IOC-111 |
|
Invader of Darkness
DARK / Fiend / Level 8
/ ATK 2900 / DEF 2500
As long as this card remains face-up on the
field, your opponent cannot activate a Quick-Play Spell Card.
SECRET RARE |
Rating: |
1 |
Comments: |
Without a good effect, a monster weaker than BEWD is certainly NOT
playable because your opponent is only prevented from using Quick-Play Spells, so
he's easily removed by everything else. |
IOC-110 |
|
Trap Jammer
Counter Trap
You can only activate this card when your
opponent activates a Trap Card during the Battle Phase. Negate
the activation of the Trap Card and destroy it.
SUPER RARE |
Rating: |
3 |
Comments: |
Since most Trap Cards activate
during the Battle Phase, this card is sure to come in handy! |
IOC-109 |
|
Robbin' Zombie
Continuous Trap
Each time 1 monster on your side of the field
inflicts Battle Damage to your opponent's Life Points, your
opponent sends 1 card from the top of his/her
Deck to the Graveyard.
RARE |
Rating: |
1 |
Comments: |
Use Robbin' Goblin instead. |
IOC-108 |
|
DNA Transplant
Continuous Trap
Declare 1 Attribute when you activate this
card. As long as this card remains face-up on the field, the
Attribute of all face-up monsters on the field becomes the one
you declared.
COMMON |
Rating: |
2 |
Comments: |
I guess this card could work in
any deck where an Attribute is required to help that deck out but it's
not for every deck. |
IOC-107 |
|
Begone, Knave!
Continuous Trap
When a monster inflicts Battle Damage to a
player, return the monster to its owner's hand.
COMMON |
Rating: |
1 |
Comments: |
The only thing that'll begone is
this card for it won't be used. |
IOC-106 |
|
Curse of Darkness
Continuous Trap
Each time a Spell Card is activated, the
controller of that Spell Card takes 1000 points of damage.
RARE |
Rating: |
1 |
Comments: |
The fact that it works on both
players really brings this card's playability down. Don't use this card.
|
IOC-105 |
|
Self-Destruct Button
Normal Trap
You can only activate this card when your
Life Points are lower than your opponent's Life Points and the
difference is 7000 points or more. Both player's Life Points
become 0.
COMMON |
Rating: |
1 |
Comments: |
What hurts this card is that the
difference in both players' Life Points must be at least 7000, which
isn't very likely at all and even if the case occurs, it can easily be
negated. |
IOC-104 |
|
A Hero Emerges
Normal Trap
When your opponent declares an attack, he/she
randomly selects 1 card from your hand. If it is a Monster Card,
Special Summon it on your side of the field. If not, send it to
the Graveyard.
COMMON |
Rating: |
1 |
Comments: |
A very situational card. In most
cases, you're not going to get a monster and even if you do, it might be
one you can't Special Summon, which makes this card even worse. |
IOC-103 |
|
Compulsory Evacuation Device
Normal Trap
Return 1 monster on the field to its owner's
hand.
RARE |
Rating: |
3 |
Comments: |
Return a monster your opponent
has with difficult summoning requirements or one that needed tributes
back to the hand! |
IOC-102 |
|
Fiend's Hand Mirror
Normal Trap
Switch the opponent's Spell Card effect that
specifically designates 1 Spell or Trap Card as a target to
another correct target.
COMMON |
Rating: |
2 |
Comments: |
Works well with Spell Cards your
opponent uses on his or her's monsters but that's really it. |
IOC-101 |
|
Destruction Ring
Normal Trap
Destroy 1 face-up monster on your side of the
field to inflict 1000 points of damage to both players' Life
Points.
RARE |
Rating: |
1 |
Comments: |
Immensely horrible. |
IOC-100 |
|
Jade Insect Whistle
Normal Spell
Your opponent selects 1 Insect-Type Monster
from his/her Deck. After shuffling the Deck, place the card on
top of the Deck.
COMMON |
Rating: |
2 |
Comments: |
Somewhat useful when you've
flipped the Parasite Paracide card into your opponent's deck but not
much else. |