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Yu-Gi-Oh Anime Cards (Page 50)
*Card effects below are as accurate as possible. | |
Episode 67: Lessons Learned | |
Ancient Gear Statue EARTH / Machine / Level 2 / ATK 500 / DEF 800 You can Tribute this card to Special Summon 1 "Ancient Gear Golem" from your hand, ignoring the Summoning conditions. COMMON |
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Rating: | 2 |
Comments: | This would help bring out Ancient Gear Golem more easily but so does The Trojan Horse. Plus, this may become obsolete given that Toon Ancient Gear Golem is a card that can be Special Summoned and has all the benefits of the original. |
Episode 66: A New Threat (2) | |
Trap Recycle Anime Normal Trap Send 1 card from your hand to the Graveyard. Select 1 Trap Card in your Graveyard that resolved successfully this turn and add it to your hand. You cannot Set that Trap Card this turn. COMMON |
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Rating: | 1 |
Comments: | You're recycling a Trap Card you can't even Set that turn. Totally useless. |
Battle Return Anime Normal Trap Activate only when a monster you control attacks, but its attack is negated or the monster it battles is not destroyed by battle. Halve that monster's ATK during this Battle Phase. It can attack once again this turn. COMMON |
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Rating: | 2 |
Comments: | It decreases the monster's likelihood of taking down the monster it failed to do so earlier but maybe even with half its ATK, it could succeed. |
Wisel Attack 3 DARK / Machine / Level 3 / ATK 1600 / DEF 0 You can Tribute 1 "Wisel Attack" to Special Summon this card from your hand. If you do not control a face-up "Infinity" monster, destroy this card. During battle between an attacking "Infinity" monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as battle damage to your opponent. COMMON |
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Rating: | 1 |
Comments: | Nope, I see no reason to use this over monsters that are not only stronger but also can inflict piercing battle damage without self-destructing. Plus why would you Tribute an equally bad monster to play this? |
Wise A3 Anime Normal Trap Send 1 face-up "Wisel Attack" monster you control to the Graveyard. Special Summon 1 "Wisel Attack 3" from your hand. COMMON |
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Rating: | 1 |
Comments: | It would not be wise to use this because the monster it brings out is no better than any of the other pieces or even monsters with the same benefits. |
Wisel Guard 3 DARK / Machine / Level 3 / ATK 0 / DEF 2000 If you do not control a face-up "Infinity" monster, destroy this card. When another monster you control is selected as an attack target, you can switch the target to this card instead. Once per turn, this card cannot be destroyed by battle. COMMON |
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Rating: | 1 |
Comments: | Its 2000 DEF would make it worthwhile except for the fact that it self-destructs if your field lacks another Infinity monster and Gyroid can achieve the effect's benefit without self-destructing. |
Meteor Wave Anime Normal Trap Select 1 face-up Synchro Monster you control. It gains 300 ATK until the End Phase. This turn, during battle between that attacking monster and a Defense Position monster whose DEF is lower than the ATK of that monster, inflict the difference as Battle Damage to your opponent. COMMON |
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Rating: | 1 |
Comments: | While Synchro Monsters tend to be stronger, and this only helps them further with that, Meteor Rain does this effect with any monster, or better still, just use Fairy Meteor Crush, which is also an Equip Spell. |
Shock Reborn Anime Normal Trap Activate only when you would take Battle Damage. Halve the Battle Damage, then Special Summon 1 monster from your Graveyard whose ATK is equal to or less than the Battle Damage you took. COMMON |
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Rating: | 2 |
Comments: | A bit like Damage Condenser, which Special Summons the monster from the Deck but you have to take the full damage where as this takes away half the damage but that also reduces what you can revive from your Grave. |
Episode 65: A New Threat (1) | |
Labyrinth of Kline Anime Normal Trap Activate only when your opponent's monster declares an attack. Switch the original ATK and DEF of the attacking monster until the End Phase of the next turn. Until this turn's End Phase, you take no Battle Damage, and your monsters cannot be destroyed by battle. COMMON |
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Rating: | 2 |
Comments: | The attacking monster will be weaker and unable to make use of its weakened state thanks to this card's other effect, unless that monster is Jinzo. |
Wisel Guard DARK / Machine / Level 1 / ATK 0 / DEF 1200 If you do not control a face-up "Infinity" monster, destroy this card. When another monster you control is selected as an attack target, you can switch the target to this card instead. COMMON |
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Rating: | 1 |
Comments: | Not much of a guard when it just redirects the attack to itself and with 1200 DEF, it's easy pray so it's little more than a mediocre stall card. |
Wisel Carrier DARK / Machine / Level 1 / ATK 800 / DEF 600 If you do not control a face-up "Infinity" monster, destroy this card. This card cannot be destroyed by your opponent's card effects. COMMON |
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Rating: | 1 |
Comments: | The only thing it carries is the same pitiful stats and self-destruction most of the other parts have and not even its bonus effect is good enough. |
Wisel Attack DARK / Machine / Level 1 / ATK 1200 / DEF 0 If you do not control a face-up "Infinity" monster, destroy this card. COMMON |
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Rating: | 1 |
Comments: | With those pitiful stats, it's not much of an attacker or defender, especially since it self-destructs if your field has no Infinity monsters. |
Wisel Top DARK / Machine / Level 1 / ATK 500 / DEF 0 If you do not control a face-up "Infinity" monster, destroy this card. COMMON |
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Rating: | 1 |
Comments: | Certainly not a top priority for Deck building and you'd be wisel not to give this card a 2nd thought if this is how the card is released. |
Machine Emperor Wisel Infinity DARK / Machine / Level 1 / ATK 0 / DEF 0 Other monsters you control cannot attack. Once per turn, you can select and equip 1 face-up Synchro Monster your opponent controls to this card. This card gains ATK equal to the combined ATK of all Synchro Monsters equipped to it and all other face-up "Wisel", "Skiel", and "Granel" monsters you control. When this card is destroyed, destroy all monsters you control. COMMON |
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Rating: | 1 |
Comments: | Had the members of Illiaster tried to use their 5 card monsters in real life, they'd fail to get their boss monster more than half the time given these cards are totally useless. It's no wonder why Konami made one combined monster out of them. |
Spark Breaker Anime Normal Trap Destroy 1 face-up monster you control and all monsters on the field with the same name. COMMON |
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Rating: | 1 |
Comments: | Though it was the trigger to activate Wise Core's effect, we have other cards already released that do this better. |
Speed Spell - Count Up Anime Normal Speed Spell Activate only while you have 2 or more Speed Counters. Send any number of cards from your hand to the Graveyard. Gain 2 Speed Counters for each card sent to the Graveyard this way. COMMON |
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Rating: | 2 |
Comments: | This may help if you need more Speed Counters to activate more powerful Speed Spells but unless Konami decides to make Speed Spells and include Speed Counters, this isn't really going to help you much. |
Wise Core DARK / Machine / Level 1 / ATK 0 / DEF 0 When this card is destroyed by a card effect and sent to the Graveyard, destroy all monsters you control. Then, Special Summon 1 "Meklord Emperor Wisel", "Wisel Top", "Wisel Attack", "Wisel Guard", and "Wisel Carrier" from your hand, Deck, or Graveyard. COMMON |
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Rating: | 2 |
Comments: | This ends up being the backbone to any Meklord Deck in the anime but our Meklord Emperor Wisel is 1 monster and pretty easy to Summon on its own, though having this Special Summon that would make it easier still. |
Episode 64: Signs of Doom (3) (Continued) | |
Synchro Baton Anime Normal Trap Select 1 face-up Synchro Monster you control. It gains 600 ATK for each Synchro Monster in your Graveyard. COMMON |
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Rating: | 1 |
Comments: | Synchro Summons take multiple cards each and while you could just dump Synchros in the Graveyard with card effects, that's pretty desperate and you won't likely be able to do anything else until this was drawn in that instance. |
Joint Future Anime Normal Trap Discard 1 card. Negate the activation of an opponent's Spell/Trap Card, and return that card to the Deck. COMMON |
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Rating: | 2 |
Comments: | It negates more than Magic Jammer for the same cost but it also shuffles it into the Deck, making it harder to be retrieved later. |
Conquest of the Supreme Ruler Anime Continuous Trap When a Synchro Monster you control destroys a Synchro Monster your opponent controls by battle, you can send this face-up card to the Graveyard to activate its effect. If you do, until the End Phase, the Normal and Special Summons of your opponent's monsters are negated. COMMON |
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Rating: | 1 |
Comments: | Strict activation requirements and too slow to obtain the effect. |