*Also available as an Ultimate Rare card
**Also available as a Secret Rare and Ghost Rare card |
GLAS-EN039* |
|
Evil Hero Lightning Golem
LIGHT / Fiend-Type Fusion / Level 6 / ATK 2400 / DEF 1500
"Elemental Hero Sparkman" + "Elemental Hero Clayman"
This card cannot be Special Summoned except with "Dark Fusion". Once per
turn, you can destroy 1 monster on the field.
ULTRA RARE |
Rating: |
4 |
Comments: |
Another powerful monster! 2400 ATK mostly makes for a great
monster and being able to destroy any
monster on the field without any cost is a very nice bonus! He can't get
5/5 for summoning requirements. |
GLAS-EN038* |
|
Evil Hero Inferno Wing
FIRE / Fiend-Type Fusion / Level 6 / ATK 2100 / DEF 1200
"Elemental Hero Avian" + "Elemental Hero Burstinatrix"
This monster cannot be Special Summoned except with "Dark Fusion".
During battle between this attacking card and a Defense Position monster
whose DEF is lower than the ATK of this card, inflict the difference as
Battle Damage to your opponent. When this card destroys a monster by
battle and sends it to the Graveyard, inflict damage to your opponent
equal to the ATK or DEF of the destroyed monster, whichever is higher.
ULTRA RARE |
Rating: |
4 |
Comments: |
An INCREDIBLE monster! Both of its effects virtually
ensure massive damage to your opponent but its summoning
requirements keep its rating at 4/5. |
GLAS-EN037 |
|
Elemental Hero Plasma Vice
EARTH / Warrior-Type Fusion / Level 8 / ATK 2600 / DEF 2300
"Elemental Hero Sparkman" + "Elemental Hero Bladedge"
This monster cannot be Special Summoned except by Fusion Summon. During
battle between this attacking card and a Defense Position monster whose
DEF is lower than the ATK of this card, inflict the difference as Battle
Damage to your opponent. You can discard 1 card from your hand to
destroy 1 Attack Position monster your opponent controls.
SECRET RARE |
Rating: |
3 |
Comments: |
Possessing the trample effect
and
being able to destroy multiple monsters your opponent controls with its
other effect make it a decent monster to use! |
GLAS-EN036** |
|
Elemental Hero Chaos Neos
DARK / Warrior-Type Fusion / Level 9 / ATK 3000 / DEF 2500
"Elemental Hero Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow
Moss"
This card can only be Special Summoned from your Fusion Deck by
returning the above cards you control to your Deck (You do not use
"Polymerization"). During the End Phase, return this card to the Fusion
Deck then Set all face-up monsters currently on the field. Once per
turn, you can toss a coin 3 times and apply the appropriate effect: ● 3
Heads: Destroy all monsters your opponent controls.
● 2 Heads: This
turn, the effects of all face-up monsters your opponent controls are
negated. ● 1 Head: Return all monsters you control to their owner's
hand.
SECRET RARE |
Rating: |
3 |
Comments: |
3000 ATK and a very powerful
effect if lucky enough is certainly decent! The downside is that he
returns to the Fusion Deck during the End Phase and his effect is a game
of chance. |
GLAS-EN035 |
|
Alien Hypno
WATER / Reptile-Type Gemini / Level 4 / ATK 1600 / DEF 700
This card is treated as a Normal Monster while face-up on the field or
in the Graveyard. While this card is face-up on the field, you can
Normal Summon it to have it be treated as an Effect Monster with this
effect:
● During your Main Phase, you can select 1 monster your opponent
controls with an A-Counter(s), and take control of it while this card is
on the field. During each of your End Phases, remove 1 A-Counter from
each controlled monster. If all A-Counters are removed from one of these
monsters, destroy it.
COMMON |
Rating: |
1 |
Comments: |
Only use this in your "fun
alien" deck if you have one. |
GLAS-EN034 |
|
Alien Telepath
FIRE / Reptile / Level 4 / ATK 1600 / DEF 1000
Once per turn, you can remove 1 A-Counter from a monster your opponent
controls, and destroy 1 Spell or Trap Card. (If a monster with an
A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each
A-Counter during damage calculation only.)
RARE |
Rating: |
1 |
Comments: |
I wonder if this guy can uses
his telepathic powers to actually make himself playable? Probably not
since Konami already created him with a bad effect instead. |
GLAS-EN033 |
|
Spirit of the Six Samurai
EARTH / Warrior-Type Union / Level 3 / ATK 500 / DEF 500
Once per turn, you can equip this card to a "Six Samurai" monster you
control, OR unequip it to Special Summon this card in face-up Attack
Position. When equipped to a monster by this card's effect, that monster
gains 500 ATK and DEF. When the equipped monster destroys an opponent's
monster by battle, draw 1 card. (A monster can only be equipped with 1
Union Monster at a time. If the equipped monster would be destroyed,
this card is destroyed instead.)
COMMON |
Rating: |
1 |
Comments: |
This guy will only be with you
in spirit as everyone will actually be running Heavy Mech Support
Platform since it can equip itself to any monster whereas this one
cannot. |
GLAS-EN032* |
|
Enishi, Shien's Chancellor
LIGHT / Warrior / Level 6 / ATK 2200 / DEF 1200
This card cannot be Normal Summoned or Set. This card cannot be Special
Summoned except by removing from play 2 "Six Samurai" monsters from your
Graveyard. Once per turn, you can destroy 1 face-up monster on the
field. If you activate this effect, this card cannot attack this turn.
ULTRA RARE |
Rating: |
1 |
Comments: |
For an Ultra Rare, the great
six samurai chancellor doesn't have decent stats and can't attack if his
effect is used. |
GLAS-EN031 |
|
Gambler of Legend
DARK / Spellcaster / Level 4 / ATK 500 / DEF 1400
Once per turn, you can toss a coin 3 times and apply the appropriate
effect:
● 3 Heads: Destroy all monsters your opponent controls. ● 2
Heads: Discard 1 random card from your opponent's hand. ● 1 Head:
Destroy 1 card you control.
● 3 Tails: Discard your entire hand.
COMMON |
Rating: |
1 |
Comments: |
Legend has it that this gambler
is actually has a decent effect. Actually, that legend is false as this
card clearly lacks any sort of decent effect or stats. |
GLAS-EN030 |
|
Goblin Black Ops
DARK / Beast-Warrior / Level 4 / ATK 1300 / DEF 0
This card can attack your opponent directly. If this card attacks, it is
changed to Defense Position at the end of the Battle Phase. This card's
battle position cannot be changed until the end of your next turn,
except with a card effect.
RARE |
Rating: |
1 |
Comments: |
I think UDE forgot an "o" on
Ops since it seems to be clearly Konami's mistake for creating such a
bad monster. |
GLAS-EN029 |
|
Ancient Gear Knight
EARTH / Machine-Type Gemini / Level 4 / ATK 1800 / DEF 500
This card is treated as a Normal Monster while face-up on the field or
in the Graveyard. While this card is face-up on the field, you can
Normal Summon it to have it be treated as an Effect Monster with this
effect:
● If this card attacks, your opponent cannot activate Spell or Trap
Cards until the end of the Damage Step.
COMMON |
Rating: |
3 |
Comments: |
Don't bother with his effect
and just summon him. His stats are decent enough. |
GLAS-EN028 |
|
Magical Reflect Slime
WATER / Aqua-Type Gemini / Level 3 / ATK 700 / DEF 1200
This card is treated as a Normal Monster while face-up on the field or
in the Graveyard. While this card is face-up on the field, you can
Normal Summon it to have it be treated as an Effect Monster with this
effect:
● Your opponent takes all Battle Damage that you would have taken from a
battle involving this card.
COMMON |
Rating: |
1 |
Comments: |
Yes he is very magical. In
fact, he'll magically go to the Graveyard with those stats and the not
playable list for everything about it. |
GLAS-EN027 |
|
Infinity Dark
DARK / Fiend-Type Gemini / Level 4 / ATK 1500 / DEF 1200
This card is treated as a Normal Monster while face-up on the field or
in the Graveyard. While this card is face-up on the field, you can
Normal Summon it to have it be treated as an Effect Monster with this
effect:
● When this card declares an attack, you can change the battle position
of 1 face-up monster your opponent controls.
COMMON |
Rating: |
1 |
Comments: |
There is nothing to be afraid
of in the dark and there is nothing to be afraid of in a monster as bad
as this one. |
GLAS-EN026 |
|
Witch Doctor of Sparta
EARTH / Spellcaster / Level 4 / ATK 400 / DEF 2000
Inflict 500 damage to your opponent each time a monster(s) is Special
Summoned from either player's Deck.
COMMON |
Rating: |
2 |
Comments: |
Same as GLAS-EN001's comments.
|
GLAS-EN025 |
|
Test Ape
EARTH / Beast / Level 2 / ATK 700 / DEF 300
When this card is destroyed by battle and sent to the Graveyard, you can
Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your
Deck.
COMMON |
Rating: |
1 |
Comments: |
Same as GLAS-EN024's comments.
|
GLAS-EN024 |
|
Gladiator Beast Secutor
WIND / Reptile / Level 4 / ATK 400 / DEF 300
If this card was Special Summoned by the effect of a "Gladiator Beast"
monster, at the end of any Battle Phase, if this card attacks or was
attacked, Special Summon 2 "Gladiator Beast" monsters from your Deck,
except "Gladiator Beast Secutor".
COMMON |
Rating: |
1 |
Comments: |
Same as GLAS-EN023's comments.
|
GLAS-EN023 |
|
Gladiator Beast Dimacari
EARTH / Beast / Level 4 / ATK 1600 / DEF 1200
If this card is Special Summoned by the effect of a "Gladiator Beast"
monster, it can attack twice during the same Battle Phase. If this card
attacked or was attacked, by returning it from the field to the Deck at
the end of the Battle Phase, Special Summon 1 "Gladiator Beast" monster
from your Deck, except "Gladiator Beast Dimacari".
COMMON |
Rating: |
1 |
Comments: |
Same as GLAS-EN020's comments.
|
GLAS-EN022 |
|
Gladiator Beast Hoplumus
EARTH / Rock / Level 4 / ATK 700 / DEF 2100
If this card was Special Summoned by the effect of a "Gladiator Beast"
monster, its original DEF is 2400. At the end of the Battle Phase, if
this card attacked or was attacked, you can return it to the Deck to
Special Summon 1 "Gladiator Beast" monster from your Deck, except
"Gladiator Beast Hoplomus".
COMMON |
Rating: |
2 |
Comments: |
In GB decks, this card becomes
a 2400 defender but even the real defender has 2700 DEF and doesn't need
to be Special Summoned by another GB monster to get it so use him
outside GB decks. |
GLAS-EN021 |
|
Gladiator Beast Laquari
FIRE / Beast-Warrior / Level 4 / ATK 1800 / DEF 400
If this card is Special Summoned by the effect of a "Gladiator Beast"
monster, its original ATK is 2100. At the end of the Battle Phase, if
this card attacked or was attacked, you can return it to the Deck to
Special Summon 1 "Gladiator Beast" monster from your Deck, except
"Gladiator Beast Laquari".
RARE |
Rating: |
3 |
Comments: |
He has the decent 1800 ATK and
is at least playable outside GB decks. |
GLAS-EN020 |
|
Gladiator Beast Bestiari
WIND / Winged Beast / Level 4 / ATK 1500 / DEF 800
When this card is Special Summoned by the effect of a "Gladiator Beast"
monster, destroy 1 Spell or Trap Card on the field. At the end of the
Battle Phase, if this card attacked or was attacked, you can return it
to the Deck to Special Summon 1 "Gladiator Beast" monster from your
Deck, except "Gladiator Beast Bestiari".
COMMON |
Rating: |
1 |
Comments: |
Same as GLAS-EN019's comments. |