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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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Yu-Gi-Oh Anime Cards (Page 36)

*Card effects below are as accurate as possible.
Episode 125: Triple Play (2)

Silent Space
Anime Normal Spell

Activate only from your hand during your opponent's turn, while "Silent Pain" is in your Graveyard. Remove this card from play to select 1 monster your opponent controls, and destroy it.

COMMON

Rating: 1
Comments: Silence this card forever and find a better alternative.
Silent Pain
Anime Normal Spell

During each of your opponent's Standby Phases, if this is the only card in your Graveyard, destroy all monsters your opponent controls and inflict 1000 damage to your opponent.

COMMON

Rating: 1
Comments: The effect may be powerful but it's much too slow and situational to be of any use since it won't be long before it's not the only card in your Graveyard. Plus the owner had to give up turns just to get it there.
Episode 124: Triple Play (1)

Anchor Knight
FIRE / Warrior / Level 4 / ATK 1500 / DEF 600

When this card is destroyed by battle and sent to the Graveyard, you can discard 1 card to Special Summon this card in face-up Defense Position. Up to 3 times per turn, you can discard 1 card to inflict 600 damage to your opponent.

COMMON

Rating: 2
Comments: You'll lose cards from your hand whether you use the main effect or the revival effect, though the revival effect is less costly.
Rough Exploder
FIRE / Pyro / Level 1 / ATK 0 / DEF 0
If you control a face-up "Fool Clown", you can remove from play this card from your Graveyard to inflict 500 damage to your opponent.
COMMON
Rating: 1
Comments: It's even worse than I thought, though the effect more clearly explains why the owner chose to play Fool Clown first. Nevertheless, it's nothing short of a total failure.
Fool Clown
DARK / Spellcaster / Level 1 / ATK 0 / DEF 0
When this card is Summoned, send all cards in your hand to the Graveyard.
COMMON
Rating: 1
Comments: Its Level sums up its rating while its stats sum up its playability. Don't be the fool that uses this card.
Episode 123: School Ghoul Duels
Bonfire
Anime Normal Spell
Add 1 Level 4 or lower FIRE monster from your Deck to your hand.
COMMON
Rating: 3
Comments: There are plenty of decent and great FIRE monsters to search with this effect and even Archetype specific Decks like Fire Fist will make use of this.
Episode 121: Sub-Desert Duel
Sand Doodlebug
EARTH / Insect / Level 4 / ATK 1200 / DEF 800
During each player's End Phase, destroy 1 Level 3 or lower monster on the field. This card can attack your opponent directly. While "Wasteland" is face-up on the field, you can negate 1 attack from an opponent's monster.
COMMON
Rating: 1
Comments: It's weak, has a manditory destructon of Level 3 or lower monsters and requires a Field Spell no one uses to negate attacks.
Episode 116: Trapper Keeper (2)
GEM Burst
Anime Normal Spell
Remove from play 1 "G Force", "E Force", and "M Force" from your Graveyard. Place as many "Crystal Beast" monsters from your hand as possible, face-up, in your Spell & Trap Card Zone. Then, inflict 500 damage to your opponent for each "Crystal Beast" card in your Spell & Trap Card Zone.
COMMON
Rating: 2
Comments: The required cards just need to be in the Graveyard and with cards that let you get them there, it shouldn't be too hard to activate this. However, it'll only work remotely well if you run Crystal Beasts.
Take Flight
Anime Normal Spell
Activate only while you control a face-up "Crystal Beast Sapphire Pegasus". Return all other "Crystal Beast" monsters on the field to their owner's hand(s).
COMMON
Rating: 2
Comments: This would return Crystal Beasts your opponent took from you like Trapper did to Jesse Anderson but it still needs Crystal Beast Sapphire Pegasus to be out and may leave you defenseless if you already Normal Summoned/Set that turn.
Substitute Pain
Anime Continuous Spell
Once per turn, inflict 400 damage to your opponent for each card you control with a Prey Counter(s).
COMMON
Rating: 1
Comments: Substitute this card for a much better option as you'll never likely rack up that many counters to deal beyond what other cards can do without needing them.
Decoy Baby
Anime Normal Spell
Select 1 monster in your Spell & Trap Card Zone with a Prey Counter. Place one of your opponent's monsters with the same Type as the selected monster face-up in your Spell & Trap Card Zone, and place 1 Prey Counter on it.
COMMON
Rating: 1
Comments: Any card that revolves around the situational requirement of Prey Counters isn't going to get anything higher than 1 unless it has a powerful effect to make up for it. Both this card's effects are highly situational so it won't be made an exception.
Camouflage Gardna
EARTH / Warrior / Level 4 / ATK 400 / DEF 1900
Once per turn, you can select 1 monster you control and treat this card's name and effect as that monster's until the End Phase.
COMMON
Rating: 2
Comments: Though I wrote the effect seen here, it's clear from when it was played that the effect was rather situational because otherwise Trapper probably would've used the effect in his duel with Jesse Anderson. Aside from that, it only has 1900 DEF to work with.
M Force
Anime Quick-Play Spell
Select 1 face-up "Crystal Beast" monster you control. It gains 500 ATK. During battle between that attacking card and a Defense Position monster whose DEF is lower than the ATK of that card, inflict the difference as Battle Damage to your opponent. These effects continue until the end of this turn.
COMMON
Rating: 2
Comments: Somewhat more versatile than H - Heated Heart, though that card works on any monster for the same benefits.
E Force
Anime Quick-Play Spell
Select 1 "Crystal Beast" monster in your Spell & Trap Card Zone and Special Summon it.
COMMON
Rating: 2
Comments: Much like G Force, Crystal Beasts mostly don't have high ATK or DEF so having them defend your LP isn't going to do much good.
Episode 115: Trapper Keeper (1)
G Force
Anime Normal Trap
Activate only when an opponent's monster declares an attack. It must battle 1 "Crystal Beast" monster in your hand instead. (That monster is treated as being in face-up Attack Position.) Damage calculation is applied normally.
COMMON
Rating: 2
Comments: The monster never actually hits the field so it cannot be harmed by anything that would destroy/banish monsters but Crystal Beasts don't have much offense with the exception of Amber Mammoth and Sapphire Pegasus so this won't likely help you much.
Infernal Blasthound
DARK / Beast / Level 5 / ATK 1000 / DEF 500
If this card inflicts Battle Damage to your opponent, destroy 1 random card in your opponent's hand. When this card is destroyed, you can Special Summon 1 "Infernal Blasthound" from your hand or Deck.
COMMON
Rating: 1
Comments: Good luck getting it to deal Battle Damage with only 1000 ATK and 500 DEF. Plus replacing it with another copy isn't any better.
Capture Snare
Anime Normal Trap
Activate only when you control a card with at least 1 Prey Counter on it, and your opponent declares an attack. Negate the attack, then place the attacking monster face-up in your Spell & Trap Card Zone, and place 1 Prey Counter on it.
COMMON
Rating: 1
Comments: Same as Dark Auction's comments.
Dark Auction
Anime Normal Spell
Select and return 1 monster with a Prey Counter to its owner's hand. Then, inflict damage to your opponent equal to that monster's ATK.
COMMON
Rating: 1
Comments: Achieving Prey Counters isn't easy because while cards exist that let you return them to the hand, the monsters that get the counters can still easily be destroyed.
Hunting Net
Anime Counter Trap
Activate if a monster would return to the hand. Place it face-up in your Spell & Trap Card Zone, instead. Then, place 1 Prey Counter on it.
COMMON
Rating: 2
Comments: It wouldn't keep you from losing a defense on the field but it would still allow it to be destroyed and get its effect.
Lure Phantom
DARK / Fiend / Level 1 / ATK 0 / DEF 0
When an opponent's monster declares an attack, you can return this card and the attacking monster to the hand.
COMMON
Rating: 1
Comments: Neo-Spacian Grand Mole does this in a better way because not only are its stats higher but the effect works whenever it battles without costing you LP.