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Learn to play the TCG.   ABYR-EN Card Ratings

Abyss Rising (ABYR-EN) Card Spoiler

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Abyss_Rising_(TCG-EN-1E)
Abyss Rising (ABYR-EN099)
Bahamut Shark
WATER / Xyz Monster / Rank 4 / ATK 2600 / DEF 2100
(Sea Serpent / Xyz / Effect)
2 Level 4 WATER monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.
(Secret Rare)

Abyss Rising (ABYR-EN098)
Thunder Sea Horse
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Thunder / Effect)
You can discard this card; add 2 Level 4 LIGHT Thunder-Type monsters of the same name with 1600 or less ATK from your Deck to your hand. You can only use the effect of "Thunder Sea Horse" once per turn. You cannot Special Summon during the turn you activate this effect.
(Secret Rare)
Abyss Rising (ABYR-EN097)
Papa-Corn
EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 800
(Plant / Effect)
While a Field Spell Card is face-up on the field, this card gains 1000 ATK.
(Rare)
Abyss Rising (ABYR-EN096)
Fishborg Launcher
WATER / Effect Monster / Level 1 / ATK 200 / DEF 100
(Fish / Tuner / Effect)
If you have a monster(s) in your Graveyard other than "Fishborg Launcher", and all of them are WATER: You can Special Summon this card from your Graveyard. If you do, banish it when it leaves the field. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a WATER monster. You can only use the effect of "Fishborg Launcher" once per turn.
(Common)
Abyss Rising (ABYR-EN095)
Uminotaurus
WATER / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Aqua / Effect)
If a Fish, Sea Serpent, or Aqua-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(Rare)
Abyss Rising (ABYR-EN094)
Snow Dragon
WATER / Effect Monster / Level 4 / ATK 1400 / DEF 900
(Dragon / Effect)
When this card is destroyed by battle or by a card effect and sent to the Graveyard: Place 1 Ice Counter on each face-up monster on the field.
(Common)
Abyss Rising (ABYR-EN093)
Snowdust Dragon
WATER / Effect Monster / Level 8 / ATK 2800 / DEF 1800
(Dragon / Effect)
You can Special Summon this card (from your hand) by removing 4 Ice Counters from anywhere on the field. Other monsters with Ice Counters cannot attack or change their battle positions.
(Common)
Abyss Rising (ABYR-EN092)
Ape Magician
DARK / Effect Monster / Level 3 / ATK 800 / DEF 1200
(Beast / Effect)
Cannot be Special Summoned. Once per turn, if this card is in face-up Attack Position: You can send 1 monster from your hand to the Graveyard to target 1 face-up Defense Position monster your opponent controls; take control of it until the End Phase. It cannot change its battle position this turn.
(Common)
Abyss Rising (ABYR-EN091)
Rage of the Deep Sea
WATER / Effect Monster / Level 5 / ATK 0 / DEF 0
(Fish / Effect)
This card gains 500 ATK and DEF for each Fish, Sea Serpent, or Aqua-Type monster in your Graveyard.
(Common)
Abyss Rising (ABYR-EN090)
Electromagnetic Bagworm
LIGHT / Effect Monster / Level 2 / ATK 200 / DEF 1400
(Insect / Flip / Effect)
FLIP: Target 1 face-up Machine-Type monster your opponent controls; take control of that target until your next End Phase.
If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
(Common)
Abyss Rising (ABYR-EN089)
Attack the Moon!
SPELL / Continuous Spell
Once per turn, when the battle position of a Rock-Type monster you control is changed: You can target 1 Spell/Trap Card your opponent controls; destroy that target.
(Super Rare)
Abyss Rising (ABYR-EN088)
Spellbook Star Hall
SPELL / Continuous Spell
Each time a "Spellbook" Spell Card is activated, place 1 Spell Counter on this card. All Spellcaster-Type monsters you control gain 100 ATK for each Spell Counter on this card. When this card with Spell Counter(s) is destroyed and sent to the Graveyard: You can add 1 Spellcaster-Type monster from your Deck to your hand, whose Level is less than or equal to the number of Spell Counters that were on this card.
(Rare)
Abyss Rising (ABYR-EN087)
Spellbook Library of the Heliosphere
SPELL / Normal Spell
If you have 5 or more "Spellbook" Spell Cards in your Graveyard: Reveal the top 2 cards of your Deck, add any revealed "Spellbook" Spell Cards to your hand, and shuffle any remaining cards into the Deck. You can only activate 1 "Spellbook Library of the Heliosphere" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards.
(Secret Rare)
Abyss Rising (ABYR-EN086)
Noble Arms Arfeudutyr
SPELL / Equip Spell
You can only control 1 face-up "Noble Arms - Arfeudutyr". Equip only to a Warrior-Type monster. Once per turn: You can target 1 Set card your opponent controls; the equipped monster permanently loses 500 ATK, and if it does, destroy that target. (This ATK loss remains even if this card leaves the field or the monster becomes unaffected by card effects.) If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 face-up Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Arfeudutyr" once per turn.
(Rare)
Abyss Rising (ABYR-EN085)
Giant Soldier of Steel
EARTH / Xyz Monster / Rank 3 / ATK 1300 / DEF 2000
(Rock / Xyz / Effect)
2 Level 3 Rock-Type monsters
This card is unaffected by other monsters' effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; it gains 1000 DEF until the End Phase, and if it does, you take no effect damage from your opponent's card effects this turn.
(Secret Rare)
Abyss Rising (ABYR-EN084)
Abyss Dweller
WATER / Xyz Monster / Rank 4 / ATK 1700 / DEF 1400
(Sea Serpent / Xyz / Effect)
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
(Super Rare)
Abyss Rising (ABYR-EN083)
Slushy
WATER / Effect Monster / Level 2 / ATK 0 / DEF 0
(Aqua / Effect)
When this card is Normal Summoned: You can send 1 "Slushy" from your Deck to the Graveyard. If you have 3 copies of "Slushy" total, either banished and/or in your Graveyard (combined): You can banish this card from your Graveyard to target 1 Level 5 or higher Sea Serpent-Type monster in your Graveyard; Special Summon that target. You can only use the Special Summoning effect of "Slushy" once per turn.
(Rare)
Abyss Rising (ABYR-EN082)
Red Dragon Ninja
FIRE / Effect Monster / Level 6 / ATK 2400 / DEF 1200
(Winged Beast / Effect)
When this card is Summoned: You can banish 1 "Ninja" or "Ninjitsu Art" card from your Graveyard to target 1 Set card your opponent controls; reveal that Set card, then return it to either the top or bottom of the Deck. Your opponent cannot activate the targeted card in response to this effect's activation. You can only use the effect of "Red Dragon Ninja" once per turn.
(Super Rare)
Abyss Rising (ABYR-EN081)
Mermail Abyssmander
WATER / Effect Monster / Level 4 / ATK 100 / DEF 2000
(Fish / Effect)
You can banish this card from your Graveyard to activate 1 of these effects;
● Increase the Levels of all "Mermail" monsters you currently control by 1.
● Increase the Levels of all "Mermail" monsters you currently control by 2.
(Rare)
Abyss Rising (ABYR-EN080)
Retort
TRAP / Counter Trap
When your opponent activates a Spell/Trap Card with the same name as one in your Graveyard: Negate the activation, and if you do, destroy that card. Then you can add 1 card with that name from your Graveyard to your hand.
(Secret Rare)
Abyss Rising (ABYR-EN079)
Unification
TRAP / Continuous Trap
Once per turn, during each player's Standby Phase: The turn player declares a Level from among the face-up monsters they control, then sends all face-up monsters they control with a different Level to the Graveyard.
(Common)
Abyss Rising (ABYR-EN078)
Cash Back
TRAP / Counter Trap
When your opponent activates a Spell/Trap Card, or monster effect, by paying their Life Points: Negate the activation, and if you do, return it to the Deck.
(Short Print Common)
Abyss Rising (ABYR-EN077)
That Wacky Alchemy!
TRAP / Normal Trap
If a face-up Spell Card(s) in your opponent's Spell & Trap Card Zones is sent to the Graveyard: You can Target 1 face-up monster on the field; destroy that target.
(Ultra Rare)
Abyss Rising (ABYR-EN076)
Magic Deflector
TRAP / Normal Trap
For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field.
(Common)
Abyss Rising (ABYR-EN075)
Memory of an Adversary
TRAP / Normal Trap
When an opponent's monster declares an attack: You take damage equal to the attacking monster's ATK, and if you do, banish that monster. During the End Phase of your opponent's next turn, Special Summon that monster to your side of the field.
(Super Rare)
Abyss Rising (ABYR-EN074)
Madolchepalooza
TRAP / Normal Trap
Special Summon any number of "Madolche" monsters from your hand, but shuffle them into the Deck during the End Phase.
(Super Rare)
Abyss Rising (ABYR-EN073)
Abyss-strom
TRAP / Normal Trap
Send 1 face-up "Umi" you control to the Graveyard; send all Spell and Trap Cards on the field to the Graveyard.
(Rare)
Abyss Rising (ABYR-EN072)
Abyss-sphere
TRAP / Continuous Trap
Special Summon 1 "Mermail" monster from your Deck. Its effects are negated. You cannot activate any Spell Cards. When this card leaves the field, destroy that monster. Destroy this card during your opponent's next End Phase after activation.
(Ultra Rare)
Abyss Rising (ABYR-EN071)
Abyss-squall
TRAP / Normal Trap
Target 3 "Mermail" monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated and they cannot declare an attack. Destroy them during the End Phase.
(Super Rare)
Abyss Rising (ABYR-EN070)
Xyz Xtreme !!
TRAP / Normal Trap
When an Xyz Monster you control is destroyed by battle: Pay 1000 Life Points; you reveal 1 Xyz Monster from the Extra Deck with a Rank less than or equal to that destroyed monster's, and so can your opponent (simultaneously). The player who revealed the monster with lower ATK takes damage equal to the difference between the revealed monsters' ATK's. If the opponent doesn't reveal a monster, inflict damage to your opponent equal to the ATK of your revealed monster.
(Common)
Abyss Rising (ABYR-EN069)
Heroic Advance
TRAP / Normal Trap
When a face-up "Heroic" monster you control is targeted for an attack: Target another face-up Level 4 or lower "Heroic" monster you control; double its ATK during this Battle Phase, then switch the attack target to it and conduct damage calculation, but monsters cannot be destroyed by this battle.
(Common)
Abyss Rising (ABYR-EN068)
Heroic Gift
TRAP / Normal Trap
If your opponent's Life Points are 2000 or less: Make their Life Points 8000, and if you do, draw 2 cards. You can only activate 1 "Heroic Gift" per turn.
(Common)
Abyss Rising (ABYR-EN067)
Bubble Bringer
TRAP / Continuous Trap
Level 4 or higher monsters cannot attack directly. During your turn: You can send this face-up card from the field to the Graveyard to target 2 Level 3 or lower WATER monsters with the same name in your Graveyard; Special Summon those targets. Their effects are negated.
(Super Rare)
Abyss Rising (ABYR-EN066)
Battle Break
TRAP / Continuous Trap
When an opponent's monster declares an attack: Your opponent can reveal 1 monster in their hand to negate this card's effect, otherwise destroy the attacking monster, then end the Battle Phase.
(Common)
Abyss Rising (ABYR-EN065)
The Humble Sentry
SPELL / Normal Spell
Reveal your hand, choose 1 card, and shuffle it into the Deck.
(Common)
Abyss Rising (ABYR-EN064)
Mind Pollutant
SPELL / Normal Spell
Discard 1 monster to target 1 monster of that Level your opponent controls; take control of that target until the End Phase.
(Rare)
Abyss Rising (ABYR-EN063)
Final Gesture
SPELL / Normal Spell
Target 1 face-up Level 3 monster you control; Special Summon 1 monster with the same name as that monster from your hand or Graveyard. Its effects are negated. During the End Phase of this turn, destroy the face-up monster that was targeted by this card.
(Common)
Abyss Rising (ABYR-EN062)
Forbidden Dress
SPELL / Quick-Play Spell
Target 1 face-up monster on the field; until the End Phase, that target loses 600 ATK, but it cannot be targeted or destroyed by other card effects.
(Super Rare)
Abyss Rising (ABYR-EN061)
Madolche Ticket
SPELL / Continuous Spell
When a "Madolche" card(s) is returned from your side of the field or Graveyard to your hand or Main Deck by a card effect: Add 1 "Madolche" monster from your Deck to your hand. If you control a face-up Fairy-Type "Madolche" monster, you can Special Summon the monster from your Deck in face-up Attack Position instead of adding it to your hand. You can only use the effect of "Madolche Ticket" once per turn.
(Common)
Abyss Rising (ABYR-EN060)
The Grand Spellbook Tower
SPELL / Field Spell
Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can return 1 "Spellbook" Spell Card from your Graveyard to the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. When this card is destroyed by your opponent's card and sent to the Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard.
(Secret Rare)
Abyss Rising (ABYR-EN059)
Spellbook of Fate
SPELL / Quick-Play Spell
If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn.
● 1: Return 1 Set Spell/Trap Card on the field to the hand.
● 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position.
● 3: Banish 1 card your opponent controls.
(Ultra Rare)
Abyss Rising (ABYR-EN058)
Spellbook of Eternity
SPELL / Normal Spell
Target 1 of your banished "Spellbook" Spell Cards, except "Spellbook of Eternity"; add that target to your hand. You can only activate 1 "Spellbook of Eternity" per turn.
(Rare)
Abyss Rising (ABYR-EN057)
Lemuria, the Forgotten City
SPELL / Field Spell
This card's name is treated as "Umi". All WATER monsters gain 200 ATK and DEF. Once per turn, during your Main Phase: You can have all WATER monsters you currently control gain Levels equal to the number of WATER monsters you currently control, until the End Phase.
(Common)
Abyss Rising (ABYR-EN056)
Abyss-scale of the Kraken
SPELL / Equip Spell
Equip only to a "Mermail" monster. It gains 400 ATK. When a monster effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.
(Common)
Abyss Rising (ABYR-EN055)
Advanced Heraldry Art
SPELL / Normal Spell
Target 2 "Heraldic Beast" monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.
(Rare)
Abyss Rising (ABYR-EN054)
Gravity Blaster
SPELL / Equip Spell
Equip only to a Machine-Type monster. Once per turn: You can activate this effect; it permanently gains 400 ATK. (This ATK gain remains even if this card leaves the field or the monster becomes unaffected by card effects.) If it battles an opponent's monster, that monster's effect is negated during the Battle Phase only.
(Common)
Abyss Rising (ABYR-EN053)
Tannhauser Gate
SPELL / Normal Spell
Target 2 monsters you control of the same Type with 1000 or less ATK; both monsters' Levels become the combined Levels of those 2 monsters.
(Super Rare)
Abyss Rising (ABYR-EN052)
Different Dimension Deepsea Trench
SPELL / Continuous Spell
When this card resolves: Banish 1 WATER monster from your hand, Graveyard, or face-up on your field. Then, when this face-up card on the field is destroyed: Special Summon that banished monster to your side of the field.
(Common)
Abyss Rising (ABYR-EN051)
One-Shot Wand
SPELL / Equip Spell
Equip only to a Spellcaster-Type monster. It gains 800 ATK. If the equipped monster attacks or is attacked, after damage calculation: You can destroy this card, and if you do, draw 1 card.
(Common)
Abyss Rising (ABYR-EN050)
Gagagigo the Risen
WATER / Xyz Monster / Rank 4 / ATK 2950 / DEF 2800
(Reptile / Xyz)
3 Level 4 monsters
(Rare)
Abyss Rising (ABYR-EN049)
Snowdust Giant
WATER / Xyz Monster / Rank 4 / ATK 2200 / DEF 800
(Beast-Warrior / Xyz / Effect)
2 Level 4 WATER monsters
Once per turn: You can detach 1 Xyz Material from this card; reveal any number of WATER monsters from your hand, and place that many Ice Counters on face-up monsters on the field. Non-WATER monsters on the field lose 200 ATK for each Ice Counter on the field.
(Rare)
Abyss Rising (ABYR-EN048)
Madolche Queen Tiaramisu
EARTH / Xyz Monster / Rank 4 / ATK 2200 / DEF 2100
(Fairy / Xyz / Effect)
2 Level 4 "Madolche" monsters
Once per turn: You can detach 1 Xyz Material from this card, then target up to 2 "Madolche" cards in your Graveyard; shuffle those cards into the Deck, then shuffle cards your opponent controls into the Deck, up to the number of "Madolche" cards returned.
(Ultra Rare) & (Ultimate Rare)
Abyss Rising (ABYR-EN047)
Empress of Prophecy
LIGHT / Xyz Monster / Rank 5 / ATK 2000 / DEF 1700
(Spellcaster / Xyz / Effect)
2 Level 5 Spellcaster-Type monsters
This card gains 300 ATK for each Xyz Material attached to a monster you control. Once per turn: You can detach 1 Xyz Material from this card; shuffle your Deck, then reveal the top 5 cards of your Deck and destroy monsters on the field up to the number of "Spellbook" cards revealed, then return the revealed cards to the top of the Deck in any order.
(Ultra Rare) & (Ultimate Rare)
Abyss Rising (ABYR-EN046)
Mermail Abyssgaios
WATER / Xyz Monster / Rank 7 / ATK 2800 / DEF 1600
(Aqua / Xyz / Effect)
2 Level 7 WATER monsters
While this face-up card has Xyz Material, Level 5 or higher monsters cannot attack. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up monsters your opponent currently controls that have less ATK than this card, until the end of the turn.
(Ultra Rare) & (Ultimate Rare)
Abyss Rising (ABYR-EN045)
Number 8: Heraldic King Genom-Heritage
LIGHT / Xyz Monster / Rank 4 / ATK 2400 / DEF 1800
(Psychic / Xyz / Effect)
2 Level 4 "Heraldic Beast" monsters
Once per turn: You can target 1 face-up Xyz Monster your opponent controls; this card's name and original ATK become that monster's name and current ATK, and this card's effect becomes that monster's original effect, then that monster's ATK becomes 0 and its effects are negated. These changes last until the End Phase.
(Super Rare)
Abyss Rising (ABYR-EN044)
Number 9: Dyson Sphere
LIGHT / Xyz Monster / Rank 9 / ATK 2800 / DEF 3000
(Machine / Xyz / Effect)
2 Level 9 monsters
Once per Battle Step, during your opponent's turn, if this card with Xyz Material is attacked: Negate the attack (this is a Quick Effect). When this card is targeted for an attack while it has no Xyz Materials: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn. Your opponent must control a monster with higher ATK than this card for you to activate and to resolve this effect.
(Ultra Rare) & (Ultimate Rare)
Abyss Rising (ABYR-EN043)
Heroic Champion - Kusanagi
EARTH / Xyz Monster / Rank 4 / ATK 2500 / DEF 2400
(Warrior / Xyz / Effect)
3 Level 4 Warrior-Type monsters
Once per turn, during either player's turn, when a Trap Card is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it, then this card gains 500 ATK.
(Super Rare)
Abyss Rising (ABYR-EN042)
Heroic Champion - Gandiva
EARTH / Xyz Monster / Rank 4 / ATK 2100 / DEF 1800
(Warrior / Xyz / Effect)
2 Level 4 Warrior-Type monsters
Once per turn, when a Level 4 or lower monster(s) is Special Summoned to your opponent's side of the field (except during the Damage Step): You can detach 1 Xyz Material from this card; destroy that Special Summoned monster(s).
(Ultra Rare) & (Ultimate Rare)
Abyss Rising (ABYR-EN041)
Gagaga Cowboy
EARTH / Xyz Monster / Rank 4 / ATK 1500 / DEF 2400
(Warrior / Xyz / Effect)
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's battle position.
● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK and the opponent's monster loses 500 ATK, during the Damage Step only.
● Defense Position: Inflict 800 damage to your opponent.
(Super Rare)
Abyss Rising (ABYR-EN040)
One-Eyed Skill Gainer
LIGHT / Xyz Monster / Rank 4 / ATK 2500 / DEF 2600
(Warrior / Xyz / Effect)
3 Level 4 monsters
You can detach 1 Xyz Material from this card to target 1 face-up Xyz Monster your opponent controls; this card's name and original effect become the same as that monster. This effect can only be used once while this card is face-up on the field.
(Super Rare)
Abyss Rising (ABYR-EN039)
Number C32: Shark Drake Veiss
WATER / Xyz Monster / Rank 4 / ATK 2800 / DEF 2100
(Sea Serpent / Xyz / Effect)
4 Level 4 WATER monsters
You can also Xyz Summon this card by using a "Number 32: Shark Drake" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) During either player's turn, if your Life Points are 1000 or less: You can detach 1 Xyz Material from this card and banish 1 monster from your Graveyard to target 1 face-up monster on the field; that target's ATK and DEF become 0 until the End Phase.
(Ultra Rare), (Ultimate Rare) & (Ghost Rare)
Abyss Rising (ABYR-EN038)
Missing Force
DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Warrior / Effect)
If you control no other monsters: You can Tribute this card to target 1 monster your opponent controls; take control of that target until the End Phase. You cannot Special Summon or conduct your Battle Phase during the turn you activate this effect.
(Common)
Abyss Rising (ABYR-EN037)
Puny Penguin
WATER / Effect Monster / Level 1 / ATK 400 / DEF 200
(Aqua / Effect)
When this card is sent from the field to the Graveyard after being flipped face-up: Target 1 "Penguin" monster in your Graveyard, except "Puny Penguin"; Special Summon that target in face-up Attack Position or face-down Defense Position.
(Common)
Abyss Rising (ABYR-EN036)
House Duston
LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 1000
(Fiend / Effect)
When this face-up card on the field is destroyed by your opponent's card (either by battle, and it was face-up at the start of the Damage Step, or by card effect) and sent to the Graveyard: You can Special Summon any "Duston" monsters of your choice from your hand and/or Deck to anywhere on the field, but you must Special Summon an equal number of monsters on each side.
(Common)
Abyss Rising (ABYR-EN035)
Moulinglacia the Elemental Lord
WATER / Effect Monster / Level 8 / ATK 2800 / DEF 2200
(Sea Serpent / Effect)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use the effect of "Moulinglacia the Elemental Lord" once per turn. If this card leaves the field, skip the Battle Phase of your next turn.
(Secret Rare)
Abyss Rising (ABYR-EN034)
Metallizing Parasite - Soltite
WATER / Effect Monster / Level 7 / ATK 1000 / DEF 500
(Aqua / Union / Effect)
Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster cannot be targeted or destroyed by your opponent's monster effects. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)
(Common)
Abyss Rising (ABYR-EN033)
Mecha Sea Dragon Piesion
WATER / Effect Monster / Level 5 / ATK 2300 / DEF 1800
(Machine / Effect)
If you control a face-up Sea Serpent-Type monster, you can Normal Summon this card without Tributing. Once per turn: You can Tribute 1 WATER monster to target 1 face-up card your opponent controls; destroy that target.
(Common)
Abyss Rising (ABYR-EN032)
Shore Knight
WATER / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Effect)
Once per turn, when the battle position of this face-up card on the field is changed: Send 1 WATER monster from your Deck to the Graveyard.
(Rare)
Abyss Rising (ABYR-EN031)
Nimble Angler
WATER / Effect Monster / Level 2 / ATK 600 / DEF 100
(Fish / Effect)
If this card is sent from the hand or Deck to the Graveyard: You can Special Summon up to 2 Level 3 or lower "Nimble" monsters from your Deck, except "Nimble Angler".
(Common)
Abyss Rising (ABYR-EN030)
Fishborg Planter
WATER / Effect Monster / Level 2 / ATK 200 / DEF 200
(Fish / Effect)
Once, while this card is in the Graveyard: You can send the top card of your Deck to the Graveyard, then, if it is a WATER monster, Special Summon this card from the Graveyard. You can only use the effect of "Fishborg Planter" once per turn.
(Common)
Abyss Rising (ABYR-EN029)
Snowman Creator
WATER / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Machine / Effect)
When this card is Summoned: You can create a number of Ice Counters equal to the number of WATER monsters you control, place them on a face-up monster(s) your opponent controls, then, if you placed 3 or more Ice Counters by this effect, you can destroy 1 card your opponent controls.
(Common)
Abyss Rising (ABYR-EN028)
Abyss Warrior
WATER / Effect Monster / Level 4 / ATK 1800 / DEF 1300
(Aqua / Effect)
Once per turn: You can discard 1 WATER monster to the Graveyard, then target 1 monster in either player's Graveyard; return that target to either the top or bottom of the Deck.
(Common)
Abyss Rising (ABYR-EN027)
Madolche Messengelato
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Warrior / Effect)
When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. When this card is Special Summoned: You can add 1 "Madolche" Spell/Trap Card from your Deck to your hand. You must control a face-up Beast-Type "Madolche" monster to activate and to resolve this effect.
(Rare)
Abyss Rising (ABYR-EN026)
Madolche Marmalmaide
EARTH / Effect Monster / Level 4 / ATK 800 / DEF 2000
(Spellcaster / Effect)
When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. When this card is flipped face-up: You can target 1 "Madolche" Spell/Trap Card in your Graveyard; add that target to your hand.
(Common)
Abyss Rising (ABYR-EN025)
Madolche Cruffssant
EARTH / Effect Monster / Level 3 / ATK 1500 / DEF 1200
(Beast / Effect)
When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. Once per turn: You can target 1 face-up "Madolche" card you control, except this card; return it to the hand, and if you do, increase this card's Level by 1 and ATK by 300. 
(Common)
Abyss Rising (ABYR-EN024)
Emperor of Prophecy
DARK / Effect Monster / Level 5 / ATK 2300 / DEF 2000
(Spellcaster / Effect)
You can banish both 1 face-up Spellcaster-Type monster you control, except this card, and 1 "Spellbook" card from your Graveyard to target 1 face-up monster your opponent controls; take control of that target until the End Phase. You can only use the effect of "Emperor of Prophecy" once per turn. This card cannot attack during the turn you activate this effect.
(Rare)
Abyss Rising (ABYR-EN023)
Justice of Prophecy
DARK / Effect Monster / Level 3 / ATK 1600 / DEF 800
(Spellcaster / Effect)
During the End Phase of every turn in which you activate a "Spellbook" Spell Card: You can banish this card from the field; add both 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster and 1 "Spellbook" Spell Card from your Deck to your hand. You can only use the effect of "Justice of Prophecy" once per turn.
(Rare)
Abyss Rising (ABYR-EN022)
Hermit of Prophecy
EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 700
(Spellcaster / Effect)
Each time a "Spellbook" Spell Card is activated, increase this card's Level by 2 and ATK by 300.
(Common)
Abyss Rising (ABYR-EN021)
Stoic of Prophecy
WATER / Effect Monster / Level 1 / ATK 300 / DEF 200
(Spellcaster / Effect)
When this card is sent to the Graveyard: Add 1 Level 3 "Prophecy" monster from your Deck to your hand.
(Common)
Abyss Rising (ABYR-EN020)
Mermail Abyssmegalo
WATER / Effect Monster / Level 7 / ATK 2400 / DEF 1900
(Sea Serpent / Effect)
You can discard 2 other WATER monsters to the Graveyard; Special Summon this card from your hand. When you do: You can add 1 "Abyss-" Spell/Trap Card from your Deck to your hand. You can Tribute 1 other face-up Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn.
(Secret Rare)
Abyss Rising (ABYR-EN019)
Mermail Abysslung
WATER / Effect Monster / Level 4 / ATK 1200 / DEF 1800
(Fish / Effect)
Your opponent cannot target face-up WATER monsters for attacks, except this one. All WATER monsters you control gain 300 ATK.
(Common)
Abyss Rising (ABYR-EN018)
Mermail Abysspike
WATER / Effect Monster / Level 4 / ATK 1600 / DEF 800
(Fish / Effect)
When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use the effect of "Mermail Abysspike" once per turn.
(Rare)
Abyss Rising (ABYR-EN017)
Mermail Abyssturge
WATER / Effect Monster / Level 4 / ATK 1700 / DEF 1100
(Fish / Effect)
When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard, then target 1 Level 3 or lower WATER monster in your Graveyard; add that target to your hand. You can only use the effect of "Mermail Abyssturge" once per turn.
(Rare)
Abyss Rising (ABYR-EN016)
Mermail Abysshilde
WATER / Effect Monster / Level 3 / ATK 1300 / DEF 400
(Fish / Effect)
If this card is sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your hand, except "Mermail Abysshilde". You can only use the effect of "Mermail Abysshilde" once per turn.
(Common)
Abyss Rising (ABYR-EN015)
Mermail Abyssgunde
WATER / Effect Monster / Level 3 / ATK 1400 / DEF 800
(Fish / Effect)
If this card is discarded to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abyssgunde"; Special Summon that target. You can only use the effect of "Mermail Abyssgunde" once per turn.
(Rare)
Abyss Rising (ABYR-EN014)
Mermail Abysslinde
WATER / Effect Monster / Level 3 / ATK 1500 / DEF 1200
(Fish / Effect)
If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your Deck, except "Mermail Abysslinde". You can only use the effect of "Mermail Abysslinde" once per turn.
(Ultra Rare) & (Ultimate Rare)
Abyss Rising (ABYR-EN013)
Heraldic Beast Berners Falcon
WIND / Effect Monster / Level 4 / ATK 1000 / DEF 1600
(Winged Beast / Effect)
When this card is Summoned: You can make all face-up Level 5 or higher monsters you currently control become Level 4.
(Common)
Abyss Rising (ABYR-EN012)
Heraldic Beast Aberconway
WIND / Effect Monster / Level 4 / ATK 1800 / DEF 900
(Dragon / Effect)
If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn.
(Common)
Abyss Rising (ABYR-EN011)
Solar Wind Jammer
LIGHT / Effect Monster / Level 5 / ATK 1000 / DEF 2000
(Machine / Effect)
If you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved. During each of your Standby Phases: Increase the Level of this card by 1. There can only be 1 face-up "Solar Wind Jammer" on the field.
(Common)
Abyss Rising (ABYR-EN010)
Planet Pathfinder
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Machine / Effect)
You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.
(Common)
Abyss Rising (ABYR-EN009)
Heroic Challenger - Night Watchman
EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 300
(Warrior / Effect)
Before damage calculation, if this card attacks a Defense Position monster your opponent controls: You can destroy that monster.
(Common)
Abyss Rising (ABYR-EN008)
Heroic Challenger - Extra Sword
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Warrior / Effect)
An Xyz Monster that was Summoned using this card as Xyz Material gains this effect.
● When it is Xyz Summoned: It gains 1000 ATK.
(Common)
Abyss Rising (ABYR-EN007)
Deep Sweeper
WATER / Effect Monster / Level 4 / ATK 1600 / DEF 1300
(Fish / Effect)
You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target.
(Common)
Abyss Rising (ABYR-EN006)
Tripod Fish
WATER / Effect Monster / Level 3 / ATK 300 / DEF 1300
(Fish / Effect)
When this card is Special Summoned from the Graveyard: You can target 1 face-up Fish, Sea Serpent, or Aqua-Type monster on the field; increase its Level by 1.
(Common)
Abyss Rising (ABYR-EN005)
Grandram
EARTH / Effect Monster / Level 4 / ATK 0 / DEF 1400
(Rock / Effect)
If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand) in face-up Attack Position.
(Common)
Abyss Rising (ABYR-EN004)
Mogmole
EARTH / Effect Monster / Level 2 / ATK 800 / DEF 800
(Beast / Effect)
When this card on the field is destroyed and sent to the Graveyard: You can Special Summon it from your Graveyard in face-up Defense Position. You can only use the effect of "Mogmole" once per Duel.
(Common)
Abyss Rising (ABYR-EN003)
Achacha Chanbara
FIRE / Effect Monster / Level 3 / ATK 1400 / DEF 400
(Warrior / Effect)
During either player's turn, when a card or effect is activated that will inflict damage when it resolves: You can Special Summon this card from your hand, and if you do, inflict 400 damage to your opponent.
(Common)
Abyss Rising (ABYR-EN002)
Bull Blader
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Warrior / Effect)
When an attack is declared involving this card and an opponent's monster: You can activate this effect; during this battle involving this monster, neither player takes any battle damage, also destroy the opponent's monster after damage calculation.
(Common)
Abyss Rising (ABYR-EN001)
Gagaga Caesar
EARTH / Effect Monster / Level 3 / ATK 1800 / DEF 600
(Warrior / Effect)
Cannot attack unless you control another face-up "Gagaga" monster. Once per turn: You can banish 1 monster from your Graveyard that has a Level; the Levels of all face-up "Gagaga" monsters you currently control become the Level of that monster. This card cannot be used as a Synchro Material Monster.
(Rare)
Abyss Rising (ABYR-EN000)
Ignoble Knight of Black Laundasallyn
DARK / Effect Monster / Level 5 / ATK 2000 / DEF 800
(Warrior / Effect)
You can send 1 face-up LIGHT Normal Monster you control to the Graveyard; Special Summon this card from your hand or Graveyard. You can Tribute 1 "Noble Knight" monster; add 1 "Noble Arms" card from your Deck to your hand. You can only use this effect of "Ignoble Knight of Black Laundsallyn" once per turn. You can only control 1 face-up "Ignoble Knight of Black Laundsallyn".
(Super Rare)