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Duelist's Advance (DUAD-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Duelist%27s_Advance_(TCG-EN-1E)
Duelist's Advance (DUAD-EN101)
Gagaga Girl (2nd artwork)

DARK / Effect Monster / Level 3 / ATK 1000 / DEF 800
(Spellcaster / Effect)

You can target 1 "Gagaga Magician" you control; this card's Level becomes the current Level of that monster. An Xyz Monster that was Summoned using only this card and other "Gagaga" monsters as material gains this effect.
● When it is Xyz Summoned: You can target 1 Special Summoned monster your opponent controls; its ATK becomes 0.
(Starlight Rare)
Pros: Easy to play, searchable, supports Xyz Summons
Cons: Low DEF, must use Gagaga monsters to do anything
Duelist's Advance (DUAD-EN100)
Moon Gardna

LIGHT / Effect Monster / Level 4 / ATK 100 / DEF 2000
(Spellcaster / Effect)

If your opponent controls 2 or more monsters, you can Special Summon this card (from your hand). You can only Special Summon "Moon Gardna" once per turn this way. If this card is Normal or Special Summoned and your opponent controls a monster: You can target 1 Level 4 LIGHT monster in your GY, except "Moon Gardna"; add it to your hand. You can only use this effect of "Moon Gardna" once per turn.
(Common)
Pros: Easy to play, searchable, high DEF, supports LIGHT
Cons: Minimal effects
Duelist's Advance (DUAD-EN099)
Moon Magician

LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1500
(Spellcaster / Effect)

If your opponent controls an Xyz Monster, you can Special Summon this card (from your hand). You can only Special Summon "Moon Magician" once per turn this way. If this card is Normal or Special Summoned: You can target 1 Level 4 LIGHT monster in your GY, except "Moon Magician"; Special Summon it, but negate its effects. You can only use this effect of "Moon Magician" once per turn.
(Common)
Pros: Easy to play, high ATK, supports LIGHT
Cons: Low DEF, minimal effects
Duelist's Advance (DUAD-EN098)
Ukanomitsune-no-Tamayura

LIGHT / Effect Monster / Level 3 / ATK 1500 / DEF 300
(Beast / Tuner / Effect)

If you control a Level 4 or lower LIGHT Beast, Plant, or Fairy monster: You can Special Summon this card from your hand. A monster that was Synchro Summoned using this card as material gains these effects.
● Gains 500 DEF.
● Your opponent cannot target this Defense Position card with card effects.
You can only use each effect of "Ukanomitsune-no-Tamayura" once per turn.
(Common)
Pros: Easy to play, searchable, supports multiple Decks, is a Tuner
Cons: Low DEF and DEF boost, does nothing on the field
Duelist's Advance (DUAD-EN097)
Galaxy War Drake

LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Dragon / Effect)

If a Level 4 LIGHT monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand (if it was there when the Summon resolved) or GY (even if not), but banish it when it leaves the field. You can target 1 other Level 4 LIGHT monster you control; make both that monster and this card Level 8 until the end of this turn. You can only use each effect of "Galaxy War Drake" once per turn, also you cannot Special Summon the turn you activate either of this card's effects, except LIGHT monsters.
(Super Rare)
Pros: Easy to play, searchable, supports LIGHT and Xyz Summons
Cons: Low DEF, requires 2 monsters to change Levels
Duelist's Advance (DUAD-EN096)
R.B. Stage Landing

SPELL / Normal Spell
Special Summon 1 "R.B." monster from your Deck/Extra Deck with a different name than the cards you control. If an "R.B." monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You cannot Special Summon from the Extra Deck the turn you activate this card, except Machine monsters with 1500 or less original ATK.
(Secret Rare) and (Starlight Rare)
Pros: Easy to play, supports R.B. and Machine
Cons: Doesn't properly summon Extra Deck monster
Duelist's Advance (DUAD-EN095)
R.B. Funk Dock

SPELL / Field Spell
When this card is activated: Add 1 "R.B." card from your Deck to your hand, except "R.B. Funk Dock". Each time a monster(s) your opponent controls is destroyed by battle or card effect, gain 500 LP. If a face-up "R.B." monster(s) you control leaves the field by card effect (except during the Damage Step): You can Special Summon 1 "R.B." monster from your Deck. You can only use this effect of "R.B. Funk Dock" once per turn. You can only activate 1 "R.B. Funk Dock" per turn.
(Super Rare)
Pros: Easy to play, searchable, supports R.B.
Cons: Low LP boost
Duelist's Advance (DUAD-EN094)
R.B. The Brute Blues

WIND / Link Monster / ATK 1500 / Link-3
Links: All 3 Bottom Arrows
(Machine / Link / Effect)

2+ Machine monsters
Gains the following effects while this card points to an "R.B." monster.
● Gains ATK equal to the total original ATK of "R.B." monsters it points to.
● Can make a second attack during each Battle Phase.
● Cannot be destroyed by battle or card effects.
During your Main Phase: You can add 1 "R.B." card from your Deck to your hand. You can only use this effect of "R.B. The Brute Blues" once per turn.
(Utra Rare) and (Starlight Rare)
Pros: Easy to play, searchable, supports R.B. and Machine
Cons: Link-3, low ATK for Link Rating, must point to an R.B. to do anything
Duelist's Advance (DUAD-EN093)
R.B. VALCan Booster

FIRE / Link Monster / ATK 500 / Link-2
Links: Top and Bottom
(Machine / Link / Effect)

2 Machine monsters
If this card is Link Summoned: You can add 1 "R.B." Spell from your Deck to your hand. If this card is in the Extra Monster Zone: You can Special Summon 1 "R.B." monster from your hand or GY in Defense Position, then you can move this card you control to another of your Main Monster Zones, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters with 1500 or less ATK. You can only use each effect of "R.B. VALCan Booster" once per turn.
(Utra Rare) and (Starlight Rare)
Pros: Easy to play, searchable, supports R.B. and Machine
Cons: Link-2, low ATK for Link Rating, minimal effects
Duelist's Advance (DUAD-EN092)
R.B. VALCan Rocket
FIRE / Effect Monster / Level 5 / ATK 1000 / DEF 1000
(Machine / Effect)

If you control no face-up monsters, or the only face-up monsters you control are "R.B." monsters, you can Special Summon this card (from your hand). You can only Special Summon "R.B. VALCan Rocket" once per turn this way. If this card is linked to an "R.B." Link Monster: You can pay 1000 LP, then target up to 2 cards your opponent controls; destroy them, also this card, and if you do, inflict 500 damage to your opponent for each card destroyed. You can only use this effect of "R.B. VALCan Rocket" once per turn.
(Super Rare)
Pros: Easy to play, searchable, supports R.B.
Cons: Low DEF for its Level, minimal effects
Duelist's Advance (DUAD-EN091)
R.B. Ga10 Cutter

EARTH / Effect Monster / Level 4 / ATK 700 / DEF 700
(Machine / Effect)

If you control no face-up monsters, or the only face-up monsters you control are "R.B." monsters, you can Special Summon this card (from your hand). You can only Special Summon "R.B. Ga10 Cutter" once per turn this way. When your opponent's Spell/Trap Card or effect is activated, and this card is linked to an "R.B." Link Monster (Quick
Effect): You can pay 700 LP; destroy this card, and if you do, negate that effect, and if you do that, destroy that card. You can only use this effect of "R.B. Ga10 Cutter" once per turn.
(Super Rare)
Pros: Easy to play, searchable, supports R.B.
Cons: Low DEF, poor effects
Duelist's Advance (DUAD-EN090)
R.B. Ga10 Driller

EARTH / Effect Monster / Level 3 / ATK 500 / DEF 500
(Machine / Effect)

If you control no face-up monsters, or the only face-up monsters you control are "R.B." monsters, you can Special Summon this card (from your hand). You can only Special Summon "R.B. Ga10 Driller" once per turn this way. During the Main Phase, if this card is linked to an "R.B." Link Monster (Quick Effect): You can pay 500 LP, then target 1 monster your opponent controls; destroy both that monster and this card. You can only use this effect of "R.B. Ga10 Driller" once per turn.
(Super Rare)
Pros: Easy to play, searchable, supports R.B.
Cons: Low DEF, poor effects
Duelist's Advance (DUAD-EN089)
Psychic Omnibuster

WIND / Synchro Monster / Level 7 / ATK 2500 / DEF 2000
(Psychic / Synchro / Effect)

1 Tuner + 1+ non-Tuner Psychic monsters
Each time your opponent activates a card or effect on the field (except during the Damage Step): You can pay 2000 LP and declare 1 card type (Monster, Spell, or Trap) (but you can only declare each card type once per turn to activate this effect of "Psychic Omnibuster"); look at 1 random card in your opponent's hand, and if it is the declared card type, apply these effects in sequence (skip over any that do not apply).
● This card cannot be destroyed by the effects of the declared card type this turn.
● Banish the card you looked at, face-up, until the End Phase.
(Common)
Pros: Easy to play
Cons: Poor stats for its Level, effects are gambles
Duelist's Advance (DUAD-EN088)
Xyz Lay

SPELL / Equip Spell
The equipped monster gains 200 ATK for each Xyz Material on the field. Once per turn: You can activate the following effect, based on the equipped monster's card type;
● Xyz: Detach 2 materials from a monster(s) you control; Set 1 "Xyz" Spell/Trap from your Deck.
● Other: Special Summon 1 monster with the same Level as the equipped monster from your hand in Defense Position, but negate its effects.
You can only activate 1 "Xyz Lay" per turn.
(Common)
Pros: Easy to play, supports Xyz Monsters
Cons: Poor effects
Duelist's Advance (DUAD-EN087)
Steel-Stringed Sacrifice

LIGHT / Effect Monster / Level 1 / ATK 800 / DEF 1000
(Warrior / Effect)

If this card is in your hand or GY: You can reveal 1 Level 5 or higher monster in your hand, then activate 1 of these effects (but you can only use each effect of "Steel-Stringed Sacrifice" once per turn); during the End Phase of this turn, lose 1000 LP if you did not Normal Summon the revealed monster, or a monster with the same original name, after activating this effect.
● Special Summon this card from your hand.
● Add this card from your GY to your hand.
● Banish this card from your GY, and if you do, add 1 Level 5 or higher monster from your GY to your hand.
(Common)
Pros: Easy to play, searchable
Cons: Low DEF, poor effects
Duelist's Advance (DUAD-EN086)
Readying of Rites

SPELL / Normal Spell
Add 1 Fiend Ritual Monster from your Deck to your hand, then if you added a Pendulum Monster, you can Special Summon 1 "Sacrificial Offering Token" (Fiend/DARK/Level 1/
ATK 300/DEF 300). While you control that Token, you cannot Special Summon from the Extra Deck. When your Ritual Monster inflicts battle damage to your opponent: You can banish this card from your GY; draw 1 card. You can only use each effect of "Readying of Rites" once per turn.
(Super Rare)
Pros: Easy to play, supports Rituals and Ritual Summons
Cons: Poor effects
Duelist's Advance (DUAD-EN085)
ASHLAN U1000

LIGHT / Link Monster / ATK 1400 / Link-2
Links: Bottom Corners
(Cyberse / Link / Effect)

2 monsters with different Types and Attributes
If a Ritual Monster this card points to attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of "ASHLAN U1000" once per turn. You can reveal 1 Ritual Monster in your hand; add 1 Ritual Monster with a different Type and Attribute from your Deck to your hand. If you Ritual Summon (except during the Damage Step): You can target 1 face-up card your opponent controls; return it to the hand.
(Common)
Pros: Easy to play, supports Rituals and Ritual Summons
Cons: Link-2, low ATK for Link Rating, poor effects
Duelist's Advance (DUAD-EN084)
Miracle Raven

DARK / Pendulum Monster / Level 1 / ATK 300 / DEF 300 / Scale 0 and Scale 0
Pendulum Text
Once per turn, during your Main Phase: You can Ritual Summon this card, by Tributing monsters from your hand or field whose total Levels equal or exceed 1.
(Fiend / Ritual / Pendulum / Effect)
You can Ritual Summon this card with "Miracle Raven". Must be Ritual Summoned. This Ritual Summoned card is unaffected by your opponent's activated effects. If you Ritual Summon exactly 1 Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire Tribute. If this card is Tributed for a Ritual Summon: You can add 1 Ritual Monster from your Deck to your hand. You can only use this effect of "Miracle Raven" once per turn.
(Common)
Pros: Easy to play, searchable, low Pendulum Scale, supports Ritual Summons
Cons: Low DEF, must be Ritual Summoned, otherwise Ritual Summons itself
Duelist's Advance (DUAD-EN083)
Mutiny in the Sky

SPELL / Normal Spell
Fusion Summon 1 Fiend or Fairy Fusion Monster from your Extra Deck, by shuffling Fiend and/or Fairy monsters from your GY into the Deck as material. If this card is in your GY: You can send 1 Fiend or Fairy monster from your hand or face-up field to the GY; add this card to your hand. You can only use each effect of "Mutiny in the Sky" once per turn.
(Common)
Pros: Easy to play, supports Fiends, Fairies and Fusion Summons
Cons: Minimal effects
Duelist's Advance (DUAD-EN082)
Luce the Dusk's Dark

DARK / Fusion Monster / Level 8 / ATK 3500 / DEF 3000
(Fiend / Fusion / Effect)

3 Fiend and/or Fairy monsters in your GY
Monsters in your leftmost or rightmost Main Monster Zones cannot be destroyed by card effects. You can only use each of the following effects of "Luce the Dusk's Dark" once per turn. You can target 1 card your opponent controls; send 1 Fiend or Fairy monster from your Deck to the GY, and if you do, destroy that card. If another card(s) you control is destroyed by card effect (except during the Damage Step): You can target 1 card on the field; destroy it.
(Super Rare)
Pros: Easy to play, high stats, supports Fiends and Fairies
Cons: Poor effects
Duelist's Advance (DUAD-EN081)
Buio the Dawn's Light

DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1500
(Fiend / Effect)

Monsters in your leftmost or rightmost Main Monster Zones cannot be destroyed by card effects. You can only use each of the following effects of "Buio the Dawn's Light" once per turn. If this card is in your hand: You can target 1 Fiend Effect Monster you control; negate its effects, and if you do, Special Summon this card. If this card is sent to the GY: You can add 1 "Mutiny in the Sky" from your Deck to your hand.
(Common)
Pros: Easy to play, searchable, supports Fiends
Cons: Low DEF, poor effects
Duelist's Advance (DUAD-EN080)
Spirit Poacher

TRAP / Continuous Trap
Once per turn, during your opponent's Standby Phase: You can activate 1 of these effects;
● Place 1 monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell.
● Your opponent can Special Summon 1 Monster Card with less original ATK than their LP from your Spell & Trap Zone to their field, then they pay LP equal to its original ATK.
If an Effect Monster(s) you own is Special Summoned to your opponent's field: You can send this face-up card from the Spell & Trap Zone to the GY; Special Summon 1 Level 4 or lower monster from your Deck.
(Common)
Pros: Easy to play
Cons: Effects only usable during the opponent's Standby Phase
Duelist's Advance (DUAD-EN079)
Shipping Error

TRAP / Normal Trap
When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: The activated effect becomes "Your opponent takes 1 card from their Deck for you to add to your hand, and you must keep that card revealed. During the End Phase of this turn, shuffle it into the Deck, and if you do, draw 1 card".
(Common)
Pros: Easy to play, counters adding to the hand
Cons: Opponent chooses which card is added to your hand
Duelist's Advance (DUAD-EN078)
Trap Holic

TRAP / Normal Trap
Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except "Trap Holic". It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 "Trap Holic" per turn.
(Ultra Rare) and (Starlight Rare)
Pros: Easy to play, supports Normal Traps
Cons: Set Trap Card largely can't be activated the turn it is Set
Duelist's Advance (DUAD-EN077)
Regenesis Commands

TRAP / Normal Trap
Apply these effects to all cards your opponent controls in the same column as your "Regenesis" monsters.
● Face-up cards: Negate their effects.
● Face-down monsters: Cannot change their battle positions.
● Face-down Spells/Traps: Cannot be activated until the end of the next turn.
You can only activate 1 "Regenesis Commands" per turn.
(Common)
Pros: Easy to play, supports Regenesis
Cons: Poor effects
Duelist's Advance (DUAD-EN076)
Monarchic Perfection

TRAP / Continuous Trap
Once per Chain, if your opponent Special Summons a monster(s), and you control a Tribute Summoned monster (except during the Damage Step): You can banish 1 "Monarch" Spell/Trap from your GY, then activate 1 of these effects (but you can only use each effect of "Monarchic Perfection" once per turn);
● Destroy 1 monster on the field.
● Destroy up to 2 Spells/Traps on the field.
● Discard 1 random card from your opponent's hand.
● Destroy 1 face-down card on the field.
● Place 1 card from the field on top of the Deck.
● Banish 1 card on the field.
(Super Rare)
Pros: Easy to play, supports Monarchs (#8)
Cons: Can't use all effects in the same turn, costs a Spell or Trap
Duelist's Advance (DUAD-EN075)
Artmage Pact -Awakening-

TRAP / Normal Trap
Special Summon 1 "Artmage" monster or 1 "Medius the Pure" from your Deck, also for the rest of this turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can banish this card from your GY, then target 1 "Artmage" monster you control; return that monster to the hand/Extra Deck, and if you do, destroy 1 card your opponent controls. You can only use 1 "Artmage Pact -Awakening-" effect per turn, and only once that turn.
(Common)
Pros: Easy to play, supports Artmage, Medius the Pure and Fusion Monsters
Cons: Poor other effects
Duelist's Advance (DUAD-EN074)
Unbreakable Xyz Barrier

TRAP / Counter Trap
When a Spell/Trap Card, or monster effect, is activated while you control an Xyz Monster: Negate the activation, then you can detach 2 materials from a monster(s) you control, then destroy 1 card on the field. You can banish this card from your GY, then target 1 Xyz Monster you control; attach 1 LIGHT "Utopia" or "Utopic" Xyz Monster from your GY to it. You can only use each effect of "Unbreakable Xyz Barrier" once per turn.
(Common)
Pros: Easy to play, supports Utopia (#59) and Utopic monsters
Cons: Costs 2 Xyz Materials, poor effects
Duelist's Advance (DUAD-EN073)
Spring

SPELL / Field Spell
Once per turn: You can choose any number of your unused Main Monster Zones, and if you do, place that number of Season Counters on this card, also those zones cannot be used while this card is on the field. Monsters you control gain 400 ATK for each Season Counter on this card. Once per turn, during your opponent's End Phase: You can take 1 Field Spell from your Deck that you can place a Season Counter on, and place it face-up on your field (but neither player can activate its effects this turn), and if you do, place all Season Counters on this card on that card.
(Common)
Pros: Easy to play, searchable
Cons: Low ATK boost, only gets Field Spells that can get Season Counters
Duelist's Advance (DUAD-EN072)
Sudden Thunder Swamp

SPELL / Continuous Spell
When this card is activated: You can discard 1 card, and if you do, Set 1 Continuous Trap from your Deck or GY, with an effect that Special Summons itself as a monster, except the discarded card. If a card(s) you control is destroyed by battle or card effect, and sent to the GY or banished face-up: You can target 1 of them; add 1 card with the same name from your Deck to your hand. You can only use this effect of "Sudden Thunder Swamp" once per turn. You can only activate 1 "Sudden Thunder Swamp" per turn.
(Common)
Pros: Easy to play, supports Trap Monsters
Cons: Poor effects
Duelist's Advance (DUAD-EN071)
Return of the Duelist

SPELL / Normal Spell
If an Xyz Monster is on the field or in either GY: Add 1 Equip Spell from your Deck or GY to your hand. You can only activate 1 "Return of the Duelist" per turn.
(Common)
Pros: Easy to play, supports Equip Spells
Cons: Requires an Xyz Monster
Duelist's Advance (DUAD-EN070)
Guilt-Gripping Morganite

SPELL / Normal Spell
For the rest of this Duel, apply the following effects.
● You cannot activate monster effects in the hand.
● You can Normal Summon Level 5 or higher monsters without Tributing.
● You do not pay LP to activate Spell/Trap Cards.
You can banish this card from your GY, then reveal 1 "Morganite" card in your hand; place the revealed card on the bottom of the Deck, then draw 1 card.
(Super Rare)
Pros: Easy to play, pretty useful effects
Cons: Can't use monster effects in the hand
Duelist's Advance (DUAD-EN069)
Sky Striker Special Maneuver - Lemnisgate!

SPELL / Quick-Play Spell
Target an equal number of "Sky Striker Ace" monsters and "Sky Striker" Spells in your GY; shuffle them into the Deck, then, for every 3 shuffled cards, you can return up to 1 card on the field to the hand. If a "Sky Striker" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card; immediately after this effect resolves, Link Summon 1 "Sky Striker Ace" Link Monster. You can only use each effect of "Sky Striker Special Maneuver - Lemnisgate!" once per turn.
(Ultra Rare) and (Starlight Rare)
Pros: Easy to play, supports Sky Striker (DASA #36), is a Quick-Play Spell
Cons: Poor effects
Duelist's Advance (DUAD-EN068)
Layer 19 "Sudden Incursion! Super Quantum Black!!"

SPELL / Quick-Play Spell
Activate 1 of these effects (but you can only use each effect of "Layer 19 "Sudden Incursion! Super Quantum Black!!"" once per turn);
● Target 1 Attack Position monster on the field; change it to Defense Position.
● If you control a "Super Quant" monster: Special Summon 1 "Super Quant" monster from your Deck with a different original Attribute from the monsters you control, in Defense Position.
● Set 1 "Super Quant" Trap from your Deck. It can be activated this turn.
(Common)
Pros: Easy to play, supports Super Quant, is a Quick-Play Spell
Cons: Largely minimal effects
Duelist's Advance (DUAD-EN067)
Nouvelles Recipe Book "Recettes de Nouvellez"

SPELL / Continuous Spell
While you control a "Nouvelles" Monster Card, all face-up monsters your opponent controls are changed to Attack Position. Each time a monster(s) is Tributed by a Ritual Monster's effect, your opponent pays 850 LP. Once per turn, if you Special Summon a Ritual Monster(s) (except during the Damage Step): You can target 1 of them; add 1 "Recipe" or "Nouvelles" card from your Deck to your hand, except a Continuous Spell, and if you do, increase that monster's Level by 1. You can only activate 1 "Nouvelles Recipe Book "Recettes de Nouvellez"" per turn.
(Common)
Pros: Easy to play, supports Nouvelles
Cons: Opponent pays nothing for non-Ritual effects, minimal effects
Duelist's Advance (DUAD-EN066)
Vanquish Soul, Start!

SPELL / Field Spell
You can target 1 "Vanquish Soul" monster you control; add 1 "Vanquish Soul" monster with a different Attribute from your Deck to your hand. If a "Vanquish Soul" monster(s) you control would be destroyed by battle or card effect, you can reveal 1 "Vanquish Soul" monster in your hand instead. During your End Phase, if you control 2 or more "Vanquish Soul" monsters: You can Set 1 "Vanquish Soul" Trap from your Deck. You can only use each effect of "Vanquish Soul, Start!" once per turn.
(Common)
Pros: Easy to play, searchable, supports Vanquish Soul
Cons: Slow other effect
Duelist's Advance (DUAD-EN065)
Primite Fusion

SPELL / Normal Spell
Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your field, GY, and/or banishment into the Deck, including a Normal Monster. You can banish this card from your GY; add 1 Level 5 or higher "Primite" monster from your Deck or GY to your hand. You can only use each effect of "Primite Fusion" once per turn.
(Super Rare)
Pros: Easy to play, supports Primite and Normal Monsters
Cons: Mostly a watered down Fusion Summon card
Duelist's Advance (DUAD-EN064)
Inferno of the Ashened

SPELL / Continuous Spell
When this card is activated: You can place 1 "Obsidim, the Ashened City" from your Deck, face-up in either Field Zone. You can target 1 face-up card your opponent controls and 1 Level 8 or higher DARK Pyro monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY to your opponent's field in Defense Position. You can only use this effect of "Inferno of the Ashened" once per turn. You can only activate 1 "Inferno of the Ashened" per turn.
(Common)
Pros: Easy to play, supports DARK Pyro
Cons: Minimal effects
Duelist's Advance (DUAD-EN063)
Regenesis Cycle

SPELL / Normal Spell
If you control a monster with 2500 original ATK or DEF: Target 1 card your opponent controls, or you can target 2 if you control "Regenesis Lord"; banish that card(s). If this card is in your GY, except the turn it was sent there: You can banish it; Special Summon 1 monster with 2500 ATK or DEF from your hand. You can only use each effect of "Regenesis Cycle" once per turn.
(Common)
Pros: Easy to play, supports Regenesis and 2500 ATK and DEF monsters
Cons: Poor effects
Duelist's Advance (DUAD-EN062)
The Monarchs Revolt

SPELL / Normal Spell
Discard 1 card; reveal 3 monsters from your Deck, with 2400 or more ATK and 1000 DEF, and/or 800 ATK/1000 DEF, your opponent chooses 1 for you to add to your hand, and you send the rest to the GY, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck. You can banish this card from your GY; Special Summon 1 monster with 800 ATK/1000 DEF from your hand. You can only use each effect of "The Monarchs Revolt" once per turn.
(Super Rare)
Pros: Easy to play, supports Monarchs
Cons: Doesn't Special Summon any revealed Monarchs
Duelist's Advance (DUAD-EN061)
The Monarchs Masterplan

SPELL / Normal Spell
Send 1 "Monarch" Spell/Trap from your Deck to the GY, except "The Monarchs Masterplan". If this card is banished: You can target 1 face-up monster your opponent controls; add 1 monster with the same Attribute that has 2400 ATK/1000 DEF, from your Deck or GY to your hand, then you can apply this effect.
● Immediately after this effect resolves, Normal Summon 1 "Zaborg the Thunder Monarch", "Mobius the Frost Monarch", "Thestalos the Firestorm Monarch", "Granmarg the Rock Monarch", "Raiza the Storm Monarch", or "Caius the Shadow Monarch".
You can only use this effect of "The Monarchs Masterplan" once per turn.
(Common)
Pros: Easy to play, supports Monarchs
Cons: Bulleted effect is not a Tribute Summon
Duelist's Advance (DUAD-EN060)
Teleport Fusion

SPELL / Quick-Play Spell
During the Main Phase: Fusion Summon 1 Psychic Fusion Monster from your Extra Deck, by banishing Psychic monsters from your field or GY as material. If a face-up Psychic monster(s) you control that was Special Summoned from the Extra Deck is destroyed by battle or card effect: You can banish this card from your GY, then target 1 of your banished Psychic monsters; Special Summon it. You can only use each effect of "Teleport Fusion" once per turn.
(Common)
Pros: Easy to play, supports Psychics (#18)
Cons: Bulleted effect is not a Tribute Summon
Duelist's Advance (DUAD-EN059)
Parallel Teleport

SPELL / Quick-Play Spell
Tribute 1 Psychic monster with a Level; Special Summon 1 Level 7 or lower Psychic monster from your Deck or Extra Deck, then if the original Level of the Tributed monster is different from that of the Special Summoned monster on the field, you lose LP equal to the difference x 1000. You cannot Special Summon the turn you activate this card, except Psychic monsters. You can only activate 1 "Parallel Teleport" per turn.
(Super Rare)
Pros: Easy to play, supports Psychics, is a Quick-Play Spell
Cons: Extra Deck Special Summon isn't properly done
Duelist's Advance (DUAD-EN058)
Artmage Varnish -Alteration-

SPELL / Normal Spell
Place 1 "Artmage Academic Arcane Arts Acropolis" from your Deck or GY, face-up in your Field Zone, or if you control "Artmage Academic Arcane Arts Acropolis", add 1 "Artmage" card from your Deck to your hand instead, except "Artmage Varnish -Alteration-". When your "Artmage" monster is targeted for an attack: You can banish this card from your GY; negate that attack, then you can Special Summon 1 "Medius the Pure" from your hand. You can only use each effect of "Artmage Varnish -Alteration-" once per turn.
(Ultra Rare) and (Starlight Rare)
Pros: Easy to play, supports Artmage and Medius the Pure
Cons: Minimal effects
Duelist's Advance (DUAD-EN057)
Artmage Vandalism -Assault-

SPELL / Continuous Spell
When this card is activated: You can add 1 "Medius the Pure" from your Deck to your hand. You can target 1 face-up monster you control; if that face-up monster would be used as Fusion Material this turn, it can be treated as an "Artmage" monster. You can only use this effect of "Artmage Vandalism -Assault-" once per turn. If "Artmage Academic Arcane Arts Acropolis" you control would be destroyed by card effect, you can send this card you control to the GY instead. You can only activate 1 "Artmage Vandalism -Assault-" per turn.
(Common)
Pros: Easy to play, supports Artmage and Medius the Pure
Cons: Minimal effects
Duelist's Advance (DUAD-EN056)
Artmage Masterwork -Succession-

SPELL / Quick-Play Spell
During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including an "Artmage" monster, and if a card is in the Field Zone, that monster gains 500 ATK. During your Main Phase: You can banish this card from your GY, then target 3 "Artmage" cards with different names in your GY; shuffle them into the Deck. You can only use each effect of "Artmage Masterwork -Succession-" once per turn.
(Common)
Pros: Easy to play, supports Artmage and Medius the Pure
Cons: Low ATK boost, mostly a Fusion Summon card
Duelist's Advance (DUAD-EN055)
Theorealize

SPELL / Normal Spell
Send 1 "Medius the Pure" from your Deck to the GY; look at the top card of your opponent's Deck, and place it on the top or bottom of the Deck. You can banish this card from your GY, then target 1 face-up monster you control and declare 1 Monster Type and 1 Attribute; that monster becomes that Type and Attribute, until the end of your opponent's turn. You can only use each effect of "Theorealize" once per turn.
(Common)
Pros: Easy to play, supports Medius the Pure
Cons: Minimal effects
Duelist's Advance (DUAD-EN054)
Artmage Academic Arcane Arts Acropolis

SPELL / Field Spell
During your Main Phase, you can Normal Summon 1 "Medius the Pure", in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can discard 1 Spell/Trap, and declare 1 "Artmage" Monster Card name that is not among the monsters you control and has not been declared for "Artmage Academic Arcane Arts Acropolis" this turn; add that monster from your Deck to your hand, also you cannot Special Summon for the rest of this turn, except "Artmage" monsters, "Medius the Pure", or from the Extra Deck.
(Secret Rare) and (Starlight Rare)
Pros: Easy to play, searchable, supports Artmage and Medius the Pure
Cons: Minimal effects
Duelist's Advance (DUAD-EN053)
Lunalight Masquerade

SPELL / Continuous Spell
During your Main Phase, if this card was activated this turn: You can send 1 "Lunalight" monster from your Deck to the GY. If you Fusion Summon a "Lunalight" monster: You can add 1 "Polymerization" from your GY or banishment to your hand, then you can discard 1 card, and if you do, once, if you Fusion Summon a "Lunalight" monster this turn, you can also banish monsters from your GY as material. You can only use each effect of "Lunalight Masquerade" once per turn.
(Common)
Pros: Easy to play, supports Lunalight (#46)
Cons: Minimal effects
Duelist's Advance (DUAD-EN052)
Gagaga Utopic Tactics

SPELL / Continuous Spell
"Utopia" and "Utopic" Xyz Monsters you control whose original Attribute is LIGHT cannot be destroyed by card effects, also your opponent cannot target them with card effects. You can only use each of the following effects of "Gagaga Utopic Tactics" once per turn. You can declare a Level from 1 to 12, then target 2 face-up monsters you control, including a "Gagaga" monster; they become that Level. If you Xyz Summon a "Utopia" or "Utopic" Xyz Monster whose original Attribute is LIGHT: You can target 1 card your opponent controls; destroy it.
(Super Rare)
Pros: Easy to play, supports Utopia and Utopic monsters and Xyz Summons
Cons: Minimal effects
Duelist's Advance (DUAD-EN051)
Ukanomitsune-no-Onari

LIGHT / Link Monster / ATK 1500 / Link-2
Links: Right and Bottom
(Beast / Link / Effect)

2 LIGHT monsters, including a Beast monster
Your opponent cannot target cards in the Field Zones with card effects. You can only use each of the following effects of "Ukanomitsune-no-Onari" once per turn. If this card is Link Summoned: You can target 1 Quick-Play Spell in your GY; Set it. If this card is destroyed: For each card in a Field Zone, you can apply 1 of these effects. (If both, apply them in sequence.)
● Destroy 1 card your opponent controls.
● Inflict 1500 damage to your opponent.
(Common)
Pros: Easy to play, supports Quick-Play and Field Spells, decent burn damage
Cons: Low ATK for Link Rating, Link-2, mostly minimal effects
Duelist's Advance (DUAD-EN050)
Gorgon of Zilofthonia

DARK / Link Monster / ATK 100 / Link-3
Links: All 3 Top Arrows
(Reptile / Link / Effect)

2+ Effect Monsters
You cannot Summon/Set monsters to a zone(s) this card points to. Monsters this card points to cannot attack, also their activated effects are negated. Gains ATK equal to the total original ATK of monsters this card points to. Cannot be destroyed by battle or monster effects, while this card points to no monsters.
(Secret Rare) and (Starlight Rare)
Pros: Easy to play, somewhat decent effects
Cons: Link-3, low ATK for Link Rating, can't point to monsters to have destruction prevention
Duelist's Advance (DUAD-EN049)
Sky Striker Ace = Zero

LIGHT / Link Monster / ATK 2000 / Link-2
Links: Bottom Corners
(Machine / Link / Effect)

2 "Sky Striker Ace" monsters
You can only Special Summon "Sky Striker Ace = Zero(s)" once per turn. Cannot be used as Link Material. If this card is Special Summoned: You can add 1 "Sky Striker" Spell from your Deck or GY to your hand. (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace - Raye" and 1 "Sky Striker Ace - Roze" from your Deck and/or GY, then you can destroy 1 card on the field. You can only use 1 "Sky Striker Ace = Zero" effect per turn, and only once that turn.
(Secret Rare) and (Starlight Rare)
Pros: Easy to play, supports Sky Striker Ace
Cons: Link-2, low ATK for Link Rating, can't be Link Material, minimal effects
Duelist's Advance (DUAD-EN048)
Vallon, the Super Psy Skyblaster

DARK / Xyz Monster / Rank 5 / ATK 2500 / DEF 2200
(Psychic / Xyz / Effect)

2 Level 5 monsters
During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 face-down card on the field; destroy it. You can only use each effect of "Vallon, the Super Psy Skyblaster" once per turn.
(Common)
Pros: Easy to play
Cons: Low stats for its Rank, minimal effects
Duelist's Advance (DUAD-EN047)
Gaia Stream, the Graceful Force

WATER / Xyz Monster / Rank 6 / ATK 0 / DEF 0
(Aqua / Xyz / Effect)

2+ Level 6 monsters
Once per turn, you can also Xyz Summon "Gaia Stream, the Graceful Force" by using 1 Rank 5 or 7 Xyz Monster you control (transfer its materials to this card). Cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. Cannot attack directly. Gains ATK equal to the combined Levels/Ranks of its attached materials x 200. At the end of the Damage Step, if this card battled: Detach 1 material from this card.
(Common)
Pros: Relatively easy to play
Cons: 0 ATK and DEF, can't attack directly, low ATK boost
Duelist's Advance (DUAD-EN046)
Vanquish Soul Rocks

DARK / Xyz Monster / Rank 4 / ATK 2000 / DEF 2500
(Pyro / Xyz / Effect)

2+ Level 4 "Vanquish Soul" monsters
Once per turn, if a "Vanquish Soul" monster battled this turn, you can also Xyz Summon "Vanquish Soul Rocks" by using 1 "Vanquish Soul" monster or 1 "Rock of the Vanquisher" you control (transfer its materials to this card). Gains the following effects, based on the Attributes of its attached materials.
● DARK: All monsters your opponent controls lose 800 ATK.
● FIRE: "Vanquish Soul" monsters you control gain 1000 ATK.
● EARTH: You can detach 1 material from this card; destroy 1 card your opponent controls.
(Super Rare)
Pros: Easy to play, high DEF, supports Vanquish Soul
Cons: Low ATK for its Rank, low ATK boost and loss, bulleted effects depend on Attribute attached
Duelist's Advance (DUAD-EN045)
Argostars - Adventurous Arion

DARK / Xyz Monster / Rank 4 / ATK 2200 / DEF 2200
(Warrior / Xyz / Effect)

2 Level 4 monsters
Once per turn, you can also Xyz Summon "Argostars - Adventurous Arion" by using 1 "Argostars" monster you control (transfer its materials to this card). If this card is Xyz Summoned: You can add 1 "Argostars" Spell from your Deck to your hand. During the Standby Phase: You can detach 2 materials from this card; place up to 3 "Argostars" Continuous Traps from your GY, face-up in your Spell & Trap Zone. You can only use each effect of "Argostars - Adventurous Arion" once per turn.
(Ultra Rare) and (Starlight Rare)
Pros: Easy to play, supports Argostars
Cons: Low stats for its Rank, costs 2 materials to place Traps from the Grave
Duelist's Advance (DUAD-EN044)
Heroic Champion - Magnum Excalibur

LIGHT / Xyz Monster / Rank 4 / ATK 2000 / DEF 2000
(Warrior / Xyz / Effect)

2 Level 4 Warrior monsters
If this card battles an opponent's monster, during damage calculation: You can detach 2 materials from this card; double this card's ATK during damage calculation only. Once per turn, during the Main Phase (Quick Effect): You can target 1 other face-up monster you control; equip this card you control to it as an Equip Spell that gives it 2000 ATK/DEF. You can banish this card from your GY; shuffle 3 Warrior monsters from your GY into the Deck.
(Common)
Pros: Easy to play, supports Warriors
Cons: Low stats for its Rank, costs 2 materials to double its ATK, must be equipped to give ATK
Duelist's Advance (DUAD-EN043)
Gagagaga Girl

DARK / Xyz Monster / Rank 4 / ATK 1500 / DEF 1800
(Spellcaster / Xyz / Effect)

2 Level 4 monsters
If this card has a "Zubaba", "Gagaga", "Gogogo", or "Dododo" card as material: You can detach 1 material from this card; add 1 "Gagaga", "Onomat", or "Xyz" card from your Deck to your hand. You can only use this effect of "Gagagaga Girl" once per turn. A "Utopic Future" Xyz Monster that has this card as material gains this effect.
● If this card is Xyz Summoned: This card can make a second attack during each Battle Phase this turn.
(Secret Rare) and (Starlight Rare)
Pros: Easy to play, supports multiple Decks
Cons: Does nothing for non-Utopic Future Xyz Monsters, low stats for its Rank
Duelist's Advance (DUAD-EN042)
Number F0: Utopic Future Zexal

LIGHT / Xyz Monster / No Rank / ATK 0 / DEF 0
(Warrior / Xyz / Effect)

2 Xyz Monsters with the same Rank
(This card's original Rank is always treated as 1.)
Gains ATK/DEF equal to the combined Ranks of all Xyz Monsters you control and in your opponent's GY x 500. Your opponent's monsters cannot target monsters for attacks, except this one, also your opponent cannot target other cards on the field with card effects. Once per turn, when your opponent activates a card or effect on the field (Quick Effect): You can detach 1 material from this card; take control of 1 monster your opponent controls, also for the rest of this turn, this card cannot be destroyed by battle or card effects.
(Ultra Rare) and (Starlight Rare)
Pros: Somewhat useful effects
Cons: 0 ATK and DEF, low ATK boost, strict material requirements, largely minimal effects
Duelist's Advance (DUAD-EN041)
THE Star Ham

LIGHT / Synchro Monster / Level 3 / ATK 1000 / DEF 1200
(Beast / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can discard 1 card; Special Summon 1 monster from your GY that was used as material for this card's Synchro Summon, and if you do, it is treated as a Tuner. If this card is in your GY: You can discard 2 cards; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "THE Star Ham" once per turn.
(Common)
Pros: Easy to play
Cons: Poor stats, minimal effects
Duelist's Advance (DUAD-EN040)
Psychic Blaster Mk-II

EARTH / Synchro Monster / Level 9 / ATK 3200 / DEF 2700
(Psychic / Synchro / Effect)

1 Psychic Tuner + 1+ non-Tuner Psychic monsters
You can target 1 banished monster; Special Summon it to your field. During the Main Phase (Quick Effect): You can banish 1 monster from your GY, then target 1 other face-up monster on the field; banish it, then gain LP equal to that banished monster's original ATK. You can only use 1 "Psychic Blaster Mk-II" effect per turn, and only once that turn.
(Super Rare)
Pros: Easy to play, high stats, supports Psychics and LP Gain
Cons: Can't use both effects in the same turn
Duelist's Advance (DUAD-EN039)
Crossmind Archfiend

DARK / Synchro Monster / Level 8 / ATK 2500 / DEF 2800
(Psychic / Synchro / Effect)

1 Psychic Tuner + 1+ non-Tuner monsters
During the Main Phase (Quick Effect): You can target 1 of your banished Level 7 or lower Psychic monsters; Special Summon it. During the Battle Phase (Quick Effect): You can Tribute 1 other monster; gain LP equal to its original ATK, and if you do, this card gains that much ATK until the end of this turn. You can only use each effect of "Crossmind Archfiend" once per turn.
(Common)
Pros: Easy to play, high DEF, supports Psychics and LP Gain
Cons: Low ATK for its Level, can't Special Summon banished Level 8 or higher Psychics
Duelist's Advance (DUAD-EN038)
Silent Psychic Magician

EARTH / Synchro Monster / Level 5 / ATK 2400 / DEF 500
(Psychic / Synchro / Tuner / Effect)

1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can target 1 Level 4 or lower Psychic monster in your GY or banishment; Special Summon it, then you can increase its Level by 1, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Psychic monsters. You can only use this effect of "Silent Psychic Magician" once per turn. If this card you control would be used as Synchro Material, you can treat it as a non-Tuner.
(Super Rare)
Pros: Easy to play, supports Psychics, is a Tuner
Cons: Low stats for its Level, minimal effects
Duelist's Advance (DUAD-EN037)
Secreterion Dragon

LIGHT / Fusion Monster / Level 8 / ATK 3000 / DEF 1500
(Dragon / Fusion / Effect)

1 Dragon monster + 1 Spellcaster monster
This card loses 100 ATK for each of your banished cards. While you control this Fusion Summoned card, your opponent cannot activate the effects of Special Summoned Dragon or Spellcaster monsters they control. You can target 1 Dragon and 1 Spellcaster monster in your GY; Special Summon 1, and if you do, place the other on the bottom of the Deck. You can only use this effect of "Secreterion Dragon" once per turn.
(Ultra Rare) and (Starlight Rare)
Pros: Easy to play, high ATK, supports Dragons and Spellcasters, low ATK loss
Cons: Low DEF for its Level, only counters Dragon and Spellcasters, minimal effects
Duelist's Advance (DUAD-EN036)
First of the Dragonlords

DARK / Fusion Monster / Level 11 / ATK 3700 / DEF 3000
(Dragon / Fusion / Effect)

3 Normal Monsters
Must be Fusion Summoned. You can only control 1 "First of the Dragonlords". Cannot be destroyed by battle, and is unaffected by other monsters' effects. Once, while face-up on the field, when a Spell/Trap Card or effect is activated (Quick Effect): You can destroy all Spells and Traps on the field. You can only use this effect of "First of the Dragonlords" once per turn.
(Super Rare)
Pros: Easy to play, high stats, pretty useful effects
Cons: Can't be Special Summoned other ways, can't control more than 1 copy
Duelist's Advance (DUAD-EN035)
Primite Dragon Nether Berzelius

EARTH / Fusion Monster / Level 8 / ATK 1600 / DEF 0
(Dragon / Fusion / Effect)

1 "Primite" monster + 1+ Normal Monsters
Gains 1000 ATK for each Normal Monster used for its Fusion Summon. Negate the activated effects of monsters your opponent controls, whose Levels/Ranks/Link Ratings are less than or equal to the number of Normal Monsters in your field and GY. If this card is sent from the field to the GY: You can Special Summon 1 Normal Monster from your Deck in Defense Position.
(Ultra Rare) and (Starlight Rare)
Pros: Easy to play, supports Normal Monsters (#2)
Cons: Very poor stats for its Level, only negates monster effects
Duelist's Advance (DUAD-EN034)
Absolute Axon Kicker

LIGHT / Fusion Monster / Level 11 / ATK 3400 / DEF 2200
(Psychic / Fusion / Effect)

1 Psychic Synchro Monster + 1 Synchro Monster
Must first be Fusion Summoned. Cannot be destroyed by card effects. If this card is Fusion Summoned: You can pay 2000 LP; banish all face-up cards your opponent controls. If this card is in your GY, except the turn it was sent there: You can banish it; Special Summon 1 Level 10 Psychic Fusion Monster from your Extra Deck (this is treated as a Fusion Summon). You can only use this effect of "Absolute Axon Kicker" once per turn.
(Common)
Pros: Somewhat easy to play, high ATK, somewhat potent effects, supports Psychics
Cons: Low DEF for its Level, costly to banish cards, can't use last effect the turn it's sent to the Grave
Duelist's Advance (DUAD-EN033)
Nerva the Power Patron of Creation

EARTH / Fusion Monster / Level 10 / ATK 3300 / DEF 3300
(Illusion / Fusion / Effect)

3 "Artmage" monsters
Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) in Defense Position by Tributing 3 monsters with different Types. You can only Special Summon "Nerva the Power Patron of Creation(s)" once per turn. While a card is in the Field Zone, this card cannot be destroyed by card effects. Once per turn, when you activate an "Artmage" monster's effect (Quick Effect): You can make the activated effect become "Destroy all cards your opponent controls".
(Secret Rare) and (Starlight Rare)
Pros: Easy to play, high stats, somewhat useful effects, supports Artmage, Special Summoned 2 ways
Cons: Can't Special Summon more than 1 copy per turn
Duelist's Advance (DUAD-EN032)
Artmage Diactorus

LIGHT / Fusion Monster / Level 8 / ATK 2800 / DEF 2500
(Fairy / Fusion / Effect)

"Medius the Pure" + 1 "Artmage" monster
You can target 1 monster on the field; change its battle position. When your opponent activates a card or effect on the field, if you have 3 or more different Monster Types on your field (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Fusion Summoned card is destroyed: You can Special Summon 1 "Medius the Pure" from your hand, Deck, or banishment. You can only use each effect of "Artmage Diactorus" once per turn.
(Secret Rare) and (Starlight Rare)
Pros: Easy to play, high ATK, somewhat useful effects, supports Artmage and Medius the Pure
Cons: Low DEF for its Level, can't negate effects easily
Duelist's Advance (DUAD-EN031)
Lunalight Perfume Dancer

DARK / Fusion Monster / Level 6 / ATK 2000 / DEF 1500
(Beast-Warrior / Fusion / Effect)

2 "Lunalight" monsters
If this card is Fusion Summoned: You can add 1 "Luna Light Perfume" from your Deck to your hand. You can target 1 other "Lunalight" card you control; return it to the hand/Extra Deck, then you can Special Summon 1 "Lunalight" monster from your hand. You can banish this card from your GY; this turn, all monsters your opponent controls lose ATK equal to their original DEF. You can only use each effect of "Lunalight Perfume Dancer" once per turn.
(Super Rare)
Pros: Easy to play, somewhat useful effects, supports Lunalight (#10)
Cons: Low DEF for its Level, can't negate effects easily
Duelist's Advance (DUAD-EN030)
Lunalight Liger Dancer

DARK / Fusion Monster / Level 12 / ATK 3800 / DEF 3500
(Beast-Warrior / Fusion / Effect)

"Lunalight Leo Dancer" + 3 "Lunalight" monsters
Must be Fusion Summoned with the above Fusion Materials. Unaffected by card effects, except "Lunalight" cards. Can make a second attack during each Battle Phase. Once per turn (Quick Effect): You can send 1 "Lunalight" monster from your Extra Deck to the GY; destroy all your opponent's Special Summoned monsters.
(Super Rare)
Pros: Easy to play, high stats, somewhat useful effects, supports Lunalight, somewhat potent effects
Cons: Can't use Fusion Substitutes (#13)
Duelist's Advance (DUAD-EN029)
Angry Burger

DARK / Ritual Monster / Level 6 / ATK 2800 / DEF 1850
(Warrior / Ritual / Effect)

(This card is always treated as "Hungry Burger".)
You can Ritual Summon this card with a "Recipe" card. Monsters your opponent controls that can attack must attack this card. You can only use each of the following effects of "Angry Burger" once per turn. You can reveal this card in your hand; add 1 "Nouvelles" monster from your Deck to your hand, and if you do, shuffle this card into the Deck. (Quick Effect): You can Tribute 1 Attack Position monster on either field, and if you do, Special Summon 1 "Hungry Burger" with 2000 ATK from your hand or Deck.
(Common)
Pros: Easy to play, high ATK, somewhat useful effects, supports Nouvelles and Hungry Burger (WISU #41)
Cons: Low DEF for its Level, Hungry Burger is only slightly stronger, not a Ritual Summon
Duelist's Advance (DUAD-EN028)
WAKE CUP! Mocha

WIND / Effect Monster / Level 3 / ATK 1000 / DEF 100
(Aqua / Flip / Effect)

Once per turn, during your End Phase: You can change this card to face-down Defense Position. You can only use each of the following effects of "WAKE CUP! Mocha" once per turn. You can target 1 face-down Defense Position monster on the field; Special Summon this card from your hand, and if you do, change that monster to Attack Position. If this card is flipped face-up: You can target 1 face-up monster on the field; it gains 1000 ATK, but send it to the GY during the End Phase.
(Common)
Pros: Easy to play, searchable
Cons: Low DEF, minimal effects
Duelist's Advance (DUAD-EN027)
Leo Wizard the Dark Fiend

DARK / Effect Monster / Level 4 / ATK 1350 / DEF 1200
(Spellcaster / Effect)

For a player to Normal Summon a monster from their hand with more than 1350 ATK or DEF and an original Level of 4 or lower, they must Tribute Summon it by Tributing 1 monster. At the start of the Damage Step, if this card battles a LIGHT monster: You can destroy that monster. If this card is destroyed by battle or card effect: You can add 1 monster with 1350 ATK from your Deck to your hand. You can only use this effect of "Leo Wizard the Dark Fiend" once per turn.
(Common)
Pros: Easy to play, searchable
Cons: Low DEF, poor effects
Duelist's Advance (DUAD-EN026)
Morgana the Witch of Eyes

DARK / Effect Monster / Level 4 / ATK 1500 / DEF 2100
(Spellcaster / Effect)

(This card is always treated as a "Morganite" card.)
When an opponent's monster declares an attack: You can banish 1 "Morganite" Spell from your GY; negate that attack. You can only use each of the following effects of "Morgana the Witch of Eyes" once per turn. If this card is Normal or Special Summoned: You can add 1 "Morganite" Spell from your Deck to your hand. If you have 3 or more "Morganite" Spells with different names in your GY and/or banishment: You can change the ATK of all face-up monsters your opponent controls to 0.
(Super Rare)
Pros: Easy to play, searchable, high DEF, supports Morganite
Cons: Costs a Spell to negate attacks
Duelist's Advance (DUAD-EN025)
Super Quantum Black Layer

DARK / Effect Monster / Level 7 / ATK 2400 / DEF 2400
(Zombie / Effect)

When your opponent activates a monster effect (Quick Effect): You can discard 1 other card, and if you do, Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Super Quantal Mech Beast" Xyz Monster from your Extra Deck using this card you control as material (this is treated as an Xyz Summon), and if you do, attach 1 "Super Quant" monster from your GY to it. If this card is sent to the GY: You can add 1 "Super Quant" Spell from your Deck to your hand. You can only use each effect of "Super Quantum Black Layer" once per turn.
(Common)
Pros: Easy to play, supports Super Quant, somewhat useful effects
Cons: Poor stats for its Level, can't Special Summon itself unless an opponent's monster effect activates
Duelist's Advance (DUAD-EN024)
Super Quantal Fairy Zetan

DARK / Effect Monster / Level 1 / ATK 0 / DEF 0
(Zombie / Effect)

If you control a "Super Quant" monster, except "Super Quantal Fairy Zetan", and this card is in your hand: You can Special Summon this card, then you can make this card's Level the same as 1 "Super Quant" monster you control. You can Tribute this card and send 1 "Super Quant" card from your Deck to the GY, except a DARK monster; Special Summon 1 "Super Quant" monster from your Deck, except "Super Quantal Fairy Zetan". You can only use each effect of "Super Quantal Fairy Zetan" once per turn.
(Common)
Pros: Easy to play, searchable, supports Super Quant, supports Xyz Summons
Cons: 0 DEF, costs 2 monsters to Special Summon Super Quants
Duelist's Advance (DUAD-EN023)
Chef de Nouvelles

LIGHT / Pendulum Monster / Level 3 / ATK 0 / DEF 1850 / Scale 0 and Scale 0
Pendulum Text
During your Main Phase, if this card was activated this turn: You can add 1 non-Pendulum "Nouvelles" card from your Deck to your hand. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Chef de Nouvelles" once per turn.
(Fiend / Pendulum / Effect)
If this card on the field is Tributed and added to the Extra Deck face-up: You can place this card in your Pendulum Zone. You cannot activate the following effects of "Chef de Nouvelles" in the same Chain. Once per turn (Quick Effect): You can target 1 Effect Monster on the field; increase its Level by up to 3. Once per turn, if your opponent Special Summons a monster(s) (except during the Damage Step): You can banish 1 "Recipe" Ritual Spell from your hand, Deck, or GY; apply that card's activation effect that Ritual Summons a monster.
(Common)
Pros: Easy to play, searchable, supports Nouvelles, low Pendulum Scale, high DEF
Cons: Can't add Pendulum Nouvelles, otherwise poor effects
Duelist's Advance (DUAD-EN022)
Vanquish Soul Hollie Sue

EARTH / Effect Monster / Level 5 / ATK 500 / DEF 2200
(Psychic / Effect)

During the Main Phase (Quick Effect): You can reveal 1 other "Vanquish Soul" monster in your hand; Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s);
● EARTH & DARK: Take control of 1 monster your opponent controls with the lowest ATK (your choice, if tied) until the End Phase.
● FIRE & DARK: Special Summon 1 non-Psychic "Vanquish Soul" monster from your Deck.
You can only use each effect of "Vanquish Soul Hollie Sue" once per turn, and cannot activate more than 1 in the same Chain.
(Ultra Rare) and (Starlight Rare)
Pros: Easy to play, searchable, supports Vanquish Soul
Cons: Low DEF for its Level, can only apply effects bassed on monsters in your hand
Duelist's Advance (DUAD-EN021)
Kaibaman the Legend

LIGHT / Effect Monster / Level 1 / ATK 200 / DEF 700
(Warrior / Tuner / Effect)

If this card is Normal or Special Summoned: You can show 3 "Blue-Eyes White Dragon" in your hand, Deck, face-up field, and/or GY, then Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. If you Special Summon "Blue-Eyes White Dragon" while this card is in your GY (except during the Damage Step): You can banish this card; add 1 "Blue-Eyes" monster from your Deck to your hand. You can only use each effect of "Kaibaman the Legend" once per turn.
(Secret Rare) and (Starlight Rare)
Pros: Easy to play, searchable, supports Blue-Eyes White Dragon (#55), is a Tuner
Cons: Only Special Summons 1 BEWD
Duelist's Advance (DUAD-EN020)
Miasma Dragon Tistina

DARK / Effect Monster / Level 10 / ATK 2000 / DEF 0
(Aqua / Effect)

If this card is Normal or Special Summoned: You can add 1 "Tistina" monster from your Deck to your hand, except "Miasma Dragon Tistina", also for the rest of this turn, LIGHT "Tistina" monsters you control gain 1000 ATK. If this card is sent to the GY, and a card is in the Field Zone: You can Special Summon this card, also you cannot Special Summon from the hand or GY for the rest of this turn, except "Tistina" monsters. You can only use each effect of "Miasma Dragon Tistina" once per turn.
(Common)
Pros: Easy to play, supports Tistina
Cons: Poor stats for its Level, poor effects
Duelist's Advance (DUAD-EN019)
Dark Flare Swordsman

FIRE / Effect Monster / Level 6 / ATK 2200 / DEF 800
(Warrior / Effect)

You take no damage from battles involving this card. You can only use each of the following effects of "Dark Flare Swordsman" once per turn. You can send 1 "Flame Swordsman" or 1 monster that mentions it from your Extra Deck to the GY; Special Summon this card from your hand, also you cannot declare attacks for the rest of this turn, except with Warrior monsters. (Quick Effect): You can Tribute this card; Special Summon 1 monster that mentions "Flame Swordsman" from your Deck, except a Level 6 monster.
(Common)
Pros: Easy to play, supports Flame Swordsman and Warriors
Cons: Poor stats for its Level, poor effects
Duelist's Advance (DUAD-EN018)
Tessera the Primal Squire

LIGHT / Effect Monster / Level 1 / ATK 800 / DEF 1000
(Warrior / Effect)

You can reveal 1 "Monarch" Spell/Trap in your hand; Special Summon this card from your hand. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 monster. If this card is sent to the GY: You can Special Summon 1 monster with 800 ATK/1000 DEF from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of "Tessera the Primal Squire" once per turn.
(Super Rare)
Pros: Easy to play, searchable, supports Monarch (#7)
Cons: Poor stats for its Level, poor effects
Duelist's Advance (DUAD-EN017)
Eidos the Underworld Monarch

DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1000
(Spellcaster / Effect)

If this card is Normal or Special Summoned: You can add 1 "Monarch" Spell/Trap or 1 monster with 2800 ATK/1000 DEF from your Deck or GY to your hand. You can declare 1 Attribute; make 1 face-up monster on the field become that Attribute. If you Tribute Summon a monster with 2400 or more ATK and 1000 DEF, while this card is in your GY: You can add this card to your hand or Special Summon it. You can only use each effect of "Eidos the Underworld Monarch" once per turn.
(Ultra Rare) and (Starlight Rare)
Pros: Easy to play, high ATK, supports Monarch
Cons: Low DEF, largely can only add support cards
Duelist's Advance (DUAD-EN016)
Prototype Psychic Blaster

EARTH / Effect Monster / Level 6 / ATK 2000 / DEF 1500
(Psychic / Effect)

You can discard this card; Special Summon 1 Level 4 or lower Psychic monster from your hand or banishment. If this card is in your GY: You can pay 1000 LP, and banish 1 other Psychic monster from your GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Prototype Psychic Blaster" once per turn.
(Common)
Pros: Easy to play, supports Psychic
Cons: Low stats for its Level, only Special Summons Level 4 or lower Psychics
Duelist's Advance (DUAD-EN015)
Mind Procedure

EARTH / Effect Monster / Level 3 / ATK 1100 / DEF 1100
(Psychic / Tuner / Effect)

If this card you control would be used as Synchro Material for a Psychic monster, you can treat it as a non-Tuner. You can only use 1 of the following effects of "Mind Procedure" per turn, and only once that turn. If this card is Normal Summoned, or Special Summoned by a monster effect: You can pay 2000 LP; add 1 "Teleport" Normal or Quick-Play Spell from your Deck or GY to your hand. If this card is banished: You can pay 1000 LP; Special Summon it.
(Super Rare)
Pros: Easy to play, searchable, supports Psychic, is a Tuner
Cons: Low DEF, costly to add a Teleport Spell or Special Summon itself
Duelist's Advance (DUAD-EN014)
Hushed Psychic Minister

EARTH / Effect Monster / Level 3 / ATK 0 / DEF 2100
(Psychic / Effect)

If you control a Psychic monster other than "Hushed Psychic Minister", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Hushed Psychic Minister" once per turn this way. You can banish this card and 1 Psychic monster from your GY, then target 1 face-up monster on the field; banish it until the End Phase. You can only use this effect of "Hushed Psychic Minister" once per turn.
(Common)
Pros: Easy to play, searchable, high DEF, supports Psychic
Cons: Minimal effects
Duelist's Advance (DUAD-EN013)
Serene Psychic Girl

EARTH / Effect Monster / Level 2 / ATK 500 / DEF 300
(Psychic / Tuner / Effect)

If this card is Normal or Special Summoned: You can banish 1 card from your hand, and if you do, Special Summon 1 Level 4 or lower Psychic monster from your Deck, except "Serene Psychic Girl", also you cannot Special Summon from the Extra Deck for the rest of this turn, except Psychic monsters. You can target face-up monsters on the field up to the number of Psychic monsters you control; increase their Levels by 1 until the end of this turn. You can only use each effect of "Serene Psychic Girl" once per turn.
(Common)
Pros: Easy to play, searchable, supports Psychic, is a Tuner
Cons: Low DEF, only Special Summons Level 4 or lower Psychics
Duelist's Advance (DUAD-EN012)
Artmage Power Patron

EARTH / Effect Monster / Level 1 / ATK 300 / DEF 200
(Illusion / Effect)

You cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only use each of the following effects of "Artmage Power Patron" once per turn. During the Main Phase (Quick Effect): You can Fusion Summon 1 "Artmage" Fusion Monster or 1 "Nerva the Power Patron of Creation" from your Extra Deck, using this card you control and monsters from your hand or field. If this card is sent from the hand or field to the GY: You can add 1 "Artmage" Spell/Trap from your Deck to your hand, with a different name from the cards in your GY.
(Common)
Pros: Easy to play, searchable, supports Artmage
Cons: Low DEF, can't Special Summon non-Fusions or regular Fusions
Duelist's Advance (DUAD-EN011)
Artmage Litera

LIGHT / Effect Monster / Level 3 / ATK 400 / DEF 1800
(Spellcaster / Effect)

You take no damage from battles involving this card. You can only use each of the following effects of "Artmage Litera" once per turn. If you control an "Artmage" card: You can Special Summon this card from your hand, then you can add 1 "Artmage" card from your GY to your hand. During your opponent's Main Phase (Quick Effect): You can Special Summon 1 "Artmage" monster from your hand or GY, except "Artmage Litera", then return this card from the field to the hand.
(Super Rare)
Pros: Easy to play, searchable, high DEF, supports Artmage, somewhat ueful effects
Cons: Minimal effects
Duelist's Advance (DUAD-EN010)
Artmage Graflare

LIGHT / Effect Monster / Level 5 / ATK 2100 / DEF 1500
(Dragon / Effect)

The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Artmage Graflare" once per turn. If you control an "Artmage" card: You can Special Summon this card from your hand, then you can Set 1 "Artmage" Spell from your Deck. You can target 1 Spell/Trap your opponent controls; destroy it. This is a Quick Effect if you have 3 or more different Monster Types on your field.
(Ultra Rare) and (Starlight Rare)
Pros: Easy to play, supports Artmage
Cons: Poor stats for its Level, minimal effects
Duelist's Advance (DUAD-EN009)
Artmage Finmel

LIGHT / Effect Monster / Level 7 / ATK 2400 / DEF 1500
(Warrior / Effect)

Your opponent cannot target Level 6 or lower "Artmage" monsters you control with card effects. You can only use each of the following effects of "Artmage Finmel" once per turn. If you control an "Artmage" card: You can Special Summon this card from your hand, then you can draw 1 card. During the Main Phase, if you have 3 or more different Monster Types on your field (Quick Effect): You can negate the effects of all face-up monsters your opponent currently controls, also until the end of this turn, their ATK's become halved.
(Secret Rare) and (Starlight Rare)
Pros: Easy to play, supports Artmage
Cons: Poor stats for its Level, largely doesn't protect itself from effects
Duelist's Advance (DUAD-EN008)
Medius the Pure

DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1800
(Fairy / Effect)

If this card is Normal or Special Summoned: You can add to your hand, or Special Summon, 1 "Power Patron" monster from your Deck. If this card is in your GY: You can shuffle 1 monster from your hand or face-up field into the Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Medius the Pure" once per turn.
(Ultra Rare) and (Starlight Rare)
Pros: Easy to play, high stats, supports Power Patron
Cons: Minimal effects
Duelist's Advance (DUAD-EN007)
Linkslayer @Ignister

DARK / Effect Monster / Level 5 / ATK 2000 / DEF 600
(Cyberse / Effect)

If a Cyberse monster you control would be used as Link Material for an "@Ignister" monster, this card in your hand can also be used as material. If this card is sent to the GY as Link Material: You can discard 1 card, then target 1 Spell/Trap on the field, or you can target 2 if this card on the field was used as material; destroy that card(s). You can only use each effect of "Linkslayer @Ignister" once per turn.
(Common)
Pros: Easy to play, supports Cyberse and Link Summons
Cons: Low stats for its Level, minimal effects
Duelist's Advance (DUAD-EN006)
Lunalight Silver Hound

DARK / Effect Monster / Level 3 / ATK 1400 / DEF 400
(Beast-Warrior / Effect)

If this card is sent to the GY by card effect: You can Special Summon 1 "Lunalight" monster from your Deck, except "Lunalight Silver Hound", but you cannot Special Summon from the Extra Deck, except "Lunalight" monsters, while you control that face-up monster. When a Spell/Trap Card or effect is activated on the field (Quick Effect): You can banish this card and 1 "Lunalight" Fusion Monster from your GY; negate the activation. You can only use each effect of "Lunalight Silver Hound" once per turn.
(Common)
Pros: Easy to play, searchable, supports Lunalight
Cons: Low DEF, poor effects
Duelist's Advance (DUAD-EN005)
Lunalight Gold Leo

DARK / Effect Monster / Level 4 / ATK 600 / DEF 1600
(Beast-Warrior / Effect)

If this card is Normal or Special Summoned: You can add 1 "Lunalight" monster from your Deck to your hand, except "Lunalight Gold Leo", then discard 1 card. If a "Lunalight" monster(s) is sent to your GY, while this card is in your Monster Zone, even during the Damage Step: You can target 1 of them; add it to your hand. You can only use each effect of "Lunalight Gold Leo" once per turn.
(Secret Rare) and (Starlight Rare)
Pros: Easy to play, searchable, supports Lunalight
Cons: Low DEF, doesn't Special Summon Lunalights
Duelist's Advance (DUAD-EN004)
Dodododo Warrior

EARTH / Effect Monster / Level 6 / ATK 2300 / DEF 900
(Warrior / Effect)

You can send 1 "Dododo" monster from your Deck to the GY; Special Summon this card from your hand (its Level becomes 4, also its ATK becomes 1800), also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is detached from an Xyz Monster to activate that monster's effect: You can add 1 "Zubaba" monster from your Deck to your hand. You can only use each effect of "Dodododo Warrior" once per turn.
(Ultra Rare) and (Starlight Rare)
Pros: Easy to play, searchable, supports Dododo and Zubaba
Cons: Poor stats for its Level, pretty poor effects
Duelist's Advance (DUAD-EN003)
Gogogo Goblindbergh

EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 0
(Warrior / Effect)

When this card is Normal Summoned: You can Special Summon 1 non-Warrior "Gogogo" monster from your hand, Deck, or GY, then if this card is in Attack Position, change it to Defense Position, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Xyz Monsters. If this card is detached from an Xyz Monster to activate that monster's effect: You can add 1 "Dododo" monster from your Deck to your hand. You can only use each effect of "Gogogo Goblindbergh" once per turn.
(Super Rare)
Pros: Easy to play, searchable, supports Gogogo and Dododo
Cons: 0 DEF, pretty poor effects
Duelist's Advance (DUAD-EN002)
Gagaga Ganbara Knight

LIGHT / Effect Monster / Level 4 / ATK 0 / DEF 1800
(Warrior / Effect)

You can reveal 1 "Gagaga" monster in your Extra Deck; Special Summon this card from your hand, then you can apply 1 of these effects.
● Special Summon 1 "Gagaga" monster from your hand.
● Change the battle position of 1 monster on the field.
If this card is detached from an Xyz Monster to activate that monster's effect: You can add 1 "Gogogo" monster from your Deck to your hand. You can only use each effect of "Gagaga Ganbara Knight" once per turn.
(Super Rare)
Pros: Easy to play, searchable, high DEF, supports Gagaga and Gogogo
Cons: Minimal effects
Duelist's Advance (DUAD-EN001)
Zubababa Knight

EARTH / Effect Monster / Level 3 / ATK 1600 / DEF 900
(Warrior / Effect)

If this card is Normal or Special Summoned: You can activate 1 of these effects;
● Add 1 "Zubaba" monster from your Deck to your hand, except "Zubababa Knight". This card's Level becomes that added monster's Level.
● Destroy 1 Level 4 or lower Defense Position monster your opponent controls.
If this card is detached from an Xyz Monster to activate that monster's effect: You can add 1 "Gagaga" monster from your Deck to your hand. You can only use each effect of "Zubababa Knight" once per turn.
(Super Rare)
Pros: Easy to play, searchable, high DEF, supports Zubaba and Gagaga
Cons: Poor stats, minimal effects