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Structure Deck: Cyberse Link (SDCL-EN) Card Spoiler
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Structure_Deck:_Cyberse_Link_(TCG-EN-1E) |
SDCL-EN043 Binary Sorceress EARTH | Cyberse-Type Link | ATK 1600 | Link-2 Active Link Arrow(s): Left and Right Link Arrows 2 monsters, except Tokens This card gains these effects based on the number of monsters co-linked to this card. ● 1+: When a monster co-linked to this card battles your opponent's monster and inflicts battle damage to them: You can gain that much LP. ● 2: Once per turn (Quick Effect): You can target 2 face-up monsters you control; until the end of this turn, halve the ATK of 1 monster, and if you do, add that lost ATK the other monster. (Super Rare) |
SDCL-EN042 Tri-Gate Wizard EARTH | Cyberse-Type Link | ATK 2300 | Link-3 Active Link Arrow(s): Left, Top and Right 2+ monsters, except Tokens This card gains these effects based on the number of monsters co-linked to this card. ● 1+: If a monster co-linked to this card battles your opponent's monster, any battle damage it inflicts to your opponent is doubled. ● 2+: Once per turn: You can target 1 card on the field; banish it. ● 3: Once per turn, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, banish that card. (Ultra Rare) |
SDCL-EN041 Encode Talker LIGHT | Cyberse-Type Link | ATK 2300 | Link-3 Active Link Arrow(s): Top, Bottom and Bottom-Right 2+ Cyberse monsters Once per turn, before damage calculation, if your monster this card points to battles an opponent's monster with higher ATK than it: You can make that monster unable to be destroyed by that battle, also you take no battle damage from that battle. After that damage calculation, have this card or 1 monster it points to gain ATK equal to the ATK of that battled opponent's monster, until the end of this turn. (Ultra Rare) |
SDCL-EN040 Ghosts From the Past Normal Trap Banish 2 monsters from your GY, then target 1 Attack Position monster on the field; change its ATK to 0 until the end of this turn. (Common) |
SDCL-EN039 Dimensional Barrier Normal Trap Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn. (Common) |
SDCL-EN038 Storming Mirror Force Normal Trap When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand. (Common) |
SDCL-EN037 Quantum Cat Continuous Trap Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 0/DEF 2200) with that Type and Attribute. (This card is also still a Trap Card.) (Common) |
SDCL-EN036 Swamp Mirrorer Continuous Trap Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 1800/DEF 1000) with that Type and Attribute. (This card is also still a Trap Card.) (Common) |
SDCL-EN035 Premature Return Normal Trap Banish 1 card from your hand, then target 1 of your banished monsters; Special Summon it in face-down Defense Position. (Common) |
SDCL-EN034 Powerful Rebirth Continuous Trap Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon that target. Increase its Level by 1 and ATK and DEF by 100. When that monster is destroyed, destroy this card. (Common) |
SDCL-EN033 Miracle's Wake Normal Trap Target 1 monster that was destroyed by battle and sent to your GY this turn; Special Summon it. (Common) |
SDCL-EN032 Recoded Alive Normal Trap Target 1 Link-3 Cyberse Link Monster you control or is in your GY; banish it, and if you do, Special Summon 1 "Code Talker" monster from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 1 of your banished "Code Talker" monsters; Special Summon it. (Common) |
SDCL-EN031 Where Arf Thou? Normal Spell If you control a face-up Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card. (Common) |
SDCL-EN030 Moon Mirror Shield Equip Spell If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck. (Common) |
SDCL-EN029 Cosmic Cyclone Quick-Play Spell Pay 1000 LP, then target 1 Spell/Trap on the field; banish it. (Common) |
SDCL-EN028 Mind Control Normal Spell Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed. (Common) |
SDCL-EN027 Gold Sarcophagus Normal Spell Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to your hand. (Common) |
SDCL-EN026 D.D.R. - Different Dimension Reincarnation Equip Spell Discard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster. (Common) |
SDCL-EN025 Shuffle Reborn Normal Spell If you control no monsters: Target 1 monster in your GY; Special Summon it, but it has its effects negated, also banish it during the End Phase. You can banish this card from your GY, then target 1 card you control; shuffle it into the Deck, then draw 1 card, also during the End Phase of this turn, banish 1 card from your hand. You can only use this effect of "Shuffle Reborn" once per turn. (Common) |
SDCL-EN024 Soul Charge Normal Spell Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn. (Common) |
SDCL-EN023 Cynet Backdoor Quick-Play Spell Target 1 Cyberse monster you control; banish it, and if you do, add 1 Cyberse monster from your Deck to your hand, whose ATK is lower than that monster's original ATK. During your next Standby Phase, return that monster banished by this effect to the field, and it can attack directly that turn. You can only activate 1 "Cynet Backdoor" per turn. (Super Rare) |
SDCL-EN022 Kinka-byo DARK | Beast-Type Spirit | Level 1 | ATK 400 | DEF 200 Cannot be Special Summoned. When this card is Normal Summoned or flipped face-up: You can target 1 Level 1 monster in your GY; Special Summon that target, but banish it when this card leaves the field. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. (Common) |
SDCL-EN021 Glow-Up Bulb EARTH | Plant-Type Tuner | Level 1 | ATK 100 | DEF 100 If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel. (Common) |
SDCL-EN020 Jester Confit DARK | Spellcaster | Level 1 | ATK 0 | DEF 0 You can only control 1 "Jester Confit". You can Special Summon this card (from your hand) in Attack Position. If Summoned this way, during your opponent's next End Phase: Target 1 face-up monster your opponent controls; return both that target and this face-up card to the hand. (Common) |
SDCL-EN019 Magician of Faith LIGHT | Spellcaster-Type Flip | Level 1 | ATK 300 | DEF 400 FLIP: Target 1 Spell in your GY; add that target to your hand. (Common) |
SDCL-EN018 Crane Crane EARTH | Winged Beast | Level 3 | ATK 300 | DEF 900 When this card is Normal Summoned: You can target 1 Level 3 monster in your GY; Special Summon that target, but it has its effects negated. You can only use this effect of "Crane Crane" once per turn. (Common) |
SDCL-EN017 Mathematician EARTH | Spellcaster | Level 3 | ATK 1500 | DEF 500 When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the GY. When this card is destroyed by battle and sent to the GY: You can draw 1 card. (Common) |
SDCL-EN016 Debris Dragon WIND | Dragon-Type Tuner | Level 4 | ATK 1000 | DEF 2000 When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your GY; Special Summon that target in Attack Position, but it has its effects negated. Cannot be used as Synchro Material, except for the Synchro Summon of a Dragon monster. The other Synchro Material(s) cannot be Level 4. (Common) |
SDCL-EN015 Card Trooper EARTH | Machine | Level 3 | ATK 400 | DEF 400 Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card. (Common) |
SDCL-EN014 Summoner Monk DARK | Spellcaster | Level 4 | ATK 800 | DEF 1600 While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn. (Common) |
SDCL-EN013 Tragoedia DARK | Fiend | Level 10 | ATK ? | DEF ? When you take battle damage: You can Special Summon this card from your hand. Gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn. (Common) |
SDCL-EN012 Launcher Commander EARTH | Cyberse | Level 4 | ATK 1700 | DEF 1200 All other Cyberse monsters you control gain 300 ATK and DEF. Once per turn: You can Tribute 1 Cyberse monster, then target 1 face-up monster your opponent controls; destroy it. (Common) |
SDCL-EN011 Stack Reviver DARK | Cyberse | Level 2 | ATK 100 | DEF 600 If this card is used as material for a Link Summon: You can target 1 other Level 4 or lower Cyberse monster in your GY, that was used as material for that Link Summon; Special Summon it in Defense Position. You can only use this effect of "Stack Reviver" once per Duel. (Common) |
SDCL-EN010 Backup Secretary LIGHT | Cybese | Level 3 | ATK 1200 | DEF 800 If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way. (Common) |
SDCL-EN009 Cyberse Wizard LIGHT | Cyberse | Level 4 | ATK 1800 | DEF 800 Once per turn: You can target 1 Attack Position opponent's monster; change it to Defense Position, and if you do, for the rest of this turn, your monsters cannot attack, except to attack that monster, and if your Cyberse monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. (Common) |
SDCL-EN008 Dual Assembwurm DARK | Cyberse | Level 8 | ATK 2800 | DEF 1000 If this card is in your hand or GY: You can banish 2 other Cyberse monsters from your hand and/or face-up from your field; Special Summon this card, but its ATK becomes halved. You can only use this effect of "Dual Assembwurm" once per turn. Once per turn: You can banish 1 card from your hand; banish 1 monster on the field with ATK less than or equal to this card's. (Super Rare) |
SDCL-EN007 Boot Staggered LIGHT | Cyberse | Level 5 | ATK 2300 | DEF 500 When a Cyberse monster is Normal Summoned to your field: You can Special Summon this card from your hand. You can only use this effect of "Boot Staggered" once per turn. When this card inflicts battle damage to your opponent: You can Special Summon 1 "Stag Token" (Cyberse/EARTH/Level 1/ATK 0/ DEF 0). (Common) |
SDCL-EN006 ROM Cloudia DARK | Cyberse | Level 4 | ATK 1800 | DEF 0 When this card is Normal Summoned: You can target 1 Cyberse monster in your GY, except "ROM Cloudia"; add it to your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Cyberse monster from your Deck, except "ROM Cloudia". (Common) |
SDCL-EN005 Balancer Lord LIGHT | Cyberse | Level 4 | ATK 1700 | DEF 1200 Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of "Balancer Lord" once per turn. (Common) |
SDCL-EN004 Backlinker DARK | Cyberse | Level 3 | ATK 1600 | DEF 0 If only your opponent controls a monster in the Extra Monster Zone, you can Special Summon this card (from your hand). You can Tribute this card; shuffle all monsters from the Extra Monster Zones into the Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. (Common) |
SDCL-EN003 Cliant LIGHT | Cyberse | Level 3 | ATK 1500 | DEF 1500 While this Normal Summoned/Set card is face-up on the field, all Cyberse monsters you control gain 500 ATK/DEF during your turn only. If this card on the field would be destroyed by battle or card effect, you can destroy 1 Cyberse monster in your hand or face-up on your field instead. (Common) |
SDCL-EN002 Dotscaper EARTH | Cyberse | Level 1 | ATK 0 | DEF 2100 If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel. (Common) |
SDCL-EN001 Digitron EARTH | Cyberse | Level 2 | ATK 1500 | DEF 0 A subspecies found in electronic space. There's little information on it. (Common) |