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Battles of Legend Card Ratings (Page 5)
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1.
Only new, previously unrated and
cards with
updated text
that
changes how they work are included below.
2. Set names are shortened as the rest their full name is essentially listed above. 3. BLGG-EN info: https://yugipedia.com/wiki/Battles_of_Legend:_Glorious_Gallery 4. ABCD-EN info: |
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Glorious Gallery
(BLGG-EN051) Shapesnatch DARK / Normal Monster / Level 5 / ATK 1200 / DEF 1700 (Machine / Normal) A bow tie with horrible power, it attacks an opponent by controlling others. ~Rarities: Ultra Rare |
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Pros: Easy to play, searchable,
nostalgia Cons: Low DEF for Level, Normal Monster |
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Glorious Gallery
(BLGG-EN050) Regulus, the Prince of Endymion LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1300 (Spellcaster / Effect) The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Regulus, the Prince of Endymion" once per turn. If this card is in your hand: You can reveal 1 other Spellcaster monster in your hand; you lose LP equal to the revealed monster's Level x 300, and if you do, Special Summon this card. If this card is Special Summoned: You can add 1 Spell that mentions "Regulus, the Prince of Endymion" from your Deck to your hand. ~Rarities: Secret Rare |
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Pros: Easy to play, supports
Spellcasters Cons: Low stats, costs LP to Special Summon other monsters, minimal effects |
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Glorious Gallery
(BLGG-EN049) Ebisu Shinsen Matsuri TRAP / Continuous Trap Once per Chain, if an Effect Monster(s) is Special Summoned (except during the Damage Step): You can target 1 of them; Special Summon 1 "Shinsen Token" (Aqua/WATER/Level 3/ATK 0/ DEF 0) to its controller's opponent's field in Defense Position. Once per Battle Phase, at the start of the Battle Phase: You can destroy both this card and as many Tokens on the field as possible, and if you do, Special Summon 1 "Ebisu Token" (Fairy/WATER/Level 7/ATK ?/DEF ?). This Token's ATK/DEF become the number of Tokens destroyed by this effect x 700. ~Rarities: Ultra Rare |
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Pros: Easy to play Cons: Must destroy itself or opponent must Special Summon to bring out Token, low stat definition |
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Glorious Gallery
(BLGG-EN048) First Striker Advantage SPELL / Continuous Spell Once per turn, when an attack is declared involving your monster: You can roll a six-sided die and apply this effect to your monster based on the result, until the end of this turn. If both monsters were in the same column when this effect was activated, choose the effect instead of rolling. ● 1 or 4: The first time it would be destroyed by battle or card effect, it is not destroyed. ● 2 or 5: It loses 500 ATK, also it is unaffected by activated Spell/Trap effects, except "First Striker Advantage". ● 3 or 6: It gains 1000 ATK, also it can make up to 2 attacks on monsters during each Battle Phase. ~Rarities: Ultra Rare |
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Pros: Easy to play, somewhat useful
effect Cons: Gamble effect, largely minimal bullet effects |
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Glorious Gallery
(BLGG-EN047) Pair Bear Scare!! SPELL / Quick-Play Spell Your opponent can reveal 1 "Pair Bear Scare!!" in their hand or Deck, and if they do, each player gains 2000 LP. If they do not, you destroy 1 monster your opponent controls. If this card is sent from the field to the GY: Add this card to your opponent's hand. You can only use this effect of "Pair Bear Scare!!" once per Duel. You can only activate 1 "Pair Bear Scare!!" per turn. ~Rarities: Ultra Rare |
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Pros: Easy to play, Quick-Play
Spell, supports LP Gain Cons: Requires opponent to have a copy in their hand when activated to gain LP, largely pointless, last effect is once per Duel |
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Glorious Gallery
(BLGG-EN046) Shadowreaver Knight 21 DARK / Synchro Monster / Level 10 / ATK 0 / DEF 0 (Warrior / Synchro / Effect) 1 Tuner + 1+ non-Tuners Cannot be destroyed by battle. Each time a card(s) is placed in your opponent's Spell & Trap Zone: Excavate the top cards of your Deck until you excavate a monster and equip it to this card as an Equip Spell, also place the rest on the bottom of the Deck in any order. Gains ATK/DEF equal to the total Levels of the monsters equipped to it x 300. If the total Levels of monsters equipped to this card are higher than 21, destroy this card. ~Rarities: Ultra Rare |
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Pros: Easy to play, can't be
destroyed in battle Cons: 0 ATK and DEF, must excavate a monster for boost, very low stat boost, destroys itself if equipped monsters' Levels exceed 21 |
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Glorious Gallery
(BLGG-EN045) Fallin' Cheatah FIRE / Effect Monster / Level 3 / ATK 1100 / DEF 2200 (Beast / Effect) Cannot be Tributed, nor used as material for a Fusion, Synchro, Xyz, or Link Summon, while face-up on the field. If a monster(s) is Special Summoned to your opponent's field, while this card is in your Monster Zone: Target 1 of them; give control of this card to that monster's controller, also that monster cannot be Tributed nor used as material for a Fusion, Synchro, Xyz or Link Summon while this monster is face-up on the field. ~Rarities: Ultra Rare |
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Pros: Easy to play, searchable, high
DEF Cons: Costs a monster to Special Summon itself, must be on opponent's field to benefit you |
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Glorious Gallery
(BLGG-EN044) Arrow of Regulus SPELL / Quick-Play Spell If you control "Regulus, the Prince of Endymion": Activate 1 of these effects; ● Destroy 1 monster your opponent controls that battled this turn. ● When a Normal or Quick-Play Spell Card is activated: Negate that effect. During your Main Phase: You can banish this card from your GY, then target 1 "Regulus, the Prince of Endymion" or 1 monster that mentions it in your GY; Special Summon it. You can only use each effect of "Arrow of Regulus" once per turn. ~Rarities: Ultra Rare |
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Pros: Easy to play, supports Regulus
of Endymion and related, Quick-Play Spell Cons: Minimal effects, costs itself to revive a monster |
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Glorious Gallery
(BLGG-EN043) Empire of Endymion SPELL / Continuous Spell When this card is activated: Add 1 "Regulus, the Prince of Endymion" or 1 monster that mentions it from your Deck to your hand, then if your opponent controls a monster, you can Special Summon 1 Spellcaster monster from your hand. If a card(s) you control would be destroyed by battle or card effect, you can destroy 1 "Regulus, the Prince of Endymion" in your hand or face-up field instead. You can only use this effect of "Empire of Endymion" once per turn. You can only activate 1 "Empire of Endymion" per turn. ~Rarities: Secret Rare |
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Pros: Easy to play, supports
Spellcasters, Regulus of Endymion and related Cons: Minimal effects, costs Regulus of Endymion to prevent destruction |
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Glorious Gallery
(BLGG-EN042) Genni, the Maid of Endymion WIND / Effect Monster / Level 1 / ATK 300 / DEF 500 (Spellcaster / Effect) (This card is always treated as a "Witchcrafter" card.) If you control a Spellcaster monster and this card is in your hand: You can Special Summon this card. During the Main Phase (Quick Effect): You can target 1 Spellcaster monster you control; banish it, and if you do, Special Summon 1 "Witchcrafter" monster from your Deck, except "Genni, the Maid of Endymion". You can only use each effect of "Genni, the Maid of Endymion" once per turn. ~Rarities: Ultra Rare |
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Pros: Easy to play, searchable,
supports Witchcrafter and Spellcasters, Special Summons itself Cons: Very low DEF, costs a Spellcaster to Special Summon other monsters |
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Glorious Gallery
(BLGG-EN041) Surprise Fusion SPELL / Normal Spell Target 1 face-up monster you control, then declare 1 Monster Type and 1 Attribute; that monster becomes that Type and Attribute, then you can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control, including that monster. You can banish this card from your GY; Tribute 1 Fusion Monster, and if you do, Special Summon 2 "Surprise Tokens" (Spellcaster/DARK/ATK 0/DEF 0) with the same Level as the Tributed monster had on the field. You can only use this effect of "Surprise Fusion" once per turn. ~Rarities: Secret Rare and Starlight Rare |
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Pros: Easy to play Cons: Must declare Type and Attribute for effect, largely just a Fusion Summon, very weak Tokens |
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Glorious Gallery
(BLGG-EN040) Penetration Fusion SPELL / Quick-Play Spell If a monster(s) was destroyed by battle this turn: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, and if you do, it gains this effect. ● (Quick Effect): You can Tribute this card, then target 1 face-up monster you control; it gains 500 ATK. You can only activate 1 "Penetration Fusion" per turn. ~Rarities: Ultra Rare |
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Pros: Easy to play, Quick-Play Spell Cons: Very low ATK boost, costs Fusion to apply bonus effect, largely just a Fusion Summon |
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Glorious Gallery
(BLGG-EN039) Thorns of Violet Prison SPELL / Normal Spell (This card is always treated as a "Predap" card.) Target 1 "Starving Venom Fusion Dragon" in your Monster Zone; it cannot attack this turn, also destroy as many monsters your opponent controls as possible with less ATK than that monster, then you can discard your entire hand, and if you do, inflict damage to your opponent equal to the combined original ATK of monsters destroyed by this effect. ~Rarities: Ultra Rare |
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Pros: Easy to play, pretty potent
effects, supports
Predaplant (#11) Cons: Prevents Starving Venom's attacks that turn, costs entire hand to deal damage |
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Glorious Gallery
(BLGG-EN038) Endless Bond SPELL / Continuous Spell (This card is always treated as an "Xyz" card.) When this card is activated: You can Special Summon 1 "Number 39: Utopia" from your GY, and if you do, it gains ATK equal to the combined ATK of all LIGHT "Utopia" and "Utopic" Xyz Monsters in your GY. When your attacking "Utopia" or "Utopic" Xyz Monster whose original Attribute is LIGHT destroys an opponent's monster by battle: You can make your monster lose exactly 1000 ATK, and if you do, it can attack again in a row. You can only activate 1 "Endless Bond" per turn. ~Rarities: Ultra Rare |
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Pros: Easy to play, supports LIGHT
Utopia and Utopic Xyz Cons: Only revives at activation, costs ATK to allow extra attacks, ATK gain doesn't apply unless monster is revived |
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Glorious Gallery
(BLGG-EN037) Gagaga Escape TRAP / Counter Trap When your opponent activates a monster effect, while you control a "Gagaga" monster: Negate the activation, then you can discard 1 card, and if you do, Special Summon 1 "Gagaga" monster from your Deck. You can banish this card from your GY; change as many "Gagaga" monsters you control as possible to Defense Position, and if you do, for the rest of this turn, "Gagaga" monsters you control cannot be destroyed by battle or card effects. You can only use each effect of "Gagaga Escape" once per turn. ~Rarities: Ultra Rare |
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Pros: Easy to play, supports Gagaga,
counters monster effects Cons: Costs a card to Special Summon, must negate to Special Summon, costs itself to change battle positions, only protects for 1 turn |
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Glorious Gallery
(BLGG-EN036) Gagaga Illusion SPELL / Normal Spell If you control a "Gagaga" monster: Target 1 monster in your GY; Special Summon it, then you can make its Level/Rank become equal to that of 1 "Gagaga" monster you control. If this card is in your GY, except the turn it was sent there: You can banish it; immediately after this effect resolves, Normal Summon 1 "Gagaga" monster. You can only use each effect of "Gagaga Illusion" once per turn. ~Rarities: Ultra Rare |
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Pros: Easy to play, supports Gagaga
and Xyz Summons Cons: Doesn't Special Summon from other places, costs itself for Normal Summon |
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Glorious Gallery
(BLGG-EN035) Champion's Pulse TRAP / Normal Trap Activate 1 of these effects; ● During your opponent's Battle Phase: Your opponent gains 1000 LP, then end the Battle Phase. ● When your opponent activates a monster effect, while they control more cards than you do: Special Summon 1 "Red Dragon Archfiend" or "Hot Red Dragon Archfiend" from your Extra Deck or GY, and if you do, negate that effect, and if you do that, destroy that card. You can only activate 1 "Champion's Pulse" per turn. ~Rarities: Secret Rare |
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Pros: Easy to play, counters monster
effects, supports
Red Dragon Archfiend
(#41)
Synchros Cons: 1st bullet can't be used outside Battle Phase, opponent gets free LP |
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Glorious Gallery
(BLGG-EN034) Over Tuning SPELL / Normal Spell If you control a Tuner: Special Summon 1 Tuner from your hand, Deck, or GY, also you cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except Synchro Monsters. You can only activate 1 "Over Tuning" per turn. ~Rarities: Secret Rare |
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Pros: Easy to play, supports Tuners
and Synchro Summons Cons: Can't Special Summon non-Tuners, no other effects |
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Glorious Gallery
(BLGG-EN033) Junk Meister EARTH / Effect Monster / Level 4 / ATK 100 / DEF 2300 (Warrior / Effect) If this card is in your hand: You can reveal 1 "Warrior" or "Stardust" Synchro Monster in your Extra Deck; Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 "Junk" card from your Deck to your hand, except "Junk Meister". You can target 1 "Junk" monster you control; reduce its Level by up to 2. You can only use each effect of "Junk Meister" once per turn. ~Rarities: Secret Rare and Starlight Rare |
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Pros: Easy to play, searchable, high
DEF for Level, supports Junk cards, Special Summons itself Cons: Doesn't Special Summon other monsters, minimal effects |
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Glorious Gallery
(BLGG-EN032) Junk Armor EARTH / Effect Monster / Level 2 / ATK 600 / DEF 1200 (Warrior / Effect) Your opponent cannot target Synchro Monsters you control with "Warrior" or "Stardust" in their original names, with card effects. You can only use each of the following effects of "Junk Armor" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon it. You can Tribute this card; Special Summon 1 "Junk" or "Synchron" monster from your Deck in Defense Position, except "Junk Armor". ~Rarities: Secret Rare |
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Pros: Easy to play, searchable,
supports Warrior and Stardust Synchros and Junk and Synchron
monsters, Special Summons itself Cons: Low DEF, costs itself to Special Summon, minimal effects overall |
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Glorious Gallery
(BLGG-EN031) Fallen Angel in Darkness TRAP / Normal Trap (This card is always treated as a "Darklord" card.) Send 1 Fairy monster from your hand or face-up field to the GY; Special Summon 1 "Darklord" monster from your hand, Deck, or banishment, ignoring its Summoning conditions. You can only activate 1 "Fallen Angel in Darkness" per turn. ~Rarities: Secret Rare |
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Pros: Easy to play, supports Fairy
and
Darklords Cons: Costs a Fairy to Special Summon, no other effects |
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Glorious Gallery
(BLGG-EN030) Poisonous Viper DARK / Effect Monster / Level 1 / ATK 100 / DEF 200 (Reptile / Effect) You can reveal this card in your hand; Special Summon it, or if your opponent controls no monsters, Special Summon it to their field in Defense Position instead. Once per turn, during your Standby Phase: Take 500 damage. If this card is banished, or sent to the GY by card effect: You can target 1 Set Spell/Trap your opponent controls; destroy it. Your opponent cannot activate that card in response to this effect's activation. You can only use this effect of "Poisonous Viper" once per turn. ~Rarities: Ultra Rare |
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Pros: Easy to play, searchable,
Special Summons itself Cons: Very low DEF, deals you 500 damage, poor effects |
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Glorious Gallery
(BLGG-EN029) Masked HERO Fountain WATER / Effect Monster / Level 4 / ATK 1000 / DEF 1400 (Warrior / Effect) You can reveal this card in your hand; Special Summon 1 "HERO" monster from your hand in Defense Position. If this card is sent to the GY by card effect, or to activate a card effect: You can Set 1 "Mask Change" from your Deck or GY. You can only use each effect of "Masked HERO Fountain" once per turn. ~Rarities: Secret Rare and Starlight Rare |
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Pros: Easy to play, searchable,
supports HERO and Mask Change Cons: Low DEF, can't Special Summon from other places, must be in hand to Special Summon |
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Glorious Gallery
(BLGG-EN028) Mirror Barrier TRAP / Normal Trap Target 1 face-up monster you control; equip this card to it with the following effect. ● Once per Battle Step, if the equipped monster battles an opponent's monster: You can destroy that opponent's monster. If this card is destroyed: You can add 1 "Armament Reincarnation" from your Deck to your hand. You can only use this effect of "Mirror Barrier" once per turn. ~Rarities: Secret Rare |
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Pros: Easy to play, somewhat useful
effects, supports BLGG-EN027 Cons: Minimal effects, must be equipped to do anything |
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Glorious Gallery
(BLGG-EN027) Armament Reincarnation SPELL / Normal Spell Special Summon "Armament Reincarnation Tokens" (Warrior/LIGHT/Level 1/ATK 500/DEF 500) up to the number of cards in your GY, that are Equip Spells OR Traps with effects that equip themselves as Equip Cards, then you can apply the following effect, also you cannot Special Summon for the rest of this turn. ● Destroy as many cards in your Spell & Trap Zone as possible, including this card, then Set as many cards as possible from your GY, that are Equip Spells OR Traps with effects that equip themselves as Equip Cards. These Set Traps can be activated this turn. ~Rarities: Ultra Rare |
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Pros: Easy to play, bullet effect is
optional Cons: Tokens are weak, Special Summons based on Equip Cards in Grave, can't Special Summon that turn |
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Glorious Gallery
(BLGG-EN026) Learning Elf LIGHT / Effect Monster / Level 3 / ATK 1400 / DEF 1500 (Spellcaster / Effect) If this card is Normal or Special Summoned: You can Set 1 Trap from your Deck with an effect that equips itself as an Equip Card. If this card is sent from the field to the GY: You can draw 1 card. You can only use each effect of "Learning Elf" once per turn. ~Rarities: Secret Rare |
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Pros: Easy to play, searchable,
supports Traps that equip Cons: Low DEF, minimal effects |
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Glorious Gallery
(BLGG-EN025) Void Unleashing SPELL / Normal Spell Reveal 1 "Shaddoll" card in your hand; add 2 "Shaddoll" cards from your Deck to your hand, each with a different type (Monster, Spell, or Trap) from the revealed card and from each other, then discard 1 card. You can banish this card from your GY; add 1 "Infernoid" monster from your Deck or GY to your hand. You can only use each effect of "Void Unleashing" once per turn. ~Rarities: Secret Rare |
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Pros: Easy to play, supports
Shaddoll and Infernoid Cons: Costs a card to add, can't add cards with same Types, doesn't Special Summon |
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Glorious Gallery
(BLGG-EN024) Lev Shaddoll Fusion SPELL / Continuous Spell When this card is activated: Send 1 Fusion Monster from your Extra Deck to the GY. You can Tribute 1 Fusion Monster; Special Summon 1 "Shaddoll" Fusion Monster with a different Attribute from your Extra Deck (this is treated as a Fusion Summon), but its ATK becomes 0. You can only use each effect of "Lev Shaddoll Fusion" once per turn, also you cannot Special Summon from the Extra Deck the turn you activate either of this card's effects, except "Shaddoll" monsters. ~Rarities: Secret Rare and Starlight Rare |
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Pros: Easy to play, supports
Shaddoll and Fusion Summons Cons: Makes Fusion's ATK 0, costs an Extra Deck Fusion for activation or to Fusion Summon |
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Glorious Gallery
(BLGG-EN023) Reeshaddoll Wendikuruhu WIND / Fusion Monster / Level 6 / ATK 200 / DEF 2800 (Psychic / Fusion / Effect) 1 "Shaddoll" monster + 1 WIND monster Must first be Fusion Summoned. (Quick Effect): You can change any number of face-down monsters on the field to face-up Defense Position, then, you can count the number of Flip monsters among them, and change up to that many face-up monsters on the field (except those flipped monsters) to face-down Defense Position. You can only use this effect of "Reeshaddoll Wendikuruhu" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" card in your GY; add it to your hand. ~Rarities: Secret Rare |
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Pros: Easy to play, high DEF,
supports Shaddoll and Flip Cons: Low ATK for Level, doesn't reset flipped Flip monsters, resets based on number of Flip monsters |
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Glorious Gallery
(BLGG-EN022) El Shaddoll Meshachrer EARTH / Fusion Monster / Level 10 / ATK 2800 / DEF 1000 (Machine / Fusion / Effect) 1 "Shaddoll" monster + 1 DARK monster + 1 EARTH monster Must be Fusion Summoned. Unaffected by your opponent's activated Spell/Trap effects and the activated effects of your opponent's monsters whose original Levels/Ranks are lower than this card's Level. Once per turn: You can pay 800 LP; add 1 "Shaddoll" card or 1 "Void" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can Special Summon 1 "Shaddoll" monster from your GY. ~Rarities: Secret Rare and Starlight Rare |
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Pros: Easy to play, high ATK,
supports Shaddoll and
Void (#57) Cons: Low ATK for Level, must be Fusion Summoned, doesn't Special Summon unless sent to the Grave |
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Glorious Gallery
(BLGG-EN021) Tohushaddoll Grysta EARTH / Effect Monster / Level 7 / ATK 2450 / DEF 1950 (Rock / Flip / Effect) FLIP: You can target 1 non-Rock "Shaddoll" monster in your GY; apply its effect that activates when it is flipped face-up. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing its materials from your hand, field, and/or GY. You cannot Special Summon from the Extra Deck the turn you activate this effect, except "Shaddoll" monsters. You can only use 1 "Tohushaddoll Grysta" effect per turn, and only once that turn. ~Rarities: Secret Rare |
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Pros: Easy to play, supports
Shaddoll Cons: Poor stats for Level, must be Set for 1st effect, largely just Fusion Summons |
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Glorious Gallery
(BLGG-EN020) Stellarnova Binding SPELL / Normal Spell Activate 1 of these effects, but you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters; ● Discard 1 card, and if you do, Special Summon 1 "tellarknight" or "Constellar" monster from your Deck with a different Type from the monsters you control. ● Target face-up monsters your opponent controls, up to the number of "tellarknight" and "Constellar" monsters you control; negate their effects until the end of this turn. You can only activate 1 "Stellarnova Binding" per turn. ~Rarities: Secret Rare and Starlight Rare |
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Pros: Easy to play, supports
tellarknight and Constellar Cons: Can't Special Summon monster with same Type, costs a card to Special Summon, can't Special Summon non-Xyz that turn |
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Glorious Gallery
(BLGG-EN019) Tellarknight Constellar Delteros LIGHT / Xyz Monster / Rank 4 / ATK 2500 / DEF 2500 (Warrior / Xyz / Effect) 3+ Level 4 monsters Your opponent cannot target Rank 5 or higher "tellarknight" or "Constellar" Xyz Monsters you control with card effects. Once per turn: You can detach 1 material from this card; add 1 "tellarknight" or "Constellar" monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 LIGHT monster. If this card is sent to the GY, except from the field: You can Special Summon 1 "tellarknight" or "Constellar" monster from your hand or banishment. ~Rarities: Secret Rare |
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Pros: Easy to play, high stats for
Rank, supports tellarknight, Constellar and LIGHT Cons: Doesn't protect Rank 4 or less Xyz, doesn't Special Summon unless sent to the Grave |
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Glorious Gallery
(BLGG-EN018) Extellarknight Constellar Ptolemy Ω7 LIGHT / Xyz Monster / Rank 7 / ATK 2700 / DEF 2700 (Machine / Xyz / Effect) 3 Level 7 monsters Once per turn, during your Main Phase 2, you can also Xyz Summon "Exstellarknight Constellar Ptolemy Ω7" by using 1 "tellarknight" or "Constellar" Xyz Monster you control (transfer its materials). While you have 7 or more "tellarknight" monsters with different names in your GY and/or banishment, this card gains 2700 ATK/DEF, also it is unaffected by your opponent's activated effects. Once per turn (Quick Effect): You can detach any number of materials from this card, then target that many monsters your opponent controls; shuffle them into the Deck. ~Rarities: Secret Rare and Starlight Rare |
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Pros: Easy to play, somewhat potent
effects Cons: Low stats for Rank, can't Xyz Summon itself during Main Phase 1, strict effect requirements |
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Glorious Gallery
(BLGG-EN017) Tellarknight Cygnian LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Warrior / Effect) (This card is always treated as a "Constellar" card.) If this card is Summoned: You can add 1 "tellarknight" or "Constellar" monster from your Deck to your hand. You can target 1 other LIGHT monster you control; increase both its Level and this card's by 1. This card can be treated as 2 materials for the Xyz Summon of a "tellarknight" Xyz Monster that requires 3 or more materials. You can only use each effect of "Tellarknight Cygnian" once per turn. ~Rarities: Secret Rare |
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Pros: Easy to play, searchable,
supports tellarknight, LIGHT, Constellar and Xyz Summons Cons: Low DEF, can't count as 2 materials for Xyz Monsters with 2 or less materials |
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Glorious Gallery
(BLGG-EN016) Constellar Castor LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 600 (Fairy / Effect) If this card is Summoned: You can Special Summon 1 "Constellar" monster from your Deck, except "Constellar Castor", also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT or DARK monsters. You can only use this effect of "Constellar Castor" once per turn. A "Constellar" Xyz Monster that has this card as material gains this effect. ● Once per turn, when your opponent activates a Spell Card or effect (Quick Effect): You can detach 2 materials from a monster(s) you control, and if you do, negate that effect, and if you do that, destroy that card. ~Rarities: Secret Rare |
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Pros: Easy to play, supports
Constellar and LIGHT Cons: Low stats, must be material for Constellar Xyz for bonus effect |
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Glorious Gallery
(BLGG-EN015) Dragunity Divine Wind SPELL / Field Spell During your Main Phase: You can apply 1 of these effects, or if "Dragon Ravine" is in your GY, you can apply any of them, in sequence; ● Add 1 Dragon or Winged Beast monster from your GY to your hand. ● Special Summon 1 "Dragunity" monster from your hand, then you can equip 1 Dragon "Dragunity" monster from your Deck to it as an Equip Spell. You can only use this effect of "Dragunity Divine Wind" once per turn. ~Rarities: Ultra Rare |
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Pros: Easy to play, searchable,
supports Dragon and Winged Beasts Cons: Can't Special Summon from other places, must have Dragon Ravine in the Grave to use both effects |
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Glorious Gallery
(BLGG-EN014) Dragunity Lord - Georgius WIND / Link Monster / ATK 2400 / Link-4 Links: Left, Right, and both Bottom Corners (Dragon / Link / Effect) 2+ monsters, including a Tuner While this card is equipped with a "Dragunity" card, your opponent cannot activate the effects of monsters in the GY. You can only use each of the following effects of "Dragunity Lord - Georgius" once per turn. If this card is Link Summoned, or your opponent Special Summons a monster(s): You can Special Summon 1 Level 5 or higher "Dragunity" monster from your Extra Deck or GY. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate that effect. ~Rarities: Secret Rare and Starlight Rare |
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Pros: Easy to play, supports
Dragunity, counters effects Cons: Link-4, low ATK for Link Rating, must be equipped with Dragunity to negate monster effects |
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Glorious Gallery
(BLGG-EN013) Dragunity Knight - Areus WIND / Synchro Monster / Level 8 / ATK 2900 / DEF 2500 (Dragon / Synchro / Effect) 1 Tuner + 1+ non-Tuner Synchro Monsters You can target face-up cards your opponent controls, up to the number of face-up Monster Cards in your Spell & Trap Zone; negate their effects until the end of this turn. This is a Quick Effect if this card is equipped with an Equip Card. While this card is equipped to a monster: You can Special Summon this card, then you can Special Summon 1 "Dragunity" Tuner from your GY. You can only use each effect of "Dragunity Knight - Areus" once per turn. ~Rarities: Secret Rare |
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Pros: Somewhat easy to play, high
ATK, supports Dragunity, somewhat useful effects Cons: Low DEF for Level, negates based on monsters in Spell & Trap Zones, must be equipped for last effect |
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Glorious Gallery
(BLGG-EN012) Dragunity Falchion WIND / Effect Monster / Level 2 / ATK 1300 / DEF 1200 (Dragon / Tuner / Effect) You can banish this card from your hand or GY, then target 1 "Dragunity" monster you control; equip 1 Dragon "Dragunity" monster from your Deck or GY to it as an Equip Spell. While this card is equipped to a "Dragunity" monster: You can send this card to the GY, then target 1 face-up card your opponent controls; banish it. You can only use each effect of "Dragunity Falchion" once per turn. ~Rarities: Ultra Rare |
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Pros: Easy to play, searchable,
supports
Dragunity (#31),
Tuner monster Cons: Low DEF, minimal effects |
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Glorious Gallery
(BLGG-EN011) Dragunity Quirinus WIND / Effect Monster / Level 4 / ATK 1200 / DEF 1200 (Winged Beast / Effect) While this card is equipped with an Equip Card, your "Dragunity" monsters cannot be destroyed by battle. You can only use each of the following effects of "Dragunity Quirinus" once per turn. If this card is Normal or Special Summoned: You can add 1 "Dragunity" Spell/Trap from your Deck to your hand. You can target 1 other "Dragunity" Monster Card you control; return it to the hand/Extra Deck, then you can Special Summon 1 "Dragunity" monster from your hand. ~Rarities: Secret Rare |
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Pros: Easy to play, searchable,
supports Dragunity Cons: Low DEF, only offers protetion if equipped, returns to the hand/Extra Deck to Special Summon |