IOC-039 |
|
D. D. Designator
Normal Spell
Declare 1 card name. Look at your opponent's
hand, and if he/she has the declared card in his/her
hand, remove that 1 card from play. If he/she doesn't have the
declared card in his/her hand, remove 1 random card in your hand
from play.
SUPER RARE |
Rating: |
3 |
Comments: |
Use this card in combination with Eye of Truth to know exactly what
cards are in your opponent's hand! |
IOC-038 |
|
Chaos Greed
Normal Spell
You can only activate this card when 4 or more
of your cards are removed from play and there are no cards in
your Graveyard. Draw 2 cards from your Deck.
COMMON |
Rating: |
1 |
Comments: |
This card's effect is just completely horrid. You have to have no cards
in your Graveyard and 4 cards out of play just to draw 2 cards. Use Pot
of Greed instead. |
IOC-037 |
|
Yellow Luster Shield
Continuous Spell
Increase the DEF of all monsters on your side
of the field by 300 points.
COMMON |
Rating: |
3 |
Comments: |
While 300 extra DEF doesn't seem like a lot, but use it with Chorus of
Sanctuary and that's 800 additional DEF points! Great for stall decks.
|
IOC-036 |
|
Chaos End
Normal Spell
You can only activate this card when 7 or more
of your cards are removed from play. Destroy all Monster Cards
on the field.
COMMON |
Rating: |
1 |
Comments: |
This card should not be played in any deck. Dark Hole does the job
better in any other deck. |
IOC-035 |
|
Stumbling
Continuous Spell
As long as this card remains face-up on the
field, any monster that is Normal Summoned, Flip Summoned or
Special Summoned successfully is changed to Defense Position.
COMMON |
Rating: |
2 |
Comments: |
While the summoned go to Defense Position, they can be switched to
Attack Position next turn. Use LLA-B as the Monsters
remain in Defense. |
IOC-034 |
|
Ojama Delta Hurricane!!
Normal Spell
You can only activate this card when "Ojama
Green", "Ojama Yellow", and "Ojama Black" are face-up on your
side of the field. Destroy all cards on your opponent's side of
the field.
COMMON |
Rating: |
3 |
Comments: |
You need all 3 Ojama Monsters face up on your field, but if you
can surpass this task, your opponent's field gets wiped out and you can
tribute them for a God card or another powerful monster! |
IOC-033 |
|
Wild Nature's Release
Normal Spell
Increase the ATK of 1 face-up Beast-Type or
Beast-Warrior-Type Monster on the field by an amount equal to
its DEF. Destroy the monster during the End Phase.
SUPER RARE |
Rating: |
1 |
Comments: |
Why such a bad
rating? Sure your Monster's ATK gets a boost by the amount of its DEF
but it's destroyed at your End Phase and , if it was your only Monster,
you're defenseless! |
IOC-032 |
|
Heart of the Underdog
Continuous Spell
During your Draw Phase, if the card you draw
is a Normal Monster Card, you can draw 1 more card by showing
the card to your opponent.
COMMON |
Rating: |
3 |
Comments: |
This is a card that Exodia decks shouldn't be without! It gives them a
chance to get more Exodia pieces from the deck quicker. |
IOC-031 |
|
Fuhma Shuriken
Equip Spell
This card can only be used to equip a monster
that includes "Ninja" in its card name. A monster equipped with
this card increases its ATK by 700 points. When this card is
sent from the field to the Graveyard, inflict 700 points of
damage to your opponent's Life Points.
RARE |
Rating: |
1 |
Comments: |
A
Malevolent Nuzzler for Ninja Monsters and not a good one at that. Stick
with Malevolent Nuzzler instead. |
IOC-030 |
|
Granadora
WATER / Reptile / Level 4
/ ATK 1900 / DEF 700
When this monster is Normal Summoned, Flip
Summoned or Special Summoned successfully, increase your Life
Points by 1000 points. When this card is destroyed and sent to
the Graveyard, you take 2000 points of damage.
COMMON |
Rating: |
3 |
Comments: |
Combo him with Barrel behind the Door when he's destroyed and take out
2000 of your opponent's lifepoints! 1900 ATK is also great for beat down
or Reptile decks. |
IOC-029 |
|
Bowganian
DARK / Machine / Level 3
/ ATK 1300 / DEF 1000
During each of your Standby Phases, inflict
600 points of damage to your opponent's Life Points.
COMMON |
Rating: |
3 |
Comments: |
Keep 3 of these out and you'll be taking 1800 points out of your
opponent's lifepoints each of your turns! Powering them up will help
them stay out longer as they cannot do it alone. |
IOC-028 |
|
Lord Poison
WATER / Plant / Level 4
/ ATK 1500 / DEF 1000
When this card is destroyed and sent to the
Graveyard as a result of battle, Special Summon 1 Plant-Type
monster in your Graveyard except "Lord Poison" on your side of
the field.
COMMON |
Rating: |
1 |
Comments: |
A
horrible card even for a Plant-Type Monster. His effect might
come in handy though but don't count on it. |
IOC-027 |
|
Lekunga
WATER / Plant / Level 4
/ ATK 1700 / DEF 500
Remove 2 WATER monsters in your Graveyard from
play to Special Summon 1 'Lekunga Token' (Plant-Type/WATER/2
Stars/ATK 700/DEF 700) in Attack Position on your side of the
field.
RARE |
Rating: |
1 |
Comments: |
Removing 2 WATER Monsters just for a token with (700/700) just
isn't worth it and with only 1700 ATK, it won't last very long with GE's
and GAF's out. |
IOC-026 |
|
Drillago
DARK / Machine / Level 4
/ ATK 1600 / DEF 1100
When there are only face-up monsters with ATK
1600 or more on your opponent's side of the field, this monster
can attack your opponent's Life Points directly.
RARE |
Rating: |
3 |
Comments: |
Boost him up and your opponent could be in for some real trouble. What
hurts this card is that your opponent must only have Monsters
with 1600 ATK or
more on his or her field. |
IOC-025 |
|
Black Luster Soldier - Envoy of the
Beginning
LIGHT / Warrior / Level 8
/ ATK 3000 / DEF 2500
This card can only be Special Summoned by
removing 1 LIGHT and 1 DARK monster in your Graveyard from play.
Once during each of your turns, you can select and activate 1 of
the following effects:
● Remove 1 monster on the field from play. If you activate this
effect, this card cannot attack during this turn.
● If this card destroyed your opponent's monster as a result of
battle, it can attack once again in a row.
ULTRA RARE |
Rating: |
4 |
Comments: |
Like CED, this card receives a 4 out of 5 because of its devastating
effect. First of all, if it destroys a Monster in battle, it can attack
again! Great for Warrior or beat down decks. |
IOC-024 |
|
Gren Maju Da Eiza
FIRE / Fiend / Level 3
/ ATK ? / DEF ?
The ATK and the DEF of this card become the
number of your cards removed from play x 400 points.
COMMON |
Rating: |
1 |
Comments: |
He's most likely going to see play in a Banisher of the Light deck but
not much else. |
IOC-023 |
|
Chaos Sorcerer
DARK / Spellcaster / Level 6
/ ATK 2300 / DEF 2000
This card can only be Special Summoned by
removing 1 LIGHT and 1 DARK monster in your Graveyard from play.
Once during each of your turns, you can remove 1 face-up monster
on the field from play. If you activate this effect, this card
cannot attack during this turn.
COMMON |
Rating: |
1 |
Comments: |
This card is at least better than the last 3 but isn't better than Chaos
Emperor Dragon or Black Luster Soldier - Envoy of the Beginning so use
them instead. |
IOC-022 |
|
Silpheed
WIND / Fairy / Level 4
/ ATK 1700 / DEF 700
This card can only be Special Summoned by
removing 1 WIND monster in your Graveyard from play. When this
card is destroyed and sent to the Graveyard as a result of
battle, your opponent discards 1 card randomly from his/her
hand.
COMMON |
Rating: |
1 |
Comments: |
This card is worse than Gigantes with stats of just (1700/700)
there's no reason to use this card. |
IOC-021 |
|
Gigantes
EARTH / Rock / Level 4
/ ATK 1900 / DEF 1300
This card can only be Special Summoned by
removing 1 EARTH monster in your Graveyard from play. When this
card is destroyed and sent to the Graveyard as a result of
battle, destroy all Spell and Trap Cards on the field.
COMMON |
Rating: |
1 |
Comments: |
Use Gemini Elf over this card as it has no effect and is overall a
better card than this one. |
IOC-020 |
|
Fenrir
WATER / Beast / Level 4
/ ATK 1400 / DEF 1200
This card can only be Special Summoned by
removing 2 WATER monsters in your Graveyard from play. When this
card destroys an opponent's monster as a result of battle, your
opponent skips his/her next Draw Phase.
COMMON |
Rating: |
1 |
Comments: |
Another useless card. Removing 2 WATER Monsters just to summon a Monster
with stats of (1400/1200) is just horrid. I'd rather summon
Celtic Guardian instead of this card. |