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Gladiator's Assault
*Also available as an Ultimate Rare card **Also available as an Ultimate Rare and Ghost Rare card |
|
GLAS-EN094 | |
Card Type: | Spell Card |
Card Info | Silent Doom Normal Spell Special Summon 1 Normal Monster from your Graveyard in face-up Defense Position. It cannot attack. SECRET RARE |
Rating: | 2 |
Comments: | It can bring back Neos for Polymerization/Dark Fusion/Contact Fusion or BEWD to bring out BEUD yet not the best card since the monster cannot be summoned in Attack Mode or attack. |
GLAS-EN093 | |
Card Type: | Spell Card |
Card Info | Magic Formula Equip Spell Equip only to "Dark Magician" or "Dark Magician Girl". The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, gain 1000 Life Points. SECRET RARE |
Rating: | 2 |
Comments: | +700 ATK is nice but its rating drops because it can only go to DM or DMG, but that can still be quite decent and the +1000 when the card is destroyed isn't bad either. |
GLAS-EN092 | |
Card Type: | Spell Card |
Card Info | Soul Taker Normal Spell Destroy 1 face-up monster your opponent controls. Then, your opponent gains 1000 Life Points. SECRET RARE |
Rating: | 2 |
Comments: | It is one of Atem's cards from Battle City but it's not one of his best cards since it gives your opponent 1000 LPs, however it can be somewhat useful in a tight spot. |
GLAS-EN091 | |
Card Type: | Normal Monster |
Card Info | Gil Garth DARK / Fiend / Level 4 / ATK 1800 / DEF 1200 This steel-armored terror machine ruthlessly strikes down enemies with its giant katana. SECRET RARE |
Rating: | 3 |
Comments: | A decent card whether for DARK, Fiend, or Marik decks! |
GLAS-EN090 | |
Card Type: | Effect Monster |
Card Info | Necroface DARK / Zombie / Level 4 / ATK 1200 / DEF 1800 When this card is Normal Summoned, shuffle all removed from play cards into their owners' Decks. This card gains 100 ATK for each of those cards. When this card is removed from play, both players remove from play the top 5 cards of their Deck. SECRET RARE |
Rating: | 2 |
Comments: | It's pretty weak but it isn't all bad for undoing your opponent's strategy to bring back D.D. Survivor or returning your cards removed by Dimensional Fissure/Macro Cosmos but that's about it. |
GLAS-EN089* | |
Card Type: | Trap Card |
Card Info | Security Orb Normal Trap Activate only when your opponent's monster declares an attack. Change the battle position of that monster. When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, destroy 1 monster on the field. ULTRA RARE |
Rating: | 2 |
Comments: | Its effect isn't that impressive being an Ultra Rare and while there are some minor uses for it, even Sakuretsu Armor is better because it destroys the monster. |
GLAS-EN088 | |
Card Type: | Spell Card |
Card Info | Veil of Darkness Continuous Spell During your Draw Phase, if you draw a DARK monster, you can reveal it and send it to the Graveyard to draw 1 more card. SECRET RARE |
Rating: | 2 |
Comments: | Not many uses for this card except to discard unwanted Tribute monsters. |
GLAS-EN087 | |
Card Type: | Effect Monster |
Card Info | Royal Firestorm Guards FIRE / Pyro / Level 4 / ATK 1700 / DEF 1200 When this card is Normal Summoned, select 4 Pyro-Type monsters in your Graveyard. Return those cards to the Deck, then draw 2 cards. SECRET RARE |
Rating: | 2 |
Comments: | Since he can recycle some of the better Pyro-Type monsters like the Volcanic monsters and Solar Flare Dragon, this card gets 2/5. Other than that it's not that playable. |
GLAS-EN086 | |
Card Type: | Effect Monster |
Card Info | Skreech WATER / Reptile / Level 4 / ATK 1500 / DEF 400 When this card is destroyed by battle, select 2 WATER monsters from your Deck and send them to the Graveyard. SECRET RARE |
Rating: | 1 |
Comments: | The second this guy came out, his playability immediately came to a screeching halt. There are better ways to send monsters to the Grave like Foolish Burial so use that instead. |
GLAS-EN085 | |
Card Type: | Effect Monster |
Card Info | Tongue Twister DARK / Fiend / Level 6 / ATK 400 / DEF 300 If this card was Tribute Summoned, when it is sent from the field to the Graveyard, draw 2 cards and remove this card from play. SECRET RARE |
Rating: | 1 |
Comments: | This card is worse than the card art itself! Use Disk Commander instead. |
GLAS-EN084 | |
Card Type: | Effect Monster |
Card Info | Dragon Ice WATER / Dragon / Level 5 / ATK 1800 / DEF 2200 When your opponent Special Summons a monster, you can discard 1 card to Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Dragon Ice" monster on the field. SECRET RARE |
Rating: | 3 |
Comments: | His stats and effect bring his rating to 3/5. A decent card nonetheless. |
GLAS-EN083* | |
Card Type: | Trap Card |
Card Info | Defensive Tactics Normal Trap Activate only if you control a "Gladiator Beast" monster. Monsters you control cannot be destroyed by battle this turn, and any Battle Damage you take is reduced to 0. Put this card on the bottom of your Deck. SUPER RARE |
Rating: | 1 |
Comments: | If you're running a GB deck, run this but elsewhere use Waboku since it is all around the better card. Still has this card's other effect of reducing Battle Damage to 0. |
GLAS-EN082* | |
Card Type: | Effect Monster |
Card Info | Test Tiger EARTH / Beast / Level 3 / ATK 600 / DEF 300 If you control a "Gladiator Beast" monster, you can Special Summon this card. You can Tribute this card to return 1 "Gladiator Beast" monster you control to the Deck, and then Special Summon 1 "Gladiator Beast" from your Deck. The Special Summoned monster is treated as if it was Special Summoned by the effect of a "Gladiator Beast". ULTRA RARE |
Rating: | 2 |
Comments: | Testing the playability of this card, 1, 2, 3. Is this card playable? Not outside GB it isn't so keep it there. |
GLAS-EN081* | |
Card Type: | Effect Monster |
Card Info | Gladiator Beast Torax WATER / Fish / Level 3 / ATK 1400 / DEF 400 If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase that this card attacked or was attacked, you can return it to the Deck to draw 1 card. SUPER RARE |
Rating: | 2 |
Comments: | His stats are horrible but his effect gives him an extra star for being able to re-use his effect (since he goes back to the deck) and getting another card. Other than that, pretty bad. |
GLAS-EN080 | |
Card Type: | Trap Card |
Card Info | An Unfortunate Report Normal Trap Your opponent conducts their next Battle Phase twice. COMMON |
Rating: | 1 |
Comments: | This card will get a bad report if anything as it's only uses are for when you control monsters with more DEF or a monster like Volcanic Doomfire. |
GLAS-EN079 | |
Card Type: | Trap Card |
Card Info | Foolish Revival Normal Trap Select 1 monster from your opponent's Graveyard, and Special Summon it in face-up Defense Position on your opponent's side of the field. COMMON |
Rating: | 1 |
Comments: | It is most definitely a foolish revival. Don't run this card. |
GLAS-EN078 | |
Card Type: | Trap Card |
Card Info | Interdimensional Warp Normal Trap Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters. COMMON |
Rating: | 1 |
Comments: | Use Creature Swap instead as you can: 1. Play it from your hand and 2. select any monster. |
GLAS-EN077 | |
Card Type: | Trap Card |
Card Info | Detonator Circle "A" Normal Trap Destroy 1 face-up monster with an A-Counter(s), and then inflict 1000 damage to each player. COMMON |
Rating: | 1 |
Comments: | A poor man's Ring of Destruction. Don't waste your deck space with this. |
GLAS-EN076 | |
Card Type: | Trap Card |
Card Info | Cell Explosion Virus Normal Trap Activate only when an opponent's monster with an A-Counter(s) declares an attack. Destroy all Attack Position monsters your opponent controls. RARE |
Rating: | 1 |
Comments: | This virus pales in comparison to Mirror Force since all MF needs is for your opponent to attack. Use MF instead. |
GLAS-EN075* | |
Card Type: | Trap Card |
Card Info | Energy-Absorbing Monolith Normal Trap Chain this card to an opponent's card effect that would inflict damage to you. That damage is negated and you gain Life Points equal to the amount you would have taken. SUPER RARE |
Rating: | 3 |
Comments: | Negate Magic Cylinder, Coffin Seller, and Barrel Behind the Door! A decent card to use! |
GLAS-EN074 | |
Card Type: | Trap Card |
Card Info | Double-Edged Sword Technique Normal Trap Select 2 "Six Samurai" monsters from your Graveyard, and Special Summon them in face-up Attack Position. Destroy them during the End Phase of this turn, and take damage equal to the ATK of the destroyed monster(s). COMMON |
Rating: | 1 |
Comments: | There's no room for this card, even in SS decks since you lose the monsters you summoned and you take damage equal to their combined ATKs! |
GLAS-EN073 | |
Card Type: | Trap Card |
Card Info | Swiftstrike Armor Continuous Trap During your Draw Phase, if you draw a "Six Samurai" Monster Card, you can Special Summon it. COMMON |
Rating: | 2 |
Comments: | If you need to bring out a stronger monster, then this card isn't too bad but still, your opponent can use Torrential Tribute or Bottomless and destroy your monster. |
GLAS-EN072 | |
Card Type: | Trap Card |
Card Info | Parry Counter Trap Return 1 "Gladiator Beast" monster from your hand to the Deck and negate the activation and effect of a Trap Card and destroy it. COMMON |
Rating: | 1 |
Comments: | Find a better Trap Card. |
GLAS-EN071 | |
Card Type: | Trap Card |
Card Info | Disarm Counter Trap Return 1 "Gladiator Beast" monster from your hand to the Deck and negate the activation and effect of a Spell Card and destroy it. COMMON |
Rating: | 1 |
Comments: | Use Magic Jammer or Spell Shield - Type 8 instead. |
GLAS-EN070 | |
Card Type: | Trap Card |
Card Info | Shadow-Imprisoning Mirror Continuous Trap When the effect of a DARK monster activates on the field or in the Graveyard, negate it. COMMON |
Rating: | 3 |
Comments: | Negate that pesky Sangan to prevent your opponent from getting an Exodia piece, or any other decent DARK monster like Zombie Master! |
GLAS-EN069 | |
Card Type: | Trap Card |
Card Info | Light-Imprisoning Mirror Continuous Trap When the effect of a LIGHT monster activates on the field or in the Graveyard, negate it. COMMON |
Rating: | 2 |
Comments: | There are some uses for this card like negating Shining Angel but not much. |
GLAS-EN068 | |
Card Type: | Trap Card |
Card Info | Release from Stone Continuous Trap Select 1 of your removed from play Rock-Type monsters and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card. COMMON |
Rating: | 1 |
Comments: | Use Call of the Haunted instead as you can revive any monster from your Graveyard. |
GLAS-EN067* | |
Card Type: | Trap Card |
Card Info | Updraft Normal Trap Remove all Fog Counters from the field. Inflict 300 damage to your opponent for each Fog Counter you removed. SUPER RARE |
Rating: | 2 |
Comments: | Under most cases, this card won't deal much more than 600/900 damage but under that RARE case, it can deal more but don't count on that happening often. |
GLAS-EN066 | |
Card Type: | Trap Card |
Card Info | Rain Storm Normal Trap Select 1 "Cloudian" monster you control. Reduce that monster's ATK by 1000 or 2000 points, and apply the appropriate effect: ● 1000 points: Destroy 1 Spell or Trap Card your opponent controls. ● 2000 points: Destroy 2 Spell or Trap Cards your opponent controls. COMMON |
Rating: | 1 |
Comments: | Keep this card in Adrian Geko decks since only two Cloudian monsters can fit this card's requirements. |
GLAS-EN065 | |
Card Type: | Trap Card |
Card Info | Natural Disaster Continuous Trap Inflict 500 damage to your opponent each time a card(s) they control is destroyed and sent to the Graveyard by the effect of a "Cloudian" monster. COMMON |
Rating: | 2 |
Comments: | 500 damage isn't much to deal for an effect that only activates when a Cloudian monster destroys 1 of your opponent's cards. Overall not worth using outside Adrian Geko decks. |
GLAS-EN064 | |
Card Type: | Trap Card |
Card Info | No Entry!! Normal Trap Change all Attack Position monsters to Defense Position. COMMON |
Rating: | 2 |
Comments: | While it does stop your opponent's monster(s) attack(s), it doesn't destroy the monster(s), making it just an okay card that is probably better off in Syrus Season 2 decks. |
GLAS-EN063 | |
Card Type: | Trap Card |
Card Info | Over Limit Normal Trap Pay 500 Life Points. Special Summon from both player's Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn. COMMON |
Rating: | 1 |
Comments: | Take out the word "limit" in this card's name. What you get is the playability of this card, over, as in it's not playable. |
GLAS-EN062 | |
Card Type: | Spell Card |
Card Info | "A" Cell Incubator Continuous Spell Each time an A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters. COMMON |
Rating: | 1 |
Comments: | Odds are are as low for A-Counters to be removed from play as this card has playability. Don't bother with this card outside a "fun UFO/Alien" deck. |
GLAS-EN061* | |
Card Type: | Spell Card |
Card Info | Cunning of the Six Samurai Quick-Play Spell Send 1 face-up "Six Samurai" monster you control to the Graveyard. Special Summon 1 "Six Samurai" monster from either player's Graveyard. SUPER RARE |
Rating: | 2 |
Comments: | Sending a weak SS monster to the Grave for a stronger one is about the only use this card has, which is sad for its rarity. |
GLAS-EN060 | |
Card Type: | Spell Card |
Card Info | Soul Devouring Bamboo Sword Continuous Spell Select 1 monster equipped with a "Bamboo Sword" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a "Bamboo Sword" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation. COMMON |
Rating: | 1 |
Comments: | I would rename this card "Brain-Devouring Bamboo Sword" since obviously UDE didn't have the brains to make this card playable. Simply a horrible card to use. |
GLAS-EN059 | |
Card Type: | Spell Card |
Card Info | Gladiator's Return Normal Spell Return 3 "Gladiator Beast" monsters from your Graveyard to your Deck, then draw 1 card. COMMON |
Rating: | 2 |
Comments: | Same as GLAS-EN058's comments. |
GLAS-EN058 | |
Card Type: | Spell Card |
Card Info | Gladiator Beast's Respite Normal Spell Return 2 "Gladiator Beast" cards from your hand to the Deck, then draw 3 cards. RARE |
Rating: | 2 |
Comments: | Same as GLAS-EN057's comments. |
GLAS-EN057 | |
Card Type: | Spell Card |
Card Info | Gladiator Beast's Battle Manica Equip Spell Equip only to a "Gladiator Beast" monster. It cannot be destroyed by battle (Damage calculation is applied normally). When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. RARE |
Rating: | 2 |
Comments: | It is recommended that this card be only used in GB decks. |
GLAS-EN056 | |
Card Type: | Spell Card |
Card Info | Gladiator Beast's Battle Gladius Equip Spell Equip only to a "Gladiator Beast" monster. It gains 300 ATK. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. COMMON |
Rating: | 1 |
Comments: | Same as GLAS-EN055's comments. |
GLAS-EN055 | |
Card Type: | Spell Card |
Card Info | Gladiator Beast's Battle Halberd Equip Spell Equip only to a "Gladiator Beast" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. COMMON |
Rating: | 1 |
Comments: | Same as GLAS-EN054's comments. |
GLAS-EN054 | |
Card Type: | Spell Card |
Card Info | Colosseum - Cage of the Gladiator Beasts Field Spell Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed. RARE |
Rating: | 1 |
Comments: | Don't run this outside Gladiator Beast decks. |
GLAS-EN053 | |
Card Type: | Spell Card |
Card Info | Super Double Summon Quick-Play Spell Select 1 Gemini monster you control and Normal Summon it. During the End Phase of this turn, return it to your hand. COMMON |
Rating: | 1 |
Comments: | Use the original Double Summon instead as this card is a waste of deck space. |
GLAS-EN052 | |
Card Type: | Spell Card |
Card Info | Cloudian Squall Continuous Spell During each of your Standby Phases, place 1 Fog Counter on every face-up monster. COMMON |
Rating: | 2 |
Comments: | This card is certainly better than Fog Control but it needs to be ran in multiples to be successful. |
GLAS-EN051 | |
Card Type: | Spell Card |
Card Info | Fog Control Quick-Play Spell Tribute 1 face-up "Cloudian" monster you control. Place 3 Fog Counters on 1 face-up monster. COMMON |
Rating: | 1 |
Comments: | A poor excuse to power up Nimbusman. |
GLAS-EN050 | |
Card Type: | Spell Card |
Card Info | Lucky Cloud Normal Spell During the End Phase, if you Summoned 2 or more "Cloudian" monsters with the same name this turn, draw 2 cards. COMMON |
Rating: | 2 |
Comments: | Pull off its effect and you are considered lucky! However, that isn't very likely to occur often. |
GLAS-EN049 | |
Card Type: | Spell Card |
Card Info | Summon Cloud Continuous Spell Once per turn, during your Main Phase, if you don't control any monsters, you can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or from either player's Graveyard. If you Special Summon a monster from the Graveyard with this effect, destroy this card. COMMON |
Rating: | 2 |
Comments: | If you need an extra defense or tribute, this card isn't too bad but it's destroyed if the monster was Special Summoned from the Graveyard. |
GLAS-EN048 | |
Card Type: | Spell Card |
Card Info | Diamond-Dust Cyclone Quick-Play Spell Select 1 monster with 4 or more Fog Counters. Destroy it and then draw 1 card for every 4 Fog Counters that were on it. RARE |
Rating: | 2 |
Comments: | At most, you're only going to draw 1 card since 4 Fog Counters takes quite the effort to pull off. |
GLAS-EN047 | |
Card Type: | Spell Card |
Card Info | Dark Fusion Normal Spell Send, from your hand or side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fiend-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Special Summoned monster cannot be targeted by the effects of other Monsters, Spells, Traps this turn. RARE |
Rating: | 2 |
Comments: | The card has specific uses and that's why its rating is only 2/5. |
GLAS-EN046 | |
Card Type: | Spell Card |
Card Info | Swing of Memories Normal Spell Special Summon 1 Normal Monster from your Graveyard. It is destroyed during the End Phase of this turn. COMMON |
Rating: | 1 |
Comments: | You'll quickly rack up memories on how your duels went awry every time you used this card so don't. |
GLAS-EN045 | |
Card Type: | Spell Card |
Card Info | Contact Out Quick-Play Spell Return 1 "Neos" Fusion Monster you control to the Fusion Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them. COMMON |
Rating: | 1 |
Comments: | I suppose this card could (and should) be used when you know your Fusion Monster is going to go back to the Fusion Deck but it really isn't worth it. |
GLAS-EN044 | |
Card Type: | Fusion Monster |
Card Info | Gladiator Beast Heraklinos FIRE / Beast-Warrior-Type Fusion / Level 8 / ATK 3000 / DEF 2800 "Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters This card can only be Special Summoned from your Fusion Deck, by returning the above cards you control to the Deck. (You do not use "Polymerization".) You can discard 1 card from your hand to negate the activation of a Spell or Trap Card and destroy it. You can use this effect during either player's turn. SECRET RARE |
Rating: | 3 |
Comments: | Certainly one of the better Gladiator Beast Fusion Monsters! |
GLAS-EN043 | |
Card Type: | Fusion Monster |
Card Info | Gladiator Beast Gaiodiaz DARK / Dinosaur-Type Fusion / Level 7 / ATK 2600 / DEF 1500 "Gladiator Beast Spartacus" + 1 "Gladiator Beast" monster This card can only be Special Summoned from the Fusion Deck by returning the above Fusion Material Monsters from the field to the Deck. (You do not use "Polymerization".) When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Fusion Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Spartacus". RARE |
Rating: | 2 |
Comments: | Since all he has is an ability that deals your opponent the DEF of the monster this guy destroys and not-so-good stats, his rating is 2/5. |
GLAS-EN042 | |
Card Type: | Fusion Monster |
Card Info | Superalloy Beast Raptinus LIGHT / Dragon-Type Fusion / Level 8 / ATK 2200 / DEF 2200 1 Gemini Monster + 1 Gemini Monster All face-up Gemini Monsters on the field are treated as Effect Monsters, and gain their effects. COMMON |
Rating: | 2 |
Comments: | Run in Gemini decks for obvious reasons. |
GLAS-EN041 | |
Card Type: | Fusion Monster |
Card Info | Super Vehicroid - Stealth Union EARTH / Machine-Type Fusion / Level 9 / ATK 3600 / DEF 3000 "Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid" When this card attacks, its original ATK is halved until the end of the Damage Step. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, you can select 1 monster you control, except a Machine-Type monster, and equip it to this card. While equipped by this effect, this card can attack all monsters your opponent controls once each. SECRET RARE |
Rating: | 2 |
Comments: | The fact is, this guy will need to be summoned with Power Bond to do any extensive damage since his ATK is halved when he attacks and he cannot equip Machine-Type monsters to him. |
GLAS-EN040 | |
Card Type: | Fusion Monster |
Card Info | Evil Hero Dark Gaia EARTH / Fiend-Type Fusion / Level 8 / ATK ? / DEF 0 1 Fiend-Type monster + 1 Rock-Type monster This card cannot be Special Summoned except with "Dark Fusion". The original ATK of this card is equal to the combined ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack, change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.) RARE |
Rating: | 3 |
Comments: | I figured this card was worthy of 3 stars for the monsters used to summon it determine its strength. It could be powerful or weak but nevertheless decent to use. |
GLAS-EN039* | |
Card Type: | Fusion Monster |
Card Info | Evil Hero Lightning Golem LIGHT / Fiend-Type Fusion / Level 6 / ATK 2400 / DEF 1500 "Elemental Hero Sparkman" + "Elemental Hero Clayman" This card cannot be Special Summoned except with "Dark Fusion". Once per turn, you can destroy 1 monster on the field. ULTRA RARE |
Rating: | 4 |
Comments: | Another powerful monster! 2400 ATK mostly makes for a great monster and being able to destroy any monster on the field without any cost is a very nice bonus! He can't get 5/5 for summoning requirements. |
GLAS-EN038* | |
Card Type: | Fusion Monster |
Card Info | Evil Hero Inferno Wing FIRE / Fiend-Type Fusion / Level 6 / ATK 2100 / DEF 1200 "Elemental Hero Avian" + "Elemental Hero Burstinatrix" This monster cannot be Special Summoned except with "Dark Fusion". During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK or DEF of the destroyed monster, whichever is higher. ULTRA RARE |
Rating: | 4 |
Comments: | An INCREDIBLE monster! Both of its effects virtually ensure massive damage to your opponent but its summoning requirements keep its rating at 4/5. |
GLAS-EN037 | |
Card Type: | Fusion Monster |
Card Info | Elemental Hero Plasma Vice EARTH / Warrior-Type Fusion / Level 8 / ATK 2600 / DEF 2300 "Elemental Hero Sparkman" + "Elemental Hero Bladedge" This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. You can discard 1 card from your hand to destroy 1 Attack Position monster your opponent controls. SECRET RARE |
Rating: | 3 |
Comments: | Possessing the trample effect and being able to destroy multiple monsters your opponent controls with its other effect make it a decent monster to use! |
GLAS-EN036** | |
Card Type: | Fusion Monster |
Card Info | Elemental Hero Chaos Neos DARK / Warrior-Type Fusion / Level 9 / ATK 3000 / DEF 2500 "Elemental Hero Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to your Deck (You do not use "Polymerization"). During the End Phase, return this card to the Fusion Deck then Set all face-up monsters currently on the field. Once per turn, you can toss a coin 3 times and apply the appropriate effect: ● 3 Heads: Destroy all monsters your opponent controls. ● 2 Heads: This turn, the effects of all face-up monsters your opponent controls are negated. ● 1 Head: Return all monsters you control to their owner's hand. SECRET RARE |
Rating: | 3 |
Comments: | 3000 ATK and a very powerful effect if lucky enough is certainly decent! The downside is that he returns to the Fusion Deck during the End Phase and his effect is a game of chance. |
GLAS-EN035 | |
Card Type: | Effect Monster |
Card Info | Alien Hypno WATER / Reptile-Type Gemini / Level 4 / ATK 1600 / DEF 700 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s), and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of these monsters, destroy it. COMMON |
Rating: | 1 |
Comments: | Only use this in your "fun alien" deck if you have one. |
GLAS-EN034 | |
Card Type: | Effect Monster |
Card Info | Alien Telepath FIRE / Reptile / Level 4 / ATK 1600 / DEF 1000 Once per turn, you can remove 1 A-Counter from a monster your opponent controls, and destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) RARE |
Rating: | 1 |
Comments: | I wonder if this guy can uses his telepathic powers to actually make himself playable? Probably not since Konami already created him with a bad effect instead. |
GLAS-EN033 | |
Card Type: | Effect Monster |
Card Info | Spirit of the Six Samurai EARTH / Warrior-Type Union / Level 3 / ATK 500 / DEF 500 Once per turn, you can equip this card to a "Six Samurai" monster you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. When the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.) COMMON |
Rating: | 1 |
Comments: | This guy will only be with you in spirit as everyone will actually be running Heavy Mech Support Platform since it can equip itself to any monster whereas this one cannot. |
GLAS-EN032* | |
Card Type: | Effect Monster |
Card Info | Enishi, Shien's Chancellor LIGHT / Warrior / Level 6 / ATK 2200 / DEF 1200 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Six Samurai" monsters from your Graveyard. Once per turn, you can destroy 1 face-up monster on the field. If you activate this effect, this card cannot attack this turn. ULTRA RARE |
Rating: | 1 |
Comments: | For an Ultra Rare, the great six samurai chancellor doesn't have decent stats and can't attack if his effect is used. |
GLAS-EN031 | |
Card Type: | Effect Monster |
Card Info | Gambler of Legend DARK / Spellcaster / Level 4 / ATK 500 / DEF 1400 Once per turn, you can toss a coin 3 times and apply the appropriate effect: ● 3 Heads: Destroy all monsters your opponent controls. ● 2 Heads: Discard 1 random card from your opponent's hand. ● 1 Head: Destroy 1 card you control. ● 3 Tails: Discard your entire hand. COMMON |
Rating: | 1 |
Comments: | Legend has it that this gambler is actually has a decent effect. Actually, that legend is false as this card clearly lacks any sort of decent effect or stats. |
GLAS-EN030 | |
Card Type: | Effect Monster |
Card Info | Goblin Black Ops DARK / Beast-Warrior / Level 4 / ATK 1300 / DEF 0 This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. RARE |
Rating: | 1 |
Comments: | I think UDE forgot an "o" on Ops since it seems to be clearly Konami's mistake for creating such a bad monster. |
GLAS-EN029 | |
Card Type: | Effect Monster |
Card Info | Ancient Gear Knight EARTH / Machine-Type Gemini / Level 4 / ATK 1800 / DEF 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. COMMON |
Rating: | 3 |
Comments: | Don't bother with his effect and just summon him. His stats are decent enough. |
GLAS-EN028 | |
Card Type: | Effect Monster |
Card Info | Magical Reflect Slime WATER / Aqua-Type Gemini / Level 3 / ATK 700 / DEF 1200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● Your opponent takes all Battle Damage that you would have taken from a battle involving this card. COMMON |
Rating: | 1 |
Comments: | Yes he is very magical. In fact, he'll magically go to the Graveyard with those stats and the not playable list for everything about it. |
GLAS-EN027 | |
Card Type: | Effect Monster |
Card Info | Infinity Dark DARK / Fiend-Type Gemini / Level 4 / ATK 1500 / DEF 1200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● When this card declares an attack, you can change the battle position of 1 face-up monster your opponent controls. COMMON |
Rating: | 1 |
Comments: | There is nothing to be afraid of in the dark and there is nothing to be afraid of in a monster as bad as this one. |
GLAS-EN026 | |
Card Type: | Effect Monster |
Card Info | Witch Doctor of Sparta EARTH / Spellcaster / Level 4 / ATK 400 / DEF 2000 Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck. COMMON |
Rating: | 2 |
Comments: | Same as GLAS-EN001's comments. |
GLAS-EN025 | |
Card Type: | Effect Monster |
Card Info | Test Ape EARTH / Beast / Level 2 / ATK 700 / DEF 300 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your Deck. COMMON |
Rating: | 1 |
Comments: | Same as GLAS-EN024's comments. |
GLAS-EN024 | |
Card Type: | Effect Monster |
Card Info | Gladiator Beast Secutor WIND / Reptile / Level 4 / ATK 400 / DEF 300 If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase, if this card attacks or was attacked, Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor". COMMON |
Rating: | 1 |
Comments: | Same as GLAS-EN023's comments. |
GLAS-EN023 | |
Card Type: | Effect Monster |
Card Info | Gladiator Beast Dimacari EARTH / Beast / Level 4 / ATK 1600 / DEF 1200 If this card is Special Summoned by the effect of a "Gladiator Beast" monster, it can attack twice during the same Battle Phase. If this card attacked or was attacked, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Dimacari". COMMON |
Rating: | 1 |
Comments: | Same as GLAS-EN020's comments. |
GLAS-EN022 | |
Card Type: | Effect Monster |
Card Info | Gladiator Beast Hoplumus EARTH / Rock / Level 4 / ATK 700 / DEF 2100 If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF is 2400. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus". COMMON |
Rating: | 2 |
Comments: | In GB decks, this card becomes a 2400 defender but even the real defender has 2700 DEF and doesn't need to be Special Summoned by another GB monster to get it so use him outside GB decks. |
GLAS-EN021 | |
Card Type: | Effect Monster |
Card Info | Gladiator Beast Laquari FIRE / Beast-Warrior / Level 4 / ATK 1800 / DEF 400 If this card is Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK is 2100. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari". RARE |
Rating: | 3 |
Comments: | He has the decent 1800 ATK and is at least playable outside GB decks. |
GLAS-EN020 | |
Card Type: | Effect Monster |
Card Info | Gladiator Beast Bestiari WIND / Winged Beast / Level 4 / ATK 1500 / DEF 800 When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 Spell or Trap Card on the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari". COMMON |
Rating: | 1 |
Comments: | Same as GLAS-EN019's comments. |
GLAS-EN019 | |
Card Type: | Effect Monster |
Card Info | Gladiator Beast Murmillo WATER / Fish / Level 3 / ATK 800 / DEF 400 When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 face-up monster. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo". RARE |
Rating: | 1 |
Comments: | Do not pass go, do not collect $200 and most importantly, do not play this card outside GB decks. |
GLAS-EN018 | |
Card Type: | Effect Monster |
Card Info | Gladiator Beast Spartacus EARTH / Dinosaur / Level 5 / ATK 2200 / DEF 1600 This card cannot be Special Summoned except by the effect of "Gladiator Beast Hoplomus". When this card is Special Summoned, add 1 "Gladiator Beast" Equip Spell Card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Spartacus". RARE |
Rating: | 1 |
Comments: | Contrary to Alexander, this guy isn't playable outside GB decks since its stats are below playable status to make up for the bad effect. |
GLAS-EN017* | |
Card Type: | Effect Monster |
Card Info | Gladiator Beast Alexander LIGHT / Beast / Level 6 / ATK 2400 / DEF 600 This card cannot be Special Summoned except by the effect of "Gladiator Beast Dimacari". If this card is Special Summoned, it is unaffected by the effects of Spell Cards. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Alexander". SUPER RARE |
Rating: | 3 |
Comments: | All it takes is an effect to knock off a star from a card's rating and that's exactly what happened here. Still decent outside GB decks, though. |
GLAS-EN016 | |
Card Type: | Effect Monster |
Card Info | Expressroid EARTH / Machine / Level 4 / ATK 400 / DEF 1600 When you Summon this card, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid". RARE |
Rating: | 2 |
Comments: | It probably should've been a common since its stats don't allow it to be on the field very long but perhaps its effect is why it became a Rare as it is also why its rating is 2/5. |
GLAS-EN015 | |
Card Type: | Effect Monster |
Card Info | Stealthroid DARK / Machine / Level 4 / ATK 1200 / DEF 0 If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" monster. COMMON |
Rating: | 1 |
Comments: | Stats of (1200/0) indicate to me that he dies more quickly than he flies. |
GLAS-EN014 | |
Card Type: | Effect Monster |
Card Info | Truckroid EARTH / Machine / Level 4 / ATK 1000 / DEF 2000 When this card destroys a monster your opponent controls by battle and sends it to the Graveyard, equip it to this card. This card gains ATK equal to the combined ATK of the equipped card(s). COMMON |
Rating: | 2 |
Comments: | IF it's lucky enough to destroy a monster in battle then it becomes somewhat playable but still not decent since its 1000 original ATK is horrible overall and its DEF doesn't quite make up for it, either. |
GLAS-EN013 | |
Card Type: | Effect Monster |
Card Info | Cloudian Turbulence WATER / Fairy / Level 4 / ATK 800 / DEF 0 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card to Special Summon 1 "Cloudian - Smoke Ball" from your Deck or from either player's Graveyard. COMMON |
Rating: | 1 |
Comments: | Same as GLAS-EN011's comments. |
GLAS-EN012 | |
Card Type: | Effect Monster |
Card Info | Cloudian - Altus WATER / Fairy / Level 4 / ATK 1300 / DEF 0 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field to discard 1 random card from your opponent's hand. RARE |
Rating: | 1 |
Comments: | He's certainly stronger than the past two Cloudian monsters but still does not make it to playability land. |
GLAS-EN011 | |
Card Type: | Effect Monster |
Card Info | Cloudian - Cirrostratus WATER / Fairy / Level 4 / ATK 900 / DEF 0 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 monster on the field. RARE |
Rating: | 1 |
Comments: | Same as GLAS-EN010's comments. |
GLAS-EN010 | |
Card Type: | Effect Monster |
Card Info | Cloudian - Acid Cloud WATER / Fairy / Level 4 / ATK 500 / DEF 0 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 Spell or Trap Card. RARE |
Rating: | 1 |
Comments: | It can't be destroyed in battle but you still take major damage in most cases and he has the "die if in Defense Mode" effect as well, making him even less playable. |
GLAS-EN009 | |
Card Type: | Effect Monster |
Card Info | Cloudian - Poison Cloud WATER / Fiend / Level 3 / ATK 0 / DEF 1000 If this face-up card attacks or is attacked, and is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it, and then inflict 800 damage to your opponent. COMMON |
Rating: | 2 |
Comments: | Same as GLAS-EN007's comments. |
GLAS-EN008* | |
Card Type: | Effect Monster |
Card Info | Cloudian - Sheep Cloud WATER / Fairy / Level 1 / ATK 0 / DEF 0 When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Cloudian Tokens" (Fairy-Type/WATER/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon, unless it is for a "Cloudian" monster. SUPER RARE |
Rating: | 2 |
Comments: | What's unfortunate about this card is that virtually everything about it doesn't support it being a Super Rare. The tokens it summons can't be tributed for non Cloudian monsters and its stats are horrible. |
GLAS-EN007 | |
Card Type: | Effect Monster |
Card Info | Cloudian - Nimbusman WATER / Fairy / Level 5 / ATK 1000 / DEF 1000 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. When this card is Tribute Summoned, place 1 Fog Counter on it for each WATER monster you Tributed. This card gains 500 ATK for each Fog Counter on the field. COMMON |
Rating: | 2 |
Comments: | His first effect, like Ghost Fog, is all that pushes his rating to 2 stars as everything else doesn't support it. |
GLAS-EN006 | |
Card Type: | Effect Monster |
Card Info | Cloudian - Ghost Fog WATER / Fiend / Level 1 / ATK 0 / DEF 0 This card cannot be Special Summoned. All Battle Damage to either player from a battle involving this monster becomes 0. If this card is destroyed by battle, distribute new Fog Counters equal to the Level of the monster that destroyed it among face-up monsters. COMMON |
Rating: | 2 |
Comments: | About the only good thing he does is power up Nimbusman since everything else about him leads to a very unplayable monster. |
GLAS-EN005* | |
Card Type: | Effect Monster |
Card Info | Cloudian - Eye of the Typhoon WIND / Aqua / Level 8 / ATK 3000 / DEF 1000 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When this card declares an attack, change the battle positions of all face-up monsters, except "Cloudian" monsters. SUPER RARE |
Rating: | 3 |
Comments: | While normally worthy of 4 stars, his effect and low DEF are the culprit for his 3-star rating. Everything else stops his rating from going any lower. |
GLAS-EN004 | |
Card Type: | Effect Monster |
Card Info | Evil Hero Infernal Gainer EARTH / Fiend / Level 4 / ATK 1600 / DEF 0 During your Main Phase 1, you can remove this card from play and select 1 face-up Fiend-Type monster you control. That monster can attack twice during each Battle Phase. Special Summon this card in face-up Attack Position during your second Standby Phase after you activate this effect. RARE |
Rating: | 2 |
Comments: | With his low stats, his effect does protect him from being destroyed in battle and lets your strong Fiend-Type monsters destroy more monsters but when this guy comes back, he's susceptible to Bottomless. |
GLAS-EN003 | |
Card Type: | Effect Monster |
Card Info | Evil Hero Malicious Edge EARTH / Fiend / Level 7 / ATK 2600 / DEF 1800 If your opponent controls a monster, you can Normal Summon this card with 1 Tribute. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. SUPER RARE |
Rating: | 3 |
Comments: | Since most experienced duelists will have a monster out by the time you draw this guy, he'll save you from two tributes and inflict extra damage when destroying your opponent's Defense Position monsters! |
GLAS-EN002 | |
Card Type: | Normal Monster |
Card Info | Cloudian - Smoke Ball WATER / Fairy / Level 1 / ATK 200 / DEF 600 Smoke Balls are newly born Cloudians. They fear being alone, and would rather swing and sway in the sky with their friends. COMMON |
Rating: | 1 |
Comments: | Another unnecessary useless Normal Monster that Konami feels is worthy of including in every set. |
GLAS-EN001 | |
Card Type: | Normal Monster |
Card Info | Chamberlain of the Six Samurai EARTH / Warrior / Level 3 / ATK 200 / DEF 2000 The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience. COMMON |
Rating: | 2 |
Comments: | He can join the many others who are just as near-unplayable as he is. |
GLAS-EN000 | |
Card Type: | Effect Monster |
Card Info | Gladiator Beast Octavius LIGHT / Winged Beast / Level 7 / ATK 2500 / DEF 1200 When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 face-down Spell or Trap Card. At the end of your Battle Phase, if this card attacked or was attacked, return this card to the Deck unless you discard 1 card. SECRET RARE |
Rating: | 1 |
Comments: | Needing two tributes and a really bad effect make for a really bad card for a Secret Rare. |