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Magician's Force (Page 3)

MFC-059
Amazoness Paladin
EARTH / Warrior / Level 4 / ATK 1700 / DEF 300
Increase the ATK of this monster by 100 points for each monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer".
COMMON
MFC-058
Luster Dragon
WIND / Dragon / Level 4 / ATK 1900 / DEF 1600
A very beautiful dragon covered with sapphire.  It does not like fights, but has incredibly high attack power.
ULTRA RARE
MFC-057
Sonic Duck
WIND / Winged Beast / Level 3 / ATK 1700 / DEF 700
A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.
COMMON
MFC-056
Aitsu
FIRE / Fairy / Level 5 / ATK 100 / DEF 100
He seems to be very unreliable, but he might have incredible potential.
COMMON
MFC-055
Great Angus
FIRE / Beast / Level 4 / ATK 1800 / DEF 600
A very violent beast, it is always berserk. People say that they have never seen it silent.
COMMON
MFC-054
YZ-Tank Dragon
LIGHT / Machine-Type Fusion / Level 6 / ATK 2100 / DEF 2200
"Y-Dragon Head" + "Z-Metal Tank"
This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Fusion Deck. Discard one card from your hand to destroy one face-down Monster Card on your opponent's side of the field.
SUPER RARE
MFC-053
XZ-Tank Cannon
LIGHT / Machine-Type Fusion / Level 6 / ATK 2400 / DEF 2100
"X-Head Cannon" + "Z-Metal Tank"
This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Fusion Deck. Discard one card from your hand to destroy one face-down Spell Card or Trap Card on your opponent's side of the field.
SUPER RARE
MFC-052
XYZ-Dragon Cannon (original artwork)
LIGHT / Machine-Type Fusion / Level 8 / ATK 2800 / DEF 2600
"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" 
This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Fusion Deck. Discard one card from your hand to destroy one card on your opponent's side of the field.
ULTRA RARE
MFC-051
XY-Dragon Cannon
LIGHT / Machine-Type Fusion / Level 6 / ATK 2200 / DEF 1900
"X-Head Cannon" + "Y-Dragon Head"
This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Fusion Deck. Discard 1 card from your hand to destroy one face-up Spell Card or Trap Card on your opponent's side of the field.
SUPER RARE
MFC-050
Adhesion Trap Hole
Normal Trap
You can only activate this card when your opponent successfully Normal Summons, Flip Summons, or Special Summons a monster. As long as that monster remains face-up on the field, the original ATK of that monster is halved.
COMMON
MFC-049

Formation Union
Normal Trap

Select and activate 1 of the following effects:

● Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card.

● Change 1 equipped Union Monster on your side of the field back into a monster in face-up Attack Position.

COMMON

MFC-048
Rivalry of Warlords
Continuous Trap
Each player must send monsters from his/her side of the field to the Graveyard so that he/she only controls 1 Type of face-up monster. As long as this card remains face-up on the field each player can only Summon or control 1 Type of face-up monster at a time.
COMMON
MFC-047
Physical Double
Normal Trap
You can only activate this card during your opponent's turn. Select 1 monster on your opponent's side of the field and Special Summon 1 "Mirage Token" in face-up Attack or Defense Position on your side of the field. The "Mirage Token" has the same Level Type, Attribute, ATK, and DEF as the selected monster. Destroy the "Mirage Token" at the end of the turn.
COMMON
MFC-046
Secret Barrel
Normal Trap
Inflict Direct Damage to your opponent's Life Points equal to the total number of cards on your opponent's side of the field and in your opponent's hand x 200 points.
COMMON
MFC-045
Pineapple Blast
Normal Trap
You can only activate this card when you Normal Summon a monster successfully. If there are more monsters on your opponent's side of the field then your side, destroy your opponent's monsters so that your opponent controls the same number of monsters as you. Your opponent selects which monsters are destroyed.
COMMON
MFC-044
Meteorain
Normal Trap
During this turn, when your monsters attack with an ATK that is higher then the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
COMMON
MFC-043

Spell Shield Type-8
Counter Trap

Select and activate 1 of the following effects:

● Negate the activation and the effect of a Spell Card that designates 1 monster on the field as a target and destroy the Spell Card.

● Send 1 card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.

SUPER RARE

MFC-042
Thunder of Ruler
Normal Trap
You can only activate this card during your opponent's Standby Phase. During the turn this card is activated your opponent cannot perform his/her Battle Phase.
COMMON
MFC-041
Huge Revolution
Normal Trap
This card can only be activated during your Main Phase when "People Running About", "Oppressed People", and "United Resistance" are face-up on your side of the field. Send all cards in your opponents hand to the Graveyard and destroy all cards your opponent controls on the field.
COMMON
MFC-040
Wave-Motion Cannon
Continuous Spell
Send this card on the field to the Graveyard during your Main Phase. Inflict Direct Damage to your opponent's Life Points equal to the number of your Standby Phases that have passed after this card was activated x 1000 points.
COMMON