IOC-019 |
|
Inferno
FIRE / Pyro / Level 4
/ ATK 1100 / DEF 1900
This card can only be Special Summoned by
removing 1 FIRE monster in your Graveyard from play. When this
card destroys an opponent's monster and sends it to the
Graveyard as a result of battle, inflict 1500 points of damage
to your opponent's Life Points.
COMMON |
Rating: |
3 |
Comments: |
While he may seem weak at just 1100, give him equip Spells and he'll be
a powerhouse. Plus when he destroys a Monster, your opponent takes 1500
points of damage! |
IOC-018 |
|
Chaosrider Gustaph
WIND / Warrior / Level 4
/ ATK 1400 / DEF 1500
You can remove up to 2 Spell Cards in your
Graveyard from play to increase the ATK of this monster by 300
points for each card removed from play until the end of your
opponent's next turn. This effect can only be used once during
your turn.
SUPER RARE |
Rating: |
1 |
Comments: |
Removing Spells from your Graveyard isn't too good unless they're
bad
ones and 600
ATK gain is just horrible. Use Black Pendant or better yet Axe of
Despair. |
IOC-017 |
|
Chaos Necromancer
DARK / Fiend / Level 1
/ ATK 0 / DEF 0
The ATK of this card becomes the number of
Monster Cards in your Graveyard x 300 points.
COMMON |
Rating: |
3 |
Comments: |
Use this card well and he'll be a pain for your opponent. He gains 300 x
the number of Monsters in your Graveyard and chances are you'll have
quite a few in your Graveyard by the time he's out. |
IOC-016 |
|
Witch Doctor of Chaos
DARK / Spellcaster / Level 2
/ ATK 500 / DEF 500
FLIP: Select 1 Monster Card from you or your
opponent's Graveyard. Remove it from play.
COMMON |
Rating: |
1 |
Comments: |
A
card this bad
only deserves to be laughed at. Just use Dark Magician of Chaos as it
doesn't need to be flipped up to remove a Monster and has better ATK and
DEF than this card. |
IOC-015 |
|
Coach Goblin
EARTH / Fiend / Level 4
/ ATK 1200 / DEF 1500
As long as this card remains face-up on your
side of the field, you can return 1 Normal Monster Card in your
hand to the bottom of your Deck during your End Phase to draw 1
card from your Deck. You can only use this effect once per turn.
COMMON |
Rating: |
1 |
Comments: |
Key words: As long as this card remains face up on the field.
With only 1500 DEF, he won't be staying face up for long and his effect
isn't worth it. Use JoG instead. |
IOC-014 |
|
Freed the Brave Wanderer
LIGHT / Warrior / Level 4
/ ATK 1700 / DEF 1200
Remove 2 LIGHT monsters in your Graveyard from
play to destroy 1 face-up monster on the field with higher ATK
than this card. You can only use this effect once per turn.
SUPER RARE |
Rating: |
1 |
Comments: |
He'll be wandering alright. Wandering around for someone foolish enough
to use him. You can use Raigeki and not have to remove any Monster from
play so use that instead. |
IOC-013 |
|
Berserk Gorilla
EARTH / Beast / Level 4
/ ATK 2000 / DEF 1000
If this card is in face-up Defense Position on
the field, destroy this card. The controller of this card must
attack with this card when possible.
RARE |
Rating: |
1 |
Comments: |
You're the only one that'll go berserk as you must attack with
him whenever possible. Why does UDE even bother making cards with such
horrible effects? |
IOC-012 |
|
D. D. Scout Plane
DARK / Machine / Level 2
/ ATK 800 / DEF 1200
If this card is removed from play, Special
Summon this card in face-up Attack Position on your side of the
field during the End Phase of this turn.
SUPER RARE |
Rating: |
1 |
Comments: |
A
super rare card with a lame effect? Why? Most likely the only place this
scout is going is the card Graveyard or the garbage can. Leave this card
alone. |
IOC-011 |
|
Sasuke Samurai #3
LIGHT / Warrior / Level 3
/ ATK 1000 / DEF 1000
When this card inflicts Battle Damage to your
opponent's Life Points, your opponent draws cards until his/her
hand has 7 cards.
RARE |
Rating: |
1 |
Comments: |
Oh he'll be inflicting damage alright.... to your lifepoints and
your opponent most likely won't be drawing many cards so just don't use
this card. |
IOC-010 |
|
Chopman the Desperate Outlaw
DARK / Zombie / Level 3
/ ATK 1100 / DEF 500
When this card is Flip Summoned successfully,
you can equip 1 Equip Spell Card in your Graveyard to this card.
COMMON |
Rating: |
1 |
Comments: |
Only an extremely desperate duelist would run this card and this
card's weak stats won't put its effect to good use anyway. |
IOC-009 |
|
Spirit of the Pot of Greed
LIGHT / Fairy / Level 1
/ ATK 100 / DEF 100
When this card is in face-up Attack Position on
the field, if a player activates "Pot of Greed", he/she
can draw 1 more card.
COMMON |
Rating: |
1 |
Comments: |
This card most likely isn't going to stay on the field in either Mode
long enough to use its effect so use Jar of Greed instead. |
IOC-008 |
|
Gale Lizard
WATER / Reptile / Level 4
/ ATK 1400 / DEF 700
FLIP: Select 1 Monster Card on your opponent's
side of the field and return it to its owner's hand.
COMMON |
Rating: |
1 |
Comments: |
This card has absolutely no use in any deck with stats of (1400/700)
except for running a "joke deck". |
IOC-007 |
|
Strike Ninja
DARK / Warrior / Level 4
/ ATK 1700 / DEF 1200
You can remove this card from play until the
End Phase of this turn by removing 2 DARK monsters in your
Graveyard from play. You can use this effect during either
player's turn. You can only use this effect once per turn.
ULTRA RARE |
Rating: |
1 |
Comments: |
His effect allows you to remove him from play by removing 2 DARK
Monsters from play. That's just horrible. Use Interdimensional Matter
Transporter instead. |
IOC-006 |
|
Crimson Ninja
EARTH / Warrior / Level 1
/ ATK 300 / DEF 300
FLIP: Select 1 Trap Card on the field and
destroy it. If the selected card is Set, pick up and see the
card. If it is a Trap Card, it is destroyed. If it is a Spell
Card, return it to its original position.
COMMON |
Rating: |
1 |
Comments: |
Um no. There's no reason to play this card. Wow, I get to destroy 1
measly Trap Card, woohoo.... NOT! Stick to Harpie's Feather Duster
instead. |
IOC-005 |
|
Des Kangaroo
DARK / Beast / Level 4
/ ATK 1500 / DEF 1700
When the ATK of a monster that attacks this
monster is lower than the DEF of this monster, destroy the
attacking monster. Damage calculation is applied normally.
COMMON |
Rating: |
1 |
Comments: |
This is basically a Thousand Needles with higher ATK but less DEF. Don't
use this card except for running Master of Oz or Chumley's deck.
|
IOC-004 |
|
Big Koala
EARTH / Beast / Level 7
/ ATK 2700 / DEF 2000
A species of huge Des Koala. He's meek, but
people are afraid of him because he's very powerful.
COMMON |
Rating: |
2 |
Comments: |
Unless you're using a Koala or Chumley Huffington deck. Don't use this
card as a Blue-Eyes could take it out. Heck even a Wingweaver could
destroy this card. |
IOC-003 |
|
Soul Tiger
EARTH / Beast / Level 4
/ ATK 0 / DEF 2100
The soul of a tiger that is said to devour
human souls. He is a famous soul that you wouldn't want to run
into in a dark alley.
COMMON |
Rating: |
3 |
Comments: |
This card has 2100 DEF! Great for stall or Exodia decks! Its 0 ATK won't
get you too far so use plenty of stall cards. |
IOC-002 |
|
Ojama Black
LIGHT / Beast / Level 2
/ ATK 0 / DEF 1000
He's one of the Ojama Trio. It's said that
he butts in by any means necessary. It's also said that when the
three are together, something happens.
COMMON |
Rating: |
2 |
Comments: |
See my comments on Ojama Yellow (IOC-001) and Ojama Green (DCR-056) for
my comments on this card since they're all basically the same card.
|
IOC-001 |
|
Ojama Yellow
LIGHT / Beast / Level 2
/ ATK 0 / DEF 1000
He's one of the Ojama Trio. It's said that
he butts in by any means necessary. It's also said that when the
three are together, something happens.
COMMON |
Rating: |
2 |
Comments: |
Like Ojama Green in Dark Crisis, unless you're doing an Ojama deck,
don't use this card. |
IOC-000 |
|
Chaos Emperor Dragon - Envoy of the End
DARK / Dragon / Level 8
/ ATK 3000 / DEF 2500
This card can only be Special Summoned by
removing 1 LIGHT and 1 DARK monster in your Graveyard from play.
Pay 1000 of your Life Points to send all cards in both players'
hands and on the field to the Graveyard. Inflict 300 points of
damage to your opponent's Life Points for each card that is sent
to the Graveyard by this effect.
SECRET RARE |
Rating: |
4 |
Comments: |
A
very nice card! Sure you may have to remove a LIGHT and DARK Monster in
your Graveyard from play but you can inflict up to 6000 points of damage
in one turn! |