*Ratings below are based on when the product was released and NOT today's Yu-Gi-Oh format* | ||||
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Poor |
Alright |
Decent |
Outstanding! |
Epic!!! |
1/5 |
2/5 |
3/5 |
4/5 |
5/5 |
Visual card ratings | No DJCR | No DJCR text | Visual Spoiler | Card spoiler |
Magician's Force
MFC-107 | |
Card Type: | Spell Card |
Card Info | Diffusion Wave-Motion Normal Spell Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field. The effects of Effect Monsters destroyed by the selected monster in battle cannot be activated. SECRET RARE |
Rating: | 3 |
Comments: | Works well with Dark Magician or Dark Paladin! |
MFC-106 | |
Card Type: | Spell Card |
Card Info | Double Spell Normal Spell Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and activate it from the Graveyard as your Spell Card. ULTRA RARE |
Rating: | 3 |
Comments: | With Magician of Faith banned, this card is as close as you can get. |
MFC-105 | |
Card Type: | Fusion Monster |
Card Info | Dark Paladin (original
artwork) DARK / Spellcaster-Type Fusion / Level 8 / ATK 2900 / DEF 2400 "Dark Magician" + "Buster Blader" This monster can only be Special Summoned by Fusion Summon. As long as this card remains face-up on the field, you can negate the activation of 1 Spell Card and destroy the Spell Card by discarding 1 card from your hand. The ATK of this card increases by 500 points for each Dragon-Type monster on the field and in either player's Graveyard. ULTRA RARE |
Rating: | 4 |
Comments: | A very powerful monster! Even BEWD is no match for this monster as for every Dragon-Type monster on the field and in both players' graveyards, this guy gets 500 ATK! |
MFC-104 | |
Card Type: | Trap Card |
Card Info | The Spell Absorbing Life Normal Trap Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field. COMMON |
Rating: | 2 |
Comments: | This card can give your Life Points a nice boost but most of the time it'll be less than 1000. |
MFC-103 | |
Card Type: | Trap Card |
Card Info | Anti-Spell Counter Trap Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it. COMMON |
Rating: | 1 |
Comments: | Use Magic Jammer instead. |
MFC-102 | |
Card Type: | Trap Card |
Card Info | Disarmament Normal Trap Destroy all Equip Spell Cards on the field. COMMON |
Rating: | 1 |
Comments: | If you HAVE to use a card that does this, use Eternal Rest instead but otherwise, use neither card. |
MFC-101 | |
Card Type: | Trap Card |
Card Info | Remove Brainwashing Continuous Trap As long as this card remains face-up on the field, the control of all monsters on the field returns to the original owners. COMMON |
Rating: | 2 |
Comments: | If your opponent Snatch Stole your monster, this can be useful but elsewhere, it's not going to work, especially if your stolen monster is Jinzo. |
MFC-100 | |
Card Type: | Trap Card |
Card Info | Miracle Restoring Normal Trap Remove 2 Spell Counters on your side of the field. Special Summon 1 "Dark Magician" or "Buster Blader" from your Graveyard in face-up Attack or Defense Position. COMMON |
Rating: | 1 |
Comments: | Use Premature Burial instead. |
MFC-099 | |
Card Type: | Trap Card |
Card Info | Hidden Book of Spell Normal Trap You can only activate this card during your turn. Select 2 Spell Cards from your Graveyard and add them to your Deck. Your Deck is then shuffled. COMMON |
Rating: | 1 |
Comments: | With all the big Spell Cards banned from play, there is no need for a card like this. |
MFC-098 | |
Card Type: | Trap Card |
Card Info | Exhausting Spell Normal Trap Remove all Spell Counters on both sides of the field. COMMON |
Rating: | 1 |
Comments: | Your opponent will also be exhausted from laughing at you so hard for playing this horrible card. |
MFC-097 | |
Card Type: | Trap Card |
Card Info | Dramatic Rescue Normal Trap You can only activate this card when a monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer", is specifically designated as a target by a card. Return the targeted Monster Card to its owner's hand and Special Summon another monster from your hand in face-up Attack or Defense Position. RARE |
Rating: | 2 |
Comments: | Same as MFC-096's comments. |
MFC-096 | |
Card Type: | Trap Card |
Card Info | Amazoness Archers Normal Trap You can only activate this card when your opponent declares an attack and if there is a monster(s) on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer". All monsters on your opponent's side of the field are changed to face-up Attack Position (Flip Effects are not activated), and as long as they remain face-up on the field, their ATK(s) are decreased by 500 points. Your opponent must attack with all of his/her monsters. SUPER RARE |
Rating: | 2 |
Comments: | If you aren't running Amazoness or Amazon Archer monsters, don't use this. |
MFC-095 | |
Card Type: | Trap Card |
Card Info | Pitch-Black Power Stone Continuous Trap After activation, put 3 Spell Counters on this card. During each of your turns, you can move 1 of this card's Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card, this card is destroyed. COMMON |
Rating: | 1 |
Comments: | Feeds cards like Breaker but that's about it. |
MFC-094 | |
Card Type: | Spell Card |
Card Info | Mega Ton Magical Cannon Normal Spell Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponents side of the field. RARE |
Rating: | 1 |
Comments: | First you need 10 Spell Counters on your field. It does clear your opponent's field but your opponent can chain Magic Jammer or the like and negate it. |
MFC-093 | |
Card Type: | Spell Card |
Card Info | Pigeonholing Books of Spell Quick-Play Spell See the 3 cards from the top of your opponents Deck, arrange them in any order desired, and replace them on top of the Deck. Your opponent cannot see the cards. COMMON |
Rating: | 1 |
Comments: | It's about as bad as Senri Eye, except without the cost. Don't use this card. |
MFC-092 | |
Card Type: | Spell Card |
Card Info | My Body as a Shield Quick-Play Spell When your opponent activates a card that has the effect that destroys 1 or more monsters on the field, pay 1500 Life Points to negate the activation of the card and destroy it. COMMON |
Rating: | 2 |
Comments: | This card has almost no uses with the main uses for it banned from play. |
MFC-091 | |
Card Type: | Spell Card |
Card Info | Jar Robber Quick-Play Spell You can only activate this card when "Pot of Greed" is activated. Negate the effect of the "Pot of Greed". You draw 1 card from your Deck. COMMON |
Rating: | 1 |
Comments: | With Pot of Greed out of the picture, this card is completely useless. |
MFC-090 | |
Card Type: | Spell Card |
Card Info | Emblem of Dragon
Destroyer Normal Spell Add 1 "Buster Blader" from your Deck or your Graveyard to your hand. COMMON |
Rating: | 2 |
Comments: | Okay for retrieving your Buster Blader to quickly summon Dark Paladin but that's about it. |
MFC-089 | |
Card Type: | Spell Card |
Card Info | Senri Eye Continuous Spell During each of your Standby Phases, you can see 1 card on the top of your opponent's Deck and return it to its original position by paying 100 Life Points. Your opponent cannot see the card. COMMON |
Rating: | 1 |
Comments: | The only good thing about this card is the low cost to activate its effect. Nevertheless, it isn't worth using. |
MFC-088 | |
Card Type: | Spell Card |
Card Info | Mass Driver Continuous Spell Offer 1 monster on your side of the field as a Tribute to inflict 400 points of Direct Damage to your opponent's Life Points. COMMON |
Rating: | 1 |
Comments: | Losing a monster you have isn't worth knocking off only 400 LPs from your opponent so don't use this card. |
MFC-087 | |
Card Type: | Spell Card |
Card Info | Gather Your Mind Normal Spell Add 1 "Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather Your Mind" per turn. COMMON |
Rating: | 1 |
Comments: | Indeed gather your mind, not for this card but for a better card instead. |
MFC-086 | |
Card Type: | Spell Card |
Card Info | Big Bang Shot Equip Spell A monster equipped with this card increases its ATK by 400 points. When the equipped monster attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as battle damage to your opponent's Life Points. When this card is destroyed or removed from the field, the equipped monster is removed from play. RARE |
Rating: | 2 |
Comments: | Power up an already strong monster like BEWD and give it trample ability but all your opponent needs to do is destroy the monster and it's removed from play. |
MFC-085 | |
Card Type: | Spell Card |
Card Info | Continuous Destruction Punch Continuous Spell When the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster on your side of the field, destroy the attacking monster. Damage calculation is applied normally. RARE |
Rating: | 2 |
Comments: | Not too bad when your monster's DEF is higher than your opponent's attacking monster's ATK but since it doesn't include being equal to your opponent's monster's ATK, its rating is 2/5. |
MFC-084 | |
Card Type: | Spell Card |
Card Info | Amazoness Spellcaster Normal Spell Until the end of this turn, switch the original ATK of 1 face-up monster on your side of the field that includes "Amazoness" in its card name or is named "Amazon Archer", with the original ATK of 1 face-up monster on your opponent's side of the field. COMMON |
Rating: | 2 |
Comments: | An okay card to use when your Amazoness monsters are weaker but even Shield & Sword is better because it swaps the ATK and DEF of all monsters on the field. |
MFC-083 | |
Card Type: | Effect Monster |
Card Info | Dark Cat with White Tail EARTH / Beast / Level 2 / ATK 800 / DEF 500 FLIP: Select 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field and return them to their owners' hands. COMMON |
Rating: | 1 |
Comments: | Use Man-Eater or Old Vindictive instead. |
MFC-082 | |
Card Type: | Effect Monster |
Card Info | Ultimate Obedient Fiend FIRE / Fiend / Level 10 / ATK 3500 / DEF 3000 This card can only attack when there are no other cards on your side of the field, and you also have no hand. Negate the effects of Effect Monsters destroyed by this card. COMMON |
Rating: | 1 |
Comments: | He's very obedient since he can't attack unless you have no cards in your hand or on the field but that makes him virtually unplayable. |
MFC-081 | |
Card Type: | Effect Monster |
Card Info | Cat's Ear Tribe EARTH / Beast-Warrior / Level 1 / ATK 200 / DEF 100 During the Damage Step of your opponent's turn, the original ATK of his/her monster(s) that attack this monster becomes 200 points. RARE |
Rating: | 2 |
Comments: | I gave this card 2/5 for no matter what your opponent does to his or her's monsters, when they attack this card, they'll go with it. |
MFC-080 | |
Card Type: | Effect Monster |
Card Info | Koitsu WATER / Fairy-Type Union / Level 10 / ATK 200 / DEF 100 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Aitsu" as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 3000 points, and when it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead). COMMON |
Rating: | 2 |
Comments: | Why 2/5? He makes the very unplayable Aitsu at least somewhat playable by giving it 3000 ATK and trample. If you're going to run him, include Mother Grizzly so he can be summoned more easily. |
MFC-079 | |
Card Type: | Effect Monster |
Card Info | Magical Merchant LIGHT / Insect / Level 1 / ATK 200 / DEF 700 FLIP: Pick up (not draw) cards from the top of your Deck until a Spell Card or Trap Card is picked up. Add that card to your hand. Any other cards picked up are sent to the Graveyard. COMMON |
Rating: | 1 |
Comments: | With so few good Spell Cards out right now, this card has very limited playability as not only will you probably lose a large portion of your deck but you'll get a Spell Card you can't use! |
MFC-078 | |
Card Type: | Effect Monster |
Card Info |
Cliff
the Trap Remover When this card inflicts Battle Damage to your opponents Life Points, you can select and activate 1 of the following effects: ● Destroy 1 Spell Card or Trap Card on the field. ● Send 2 cards from the top of your opponent's Deck to his/her Graveyard. COMMON |
Rating: | 1 |
Comments: | Hardly worth the deck space so keep him out. |
MFC-077 | |
Card Type: | Effect Monster |
Card Info | Des Koala DARK / Beast / Level 3 / ATK 1100 / DEF 1800 FLIP: Inflict 400 points of Direct Damage to your opponent's Life Points for each card in your opponent's hand. RARE |
Rating: | 3 |
Comments: | Whether he lives or dies, he will certainly leave your opponent with at least 1200 LPs less than before the attack. Although, with so few 1900 ATK monsters out, he'll probably do more damage. |
MFC-076 | |
Card Type: | Effect Monster |
Card Info | Tribe-Infecting Virus WATER / Aqua / Level 4 / ATK 1600 / DEF 1000 Discard 1 card from your hand and declare 1 Type of monster to destroy all face-up monsters of the declared Type on both sides of the field. SUPER RARE |
Rating: | 3 |
Comments: | What gives a monster, normally worthy of a 1/5, 3/5? His ability to have a Raigeki effect on your opponent, all at the cost of 1 card from your hand. It's no wonder he's a Super Rare! |
MFC-075 | |
Card Type: | Effect Monster |
Card Info | Armor Exe LIGHT / Rock / Level 4 / ATK 2400 / DEF 1400 This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your opponents Standby Phases, remove 1 Spell Counter on your side of the field. If you do not do so, this card is destroyed. RARE |
Rating: | 1 |
Comments: | He may have tons of armor on him but that doesn't do him any good as he will most likely be ignored by experienced duelists. Don't ever use him. |
MFC-074 | |
Card Type: | Effect Monster |
Card Info | Royal Magical Library LIGHT / Spellcaster / Level 4 / ATK 0 / DEF 2000 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). You can remove 3 Spell Counters from this card to draw 1 card from your Deck. COMMON |
Rating: | 2 |
Comments: | 2000 DEF will allow it to stay on the field probably long enough to use its effect once, maybe twice if lucky but it has no ATK to back it up for later. |
MFC-073 | |
Card Type: | Effect Monster |
Card Info | Magical Scientist DARK / Spellcaster / Level 1 / ATK 300 / DEF 300 Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponents Life Points directly, and is returned to your Fusion Deck at the end of the turn. COMMON |
Rating: | 1 |
Comments: | Very low stats and having to pay 1000 Life Points for a monster that won't last one turn on the field doesn't help this card at all. |
MFC-072 | |
Card Type: | Effect Monster |
Card Info | Magical Plant Mandragola DARK / Spellcaster / Level 2 / ATK 500 / DEF 200 FLIP: Put 1 Spell Counter on each face-up card on the field that you can put a Spell Counter on. COMMON |
Rating: | 2 |
Comments: | Helps for monsters like Breaker but that's about it. |
MFC-071 | |
Card Type: | Effect Monster |
Card Info | Breaker the Magical Warrior DARK / Spellcaster / Level 4 / ATK 1600 / DEF 1000 When this card is successfully Normal Summoned, put 1 Spell Counter on it (max 1). Increase the ATK of this monster by 300 points for each Spell Counter on this card. Also, you can remove 1 Spell Counter from this card to destroy 1 Spell Card or Trap Card on the field. ULTRA RARE |
Rating: | 2 |
Comments: | I would rate him higher if his stats were higher but he at least gets 2 stars for temporarily becoming a 1900 ATK monster. |
MFC-070 | |
Card Type: | Effect Monster |
Card Info |
Pixie Knight LIGHT / Spellcaster / Level 2 / ATK 1300 / DEF 200 When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and that card is placed on top of your Deck. COMMON |
Rating: | 1 |
Comments: | Her stats don't cut it first of all. Second, having your opponent choose the Spell Card to be placed on the top of your deck is just horrible. |
MFC-069 | |
Card Type: | Effect Monster |
Card Info | Magical Marionette DARK / Spellcaster / Level 5 / ATK 2000 / DEF 1000 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Increase the ATK of this monster by 200 points for each Spell Counter on this card. Also, you can remove 2 Spell Counters from this card to destroy 1 monster on the field. COMMON |
Rating: | 2 |
Comments: | The one tribute keeps this card from getting a higher rating as otherwise, it'd become quite the strong monster with each Spell Card used. |
MFC-068 | |
Card Type: | Effect Monster |
Card Info | Chaos Command Magician LIGHT / Spellcaster / Level 6 / ATK 2400 / DEF 1900 Negate the effect of a Monster Card that specifically designates this 1 card as a target. ULTRA RARE |
Rating: | 4 |
Comments: | Very high ATK and preventing Man-Eaters, Old Vindictive and others from selecting him as a target! |
MFC-067 | |
Card Type: | Effect Monster |
Card Info | Old Vindictive Magician DARK / Spellcaster / Level 2 / ATK 450 / DEF 600 FLIP: Destroys 1 monster on the field (regardless of position). COMMON |
Rating: | 3 |
Comments: | Knock-out even the strongest monsters! |
MFC-066 | |
Card Type: | Effect Monster |
Card Info | Apprentice Magician DARK / Spellcaster / Level 2 / ATK 400 / DEF 800 When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, put 1 Spell Counter on a face-up card on the field that you can put a Spell Counter on. If this card is destroyed in battle, you can select 1 Spellcaster-Type monster Level 2 or lower from your Deck and Special Summon it on the field in face-down Defense Position. RARE |
Rating: | 2 |
Comments: | Hardly any stats to have it survive but what allows it to receive 2/5 is its effects, which can be helpful to use on other monsters or for yourself. |
MFC-065 | |
Card Type: | Effect Monster |
Card Info | Skilled Dark Magician DARK / Spellcaster / Level 4 / ATK 1900 / DEF 1700 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). You can Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard in face-up Attack or Defense Position by offering this monster with 3 Spell Counters as a Tribute during your Main Phase. SUPER RARE |
Rating: | 4 |
Comments: | High ATK and the capability of being able to bring out an even stronger monster! Plus it can be summoned right away and gets Spell Counters from your Spell Cards too! |
MFC-064 | |
Card Type: | Effect Monster |
Card Info | Skilled White Magician LIGHT / Spellcaster / Level 4 / ATK 1700 / DEF 1900 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). You can Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard in face-up Attack or Defense Position by offering this monster with 3 Spell Counters as a Tribute during your Main Phase. SUPER RARE |
Rating: | 3 |
Comments: | It at least has 1900 DEF allowing it to hopefully stay on the field long enough for you to bring out the "dragon slayer". |
MFC-063 | |
Card Type: | Effect Monster |
Card Info | Amazoness Tiger EARTH / Beast / Level 4 / ATK 1100 / DEF 1500 Only 1 "Amazoness Tiger" can exist on your side of the field at a time. Increase the ATK of this monster by 400 points for each monster on your side of the field that includes "Amazoness" in its name, or is named "Amazon Archer". As long as this card remains face-up on the field, your opponent cannot select another monster on your side of the field that includes "Amazoness" in its name, or is named "Amazon Archer", as an attack target. RARE |
Rating: | 2 |
Comments: | At least she gains ATK for herself for she wouldn't get very far otherwise and probably even with the +400 ATK she won't get too far either. |
MFC-062 | |
Card Type: | Effect Monster |
Card Info | Amazoness Blowpiper EARTH / Warrior / Level 3 / ATK 800 / DEF 1500 Select 1 face-up monster on your opponent's side of the field during each of your Standby Phases. Decrease the ATK of the selected monster by 500 points until the end of this turn. COMMON |
Rating: | 1 |
Comments: | She has to stay on the field to get her effect, which isn't very likely with her stats. Don't use her. |
MFC-061 | |
Card Type: | Effect Monster |
Card Info | Amazoness Swords Woman EARTH / Warrior / Level 4 / ATK 1500 / DEF 1600 The opponent takes all Battle Damage to this card's controller that he/she takes from a battle involving this monster. ULTRA RARE |
Rating: | 3 |
Comments: | She gets the 3/5 for making your opponent take the damage you would take when she battles so use cards to keep her on the field and she'll really hurt your opponent! |
MFC-060* | |
Card Type: | Effect Monster |
Card Info | Amazoness Fighter EARTH / Warrior / Level 4 / ATK 1300 / DEF 1300 All Battle Damage to this card's controller that he/she takes from a battle involving this monster becomes 0. COMMON |
Rating: | 2 |
Comments: | Not much of a fighter with only 1300 ATK and DEF. It's certainly a good thing she reduces damage from her battles to 0 for she'd never get any higher than 1/5 otherwise. |
MFC-059 | |
Card Type: | Effect Monster |
Card Info | Amazoness Paladin EARTH / Warrior / Level 4 / ATK 1700 / DEF 300 Increase the ATK of this monster by 100 points for each monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer". COMMON |
Rating: | 2 |
Comments: | A 1700 ATK monster with potential to rise to 2200 ATK; not too bad but not great either as you won't likely have 4 other Amazoness or Amazon Archers monsters on the field. |
MFC-058 | |
Card Type: | Normal Monster |
Card Info | Luster Dragon WIND / Dragon / Level 4 / ATK 1900 / DEF 1600 A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power. ULTRA RARE |
Rating: | 4 |
Comments: | UDE had every right to make this card hard to get because most monsters in prior sets cannot match it, or even come close to it! Perfect for just about any deck! |
MFC-057 | |
Card Type: | Normal Monster |
Card Info | Sonic Duck WIND / Winged Beast / Level 3 / ATK 1700 / DEF 700 A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control. COMMON |
Rating: | 2 |
Comments: | 1700 ATK barely cuts it at this point in the game and won't last too long on the field without proper support. |
MFC-056 | |
Card Type: | Normal Monster |
Card Info | Aitsu FIRE / Fairy / Level 5 / ATK 100 / DEF 100 He seems to be very unreliable, but he might have incredible potential. COMMON |
Rating: | 1 |
Comments: | He may be a 5-star monster but he's not getting a 5-star rating, in fact I gave him 1/5 and he's well-deserving of it too because it's a waste of a tribute and he has no potential, contrary to his flavor text. |
MFC-055 | |
Card Type: | Normal Monster |
Card Info | Great Angus FIRE / Beast / Level 4 / ATK 1800 / DEF 600 A very violent beast, it is always berserk. People say that they have never seen it silent. COMMON |
Rating: | 4 |
Comments: | With so few 1900 ATK monsters, getting strong monsters like this one are no problem and are sure to devastate your opponent! |
MFC-054 | |
Card Type: | Fusion Monster |
Card Info | YZ-Tank Dragon LIGHT / Machine-Type Fusion / Level 6 / ATK 2100 / DEF 2200 "Y-Dragon Head" + "Z-Metal Tank" This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Fusion Deck. Discard one card from your hand to destroy one face down monster card on your opponent's side of the field. SUPER RARE |
Rating: | 2 |
Comments: | The weakest of the XYZ Fusion monsters and perhaps the one with the weakest effect. For Kaiba decks, this card isn't too bad but I'd rather use XYZ or XZ than this card elsewhere. |
MFC-053 | |
Card Type: | Fusion Monster |
Card Info | XZ-Tank Cannon LIGHT / Machine-Type Fusion / Level 6 / ATK 2400 / DEF 2100 "X-Head Cannon" + "Z-Metal Tank" This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Fusion Deck. Discard one card from your hand to destroy one face down Spell or Trap card on your opponent's side of the field. SUPER RARE |
Rating: | 3 |
Comments: | A solid 2400 ATK monster! The only downside is that unlike its counterpart, which can destroy any Spell or Trap Card, this one can only destroy face down ones. |
MFC-052 | |
Card Type: | Fusion Monster |
Card Info | XYZ-Dragon Cannon
(original artwork) LIGHT / Machine-Type Fusion / Level 8 / ATK 2800 / DEF 2600 "X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Fusion Deck. Discard one card from your hand to destroy one card on your opponent's side of the field. ULTRA RARE |
Rating: | 4 |
Comments: | A very strong monster! Not only does its effect target and destroy any card on the field but it can be used multiple times per turn! Its summoning requirement keeps its rating from reaching 5/5. |
MFC-051 | |
Card Type: | Fusion Monster |
Card Info | XY-Dragon Cannon LIGHT / Machine-Type Fusion / Level 6 / ATK 2200 / DEF 1900 "X-Head Cannon" + "Y-Dragon Head" This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Fusion Deck. Discard 1 card from your hand to destroy one face-up Spell or Trap card on your opponent's side of the field. ULTRA RARE |
Rating: | 2 |
Comments: | Not sure why this card should be an Ultra Rare except for maybe the effect can be used multiple times but this card is easily susceptible to Bottomless Trap Hole. |
MFC-050 | |
Card Type: | Trap Card |
Card Info | Adhesion Trap Hole Normal Trap You can only activate this card when your opponent successfully Normal Summons, Flip Summons, or Special Summons a monster. As long as that monster remains face-up on the field, the original ATK of that monster is halved. COMMON |
Rating: | 2 |
Comments: | This card isn't too bad against most monsters (except Jinzo), however the monster stays on the field and that brings this card's rating to 2/5. |
MFC-049 | |
Card Type: | Trap Card |
Card Info |
Formation Union Select and activate 1 of the following effects: ● Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card. ● Change 1 equipped Union Monster on your side of the field back into a monster in face-up Attack Position. COMMON |
Rating: | 1 |
Comments: | Don't use this card and instead just use the Union monster's effect. |
MFC-048 | |
Card Type: | Trap Card |
Card Info | Rivalry of Warlords Continuous Trap Each player must send monsters from his/her side of the field to the Graveyard so that he/she only controls 1 Type of face-up monster. As long as this card remains face-up on the field each player can only Summon or control 1 Type of face-up monster at a time. COMMON |
Rating: | 1 |
Comments: | If you're running only one type of monster in your deck, this card is okay but that reason alone won't raise this card's rating any higher for me. |
MFC-047 | |
Card Type: | Trap Card |
Card Info | Physical Double Normal Trap You can only activate this card during your opponent's turn. Select 1 monster on your opponent's side of the field and Special Summon 1 "Mirage Token" in face-up Attack or Defense Position on your side of the field. The "Mirage Token" has the same Level Type, Attribute, ATK, and DEF as the selected monster. Destroy the "Mirage Token" at the end of the turn. COMMON |
Rating: | 1 |
Comments: | Your opponent won't be seeing double because the token dies at the End Phase. Don't bother with this card. |
MFC-046 | |
Card Type: | Trap Card |
Card Info | Secret Barrel Normal Trap Inflict Direct Damage to your opponent's Life Points equal to the total number of cards on your opponent's side of the field and in your opponent's hand x 200 points. COMMON |
Rating: | 2 |
Comments: | Most of the time the damage this card deals will be minimal but, there will probably be times where this card deals a reasonable amount of damage. |
MFC-045 | |
Card Type: | Trap Card |
Card Info | Pineapple Blast Normal Trap You can only activate this card when you Normal Summon a monster successfully. If there are more monsters on your opponent's side off the field then your side, destroy your opponent's monsters so that your opponent controls the same number of monsters as you. Your opponent selects which monsters are destroyed. COMMON |
Rating: | 1 |
Comments: | Not worth the effort or the deck space to use. |
MFC-044 | |
Card Type: | Trap Card |
Card Info | Meteorain Normal Trap During this turn, when your monsters attack with an ATK that is higher then the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. COMMON |
Rating: | 1 |
Comments: | A poor excuse not to use Fairy Meteor Crush. Use FMC instead. |
MFC-043 | |
Card Type: | Trap Card |
Card Info |
Spell
Shield Type-8 Select and activate 1 of the following effects: ● Negate the activation and the effect of a Spell Card that designates 1 monster on the field as a target and destroy the Spell Card. ● Send 1 card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it. SUPER RARE |
Rating: | 1 |
Comments: | Use Magic Jammer instead. |
MFC-042 | |
Card Type: | Trap Card |
Card Info | Thunder of Ruler Normal Trap You can only activate this card during your opponent's Standby Phase. During the turn this card is activated your opponent cannot perform his/her Battle Phase. COMMON |
Rating: | 3 |
Comments: | A nice substitute if you don't have Negate Attack, especially since you can use it before the Battle Phase! Since it can only be activated at your opponent's Standby Phase, its rating is 3/5. |
MFC-041 | |
Card Type: | Trap Card |
Card Info | Huge Revolution Normal Trap This card can only be activated during your Main Phase when "People Running About", "Oppressed People", and "United Resistance" are face-up on your side of the field. Send all cards in your opponents hand to the Graveyard and destroy all cards your opponent controls on the field. COMMON |
Rating: | 2 |
Comments: | Another situational card. You must have all 3 of its components face up on the field but in return, all your opponent's cards, including in the hand, goes to the Graveyard which is why this card's rating is 2/5. |
MFC-040 | |
Card Type: | Spell Card |
Card Info | Wave-Motion Cannon Continuous Spell Send this card on the field to the Graveyard during your Main Phase. Inflict Direct Damage to your opponent's Life Points equal to the number of your Standby Phases that have passed after this card was activated x 1000 points. COMMON |
Rating: | 2 |
Comments: | It can inflict major damage but the card must be on the field and if destroyed before hand, it doesn't deal damage. This is why its rating is 2/5. |
MFC-039 | |
Card Type: | Spell Card |
Card Info | Tribute Doll Normal Spell Activate this card by offering a monster on your side of the field as a Tribute. Special Summon 1 Level 7 monster from your hand. That monster cannot attack this turn. RARE |
Rating: | 2 |
Comments: | If the monster could attack the turn it was summoned, this card would've gotten a higher rating. |
MFC-038 | |
Card Type: | Spell Card |
Card Info | Kishido Spirit Continuous Spell Monsters on your side of the field cannot be destroyed in a battle if the monsters' ATK are equal. COMMON |
Rating: | 3 |
Comments: | Take down any monster that rivals yours while still keeping your monster on the field! Since it only works when the monsters' ATKs are equal, its rating is 3/5. |
MFC-037 | |
Card Type: | Spell Card |
Card Info | Metalsilver Armor Equip Spell As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Monster Card that specifically designates 1 monster, including monsters in the Graveyard, other than the equipped monster as a target. COMMON |
Rating: | 2 |
Comments: | Pretty much the same card as Raregold Armor, only difference is only the target monster can be selected by a card effect. |
MFC-036 | |
Card Type: | Spell Card |
Card Info | Raregold Armor Equip Spell As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster. COMMON |
Rating: | 2 |
Comments: | This card comes in handy when you have a monster with high DEF or cannot be destroyed in battle but it has limited uses. |
MFC-035 | |
Card Type: | Spell Card |
Card Info | Dark Core Normal Spell Discard 1 card from your hand to the Graveyard to remove 1 face-up Monster Card on the field from play. RARE |
Rating: | 1 |
Comments: | Discarding 1 card to only remove from play a face up monster isn't worth it so don't use this card. |
MFC-034 | |
Card Type: | Spell Card |
Card Info | Ante Normal Spell Each player selects 1 card from his/her hand, then sees the Level of stars of the selected cards. The card with more level stars than the other returns to the hand of the player that selected it. The player who selected the card with fewer Level Stars takes 1000 Life Points damage and sends the card he/she selected to the Graveyard. Selected cards that are not monster cards are treated as level 0. If both players chose cards that have the same star level, then the cards are returned to the hands of the players who selected them. RARE |
Rating: | 1 |
Comments: | Overall horrible. |
MFC-033 | |
Card Type: | Spell Card |
Card Info |
Poison
of the Old Man Select and activate 1 of the following effects: - Increases your Life Points by 1200 points. - Inflict 800 points of Direct Damage to your opponents Life Points. COMMON |
Rating: | 2 |
Comments: | Give yourself 1200 Life Points! However, the 800 damage isn't much to deal. |
MFC-032 | |
Card Type: | Spell Card |
Card Info | Autonomous Action Unit Equip Spell Pay 1500 Life Points. Select 1 Monster Card from your opponents Graveyard. Special Summon it on your side of the field in face-up Attack Position, and equip it with this card. When this card is destroyed or removed from the field, the equipped monster is destroyed. COMMON |
Rating: | 1 |
Comments: | Even with Monster Reborn banned, there is no reason to use this card as Premature Burial has a less steeper cost |
MFC-031 | |
Card Type: | Spell Card |
Card Info | Kaiser Colosseum Continuous Spell When there is 1 or more monsters on the field of the controller of this card, his/her opponent cannot place a monster on the field if the opponent would then have more monsters on the field than the controller of this card. COMMON |
Rating: | 2 |
Comments: | I'll rate this card 2/5 for preventing your opponent from having more monsters than you do but due to the fact that you need at least 1 monster to have the effect, this card's rating will stay at 2/5. |
MFC-030 | |
Card Type: | Spell Card |
Card Info | Combination Attack Quick-Play Spell During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn. RARE |
Rating: | 1 |
Comments: | I would much rather keep the monster equipped to prevent the actual monster from being destroyed in battle, unless I needed another tribute monster and didn't have Demotion in my hand. |
MFC-029 | |
Card Type: | Spell Card |
Card Info | Demotion Equip Spell Downgrade the monster equipped with this card by 2 levels. COMMON |
Rating: | 3 |
Comments: | Make a Level 4 slide under Gravity Bind or even make a Level 6 WATER Monster with Umi out, escape Gravity Bind! |
MFC-028 | |
Card Type: | Spell Card |
Card Info | Frontline Base Continuous Spell Once per turn during your Main Phase you can Special Summon 1 Union monster of Level 4 or lower from your hand. COMMON |
Rating: | 3 |
Comments: | A good card to help you summon the deadly XYZ Dragon Cannon or just to tribute the monsters for better ones! |
MFC-027 | |
Card Type: | Spell Card |
Card Info | White Dragon Ritual Ritual Spell This card is used to Ritual Summon "Paladin of White Dragon". You must also offer monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand. COMMON |
Rating: | 4 |
Comments: | Since it needs Paladin of White Dragon to be used, its rating is the same as that card's. |
MFC-026 | |
Card Type: | Ritual Monster |
Card Info | Paladin of White Dragon LIGHT / Dragon-Type Ritual / Level 4 / ATK 1900 / DEF 1200 This monster can only be Ritual Summoned with the Ritual Spell Card, "White Dragon Ritual." You must also offer monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand. When this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculations. You can Special Summon 1 "Blue-Eyes White Dragon" from your hand or your Deck by offering this card as a Tribute during your Main Phase. (Blue-Eyes White Dragon cannot attack during that turn.) ULTRA RARE |
Rating: | 4 |
Comments: | A strong 1900 ATK monster with the ability to bring out the big bad Blue-Eyes! |
MFC-025 | |
Card Type: | Effect Monster |
Card Info | Roulette Barrel LIGHT / Machine / Level 4 / ATK 1000 / DEF 2000 Once per turn, during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose Level is equal to the result. COMMON |
Rating: | 2 |
Comments: | Another monster with 2000 DEF but he at least can potentially destroy an opponent's monster with his effect. |
MFC-024 | |
Card Type: | Effect Monster |
Card Info | Great Phantom Thief EARTH / Spellcaster / Level 3 / ATK 1000 / DEF 1000 Each time this card inflicts Battle Damage to your opponent's Life Points, declare the name of 1 card. Then see your opponent's hand and discard all copies of the declared card in his/her hand to the Graveyard. RARE |
Rating: | 1 |
Comments: | With a name like "Great Phantom Thief", I expected much more than 1000 ATK and DEF and a mediocre effect. |
MFC-023 | |
Card Type: | Effect Monster |
Card Info | Dimension Jar DARK / Machine / Level 2 / ATK 200 / DEF 200 FLIP: Both players can remove from play up to 3 monsters from their opponent's Graveyard. COMMON |
Rating: | 1 |
Comments: | In most cases, this card won't work to your advantage so use it at your own risk. |
MFC-022 | |
Card Type: | Effect Monster |
Card Info | Helping Robo for Combat LIGHT / Machine / Level 4 / ATK 1600 / DEF 0 Each time this monster destroys 1 of your opponent's monsters in battle, you draw 1 card and then select and return 1 card from your hand to the bottom of your Deck. RARE |
Rating: | 1 |
Comments: | A mere 1600 ATK is just horrible and that 0 DEF doesn't help, making its effect utterly useless unless you can power it up. |
MFC-021 | |
Card Type: | Effect Monster |
Card Info | Neko Mane King EARTH / Beast / Level 1 / ATK 0 / DEF 0 During your opponents turn, when this card is sent to the Graveyard by the effect of your opponent's Spell, Trap or Monster Card, your opponent's turn ends. COMMON |
Rating: | 1 |
Comments: | Very situational. Under most cases, it'll just go to the Graveyard without its effect activating. |
MFC-020 | |
Card Type: | Effect Monster |
Card Info | Spell Canceller WIND / Machine / Level 5 / ATK 1800 / DEF 1500 As long as this card remains face-up on the field, all Spell Cards cannot be activated. The Effects of all face-up Spell cards are also negated. ULTRA RARE |
Rating: | 2 |
Comments: | Negating all Spell Cards for one tribute isn't too bad but the stats and negating your Spells too aren't so good for a monster requiring one tribute. |
MFC-019 | |
Card Type: | Effect Monster |
Card Info | D. D. Crazy Beast EARTH / Beast / Level 3 / ATK 1400 / DEF 1400 A monster destroyed by this card in battle is removed from play. RARE |
Rating: | 1 |
Comments: | The only thing crazier than this card is you if you actually use it. |
MFC-018 | |
Card Type: | Effect Monster |
Card Info | Union Rider WIND / Machine / Level 2 / ATK 1000 / DEF 1000 You can take a Union Monster that is currently a monster on your opponents side of the field and equip it to this card. This monster can only be equipped with 1 Union Monster as at a time. The Union Monster that is equipped to this card cannot be changed back to a monster by its own effect. COMMON |
Rating: | 1 |
Comments: | His stats are about as low as the number of Union monsters he can equip to but odds are high (if you're smart) that you won't even use this card. |
MFC-017 | |
Card Type: | Effect Monster |
Card Info | Freezing Beast WATER / Aqua-Type Union / Level 4 / ATK 1500 / DEF 1000 Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your "Burning Beast" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, each time that monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead). COMMON |
Rating: | 1 |
Comments: | Same as MFC-016's comments. |
MFC-016 | |
Card Type: | Effect Monster |
Card Info | Burning Beast FIRE / Pyro-Type Union / Level 4 / ATK 1500 / DEF 1000 Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your "Freezing Beast" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, each time that monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead). COMMON |
Rating: | 1 |
Comments: | A mere 1500 ATK and 1000 DEF isn't going to do much in this game and even with his partner equipped to him, he will, eventually, hurt you back and destroy your own Spell and Trap Cards. |
MFC-015 | |
Card Type: | Effect Monster |
Card Info | Des Dendle EARTH / Plant-Type Union / Level 4 / ATK 300 / DEF 2000 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Vampire Orchis" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, each time that monster destroys 1 of your opponent's monsters Special Summon 1 "Wicked Plant Token" (Plant-Type/EARTH/1 Star/ATK 800/DEF 800) in Attack or Defense Position. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead). COMMON |
Rating: | 2 |
Comments: | This is who I was talking about in Vampire Orchis' comments. He packs 2000 DEF, which can stop most monsters out there, except Summoned Skull, BEWD and DM. |
MFC-014 | |
Card Type: | Effect Monster |
Card Info |
Vampire Orchis EARTH / Plant / Level 4 / ATK 1700 / DEF 1000 When this monster is Normal Summoned successfully, you can Special Summon 1 "Des Dendle" from your hand. COMMON |
Rating: | 2 |
Comments: | With all the 1800 and 1900 ATK monsters being hard to get (except for Dark Blade), this guy might see some play, especially since he brings out another monster with the capability of lasting on the field. |
MFC-013 | |
Card Type: | Effect Monster |
Card Info | Second Goblin DARK / Fiend-Type Union / Level 1 / ATK 100 / DEF 100 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Giant Orc" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, you can change that monster's battle position once per turn during your Main Phase. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead). COMMON |
Rating: | 1 |
Comments: | I suppose you can use this guy to keep the Giant Orc poised for battle when you aren't using him just for laughs seeing as how his stats only escort him to the Graveyard. |
MFC-012 | |
Card Type: | Effect Monster |
Card Info | Giant Orc DARK / Fiend / Level 4 / ATK 2200 / DEF 0 When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed until the end of your next turn. COMMON |
Rating: | 1 |
Comments: | He may be a giant orc but how does that compare to the giant "0" in his DEF slot. Even the Attack Force from PSV dwarf this guy. |
MFC-011 | |
Card Type: | Effect Monster |
Card Info | Zombie Tiger EARTH / Zombie-Type Union / Level 3 / ATK 1400 / DEF 1600 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Decayed Commander" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points, and each time it destroys 1 of your opponent's monsters, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead). COMMON |
Rating: | 1 |
Comments: | Had this tiger had the real zombie effect of not dying, his rating would surely be higher but it doesn't and since that's the case, don't use him. |
MFC-010 | |
Card Type: | Effect Monster |
Card Info | Decayed Commander EARTH / Zombie / Level 4 / ATK 1000 / DEF 1500 When this monster is Normal Summoned successfully, you can Special Summon 1 "Zombie Tiger" from your hand. When this card attacks your opponent's Life Points directly 1 card is randomly selected from your opponent's hand and discarded to the Graveyard. COMMON |
Rating: | 1 |
Comments: | I wonder why he's decaying? Probably because no one uses him and with good reason for the Spirit Reaper is a much better card as he'll remain on the field after every attack. |
MFC-009 | |
Card Type: | Effect Monster |
Card Info | Kiryu DARK / Dragon-Type Union / Level 5 / ATK 2000 / DEF 1500 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Dark Blade" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 900 points, and you can offer this card as a Tribute to allow the equipped monster to attack the opponent's Life Points directly this turn. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead). COMMON |
Rating: | 2 |
Comments: | A 2/5 for a monster whose stats barely surpass the much-more-playable 4-star rated monsters? I only gave him this rating because of his ability to let DB attack directly. |
MFC-008 | |
Card Type: | Effect Monster |
Card Info | Pitch-Dark Dragon DARK / Dragon-Type Union / Level 3 / ATK 900 / DEF 600 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Dark Blade" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monsters ATK/DEF is increased by 400 points, and when it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead). COMMON |
Rating: | 2 |
Comments: | Power up your already strong Dark Blade and give it trample but that's literally about all this card has. |
MFC-007 | |
Card Type: | Normal Monster |
Card Info | Dark Blade DARK / Warrior / Level 4 / ATK 1800 / DEF 1500 They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power. RARE |
Rating: | 4 |
Comments: | It s a wonder why with the same stats as X-Head Cannon and one rarity lower that this strong monster is more easily obtainable than his machine counterpart! |
MFC-006 | |
Card Type: | Effect Monster |
Card Info | Z-Metal Tank LIGHT / Machine-Type Union / Level 4 / ATK 1500 / DEF 1300 Once per turn during your Main Phase if you control this monster on your field you can equip this monster on one of your "X-Head Cannon" or "Y-Dragon Head" as an Equip Spell Card. OR you can change it back to a monster in face up Attack Position. When equipped to a monster by this cards effect that monster's ATK/DEF is increased by 600 points. A monster can only be equipped with one Union Monster at a time. If a monster that has this card equipped to it is destroyed, destroy this card instead. SUPER RARE |
Rating: | 2 |
Comments: | Same as MFC-005's comments. |
MFC-005 | |
Card Type: | Effect Monster |
Card Info | Y-Dragon Head LIGHT / Machine-Type Union / Level 4 / ATK 1500 / DEF 1600 Once per turn during your main phase if you control this monster on your field you can equip this monster on one of your "X-Head Cannon" or "Z Metal Tank" as an Equip Spell Card. OR you can change it back to a monster in face up Attack Position. When equipped to a monster by this cards effect that monster's ATK/DEF is increased by 400 points. A monster can only be equipped with one Union Monster at a time. If a monster that has this card equipped to it is destroyed, destroy this card instead. SUPER RARE |
Rating: | 2 |
Comments: | It helps to power up X-HC and is a necessary component to bring out the nasty XYZ Dragon Cannon so use him there. |
MFC-004 | |
Card Type: | Normal Monster |
Card Info | X-Head Cannon LIGHT / Machine / Level 4 / ATK 1800 / DEF 1500 A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters. SUPER RARE |
Rating: | 4 |
Comments: | With such high ATK, it's no wonder this card's a Super Rare! A must for Machine or just overall Beat down! |
MFC-003 | |
Card Type: | Normal Monster |
Card Info | United Resistance WIND / Thunder / Level 3 / ATK 1000 / DEF 600 The people that gather to swear to fight their oppressors. A revolution is coming. COMMON |
Rating: | 1 |
Comments: | If their united resistance can only muster up 1000 ATK and 400 DEF, then a revolution will becoming and it'll be one where cards this bad don't exist. |
MFC-002 | |
Card Type: | Normal Monster |
Card Info | Oppressed People WATER / Aqua / Level 1 / ATK 400 / DEF 2000 They are oppressed, but believe they will have their freedom someday. COMMON |
Rating: | 2 |
Comments: | They aren't very oppressive other than for their 2000 DEF. |
MFC-001 | |
Card Type: | Normal Monster |
Card Info | People Running About FIRE / Pyro / Level 2 / ATK 600 / DEF 600 Although they always suffer in silence, they swear an oath to inevitably revolt. COMMON |
Rating: | 1 |
Comments: | If these people are going to be running about, they won't be doing so very long and will end up in the Graveyard before they know it. |
MFC-000 | |
Card Type: | Effect Monster |
Card Info | Dark Magician Girl
(original artwork) DARK / Spellcaster / Level 6 / ATK 2000 / DEF 1700 Increase the ATK of this card by 300 points for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard. SECRET RARE |
Rating: | 2 |
Comments: | She only gains ATK for all of her fallen Dark Magicians in the Graveyard, which can be strong at 2900 but still no match for BEWD from LOB. |