GLAS-EN079 |
|
Foolish Revival
Normal Trap
Select 1 monster from your opponent's Graveyard, and Special Summon it
in face-up Defense Position on your opponent's side of the field.
COMMON |
Rating: |
1 |
Comments: |
It is most definitely a foolish
revival. Don't run this card. |
GLAS-EN078 |
|
Interdimensional Warp
Normal Trap
Select a monster you control and a monster with an A-Counter(s) your
opponent controls. Switch control of those monsters.
COMMON |
Rating: |
1 |
Comments: |
Use Creature Swap instead as you
can: 1. Play it from your hand and 2. select any monster. |
GLAS-EN077 |
|
Detonator Circle "A"
Normal Trap
Destroy 1 face-up monster with an A-Counter(s), and then inflict 1000
damage to each player.
COMMON |
Rating: |
1 |
Comments: |
A poor man's Ring of
Destruction. Don't waste your deck space with this. |
GLAS-EN076 |
|
Cell Explosion Virus
Normal Trap
Activate only when an opponent's monster with an A-Counter(s) declares
an attack. Destroy all Attack Position monsters your opponent controls.
RARE |
Rating: |
1 |
Comments: |
This virus pales in comparison
to Mirror Force since all MF needs is for your opponent to attack. Use
MF instead. |
GLAS-EN075* |
|
Energy-Absorbing Monolith
Normal Trap
Chain this card to an opponent's card effect that would inflict damage
to you. That damage is negated and you gain Life Points equal to the
amount you would have taken.
SUPER RARE |
Rating: |
3 |
Comments: |
Negate Magic Cylinder, Coffin
Seller, and Barrel Behind the Door! A decent card to use! |
GLAS-EN074 |
|
Double-Edged Sword Technique
Normal Trap
Select 2 "Six Samurai" monsters from your Graveyard, and Special Summon
them in face-up Attack Position. Destroy them during the End Phase of
this turn, and take damage equal to the ATK of the destroyed monster(s).
COMMON |
Rating: |
1 |
Comments: |
There's no room for this card,
even in SS decks since you lose the monsters you summoned and you take
damage equal to their combined ATKs! |
GLAS-EN073 |
|
Swiftstrike Armor
Continuous Trap
During your Draw Phase, if you draw a "Six Samurai" Monster Card, you
can Special Summon it.
COMMON |
Rating: |
2 |
Comments: |
If you need to bring out a
stronger monster, then this card isn't too bad but still, your opponent
can use Torrential Tribute or Bottomless and destroy your monster. |
GLAS-EN072 |
|
Parry
Counter Trap
Return 1 "Gladiator Beast" monster from your hand to the Deck and negate
the activation and effect of a Trap Card and destroy it.
COMMON |
Rating: |
1 |
Comments: |
Find a better Trap Card. |
GLAS-EN071 |
|
Disarm
Counter Trap
Return 1 "Gladiator Beast" monster from your hand to the Deck and negate
the activation and effect of a Spell Card and destroy it.
COMMON |
Rating: |
1 |
Comments: |
Use Magic Jammer or Spell Shield -
Type 8 instead. |
GLAS-EN070 |
|
Shadow-Imprisoning Mirror
Continuous Trap
When the effect of a DARK monster activates on the field or in the
Graveyard, negate it.
COMMON |
Rating: |
3 |
Comments: |
Negate that pesky Sangan to
prevent your opponent from getting an Exodia piece, or any other decent
DARK monster like Zombie Master! |
GLAS-EN069 |
|
Light-Imprisoning Mirror
Continuous Trap
When the effect of a LIGHT monster activates on the field or in the
Graveyard, negate it.
COMMON |
Rating: |
2 |
Comments: |
There are some uses for this
card like negating Shining Angel but not much. |
GLAS-EN068 |
|
Release from Stone
Continuous Trap
Select 1 of your removed from play Rock-Type monsters and Special Summon
it. When this card is removed from the field, destroy that monster. When
that monster is destroyed, destroy this card.
COMMON |
Rating: |
1 |
Comments: |
Use Call of the Haunted instead
as you can revive any monster from your Graveyard. |
GLAS-EN067* |
|
Updraft
Normal Trap
Remove all Fog Counters from the field. Inflict 300 damage to your
opponent for each Fog Counter you removed.
SUPER RARE |
Rating: |
2 |
Comments: |
Under most cases, this card
won't deal much more than 600/900 damage but under that RARE case, it
can deal more but don't count on that happening often. |
GLAS-EN066 |
|
Rain Storm
Normal Trap
Select 1 "Cloudian" monster you control. Reduce that monster's ATK by
1000 or 2000 points, and apply the appropriate effect: ● 1000 points:
Destroy 1 Spell or Trap Card your opponent controls. ● 2000 points:
Destroy 2 Spell or Trap Cards your opponent controls.
COMMON |
Rating: |
1 |
Comments: |
Keep this card in Adrian Geko
decks since only two Cloudian monsters can fit this card's requirements. |
GLAS-EN065 |
|
Natural Disaster
Continuous Trap
Inflict 500 damage to your opponent each time a card(s) they control is
destroyed and sent to the Graveyard by the effect of a "Cloudian"
monster.
COMMON |
Rating: |
2 |
Comments: |
500 damage isn't much to deal
for an effect that only activates when a Cloudian monster destroys 1 of
your opponent's cards. Overall not worth using outside Adrian Geko
decks. |
GLAS-EN064 |
|
No Entry!!
Normal Trap
Change all Attack Position monsters to Defense Position.
COMMON |
Rating: |
2 |
Comments: |
While it does stop your
opponent's monster(s) attack(s), it doesn't destroy the monster(s),
making it just an okay card that is probably better off in Syrus Season
2 decks. |
GLAS-EN063 |
|
Over Limit
Normal Trap
Pay 500 Life Points. Special Summon from both player's Graveyards as
many Normal Monsters as possible with 1000 or less ATK that were
destroyed by battle this turn.
COMMON |
Rating: |
1 |
Comments: |
Take out the word "limit" in
this card's name. What you get is the playability of this card, over, as
in it's not playable. |
GLAS-EN062 |
|
"A" Cell Incubator
Continuous Spell
Each time an A-Counter(s) is removed from play by a card effect, place 1
A-Counter on this card. When this card is destroyed, distribute the
A-Counters on this card among face-up monsters.
COMMON |
Rating: |
1 |
Comments: |
Odds are are as low for
A-Counters to be removed from play as this card has playability. Don't
bother with this card outside a "fun UFO/Alien" deck. |
GLAS-EN061* |
|
Cunning of the Six Samurai
Quick-Play Spell
Send 1 face-up "Six Samurai" monster you control to the Graveyard.
Special Summon 1 "Six Samurai" monster from either player's Graveyard.
SUPER RARE |
Rating: |
2 |
Comments: |
Sending a weak SS monster to the
Grave for a stronger one is about the only use this card has, which is
sad for its rarity. |
GLAS-EN060 |
|
Soul Devouring Bamboo Sword
Continuous Spell
Select 1 monster equipped with a "Bamboo Sword" Equip Spell Card. If it
inflicts Battle Damage to your opponent while equipped with a "Bamboo
Sword" card, they skip their next Draw Phase. Destroy this card during
your second Standby Phase after activation.
COMMON |
Rating: |
1 |
Comments: |
I would rename this card
"Brain-Devouring Bamboo Sword" since obviously UDE didn't have the
brains to make this card playable. Simply a horrible card to use. |