*Cards below had their effects changed to one that I feel better matches the card's rarity based on my views of the cards. | ||||
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Text card ratings | Rarity Changes | Visual Spoiler | Card spoiler | Improved Effects |
Magicians Force Improved Effects
MFC-107 | |
Diffusion Wave-Motion Normal Spell Pay 1000 Life Points. Select 1 Level 5 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field. The effects of Effect Monsters destroyed by the selected monster in battle cannot be activated and any battle damage your opponent takes is doubled. SECRET RARE |
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Comments: | I've lowered the activation requirement and added a double battle damage effect to make said requirement more reasonable. |
MFC-106 | |
Double Spell Normal Spell Discard 1 card from your hand. Select 1 Spell Card from your opponent's Graveyard and activate it from the Graveyard as your Spell Card. ULTRA RARE |
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Comments: | It's subtle but now I can discard any card from my hand to use the card's effect, which makes it much more appropriate to be Ultra Rare. |
MFC-096 | |
Amazoness Archers Normal Trap You can only activate this card when your opponent declares an attack and if there is a Warrior-Type monster(s) on your side of the field. All monsters on your opponent's side of the field are changed to face-up Attack Position (Flip Effects are not activated), and as long as they remain face-up on the field, their ATK(s) are decreased by 1000 points. Your opponent must attack with all of his/her monsters. SUPER RARE |
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Comments: | It's now restrained only to Warrior-Type monsters, which most Amazoness monsters are and the ATK loss is doubled. |
MFC-071 | |
Breaker the Magical Warrior DARK / Spellcaster / Level 4 / ATK 1600 / DEF 1000 When this card is successfully Normal Summoned, put 1 Spell Counter on it (max 3). Increase the ATK of this monster by 300 points for each Spell Counter on this card. When a Spell Card is activated, put 1 Spell Counter on this card. Also, you can remove 1 Spell Counter from this card to destroy 1 Spell Card or Trap Card on the field. ULTRA RARE |
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Comments: | It wasn't very good to start with when it was released as it could never have more than 1 Spell Counter and thus could never be stronger than 1900 without being affected by other effects. Plus, that also limited it on its other effect so I went and expanded the maximum number of counters it could have and added the ability to get new ones. |
MFC-061 | |
Amazoness Swords Woman EARTH / Warrior / Level 4 / ATK 1500 / DEF 1600 The opponent takes all Battle Damage to this card's controller that he/she takes from a battle involving this monster. Once per turn, this card cannot be destroyed as a result of battle. ULTRA RARE |
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Comments: | She was decent to start but her rating came up short because she generally isn't going to survive a battle in most cases. |
MFC-054 | |
YZ-Tank Dragon LIGHT / Machine-Type Fusion / Level 6 / ATK 2100 / DEF 2200 "Y-Dragon Head" + "Z-Metal Tank" This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Fusion Deck. Discard one card from your hand to destroy one Set card on your opponent's side of the field. SUPER RARE |
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Comments: | Much like the previous card, this card was specific to destroying 1 card on the field that met criteria. It still does now but isn't restrained to monsters that are Set. |
MFC-051 | |
XY-Dragon Cannon LIGHT / Machine-Type Fusion / Level 6 / ATK 2200 / DEF 1900 "X-Head Cannon" + "Y-Dragon Head" This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Fusion Deck. Discard 1 card from your hand to destroy one Spell Card or Trap Card on your opponent's side of the field. ULTRA RARE |
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Comments: | The original card only destroyed the opponent's face-up Spell or Trap Cards so I made it work on any of their Spell or Trap Cards, face-up or face-down. |
MFC-043 | |
Spell
Shield Type-8 Select and activate 1 of the following effects: ● Negate the activation and the effect of a Spell Card that designates 1 monster on the field as a target or destroys a monster(s) on the field and destroy the Spell Card. ● Send 1 card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it. SUPER RARE |
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Comments: | So what was changed? Well the 2nd bulleted effect was later errata'd to require youy to discard a Spell Card. I reverted it back to where it was before and expanded the 1st bulleted effect to include some effects that don't target. |
MFC-020 | |
Spell Canceller WIND / Machine / Level 5 / ATK 1800 / DEF 1500 If a Spell Card is activated, you can Special Summon this card from your hand. As long as this card remains face-up on the field, all Spell Cards cannot be activated. The Effects of all face-up Spell cards are also negated. This card gains 300 ATK for each Spell Card on the field negated by this effect. ULTRA RARE |
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Comments: | It was pretty weak for a Level 5 monster, weaker than Dark Magician Girl so it wasn't likely going to stay on the field, even with its anti-Spell effect. I've also given it a bonus effect for when a Spell Card is activated. |
MFC-007 | |
Z-Metal Tank LIGHT / Machine-Type Union / Level 4 / ATK 1500 / DEF 1300 If you control "X-Head Cannon" or "Y-Dragon Head", you can Special Summon this card from your hand. Once per turn during your Main Phase if you control this monster on your field you can equip this monster on one of your Machine-Type monsters as an Equip Spell Card. OR you can change it back to a monster in face up Attack Position. When equipped to a monster by this cards effect that monster's ATK/DEF is increased by 900 points. A monster can only be equipped with one Union Monster at a time. If a monster that has this card equipped to it is destroyed, destroy this card instead. SUPER RARE |
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Comments: | Much like Y-Dragon Head, this card needed improvements as the boost just wasn't good enough. I also wanted to make it different than just a copy of Y-Dragon Head so it has a bonus effect. |
MFC-006 | |
Y-Dragon Head LIGHT / Machine-Type Union / Level 4 / ATK 1500 / DEF 1600 Once per turn during your main phase if you control this monster on your field you can equip this monster on one of your Machine-Type monsters as an Equip Spell Card. OR you can change it back to a monster in face up Attack Position. When equipped to a monster by this cards effect that monster's ATK/DEF is increased by 800 points. A monster can only be equipped with one Union Monster at a time. If a monster that has this card equipped to it is destroyed, destroy this card instead. SUPER RARE |
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Comments: | X-Head Cannon was good, sure but since this card was restricted to it and only gave it 400 ATK and battle protection, it just wasn't good enough to be a Super. |
MFC-000 | |
Dark Magician Girl (original artwork) DARK / Spellcaster / Level 6 / ATK 2000 / DEF 1700 Increase the ATK of this card by 500 points for each Spellcaster-Type monster in either player's Graveyard. Once per turn, you can add 1 Level 4 or lower Spellcaster-Type monster from your Deck to your hand. SECRET RARE |
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Comments: | She's now much more playable since she can now not only work with any Spellcaster and can get another Spellcaster from the Deck. |