MFC-059 |
|
Amazoness Paladin
EARTH / Warrior / Level 4
/ ATK 1700 / DEF 300
Increase the ATK of this monster by 100
points for each monster on your side of the field that includes
"Amazoness" in its card name, or is named "Amazon Archer".
COMMON |
MFC-058 |
|
Luster Dragon
WIND / Dragon / Level 4
/ ATK 1900 / DEF 1600
A very beautiful dragon covered with
sapphire. It does not like fights, but has incredibly high
attack power.
ULTRA RARE |
MFC-057 |
|
Sonic Duck
WIND / Winged Beast / Level 3
/ ATK 1700 / DEF 700
A duck which can walk at a sonic speed.
Sometimes, he cannot deal with his incredible pace and loses
control.
COMMON |
MFC-056 |
|
Aitsu
FIRE / Fairy / Level 5
/ ATK 100 / DEF 100
He seems to be very unreliable, but he
might have incredible potential.
COMMON |
MFC-055 |
|
Great Angus
FIRE / Beast / Level 4
/ ATK 1800 / DEF 600
A very violent beast, it is always
berserk. People say that they have never seen it silent.
COMMON |
MFC-054 |
|
YZ-Tank Dragon
LIGHT / Machine-Type Fusion / Level 6
/ ATK 2100 / DEF 2200
"Y-Dragon Head" + "Z-Metal Tank"
This monster can only be Special Summoned by removing from play
the above monsters on your side of the field. You do not use
"Polymerization" to Special Summon this monster from your Fusion
Deck. Discard one card from your hand to destroy one face-down
Monster Card on your opponent's side of the field.
SUPER RARE |
MFC-053 |
|
XZ-Tank Cannon
LIGHT / Machine-Type Fusion / Level 6
/ ATK 2400 / DEF 2100
"X-Head Cannon" + "Z-Metal Tank"
This monster can only be Special Summoned by removing from play
the above monsters on your side of the field. You do not use
"Polymerization" to Special Summon this monster from your Fusion
Deck. Discard one card from your hand to destroy one face-down
Spell Card or Trap Card on your opponent's side of the field.
SUPER RARE |
MFC-052 |
|
XYZ-Dragon Cannon (original artwork)
LIGHT / Machine-Type Fusion / Level 8
/ ATK 2800 / DEF 2600
"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal
Tank"
This monster can only be Special Summoned by removing from play
the above monsters on your side of the field. You do not use
"Polymerization" to Special Summon this monster from your Fusion
Deck. Discard one card from your hand to destroy one card on
your opponent's side of the field.
ULTRA RARE |
MFC-051 |
|
XY-Dragon Cannon
LIGHT / Machine-Type Fusion / Level 6
/ ATK 2200 / DEF 1900
"X-Head Cannon" + "Y-Dragon Head"
This monster can only be Special Summoned by removing from play
the above monsters on your side of the field. You do not use
"Polymerization" to Special Summon this monster from your Fusion
Deck. Discard 1 card from your hand to destroy one face-up
Spell Card or Trap Card on your opponent's side of the field.
SUPER RARE |
MFC-050 |
|
Adhesion Trap Hole
Normal Trap
You can only activate this card when your
opponent successfully Normal Summons, Flip Summons, or Special
Summons a monster. As long as that monster remains face-up on
the field, the original ATK of that monster is halved.
COMMON |
MFC-049 |
|
Formation Union
Normal Trap
Select and activate 1 of the following
effects:
● Equip 1 Union Monster on your side of the field to an
appropriate monster on your side of the field as an Equip Spell
Card.
● Change 1 equipped Union Monster on your
side of the field back into a monster in face-up Attack
Position.
COMMON
|
MFC-048 |
|
Rivalry of Warlords
Continuous Trap
Each player must send monsters from his/her
side of the field to the Graveyard so that he/she
only controls 1 Type of face-up monster. As long as this card
remains face-up on the field each player can only Summon or
control 1 Type of face-up monster at a time.
COMMON |
MFC-047 |
|
Physical Double
Normal Trap
You can only activate this card during your
opponent's turn. Select 1 monster on your opponent's side of the
field and Special Summon 1 "Mirage Token" in face-up Attack or
Defense Position on your side of the field. The "Mirage Token"
has the same Level Type, Attribute, ATK, and DEF as the selected
monster. Destroy the "Mirage Token" at the end of the turn.
COMMON |
MFC-046 |
|
Secret Barrel
Normal Trap
Inflict Direct Damage to your opponent's Life
Points equal to the total number of cards on your opponent's
side of the field and in your opponent's hand x 200 points.
COMMON |
MFC-045 |
|
Pineapple Blast
Normal Trap
You can only activate this card when you
Normal Summon a monster successfully. If there are more
monsters on your opponent's side of the field then your side,
destroy your opponent's monsters so that your opponent controls
the same number of monsters as you. Your opponent selects which
monsters are destroyed.
COMMON |
MFC-044 |
|
Meteorain
Normal Trap
During this turn, when your monsters attack
with an ATK that is higher then the DEF of your opponent's
Defense Position monster, inflict the difference as Battle
Damage to your opponent's Life Points.
COMMON |
MFC-043 |
|
Spell
Shield Type-8
Counter Trap
Select and activate 1 of the following
effects:
●
Negate the activation and the effect of a Spell Card that
designates 1 monster on the field as a target and destroy the
Spell Card.
●
Send 1 card from your hand to the Graveyard to negate the
activation and the effect of a Spell Card and destroy it.
SUPER
RARE
|
MFC-042 |
|
Thunder of Ruler
Normal Trap
You can only activate this card during your
opponent's Standby Phase. During the turn this card is activated
your opponent cannot perform his/her Battle
Phase.
COMMON |
MFC-041 |
|
Huge Revolution
Normal Trap
This card can only be activated during your
Main Phase when "People Running About", "Oppressed People", and
"United Resistance" are face-up on your side of the field. Send
all cards in your opponents hand to the Graveyard and destroy
all cards your opponent controls on the field.
COMMON |
MFC-040 |
|
Wave-Motion Cannon
Continuous Spell
Send this card on the field to the Graveyard
during your Main Phase. Inflict Direct Damage to your opponent's
Life Points equal to the number of your Standby Phases that have
passed after this card was activated x 1000 points.
COMMON |