GLAS-EN059 |
|
Gladiator's Return
Normal Spell
Return 3 "Gladiator Beast" monsters from your Graveyard to your Deck,
then draw 1 card.
COMMON |
Rating: |
2 |
Comments: |
Same as GLAS-EN058's comments.
|
GLAS-EN058 |
|
Gladiator Beast's Respite
Normal Spell
Return 2 "Gladiator Beast" cards from your hand to the Deck, then draw 3
cards.
RARE |
Rating: |
2 |
Comments: |
Same as GLAS-EN057's comments.
|
GLAS-EN057 |
|
Gladiator Beast's Battle Manica
Equip Spell
Equip only to a "Gladiator Beast" monster. It cannot be destroyed by
battle (Damage calculation is applied normally). When the equipped
monster is returned from your side of the field to the Deck and this
card is sent to the Graveyard, return this card to your hand.
RARE |
Rating: |
2 |
Comments: |
It is recommended that this
card be only used in GB decks. |
GLAS-EN056 |
|
Gladiator Beast's Battle Gladius
Equip Spell
Equip only to a "Gladiator Beast" monster. It gains 300 ATK. When the
equipped monster is returned from your side of the field to the Deck and
this card is sent to the Graveyard, return this card to your hand.
COMMON |
Rating: |
1 |
Comments: |
Same as GLAS-EN055's comments.
|
GLAS-EN055 |
|
Gladiator Beast's Battle Halberd
Equip Spell
Equip only to a "Gladiator Beast" monster. When it attacks, destroy 1
Spell or Trap Card at the end of the Damage Step. When the equipped
monster is returned from your side of the field to the Deck and this
card is sent to the Graveyard, return this card to your hand.
COMMON |
Rating: |
1 |
Comments: |
Same as GLAS-EN054's comments.
|
GLAS-EN054 |
|
Colosseum - Cage of the Gladiator Beasts
Field Spell
Place 1 Counter on this card each time a monster is Special Summoned
from either player's Deck. All "Gladiator Beast" monsters gain 100 ATK
and DEF for each of these counters on this card. If this card would be
destroyed by a card effect, you can discard 1 "Colosseum - Cage of the
Gladiator Beasts" to prevent this card from being destroyed.
RARE |
Rating: |
1 |
Comments: |
Don't run this outside
Gladiator Beast decks. |
GLAS-EN053 |
|
Super Double Summon
Quick-Play Spell
Select 1 Gemini monster you control and Normal Summon it. During the End
Phase of this turn, return it to your hand.
COMMON |
Rating: |
1 |
Comments: |
Use the original Double Summon
instead as this card is a waste of deck space. |
GLAS-EN052 |
|
Cloudian Squall
Continuous Spell
During each of your Standby Phases, place 1 Fog Counter on every face-up
monster.
COMMON |
Rating: |
2 |
Comments: |
This card is certainly better
than Fog Control but it needs to be ran in multiples to be successful.
|
GLAS-EN051 |
|
Fog Control
Quick-Play Spell
Tribute 1 face-up "Cloudian" monster you control. Place 3 Fog Counters
on 1 face-up monster.
COMMON |
Rating: |
1 |
Comments: |
A poor excuse to power up
Nimbusman. |
GLAS-EN050 |
|
Lucky Cloud
Normal Spell
During the End Phase, if you Summoned 2 or more "Cloudian" monsters with
the same name this turn, draw 2 cards.
COMMON |
Rating: |
2 |
Comments: |
Pull off its effect and you are
considered lucky! However, that isn't very likely to occur often. |
GLAS-EN049 |
|
Summon Cloud
Continuous Spell
Once per turn, during your Main Phase, if you don't control any
monsters, you can Special Summon 1 Level 4 or lower "Cloudian" monster
from your hand or from either player's Graveyard. If you Special Summon
a monster from the Graveyard with this effect, destroy this card.
COMMON |
Rating: |
2 |
Comments: |
If you need an extra defense or
tribute, this card isn't too bad but it's destroyed if the monster was
Special Summoned from the Graveyard. |
GLAS-EN048 |
|
Diamond-Dust Cyclone
Quick-Play Spell
Select 1 monster with 4 or more Fog Counters. Destroy it and then draw 1
card for every 4 Fog Counters that were on it.
RARE |
Rating: |
2 |
Comments: |
At most, you're only going to
draw 1 card since 4 Fog Counters takes quite the effort to pull off.
|
GLAS-EN047 |
|
Dark Fusion
Normal Spell
Send, from your hand or side of the field to the Graveyard, Fusion
Material Monsters that are listed on a Fiend-Type Fusion Monster Card,
and Special Summon that Fusion Monster from your Fusion Deck. (This
Special Summon is treated as a Fusion Summon). The Special Summoned
monster cannot be targeted by the effects of other Monsters, Spells,
Traps this turn.
RARE |
Rating: |
2 |
Comments: |
The card has specific uses and that's why its rating is only 2/5. |
GLAS-EN046 |
|
Swing of Memories
Normal Spell
Special Summon 1 Normal Monster from your Graveyard. It is destroyed
during the End Phase of this turn.
COMMON |
Rating: |
1 |
Comments: |
You'll quickly rack up memories on how your duels went awry every time
you used this card so don't. |
GLAS-EN045 |
|
Contact Out
Quick-Play Spell
Return 1 "Neos" Fusion Monster you control to the Fusion Deck. If all
the Fusion Material Monsters listed on that Fusion Monster are in your
Deck, you can Special Summon them.
COMMON |
Rating: |
1 |
Comments: |
I suppose this card could (and should) be used when you know your Fusion
Monster is going to go back to the Fusion Deck but it really isn't worth
it. |
GLAS-EN044 |
|
Gladiator Beast Heraklinos
FIRE / Beast-Warrior-Type Fusion / Level 8 / ATK 3000 / DEF 2800
"Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters
This card can only be Special Summoned from your Fusion Deck, by
returning the above cards you control to the Deck. (You do not use
"Polymerization".) You can discard 1 card from your hand to negate the
activation of a Spell or Trap Card and destroy it. You can use this
effect during either player's turn.
SECRET RARE |
Rating: |
3 |
Comments: |
Certainly one of the better Gladiator Beast Fusion Monsters! |
GLAS-EN043 |
|
Gladiator Beast Gaiodiaz
DARK / Dinosaur-Type Fusion / Level 7 / ATK 2600 / DEF 1500
"Gladiator Beast Spartacus" + 1 "Gladiator Beast" monster
This card can only be Special Summoned from the Fusion Deck by returning
the above Fusion Material Monsters from the field to the Deck. (You do
not use "Polymerization".) When this card destroys a monster by battle
and sends it to the Graveyard, inflict damage to your opponent equal to
the DEF of the destroyed monster. At the end of the Battle Phase, if
this card attacked or was attacked, you can return it to the Fusion Deck
to Special Summon 2 "Gladiator Beast" monsters from your Deck, except
"Gladiator Beast Spartacus".
RARE |
Rating: |
2 |
Comments: |
Since all he has is an ability that deals your
opponent the DEF of the monster this guy destroys and
not-so-good stats, his rating is 2/5. |
GLAS-EN042 |
|
Superalloy Beast Raptinus
LIGHT / Dragon-Type Fusion / Level 8 / ATK 2200 / DEF 2200
1 Gemini Monster + 1 Gemini Monster
All face-up Gemini Monsters on the field are treated as Effect Monsters,
and gain their effects.
COMMON |
Rating: |
2 |
Comments: |
Run in Gemini decks for obvious reasons. |
GLAS-EN041 |
|
Super Vehicroid - Stealth Union
EARTH / Machine-Type Fusion / Level 9 / ATK 3600 / DEF 3000
"Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid"
When this card attacks, its original ATK is halved until the end of the
Damage Step. During battle between this attacking card and a Defense
Position monster whose DEF is lower than the ATK of this card, inflict
the difference as Battle Damage to your opponent. Once per turn, you can
select 1 monster you control, except a Machine-Type monster, and equip
it to this card. While equipped by this effect, this card can attack all
monsters your opponent controls once each.
SECRET RARE |
Rating: |
2 |
Comments: |
The fact is, this guy will need to be summoned with
Power Bond to do any extensive damage since his ATK is halved when he
attacks and he cannot equip Machine-Type monsters to him. |
GLAS-EN040 |
|
Evil Hero Dark Gaia
EARTH / Fiend-Type Fusion / Level 8 / ATK ? / DEF 0
1 Fiend-Type monster + 1 Rock-Type monster
This card cannot be Special Summoned except with "Dark Fusion". The
original ATK of this card is equal to the combined ATK of the Fusion
Material Monsters used to Fusion Summon it. When this card declares an
attack, change all Defense Position monsters your opponent controls to
face-up Attack Position. (Flip Effects are not activated at this time.)
RARE |
Rating: |
3 |
Comments: |
I figured this card was worthy of 3 stars for the
monsters used to summon it determine its strength. It could be powerful
or weak but nevertheless decent to use. |