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HERO Strike Structure Deck (SDHS-EN) Card Spoiler
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:HERO_Strike_Structure_Deck_(TCG-EN-1E) |
SDHS-EN045 Elemental HERO Great Tornado WIND | Warrior-Type Fusion | Level 8 | ATK 2800 | DEF 2200 1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls. (Common) |
SDHS-EN044 Masked HERO Dark Law DARK | Warrior-Type Fusion | Level 6 | ATK 2400 | DEF 1800 Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Any card sent to your opponent's Graveyard is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand. (Super Rare) |
SDHS-EN043 Masked HERO Divine Wind WIND | Warrior-Type Fusion | Level 8 | ATK 2700 | DEF 1900 Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card. (Super Rare) |
SDHS-EN042 Masked HERO Koga LIGHT | Warrior-Type Fusion | Level 8 | ATK 2500 | DEF 1800 Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect. (Super Rare) |
SDHS-EN041 Contrast HERO Chaos DARK | Warrior-Type Fusion | Level 9 | ATK 3000 | DEF 2600 2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn. (Ultra Rare) |
SDHS-EN040 Battleguard Howling Normal Trap When a Warrior-Type monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand. (Common) |
SDHS-EN039 Compulsory Evacuation Device Normal Trap Target 1 monster on the field; return that target to the hand. (Common) |
SDHS-EN038 Bottomless Trap Hole Normal Trap When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it. (Common) |
SDHS-EN037 Call of the Haunted Continuous Trap Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card. (Common) |
SDHS-EN036 Hero Blast Normal Trap Target 1 "Elemental HERO" Normal Monster in your Graveyard; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them. (Common) |
SDHS-EN035 Hero Signal Normal Trap When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck. (Common) |
SDHS-EN034 Pot of Duality Normal Spell Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card. (Common) |
SDHS-EN033 The Warrior Returning Alive Normal Spell Target 1 Warrior-Type monster in your Graveyard; add that target to your hand. (Common) |
SDHS-EN032 Reinforcement of the Army Normal Spell Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. (Common) |
SDHS-EN031 O - Oversoul Normal Spell Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target. (Common) |
SDHS-EN030 R- Righteous Justice Normal Spell Destroy Spell/Trap Cards equal to the number of "Elemental HERO" cards you control. (Common) |
SDHS-EN029 E - Emergency Call Normal Spell Add 1 "Elemental HERO" monster from your Deck to your hand. (Common) |
SDHS-EN028 H - Heated Heart Normal Spell Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. (Common) |
SDHS-EN027 Hero Mask Normal Spell Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, and if you do, that target's name becomes the sent monster's name, until the End Phase. (Common) |
SDHS-EN026 A Hero Lives Normal Spell If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck. (Common) |
SDHS-EN025 Parallel World Fusion Normal Spell Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by shuffling your banished Fusion Materials listed on it into your Deck. You cannot Special Summon monsters except by this card's effect, during the turn you activate this card. (Common) |
SDHS-EN024 Miracle Fusion Normal Spell Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or your Graveyard. (Common) |
SDHS-EN023 Polymerization (original artwork) Normal Spell Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. (Common) |
SDHS-EN022 Mask Change Quick-Play Spell Target 1 "HERO" monster you control; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down). (Common) |
SDHS-EN021 Mask Charge Normal Spell Target 1 "HERO" monster and 1 "Change" Quick-Play Spell Card in your Graveyard; add those targets to your hand. (Common) |
SDHS-EN020 Form Change Quick-Play Spell Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".) (Common) |
SDHS-EN019 Mask Change II Quick-Play Spell Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down. This Special Summon is treated as a Special Summon with "Mask Change"). You can only activate 1 "Mask Change II" per turn. (Common) |
SDHS-EN018 Homunculus the Alchemic Being LIGHT | Plant | Level 4 | ATK 1800 | DEF 1600 Once per turn: You can change the Attribute of this card. (Common) |
SDHS-EN017 Summoner Monk DARK | Spellcaster | Level 4 | ATK 800 | DEF 1600 While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell Card; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn. (Common) |
SDHS-EN016 Winged Kuriboh (original artwork) LIGHT | Fairy | Level 1 | ATK 300 | DEF 200 If this card on the field is destroyed and sent to the Graveyard: For the rest of this turn, you take no battle damage. (Common) |
SDHS-EN015 Card Trooper EARTH | Machine | Level 3 | ATK 400 | DEF 400 Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 ATK for each card sent to the Graveyard this way, until the end of this turn. If this card you control is destroyed and sent to your Graveyard: Draw 1 card. (Common) |
SDHS-EN014 Honest LIGHT | Fairy | Level 4 | ATK 1100 | DEF 1900 During your Main Phase: You can return this face-up card from the field to the hand. During either player's Damage Step, when a LIGHT monster you control battles: You can send this card from your hand to the Graveyard; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn. (Common) |
SDHS-EN013 Neo-Spacian Grand Mole EARTH | Rock | Level 3 | ATK 900 | DEF 300 At the start of the Damage Step, if this card battles an opponent's monster: You can return the opponent's monster and this card to the hand. (Common) |
SDHS-EN012 \Elemental HERO Bubbleman WATER | Warrior | Level 4 | ATK 800 | DEF 1200 If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect. (Common) |
SDHS-EN011 Elemental HERO Wildheart EARTH | Warrior | Level 4 | ATK 1500 | DEF 1600 This card is unaffected by Trap effects. (Common) |
SDHS-EN010 Elemental HERO Necroshade DARK | Warrior | Level 5 | ATK 1600 | DEF 1800 Once, while this card is in the Graveyard, 1 Level 5 or higher "Elemental HERO" monster you Normal Summon can be Summoned without Tributing. (Common) |
SDHS-EN009 Elemental HERO Bladedge EARTH | Warrior | Level 7 | ATK 2600 | DEF 1800 If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. (Common) |
SDHS-EN008 Elemental HERO Neos Alius LIGHT | Warrior-Type Gemini | Level 4 | ATK 1900 | DEF 1300 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● This card's name becomes "Elemental HERO Neos" while it is on the field. (Common) |
SDHS-EN007 Elemental HERO Neos LIGHT | Warrior | Level 7 | ATK 2500 | DEF 2000 A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian, his unknown powers are unleashed. (Common) |
SDHS-EN006 Elemental HERO Avian (original artwork) WIND | Warrior | Level 3 | ATK 1000 | DEF 1000 A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high. (Common) |
SDHS-EN005 Elemental HERO Heat FIRE | Pyro | Level 4 | ATK 1600 | DEF 1200 This card gains 200 ATK for each face-up "Elemental HERO" monster you control. (Common) |
SDHS-EN004 Elemental HERO Voltic LIGHT | Thunder | Level 4 | ATK 1000 | DEF 1500 When this card inflicts Battle Damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target. (Common) |
SDHS-EN003 Elemental HERO Woodsman EARTH | Warrior | Level 4 | ATK 1000 | DEF 2000 Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand. (Common) |
SDHS-EN002 Elemental HERO Ocean WATER | Warrior | Level 4 | ATK 1500 | DEF 1200 Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand. (Common) |
SDHS-EN001 Elemental HERO Shadow Mist DARK | Warrior | Level 4 | ATK 1000 | DEF 1500 If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the Graveyard: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn. (Super Rare) |