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Magician's Force (Page 2)

MFC-039
Tribute Doll
Normal Spell
Activate this card by offering a monster on your side of the field as a Tribute. Special Summon 1 Level 7 monster from your hand. That monster cannot attack this turn.
RARE
MFC-038
Kishido Spirit
Continuous Spell
Monsters on your side of the field cannot be destroyed in a battle if the monsters' ATK are equal.
COMMON
MFC-037
Metalsilver Armor
Equip Spell
As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Monster Card that specifically designates 1 monster, including monsters in the Graveyard, other than the equipped monster as a target.
COMMON
MFC-036
Raregold Armor
Equip Spell
As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster.
COMMON
MFC-035
Dark Core
Normal Spell
Discard 1 card from your hand to the Graveyard to remove 1 face-up Monster Card on the field from play.
RARE
MFC-034
Ante
Normal Spell
Each Player selects 1 card from his/her hand, then sees the Level Stars of the  selected cards. The card with more Level Stars than the other returns to the hand of player who selected it. The player who selected the card with fewer Level Stars takes 1000 Life Points damage and sends the card he/she selected to the Graveyard. Selected cards that are not Monster Cards are treated as Level 0. If both players chose cards with equal Level Stars, return both cards to the hands of players who selected them.
RARE
MFC-033

Poison of the Old Man
Quick-Play Spell

Select and activate 1 of the following effects:

● Increases your Life Points by 1200 points.

● Inflict 800 points of Direct Damage to your opponents Life Points.

COMMON

MFC-032
Autonomous Action Unit
Equip Spell
Pay 1500 Life Points. Select 1 Monster Card from your opponent's Graveyard. Special Summon it on your side of the field in face-up Attack Position, and equip it with this card. When this card is destroyed or removed from the field, the equipped monster is destroyed.
COMMON
MFC-031
Kaiser Colosseum
Continuous Spell
When there is 1 or more monsters on the field of the controller of this card, his/her opponent cannot place a monster on the field if the opponent would then have more monsters on the field than the controller of this card.
COMMON
MFC-030
Combination Attack
Quick-Play Spell
During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn.
RARE
MFC-029
Demotion
Equip Spell
Downgrade the monster equipped with this card by 2 Levels.
COMMON
MFC-028
Frontline Base
Continuous Spell
Once per turn during your Main Phase you can Special Summon 1 Union monster of Level 4 or lower from your hand.
COMMON
MFC-027
White Dragon Ritual
Ritual Spell
This card is used to Ritual Summon "Paladin of White Dragon". You must also offer monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand.
COMMON
MFC-026
Paladin of White Dragon
LIGHT / Dragon-Type Ritual / Level 4 / ATK 1900 / DEF 1200
This monster can only be Ritual Summoned with the Ritual Spell Card, "White Dragon Ritual." You must also offer monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand. When this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculation. You can Special Summon 1 "Blue-Eyes White Dragon" from your hand or your Deck by offering this card as a Tribute during your Main Phase. (Blue-Eyes White Dragon cannot attack during that turn.)
ULTRA RARE
MFC-025
Roulette Barrel
LIGHT / Machine / Level 4 / ATK 1000 / DEF 2000
Once per turn, during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose Level is equal to the result.
COMMON
MFC-024
Great Phantom Thief
EARTH / Spellcaster / Level 3 / ATK 1000 / DEF 1000
Each time this card inflicts Battle Damage to your opponent's Life Points, declare the name of 1 card. Then see your opponent's hand and discard all copies of the declared card in his/her hand to the Graveyard.
RARE
MFC-023
Dimension Jar
DARK / Machine / Level 2 / ATK 200 / DEF 200
FLIP: Both players can remove from play up to 3 monsters from their opponent's Graveyard.
COMMON
MFC-022
Helping Robo for Combat
LIGHT / Machine / Level 4 / ATK 1600 / DEF 0
Each time this monster destroys 1 of your opponent's monsters in battle, you draw 1 card and then select and return 1 card from your hand to the bottom of your Deck.
RARE
MFC-021
Neko Mane King
EARTH / Beast / Level 1 / ATK 0 / DEF 0
During your opponent's turn, when this card is sent to the Graveyard by the effect of your opponent's Spell, Trap or Monster Card, your opponent's turn ends.
COMMON
MFC-020
Spell Canceller
WIND / Machine / Level 5 / ATK 1800 / DEF 1500
As long as this card remains face-up on the field, all Spell Cards cannot be activated. The Effects of all face-up Spell cards are also negated.
ULTRA RARE