MFC-019 |
|
D. D. Crazy Beast
EARTH / Beast / Level 3
/ ATK 1400 / DEF 1400
A monster destroyed by this card in battle is
removed from play.
RARE |
Rating: |
1 |
Comments: |
The only thing crazier than
this card is you if you actually use it. |
MFC-018 |
|
Union Rider
WIND / Machine / Level 2
/ ATK 1000 / DEF 1000
You can take a Union Monster that is currently
a monster on your opponent's side of the field and equip it to
this card. This monster can only be equipped with 1 Union
Monster as at a time. The Union Monster that is equipped to
this card cannot be changed back to a monster by its own effect.
COMMON |
Rating: |
1 |
Comments: |
His stats are about as low as
the number of Union monsters he can equip to but odds are high (if
you're smart) that you won't even use this card. |
MFC-017 |
|
Freezing Beast
WATER / Aqua-Type Union / Level 4
/ ATK 1500 / DEF 1000
Once per turn during your Main Phase, if you
control this monster on the field, you can equip it to your
"Burning Beast" as an Equip Spell Card OR change it back to a
monster in face-up Attack Position. When equipped to a monster
by this card's effect, each time that monster inflicts Battle
Damage to your opponent, destroy 1 face-down Spell or Trap Card.
(1 monster can only be equipped with 1 Union Monster at a time.
If the monster that this card is equipped to is destroyed in
battle this card is destroyed instead).
COMMON |
Rating: |
1 |
Comments: |
Same as MFC-016's comments.
|
MFC-016 |
|
Burning Beast
FIRE / Pyro-Type Union / Level 4
/ ATK 1500 / DEF 1000
Once per turn during your Main Phase, if you
control this monster on the field, you can equip it to your
"Freezing Beast" as an Equip Spell Card OR change it back to a
monster in face-up Attack Position. When equipped to a monster
by this card's effect, each time that monster inflicts Battle
Damage to your opponent, destroy 1 face-up Spell or Trap Card.
(1 monster can only be equipped with 1 Union Monster at a time.
If the monster that this card is equipped to is destroyed in
battle this card is destroyed instead).
COMMON |
Rating: |
1 |
Comments: |
A mere 1500 ATK and 1000 DEF
isn't going to do much in this game and even with his partner equipped
to him, he will, eventually, hurt you back and destroy your own Spell
and Trap Cards. |
MFC-015 |
|
Des Dendle
EARTH / Plant-Type Union / Level 4
/ ATK 300 / DEF 2000
Once per turn, during your Main Phase, if you
control this monster on the field, you can equip it to your
"Vampire Orchis" as an Equip Spell Card OR change it back to a
monster in face-up Attack Position. When equipped to a monster
by this card's effect, each time that monster destroys 1 of your
opponent's monsters Special Summon 1 "Wicked Plant Token"
(Plant-Type/EARTH/1 Star/ATK 800/DEF 800) in Attack or Defense
Position. (1 monster can only be equipped with 1 Union Monster
at a time. If the monster that this card is equipped to is
destroyed in battle, this card is destroyed instead).
COMMON |
Rating: |
2 |
Comments: |
This is who I was talking about
in Vampire Orchis' comments. He packs 2000 DEF, which can stop most
monsters out there, except Summoned Skull, BEWD and DM. |
MFC-014 |
|
Vampire Orchis
EARTH /
Plant / Level 4 /
ATK 1700 / DEF 1000
When this monster is Normal Summoned
successfully, you can Special Summon 1 "Des Dendle" from your
hand.
COMMON |
Rating: |
2 |
Comments: |
With all the 1800 and 1900 ATK
monsters being hard to get (except for Dark Blade), this guy might see
some play, especially since he brings out another monster with the
capability of lasting on the field. |
MFC-013 |
|
Second Goblin
DARK / Fiend-Type Union / Level 1
/ ATK 100 / DEF 100
Once per turn, during your Main Phase, if you
control this monster on the field, you can equip it to your
"Giant Orc" as an Equip Spell Card OR change it back to a monster
in face-up Attack Position. When equipped to a monster by this
card's effect, you can change that monster's battle position once
per turn during your Main Phase. (1 monster can only be equipped
with 1 Union Monster at a time. If the monster that this card is
equipped to is destroyed in battle, this card is destroyed
instead).
COMMON |
Rating: |
1 |
Comments: |
I suppose you can use this guy
to keep the Giant Orc poised for battle when you aren't using him just
for laughs seeing as how his stats only escort him to the Graveyard. |
MFC-012 |
|
Giant Orc
DARK / Fiend / Level 4
/ ATK 2200 / DEF 0
When this card attacks, it is changed to
Defense Position at the end of the Battle Phase. This position
cannot be changed until the end of your next turn.
COMMON |
Rating: |
1 |
Comments: |
He may be a giant orc but how
does that compare to the giant "0" in his DEF slot. Even the Attack
Force from PSV dwarf this guy. |
MFC-011 |
|
Zombie Tiger
EARTH / Zombie-Type Union / Level 3
/ ATK 1400 / DEF 1600
Once per turn, during your Main Phase, if you
control this monster on the field, you can equip it to your
"Decayed Commander" as an Equip Spell Card OR change it back to
a monster in face-up Attack Position. When equipped to a
monster by this card's effect, that monster's ATK/DEF
is increased by 500 points, and each time it destroys 1 of your
opponent's monsters, 1 card is randomly selected from your
opponent's hand and discarded to the Graveyard. (1 monster can
only be equipped with 1 Union Monster at a time. If the monster
that this card is equipped to is destroyed in battle, this card
is destroyed instead).
COMMON |
Rating: |
1 |
Comments: |
Had this tiger had the real
zombie effect of not dying, his rating would surely be higher but it
doesn't and since that's the case, don't use him. |
MFC-010 |
|
Decayed Commander
EARTH / Zombie / Level 4
/ ATK 1000 / DEF 1500
When this monster is Normal Summoned
successfully, you can Special Summon 1 "Zombie Tiger" from your
hand. When this card attacks your opponent's Life Points
directly 1 card is randomly selected from your opponent's hand
and discarded to the Graveyard.
COMMON |
Rating: |
1 |
Comments: |
I wonder why he's decaying?
Probably because no one uses him and with good reason for the Spirit
Reaper is a much better card as he'll remain on the field after every
attack. |
MFC-009 |
|
Kiryu
DARK / Dragon-Type Union / Level 5
/ ATK 2000 / DEF 1500
Once per turn, during your Main Phase, if you
control this monster on the field, you can equip it to your
"Dark Blade" as an Equip Spell Card OR change it back to a
monster in face-up Attack Position. When equipped to a monster
by this card's effect, that monster's ATK/DEF is
increased by 900 points, and you can offer this card as a
Tribute to allow the equipped monster to attack the opponent's
Life Points directly this turn. (1 monster can only be equipped
with 1 Union Monster at a time. If the monster that this card
is equipped to is destroyed in battle, this card is destroyed
instead).
COMMON |
Rating: |
2 |
Comments: |
A 2/5 for a
monster whose stats barely surpass the much-more-playable 4-star rated
monsters? I only gave him this rating because of his ability to let DB
attack directly. |
MFC-008 |
|
Pitch-Dark Dragon
DARK / Dragon-Type Union / Level 3
/ ATK 900 / DEF 600
Once per turn, during your Main Phase, if you
control this monster on the field, you can equip it to your
"Dark Blade" as an Equip Spell Card OR change it back to a
monster in face-up Attack Position. When equipped to a monster
by this card's effect, that monsters ATK/DEF is
increased by 400 points, and when it attacks with an ATK that is
higher than the DEF of a Defense Position monster, inflict the
difference as Battle Damage to your opponent's Life Points. (1
monster can only be equipped with 1 Union Monster at a time. If
the monster that this card is equipped to is destroyed in
battle, this card is destroyed instead).
COMMON |
Rating: |
2 |
Comments: |
Power up your already
strong Dark Blade and give it trample but that's literally about
all this card has. |
MFC-007 |
|
Dark Blade
DARK / Warrior / Level 4
/ ATK 1800 / DEF 1500
They say he is a dragon manipulating warrior from the dark
world. His attack is tremendous, using his great swords with
vicious power.
RARE |
Rating: |
4 |
Comments: |
It s a wonder why with the same
stats as X-Head Cannon and one rarity lower that this strong monster is
more easily obtainable than his machine counterpart! |
MFC-006 |
|
Z-Metal Tank
LIGHT / Machine-Type Union / Level
4 / ATK 1500 / DEF 1300
Once per turn during your Main Phase if you
control this monster on your field you can equip this monster on
one of your "X-Head Cannon" or "Y-Dragon Head" as an Equip Spell
Card. OR you can change it back to a monster in face up Attack
Position. When equipped to a monster by this cards effect that
monster's ATK/DEF is increased by 600 points. A
monster can only be equipped with one Union Monster at a time.
If a monster that has this card equipped to it is destroyed,
destroy this card instead.
SUPER RARE |
Rating: |
2 |
Comments: |
Same as MFC-005's comments.
|
MFC-005 |
|
Y-Dragon Head
LIGHT / Machine-Type Union / Level
4 / ATK 1500 / DEF 1600
Once per turn during your main phase if you
control this monster on your field you can equip this monster on
one of your "X-Head Cannon" or "Z Metal Tank" as an Equip Spell
Card. OR you can change it back to a monster in face up Attack
Position. When equipped to a monster by this cards effect that
monster's ATK/DEF is increased by 400 points. A
monster can only be equipped with one Union Monster at a
time. If a monster that has this card equipped to it is
destroyed, destroy this card instead.
SUPER RARE |
Rating: |
2 |
Comments: |
It helps to power up X-HC and
is a necessary component to bring out the nasty XYZ Dragon Cannon so use
him there. |
MFC-004 |
|
X-Head Cannon
LIGHT / Machine / Level 4
/ ATK 1800 / DEF 1500
A monster with a mighty cannon barrel, it is able to
integrate its attacks. It attacks in many ways by combining and
separating with other monsters.
SUPER RARE |
Rating: |
4 |
Comments: |
With such high ATK, it's no
wonder this card's a Super Rare! A must for Machine or just overall Beat
down! |
MFC-003 |
|
United Resistance
WIND / Thunder / Level 3
/ ATK 1000 / DEF 600
The people that gather to swear to fight their oppressors. A
revolution is coming.
COMMON |
Rating: |
1 |
Comments: |
If their united resistance can
only muster up 1000 ATK and 400 DEF, then a revolution will becoming and
it'll be one where cards this bad don't exist. |
MFC-002 |
|
Oppressed People
WATER / Aqua / Level 1
/ ATK 400 / DEF 2000
They are oppressed, but believe they will have their freedom
someday.
COMMON |
Rating: |
2 |
Comments: |
They aren't very oppressive
other than for their 2000 DEF. |
MFC-001 |
|
People Running About
FIRE / Pyro / Level 2
/ ATK 600 / DEF 600
Although they always suffer in silence, they swear an oath
to inevitably revolt.
COMMON |
Rating: |
1 |
Comments: |
If these people are going to be
running about, they won't be doing so very long and will end up in the
Graveyard before they know it. |
MFC-000 |
|
Dark Magician Girl (original artwork)
DARK / Spellcaster / Level 6
/ ATK 2000 / DEF 1700
Increase the ATK of this card by 300 points for each "Dark
Magician" or "Magician of Black Chaos" in either player's
Graveyard.
SECRET RARE |
Rating: |
2 |
Comments: |
She only gains ATK for all of
her fallen Dark Magicians in the Graveyard, which can be strong at 2900
but still no match for BEWD from LOB. |