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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text Card Ratings Rarity Changes Visual Spoiler Card Spoiler Improved Effects

Magician's Force (Page 2)

MFC-039
Tribute Doll
Normal Spell
Activate this card by offering a monster on your side of the field as a Tribute. Special Summon 1 Level 7 monster from your hand. That monster cannot attack this turn.
RARE
Rating: 2
Comments: If the monster could attack the turn it was summoned, this card would've gotten a higher rating.
MFC-038
Kishido Spirit
Continuous Spell
Monsters on your side of the field cannot be destroyed in a battle if the monsters' ATK are equal.
COMMON
Rating: 3
Comments: Take down any monster that rivals yours while still keeping your monster on the field! Since it only works when the monsters' ATKs are equal, its rating is 3/5.
MFC-037
Metalsilver Armor
Equip Spell
As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Monster Card that specifically designates 1 monster, including monsters in the Graveyard, other than the equipped monster as a target.
COMMON
Rating: 2
Comments: Pretty much the same card as Raregold Armor, only difference is only the target monster can be selected by a card effect.
MFC-036
Raregold Armor
Equip Spell
As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster.
COMMON
Rating: 2
Comments: This card comes in handy when you have a monster with high DEF or cannot be destroyed in battle but it has limited uses.
MFC-035
Dark Core
Normal Spell
Discard 1 card from your hand to the Graveyard to remove 1 face-up Monster Card on the field from play.
RARE
Rating: 1
Comments: Discarding 1 card to only remove from play a face up monster isn't worth it so don't use this card.
MFC-034
Ante
Normal Spell
Each Player selects 1 card from his/her hand, then sees the Level Stars of the  selected cards. The card with more Level Stars than the other returns to the hand of player who selected it. The player who selected the card with fewer Level Stars takes 1000 Life Points damage and sends the card he/she selected to the Graveyard. Selected cards that are not Monster Cards are treated as Level 0. If both players chose cards with equal Level Stars, return both cards to the hands of players who selected them.
RARE
Rating: 1
Comments: Overall horrible.
MFC-033

Poison of the Old Man
Quick-Play Spell

Select and activate 1 of the following effects:

● Increases your Life Points by 1200 points.

● Inflict 800 points of Direct Damage to your opponents Life Points.

COMMON

Rating: 2
Comments: Give yourself 1200 Life Points! However, the 800 damage isn't much to deal.
MFC-032
Autonomous Action Unit
Equip Spell
Pay 1500 Life Points. Select 1 Monster Card from your opponent's Graveyard. Special Summon it on your side of the field in face-up Attack Position, and equip it with this card. When this card is destroyed or removed from the field, the equipped monster is destroyed.
COMMON
Rating: 1
Comments: Even with Monster Reborn banned, there is no reason to use this card as Premature Burial has a less steeper cost
MFC-031
Kaiser Colosseum
Continuous Spell
When there is 1 or more monsters on the field of the controller of this card, his/her opponent cannot place a monster on the field if the opponent would then have more monsters on the field than the controller of this card.
COMMON
Rating: 2
Comments: I'll rate this card 2/5 for preventing your opponent from having more monsters than you do but due to the fact that you need at least 1 monster to have the effect, this card's rating will stay at 2/5.
MFC-030
Combination Attack
Quick-Play Spell
During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn.
RARE
Rating: 1
Comments: I would much rather keep the monster equipped to prevent the actual monster from being destroyed in battle, unless I needed another tribute monster and didn't have Demotion in my hand.
MFC-029
Demotion
Equip Spell
Downgrade the monster equipped with this card by 2 Levels.
COMMON
Rating: 3
Comments: Make a Level 4 slide under Gravity Bind or even make a Level 6 WATER Monster with Umi out, escape Gravity Bind!
MFC-028
Frontline Base
Continuous Spell
Once per turn during your Main Phase you can Special Summon 1 Union monster of Level 4 or lower from your hand.
COMMON
Rating: 3
Comments: A good card to help you summon the deadly XYZ Dragon Cannon or just to tribute the monsters for better ones!
MFC-027
White Dragon Ritual
Ritual Spell
This card is used to Ritual Summon "Paladin of White Dragon". You must also offer monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand.
COMMON
Rating: 4
Comments: Since it needs Paladin of White Dragon to be used, its rating is the same as that card's.
MFC-026
Paladin of White Dragon
LIGHT / Dragon-Type Ritual / Level 4 / ATK 1900 / DEF 1200
This monster can only be Ritual Summoned with the Ritual Spell Card, "White Dragon Ritual." You must also offer monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand. When this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculation. You can Special Summon 1 "Blue-Eyes White Dragon" from your hand or your Deck by offering this card as a Tribute during your Main Phase. (Blue-Eyes White Dragon cannot attack during that turn.)
ULTRA RARE
Rating: 4
Comments: A strong 1900 ATK monster with the ability to bring out the big bad Blue-Eyes!
MFC-025
Roulette Barrel
LIGHT / Machine / Level 4 / ATK 1000 / DEF 2000
Once per turn, during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose Level is equal to the result.
COMMON
Rating: 2
Comments: Another monster with 2000 DEF but he at least can potentially destroy an opponent's monster with his effect.
MFC-024
Great Phantom Thief
EARTH / Spellcaster / Level 3 / ATK 1000 / DEF 1000
Each time this card inflicts Battle Damage to your opponent's Life Points, declare the name of 1 card. Then see your opponent's hand and discard all copies of the declared card in his/her hand to the Graveyard.
RARE
Rating: 1
Comments: With a name like "Great Phantom Thief", I expected much more than 1000 ATK and DEF and a mediocre effect.
MFC-023
Dimension Jar
DARK / Machine / Level 2 / ATK 200 / DEF 200
FLIP: Both players can remove from play up to 3 monsters from their opponent's Graveyard.
COMMON
Rating: 1
Comments: In most cases, this card won't work to your advantage so use it at your own risk. 
MFC-022
Helping Robo for Combat
LIGHT / Machine / Level 4 / ATK 1600 / DEF 0
Each time this monster destroys 1 of your opponent's monsters in battle, you draw 1 card and then select and return 1 card from your hand to the bottom of your Deck.
RARE
Rating: 1
Comments: A mere 1600 ATK is just horrible and that 0 DEF doesn't help, making its effect utterly useless unless you can power it up.
MFC-021
Neko Mane King
EARTH / Beast / Level 1 / ATK 0 / DEF 0
During your opponent's turn, when this card is sent to the Graveyard by the effect of your opponent's Spell, Trap or Monster Card, your opponent's turn ends.
COMMON
Rating: 1
Comments: Very situational. Under most cases, it'll just go to the Graveyard without its effect activating.
MFC-020
Spell Canceller
WIND / Machine / Level 5 / ATK 1800 / DEF 1500
As long as this card remains face-up on the field, all Spell Cards cannot be activated. The Effects of all face-up Spell cards are also negated.
ULTRA RARE
Rating: 2
Comments: Negating all Spell Cards for one tribute isn't too bad but the stats and negating your Spells too aren't so good for a monster requiring one tribute.