DCR-105 |
|
Judgment of Anubis
Counter Trap
Discard 1 card from your hand to negate the
activation and the effect of a Spell Card controlled by your
opponent that includes the effect of destroying Spell and/or
Trap Card(s) on the field and destroy it. Then, you can destroy
1 face-up monster on your opponent's side of the field and
inflict damage to your opponent equal to the ATK of the
destroyed monster.
SECRET RARE |
DCR-104 |
|
Blast Held by a Tribute
Normal Trap
You can only activate this card when your
opponent declares an attack with a monster on his/her side of
the field that has been Tribute Summoned or Set. Destroy all
face-up Attack Position monsters on your opponent's side of the
field and inflict 1000 points of damage to your opponent's Life
Points.
ULTRA RARE |
DCR-103 |
|
Ray of Hope
Normal Trap
Select 2 LIGHT monsters from your Graveyard
and add them to your Deck. Then shuffle your Deck.
COMMON |
DCR-102 |
|
Sakuretsu Armor
Normal Trap
You can only activate this card when your
opponent declares an attack. Destroy the attacking monster.
COMMON |
DCR-101 |
|
Spell Vanishing
Counter Trap
Discard 2 cards from your hand to negate the
activation of a Spell Card and destroy it. Also, check your
opponent's hand and Deck and if you find any Spell Cards of the
same name as the destroyed Spell Card, send all of them to the
Graveyard.
SUPER RARE |
DCR-100 |
|
Dice Re-Roll
Normal Trap
After this card is activated, for the rest of
this turn you can negate 1 six-sided die roll and re-roll it.
COMMON |
DCR-099 |
|
Archfiend's Roar
Normal Trap
Pay 500 Life Points to activate this card.
Special Summon 1 Archfiend Monster Card from your Graveyard.
This monster cannot be offered as a Tribute under any conditions
and is destroyed during the End Phase of this turn.
COMMON |
DCR-098 |
|
Dark Scorpion Combination
Normal Trap
You can only activate this card when you have
"Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick
the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark
Scorpion - Meanae the Thorn" face-up on your side of the field.
During the turn this card is activated, any of these 5 cards can
attack your opponent's Life Points directly. In that case, the
Battle Damage inflicted by each of those cards (that attack your
opponent's Life Points directly) becomes 400 points.
RARE |
DCR-097 |
|
Battle-Scarred
Continuous Trap
Select 1 Archfiend monster on your side of the
field when you activate this card. When the monster's controller
pays Life Points during the Standby Phase for the selected
monster, that player's opponent also must pay equal Life Points.
If this card is destroyed or removed from the field, destroy the
selected monster. When the selected monster is destroyed or
removed from the field, this card is also destroyed.
COMMON |
DCR-096 |
|
Frozen Soul
Normal Trap
You can only activate this card when your
opponent's Life Points are at least 2000 points higher than
yours. Your opponent skips his/her next Battle
Phase.
COMMON |