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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes  Visual Spoiler Card Spoiler Improved Effects

Gladiator's Assault (Page 2)

*Also available as an Ultimate Rare card
**Also available as a Secret Rare and Ghost Rare card
GLAS-EN039*
Evil Hero Lightning Golem
LIGHT / Fiend-Type Fusion / Level 6 / ATK 2400 / DEF 1500
"Elemental Hero Sparkman" + "Elemental Hero Clayman"
This card cannot be Special Summoned except with "Dark Fusion". Once per turn, you can destroy 1 monster on the field.
ULTRA RARE
Rating: 4
Comments: Another powerful monster! 2400 ATK mostly makes for a great monster and being able to destroy any monster on the field without any cost is a very nice bonus! He can't get 5/5 for summoning requirements.
GLAS-EN038*
Evil Hero Inferno Wing
FIRE / Fiend-Type Fusion / Level 6 / ATK 2100 / DEF 1200
"Elemental Hero Avian" + "Elemental Hero Burstinatrix"
This monster cannot be Special Summoned except with "Dark Fusion". During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK or DEF of the destroyed monster, whichever is higher.
ULTRA RARE
Rating: 4
Comments: An INCREDIBLE monster! Both of its effects virtually ensure massive damage to your opponent but its summoning requirements keep its rating at 4/5.
GLAS-EN037
Elemental Hero Plasma Vice
EARTH / Warrior-Type Fusion / Level 8 / ATK 2600 / DEF 2300
"Elemental Hero Sparkman" + "Elemental Hero Bladedge"
This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. You can discard 1 card from your hand to destroy 1 Attack Position monster your opponent controls.
SECRET RARE
Rating: 3
Comments: Possessing the trample effect and being able to destroy multiple monsters your opponent controls with its other effect make it a decent monster to use!
GLAS-EN036**
Elemental Hero Chaos Neos
DARK / Warrior-Type Fusion / Level 9 / ATK 3000 / DEF 2500
"Elemental Hero Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to your Deck (You do not use "Polymerization"). During the End Phase, return this card to the Fusion Deck then Set all face-up monsters currently on the field. Once per turn, you can toss a coin 3 times and apply the appropriate effect: ● 3 Heads: Destroy all monsters your opponent controls.
● 2 Heads: This turn, the effects of all face-up monsters your opponent controls are negated. ● 1 Head: Return all monsters you control to their owner's hand.
SECRET RARE
Rating: 3
Comments: 3000 ATK and a very powerful effect if lucky enough is certainly decent! The downside is that he returns to the Fusion Deck during the End Phase and his effect is a game of chance.
GLAS-EN035
Alien Hypno
WATER / Reptile-Type Gemini / Level 4 / ATK 1600 / DEF 700
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s), and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of these monsters, destroy it.
COMMON
Rating: 1
Comments: Only use this in your "fun alien" deck if you have one.
GLAS-EN034
Alien Telepath
FIRE / Reptile / Level 4 / ATK 1600 / DEF 1000
Once per turn, you can remove 1 A-Counter from a monster your opponent controls, and destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
RARE
Rating: 1
Comments: I wonder if this guy can uses his telepathic powers to actually make himself playable? Probably not since Konami already created him with a bad effect instead.
GLAS-EN033
Spirit of the Six Samurai
EARTH / Warrior-Type Union / Level 3 / ATK 500 / DEF 500
Once per turn, you can equip this card to a "Six Samurai" monster you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. When the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)
COMMON
Rating: 1
Comments: This guy will only be with you in spirit as everyone will actually be running Heavy Mech Support Platform since it can equip itself to any monster whereas this one cannot.
GLAS-EN032*
Enishi, Shien's Chancellor
LIGHT / Warrior / Level 6 / ATK 2200 / DEF 1200
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Six Samurai" monsters from your Graveyard. Once per turn, you can destroy 1 face-up monster on the field. If you activate this effect, this card cannot attack this turn.
ULTRA RARE
Rating: 1
Comments: For an Ultra Rare, the great six samurai chancellor doesn't have decent stats and can't attack if his effect is used.
GLAS-EN031
Gambler of Legend
DARK / Spellcaster / Level 4 / ATK 500 / DEF 1400
Once per turn, you can toss a coin 3 times and apply the appropriate effect:
● 3 Heads: Destroy all monsters your opponent controls. ● 2 Heads: Discard 1 random card from your opponent's hand. ● 1 Head: Destroy 1 card you control.
● 3 Tails: Discard your entire hand.
COMMON
Rating: 1
Comments: Legend has it that this gambler is actually has a decent effect. Actually, that legend is false as this card clearly lacks any sort of decent effect or stats.
GLAS-EN030
Goblin Black Ops
DARK / Beast-Warrior / Level 4 / ATK 1300 / DEF 0
This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
RARE
Rating: 1
Comments: I think UDE forgot an "o" on Ops since it seems to be clearly Konami's mistake for creating such a bad monster.
GLAS-EN029
Ancient Gear Knight
EARTH / Machine-Type Gemini / Level 4 / ATK 1800 / DEF 500
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step.
COMMON
Rating: 3
Comments: Don't bother with his effect and just summon him. His stats are decent enough.
GLAS-EN028
Magical Reflect Slime
WATER / Aqua-Type Gemini / Level 3 / ATK 700 / DEF 1200
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● Your opponent takes all Battle Damage that you would have taken from a battle involving this card.
COMMON
Rating: 1
Comments: Yes he is very magical. In fact, he'll magically go to the Graveyard with those stats and the not playable list for everything about it.
GLAS-EN027
Infinity Dark
DARK / Fiend-Type Gemini / Level 4 / ATK 1500 / DEF 1200
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● When this card declares an attack, you can change the battle position of 1 face-up monster your opponent controls.
COMMON
Rating: 1
Comments: There is nothing to be afraid of in the dark and there is nothing to be afraid of in a monster as bad as this one.
GLAS-EN026
Witch Doctor of Sparta
EARTH / Spellcaster / Level 4 / ATK 400 / DEF 2000
Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck.
COMMON
Rating: 2
Comments: Same as GLAS-EN001's comments.
GLAS-EN025
Test Ape
EARTH / Beast / Level 2 / ATK 700 / DEF 300
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your Deck.
COMMON
Rating: 1
Comments: Same as GLAS-EN024's comments.
GLAS-EN024
Gladiator Beast Secutor
WIND / Reptile / Level 4 / ATK 400 / DEF 300
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase, if this card attacks or was attacked, Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor".
COMMON
Rating: 1
Comments: Same as GLAS-EN023's comments.
GLAS-EN023
Gladiator Beast Dimacari
EARTH / Beast / Level 4 / ATK 1600 / DEF 1200
If this card is Special Summoned by the effect of a "Gladiator Beast" monster, it can attack twice during the same Battle Phase. If this card attacked or was attacked, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Dimacari".
COMMON
Rating: 1
Comments: Same as GLAS-EN020's comments.
GLAS-EN022
Gladiator Beast Hoplumus
EARTH / Rock / Level 4 / ATK 700 / DEF 2100
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF is 2400. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus".
COMMON
Rating: 2
Comments: In GB decks, this card becomes a 2400 defender but even the real defender has 2700 DEF and doesn't need to be Special Summoned by another GB monster to get it so use him outside GB decks.
GLAS-EN021
Gladiator Beast Laquari
FIRE / Beast-Warrior / Level 4 / ATK 1800 / DEF 400
If this card is Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK is 2100. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".
RARE
Rating: 3
Comments: He has the decent 1800 ATK and is at least playable outside GB decks.
GLAS-EN020
Gladiator Beast Bestiari
WIND / Winged Beast / Level 4 / ATK 1500 / DEF 800
When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 Spell or Trap Card on the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".
COMMON
Rating: 1
Comments: Same as GLAS-EN019's comments.