IOC-059 |
|
Sea Serpent Warrior of Darkness
WATER / Sea Serpent / Level 4
/ ATK 1800 / DEF 1500
A warrior who defends the world of the Sea
of Darkness. He prides himself on his fighting prowess both on
the ground and, of course, in the water.
COMMON |
Rating: |
3 |
Comments: |
A
good card for Sea Serpent or WATER decks! |
IOC-058 |
|
Neo Bug
EARTH / Insect / Level 4
/ ATK 1800 / DEF 1700
A huge bug-like monster said to come from
another planet. It gathers in swarms.
COMMON |
Rating: |
3 |
Comments: |
One of the better Insect Cards out there! Any insect or Weevil Underwood
fan should definitely use this card.
|
IOC-057 |
|
Mad Dog of Darkness
DARK / Beast / Level 4
/ ATK 1900 / DEF 1400
He used to be a normal dog who played
around in a park, but was corrupted by the powers of darkness.
RARE |
Rating: |
4 |
Comments: |
A
must have for any duelist! 1900 ATK is one of the strongest beat down
cards out there! |
IOC-056 |
|
Giga Gagagigo
WATER / Reptile / Level 5
/ ATK 2450 / DEF 1500
In order to fight tremendous evil, he
gained formidable power through body reconstruction, but lost
his heart and his redemption.
COMMON |
Rating: |
3 |
Comments: |
Take out that pesky Jinzo or Kazejin on your opponent's side of the
field! A pretty good card overall.
|
IOC-055 |
|
Energy Drain
Normal Trap
Select 1 face-up monster on your side of the
field. Increase the ATK and DEF of the monster by an amount
equal to the number of cards in your opponent's hand x 200
points until the End Phase.
COMMON |
Rating: |
1 |
Comments: |
This card's ability to see play is being drained away by
better and better cards. |
IOC-054 |
|
Dark Mirror Force
Normal Trap
You can only activate this card when your
opponent's monster declares an attack. Remove all monsters in
Defense Position on your opponent's side of the field from play.
ULTRA RARE |
Rating: |
3 |
Comments: |
Combo this with Mirror Force and your opponent won't have any Monsters
left on his or her field! The down side is that it's only Defense
Position Monsters. |
IOC-053 |
|
Zero Gravity
Normal Trap
Change the battle positions of all face-up
monsters on you and your opponent's sides of the field.
COMMON |
Rating: |
1 |
Comments: |
The string of horrid cards rages on.... like all the other crappy cards
in this set, don't use this one. |
IOC-052 |
|
Chain Disappearance
Normal Trap
You can only activate this card when a monster
with an ATK of 1000 or less is Normal Summoned. Remove the
monster from play and your opponent removes all monsters of the
same name in his/her hand and Deck from play.
His/her Deck is then shuffled.
RARE |
Rating: |
1 |
Comments: |
This set is just full of useless cards and this one's no exception. Your
opponent will most likely not summon Monsters with 1000 ATK or
less. Just use Trap Hole instead. |
IOC-051 |
|
Spatial Collapse
Continuous Trap
You can only activate this card when both you
and your opponent each have 5 or less cards on the field. As
long as this card remains face-up on the field, the total number
of cards that each player can have on the field is 5.
COMMON |
Rating: |
1 |
Comments: |
Your opponent will be the one collapsing... over laughter by the fact
that you activated this horrible card. |
IOC-050 |
|
Tower of Babel
Continuous Trap
Each time you or your opponent activates a
Spell Card, put 1 Spell Counter on this card. When the 4th Spell
Counter is put on this card, destroy this card and inflict 3000
points of damage to the player that activated the Spell Card at
that time.
COMMON |
Rating: |
1 |
Comments: |
This card is basically BtR without the 30 cards in your Graveyard
requirement. Like I said about BtR, use Just Desserts instead of this
card. |
IOC-049 |
|
Cursed Seal of the Forbidden Spell
Counter Trap
Discard 1 Spell Card from your hand to negate
the activation and the effect of a Spell Card and destroy it.
Your opponent cannot activate Spell Cards of the same name
(including the Spell Card that is destroyed by this card's
effect) during the rest of this Duel.
COMMON |
Rating: |
3 |
Comments: |
An upgraded Magic Jammer! Not only does it negate the Spell card's
activation but your opponent cannot activate any other copies of that
Spell for the rest of the duel! Not
bad
at all.
|
IOC-048 |
|
Blasting the Ruins
Normal Trap
You can only activate this card if there are
30 or more cards in your Graveyard. Inflict 3000 points of
damage to your opponent's Life Points.
COMMON |
Rating: |
1 |
Comments: |
What gives this card a 1 out of 5 is because in order to inflict 3000
points of damage you have to have at least 30 cards in your Graveyard.
Use Just Desserts instead. |
IOC-047 |
|
Big Burn
Normal Trap
You can only activate this card when your
opponent activates a card that specifically designates a monster
in the Graveyard as a target. Remove all monsters in both
players' Graveyards from play.
SUPER RARE |
Rating: |
1 |
Comments: |
A card this
bad
only deserves to be thrown out as it serves no purpose in a duelist's
deck. If you want to negate Graveyard-targeting effects, TEoA instead. |
IOC-046 |
|
Soul Absorption
Continuous Spell
Each time a card is removed from play, the
controller of this card increases his/her Life Points by 500
points.
COMMON |
Rating: |
1 |
Comments: |
Most of the time, you won't be removing Monsters from play except to
play the XYZ Fusion Monsters and 500 points isn't a whole lot to gain.
Use NH, DK or Nimble Momonga instead. |
IOC-045 |
|
Reload
Quick-Play Spell
Add your hand to your Deck and shuffle it.
Then draw the same number of cards that you added to your Deck.
SUPER RARE |
Rating: |
3 |
Comments: |
This card is great especially when you have a
bad
hand. What keeps this card from getting a higher rating is that you may
still end up drawing a bad
hand. Not bad
overall. |
IOC-044 |
|
Dimension Distortion
Normal Spell
You can only activate this card when there are
no cards in your Graveyard. Select 1 monster that is removed
from play and Special Summon it on your side of the field.
COMMON |
Rating: |
1 |
Comments: |
There's a better card that does the job a lot better and that card is
Return from the Different Dimension. Sure you pay half your lifepoints,
but that's still better than this card. |
IOC-043 |
|
Thunder Crash
Normal Spell
Destroy all monsters on your side of the
field. Inflict damage to your opponent's Life Points equal to
the number of monsters destroyed x300 points.
COMMON |
Rating: |
1 |
Comments: |
Destroying all of your Monsters just to inflict up to 1500 points of
damage is not too good at all. Use Just Deserts instead as it can
inflict up to 2500 points. |
IOC-042 |
|
Primal Seed
Normal Spell
You can only activate this card when there is
a "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor
Dragon - Envoy of the End" on the field. Add 2 of your cards that are
removed from play to your hand.
COMMON |
Rating: |
1 |
Comments: |
Yet another horrid card from this set. |
IOC-041 |
|
Recycle
Continuous Spell
During your Standby Phase, pay 300 Life Points
to select 1 non-Monster Card in your Graveyard and return it to
the bottom of your Deck.
COMMON |
Rating: |
1 |
Comments: |
There will be only 1 card recycled and that's this card. It should
simply be put in a recycling bin as it doesn't deserve to be activated.
|
IOC-040 |
|
D. D. Borderline
Continuous Spell
When there are no Spell Cards in your
Graveyard, neither player can conduct their Battle Phase.
COMMON |
Rating: |
1 |
Comments: |
This is a waste of a card because you will most likely have at least 1
Spell Card in your Graveyard so don't use this card. |