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Yu-Gi-Oh Anime Cards (Page 30)
*Card effects below are as accurate as possible. | |
Episode 86: The Art of the Duel | |
Card Type: | Spell Card |
Card Info | Kabuki Stage -
Cherry Blossom Mountain Anime Field Spell When a monster(s) is Normal or Special Summoned, change the monster(s) to face-up Attack Position. When a monster declares an attack, the attack target is chosen randomly. During your Main Phase, you can send this card from the field to the Graveyard to activate 1 "Kabuki Stage" card from your Deck. (This effect can only be used once per turn). COMMON |
Rating: | 2 |
Comments: | I could see this possibly being useful against Decks that play high DEF but then this can just as easily work against you for the same reason or just based on luck. |
Card Type: | Spell Card |
Card Info | Dramatic Pose Anime Normal Spell Select 1 face-up monster your opponent controls. Until the End Phase, it loses 500 ATK and all face-up monsters you control gain 500 ATK. COMMON |
Rating: | 2 |
Comments: | At least it's not just a lone 500 ATK boost for all your monsters and it may be enough but it's not going to be enough for all monsters your monster faces. |
Card Type: | Spell Card |
Card Info | Monk Halberd Anime Equip Spell Equip only to a Warrior-Type monster. It gains 500 ATK until the End Phase. If the equipped monster would be destroyed by battle, destroy this card instead. When this card is destroyed by this effect, inflict 500 damage to your opponent. COMMON |
Rating: | 1 |
Comments: | The ATK boost doesn't last and even the 2nd effect is better done with Mist Body. |
Card Type: | Effect Monster |
Card Info | Yoshitsune the Goblin of Beauty EARTH / Warrior / Level 4 / ATK 800 / DEF 800 When this card is selected as an attack target by an opponent's monster with 1000 or more ATK, change this card to Defense Position. Once per turn, this face-up Defense Position card cannot be destroyed by battle. COMMON |
Rating: | 1 |
Comments: | Though most monsters you'd see these days would meet this card's requirements, she's still vulnerable to most monsters below that criteria and doesn't do much else even when the requirements are met. |
Card Type: | Spell Card |
Card Info | Kabuki Stage -
Big Bridge Field Spell Once per turn, if a monster is attacked, that monster's controller can Special Summon 1 Level 4 or lower monster from their hand in face-up Attack Position at the end of the Damage Step. You can send this face-up card to the Graveyard to activate 1 "Kabuki Stage" card from your Deck. COMMON |
Rating: | 2 |
Comments: | It works for both players but if your Deck runs stronger monsters, than the rest is irrelevent. |
Episode 85: Rah, Rah, Ra! | |
Card Type: | Spell Card |
Card Info | Necro Illusion Anime Quick-Play Spell Special Summon 1 of your opponent's monsters that was destroyed by battle this turn to your side of the field. It is sent to the Graveyard during the End Phase. COMMON |
Rating: | 2 |
Comments: | You don't need Elemental HERO Necroshade to use this and it works on any monster destroyed by battle the turn it's activated but it doesn't stay around long. |
Card Type: | Spell Card |
Card Info | Damage Off Zone Anime Continuous Spell Halve all Battle Damage inflicted to either player's Life Points. During either player's turn, you can pay half of your Life Points and send this face-up card to the Graveyard to have all Battle Damage inflicted to you this turn become 0. COMMON |
Rating: | 1 |
Comments: | Better options already exist, even if they're Trap Cards and this can be destroyed before you can make use of the only remotely good effect it has to offer. |
Episode 84: Generation NeXt | |
Card Type: | Spell Card |
Card Info | Ace of Sword Anime Normal Spell Select 1 face-up monster on the field and toss a coin. ● Heads: Inflict damage to your opponent equal to the selected monster's ATK. ● Tails You take damage equal to the selected monster's ATK. COMMON |
Rating: | 1 |
Comments: | Coin toss effects are rarely a good thing and Sartorius' Deck is known for it. He put a big lie and his victory in the duel on the line from this lone card and was lucky to succeed. |
Card Type: | Spell Card |
Card Info | Intervention of Fate Anime Normal Spell When your opponent Summons a monster, you can send this card from your hand to the Graveyard to activate 1 Normal Spell Card from your hand. COMMON |
Rating: | 2 |
Comments: | Since it doesn't do anything else while in your hand, you'll be able to surprise your opponent with some of the more powerful cards like Raigeki and Dark Hole, though it's still pretty situational. |
Card Type: | Effect Monster |
Card Info | Satellite Base LIGHT / Machine / Level 4 / ATK 0 / DEF 0 This card cannot be destroyed by battle with a Level 5 or lower monster. During each of your End Phases, this card gains 1000 DEF. If an opponent's monster attacks this card, this card's DEF becomes 0 after damage calculation. COMMON |
Rating: | 2 |
Comments: | An okay defense against most attacks but there are still better monsters actually released that do better still. |
Card Type: | Spell Card |
Card Info | Charge Anime Normal Spell All face-up "Satellite Cannons" you control gain 2000 ATK. COMMON |
Rating: | 2 |
Comments: | It could help Satellite Cannon take down a threat but regardless of how it gains the ATK, it loses it all afterwards only to regain half at the very end. |
Episode 83: Schooling the Master | |
Card Type: | Trap Card |
Card Info | Lost Pride Anime Normal Trap Send 1 Spell Card from your hand to the Graveyard. Add 1 Spell Card from your opponent's Graveyard to your hand. If you activate that card, you take 1000 damage. COMMON |
Rating: | 2 |
Comments: | It's pretty desperate to use this just to take a Spell Card from your opponent's Graveyard, though less costly than Graverobber. |
Card Type: | Spell Card |
Card Info | Scrap Fusion Anime Quick-Play Spell Remove from play, from your opponent's Graveyard, Fusion Material Monsters listed on a Fusion Monster Card in either player's Fusion Deck, and Special Summon that monster to your side of the field. COMMON |
Rating: | 3 |
Comments: | Most Fusion Monsters don't require you to Special Summon them via Fusion Summon so that leaves you with many options, especially since you're taking them out of your opponent's Graveyard. |
Episode 82: Magnetic Personality (Continued) | |
Card Type: | Fusion Monster |
Card Info | Combat Scissor Beetle EARTH / Machine-Type Fusion / Level 8 / ATK 3600 / DEF 1800 This card cannot be Special Summoned except with "Front Change". When this card destroys a monster by battle and sends it to the Graveyard, inflict 1000 damage to your opponent. COMMON |
Rating: | 1 |
Comments: | Though it has 3600 ATK, its only way of being brought out is with the card below, which means Tributing the equally bad Assault Cannon Beetle. |
Card Type: | Spell Card |
Card Info | Front Change Anime Normal Spell Apply 1 of the following effects: ● Tribute 1 "Assault Cannon Beetle" to Special Summon 1 "Combat Scissor Beetle" from your Fusion Deck. ● Tribute 1 "Combat Scissor Beetle" to Special Summon 1 "Assault Cannon Beetle" from your Fusion Deck, ignoring the Summoning conditions. COMMON |
Rating: | 1 |
Comments: | Regardless of which one you Tribute or bring out, the other one won't be any better. |
Card Type: | Effect Monster |
Card Info | Plasma Warrior Eitom LIGHT / Thunder / Level 8 / ATK 3000 / DEF 2500 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 Level 7 or higher monster. Once per turn, during your Main Phase, you can halve this card's ATK until the End Phase. If you do, this card can attack your opponent directly this turn. COMMON |
Rating: | 2 |
Comments: | You'll basically be making one Tribute if you can get the Level 7+ monster out without Tributes but even then, all this does is attack directly for half the damage. |
Card Type: | Fusion Monster |
Card Info | Assault Cannon Beetle EARTH / Machine-Type Fusion / Level 8 / ATK 2400 / DEF 2800 "Beetron-1 Beetletop" + "Beetron-2 Beetleturbo" + "Beetron-3 Spider Base" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) You can Tribute 1 monster to inflict 800 damage to your opponent. COMMON |
Rating: | 1 |
Comments: | For the effort it's worth, it's not very strong and costs you monsters for minimal burn damage. |
Card Type: | Effect Monster |
Card Info | Beetron-3 Spider Base EARTH / Machine-Type Union / Level 4 / ATK 1000 / DEF 2000 Once per turn, during your Main Phase, you can equip this card to a "Beetron-1 Beetletop" or "Beetron-2 Beetleturbo" you control as an Equip Spell Card, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 600 ATK and DEF. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.) COMMON |
Rating: | 2 |
Comments: | Though we don't know what its actual effects are, it's probably something along the lines of what I've written here but either way, it doesn't have that much to work with. |
Card Type: | Effect Monster |
Card Info | Conduction Warrior Linear Magnum Plus
Minus EARTH / Rock-Type Plus Minus / Level 7 / ATK 2700 / DEF 1300 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 Plus monster and 1 Minus monster from your hand or your side of the field to the Graveyard. When this card attacks, you can select 1 face-up Plus monster or Minus monster on the field to have this card gain ATK equal to half that monster's ATK, until the End Phase. If your opponent controls a Plus monster and/or Minus monster, this card must attack that monster, if able. COMMON |
Rating: | 2 |
Comments: | It has a summoning requirement but you can meet the requirements in your hand and it can get stronger using any Plus or Minus monster on the field, but only half the ATK and it only keeps the boost for one turn. Plus it's not that strong for the effort. |
Card Type: | Trap Card |
Card Info | Magnet Force Plus Anime Continuous Trap Equip only to a monster your opponent controls. It cannot declare an attack targeting a Plus monster. If you control a Minus monster, the equipped monster must attack it, if able. COMMON |
Rating: | 2 |
Comments: | We don't have Plus or Minus monsters yet, and may never get them, though with the recent release of the Cyber Angels, it's not out of the question |