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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5
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Yu-Gi-Oh Anime Cards (Page 53)

*Card effects below are as accurate as possible.
Episode 78: Dawn of the Duel Board (2)
Ancient Sunshine
Anime Normal Trap
Activate only if you control a face-up "Regulus". Remove from play 1 "Ancient Fairy Dragon" from your Extra Deck or Graveyard. Inflict 2100 damage to your opponent. Then, destroy all cards you control. You cannot declare an attack this turn.
COMMON
Rating: 1
Comments: It requires a specific pitiful monster as well as a mediocre Synchro Monster just to deal that Synchro Monster's ATK as damage. To top it off, your field is wiped clean and you won't be able to make additional attacks that turn.
Skiel Attack 5
WIND / Machine / Level 5 / ATK 1400 / DEF 0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Skiel Attack 3" you control. If you do not control an "Infinity" monster, destroy this card. All monsters you control can attack your opponent directly.
COMMON
Rating: 1
Comments: Yep, they just got worse by also having a self-destructing monster with a summoning requirement. I could get a better monster with more ATK than this that wouldn't self-destruct or have a summoning requirement.
Skiel Attack 3
WIND / Machine / Level 3 / ATK 1200 / DEF 0
If you do not control a face-up "Infinity" monster, destroy this card. Once per turn, you can select 1 face-up monster you control. Until the End Phase, that monster's ATK is halved, and it can attack your opponent directly.
COMMON
Rating: 1
Comments: It's just as bad as I said it was. You don't need to waste Deck space just for this and Konami made that even easier by not releasing it as a stand-alone card.
Sky A3
Anime Normal Trap
Send 1 face-up "Skiel Attack" monster you control to the Graveyard. Special Summon 1 "Skiel Attack 3" from your hand.
COMMON
Rating: 1
Comments: Swapping Skiel Attack to the equally bad Skiel Attack 3 isn't even worth it either thanks to its poor stats and effect.
Convert Ghost
Anime Normal Trap
Activate only when a monster you control is targeted by a card effect. Change the target to a monster in your Graveyard. In that case, that monster is treated as a face-up monster you control, without counting toward your 5 Monster Card Zone limit. Then, Set this card face-down again instead of sending it to the Graveyard.
COMMON
Rating: 2
Comments: This'd basically allow you to control 6 or more monsters but obviously Konami wouldn't allow that and probably force it to be among the 5 Monster Card Zone limit, or just have this card's effect redirect the target to another of your monsters.
Twinkle Wall
Anime Normal Trap
Activate only when an opponent's monster declares an attack. Negate the attack. Then, take damage equal to half the ATK of the monster whose attack was negated. Your opponent cannot activate Spell/Trap Cards until the End Phase.
COMMON
Rating: 1
Comments: There are much better ways of negating attacks and locking your opponent out of using Spell or Trap Cards.
Speed Spell - Summon Close
Anime Normal Speed Spell
Activate only while you have 4 or more Speed Counters. Send 1 card from your hand to the Graveyard to draw 1 card. Your opponent cannot Special Summon monsters during this turn.
COMMON
Rating: 2
Comments: You lose a card from your hand and need at least 4 Speed Counters but then you get an extra card and lock your opponent out of Special Summons, which'd be more devastating nowadays but still doesn't make this a great card.
Episode 77: Dawn of the Duel Board (1)
Skiel Carrier
WIND / Machine / Level 1 / ATK 400 / DEF 0
If you do not control a face-up "Infinity" monster, destroy this card.
COMMON
Rating: 1
Comments: A carrier with only 400 ATK and 0 DEF is not one I'd want to use for any purpose, especially if it has such a strict desire for an Infinity monster that it self-destructs if you don't control one.
Skiel Guard
WIND / Machine / Level 1 / ATK 200 / DEF 300
If you do not control a face-up "Infinity" monster, destroy this card. Once per turn, you can negate the attack of one monster your opponent controls.
COMMON
Rating: 1
Comments: The ability to negate attacks is mitigated by its self-destruction if without an Infinity monster on your field.
Skiel Attack
WIND / Machine / Level 1 / ATK 1000 / DEF 0
If you do not control a face-up "Infinity" monster, destroy this card.
COMMON
Rating: 1
Comments: Not much attack to speak of compared to the vast majority of monsters released to date. Heck, even LOB monsters were mostly stronger.
Skiel Top
WIND / Machine / Level 1 / ATK 600 / DEF 0
If you do not control a face-up "Infinity" monster, destroy this card.
COMMON
Rating: 1
Comments: A top that has literally no momentum because it's completely useless unless you control an Infinity monster.
Machine Emperor Skiel Infinity
WIND / Machine / Level 1 / ATK 0 / DEF 0
Other monsters you control cannot attack. Once per turn, you can equip 1 face-up Synchro Monster your opponent controls to this card. This card gains ATK equal to the combined ATK of all Synchro Monsters equipped to it and all other face-up "Wisel", "Skiel", and "Granel" monsters you control. When this card is destroyed, destroy all monsters you control.
COMMON
Rating: 1
Comments: Much like Wisel, this is the main component which the other pieces rely on and that really hurts this card's playability considering Konami opted to make it one monster with a much more reliable summoning method.
Sky Core
WIND / Machine / Level 1 / ATK 0 / DEF 0
When this card is destroyed by a card effect and sent to the Graveyard, destroy all monster Cards you control. Then, Special Summon 1 "Meklord Emperor Skiel Infinity", "Skiel Top", "Skiel Attack", "Skiel Guard", and "Skiel Carrier" from your hand, Deck, or Graveyard.
COMMON
Rating: 1
Comments: The 2nd of these and it would've been better if it just Special Summoned Meklord Emperor Skiel instead of bringing out these useless monsters that only do anything if the main piece is in play. Luckily, Konami made Skiel better still.
Exus Summon
Anime Normal Trap
Activate only when a monster you control is selected as an attack target. Return that monster to the hand, then Special Summon 1 monster from your hand in Attack Position, whose ATK is lower than the returned monster's ATK.
COMMON
Rating: 1
Comments: You'd be better off playing the stronger monster than to return it to the hand with this and risk the new monster being destroyed.
Absurd Stealer
WIND / Machine / Level 1 / ATK 100 / DEF 0
When this card is Summoned, select 1 face-up monster your opponent controls. Until the End Phase, that monster's ATK becomes 0, and this card's ATK becomes equal to that monster's DEF.
COMMON
Rating: 1
Comments: Pitiful Stealer is more like it when you consider its base ATK and DEF is far too low to be a threat and even when it drains the other monster's ATK, all it gets is that monster's DEF, which may not make much of a difference.
Episode 76: Syd is Vicious
Block Dugout
Anime Continuous Spell
If the combined Levels of all face-up monsters your opponent controls is less than the combined Levels of all face-up monsters you control, your opponent's monsters cannot declare an attack.
COMMON
Rating: 1
Comments: A highly situational card given that it's such an unliklihood to meet the condition necessary and even then, it doesn't hold your opponent back much.
Combat Wheel
EARTH / Machine-Type Synchro / Level 6 / ATK 2500 / DEF 1200
1 Tuner + 1 or more non-Tuner monsters
During your opponent's Battle Phase, you can activate this card's effect by discarding 1 card. Until the End Phase, this card gains ATK equal to half the total ATK of all other face-up monsters you control. If you activate this effect, destroy all monsters you control when this card is destroyed. Your opponent cannot select other monsters you control as an attack target.
COMMON
Rating: 2
Comments: It's pretty strong and asks for generic Synchro Materials but using the effect is more costly than it's worth because while this guy will likely power up quite nicely, it better not get destroyed or it'll make sure you're out of monsters for your opponent's next attack.
Cannon Wheel
FIRE / Machine-Type Tuner / Level 2 / ATK 500 / DEF 700
If this card is used for a Synchro Summon, inflict 500 damage to your opponent.
COMMON
Rating: 2
Comments: A mere 500 damage won't do you much good in the battle against your opponent but I suppose it's literally better than nothing, and it's at least a Tuner monster but doesn't offer anything else worthwhile.
Plunder Decoy
Anime Normal Trap
Activate only when a monster you control is attacked. Take control of a Level 4 or lower monster your opponent controls, except the attacking monster.
COMMON
Rating: 1
Comments: More like a blunder decoy because this card is worse than Magical Arm Shield, which at least can take any opponent's monster that isn't attacking at the time it's activated.
Assault Wheel
EARTH / Machine / Level 4 / ATK 2300 / DEF 0
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, at the end of the Battle Phase, its ATK becomes 0 until your next Standby Phase.
COMMON
Rating: 1
Comments: It's even worse than other monsters as strong or nearly as strong because unlike those cards, which typically change to Defense Mode, this guy sits there with 0 ATK in Attack Mode and probably won't last until your next Standby Phase.