*Cards below had their rarities changed to one that I feel better matches the card's effect based on my views of the cards. | ||||
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Text card ratings | Visual Ratings | Visual Spoiler | Card Spoiler | Improved Effects |
Gladiator's Assault Rarity Changes (Page 1)
GLAS-EN081 | |
Gladiator Beast Torax WATER / Fish / Level 3 / ATK 1400 / DEF 400 If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase that this card attacked or was attacked, you can return it to the Deck to draw 1 card. COMMON |
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GLAS-EN070 | |
Shadow-Imprisoning Mirror Continuous Trap When the effect of a DARK monster activates on the field or in the Graveyard, negate it. SUPER RARE |
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GLAS-EN067 | |
Updraft Normal Trap Remove all Fog Counters from the field. Inflict 300 damage to your opponent for each Fog Counter you removed. RARE |
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GLAS-EN061 | |
Cunning of the Six Samurai Quick-Play Spell Send 1 face-up "Six Samurai" monster you control to the Graveyard. Special Summon 1 "Six Samurai" monster from either player's Graveyard. RARE |
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GLAS-EN044 | |
Gladiator Beast Heraklinos FIRE / Beast-Warrior-Type Fusion / Level 8 / ATK 3000 / DEF 2800 "Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters This card can only be Special Summoned from your Fusion Deck, by returning the above cards you control to the Deck. (You do not use "Polymerization".) You can discard 1 card from your hand to negate the activation of a Spell or Trap Card and destroy it. You can use this effect during either player's turn. SUPER RARE |
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GLAS-EN041 | |
Super Vehicroid - Stealth Union EARTH / Machine-Type Fusion / Level 9 / ATK 3600 / DEF 3000 "Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid" When this card attacks, its original ATK is halved until the end of the Damage Step. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, you can select 1 monster you control, except a Machine-Type monster, and equip it to this card. While equipped by this effect, this card can attack all monsters your opponent controls once each. RARE |
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GLAS-EN040 | |
Evil Hero Dark Gaia EARTH / Fiend-Type Fusion / Level 8 / ATK ? / DEF 0 1 Fiend-Type monster + 1 Rock-Type monster This card cannot be Special Summoned except with "Dark Fusion". The original ATK of this card is equal to the combined ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack, change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.) SUPER RARE |
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GLAS-EN037 | |
Elemental Hero Plasma Vice EARTH / Warrior-Type Fusion / Level 8 / ATK 2600 / DEF 2300 "Elemental Hero Sparkman" + "Elemental Hero Bladedge" This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. You can discard 1 card from your hand to destroy 1 Attack Position monster your opponent controls. SUPER RARE |
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GLAS-EN036 | |
Elemental Hero Chaos Neos DARK / Warrior-Type Fusion / Level 9 / ATK 3000 / DEF 2500 "Elemental Hero Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to your Deck (You do not use "Polymerization"). During the End Phase, return this card to the Fusion Deck then Set all face-up monsters currently on the field. Once per turn, you can toss a coin 3 times and apply the appropriate effect: ● 3 Heads: Destroy all monsters your opponent controls. ● 2 Heads: This turn, the effects of all face-up monsters your opponent controls are negated. ● 1 Head: Return all monsters you control to their owner's hand. SUPER RARE |
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GLAS-EN032 | |
Enishi, Shien's Chancellor LIGHT / Warrior / Level 6 / ATK 2200 / DEF 1200 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Six Samurai" monsters from your Graveyard. Once per turn, you can destroy 1 face-up monster on the field. If you activate this effect, this card cannot attack this turn. RARE |
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GLAS-EN029 | |
Ancient Gear Knight EARTH / Machine-Type Gemini / Level 4 / ATK 1800 / DEF 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. SUPER RARE |
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GLAS-EN021 | |
Gladiator Beast Laquari FIRE / Beast-Warrior / Level 4 / ATK 1800 / DEF 400 If this card is Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK is 2100. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari". SUPER RARE |
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GLAS-EN008 | |
Cloudian - Sheep Cloud WATER / Fairy / Level 1 / ATK 0 / DEF 0 When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Cloudian Tokens" (Fairy-Type/WATER/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon, unless it is for a "Cloudian" monster. RARE |
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GLAS-EN000 | |
Gladiator Beast Octavius LIGHT / Winged Beast / Level 7 / ATK 2500 / DEF 1200 When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 face-down Spell or Trap Card. At the end of your Battle Phase, if this card attacked or was attacked, return this card to the Deck unless you discard 1 card. COMMON |