owner's possession is destroyed by an opponent's card: You can add 1 Beast, Beast-Warrior, Winged Beast, Insect, or Plant monster from your Deck to your hand, except "Kittytail, Mystical Beast of the Forest". You can only use each effect of "Kittytail, Mystical Beast of the Forest" once per turn. (Super Rare) |
Cyberstorm Access (CYAC-EN095) Adularia of the June Moon WATER / Effect Monster / Level 5 / ATK 1000 / DEF 1000 (Spellcaster / Effect) If you control a face-up card in your Spell & Trap Zone, you can Special Summon this card (from your hand). You can only Special Summon "Adularia of the June Moon" once per turn this way. Gains 600 ATK/DEF for each face-up Spell/Trap on the field. You can send 2 face-up cards from your Spell & Trap Zone to the GY; send 1 Level 4 or lower monster from your Deck to the GY. You can only use this effect of "Adularia of the June Moon" once per turn. (Super Rare) |
Cyberstorm Access (CYAC-EN094) Votis DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1900 (Fiend / Effect) When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can banish 1 excavated monster to add 1 monster with its same name to your hand, from either your Deck or the other excavated cards, also shuffle the rest into the Deck. Once per turn, during the End Phase, if this card is in your GY because it was sent there this turn after being Normal Summoned/Set: You can excavate the top 3 cards of your Deck, and if you do, place them on top of the Deck in any order. (Super Rare) |
Cyberstorm Access (CYAC-EN093) Wish Dragon LIGHT / Effect Monster / Level 2 / ATK 700 / DEF 100 (Dragon / Effect) You can Tribute this card; Special Summon 2 "Dragon Tokens" (Dragon/EARTH/Level 1/ ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Level 5 or higher Dragon monsters. You can only use this effect of "Wish Dragon" once per turn. (Super Rare) |
Cyberstorm Access (CYAC-EN092) Gold Pride - It's Neck and Neck! TRAP / Normal Trap Target 1 "Gold Pride" monster you control or 1 "Gold Pride" card in your GY, except "Gold Pride - It's Neck and Neck!"; return it to the hand. If your opponent controls a monster with higher ATK than your LP: You can banish this card and 1 "Gold Pride" monster from your GY; Special Summon 1 other "Gold Pride" monster from your Extra Deck that mentions that banished monster's name. You can only use each effect of "Gold Pride - It's Neck and Neck!" once per turn. (Common) |
Cyberstorm Access (CYAC-EN091) Gold Pride - Better Luck Next Time! SPELL / Continuous Spell When this card is activated: You can add 1 "Gold Pride" monster from your Deck to your hand, and if you do, lose LP equal to its ATK. If a face-up "Gold Pride" monster(s) you control that was Special Summoned from the Extra Deck returns to the Extra Deck (except during the Damage Step): You can draw 1 card. You can only use this effect of "Gold Pride - Better Luck Next Time!" once per turn. You can only activate 1 "Gold Pride - Better Luck Next Time!" per turn. (Secret Rare) |
Cyberstorm Access (CYAC-EN090) Gold Pride - Pedal to the Metal! SPELL / Quick-Play Spell Target 1 "Gold Pride" monster you control; until the end of this turn, it gains 500 ATK, it cannot be destroyed by battle or card effects, and it cannot activate its effects. During the End Phase, if a face-up "Gold Pride" monster(s) you control was destroyed by battle or card effect this turn: You can Set this card from your GY. You can only use this effect of "Gold Pride - Pedal to the Metal!" once per turn. (Common) |
Cyberstorm Access (CYAC-EN089) Gold Pride - That Came Out of Nowhere! SPELL / Quick-Play Spell Special Summon 1 "Gold Pride" monster from your hand or GY, then your opponent can Special Summon 1 monster from their hand or GY to their field, but negate its effects. You can only activate 1 "Gold Pride - That Came Out of Nowhere!" per turn. (Ultra Rare) |
Cyberstorm Access (CYAC-EN088) Gold Pride - Chariot Carrie WATER / Xyz Monster / Rank 3 / ATK 1900 / DEF 2700 (Aqua / Xyz / Effect) 2 Level 3 monsters You can detach 1 material from this card; add 1 "Gold Pride" Spell from your Deck to your hand, then if your LP are lower than your opponent's, you can send 1 "Gold Pride" monster from your Deck to the GY. You can only use the previous effect of "Gold Pride - Chariot Carrie" once per turn. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Captain Carrie" from your Deck or GY. (Ultra Rare) & (Starlight Rare) |
Cyberstorm Access (CYAC-EN087) Gold Pride - Pin Baller DARK / Fusion Monster / Level 9 / ATK 3000 / DEF 0 (Machine / Fusion / Effect) "Gold Pride - Roller Baller" + 1+ "Gold Pride" monsters If this card is Fusion Summoned: You can equip face-up monsters your opponent controls to it, up to the number of Fusion Materials used. You can only use the previous effect of "Gold Pride - Pin Baller" once per turn, also, if your LP are lower than your opponent's, the effect's activation and effect cannot be negated. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Roller Baller" from your Deck or GY. (Ultra Rare) |
Cyberstorm Access (CYAC-EN086) Gold Pride - Roller Baller EARTH / Effect Monster / Level 5 / ATK 1800 / DEF 1600 (Psychic / Effect) If your LP are lower than your opponent's: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 "Gold Pride" Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of "Gold Pride - Roller Baller" once per turn. (Secret Rare) |
Cyberstorm Access (CYAC-EN085) How Did Dai Get Here? TRAP / Normal Trap If a monster you control is destroyed by your opponent's attack or card effect: Place face-up in your Field Zone, 1 Field Spell from your Deck with a different name than the cards in the Field Zones, then reveal 5 monsters from your Deck that can be Special Summoned, with different names from each other, your opponent randomly picks 1 for you to Special Summon, also shuffle the rest into your Deck. You can only activate 1 "How Did Dai Get Here?" per turn. (Common) |
Cyberstorm Access (CYAC-EN084) Pendulum Pendant SPELL / Normal Spell Banish 5 face-up Pendulum Monsters from your Extra Deck; place 1 Pendulum Monster from your Deck or face-up Extra Deck in your Pendulum Zone. You can banish this card from your GY, then target 1 card in any Pendulum Zone; reduce its Pendulum Scale by 1 (min. 0). You can only activate 1 "Pendulum Pendant" per turn. (Common) |
Cyberstorm Access (CYAC-EN083) Imperial Princess Qunquery DARK / Xyz Monster / Rank 5 / ATK 1200 / DEF 2800 (Cyberse / Xyz / Effect) 2 Level 5 monsters You can detach 1 material from this card, then target 1 Level 5 monster in either GY; Special Summon it to either field. If a face-up Level 5 monster you control is destroyed by battle, or leaves the field by an opponent's card effect, while you control this monster: You can add to your hand or Special Summon, 1 Level 5 monster from your Deck. You can only use each effect of "Imperial Princess Quinquery" once per turn. (Common) |
Cyberstorm Access (CYAC-EN082) Golden Cloud Beast - Malong LIGHT / Synchro Monster / Level 6 / ATK 2200 / DEF 1000 (Dragon / Synchro / Tuner / Effect) 1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn. (Common) |
Cyberstorm Access (CYAC-EN081) Moissa Knight, the Comet General LIGHT / Pendulum Monster / Level 1 / ATK 100 / DEF 100 / Scale 11 and Scale 11 Pendulum Text If you Pendulum Summon a monster(s): Place this card on either the top or bottom of the Deck. |
(Warrior / Pendulum / Effect) When you draw this card: You can reveal it; during your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) from your hand in addition to your Pendulum Summon. (You can only gain this effect once per turn.) (Common) |
Cyberstorm Access (CYAC-EN080) Hatsugai TRAP / Normal Trap Excavate the top 5 cards of your opponent's Deck (or as many as possible), choose 1 excavated card, and declare a number in multiples of 100 (min. 100, max. 3000). Your opponent can choose to gain LP equal to the declared number. If they gained LP, you lose that amount of LP, and if you do, add that chosen card to your hand, also place the rest on top of the Deck in the same order. If they did not, place the excavated cards on top of the Deck in the same order. (Common) |
Cyberstorm Access (CYAC-EN079) Double Hooking TRAP / Continuous Trap Activate by discarding 1 card, then target up to 2 monsters in your GY; Special Summon them. When any of those monsters leaves the field, destroy this card. When this card leaves the field, destroy those monster(s). You can only activate 1 "Double Hooking" per turn. (Common) |
Cyberstorm Access (CYAC-EN078) Trap Tracks TRAP / Normal Trap Target 1 monster you control; destroy it, and if you do, Set 1 Normal Trap directly from your Deck, except "Trap Tracks". It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Tracks" per turn. (Common) |
Cyberstorm Access (CYAC-EN077) Fusion Duplication TRAP / Normal Trap Target 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell in either player's GY; banish that Spell, then apply that Spell's effect when that card is activated. You can only activate 1 "Fusion Duplication" per turn. (Common) |
Cyberstorm Access (CYAC-EN076) Dinomorphia Intact TRAP / Counter Trap When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn. (Common) |
Cyberstorm Access (CYAC-EN075) REINFORCE! TRAP / Normal Trap (This card is always treated as a "Rescue-ACE" card.) Target 1 "Rescue-ACE" monster you control; for the rest of this turn, that monster you control gains 1500 ATK/DEF, is unaffected by your opponent's monster effects, and the next time it would be destroyed by battle, it is not destroyed. You can banish this card from your GY, then target 1 "Rescue-ACE" Spell in your GY; Set that card. You can only use this effect of "REINFORCE!" once per turn. (Common) |
Cyberstorm Access (CYAC-EN074) A Shattered, Colorless Realm TRAP / Normal Trap If "Vicious Astraloud" is on the field: Target 1 card on the field; destroy it, then, if the destroyed card's original name was "Vicious Astraloud", you can Special Summon 1 of your banished "Visas Starfrost", or if it was not, you can make 1 "Vicious Astraloud" you control gain 1500 ATK. (Common) |
Cyberstorm Access (CYAC-EN073) Mannadium Reframing TRAP / Counter Trap When a Spell/Trap Card, or monster effect, is activated while you control a Synchro Monster: Negate the activation, then if you have "Visas Starfrost", or a monster with 1500 ATK/2100 DEF, on your field or in your GY, you can destroy that negated card. You can banish this card from your GY, then target up to 3 "Mannadium" monsters in your GY; shuffle them into the Deck. You can only use each effect of "Mannadium Reframing" once per turn. (Common) |
Cyberstorm Access (CYAC-EN072) Mannadium Breakheart TRAP / Normal Trap Target 1 Tuner or 1 Synchro Monster in your GY; Special Summon it, then if you Special Summoned a LIGHT monster, you can destroy 1 monster your opponent controls with ATK less than or equal to the Special Summoned monster's. If "Visas Starfrost", or a monster with 1500 ATK/2100 DEF, you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Mannadium Breakheart" once per turn. (Common) |
Cyberstorm Access (CYAC-EN071) Etude of the Branded TRAP / Continuous Trap During either player's turn, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a Dragon monster. You can only use this effect of "Etude of the Branded" once per turn. While you control a "Bystial" monster, banish any monsters that would be sent to your opponent's GY as Tributes for their Ritual Summon, or as material for their Fusion, Synchro, or Link Summon. (Common) |
Cyberstorm Access (CYAC-EN070) Brightest, Blazing, Branded King TRAP / Normal Trap Choose 1 Fusion Monster you control that mentions "Fallen of Albaz" as material, and negate the effects of all other face-up cards currently on the field until the end of this turn. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand. You can only use 1 "Brightest, Blazing, Branded King" effect per turn, and only once that turn. (Common) |
Cyberstorm Access (CYAC-EN069) Cynet Circuit TRAP / Normal Trap Target 1 "Firewall" Link Monster you control; Special Summon any number of monsters from your GY to either player's zones linked to that monster. If your LP are 2000 or less: You can banish this card from your GY; return 1 "Firewall" Link Monster from your GY to your Extra Deck, then you can Special Summon that monster from your Extra Deck. You can only use each effect of "Cynet Circuit" once per turn. (Common) |
Cyberstorm Access (CYAC-EN068) Pig Iron vs. Pen Peg SPELL / Quick-Play Spell Target 1 face-up monster on the field; if that monster's ATK, DEF, or Level is higher than its original value, it becomes its original value, then pay LP in multiples of 100 (min. 100, max. 1000). During your Main Phase, if both players have the same LP and this card is in your GY: You can Set this card. You can only use this effect of "Pig Iron vs. Pen Peg" once per turn. (Common) |
Cyberstorm Access (CYAC-EN067) Time-Tearing Morganite SPELL / Normal Spell For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn. (Super Rare) |
Cyberstorm Access (CYAC-EN066) Gunkan Suship Catch-of-the-Day SPELL / Continuous Spell Once per turn: You can reveal 1 "Gunkan Suship Shari" in your hand; place 1 counter on this card, and if you do, reveal 1 "Gunkan" Xyz Monster from your Extra Deck, and your opponent declares 1 "Gunkan" monster's card name, except "Gunkan Suship Shari", that is mentioned on any "Gunkan" Xyz Monster, then, you add that declared card from your Deck to your hand. If you cannot add, shuffle this card into the Deck. If this card in its owner's possession is destroyed by an opponent's card: Your opponent pays exactly 500 LP for each counter on this card. (Common) |
Cyberstorm Access (CYAC-EN065) Solfachord Symphony SPELL / Quick-Play Spell Apply these effects, in sequence, based on the number of face-up "Solfachord" Pendulum Monsters with different names in your Extra Deck. ● 3+: "Solfachord" Pendulum Monsters you control gain ATK equal to their own Pendulum Scale x 300 this turn. ● 5+: You can destroy 1 card your opponent controls, then if you have an odd Pendulum Scale in your Pendulum Zone, draw 1 card. ● 7+: You can Special Summon 1 "GranSolfachord" monster from your Extra Deck. You can only activate 1 "Solfachord Symphony" per turn. (Common) |
Cyberstorm Access (CYAC-EN064) Constellar Tellarknights SPELL / Continuous Spell When this card is activated: You can Special Summon 1 "tellarknight" or "Constellar" monster from your hand or GY. You can target 1 "tellarknight" or "Constellar" Xyz Monster you control; Special Summon from your Extra Deck, 1 "tellarknight" or "Constellar" Xyz Monster with a different Rank, by using that Xyz Monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Constellar Tellarknights" once per turn. You can only activate 1 "Constellar Tellarknights" per turn. (Super Rare) |
Cyberstorm Access (CYAC-EN063) Libromancer Origin Story SPELL / Continuous Spell When this card is activated: You can Set 1 "Libromancer" Spell/Trap directly from your Deck, except "Libromancer Origin Story". "Libromancer" Ritual Monsters you control gain ATK equal to their own Level x 100. If a Ritual Monster is Ritual Summoned to your field (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Libromancer Origin Story" once per turn. You can only activate 1 "Libromancer Origin Story" per turn. (Ultra Rare) |
Cyberstorm Access (CYAC-EN062) Mikanko Dance - Mayowashidori SPELL / Equip Spell The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field. (Common) |
Cyberstorm Access (CYAC-EN061) Purrely Sleepy Memory SPELL / Quick-Play Spell The next battle or effect damage you take this turn will become 0. You can also immediately apply the following effect. ● Discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck. A "Purrely" Xyz Monster that has this card as material gains the following effect. ● Once per turn, during your opponent's Standby Phase: You can draw 1 card. (Common) |
Cyberstorm Access (CYAC-EN060) Sweet Dreams, Nemleria SPELL / Normal Spell Add 1 "Nemleria" monster from your Deck to your hand, then, if you have "Dreaming Nemleria" face-up in your Extra Deck, your opponent cannot activate cards or effects this turn when a "Nemleria" monster(s) is Normal or Special Summoned. You can place this card from the GY on the bottom of your Deck, then target 1 "Dreaming Nemleria" you control; add it to the Extra Deck face-up. You can only activate 1 "Sweet Dreams, Nemleria" per turn. (Common) |
Cyberstorm Access (CYAC-EN059) Dream Tower of Princess Nemleria SPELL / Continuous Spell You can banish 2 face-down cards from your Extra Deck, face-down; add 2 Level 10 Beast monsters with different names from your Deck to your hand. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Pendulum Monsters. You can only use this effect of "Dream Tower of Princess Nemleria" once per turn. If a "Nemleria" monster(s) you control would be destroyed by battle or an opponent's card effect, while you have "Dreaming Nemleria" face-up in your Extra Deck, you can banish 1 face-down card from your Extra Deck face-down, instead. (Common) |
Cyberstorm Access (CYAC-EN058) Peaceful Planet Calarium SPELL / Field Spell When this card is activated: You can add 1 "Mannadium" monster or 1 "Visas Starfrost" from the Deck to your hand. LIGHT monsters you control gain 100 ATK for each Tuner you control and in your GY. If a face-up Tuner(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; Special Summon it. You can only use this effect of "Peaceful Planet Calarium" once per turn. You can only activate 1 "Peaceful Planet Calarium" per turn. (Secret Rare) |
Cyberstorm Access (CYAC-EN057) Mannadium Abscission SPELL / Normal Spell Target 1 monster you control; destroy it, and if you do, add 1 "Peaceful Planet Calarium" from your Deck to your hand, or, if you control "Peaceful Planet Calarium", you can add 1 "Mannadium" Spell/Trap instead, except "Mannadium Abscission". You can banish this card from your GY; Special Summon 1 "Visas Starfrost" or 1 monster with 1500 ATK/ 2100 DEF from your hand. You can only use each effect of "Mannadium Abscission" once per turn. (Super Rare) |
Cyberstorm Access (CYAC-EN056) Mannadium Imaginings SPELL / Normal Spell Reveal 1 "Mannadium" monster or "Visas Starfrost" in your hand; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can banish this card from your GY, then target 1 monster you control with 1500 ATK/2100 DEF; treat it as a Tuner until the end of this turn. You can only use each effect of "Mannadium Imaginings" once per turn. (Common) |
Cyberstorm Access (CYAC-EN055) Kashtira Akstra SPELL / Quick-Play Spell If a face-up "Kashtira" Xyz Monster(s) you control is destroyed by battle or card effect: Banish 1 "Visas Starfrost" from your hand, your Deck, or your Monster Zone, and if you do, Special Summon 1 "Vicious Astraloud" from your Extra Deck, ignoring its Summoning conditions. If this card is banished: You can target 1 of your banished "Visas Starfrost"; add it to your hand. You can only use each effect of "Kashtira Akstra" once per turn. (Common) |
Cyberstorm Access (CYAC-EN054) New Frontier SPELL / Field Spell If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can activate 1 of these effects; ● Add 1 "Fallen of Albaz", or 1 monster that mentions it, from your Deck to your hand. ● Special Summon 1 "Fallen of Albaz", or 1 monster that mentions it, from your hand. You can only use each effect of "New Frontier" once per turn. (Common) |
Cyberstorm Access (CYAC-EN053) Tri-Brigade Roar SPELL / Quick-Play Spell If you control a Link Monster: Send 1 "Tri-Brigade" card from your Deck or Extra Deck to the GY, then target 1 Effect Monster on the field; apply the following effect based on the type of card sent to the GY. ● Monster: Change the targeted monster's ATK to 0 until the end of this turn. ● Spell: Negate that monster's effects until the end of this turn. ● Trap: Return that monster to the hand. You can only activate 1 "Tri-Brigade Roar" per turn. (Super Rare) |
Cyberstorm Access (CYAC-EN052) Swordsoul Punishment SPELL / Normal Spell If you control a Synchro Monster: Target 1 card on the field or in either GY; banish it. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster: You can banish 1 Synchro Monster from your GY; add this card from the GY to your hand. You can only use each effect of "Swordsoul Punishment" once per turn. (Common) |
Cyberstorm Access (CYAC-EN051) Cynet Rollback SPELL / Quick-Play Spell Target 1 of your banished Cyberse monsters; Special Summon it. During your Main Phase, if your LP are 2000 or less: You can banish this card from your GY, then target 2 of your banished Cyberse monsters; add them to your hand. You can only use each effect of "Cynet Rollback" once per turn. (Super Rare) |
Cyberstorm Access (CYAC-EN050) S-Force Nightchaser DARK / Link Monster / ATK 800 / Link-1 Links: Bottom (Cyberse / Link / Effect) 1 non-Link "S-Force" monster Each of your opponent's monsters in the same column as one of your "S-Force" monsters cannot target the monsters in its same column for attacks. During the Main Phase (Quick Effect): You can target 1 "S-Force" monster you control; shuffle it into the Deck, then you can Special Summon 1 of your banished "S-Force" monsters. You can only use this effect of "S-Force Nightchaser" once per turn. (Super Rare) |
Cyberstorm Access (CYAC-EN049) GranSolfachord Coolia LIGHT / Link Monster / ATK 2700 / Link-3 Links: All 3 Bottom Arrows (Fairy / Link / Effect) 2+ monsters, including a Pendulum Monster Gains 100 ATK for each face-up Pendulum Monster in your Extra Deck. The activated effects of Pendulum Monsters this card points to cannot be negated. Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Solfachord" card with an odd Pendulum Scale from your Pendulum Zone to your zone this card points to, and if you do, negate the activation, then you can add 1 "Solfachord" Pendulum Monster with an even Pendulum Scale from your Deck to your face-up Extra Deck. (Super Rare) |
Cyberstorm Access (CYAC-EN048) Protectcode Talker DARK / Link Monster / ATK 2300 / Link-3 Links: Top, Left and Right (Cyberse / Link / Effect) 2+ Effect Monsters Your opponent cannot target Link-4 or higher monsters you control with card effects, also they cannot be destroyed by battle. If you control a "Firewall" Link Monster (Quick Effect): You can banish Link Monsters from your GY whose combined Link Ratings equal exactly 3; Special Summon this card from your GY, but banish it when it leaves the field. You can only use this effect of "Protectcode Talker" once per turn. (Super Rare) |
Cyberstorm Access (CYAC-EN047) Firewall Dragon Singularity DARK / Link Monster / ATK 3500 / Link-6 Links: All 4 Center Arrows and both Top Corners (Cyberse / Link / Effect) 3+ Effect Monsters (Quick Effect): You can target cards your opponent controls or in their GY up to the number of different card types (Ritual, Fusion, Synchro, Xyz) you control and in your GY; return them to the hand, also this card gains 500 ATK for each returned card. If a monster this card points to is destroyed by battle, or sent to the GY: You can target 1 Cyberse monster in your GY; Special Summon it. You can only use each effect of "Firewall Dragon Singularity" once per turn. (Secret Rare) & (Starlight Rare) |
Cyberstorm Access (CYAC-EN046) Virutal Word Tiger - Fufu EARTH / Xyz Monster / Rank 9 / ATK 2600 / DEF 2800 (Wyrm / Xyz / Effect) 2+ Level 9 monsters Gains the following effects, based on the number of "Virtual World Gate" cards you control. ● 2+: This card can attack directly. ● 4: This card is unaffected by activated card effects, except "Virtual World" cards. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster you control and 1 Effect Monster on the field with a different Type and Attribute from it; negate their effects until the end of this turn. (Common) |
Cyberstorm Access (CYAC-EN045) Tellarknight Constellar Caduceus LIGHT / Xyz Monster / Rank 4 / ATK 2500 / DEF 1650 (Spellcaster / Xyz / Effect) 2+ Level 4 monsters If this card is Xyz Summoned: You can target 1 "tellarknight" and/or 1 "Constellar" card in your GY; add them to your hand. You can banish 1 "tellarknight" or 1 "Constellar" monster from your hand or Deck, and detach 1 material from this card; this effect becomes that banished monster's effect that activates when it is Normal Summoned. You can only use each effect of "Tellarknight Constellar Caduceus" once per turn. (Ultra Rare) |
Cyberstorm Access (CYAC-EN044) Chaos Angel DARK / Synchro Monster / Level 10 / ATK 3500 / DEF 2800 (Fiend / Synchro / Effect) 1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle. (Secret Rare) |
Cyberstorm Access (CYAC-EN043) Mannadium Prime-Heart LIGHT / Synchro Monster / Level 10 / ATK 3000 / DEF 3000 (Fairy / Synchro / Effect) 1+ Tuners + 1 LIGHT monster This card can attack a number of times each Battle Phase, up to the number of Tuners used for its Synchro Summon. If this card was Synchro Summoned using a "Mannadium" Tuner as material, your opponent cannot target it with card effects. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your monsters with 1500 ATK/2100 DEF, or your "Visas Starfrost", that is banished or in your GY. (Ultra Rare) |
Cyberstorm Access (CYAC-EN042) Despian Luluwalilith LIGHT / Synchro Monster / Level 12 / ATK 2500 / DEF 2500 (Spellcaster / Synchro / Effect) 1 Level 4 Tuner + 1+ non-Tuner monsters Once per turn, if a card(s) leaves the Extra Deck (except during the Damage Step): You can make all monsters you currently control gain 500 ATK (permanently), then you can negate the effects of 1 face-up card on the field, until the end of this turn. During the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 LIGHT Spellcaster monster from your hand or Deck whose ATK equals its own DEF. You can only use this effect of "Despian Luluwalilith" once per turn. (Secret Rare) & (Starlight Rare) |
Cyberstorm Access (CYAC-EN041) Bystial Dis Pater DARK / Synchro Monster / Level 10 / ATK 3500 / DEF 3500 (Dragon / Synchro / Effect) 1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn. (Ultra Rare) |
Cyberstorm Access (CYAC-EN040) Superheavy Samurai Commander Shanawo EARTH / Pendulum Monster / Level 8 / ATK 2000 / DEF 2500 / Scale 1 and Scale 1 Pendulum Text When an opponent's monster declares an attack: You can Special Summon this card, then if you have no Spells/Traps in your GY, change that opponent's monster's ATK to 0, also negate its effects. You can only use this effect of "Superheavy Samurai Commander Shanawo" once per turn. |
(Machine / Synchro / Pendulum /
Effect) 1 Tuner + 1+ non-Tuner monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during the Battle Phase, if you control this Synchro Summoned card (Quick Effect): You can Special Summon 1 "Superheavy Samurai" Monster Card from your GY or face-up Spell & Trap Zone, then you can place this card in your Pendulum Zone. (Super Rare) |
Cyberstorm Access (CYAC-EN039) Superheavy Samurai Brave Masurawo EARTH / Synchro Monster / Level 12 / ATK 2100 / DEF 4000 (Machine / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If a "Superheavy Samurai" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 "Superheavy Samurai" card you control instead. Once per turn, if your opponent activates a Spell/Trap Card or effect (except during the Damage Step): You can draw until you have 3 cards in your hand. (Ultra Rare) |
Cyberstorm Access (CYAC-EN038) Dual Avatar - Manifested A-Un LIGHT / Fusion Monster / Level 4 / ATK 0 / DEF 0 (Warrior / Fusion / Effect) 2 "Dual Avatar" monsters This card gains the following effect(s), based on the original names of the materials used for its Fusion Summon. ● "Dual Avatar - Empowered Kon-Gyo": The ATK of your battling "Dual Avatar" monsters become 3000 during damage calculation only. ● "Dual Avatar - Empowered Mitsu-Jaku": Once per opponent's turn (Quick Effect): You can target 1 card on the field; banish it. If this Fusion Summoned card is destroyed: You can Special Summon 1 "Dual Avatar Fists - Yuhi" and 1 "Dual Avatar Feet - Kokoku" from your Deck, and if you do, they cannot be destroyed by battle or card effects this turn. (Common) |
Cyberstorm Access (CYAC-EN037) Beetrooper Cruel Saturnas DARK / Fusion Monster / Level 5 / ATK 2400 / DEF 2000 (Insect / Fusion / Effect) 1 "Beetrooper" monster + 1 Insect monster You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Cruel Saturnas" once per turn. If this card is Special Summoned: You can add 1 "Beetrooper" card from your Deck to your hand. If an Insect monster(s) is banished face-up (except during the Damage Step): You can target 1 of your banished "Beetrooper" monsters; Special Summon it. (Super Rare) |
Cyberstorm Access (CYAC-EN036) Vicious Astraloud DARK / Fusion Monster / Level 8 / ATK 3000 / DEF 3000 (Fairy / Fusion / Effect) "Visas Starfrost" + 1 monster with 1500 ATK/2100 DEF Must be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. Cannot be destroyed by battle. If this card is Special Summoned: You can target 1 other monster on the field; destroy it, and if you do, this card gains ATK equal to half of that monster's original ATK or DEF (whichever is higher). (Secret Rare) |
Cyberstorm Access (CYAC-EN035) Albion the Sanctfire Dragon LIGHT / Fusion Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Fusion / Effect) "Fallen of Albaz" + 1 LIGHT Spellcaster monster Cannot be used as Fusion Material. Your opponent cannot target this card with card effects. You can only use each of the following effects of "Albion the Sanctifire Dragon" once per turn. During your opponent's turn (Quick Effect): You can target 2 monsters in any GY(s); Special Summon both monsters, 1 to each field. If this card is in your GY: You can Tribute 4 monsters, the 2 in the Extra Monster Zones and the 2 in the central Main Monster Zones, and if you do, Special Summon this card. (Secret Rare) |
Cyberstorm Access (CYAC-EN034) Cyberse Desavewurm DARK / Fusion Monster / Level 6 / ATK 2300 / DEF 1500 (Cyberse / Fusion / Effect) 1 Cyberse Ritual, Fusion, Synchro, Xyz, or Link Monster + 1 Cyberse monster During your Main Phase: You can Special Summon 1 Cyberse monster from your hand, then you can make this card's Level become the same as that monster. When your opponent activates a Spell/Trap Card or effect, while you control a Link-4 or higher Cyberse monster (Quick Effect): You can banish this card from your field or GY; negate that activation. You can only use each effect of "Cyberse Desavewurm" once per turn. (Common) |
Cyberstorm Access (CYAC-EN033) Cyberse Sage DARK / Ritual Monster / Level 1 / ATK 0 / DEF 0 (Cyberse / Ritual / Tuner / Effect) You can Ritual Summon this card with "Cynet Ritual". During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing materials mentioned on it from your field or GY, including a Cyberse monster. If this card is sent to the GY as Synchro Material: You can target 1 Cyberse monster or 1 Ritual Spell in your GY; add it to your hand. You can only use each effect of "Cyberse Sage" once per turn. (Common) |
Cyberstorm Access (CYAC-EN032) Bunny Ear Enthusiast EARTH / Effect Monster / Level 1 / ATK 200 / DEF 100 (Beast-Warrior / Effect) Once per Chain, when a monster on the field, except "Bunny Ear Enthusiast", activates its effect (Quick Effect): You can place 1 Bunny Ear Counter on it, and it cannot be destroyed by battle as long as it has that Counter. Once per turn (Quick Effect): You can target 1 monster with a Bunny Ear Counter; banish both it and this card until the Standby Phase of the next turn. (Common) |
Cyberstorm Access (CYAC-EN031) Wannabee! LIGHT / Effect Monster / Level 2 / ATK 0 / DEF 0 (Insect / Effect) During the End Phase: You can send this card from your hand or field to the GY; excavate cards from the top of your Deck, equal to the number of your opponent's unused Spell & Trap Zones, and you can Set 1 excavated Trap to your field (but send it to the GY during the next End Phase), also place the rest on the bottom of the Deck in any order. You can only use this effect of "Wannabee!" once per turn. (Super Rare) |
Cyberstorm Access (CYAC-EN030) PenduLuMoon LIGHT / Pendulum Monster / Level 1 / ATK 200 / DEF 700 / Scale 0 and Scale 0 Pendulum Text During your Main Phase: You can add 1 face-up "Pendulum" Pendulum Monster from your Extra Deck to your hand, then destroy this card. You can only use this effect of "PenduLuMoon" once per turn. |
(Spellcaster / Pendulum / Effect) During your Main Phase: You can add up to 2 face-up Pendulum Monsters from your Extra Deck to your hand, with Levels between the Pendulum Scales of the 2 cards in your Pendulum Zones, also for the rest of this turn, until you Pendulum Summon, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. You can only use this effect of "PenduLuMoon" once per turn. (Common) |
Cyberstorm Access (CYAC-EN029) Ringowurm, the Dragon Guarding the Hundred Apples LIGHT / Effect Monster / Level 2 / ATK 100 / DEF 1100 (Dragon / Tuner / Effect) If a face-up non-Effect Monster is on the field: You can Special Summon this card from your hand. During your Main Phase, if you Synchro Summoned this turn: You can banish this card from your GY; Special Summon 1 "Hundred Apples Token" (Wyrm/LIGHT/ Level 2/ATK 100/DEF 100). The player who Summoned it can treat it as a Tuner for a Synchro Summon. You can only use each effect of "Ringowurm, the Dragon Guarding the Hundred Apples" once per turn. (Ultra Rare) |
Cyberstorm Access (CYAC-EN028) Kitsuni Kitsunebi FIRE / Effect Monster / Level 2 / ATK 200 / DEF 1900 (Warrior / Effect) All face-up monsters on the field become FIRE. If your opponent has a FIRE monster on their field or in their GY, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Kitsuni Kitsunebi" once per turn. (Common) |
Cyberstorm Access (CYAC-EN027) Sakitama LIGHT / Effect Monster / Level 4 / ATK 400 / DEF 900 (Fairy / Spirit / Effect) Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. You can only use each of the following effects of "Sakitama" once per turn. You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 Spirit monster from your hand. If this card is Tributed: Target 1 Spirit monster in your GY; add it to your hand. (Common) |
Cyberstorm Access (CYAC-EN026) Harvest Angel of Doom DARK / Pendulum Monster / Level 4 / ATK 1800 / DEF 1000 / Scale 8 and Scale 8 Pendulum Text During your Main Phase: You can destroy this card, and if you do, add 1 "Black Horn of Heaven" from your Deck to your hand. You can only use this effect of "Harvest Angel of Doom" once per turn. |
(Fairy / Pendulum / Effect) If this card is Normal or Pendulum Summoned: You can add 1 "Horn of Heaven" from your Deck to your hand. If this card is Tributed: You can place this card in your Pendulum Zone. You can only use each effect of "Harvest Angel of Doom" once per turn. (Super Rare) |
Cyberstorm Access (CYAC-EN025) Full Active Duplex WIND / Effect Monster / Level 9 / ATK 2800 / DEF 1100 (Cyberse / Effect) Linked monsters you control can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Full Active Duplex" once per turn. You can banish 2 Link Monsters from your GY; Special Summon this card from your hand. If this card is sent to the GY: You can target 1 Cyberse monster you control; it gains 1000 ATK. (Common) |
Cyberstorm Access (CYAC-EN024) Tsumuha-Kutsunagi - the Lord of Swords WIND / Effect Monster / Level 11 / ATK 3000 / DEF 3000 (Warrior / Spirit / Effect) Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 Normal Summoned/Set monster. If this card is Normal Summoned or flipped face-up: Activate this effect; your opponent can send any number of cards from their field to the GY, then each player draws the same number of cards as were sent to the GY by this effect. During the End Phase of the turn this effect was activated, shuffle all cards into the Deck from the field, the GYs, and that are banished. Once per turn, during the End Phase, if this card on the field was Normal Summoned or flipped face-up this turn: Return this card to the hand. (Secret Rare) |
Cyberstorm Access (CYAC-EN023) Amazement Abomination Arlekino LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200 (Psychic / Effect) If you control an "Amazement" monster: You can Special Summon this card from your hand, then you can add 1 "Amazement Family Faces" from your Deck or GY to your hand. During your opponent's turn (Quick Effect): You can target 1 other Effect Monster on the field with more than 0 ATK; shuffle this card into the Deck, and if you do, Special Summon 1 "Amazement Administrator Arlekino" from your Deck, then change the ATK of the targeted monster to 0. You can only use each effect of "Amazement Abomination Arlekino" once per turn. (Common) |
Cyberstorm Access (CYAC-EN022) Infinitrack Road Roller EARTH / Effect Monster / Level 5 / ATK 2100 / DEF 2100 (Machine / Effect) If an EARTH Machine monster is Tributed, or banished face-up: You can Special Summon this card from the GY (if it was there when the monster was Tributed or banished) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Infinitrack Road Roller" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect. ● Face-up monsters your opponent controls are changed to Defense Position, also they lose 1000 DEF. (Ultra Rare) |
Cyberstorm Access (CYAC-EN021) Tellarknight Lyran LIGHT / Effect Monster / Level 4 / ATK 1200 / DEF 1600 (Warrior / Effect) (This card is always treated as a "Constellar" card.) If a "tellarknight" or "Constellar" monster is Normal Summoned to your field, except "Tellarknight Lyran" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Summoned: You can add 1 "tellarknight" Spell from your Deck to your hand. You can only use each effect of "Tellarknight Lyran" once per turn. (Super Rare) |
Cyberstorm Access (CYAC-EN020) Tellarknight Altairan LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1300 (Warrior / Effect) (This card is always treated as a "Constellar" card.) If this card is Summoned: You can target cards on the field, up to the number of LIGHT and DARK Xyz Monsters you control; destroy them. If a "tellarknight" or "Constellar" monster(s) is Special Summoned to your field, except "Tellarknight Altairan" (except during the Damage Step): You can Special Summon this card from your GY, also you cannot declare attacks for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Tellarknight Altairan" once per turn. (Super Rare) |
Cyberstorm Access (CYAC-EN019) Hu-Li the Jewel Mikanko WIND / Effect Monster / Level 3 / ATK 0 / DEF 0 (Psychic / Effect) If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn. (Common) |
Cyberstorm Access (CYAC-EN018) Purrelyly DARK / Effect Monster / Level 1 / ATK 100 / DEF 100 (Fairy / Effect) If this card is Normal or Special Summoned: You can add 1 "Purrely" card from your Deck to your hand, except a Quick-Play Spell. You can target 1 "Purrely" Quick-Play Spell in your GY; Special Summon 1 Xyz Monster from your Extra Deck that mentions that card, by using this card you control as material, and if you do, attach that Spell to the Summoned monster. (This is treated as an Xyz Summon.) You can only use each effect of "Purrelyly" once per turn. (Common) |
Cyberstorm Access (CYAC-EN017) Nemleria Dream Defender - Couette LIGHT / Effect Monster / Level 10 / ATK 2000 / DEF 2500 (Beast / Effect) If you have a face-up Pendulum Monster in your Extra Deck, you can Special Summon this card (from your hand). You can only Special Summon "Nemleria Dream Defender - Couette" once per turn this way. When your opponent activates a card or effect that targets a "Nemleria" card(s) you control, while you have "Dreaming Nemleria" face-up in your Extra Deck (Quick Effect): You can banish 1 face-down card from your Extra Deck, face-down; negate that activation. You can only use this effect of "Nemleria Dream Defender - Couette" once per turn. (Common) |
Cyberstorm Access (CYAC-EN016) Nemleria Dream Defender - Oreiller LIGHT / Effect Monster / Level 10 / ATK 2500 / DEF 2000 (Beast / Effect) If you have a face-up Pendulum Monster in your Extra Deck, you can Special Summon this card (from your hand). You can only Special Summon "Nemleria Dream Defender - Oreiller" once per turn this way. If you have "Dreaming Nemleria" face-up in your Extra Deck (Quick Effect): You can banish 1 face-down card from your Extra Deck, face-down; this card gains 500 ATK for each monster your opponent currently controls, until the end of this turn. You can only use this effect of "Nemleria Dream Defender - Oreiller" once per turn. (Common) |
Cyberstorm Access (CYAC-EN015) Dreaming Nemleria LIGHT / Pendulum Monster / Level 1 / ATK 0 / DEF 1500 / Scale 8 and Scale 8 Pendulum Text Once per turn, during your Main Phase: You can place 1 "Nemleria" Continuous Spell from your Deck or GY face-up on your field, and if you do, add this card to your Extra Deck face-up. You cannot Special Summon "Dreaming Nemleria" the turn you activate this effect. |
(Fairy / Pendulum / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by having no cards in your Extra Deck, except "Dreaming Nemleria". You can only Special Summon "Dreaming Nemleria(s)" once per turn. If this card is Special Summoned: For every 3 of your face-down banished cards, you can banish up to 1 card from your opponent's field and/or GY, face-down, then shuffle 1 of your face-down banished cards into your Deck for each card you banished by this effect. (Super Rare) |
Cyberstorm Access (CYAC-EN014) Mannadium Meek WATER / Effect Monster / Level 2 / ATK 0 / DEF 1800 (Fairy / Tuner / Effect) If you control "Visas Starfrost" or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Meek" once per turn this way. If this card is destroyed by battle or card effect: You can Special Summon 1 "Mannadium Meek" from your Deck, then you can increase its Level by 2. (Super Rare) |
Cyberstorm Access (CYAC-EN013) Mannadium Fearless EARTH / Effect Monster / Level 2 / ATK 0 / DEF 2000 (Fairy / Tuner / Effect) If you control "Visas Starfrost" or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Fearless" once per turn this way. If this card is destroyed by battle or card effect: You can Special Summon 1 "Mannadium Fearless" from your Deck, also during the Battle Phase this turn, Synchro Monsters you control gain 500 ATK. (Super Rare) |
Cyberstorm Access (CYAC-EN012) Mannadium Reiumheart LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 2100 (Warrior / Effect) During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 "Mannadium" monster you control or 1 monster you control with 1500 ATK/2100 DEF; destroy it, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Mannadium" card from your Deck to your hand, except "Mannadium Riumheart". You can only use each effect of "Mannadium Riumheart" once per turn. (Ultra Rare) |
Cyberstorm Access (CYAC-EN011) Guiding Quem, the Virtuous LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1500 (Spellcaster / Tuner / Effect) (This card is always treated as a "Dogmatika" and "Despia" card.) If this card is Normal or Special Summoned: You can send 1 "Fallen of Albaz" or 1 card that mentions it from your Deck to the GY. If a card(s) leaves the Extra Deck (except during the Damage Step): You can target 1 "Fallen of Albaz", or 1 monster that mentions it, in your GY, except "Guiding Quem, the Virtuous"; Special Summon it. You can only use each effect of "Guiding Quem, the Virtuous" once per turn. (Secret Rare) & (Starlight Rare) |
Cyberstorm Access (CYAC-EN010) Icejade Ran Aegirine WATER / Effect Monster / Level 7 / ATK 1500 / DEF 2500 (Aqua / Tuner / Effect) This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/ Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn. (Ultra Rare) |
Cyberstorm Access (CYAC-EN009) Fallen of Argyros DARK / Effect Monster / Level 2 / ATK 700 / DEF 700 (Thunder / Effect) If a Level/Rank/Link 2 monster is on the field, you can Special Summon this card (from your hand) to either field. You can only Special Summon "Fallen of Argyros" once per turn this way. Neither player can activate the effects of Link Monsters that point to this card. During your opponent's turn (Quick Effect): You can target 1 Xyz Monster on the field; detach 1 or 2 materials from it. You can only use this effect of "Fallen of Argyros" once per turn. (Common) |
Cyberstorm Access (CYAC-EN008) The Bystial Aluber DARK / Effect Monster / Level 4 / ATK 1800 / DEF 0 (Dragon / Tuner / Effect) This card's name becomes "Fallen of Albaz" while on the field or in the GY. If this card is Normal or Special Summoned: You can discard 1 card, then target 1 Dragon monster your opponent controls or in their GY, and activate the appropriate effect; ● Send this card to the GY, and if you do, take control of that monster on the field until the End Phase. ● Send this card to the GY, and if you do, Special Summon that monster from the GY to your field. You can only use this effect of "The Bystial Aluber" once per turn. (Super Rare) |
Cyberstorm Access (CYAC-EN007) Superheavy Samurai Monk Big Benkei EARTH / Pendulum Monster / Level 8 / ATK 1000 / DEF 3500 / Scale 1 and Scale 1 Pendulum Text If you control a "Superheavy Samurai" monster: You can add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Monk Big Benkei" once per turn. |
(Machine / Pendulum / Effect) If you have no Spells/Traps in your GY: You can send 1 "Superheavy Samurai Big Benkei" from your hand or Deck to the GY, and if you do, Special Summon this card from your hand. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Monk Big Benkei" once per turn. (Super Rare) |
Cyberstorm Access (CYAC-EN006) Superheavy Samurai Prodigy Wakaushi DARK / Pendulum Monster / Level 4 / ATK 1000 / DEF 1500 / Scale 8 and Scale 8 Pendulum Text If you have no Spells/Traps in your GY: You can place 1 "Superheavy Samurai" Pendulum Monster from your Deck, except "Superheavy Samurai Prodigy Wakaushi", in your other Pendulum Zone, then Special Summon this card. You can only use this effect of "Superheavy Samurai Prodigy Wakaushi" once per turn. |
(Machine / Pendulum / Tuner /
Effect) If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 "Superheavy Samurai" monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Prodigy Wakaushi" once per turn. (Super Rare) |
Cyberstorm Access (CYAC-EN005) Superheavy Samurai Soulgaia Booster EARTH / Effect Monster / Level 4 / ATK 0 / DEF 0 (Machine / Effect) You can target 1 "Superheavy Samurai" monster you control; equip this card from your hand or field to that monster you control. The equipped monster is treated as a Tuner. If you have no Spells/Traps in your GY and this card was equipped to a monster by this card's effect: You can Special Summon this equipped card. You can only use this effect of "Superheavy Samurai Soulgaia Booster" once per turn. (Common) |
Cyberstorm Access (CYAC-EN004) Superheavy Samurai Stealthy EARTH / Effect Monster / Level 1 / ATK 200 / DEF 700 (Machine / Effect) If you have no Spells/Traps in your GY, you can Special Summon this card (from your hand). You can only Special Summon "Superheavy Samurai Stealthy" once per turn this way. If you have no Spells/Traps in your GY (Quick Effect): You can Tribute this card, then target 1 Spell/Trap in your opponent's GY; Set it to your field, but banish it when it leaves the field. You can only use this effect of "Superheavy Samurai Stealthy" once per turn. (Common) |
Cyberstorm Access (CYAC-EN003) Superheavy Samurai Motorbike EARTH / Effect Monster / Level 2 / ATK 800 / DEF 1200 (Machine / Tuner / Effect) If you have no Spells/Traps in your GY: You can discard this card; add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Motorbike". You can only use this effect of "Superheavy Samurai Motorbike" once per turn. Once per turn: You can target 1 Machine monster you control; increase its Level by 2. (Common) |
Cyberstorm Access (CYAC-EN002) Firewall Phantom DARK / Effect Monster / Level 5 / ATK 2000 / DEF 1300 (Cyberse / Effect) If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can add 1 "Cynet" Spell/Trap from your Deck to your hand, then discard 1 card. You can banish this card from your GY; during the End Phase of this turn, shuffle 1 Cyberse monster from your GY into the Deck. You can only use each effect of "Firewall Phantom" once per turn. (Common) |
Cyberstorm Access (CYAC-EN001) Firewall Defenser DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1500 (Cyberse / Effect) If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon 1 "Firewall" monster from your Deck, except "Firewall Defenser". You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. If a "Firewall" monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Firewall Defenser" once per turn. (Ultra Rare) |
Cyberstorm Access (CYAC-EN000) Numbers Eveill SPELL / Normal Spell If your opponent controls a monster(s) Special Summoned from the Extra Deck and you do not: Choose 4 "Number" Xyz Monsters from your Extra Deck with different Ranks, plus a 5th "Number" Xyz Monster whose "Number" value in its name equals the combined "Number" values of the 4 other monsters, Special Summon that 5th "Number" monster (this is treated as an Xyz Summon), and attach the 4 chosen monsters to it as material, but you cannot Special Summon monsters, except "Number" Xyz Monsters, while you control that face-up monster. (Ultra Rare) |