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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5
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Yu-Gi-Oh Anime Cards (Page 57)

*Card effects below are as accurate as possible.
Episode 107: Primo's Plan (2)
Twin Vortex
Anime Normal Trap
Activate only when your opponent's monster declares an attack. Select 1 monster you control and 1 monster your opponent controls. Destroy those monsters.
COMMON
Rating: 2
Comments: More monsters with effects that activate when they're destroyed by a card effect have been released since this card's appearance in the anime but you may find this not helpful when you draw it.
Episode 106: Primo's Plan (1)
Ally of Justice Tractor
DARK / Machine / Level 1 / ATK 0 / DEF 0
If your opponent controls a face-up LIGHT monster, you can Tribute this card to add 2 "Ally of Justice" monsters from your Deck to your hand.
COMMON
Rating: 1
Comments: Even if you'd use it for the same combo the Duel Bot did to get the Ally of Justice Gateways, that's still a pretty mediocre combo and you have a 5 in 6 chance of not seeing a LIGHT monster. Plus those stats aren't going to help you in any other situation, except when you desperately need a monster to defend your LP or use for a Summon.
Synchro Prominence
Anime Normal Trap
Inflict 1000 damage to your opponent for each face-up Synchro Monster on the field.
COMMON
Rating: 2
Comments: Whether you bring them out normally or use an effect to bypass the requirements, you're still putting in effort and probably won't be dealing more than 2000 damage in most cases.
Battle Eater
DARK / Spellcaster / Level 10 / ATK 2500 / DEF 0
When an opponent's monster with less ATK than this card's declares a direct attack, you can send this card from your hand to the Graveyard to negate the attack and end the Battle Phase. Then, take damage equal to this card's ATK.
COMMON
Rating: 1
Comments: As a Level 10 monster, you'd expect some pretty decent and/or powerful effects, especially with such low stats to accompany it but no, they only hurt you in the end. Plus you're not even Special Summoning it when you use its effect either.
Episode 105: Rook Takes Knight
Doom Ray
Anime Normal Trap
Activate only when an opponent's monster declares a direct attack. Inflict 800 damage to both players for each card in your hand.
COMMON
Rating: 2
Comments: It's pretty risky to have to wait for a direct attack to activate a card like this because if it's negated, you're the only one to take damage unless you have another card. Plus, this probably won't deal more than 2400 damage and affects both players.
Revival Knight
Anime Normal Trap
Activate only during the End Phase of the turn a Fiend-Type "Knight" monster you control was destroyed. Special Summon that monster in face-up Defense Position.
COMMON
Rating: 2
Comments: Of all the Knights monsters we have, there are very few of them that meet this card's activation requirements and of the ones I know are in it, none of them are any good but that doesn't mean we can't get better ones later.
Shadow Concealing Darkness
Anime Continuous Trap
Defense Position monsters you control cannot be destroyed by battle. If your opponent controls a face-up LIGHT monster, destroy this card.
COMMON
Rating: 2
Comments: While it can be used to protect the feeble Hidden Knights mentioned below, it's better suited for other monsters that have DEF but against a LIGHT monster Deck, this card will prove useless.
Dark the Hidden Knight
DARK / Fiend / Level 3 / ATK 800 / DEF 0
This card can attack your opponent directly. When a Defense Position monster you control is selected as an attack target, you can Tribute this card to change that monster's battle position.
COMMON
Rating: 1
Comments: An even more feeble monster than Hook the Hidden Knight as it's ATK is half Hook's and its effects are even worse, as it can attack directly or be Tributed to force an opponent's monster into Defense Mode.
Episode 104: Knight Takes Pawn
Hook the Hidden Knight
DARK / Fiend / Level 4 / ATK 1600 / DEF 0
When this Attack Position card is selected as an attack target, change this card and the attacking monster to Defense Position. When this card is changed from Attack Position to Defense Position, inflict 800 damage to your opponent.
COMMON
Rating: 1
Comments: Though the monster's shadow form proved to be ruthless against unsuspecting duelists on their Duel Runners, the actual card is pretty poor, lacking DEF and forcing itself to Defense Mode whenever it's attacked while in Attack Mode. The damage it deals isn't even enough to be feared either.
Episode 102: The Edge of Elimination (3)
Speed Spell - Tyrant Force
Anime Normal Speed Spell
Activate only while you have 10 or more Speed Counters. Cards you control cannot be destroyed this turn. Each time a card(s) your opponent controls is destroyed this turn, inflict 300 damage to your opponent.
COMMON
Rating: 1
Comments: You're forced to first accumulate 10 Speed Counters and then afterwards, the only plus this gives you that is worthwhile is preventing the destruction of your cards, which is much better done with Stardust Dragon, whom also returns to the field. You're also not going to likely deal much damage with the last effect anyway.
Summon Tax
Anime Continuous Trap
A player that Normal or Special Summons a monster takes damage equal to half the ATK of the Summoned monster. This card is destroyed during your 2nd Standby Phase after activation.
COMMON
Rating: 1
Comments: Even real life taxes aren't this harsh. The only way to get around the effect is to play a weak monster or Summon Prime Material Dragon but then you wouldn't need this then would you?
Speed Spell - Overspeed
Anime Normal Speed Spell
Activate only while you have 4 or more Speed Counters. Reduce your Speed Counters to 0 to add 1 Level 3 or lower Monster Card and 1 Spell/Trap Card from your Graveyard to your hand. You cannot gain Speed Counters for the next 3 turns after this card's activation.
COMMON
Rating: 1
Comments: It may look like a good card at first glance but it costs you all your Speed Counters just to get 2 cards back from your Graveyard that will be no surprise to your opponent and then you're forced to be without Speed Counters for 3 turns more.
Return Damage
Anime Normal Trap
Activate only if you would take Battle Damage. You take no Battle Damage. Inflict damage to your opponent equal to the Battle Damage you would have taken.
COMMON
Rating: 2
Comments: Though Dimension Wall already exists, Magic Cylinder is better still since it negates the attack and deals the full ATK to your opponent.
Superficial Peace
Anime Normal Trap
Until the End Phase, Spell and Trap Cards cannot be activated, and monsters cannot be destroyed by battle. Also, when your opponent takes damage this turn, you can destroy 1 Spell or Trap Card your opponent controls, and draw 1 card.
COMMON
Rating: 2
Comments: Thanks to this card's effect, you can't make any adjustments to either player's monsters or LP using Spell/Trap Cards and thus must rely on what you already have out. If you end up dealing damage though, the other effect isn't too bad.
Cosmic Blast
Anime Normal Trap
Activate only when a Dragon-Type Synchro Monster you control is removed from the field. Inflict damage to your opponent equal to its ATK. This turn, you cannot Special Summon.
COMMON
Rating: 2
Comments: Even though Light End Dragon is in the artwork, this card was clearly made to go with Stardust Dragon, whom can easily leave the field by its effect, though even that isn't going to do you much good if Stardust doesn't return.
Thousand Crisscross
Anime Continuous Trap
When your Life Points change, they become 1000. After this effect is used 3 times, destroy this card.
COMMON
Rating: 2
Comments: This can keep you in the game just as it did for Jean but you're still not very far away from defeat and activating this early will cost you LP.
Harmony Crystal
Anime Normal Trap
Remove from play 2 monsters from your Graveyard, including 1 Synchro Monster that was destroyed and sent to the Graveyard this turn. Select 1 Synchro Monster in your Graveyard and Special Summon it. Then, inflict damage to your opponent equal to half of that monster's ATK.
COMMON
Rating: 2
Comments: You'll basically need 3 monsters to make this card work because one you banish from your Graveyard, and only if that monster was destroyed and sent to the Graveyard, the other you revive and this won't be useful early on.
Episode 101: The Edge of Elimination (2) (Continued)
Damage Lance
Anime Normal Trap
Activate only when an opponent's monster with 2000 or more ATK declares a direct attack. Inflict 1000 damage to your opponent. The attacking monster loses 1000 ATK during damage calculation only.
COMMON
Rating: 2
Comments: There are more monsters with 2000 ATK than there were when this debuted in the anime but it still has kind of strict activation requirements, even if the benefits aren't all that bad.
Tricolor Illusion
Anime Continuous Trap
Monsters your opponent controls cannot attack. Your opponent can send the top card of their Deck to the Graveyard to destroy this face-up card. Once during each of their turns, your opponent must reveal the top card of their Deck:
● Spell Card: Your opponent adds that card to their hand. ● Trap Card: Your opponent discards that card and 1 card from their hand. ● Monster Card: Your opponent adds that card to their hand, then returns 1 other card from their hand to the top of their Deck.
COMMON
Rating: 1
Comments: It may only be risky to the opponent but there's an easy way out that'll only cost your opponent their Deck's top card so unless they're down to 1 card in their Deck, they can easily bypass any harm that could come from this card's effects.
Tuning Collapse
Anime Normal Trap
Activate only when an opponent's Synchro Monster is destroyed by battle. Send cards from the top of your opponent's Deck to the Graveyard equal to the Level of the destroyed Synchro Monster.
COMMON
Rating: 2
Comments: Having to take out an opponent's Synchro Monster in battle to get the effect is kinda strict but you may send handful of cards of your opponent's Deck to the Graveyard.