SAST-EN019 |
 |
Shiranui Squire
FIRE / Zombie / Level 4 / ATK 1500 / DEF 0
When this card is Normal Summoned, you can: Special Summon 1 “Shiranui
Spectralsword” monster from your hand or Deck, also you cannot Special
Summon monsters for the rest of this turn, except Zombie monsters. If
this card is banished: You can draw 1 card, then discard 1 card. You can
only use each effect of “Shiranui Squire” once per turn.
SUPER RARE |
Rating: |
2 |
Comments: |
While it's stronger than Swordmaster (which
isn't difficult to accomplish), it only brings out one of its friends
and the other effect is the usual draw-1-discard-1 effect. |
SAST-EN018 |
 |
Shiranui Swordmaster
FIRE / Zombie / Level 2 / ATK 600 / DEF 0
If this card is in your GY and you control 2 or more “Shiranui” monsters
with different names: You can Special Summon this card, but banish it
when it leaves the field. If this card is banished: You can target 1
Zombie monster you control; it gains 600 ATK until the end of this turn.
You can only use each effect of "Shiranui Swordmaster" once per turn.
COMMON |
Rating: |
1 |
Comments: |
Not a very skilled swordmaster with only 600
ATK and 0 DEF and his abilities are nothing to fear either. |
SAST-EN017 |
 |
Shiranui Spectralsword Shade
FIRE / Zombie-Type Tuner / Level 3 / ATK 800 / DEF 0
You can Tribute this card, then target 2 of your banished Zombie
monsters, except "Shiranui Spectralsword Shade, including a "Shiranui"
monster; Special Summon them in Defense Position, but negate their
effects, also, you cannot Special Summon monsters for the rest of this
turn, except Zombie monsters. You can only use this effect of "Shiranui
Spectralsword Shade" once per turn.
SUPER RARE |
Rating: |
2 |
Comments: |
Apart from being a Tuner monster, it's mostly
restrained to its friends. |
SAST-EN016 |
 |
World Legacy - "World Ark"
DARK / Machine / Level 7 / ATK 2500 / DEF 500
This card can be treated as 2 Tributes for the Tribute Summon of a
monster. You can only use each of the following effects of "World Legacy
- "World Ark"" once per turn.
● If a Link Monster(s) you control is destroyed by an opponent’s card
effect and sent to your GY (except during the Damage Step): You can send
this card from your hand to the GY, then target 1 of those Link
Monsters; Special Summon it.
● If your opponent Special Summons a monster(s) from the Extra Deck,
while this Normal Summoned/Set card is on the field (except during the
Damage Step): You can send 1 monster from your Deck to the GY.
RARE |
Rating: |
2 |
Comments: |
It has two at least not terrible effects but the
last one isn't going to do much good. |
SAST-EN015 |
 |
Guardragon Andrake
WIND / Dragon / Level 4 / ATK 2000 / DEF 600
Cannot be Normal Summoned/Set. Must be Special Summoned by a card
effect. If this card is Special Summoned from the hand or Deck: You can
double this card's original ATK/DEF, until the end of the next turn. If
this card is Special Summoned from the GY, or if this banished card is
Special Summoned: You can target 1 monster your opponent controls;
destroy it. You can only use each effect of “Guardragon Andrake” once
per turn.
RARE |
Rating: |
2 |
Comments: |
It doesn't even change to Defense Mode after
attacking and is pretty easy to bring out with the right cards. Plus
having 4000 ATK for a turn may be all you need to win the Duel and it
doesn't halve the Battle Daamge. Since it can't be Normal Summoned or
Set, though, it's entirely relient on being Special Summoned. |
SAST-EN014 |
 |
Guardragon Promineses
FIRE / Dragon / Level 1 / ATK 500 / DEF 200
You can send this card from your hand or field to the GY, then target 1
Dragon monster you control; it gains 500 ATK/DEF until the end of your
opponent's turn. If a Normal Monster(s) is sent to your GY, while this
card is in the GY (except during the Damage Step): You can Special
Summon this card, but banish it when it leaves the field. You can only
use this effect of “Guardragon Promineses” once per turn.
COMMON |
Rating: |
1 |
Comments: |
There's no promise with this guy at all. It's
such a wimp that it's not going to be able to guard it's own safety, let
alone anyone else's. |
SAST-EN013 |
 |
Guardragon Garmides
EARTH / Dragon / Level 3 / ATK 1600 / DEF 1000
If a Normal Monster(s) is sent to your GY (except during the Damage
Step): You can Special Summon this card from your hand. If this card is
in your GY: You can send 1 Dragon monster from your hand to the GY; add
this card to your hand. You can only use each effect of “Guardragon
Garmides” once per turn.
COMMON |
Rating: |
2 |
Comments: |
It's not restrained to World Legacy monsters so
it has a few more uses than you might expect but none of them are going
to be that useful. |
SAST-EN012 |
 |
Guardragon Justicia
WATER / Dragon-Type Tuner / Level 2 / ATK 0 / DEF 2100
The fate of the World depends on the Guardragons, born from the
World Legacy.
COMMON |
Rating: |
2 |
Comments: |
So Guardragons are now an actual Archetype but I
doubt they'll be any more versatile than World Legacy proves to be, ie
not very. This guy at least has 2100 DEF and is a Tuner, not to mention
has support for itself but it's not very good. |
SAST-EN011 |
 |
T.G. Tank Grub
EARTH / Insect-Type Tuner / Level 1 / ATK 0 / DEF 0
If this card you control is used as Synchro Material for a “T.G.”
monster, you can treat it as a non-Tuner. If this card is sent to the GY
as Synchro Material for a “T.G.” monster: You can Special Summon 1 “T.G.
Token” (Machine/EARTH/
Level 1/ATK 0/DEF 0) in Attack Position. You can only use this effect of
“T.G. Tank Grub” once per turn.
COMMON |
Rating: |
2 |
Comments: |
Much of what it can do is when it's involved
with its friends so it's basically going to be a generic Tuner monster
in most Decks. |
SAST-EN010 |
 |
T.G. Booster Raptor
WIND / Dinosaur / Level 1 / ATK 400 / DEF 300
If you control a “T.G.” monster, you can Special Summon this card (from
your hand). You can only Special Summon “T.G. Booster Raptor” once per
turn this way. Once per turn, during the End Phase, if this card is in
the GY because it was destroyed on the field and sent there this turn:
You can add 1 “T.G.” monster from your Deck to your hand, except "T.G.
Booster Raptor".
COMMON |
Rating: |
2 |
Comments: |
It's entirely restrained to T.G. monsters so it
only has uses there. |
SAST-EN009 |
 |
T.G. Screw Serpent
WATER / Sea Serpent-Type Tuner / Level 4 / ATK 1300 / DEF 500
If this card is Normal or Special Summoned: You can target 1 Level 4 or
lower “T.G.” monster in your GY, except “T.G. Screw Serpent”; Special
Summon that monster, but its effects are negated. You can banish this
card from your GY, then target 1 “T.G.” monster you control; increase or
reduce its Level by 1 until the end of this turn. You can only use each
effect of “T.G. Screw Serpent” once per turn.
RARE |
Rating: |
2 |
Comments: |
Being a Tuner helps but both effects are
entirely centered around T.G. Decks so it won't do much elsewhere. |
SAST-EN008 |
 |
Neo Space Connector
LIGHT / Warrior / Level 4 / ATK 800 / DEF 1800
When this card is Normal Summoned: You can Special Summon 1
"Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck
in Defense Position. You can Tribute this card, then target 1
"Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special
Summon it in Defense Position. You can only use each effect of "Neo
Space Connector" once per turn.
COMMON |
Rating: |
2 |
Comments: |
There isn't much going for Neos or the
Neo-Spacians apart from Air Hummingbird and maybe one or two of the
Fusions but as far as new support goes, it's not terrible. |
SAST-EN007 |
 |
Rokket Synchron
DARK / Dragon-Type Tuner / Level 1 / ATK 0 / DEF 0
When this card is Normal Summoned: You can target 1 Level 5 or higher
DARK Dragon monster in your GY; Special Summon it in Defense Position,
negate its effects, destroy it during the End Phase, also you cannot
Special Summon monsters from the Extra Deck for the rest of the turn,
except DARK monsters.
RARE |
Rating: |
3 |
Comments: |
Thankfully it's not restrained to Rokket
monsters so you can use it bring back Darkness Metal Dragon, Beelze or
any other powerful Dragon and it's a Tuner so your new monster can
become Synchro Material. Too bad the revived monster loses its effects
and is destroyed that turn, not to mention you can only Special Summon
DARK monsters that turn. |
SAST-EN006 |
 |
Speedburst Dragon
DARK / Dragon / Level 6 / ATK 2400 / DEF 600
When you take effect damage (except during the Damage Step): You can
Special Summon this card from your hand, then inflict damage to your
opponent equal to the damage you took, and if you do, you gain LP equal
to half that damage you inflicted. When this card is Tribute Summoned:
You can add 2 "Rokket" monsters with different names from your Deck to
your hand. You can only use each effect of "Speedburst Dragon" once per
turn.
RARE |
Rating: |
3 |
Comments: |
Unfortunate that you don't regain the damage you
just took to bring this guy out but it's still a beatstick that
functions in a variety of Decks. |
SAST-EN005 |
 |
Salamangreat Foxer
FIRE / Cyberse / Level 3 / ATK 1200 / DEF 1000
If you have 3 or more "Salamangreat" monsters in your GY: You can send
this card from your hand to the GY, then target 1 "Salamangreat" Link
Monster in your GY and 1 card in your opponent’s Spell & Trap Zone;
return that targeted monster from your GY to the Extra Deck, and if you
do, destroy the targeted card on the field. If a card(s) in your
opponent’s Spell & Trap Zone is destroyed and sent to the GY, while this
card is in your GY (except during the Damage Step): You can Special
Summon this card in Defense Position. You can only use 1 "Salamangreat
Foxer" effect per turn, and only once that turn.
COMMON |
Rating: |
1 |
Comments: |
Nothing Salamangreat about this guy
because it's taken a page from a dead Archetype that never really took
off (Lavals) and paired that effect with an equally bad one. |
SAST-EN004 |
 |
Salamangreat Parro
FIRE / Cyberse / Level 5 / ATK 2000 / DEF 1000
When an opponent’s monster declares an attack: You can Special Summon
this card from your hand, in Attack Position. If this card is Special
Summoned: You can target 1 "Salamangreat" monster in your GY; this
card’s ATK becomes that target's. You can Tribute this card; gain 2000
LP. You can only use this effect of "Salamangreat Parro" once per turn.
COMMON |
Rating: |
2 |
Comments: |
A 2000 beatstick that you can bring out just for
having your opponent declare an attack isn't too bad and neither is
gaining 2000 LP but that requires tributing this guy. |
SAST-EN003 |
 |
Salamangreat Wolvie
FIRE / Cyberse / Level 4 / ATK 1700 / DEF 1000
A monster that was Link Summoned using this card as material cannot be
destroyed by battle or card effect for the rest of that turn. You can
only use 1 of the following effects of "Salamangreat Wolvie" per turn,
and only once that turn.
● If this card is Special Summoned from the GY: You can target 1 FIRE
monster in your GY; add it to your hand. ● If this card is added from
your GY to your hand by an effect: You can reveal this card, then target
1 FIRE monster in your GY; add it to your hand.
COMMON |
Rating: |
2 |
Comments: |
The effects aren't too bad but also not that
great either. At least the bulleted effects aren't restrained to the
archetype but they do pretty much the same thing. |
SAST-EN002 |
 |
Cyberse Synchron
DARK / Cyberse-Type Tuner / Level 1 / ATK 100 / DEF 100
Once per turn: You can target 1 Level 4 or lower monster you control;
increase its Level by its original Level until the end of this turn. If
your monster(s) in the Extra Monster Zone would be destroyed by battle
or card effect, you can banish this card from your GY instead. You can
only use this effect of "Cyberse Synchron" once per turn.
RARE |
Rating: |
2 |
Comments: |
A Tuner that can make any of your Level 4 or
lower monsters up to Level 6 or Level 8, which isn't too bad as then you
can probably Synchro Summon. The other effect isn't much better, though. |
SAST-EN001 |
 |
Catche Eve L2
LIGHT / Cyberse / Level 2 / ATK 800 / DEF 600
If this card is in your hand: You can target 1 Level 3 or higher monster
you control; reduce its Level by exactly 2, and if you do, Special
Summon this card. You can only use this effect of "Catche Eve L2" once
per turn.
COMMON |
Rating: |
1 |
Comments: |
What is this, an even worse version of
Level Eater? There's no point to this card at all. |
SAST-EN000 |
 |
Danger! Ogopogo!
DARK / Sea Serpent / Level 8 / ATK 1200 / DEF 3000
You can reveal this card in your hand; your opponent randomly chooses 1
card from your entire hand, then you discard the chosen card. Then, if
the discarded card was not “Danger! Ogopogo!”; Special Summon 1 “Danger!
Ogopogo!” from your hand, and if you do, draw 1 card. If this card is
discarded: You can send 1 “Danger!” card from your Deck to the GY,
except “Danger! Ogopogo!”. You can only use this effect of “Danger!
Ogopogo!” once per turn.
ULTRA RARE |
Rating: |
2 |
Comments: |
I guess they really want you build a Danger!
Deck but there's hardly anything dangerous about them. This guy only has
3000 DEF and that's only marginally better when we have Labyrinth Wall
and Millennium Shield, which have better support than this. |