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Gladiator's Assault
*Also available as an Ultimate Rare card **Also available as an Ultimate Rare and Ghost Rare card |
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GLAS-EN094 | |
Card Info | Silent Doom Normal Spell Special Summon 1 Normal Monster from your Graveyard in face-up Defense Position. It cannot attack. SECRET RARE |
GLAS-EN093 | |
Card Info | Magic Formula Equip Spell Equip only to "Dark Magician" or "Dark Magician Girl". The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, gain 1000 Life Points. SECRET RARE |
GLAS-EN092 | |
Card Info | Soul Taker Normal Spell Destroy 1 face-up monster your opponent controls. Then, your opponent gains 1000 Life Points. SECRET RARE |
GLAS-EN091 | |
Card Info | Gil Garth DARK / Fiend / Level 4 / ATK 1800 / DEF 1200 This steel-armored terror machine ruthlessly strikes down enemies with its giant katana. SECRET RARE |
GLAS-EN090 | |
Card Info | Necroface DARK / Zombie / Level 4 / ATK 1200 / DEF 1800 When this card is Normal Summoned, shuffle all removed from play cards into their owners' Decks. This card gains 100 ATK for each of those cards. When this card is removed from play, both players remove from play the top 5 cards of their Deck. SECRET RARE |
GLAS-EN089* | |
Card Info | Security Orb Normal Trap Activate only when your opponent's monster declares an attack. Change the battle position of that monster. When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, destroy 1 monster on the field. ULTRA RARE |
GLAS-EN088 | |
Card Info | Veil of Darkness Continuous Spell During your Draw Phase, if you draw a DARK monster, you can reveal it and send it to the Graveyard to draw 1 more card. SECRET RARE |
GLAS-EN087 | |
Card Info | Royal Firestorm Guards FIRE / Pyro / Level 4 / ATK 1700 / DEF 1200 When this card is Normal Summoned, select 4 Pyro-Type monsters in your Graveyard. Return those cards to the Deck, then draw 2 cards. SECRET RARE |
GLAS-EN086 | |
Card Info | Skreech WATER / Reptile / Level 4 / ATK 1500 / DEF 400 When this card is destroyed by battle, select 2 WATER monsters from your Deck and send them to the Graveyard. SECRET RARE |
GLAS-EN085 | |
Card Info | Tongue Twister DARK / Fiend / Level 6 / ATK 400 / DEF 300 If this card was Tribute Summoned, when it is sent from the field to the Graveyard, draw 2 cards and remove this card from play. SECRET RARE |
GLAS-EN084 | |
Card Info | Dragon Ice WATER / Dragon / Level 5 / ATK 1800 / DEF 2200 When your opponent Special Summons a monster, you can discard 1 card to Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Dragon Ice" monster on the field. SECRET RARE |
GLAS-EN083* | |
Card Info | Defensive Tactics Normal Trap Activate only if you control a "Gladiator Beast" monster. Monsters you control cannot be destroyed by battle this turn, and any Battle Damage you take is reduced to 0. Put this card on the bottom of your Deck. SUPER RARE |
GLAS-EN082* | |
Card Info | Test Tiger EARTH / Beast / Level 3 / ATK 600 / DEF 300 If you control a "Gladiator Beast" monster, you can Special Summon this card. You can Tribute this card to return 1 "Gladiator Beast" monster you control to the Deck, and then Special Summon 1 "Gladiator Beast" from your Deck. The Special Summoned monster is treated as if it was Special Summoned by the effect of a "Gladiator Beast". ULTRA RARE |
GLAS-EN081* | |
Card Info | Gladiator Beast Torax WATER / Fish / Level 3 / ATK 1400 / DEF 400 If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase that this card attacked or was attacked, you can return it to the Deck to draw 1 card. SUPER RARE |
GLAS-EN080 | |
Card Info | An Unfortunate Report Normal Trap Your opponent conducts their next Battle Phase twice. COMMON |
GLAS-EN079 | |
Card Info | Foolish Revival Normal Trap Select 1 monster from your opponent's Graveyard, and Special Summon it in face-up Defense Position on your opponent's side of the field. COMMON |
GLAS-EN078 | |
Card Info | Interdimensional Warp Normal Trap Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters. COMMON |
GLAS-EN077 | |
Card Info | Detonator Circle "A" Normal Trap Destroy 1 face-up monster with an A-Counter(s), and then inflict 1000 damage to each player. COMMON |
GLAS-EN076 | |
Card Info | Cell Explosion Virus Normal Trap Activate only when an opponent's monster with an A-Counter(s) declares an attack. Destroy all Attack Position monsters your opponent controls. RARE |
GLAS-EN075* | |
Card Info | Energy-Absorbing Monolith Normal Trap Chain this card to an opponent's card effect that would inflict damage to you. That damage is negated and you gain Life Points equal to the amount you would have taken. SUPER RARE |
GLAS-EN074 | |
Card Info | Double-Edged Sword Technique Normal Trap Select 2 "Six Samurai" monsters from your Graveyard, and Special Summon them in face-up Attack Position. Destroy them during the End Phase of this turn, and take damage equal to the ATK of the destroyed monster(s). COMMON |
GLAS-EN073 | |
Card Info | Swiftstrike Armor Continuous Trap During your Draw Phase, if you draw a "Six Samurai" Monster Card, you can Special Summon it. COMMON |
GLAS-EN072 | |
Card Info | Parry Counter Trap Return 1 "Gladiator Beast" monster from your hand to the Deck and negate the activation and effect of a Trap Card and destroy it. COMMON |
GLAS-EN071 | |
Card Info | Disarm Counter Trap Return 1 "Gladiator Beast" monster from your hand to the Deck and negate the activation and effect of a Spell Card and destroy it. COMMON |
GLAS-EN070 | |
Card Info | Shadow-Imprisoning Mirror Continuous Trap When the effect of a DARK monster activates on the field or in the Graveyard, negate it. COMMON |
GLAS-EN069 | |
Card Info | Light-Imprisoning Mirror Continuous Trap When the effect of a LIGHT monster activates on the field or in the Graveyard, negate it. COMMON |
GLAS-EN068 | |
Card Info | Release from Stone Continuous Trap Select 1 of your removed from play Rock-Type monsters and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card. COMMON |
GLAS-EN067* | |
Card Info | Updraft Normal Trap Remove all Fog Counters from the field. Inflict 300 damage to your opponent for each Fog Counter you removed. SUPER RARE |
GLAS-EN066 | |
Card Info | Rain Storm Normal Trap Select 1 "Cloudian" monster you control. Reduce that monster's ATK by 1000 or 2000 points, and apply the appropriate effect: ● 1000 points: Destroy 1 Spell or Trap Card your opponent controls. ● 2000 points: Destroy 2 Spell or Trap Cards your opponent controls. COMMON |
GLAS-EN065 | |
Card Info | Natural Disaster Continuous Trap Inflict 500 damage to your opponent each time a card(s) they control is destroyed and sent to the Graveyard by the effect of a "Cloudian" monster. COMMON |
GLAS-EN064 | |
Card Info | No Entry!! Normal Trap Change all Attack Position monsters to Defense Position. COMMON |
GLAS-EN063 | |
Card Info | Over Limit Normal Trap Pay 500 Life Points. Special Summon from both player's Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn. COMMON |
GLAS-EN062 | |
Card Info | "A" Cell Incubator Continuous Spell Each time an A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters. COMMON |
GLAS-EN061* | |
Card Info | Cunning of the Six Samurai Quick-Play Spell Send 1 face-up "Six Samurai" monster you control to the Graveyard. Special Summon 1 "Six Samurai" monster from either player's Graveyard. SUPER RARE |
GLAS-EN060 | |
Card Info | Soul Devouring Bamboo Sword Continuous Spell Select 1 monster equipped with a "Bamboo Sword" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a "Bamboo Sword" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation. COMMON |
GLAS-EN059 | |
Card Info | Gladiator's Return Normal Spell Return 3 "Gladiator Beast" monsters from your Graveyard to your Deck, then draw 1 card. COMMON |
GLAS-EN058 | |
Card Info | Gladiator Beast's Respite Normal Spell Return 2 "Gladiator Beast" cards from your hand to the Deck, then draw 3 cards. RARE |
GLAS-EN057 | |
Card Info | Gladiator Beast's Battle Manica Equip Spell Equip only to a "Gladiator Beast" monster. It cannot be destroyed by battle (Damage calculation is applied normally). When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. RARE |
GLAS-EN056 | |
Card Info | Gladiator Beast's Battle Gladius Equip Spell Equip only to a "Gladiator Beast" monster. It gains 300 ATK. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. COMMON |
GLAS-EN055 | |
Card Info | Gladiator Beast's Battle Halberd Equip Spell Equip only to a "Gladiator Beast" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. COMMON |
GLAS-EN054 | |
Card Info | Colosseum - Cage of the Gladiator Beasts Field Spell Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed. RARE |
GLAS-EN053 | |
Card Info | Super Double Summon Quick-Play Spell Select 1 Gemini monster you control and Normal Summon it. During the End Phase of this turn, return it to your hand. COMMON |
GLAS-EN052 | |
Card Info | Cloudian Squall Continuous Spell During each of your Standby Phases, place 1 Fog Counter on every face-up monster. COMMON |
GLAS-EN051 | |
Card Info | Fog Control Quick-Play Spell Tribute 1 face-up "Cloudian" monster you control. Place 3 Fog Counters on 1 face-up monster. COMMON |
GLAS-EN050 | |
Card Info | Lucky Cloud Normal Spell During the End Phase, if you Summoned 2 or more "Cloudian" monsters with the same name this turn, draw 2 cards. COMMON |
GLAS-EN049 | |
Card Info | Summon Cloud Continuous Spell Once per turn, during your Main Phase, if you don't control any monsters, you can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or from either player's Graveyard. If you Special Summon a monster from the Graveyard with this effect, destroy this card. COMMON |
GLAS-EN048 | |
Card Info | Diamond-Dust Cyclone Quick-Play Spell Select 1 monster with 4 or more Fog Counters. Destroy it and then draw 1 card for every 4 Fog Counters that were on it. RARE |
GLAS-EN047 | |
Card Info | Dark Fusion Normal Spell Send, from your hand or side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fiend-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Special Summoned monster cannot be targeted by the effects of other Monsters, Spells, Traps this turn. RARE |
GLAS-EN046 | |
Card Info | Swing of Memories Normal Spell Special Summon 1 Normal Monster from your Graveyard. It is destroyed during the End Phase of this turn. COMMON |
GLAS-EN045 | |
Card Info | Contact Out Quick-Play Spell Return 1 "Neos" Fusion Monster you control to the Fusion Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them. COMMON |
GLAS-EN044 | |
Card Info | Gladiator Beast Heraklinos FIRE / Beast-Warrior-Type Fusion / Level 8 / ATK 3000 / DEF 2800 "Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters This card can only be Special Summoned from your Fusion Deck, by returning the above cards you control to the Deck. (You do not use "Polymerization".) You can discard 1 card from your hand to negate the activation of a Spell or Trap Card and destroy it. You can use this effect during either player's turn. SECRET RARE |
GLAS-EN043 | |
Card Info | Gladiator Beast Gaiodiaz DARK / Dinosaur-Type Fusion / Level 7 / ATK 2600 / DEF 1500 "Gladiator Beast Spartacus" + 1 "Gladiator Beast" monster This card can only be Special Summoned from the Fusion Deck by returning the above Fusion Material Monsters from the field to the Deck. (You do not use "Polymerization".) When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Fusion Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Spartacus". RARE |
GLAS-EN042 | |
Card Info | Superalloy Beast Raptinus LIGHT / Dragon-Type Fusion / Level 8 / ATK 2200 / DEF 2200 1 Gemini Monster + 1 Gemini Monster All face-up Gemini Monsters on the field are treated as Effect Monsters, and gain their effects. COMMON |
GLAS-EN041 | |
Card Info | Super Vehicroid - Stealth Union EARTH / Machine-Type Fusion / Level 9 / ATK 3600 / DEF 3000 "Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid" When this card attacks, its original ATK is halved until the end of the Damage Step. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, you can select 1 monster you control, except a Machine-Type monster, and equip it to this card. While equipped by this effect, this card can attack all monsters your opponent controls once each. SECRET RARE |
GLAS-EN040 | |
Card Info | Evil Hero Dark Gaia EARTH / Fiend-Type Fusion / Level 8 / ATK ? / DEF 0 1 Fiend-Type monster + 1 Rock-Type monster This card cannot be Special Summoned except with "Dark Fusion". The original ATK of this card is equal to the combined ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack, change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.) RARE |
GLAS-EN039* | |
Card Info | Evil Hero Lightning Golem LIGHT / Fiend-Type Fusion / Level 6 / ATK 2400 / DEF 1500 "Elemental Hero Sparkman" + "Elemental Hero Clayman" This card cannot be Special Summoned except with "Dark Fusion". Once per turn, you can destroy 1 monster on the field. ULTRA RARE |
GLAS-EN038* | |
Card Info | Evil Hero Inferno Wing FIRE / Fiend-Type Fusion / Level 6 / ATK 2100 / DEF 1200 "Elemental Hero Avian" + "Elemental Hero Burstinatrix" This monster cannot be Special Summoned except with "Dark Fusion". During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK or DEF of the destroyed monster, whichever is higher. ULTRA RARE |
GLAS-EN037 | |
Card Info | Elemental Hero Plasma Vice EARTH / Warrior-Type Fusion / Level 8 / ATK 2600 / DEF 2300 "Elemental Hero Sparkman" + "Elemental Hero Bladedge" This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. You can discard 1 card from your hand to destroy 1 Attack Position monster your opponent controls. SECRET RARE |
GLAS-EN036** | |
Card Info | Elemental Hero Chaos Neos DARK / Warrior-Type Fusion / Level 9 / ATK 3000 / DEF 2500 "Elemental Hero Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to your Deck (You do not use "Polymerization"). During the End Phase, return this card to the Fusion Deck then Set all face-up monsters currently on the field. Once per turn, you can toss a coin 3 times and apply the appropriate effect: ● 3 Heads: Destroy all monsters your opponent controls. ● 2 Heads: This turn, the effects of all face-up monsters your opponent controls are negated. ● 1 Head: Return all monsters you control to their owner's hand. SECRET RARE |
GLAS-EN035 | |
Card Info | Alien Hypno WATER / Reptile-Type Gemini / Level 4 / ATK 1600 / DEF 700 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s), and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of these monsters, destroy it. COMMON |
GLAS-EN034 | |
Card Info | Alien Telepath FIRE / Reptile / Level 4 / ATK 1600 / DEF 1000 Once per turn, you can remove 1 A-Counter from a monster your opponent controls, and destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) RARE |
GLAS-EN033 | |
Card Info | Spirit of the Six Samurai EARTH / Warrior-Type Union / Level 3 / ATK 500 / DEF 500 Once per turn, you can equip this card to a "Six Samurai" monster you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. When the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.) COMMON |
GLAS-EN032* | |
Card Info | Enishi, Shien's Chancellor LIGHT Warrior / Level 6 / ATK 2200 / DEF 1200 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Six Samurai" monsters from your Graveyard. Once per turn, you can destroy 1 face-up monster on the field. If you activate this effect, this card cannot attack this turn. ULTRA RARE |
GLAS-EN031 | |
Card Info | Gambler of Legend DARK / Spellcaster / Level 4 / ATK 500 / DEF 1400 Once per turn, you can toss a coin 3 times and apply the appropriate effect: ● 3 Heads: Destroy all monsters your opponent controls. ● 2 Heads: Discard 1 random card from your opponent's hand. ● 1 Head: Destroy 1 card you control. ● 3 Tails: Discard your entire hand. COMMON |
GLAS-EN030 | |
Card Info | Goblin Black Ops DARK / Beast-Warrior / Level 4 / ATK 1300 / DEF 0 This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. RARE |
GLAS-EN029 | |
Card Info | Ancient Gear Knight EARTH / Machine-Type Gemini / Level 4 / ATK 1800 / DEF 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. COMMON |
GLAS-EN028 | |
Card Info | Magical Reflect Slime WATER / Aqua-Type Gemini / Level 3 / ATK 700 / DEF 1200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● Your opponent takes all Battle Damage that you would have taken from a battle involving this card. COMMON |
GLAS-EN027 | |
Card Info | Infinity Dark DARK / Fiend-Type Gemini / Level 4 / ATK 1500 / DEF 1200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● When this card declares an attack, you can change the battle position of 1 face-up monster your opponent controls. COMMON |
GLAS-EN026 | |
Card Info | Witch Doctor of Sparta EARTH / Spellcaster / Level 4 / ATK 400 / DEF 2000 Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck. COMMON |
GLAS-EN025 | |
Card Info | Test Ape EARTH / Beast / Level 2 / ATK 700 / DEF 300 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your Deck. COMMON |
GLAS-EN024 | |
Card Info | Gladiator Beast Secutor WIND / Reptile / Level 4 / ATK 400 / DEF 300 If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase, if this card attacks or was attacked, Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor". COMMON |
GLAS-EN023 | |
Card Info | Gladiator Beast Dimacari EARTH / Beast / Level 4 / ATK 1600 / DEF 1200 If this card is Special Summoned by the effect of a "Gladiator Beast" monster, it can attack twice during the same Battle Phase. If this card attacked or was attacked, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Dimacari". COMMON |
GLAS-EN022 | |
Card Info | Gladiator Beast Hoplumus EARTH / Rock / Level 4 / ATK 700 / DEF 2100 If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF is 2400. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus". COMMON |
GLAS-EN021 | |
Card Info | Gladiator Beast Laquari FIRE / Beast-Warrior / Level 4 / ATK 1800 / DEF 400 If this card is Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK is 2100. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari". RARE |
GLAS-EN020 | |
Card Info | Gladiator Beast Bestiari WIND / Winged Beast / Level 4 / ATK 1500 / DEF 800 When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 Spell or Trap Card on the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari". COMMON |
GLAS-EN019 | |
Card Info | Gladiator Beast Murmillo WATER / Fish / Level 3 / ATK 800 / DEF 400 When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 face-up monster. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo". RARE |
GLAS-EN018 | |
Card Info | Gladiator Beast Spartacus EARTH / Dinosaur / Level 5 / ATK 2200 / DEF 1600 This card cannot be Special Summoned except by the effect of "Gladiator Beast Hoplomus". When this card is Special Summoned, add 1 "Gladiator Beast" Equip Spell Card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Spartacus". RARE |
GLAS-EN017* | |
Card Info | Gladiator Beast Alexander LIGHT / Beast / Level 6 / ATK 2400 / DEF 600 This card cannot be Special Summoned except by the effect of "Gladiator Beast Dimacari". If this card is Special Summoned, it is unaffected by the effects of Spell Cards. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Alexander". SUPER RARE |
GLAS-EN016 | |
Card Info | Expressroid EARTH / Machine / Level 4 / ATK 400 / DEF 1600 When you Summon this card, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid". RARE |
GLAS-EN015 | |
Card Info | Stealthroid DARK / Machine / Level 4 / ATK 1200 / DEF 0 If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" monster. COMMON |
GLAS-EN014 | |
Card Info | Truckroid EARTH / Machine / Level 4 / ATK 1000 / DEF 2000 When this card destroys a monster your opponent controls by battle and sends it to the Graveyard, equip it to this card. This card gains ATK equal to the combined ATK of the equipped card(s). COMMON |
GLAS-EN013 | |
Card Info | Cloudian Turbulence WATER / Fairy / Level 4 / ATK 800 / DEF 0 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card to Special Summon 1 "Cloudian - Smoke Ball" from your Deck or from either player's Graveyard. COMMON |
GLAS-EN012 | |
Card Info | Cloudian - Altus WATER / Fairy / Level 4 / ATK 1300 / DEF 0 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field to discard 1 random card from your opponent's hand. RARE |
GLAS-EN011 | |
Card Info | Cloudian - Cirrostratus WATER / Fairy / Level 4 / ATK 900 / DEF 0 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 monster on the field. RARE |
GLAS-EN010 | |
Card Info | Cloudian - Acid Cloud WATER / Fairy / Level 4 / ATK 500 / DEF 0 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 Spell or Trap Card. RARE |
GLAS-EN009 | |
Card Info | Cloudian - Poison Cloud WATER / Fiend / Level 3 / ATK 0 / DEF 1000 If this face-up card attacks or is attacked, and is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it, and then inflict 800 damage to your opponent. COMMON |
GLAS-EN008* | |
Card Info | Cloudian - Sheep Cloud WATER / Fairy / Level 1 / ATK 0 / DEF 0 When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Cloudian Tokens" (Fairy-Type/WATER/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon, unless it is for a "Cloudian" monster. SUPER RARE |
GLAS-EN007 | |
Card Info | Cloudian - Nimbusman WATER / Fairy / Level 5 / ATK 1000 / DEF 1000 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. When this card is Tribute Summoned, place 1 Fog Counter on it for each WATER monster you Tributed. This card gains 500 ATK for each Fog Counter on the field. COMMON |
GLAS-EN006 | |
Card Info | Cloudian - Ghost Fog WATER / Fiend / Level 1 / ATK 0 / DEF 0 This card cannot be Special Summoned. All Battle Damage to either player from a battle involving this monster becomes 0. If this card is destroyed by battle, distribute new Fog Counters equal to the Level of the monster that destroyed it among face-up monsters. COMMON |
GLAS-EN005* | |
Card Info | Cloudian - Eye of the Typhoon WIND / Aqua / Level 8 / ATK 3000 / DEF 1000 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When this card declares an attack, change the battle positions of all face-up monsters, except "Cloudian" monsters. SUPER RARE |
GLAS-EN004 | |
Card Info | Evil Hero Infernal Gainer EARTH / Fiend / Level 4 / ATK 1600 / DEF 0 During your Main Phase 1, you can remove this card from play and select 1 face-up Fiend-Type monster you control. That monster can attack twice during each Battle Phase. Special Summon this card in face-up Attack Position during your second Standby Phase after you activate this effect. RARE |
GLAS-EN003 | |
Card Info | Evil Hero Malicious Edge EARTH / Fiend / Level 7 / ATK 2600 / DEF 1800 If your opponent controls a monster, you can Normal Summon this card with 1 Tribute. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. SUPER RARE |
GLAS-EN002 | |
Card Info | Cloudian - Smoke Ball WATER / Fairy / Level 1 / ATK 200 / DEF 600 Smoke Balls are newly born Cloudians. They fear being alone, and would rather swing and sway in the sky with their friends. COMMON |
GLAS-EN001 | |
Card Info | Chamberlain of the Six Samurai EARTH / Warrior / Level 3 / ATK 200 / DEF 2000 The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience. COMMON |
GLAS-EN000 | |
Card Info | Gladiator Beast Octavius LIGHT / Winged Beast / Level 7 / ATK 2500 / DEF 1200 When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 face-down Spell or Trap Card. At the end of your Battle Phase, if this card attacked or was attacked, return this card to the Deck unless you discard 1 card. SECRET RARE |