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Savage Strike

SAST-EN099
Card Type: Synchro Monster
Card Info Red Rising Dragon
DARK / Dragon-Type Synchro / Level 6 / ATK 2100 / DEF 1600
1 Fiend Tuner + 1+ non-Tuner monster
When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.
COMMON
Rating: 1
Comments: Even for Synchro Summoning, this is pretty desperate because there are much better ways to revive Tuners and non-Tuners than wasting monsters for this.
SAST-EN098
Card Type: Effect Monster
Card Info Shinobi Necro
DARK / Zombie-Type Tuner / Level 2 / ATK 800 / DEF 0
If another Zombie monster is Special Summoned from your GY while you control this monster (except during the Damage Step): You can draw 1 card, then discard 1 card. If this card in the GY is banished face-up to activate an effect, or by an effect: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of “Shinobi Necro” once per turn.
COMMON
Rating: 2
Comments: The effects are poor as are its stats but at least it's a Tuner and one that can benefit from a few cards' effects.
SAST-EN097
Card Type: Effect Monster
Card Info Super Armored Robot Armed Black Iron "C"
EARTH / Insect / Level 8 / ATK 2400 / DEF 2800
If you have 3 Insect monsters with the same name in your GY: You can target any number of them; Special Summon this card from your hand, then equip them to this card. You can send 1 monster equipped to this card by this card's effect to the GY; destroy all monsters your opponent controls with ATK greater than or equal to the ATK of the monster sent to the GY. You can only use effect of "Super Armored Robot Armed Black Iron "C"" once per turn.
COMMON
Rating: 1
Comments: The effect is much too situational to be of any use, even in Insect Decks. Plus, it doesn't have any other effects to make up for its relatively low ATK and DEF.
SAST-EN096
Card Type: Effect Monster
Card Info Performapal Clay Breaker
EARTH / Warrior / Level 6 / ATK 2000 / DEF 1000
If this Tribute Summoned card battles an opponent's monster, during damage calculation: You can make that opponent's monster lose 500 ATK for each face-up Pendulum Monster currently in your Extra Deck, until the end of this turn. When you Pendulum Summon 2 or more monsters at the same time while this card is in your GY: You can add this card from the GY to your hand. You can only use each effect of "Performapal Clay Breaker" once per turn.
COMMON
Rating: 2
Comments: Unfortunate that the 1st effect requires it to be Tribute Summoned before battling a monster but the ATK loss could perhaps be high enough to be decent but only if you have Pendulums in your Extra Deck. The other effect isn't much better, though.
SAST-EN095
Card Type: Effect Monster
Card Info Trickstar Corobane
LIGHT / Fairy / Level 5 / ATK 2000 / DEF 1000
If you control no monsters, or all monsters you control are "Trickstar" monsters: You can Special Summon this card from your hand. During the Damage Step, when your "Trickstar" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that monster you gains ATK equal to its original ATK until the end of this turn. You can only use 1 "Trickstar Corobane" effect per turn, and only once that turn.
ULTRA RARE
Rating: 2
Comments: While it can be used on its own, it needs another copy of itself to gain the extra ATK while Honest is also a Level 4 monster with more DEF so that it can either be used as defense or to power up one of your LIGHT monsters.
SAST-EN094
Card Type: Effect Monster
Card Info Subterror Guru
EARTH / Dragon-Type Flip / Level 4 / ATK 1600 / DEF 1800
FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.
COMMON
Rating: 2
Comments: It might not survive the battle it's involved in that in turn gets you Subteterror support from your Deck but the other effect can help too.
SAST-EN093
Card Type: Effect Monster
Card Info Legendary Secret of the Six Samurai
DARK / Warrior / Level 4 / ATK 500 / DEF 2000
When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level, and ATK/DEF become the same as that banished monster's.
COMMON
Rating: 2
Comments: It's mostly only good for its 2000 DEF as the effects are entirely relying on Six Samurais.
SAST-EN092
Card Type: Effect Monster
Card Info Cyberse Converter
LIGHT / Cyberse / Level 2 / ATK 1000 / DEF 1000
If all monsters you control are Cyberse monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon "Cyberse Converter" once per turn this way. When this card is Normal Summoned: You can target 1 face-up monster you control; it becomes a Cyberse monster until the end of this turn.
COMMON
Rating: 1
Comments: Not only is it quite weak but neither effect warrants using it as a whole.
SAST-EN091
Card Type: Trap Card
Card Info Apple of Enlightenment
Normal Trap
Target cards in your opponent's GY, up to the number of "Valkyrie" monsters you control, banish them. If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can draw cards equal to the number of "Valkyrie" monsters you control +1.
RARE
Rating: 3
Comments: Since Valkyries have plenty of support (some of which isn't even restrained to them), you'll probably have around 3-4 Valkyries at one time and thus draw up to 5 cards. The other effect isn't too bad either.
SAST-EN090
Card Type: Spell Card
Card Info Final Light
Normal Spell
Pay LP in multiples of 1000, then target 1 "Valkyrie" monster in your GY with a different name for every 1000 LP paid. Special Summon them, then your opponent can Special Summon monsters with 2000 or less ATK from their GY, up to the number of monsters you Special Summoned by this effect. You can only active 1 "Final Light" per turn.
ULTRA RARE
Rating: 1
Comments: Surprised one of the new cards was one of Zigfried's from the anime but it has no viable uses at all considering your opponent gets free monsters while you have to pay LP and only if you're reviving Valkyries.
SAST-EN089
Card Type: Effect Monster
Card Info Valkyrie Vierte
LIGHT / Fairy / Level 3 / ATK 1400 / DEF 1400
During your Main Phase: Excavate cards from the top of your Deck equal to the number of other “Valkyrie” monsters you control, and if you do, add 1 excavated Normal Spell/Trap to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. When this card is destroyed by battle and sent to the GY: Special Summon 1 “Valkyrie” monster from your Deck. You can only use each effect of “Valkyrie Vierte” once per turn.
SUPER RARE
Rating: 2
Comments: You probably won't get much of anything notable with the first effect but the other effect is actually pretty good.
SAST-EN088
Card Type: Effect Monster
Card Info Valkyrie Sechste
LIGHT / Fairy / Level 1 / ATK 0 / DEF 2000
If this card is Special Summoned: You can Special Summon 1 “Valkyrie” monster from your Deck, except “Valkyrie Sechste”. During your Main Phase: You can send the top 2 cards of your opponent’s Deck to the GY. You can only use each effect of “Valkyrie Sechste” once per turn.
SECRET RARE
Rating: 3
Comments: There's a lot of uses with this as it can be brought out easily with Photon Lead, Valhalla, Marauding Captain, etc and with 2000 DEF, it's always at least a good defense. Plus, it can drain your opponent's Deck too.
SAST-EN087
Card Type: Trap Card
Card Info Time Thief Flyback
Normal Trap
Target 1 “Time Thief” Xyz Monster you control; attach 1 “Time Thief” card from your hand or Deck to it as material. You can banish this card from your GY, then target 1 “Time Thief” Xyz Monster you control; attach 1 card from your opponent’s GY to it as material. You can only use 1 “Time Thief Flyback” effect per turn, and only once that turn.
COMMON
Rating: 2
Comments: Either way, your Time Thief gets an Xyz Material but it's entirely restrained to them.
SAST-EN086
Card Type: Spell Card
Card Info Time Thief Hack
Continuous Spell
During the turn they are Special Summoned, Xyz Monsters you control cannot be destroyed by your opponent’s card effects, also your opponent cannot target them with card effects. You can target 1 face-up Xyz Monster you control; it gains 300 ATK for each material currently attached to it, until the end of this turn, and if it does, and also has a material that is owned by your opponent, it can attack directly this turn (even if this card leaves the field). You can only use this effect of “Time Thief Hack” once per turn.
COMMON
Rating: 2
Comments: Obviously this is meant to be used with the likes of Redoer, which can get Xyz Materials from your opponent but even regular Xyz Monsters you have can benefit from this. Still, it's pretty much relient on your Xyz Monster having different card type as material.
SAST-EN085
Card Type: Xyz Monster
Card Info Time Thief Redoer
DARK / Psychic-Type Xyz / Rank 4 / ATK 2400 / DEF 2000
2 Level 4 monsters
Once per turn, during the Standby Phase: You can attach the top card of your opponent’s Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached.
● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card.
● Trap: Place 1 face-up card your opponent controls on top of the Deck.
You can only use this effect of “Time Thief Redoer” once per turn.
COMMON
Rating: 3
Comments: Not only is it pretty strong with generic Xyz Materials but in the very least, you can draw an extra card each turn and can snatch your opponent's very next card to make an Xyz Material.
SAST-EN084
Card Type: Effect Monster
Card Info Time Thief Regulator
DARK / Machine / Level 4 / ATK 600 / DEF 200
If you control no other monsters: You can Tribute this card; Special Summon 2 “Time Thief” monsters with different names from your Deck in Defense Position, except “Time Thief Regulator”. When an Xyz Monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of “Time Thief Regulator” once per turn.
COMMON
Rating: 1
Comments: I guess there's bound to be some members that aren't cut-out to be in the Deck and ironically enough, it's this guy.
SAST-EN083
Card Type: Effect Monster
Card Info Time Thief Bezel Ship
DARK / Machine / Level 4 / ATK 1000 / DEF 2000
(Quick Effect): You can Tribute this card, then target 1 “Time Thief” Xyz Monster you control; attach 1 card from your opponent’s GY to that monster as material. If this card is in the GY: You can detach 1 material from an Xyz Monster you control; Special Summon this card, but banish it when it leaves the field. You can only use each effect of “Time Thief Bezel Ship” once per turn.
COMMON
Rating: 2
Comments: Well if Time Thief Xyz Monstrers are about as good as Winder, then these guys will probably be well on their way to being top tier.
SAST-EN082
Card Type: Effect Monster
Card Info Time Thief Winder
DARK / Psychic / Level 4 / ATK 1800 / DEF 1300
You can detach 1 material from an Xyz Monster you control: Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 “Time Thief” card from your Deck to your hand, except “Time Thief Winder”. You can only use each effect of “Time Thief Winder” once per turn.
COMMON
Rating: 3
Comments: Unlike most Archetypes that try to get going, Time Thieves are looking promising to say the least, as this guy already meets the requirements to be decent and can certainly be useful with its friends.
SAST-EN081
Card Type: Effect Monster
Card Info Super Anti-Kaiju War Machine Mecha-Thunder-King
LIGHT / Machine / Level 9 / ATK 2200 / DEF 2100
During the Main Phase (Quick Effect): You can discard this card, banish 1 "Kaiju" monster you control that is owned by your opponent, then, you can Special Summon 1 monster from your GY. You can only control 1 "Kaiju" monster. This card is unaffected by other "Kaiju" card effects, also it cannot be destroyed by battle with a "Kaiju" monster. During your End Phase, if this card is in you GY: You can Special Summon this card. You can only use this effect of "Super Anti-Kaiju War Machine Mecha-Thunder-King" once per Duel.
SECRET RARE
Rating: 2
Comments: It's pretty weak for a Level 9 monster and is more-or-less relient on the standard Kaju strategy and even reviving a monaster from the Grave just isn't good enough when we have far better alternatives.
SAST-EN080
Card Type: Trap Card
Card Info Loss Time
Normal Trap
If your opponent's LP is 4000 or higher, your LP becomes 1000 less than theirs. You can only activate 1 "Loss Time" per turn.
COMMON
Rating: 2
Comments: This can certainly keep you in the Duel longer, especially if you're still pretty new to the game, or are at such a disadvantage but it won't help if they have less than 4000 LP.
SAST-EN079
Card Type: Trap Card
Card Info Witch's Strike
Normal Trap
If your opponent negates the Normal or Special Summon of a monster(s) or the activation of a card or effect: Destroy all cards your opponent controls and in their hand.
SECRET RARE  
Rating: 4
Comments: We don't have Solemn Judgment to respond to with this but we do have alternatives and even if they won't be in abundance in Duels, they will likely be crippling for your opponent when this card is successful.   
SAST-EN078
Card Type: Trap Card
Card Info Dark Factory of More Production
Continuous Trap
You can send 1 monster from your hand or field to the GY; draw 1 card. You can only use this effect of “Dark Factory of More Production” once per turn.
RARE
Rating: 2
Comments: You can certainly use monster effects or other cards that benefit from being in the Grave but it's still just another 1-for-1 deal.
SAST-EN077
Card Type: Trap Card
Card Info Subterror Succession
Normal Trap
Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY.
● Send 1 monster from your hand or face-up field to the GY, and if you do, add 1 Flip monster from your Deck to your hand with the same Attribute, but a different name, as that monster before it was sent to the GY.
● Send 1 Flip Monster from your hand or face-up field to the GY, and if you do, add 1 monster from your Deck to your hand with the same Attribute but a lower original Level, as that monster before it was sent to the GY.
You can only activate 1 "Subterror Succession" per turn.
COMMON
Rating: 2
Comments: While not restrained to Subterrors, they'll probably be the easiest candidates to use both effecs for as the others tend to be low Level.
SAST-EN076
Card Type: Trap Card
Card Info Orcustrated Release
Normal Trap
Tribute 2 Machine monsters, then target 1 monster in your GY; Special Summon it. If your opponent controls a Link Monster, you can target to 2 monsters, instead. You can only activate 1 "Orcustrated Release" per turn.
COMMON
Rating: 2
Comments: Your opponent will probably have a Link Monster out so you're bound to revive 2 monsters from your Grave but it's basically restrained to Machine Decks.
SAST-EN075
Card Type: Trap Card
Card Info Fateful Hour
Normal Trap
Target 1 monster that cannot be Normal Summoned/Set in either GY; Special Summon it.
SUPER RARE
Rating:  
Comments: Most monsters that can't be Normal Summoned or Set also can't be Special Summoned outside of the method in their text so it's basically just a crappy alternative to Call of the Haunted and Monster Reborn.
SAST-EN074
Card Type: Trap Card
Card Info Shiranui Style Synthesis
Normal Trap
Special Summon 1 Zombie monster from your hand, but banish it when it leaves the field. You can banish this card from your GY, then target 1 Zombie monster you control; that Zombie monster is unaffected by card effects this turn, except its own. You can only use 1 “Shiranui Style Success” effect per turn, and only once that turn.
COMMON
Rating: 2
Comments: Both effects can get you out of a pinch but the 1st is already done better as Call of the Mummy.
SAST-EN073
Card Type: Trap Card
Card Info Guardragon Cataclysm
Normal Trap
Tribute 1 Dragon monster, then target 2 cards on the field; destroy them. You can only activate 1 "Guardragon Cataclysm" per turn.
RARE
Rating: 2
Comments: Icarus Attack for Dragons basically and thankfully it's not restrained to Guardragons.
SAST-EN072
Card Type: Trap Card
Card Info Guardragon Corewakening
Continuous Trap
You can send 1 Effect Monster from your hand to the GY; Special Summon 1 Level 4 or lower Dragon Normal Monster from your hand, Deck, or GY, in Defense Position. You can only use this effect of "Guardragon Corewakening" once per turn.
COMMON
Rating: 2
Comments: It probably won't be very strong but if you can't use the monster in your hand anyway, then it's not a bad trade-off.
SAST-EN071
Card Type: Trap Card
Card Info NEXT
Normal Trap
Special Summon any number of monsters with different names from your hand and/or GY, in Defense Position, that are all “Neo-Spacian” monsters or “Elemental HERO Neos”, but negate their effects, and as long as you control any of those Special Summoned monsters face-up, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "NEXT" per turn. If you control no cards, you can activate this card from your hand.
SUPER RARE
Rating: 2
Comments: You'll probably bring out a few by this effect and thus can either Tribute Summon or use Contact Fusion but it allso needs Neos if you're going to use Contact Fusion and he's not all that good.
SAST-EN070
Card Type: Spell Card
Card Info Summon Over
Field Spell
Each time a monster(s) is Special Summoned, place 1 Summon Counter on this card (max. 6). This card with 6 Summon Counters cannot be destroyed by card effects. At the start of each Main Phase 1, if this card has 6 Summon Counters: The turn player can activate this effect; they send this card to the GY, and if they do, they send all Special Summoned monsters their opponent controls to the GY.
COMMON
Rating: 1
Comments: What's the point when you may not get the chance to use it and your opponent basically did nothng to clear out your Special Summoned monsters? It's also pretty slow to get counters and can easily be taken care of without being destroyed.
SAST-EN069
Card Type: Spell Card
Card Info Child's Play
Continous Spell
Each time your opponent Summons a monster(s), gain 300 LP. Your monsters cannot be destroyed by battle while you have 10,000 or more LP.
COMMON
Rating: 2
Comments: This can be especially useful in LP Gain Decks as they'll very likely meet the requirements and will continue to climb up over time. 300 LP isn't much to gain per Summoned monster(s) though.
SAST-EN068
Card Type: Spell Card
Card Info Edge of the Ring
Quick-Play Spell
If your LP is lower than your opponent’s: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to half of the original ATK of that monster, also, for the rest of this turn after this card resolves, your opponent takes no damage.
COMMON
Rating: 1
Comments: It's just a desperate attempt to make a comeback and it doesn't deal what'll likely be nearly enough to win.
SAST-EN067
Card Type: Spell Card
Card Info Pot of Extravagance
Normal Spell
At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card from every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.
SECRET RARE
Rating: 1
Comments: As usual, the Pot card is pretty bad. We haven't had a good one of these since Pot of Avarice, which is still banned in the TCG.
SAST-EN066
Card Type: Spell Card
Card Info Uni-Song Tuning
Quick-Play Spell
Target 1 Tuner in either GY and 1 face-up monster on the field; banish that Tuner in the GY, then, until the end of this turn, the Level of the targeted monster on the field becomes the Level of the banished Tuner, also it is treated as a Tuner. You can only activate 1 "Uni-Song Tuning" once per turn.
COMMON
Rating: 2
Comments: It doesn't require you to banish your Tuner in the Grave or target your own monster on the field and it's a Quick-Play Spell so it's a bit more versatile but I doubt you'll get a monster with a Level to use this on all that often.
SAST-EN065
Card Type: Spell Card
Card Info Impcantation Inception
Ritual Spell
This card can be used to Ritual Summon any Ritual Monster. You must also Tribute “Impcantation” monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can send 1 “Impcantation” card from your hand or face-up field to the GY, except “Impcantation Inception”; Special Summon 1 “Impcantation” monster from your Deck, then add this card from the GY to your hand. You can only use this effect of “Impcantation Inception” once per turn.
COMMON
Rating: 2
Comments: It was looking like it might be at least a good card but then I read the bit about sending Impcantation monsters and knew it wasn't anywhere close. Unfortunately, it's not very good at all, even if better Impcantation monsters arrive later.
SAST-EN064
Card Type: Spell Card
Card Info Shiranui Style Solemnity
Continuous Spell
This card's name becomes "Shiranui Style Synthesis" while in the Spell & Trap Zone. Once per turn, you can activate 1 of these effects.
● Banish 1 Zombie monster from your GY; the Normal and Special Summons of your Zombie monsters cannot be negated for the rest of this turn.
● Target 1 Zombie monster you control; banish it, then you can send 1 Zombie monster with 0 DEF from your Deck to the GY.
COMMON
Rating: 2
Comments: I don't need Shiranuis to use either of this card's effects but only the first bulleted effect is any good, though it costs me a Zombie-Type monster in my Graveyard.
SAST-EN063
Card Type: Spell Card
Card Info Ghost Meets Girl - A Shiranui's Story
Quick-Play Spell
If your opponent controls a monster: Discard 1 Zombie monster; Special Summon 1 “Shiranui” monster with a different name from your Deck or GY, also you cannot Special Summon monsters, except Zombie monsters for the rest of this turn after this card resolves. You can only activate 1 "Ghost Meets Girl - A Shiranui's Story" per turn.
ULTRA RARE
Rating: 2
Comments: Though Shiranuis don't impress me yet, that stilll leaves time for better cards to be released, though I'm not holding my breath.
SAST-EN062
Card Type: Spell Card
Card Info World Legacy Guardragon
Continuous Spell
When this card is activated: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand or Special Summon it. Once per turn: You can target 1 Dragon monster you control; move that monster you control to another of your Main Monster Zones. You can only activate 1 "World Legacy Guardragon" per turn.
ULTRA RARE
Rating: 2
Comments: It's not much better than say Monster Reborn or Call of the Haunted because it only revives Level 4 or lower Dragon-Type monsters, or add them to your hand from the Grave. Neither effect justifies this card's high rarity, though.
SAST-EN061
Card Type: Spell Card
Card Info Guardragon Shield
Field Spell
You can target 1 Dragon monster you control; it gains ATK/DEF equal to the total Link Rating of the Link Monsters currently on the field x 100, until the end of the opponent's turn. You can only use this effect of "Guardragon Shield" once per turn. Once per turn, if exactly 1 Dragon monster you control would be destroyed by battle or card effect, you can send 1 Normal Monster from your hand or Deck to the GY instead.
RARE
Rating: 2
Comments: The ATK and DEF boost is not going to be much of any relevance and doesn't even last long. The 2nd effect at least prevents your Dragons's destruction once per turn but only by sending Normal Monsters.
SAST-EN060
Card Type: Spell Card
Card Info Neos Fusion
Normal Spell
Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including “Elemental HERO Neos”, by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists “Elemental HERO Neos” as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.
SUPER RARE
Rating: 1
Comments: Unfortunately, this card doesn't keep the Neos Fusions on the field any longer than if you used Contact Fusion. Plus, it doesn't even work for the ones with 3 Fusion Materials so what's the point?
SAST-EN059
Card Type: Spell Card
Card Info Trickstar Fusion
Normal Spell
Fusion Summon 1 "Trickstar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 “Trickstar” monster in your GY; add it to your hand, but you cannot Normal Summon/Set or Special Summon monsters with that name for the rest of this turn.
RARE  
Rating: 1
Comments: Not like you're missing out on Fusion Summoning without this card as Polymerization does the same thing without the dumb last effect at the end and isn't restrained to Trickstars.   
SAST-EN058
Card Type: Spell Card
Card Info Trickstar Live Stage
Field Spell
When this card is activated: You can add 1 “Trickstar” monster from your GY to your hand. You can only use each of the following effects of "Trickstar Live Stage" once per turn, also you cannot Special Summon monsters the turn you activate these effects, except “Trickstar” monsters (even if this card leaves the field).
● If you control a “Trickstar” Link Monster: You can Special Summon 1 “Trickstar Token” (Fairy/LIGHT/Level 1/ATK 0/DEF 0).
● If your opponent controls a card in their Spell & Trap Zone: You can Special Summon 1 “Trickstar Token”.
SECRET RARE  
Rating: 2
Comments: With real live concerts, you're not missing much because there's so much background noise that the music is drowned out and everyone is fangirling/fanboying their favorite band member(s). Here, it's pretty similar as the effects are pretty underwhelming with only the very first effect being notable.   
SAST-EN057
Card Type: Spell Card
Card Info Fusion of Fire
Normal Spell
(This card is always treated as a “Salamangreat” card.)
Fusion Summon 1 “Salamangreat” Fusion Monster from your Extra Deck, using monsters from your hand and/or either field as Fusion Material. You can only activate 1 "Fusion of Fire" per turn.
RARE
Rating: 2
Comments: This helps bring out Salamangreat Fusions but only them.
SAST-EN056
Card Type: Link Monster
Card Info Hiita the Fire Charmer, Ablaze
FIRE / Spellcaster-Type Link / ATK 1850 / Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 monsters, including a FIRE monster.
(This card is always treated as a “Familiar-Possessed” card.)
You can target 1 FIRE monster in your opponent’s GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or destroyed by an opponent’s card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.
RARE
Rating: 2
Comments: The odds of your opponent having a FIRE monster in their Grave is pretty low but the other effect is possibly useful in a FIRE Deck. Still, for 2 monsters, it's not very strong compared to the original, which needs none.
SAST-EN055
Card Type: Link Monster
Card Info Sky Striker Ace - Kaina
EARTH / Machine-Type Link / ATK 1500 / Link-1
Active Link Arrow(s): Bottom-Right
1 non-EARTH "Sky Striker Ace" monster
If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a “Sky Striker” Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.
SUPER RARE
Rating: 1
Comments: Doesn't matter what monster you waste to bring this card out because both effect do not reward you with anything meaningful and neither does its ATK.
SAST-EN054
Card Type: Link Monster
Card Info Shiranui Skillsaga Supremacy
FIRE / Zombie-Type Link / ATK 2300 / Link-3
Active Link Arrow(s): Top, Left and Bottom
2+ Zombie monsters
Synchro Monsters you control cannot be destroyed by card effects. FIRE monsters you control cannot be destroyed by battle. During your opponent's turn (Quick Effect): You can target 1 of your banished Zombie Synchro Monsters; Special Summon it to your zone this card points to. You can only use this effect of “Shiranui Skillsaga Supremacy” once per turn.
ULTRA RARE
Rating: 2
Comments: Thank goodness it's not restrained to Shiranuis, sorry Shisanewbis because those monsters just don't have what it takes to succeed on their own.
SAST-EN053
Card Type: Link Monster
Card Info Guardragon Agarpain
DARK / Dragon-Type Link / ATK 1500 / Link-2
Active Link Arrow(s): Top and Bottom
2 Dragon monsters
You cannot Special Summon monsters, except Dragon monsters. During your Main Phase: You can Special Summon 1 Dragon monster from your Extra Deck, to an Extra Monster Zone or Main Monster Zone you can Summon to, that 2 or more Link Monsters point to. You can only use this effect of “Guardragon Agarpain” once per turn. You can only Special Summon “Guardragon Agarpain(s)” once per turn.
SUPER RARE
Rating: 1
Comments: If a Link-1 monster that restricts my plays isn't good enough, then why would a Link-2 monster that equally restricts my plays and takes more effort be good enough? It's not.
SAST-EN052
Card Type: Link Monster
Card Info Guardragon Pisty
DARK / Dragon-Type Link / ATK 1000 / Link-1
Active Link Arrow(s): Right
1 Level 4 or lower Dragon monster
You cannot Special Summon monsters, except Dragon monsters. You can target 1 of your Dragon monsters that is banished or in your GY; Special Summon it to your zone that 2 or more Link Monsters point to. You can only use this effect of “Guardragon Pisty” once per turn. You can only Special Summon “Guardragon Pisty(s)” once per turn.
SUPER RARE
Rating: 1
Comments: Did they really just copy-paste the effect of Elpy onto this card and then change the mentioned card name in the effect? Welp I can just write it off as another Trash Rare then.
SAST-EN051
Card Type: Link Monster
Card Info Guardragon Elpy
DARK / Dragon-Type Link / ATK 1000 / Link-1
Active Link Arrow(s): Left
1 Level 4 or lower Dragon monster
You cannot Special Summon monsters, except Dragon monsters. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or Deck to your zone that 2 or more Link Monsters point to. You can only use this effect of “Guardragon Elpy” once per turn. You can only Special Summon “Guardragon Elpy(s)” once per turn.
SUPER RARE
Rating: 1
Comments: Horrible ATK and restricts me heavily, even in a Dragon Deck.
SAST-EN050
Card Type: Link Monster
Card Info T.G. Trident Launcher
EARTH / Machine-Type Link / ATK 2200 / Link-3
Active Link Arrow(s): Bottom, Bottom-Left and Bottom-Right
2+ Effect Monsters, including a “T.G.” Tuner
If this card is Link Summoned: You can Special Summon 3 “T.G.” monsters (1 from your hand, 1 from your Deck, and 1 from your GY) in Defense Position to your zones this card points to, also you cannot Special Summon monsters for the rest of this turn, except “T.G.” monsters. You can only use this effect of "T.G. Trident Launcher" once per turn. Your opponent cannot target “T.G.” Synchro Monsters this card points to with card effects.
SECRET RARE
Rating: 2
Comments: Not very strong for a Link-3 monster but it at least has uses with other T.G. monsters. Unfortunately, that's about all it has uses for.
SAST-EN049
Card Type: Link Monster
Card Info Trickstar Divaridis
LIGHT / Fairy-Type Link / ATK 1800 / Link-2
Active Link Arrow(s): Bottom and Bottom-Left
2 Level 3 or lower “Trickstar” monsters
You can only control 1 "Trickstar Divaridis". If this card is Special Summoned: Inflict 200 damage to your opponent. If your opponent Normal or Special Summons a monster(s): Inflict 200 damage to your opponent.
ULTRA RARE
Rating: 1
Comments: Blue Angel may have made this work in the anime but that's only because the writers favor good Duels, thus making certain duelists get lucky hands. This proves nothing in the TCG as this card is weak and has pathetic effects.  
SAST-EN048
Card Type: Link Monster
Card Info Salamangreat Sunlight Wolf
FIRE / Cyberse-Type Link / ATK 1800 / Link-2
Active Link Arrow(s): Top and Bottom
2 FIRE Effect Monsters
If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using “Salamangreat Sunlight Wolf” as material: You can add 1 “Salamangreat” Spell/Trap from your GY to your hand. You can only use each effect of “Salamangreat Sunlight Wolf” once per turn.
RARE
Rating: 1
Comments: Not much of a point in adding a monster that I then can't bring out by the same effect that allowed me to get it, especially if that effect came from a monster that was this weak. Additionally, it has the same abysmal effect that other Salamangreat Sadlynotgreat Link Monsters have thus far. 
SAST-EN047
Card Type: Effect Monster
Card Info Clock Lizard
DARK / Cyberse-Type Link / ATK 1200 / Link-2
Active Link Arrow(s): Bottom and Bottom-Left
2 Cyberse monsters
You can Tribute this card; return 1 Fusion Monster from your GY to the Extra Deck, then Fusion Summon that Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY. If this card is banished from your GY: You can make Special Summoned monsters your opponent currently controls lose 400 ATK for each Cyberse monster currently in your GY, until the end of this turn.
COMMON
Rating: 2
Comments: I'm only giving it 2/5 because of the last effect as the first effect and its ATK are pretty bad for its required Link Materials.
SAST-EN046
Card Type: Link Monster
Card Info Detonate Deleter
DARK / Cyberse-Type Link / ATK 2100 / Link-3
Active Link Arrow(s): Left, Right and Bottom-Left
2+ Cyberse monsters
Once per turn, at the start of the Damage Step, when this card battles a face-up monster that is not a Link-3 or higher Link Monster: You can destroy that monster. Once per turn: You can Tribute 1 monster this card points to, then target 1 monster your opponent controls; destroy it.
RARE
Rating: 1
Comments: It's basically a weaker Catastor, especially since it can destroy less with its effect than Catastor can, not to mention needs more monsters in most cases than Catastor.
SAST-EN045
Card Type: Link Monster
Card Info Update Jammer
WIND / Cyberse-Type Link / ATK 2000 / Link-2
Active Link Arrow(s): Top and Left
2 Level 2 or higher Cyberse monsters
Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battles uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn.
COMMON
Rating: 1
Comments: I can deal 1000 damage in far better ways and there are plenty of monsters that do better with the first and last effects.
SAST-EN044
Card Type: Link Monster
Card Info Cyberse Wicckid
DARK / Cyberse-Type Link / ATK 800 / Link-2
Active Link Arrow(s): Bottom and Bottom-Right
2 Cyberse monsters
This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn.
COMMON
Rating: 1
Comments: It becomes pretty much irrelevent if a monster can survive desruction from battle and effects when it takes more effort than other cards that have at least half this, more ATK and are easier to Summon. Plus, this guy is also restrained to Cyberse Decks.
SAST-EN043
Card Type: Synchro Monster
Card Info Cyberse Integrator
LIGHT / Cyberse-Type Synchro / Level 3 / ATK 1000 / DEF 1000
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect effect of "Cyberse Integrator" once per turn.
COMMON
Rating: 1
Comments: It's restricted to Cyerse Decks but even they aren't worth having such a weakling in their arsenal because it's already been outclassed by even Formula Synchron.
SAST-EN042
Card Type: Synchro Monster
Card Info Hyper Psychic Riser
EARTH / Psychic-Type Synchro / Level 6 / ATK 2000 / DEF 600
1 Tuner + 1+ non-Tuner monsters
Monsters with less ATK than this card cannot attack, also neither player can activate the effects of face-up monsters on the field with more ATK than this card. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 Tuner and 1 non-Tuner monster in your GY with the same Type and Attribute as each other; add them to your hand. You can only use this effect of "Hyper Psychic Riser" once per turn.
RARE
Rating: 2
Comments: It's pretty weak but at least stops monster effects that have more ATK. However, that includes your own and if yours are weaker than this card, they can't attack so there's not much worthwhile with this guy at all.
SAST-EN041
Card Type: Synchro Monster
Card Info Shiranui Squiresaga
FIRE / Zombie-Type Synchro / Level 7 / ATK 2100 / DEF 0
1 Tuner + 1+ non-Tuner monsters
You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these.
● Zombie: You can have all monsters you control gain 300 ATK.
● FIRE: You can destroy 1 Spell/Trap on the field.
● Synchro: You can destroy 1 monster on the field.
COMMON
Rating: 1
Comments: Not much changed from Swordsaga as this one is only barely stronger and still doesn't have what it takes to be playable.
SAST-EN040
Card Type: Synchro Monster
Card Info Shiranui Swordsaga
FIRE / Zombie-Type Synchro / Level 5 / ATK 1900 / DEF 0
1 Tuner + 1+ non-Tuner monsters
You can only Special Summon "Shiranui Swordsaga(s)" once per turn. If this card is Special Summoned: You can target 1 monster on the field; change its battle position. If this card is banished: You can Special Summon 1 "Shiranui Token" (Zombie/FIRE/Level 1/ATK 0/DEF 0). You can only use this effect of "Shiranui Swordsaga" once per turn.
COMMON
Rating: 1
Comments: Why would I waste 2 or more monsters to bring out a monster with only 1900 ATK and 0 DEF that only brings out a Token when I can bring out 1 or more Tokens for free?
SAST-EN039
Card Type: Synchro Monster
Card Info T.G. Star Guardian
LIGHT / Warrior-Type Synchro-Type Tuner / Level 5 / ATK 100 / DEF 2200
1 Tuner + 1+ non-Tuner "T.G." monsters
Once per Chain, during your opponent’s Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn.
● If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand.
● During your Main Phase: You can Special Summon 1 "T.G." monster from your hand.
ULTRA RARE
Rating: 2
Comments: The 1st effect is meaningless because I've said it many times before that it's just not worth it. The other two aren't bad but only for T.G. Decks.
SAST-EN038
Card Type: Synchro Monster
Card Info Cyberse Quantum Dragon
DARK / Cyberse-Type Synchro / Level 7 / ATK 2500 / DEF 2000
1 Tuner + 1+ non-Tuner monsters
While you control a Link Monster, monster your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, this card can make a second attack in a row.
ULTRA RARE
Rating: 2
Comments: The first effect isn't really worth it because it takes more effort just to save your other monsters from harm but the 2nd one is at least a step-up from Grand Mole in that only returns the opponent's monster and gets to attack a 2nd time.
SAST-EN037
Card Type: Synchro Monster
Card Info Borreload Savage Dragon
DARK / Dragon-Type Synchro / Level 8 / ATK 3000 / DEF 2500
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.
ULTRA RARE
Rating: 2
Comments: While it can do more than say Relinquished, it's honestly not a whole lot better than it apart from its ATK and DEF as the only thing you get out of it is the ability to negate effects and that's only once per turn, and only when the first effect is used.
SAST-EN036
Card Type: Fusion Monster
Card Info Elemental HERO Cosmo Neos
LIGHT / Warrior-Type Fusion / Level 11 / ATK 3500 / DEF 3000
"Elemental HERO Neos" + 3 “Neo-Spacian” monsters with different Attributes
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck (you do not use “Polymerization”). If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in
response to this effect’s activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.
SUPER RARE
Rating: 3
Comments: Perhaps this is the only time where having it return to the Extra Deck during the End Phase is a good thing ans when doing so, your oppoent's field is wiped clean. Plus, the other effect stops your opponent from doing much either. The only real downside is that it requires you to have its Fusion Materials on your field, including Neos.
SAST-EN035
Card Type: Fusion Monster
Card Info Elemental HERO Brave Neos
LIGHT / Warrior-Type Fusion / Level 7 / ATK 2500 / DEF 2000
"Elemental HERO Neos" + 1 Level 4 or lower Effect Monster
Must be Fusion Summoned. Gains 100 ATK for each “Neo-Spacian” and “HERO” monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card “Elemental HERO Neos” in its text.
SUPER RARE
Rating: 1
Comments: Brave doesn't necessarily mean powerful and this guy is no stronger than the ones from back in the day and doesn't get much stronger by its effect. Also, it only gets suppor for Neos, which is generally bad as a whole.
SAST-EN034
Card Type: Fusion Monster
Card Info Salamangreat Violet Chimera
FIRE / Cyberse-Type Fusion / Level 8 / ATK 2800 / DEF 2000
1 "Salamangreat" monster + 1 Link Monster
If this card is Fusion Summoned: You can make this card gain ATK equal to half the combined original ATK of the materials used to Summon it, until the end of this turn. Once per battle, during damage calculation, if this monster battles a monster whose current ATK is different from its original ATK (Quick Effect): You can double this card’s ATK during damage calculation only. If this card that was Fusion Summoned using “Salamangreat Violet Chimera” as material battles a monster, that monster's ATK becomes 0 during damage calculation only.
RARE
Rating: 2
Comments: Though it also needs pretty specific Fusion Materials, a card in this set make this card easier to bring out and its effects aren't all that bad.
SAST-EN033
Card Type: Fusion Monster
Card Info Trickstar Band Sweet Guitar
LIGHT / Fairy-Type Fusion / Level 7 / ATK 2200 / DEF 1200
1 “Trickstar” Link Monster + 1 “Trickstar” monster
Effect damage inflicted to your opponent by you "Trickstar" Link Monster linked to this card is doubled. If your opponent takes damage by a "Trickstar" monster's effect: This card gains ATK equal to the damage they took. Once per turn, during the End Phase, if this card attacked this turn: The ATK gained from this effect returns to 0, then you can add 1 "Trickstar" monster from your GY to your hand.
SUPER RARE
Rating: 1
Comments: All that flashy artwork proves she's just hiding a feeble woman that can't do anything useful.
SAST-EN032
Card Type: Ritual Monster
Card Info Impcantation Chalislime
DARK / Aqua-Type Ritual / Level 7 / ATK 2500 / DEF 1800
You can Ritual Summon this card with "Impcantation Inception". You can reveal this card in your hand; discard 1 card, and if you do, Special Summon 1 "Impcantation" monster from your Deck, also, during the End Phase, lose 2500 LP if you did not Special Summon a Ritual Monster this turn after you resolved this effect. You can send 1 "Impcantation" card from your hand or face-up field to the GY, then target 1 monster your opponent controls; destroy it. You can only use 1 “Impcantation Chalislime” effect per turn, and only once that turn.
RARE
Rating: 1
Comments: Never mind what's going on in the artwork. The effect is terrible and Ritual Summons need to be viable to make up for effort it typically takes to bring them out. This Archetype continues to prove it's not worthy of seeing any play at all.
SAST-EN031
Card Type: Effect Monster
Card Info Extraceratops
EARTH / Warrior / Level 1 / ATK 100 / DEF 100
When a monster in the Extra Monster Zone is destroyed by battle with a monster in the Main Monster Zone and sent to the GY, while this card is in the GY: You can Special Summon this card, in Defense Position to the field of that destroyed monster's owner. You can only use this effect of "Extraceratops" once per turn. If this card Special Summoned this way is destroyed and sent to the GY: Draw 1 card.
COMMON
Rating: 1
Comments: Not only is it very weak but the only effect it has to offer is a pretty situational one and the only thing you get out if it is drawing n extra card when it's destroyed and sent to the Grave after being brought out by its effect.
SAST-EN030
Card Type: Effect Monster
Card Info Aloof Lupine
DARK / Beast / Level 4 / ATK 1700 / DEF 300
When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner’s possession is destroyed by an opponent’s card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn.
COMMON
Rating: 1
Comments: Its stats will allow yout bring out the banished monster but that's after you discard a card first. Surely there's a better card you can choose from to get that monster?
SAST-EN029
Card Type: Effect Monster
Card Info Squirt Squad
WATER / Aqua / Level 2 / ATK 0 / DEF 1800
Once per turn, when this card is targeted for an attack by an opponent's monster: You can move this card you control to another of your Main Monster Zones, then, Special Summon 1 “Squid Ink Token” (Aqua/WATER/Level 2/ATK ?/DEF 0). This Token's ATK becomes that opponent's monster's ATK. While this card is in your leftmost or rightmost Main Monster Zone, your opponent's monsters with ATK less than or equal to this card's DEF cannot target it for attacks.
COMMON
Rating: 2
Comments: If the Token it brings out is powerful, this card won't likely be taken out so easily but it likely won't be as it's pretty easy to defeat in today's metagame. Plus, it's entirely relient on you having it in a specific location on your field.
SAST-EN028
Card Type: Effect Monster
Card Info Cataclysmic Scorching Sunburner
FIRE / Fairy / Level 8 / ATK 2600 / DEF 200
If a face-up FIRE monster(s) you control is destroyed by battle or an opponent’s card effect: You can Special Summon this card from your hand, then, you can inflict damage to your opponent equal to half the ATK of 1 of those destroyed FIRE monsters in your GY. You can only use this effect of "Cataclysmic Scorching Sunburner" once per turn.
COMMON
Rating: 2
Comments: Since the only effect it has, which isn't too bad, is all it has to offer, it's not very good.
SAST-EN027
Card Type: Effect Monster
Card Info Lappis Dragon
WATER / Sea Serpent-Type Tuner / Level 5 / ATK 0 / DEF 2600
If this card is added from the Deck to your hand: You can reveal this card; Special Summon it. If this card is added from your GY to your hand by a card effect: You can reveal this card; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Lappis Dragon" effect per turn, and only once that turn.
RARE
Rating: 2
Comments: Since it has 0 ATK, it can be retrieved with Salvage and thus bring it out right away but having multiple copies isn't really going to help you much, unless one is already on the field. It's also a Tuner that isn't too difficult to Summon, especially with A Legendary Ocean, though.
SAST-EN026
Card Type: Effect Monster
Card Info Thunderclap Monk
LIGHT / Thunder / Level 4 / ATK 1900 / DEF 200
When your opponent activates a monster effect while you control this Special Summoned monster (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this card is sent from the field to the GY: You can Special Summon 1 Thunder monster from your hand in Defense Position. You can only use each effect of "Thunderclap Monk" once per turn.
SUPER RARE
Rating: 3
Comments: I'd argue there are better cards to deal with monster effects but this guy still boasts 1900 ATK, is an Honest target and can bring out any Thunder monster from your hand once it's in the Graveyard from the field, albeit in Defense Mode.
SAST-EN025
Card Type: Effect Monster
Card Info Psychic Tracker
EARTH / Psychic / Level 3 / ATK 1600 / DEF 600
If you control a Level 3 monster other than "Psychic Tracker", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Tracker" once per turn this way. A Synchro Monster that used this card as material gains 600 ATK.
COMMON
Rating: 1
Comments: It needs to track down better monsters that are actually worthwhile because all it has to gain here is poor stats and equally poor effects.
SAST-EN024
Card Type: Effect Monster
Card Info Psychic Wheeleder
EARTH / Psychic-Type Tuner / Level 3 / ATK 600 / DEF 0
If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.
SECRET RARE
Rating: 2
Comments: It's quite feeble but can at least take out a threat when it becomes Synchro Material and is a Tuner monster. Plus, there's support for Psychic-Type monsters too.
SAST-EN023
Card Type: Effect Monster
Card Info Madolche Petingcessoeur
EARTH / Fairy / Level 4 / ATK 1400 / DEF 1400
If this card in your possession is destroyed by your opponent's card and sent to your GY: Shuffle this card into the Deck. You can only use each of the following effects of "Madolche Petingcessoeur" once per turn.
● If you have no monsters in your GY: You can Special Summon this card from your hand.
● If this card is Special Summoned: You can Special Summon 1 “Madolche” monster from your hand or Deck, except “Madolche Petingcessoeur”, and if you do, reduce its Level by 1, also you cannot Special Summon monsters for the rest of this turn, except “Madolche” monsters.
RARE
Rating: 2
Comments: At least I can make use of the 1st effect outside a Madolche Deck but even in one, it's not particularly that good.
SAST-EN022
Card Type: Effect Monster
Card Info Prank-Kids Roksies
EARTH / Rock / Level 4 / ATK 1500 / DEF 1500
If this card is sent to the GY as material for the Fusion or Link Summon of a “Prank-Kids” monster: You can banish 1 card from your hand, and if you do, draw 1 card, then, you can Special Summon 1 “Prank-Kids” monster from your hand or Deck in Defense Position, except “Prank-Kids Rocksies”. You can only use this effect of “Prank-Kids Rocksies” once per turn.
COMMON
Rating: 2
Comments: Had it just been the draw-1-discard-1 effect, I'd easily give it 1/5 because that's just not good enough to make this card worthwhile but thankfully, it brings out one if its friends too. Still, its stats aren't anything to write home about.
SAST-EN021
Card Type: Effect Monster
Card Info Orcust Knightmare
DARK / Machine / Level 7 / ATK 100 / DEF 2000
Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.
COMMON
Rating: 1
Comments: Even if it can survive battles with Link Monsters, most of them aren't capable of running it over anyway. Plus, many monsters out there can survive battles from ANY monster and this card's stats and overall other effects are pretty poor.
SAST-EN020
Card Type: Effect Monster
Card Info Fantastical Dragon Phantazmay
DARK / Dragon / Level 7 / ATK 2400 / DEF 1800
If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.
SECRET RARE
Rating: 2
Comments: As far as Secret Rare cards go, it's pretty subpar considering the only remotely worthwhile effects are the 1st and last ones. Even so, those stats aren't very good for a Level 7 monster.
SAST-EN019
Card Type: Effect Monster
Card Info Shiranui Squire
FIRE / Zombie / Level 4 / ATK 1500 / DEF 0
When this card is Normal Summoned, you can: Special Summon 1 “Shiranui Spectralsword” monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. If this card is banished: You can draw 1 card, then discard 1 card. You can only use each effect of “Shiranui Squire” once per turn.
SUPER RARE
Rating: 2
Comments: While it's stronger than Swordmaster (which isn't difficult to accomplish), it only brings out one of its friends and the other effect is the usual draw-1-discard-1 effect.
SAST-EN018
Card Type: Effect Monster
Card Info Shiranui Swordmaster
FIRE / Zombie / Level 2 / ATK 600 / DEF 0
If this card is in your GY and you control 2 or more “Shiranui” monsters with different names: You can Special Summon this card, but banish it when it leaves the field. If this card is banished: You can target 1 Zombie monster you control; it gains 600 ATK until the end of this turn. You can only use each effect of "Shiranui Swordmaster" once per turn.
COMMON
Rating: 1
Comments: Not a very skilled swordmaster with only 600 ATK and 0 DEF and his abilities are nothing to fear either.
SAST-EN017
Card Type: Effect Monster
Card Info Shiranui Spectralsword Shade
FIRE / Zombie-Type Tuner / Level 3 / ATK 800 / DEF 0
You can Tribute this card, then target 2 of your banished Zombie monsters, except "Shiranui Spectralsword Shade, including a "Shiranui" monster; Special Summon them in Defense Position, but negate their effects, also, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Shiranui Spectralsword Shade" once per turn.
SUPER RARE
Rating: 2
Comments: Apart from being a Tuner monster, it's mostly restrained to its friends.
SAST-EN016
Card Type: Effect Monster
Card Info World Legacy - "World Ark"
DARK / Machine / Level 7 / ATK 2500 / DEF 500
This card can be treated as 2 Tributes for the Tribute Summon of a monster. You can only use each of the following effects of "World Legacy - "World Ark"" once per turn.
● If a Link Monster(s) you control is destroyed by an opponent’s card effect and sent to your GY (except during the Damage Step): You can send this card from your hand to the GY, then target 1 of those Link Monsters; Special Summon it.
● If your opponent Special Summons a monster(s) from the Extra Deck, while this Normal Summoned/Set card is on the field (except during the Damage Step): You can send 1 monster from your Deck to the GY.
RARE
Rating: 2
Comments: It has two at least not terrible effects but the last one isn't going to do much good.
SAST-EN015
Card Type: Effect Monster
Card Info Guardragon Andrake
WIND / Dragon / Level 4 / ATK 2000 / DEF 600
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is Special Summoned from the hand or Deck: You can double this card's original ATK/DEF, until the end of the next turn. If this card is Special Summoned from the GY, or if this banished card is Special Summoned: You can target 1 monster your opponent controls; destroy it. You can only use each effect of “Guardragon Andrake” once per turn.
RARE
Rating: 2
Comments: It doesn't even change to Defense Mode after attacking and is pretty easy to bring out with the right cards. Plus having 4000 ATK for a turn may be all you need to win the Duel and it doesn't halve the Battle Daamge. Since it can't be Normal Summoned or Set, though, it's entirely relient on being Special Summoned.
SAST-EN014
Card Type: Effect Monster
Card Info Guardragon Promineses
FIRE / Dragon / Level 1 / ATK 500 / DEF 200
You can send this card from your hand or field to the GY, then target 1 Dragon monster you control; it gains 500 ATK/DEF until the end of your opponent's turn. If a Normal Monster(s) is sent to your GY, while this card is in the GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of “Guardragon Promineses” once per turn.
COMMON
Rating: 1
Comments: There's no promise with this guy at all. It's such a wimp that it's not going to be able to guard it's own safety, let alone anyone else's.
SAST-EN013
Card Type: Effect Monster
Card Info Guardragon Garmides
EARTH / Dragon / Level 3 / ATK 1600 / DEF 1000
If a Normal Monster(s) is sent to your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is in your GY: You can send 1 Dragon monster from your hand to the GY; add this card to your hand. You can only use each effect of “Guardragon Garmides” once per turn.
COMMON
Rating: 2
Comments: It's not restrained to World Legacy monsters so it has a few more uses than you might expect but none of them are going to be that useful.
SAST-EN012
Card Type: Normal Monster
Card Info Guardragon Justicia
WATER / Dragon-Type Tuner / Level 2 / ATK 0 / DEF 2100
The fate of the World depends on the Guardragons, born from the World Legacy.
COMMON
Rating: 2
Comments: So Guardragons are now an actual Archetype but I doubt they'll be any more versatile than World Legacy proves to be, ie not very. This guy at least has 2100 DEF and is a Tuner, not to mention has support for itself but it's not very good.
SAST-EN011
Card Type: Effect Monster
Card Info T.G. Tank Grub
EARTH / Insect-Type Tuner / Level 1 / ATK 0 / DEF 0
If this card you control is used as Synchro Material for a “T.G.” monster, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material for a “T.G.” monster: You can Special Summon 1 “T.G. Token” (Machine/EARTH/Level 1/ATK 0/DEF 0) in Attack Position. You can only use this effect of “T.G. Tank Grub” once per turn.
COMMON
Rating: 2
Comments: Much of what it can do is when it's involved with its friends so it's basically going to be a generic Tuner monster in most Decks.
SAST-EN010
Card Type: Effect Monster
Card Info T.G. Booster Raptor
WIND / Dinosaur / Level 1 / ATK 400 / DEF 300
If you control a “T.G.” monster, you can Special Summon this card (from your hand). You can only Special Summon “T.G. Booster Raptor” once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 “T.G.” monster from your Deck to your hand, except "T.G. Booster Raptor".
COMMON
Rating: 2
Comments: It's entirely restrained to T.G. monsters so it only has uses there.
SAST-EN009
Card Type: Effect Monster
Card Info T.G. Screw Serpent
WATER / Sea Serpent-Type Tuner / Level 4 / ATK 1300 / DEF 500
If this card is Normal or Special Summoned: You can target 1 Level 4 or lower “T.G.” monster in your GY, except “T.G. Screw Serpent”; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 “T.G.” monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of “T.G. Screw Serpent” once per turn.
RARE
Rating: 2
Comments: Being a Tuner helps but both effects are entirely centered around T.G. Decks so it won't do much elsewhere.
SAST-EN008
Card Type: Effect Monster
Card Info Neo Space Connector
LIGHT / Warrior / Level 4 / ATK 800 / DEF 1800
When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn.
COMMON
Rating: 2
Comments: There isn't much going for Neos or the Neo-Spacians apart from Air Hummingbird and maybe one or two of the Fusions but as far as new support goes, it's not terrible.
SAST-EN007
Card Type: Effect Monster
Card Info Rokket Synchron
DARK / Dragon-Type Tuner / Level 1 / ATK 0 / DEF 0
When this card is Normal Summoned: You can target 1 Level 5 or higher DARK Dragon monster in your GY; Special Summon it in Defense Position, negate its effects, destroy it during the End Phase, also you cannot Special Summon monsters from the Extra Deck for the rest of the turn, except DARK monsters.
RARE
Rating: 3
Comments: Thankfully it's not restrained to Rokket monsters so you can use it bring back Darkness Metal Dragon, Beelze or any other powerful Dragon and it's a Tuner so your new monster can become Synchro Material. Too bad the revived monster loses its effects and is destroyed that turn, not to mention you can only Special Summon DARK monsters that turn.
SAST-EN006
Card Type: Effect Monster
Card Info Speedburst Dragon
DARK / Dragon / Level 6 / ATK 2400 / DEF 600
When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, then inflict damage to your opponent equal to the damage you took, and if you do, you gain LP equal to half that damage you inflicted. When this card is Tribute Summoned: You can add 2 "Rokket" monsters with different names from your Deck to your hand. You can only use each effect of "Speedburst Dragon" once per turn.
RARE
Rating: 3
Comments: Unfortunate that you don't regain the damage you just took to bring this guy out but it's still a beatstick that functions in a variety of Decks.
SAST-EN005
Card Type: Effect Monster
Card Info Salamangreat Foxer
FIRE / Cyberse / Level 3 / ATK 1200 / DEF 1000
If you have 3 or more "Salamangreat" monsters in your GY: You can send this card from your hand to the GY, then target 1 "Salamangreat" Link Monster in your GY and 1 card in your opponent’s Spell & Trap Zone; return that targeted monster from your GY to the Extra Deck, and if you do, destroy the targeted card on the field. If a card(s) in your opponent’s Spell & Trap Zone is destroyed and sent to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card in Defense Position. You can only use 1 "Salamangreat Foxer" effect per turn, and only once that turn.
COMMON
Rating: 1
Comments: Nothing Salamangreat about this guy because it's taken a page from a dead Archetype that never really took off (Lavals) and paired that effect with an equally bad one.
SAST-EN004
Card Type: Effect Monster
Card Info Salamangreat Parro
FIRE / Cyberse / Level 5 / ATK 2000 / DEF 1000
When an opponent’s monster declares an attack: You can Special Summon this card from your hand, in Attack Position. If this card is Special Summoned: You can target 1 "Salamangreat" monster in your GY; this card’s ATK becomes that target's. You can Tribute this card; gain 2000 LP. You can only use this effect of "Salamangreat Parro" once per turn.
COMMON
Rating: 2
Comments: A 2000 beatstick that you can bring out just for having your opponent declare an attack isn't too bad and neither is gaining 2000 LP but that requires tributing this guy.
SAST-EN003
Card Type: Effect Monster
Card Info Salamangreat Wolvie
FIRE / Cyberse / Level 4 / ATK 1700 / DEF 1000
A monster that was Link Summoned using this card as material cannot be destroyed by battle or card effect for the rest of that turn. You can only use 1 of the following effects of "Salamangreat Wolvie" per turn, and only once that turn.
● If this card is Special Summoned from the GY: You can target 1 FIRE monster in your GY; add it to your hand. ● If this card is added from your GY to your hand by an effect: You can reveal this card, then target 1 FIRE monster in your GY; add it to your hand.
COMMON
Rating: 2
Comments: The effects aren't too bad but also not that great either. At least the bulleted effects aren't restrained to the archetype but they do pretty much the same thing.
SAST-EN002
Card Type: Effect Monster
Card Info Cyberse Synchron
DARK / Cyberse-Type Tuner / Level 1 / ATK 100 / DEF 100
Once per turn: You can target 1 Level 4 or lower monster you control; increase its Level by its original Level until the end of this turn. If your monster(s) in the Extra Monster Zone would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Cyberse Synchron" once per turn.
RARE
Rating: 2
Comments: A Tuner that can make any of your Level 4 or lower monsters up to Level 6 or Level 8, which isn't too bad as then you can probably Synchro Summon. The other effect isn't much better, though.
SAST-EN001
Card Type: Effect Monster
Card Info Catche Eve L2
LIGHT / Cyberse / Level 2 / ATK 800 / DEF 600
If this card is in your hand: You can target 1 Level 3 or higher monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card. You can only use this effect of "Catche Eve L2" once per turn.
COMMON
Rating: 1
Comments: What is this, an even worse version of Level Eater? There's no point to this card at all.
SAST-EN000
Card Type: Effect Monster
Card Info Danger! Ogopogo!
DARK / Sea Serpent / Level 8 / ATK 1200 / DEF 3000
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Ogopogo!”; Special Summon 1 “Danger! Ogopogo!” from your hand, and if you do, draw 1 card. If this card is discarded: You can send 1 “Danger!” card from your Deck to the GY, except “Danger! Ogopogo!”. You can only use this effect of “Danger! Ogopogo!” once per turn.
ULTRA RARE
Rating: 2
Comments: I guess they really want you build a Danger! Deck but there's hardly anything dangerous about them. This guy only has 3000 DEF and that's only marginally better when we have Labyrinth Wall and Millennium Shield, which have better support than this.