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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes Visual spoiler Card spoiler Improved Effects

Dark Crisis (Page 1)

DCR-019
Berserk Dragon
DARK / Zombie / Level 8 / ATK 3500 / DEF 0
This card can only be Special Summoned by the effect of "A Deal with Dark Ruler". This card can attack all monsters on your opponent's side of the field once. You cannot attack your opponent directly if you attack any monsters first. Decrease the ATK of this card by 500 points during each of your End Phases.
SUPER RARE
Rating: 2
Comments: An immense 3500 ATK is enough to destroy Shinato and most likely any other monster your opponent has but it loses 500 ATK during all of your End Phases and has no DEF to help it last in Defense Mode.
DCR-018
Mirage Knight
LIGHT / Warrior / Level 8 / ATK 2800 / DEF 2000
This card can only be Special Summoned by the effect of "Dark Flare Knight". When this card battles another monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's monster. During the End Phase after this card was involved in battle, remove this card from play.
SUPER RARE
Rating: 2
Comments: It's stronger than DFK but it can only be brought out by DFK's effect. It still gains the ATK of its attack target for Damage Calculation, though.
DCR-017
Dark Flare Knight
DARK / Warrior-Type Fusion / Level 6 / ATK 2200 / DEF 800
"Dark Magician" + "Flame Swordsman"
Any damage to the controller of this card from battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 "Mirage Knight" from your hand or Deck.
SUPER RARE
Rating: 2
Comments: A pretty strong monster but it requires another Fusion Monster and has only 800 DEF so if it goes to Defense Mode, it's easy prey for even  LOB's Boneheimer with 850 ATK.
DCR-016
Shinato, King of a Higher Plane
LIGHT / Fairy-Type Ritual / Level 8 / ATK 3300 / DEF 3000
This card can only be Ritual Summoned with the Ritual Spell Card, "Shinato's Ark". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. When a Defense Position monster on your opponent's side of the field is destroyed and sent to the Graveyard by this card as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster.
ULTRA RARE
Rating: 5
Comments: Well deserving of 5/5 stars! 3300 ATK takes out BEWD and if it takes out a Defense Position monster your opponent has, your opponent takes the original ATK of the monster as damage!
DCR-015
Different Dimension Dragon
LIGHT / Dragon / Level 5 / ATK 1200 / DEF 1500
The effect of a Spell of Trap Card cannot destroy this card unless the Spell or Trap Card specifically designates a target. This card is not destroyed as a result of battle when this card battles with a monster with an ATK of 1900 or less.
SUPER RARE
Rating: 2
Comments: If it weren't for its effects, there would be no way this card's rating would be higher than 1/5.
DCR-014
Des Feral Imp
DARK / Reptile / Level 4 / ATK 1600 / DEF 1800
FLIP: Select 1 card from your Graveyard and add it to your Deck. Then shuffle your Deck.
RARE
Rating: 2
Comments: Its effect of letting you select any card and shuffle it into your deck can come in handy but since it's not added to your hand, this card's rating is 2/5.
DCR-013
Little-Winguard
WIND / Warrior / Level 4 / ATK 1400 / DEF 1800
Once during each of your End Phases, you can change the battle position of this card.
COMMON
Rating: 2
Comments: Its effect is probably the only thing that would keep it alive after destroying a monster in battle.
DCR-012
Reflect Bounder
LIGHT / Machine / Level 4 / ATK 1700 / DEF 1000
When this face-up Attack Position card is attacked by a monster on your opponent's side of the field, before damage calculation is resolved in the Damage Step, this card inflicts damage to your opponent's Life Points equal to the ATK of the attacking monster. Then, after damage calculation is resolved, this card is destroyed.
ULTRA RARE
Rating: 1
Comments: Even being an Ultra Rare card, his effect only lasts one turn and his stats aren't very high either.
DCR-011
Cyber Raider
DARK / Machine / Level 4 / ATK 1400 / DEF 1000
When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects:  
● Select 1 equipped Equip Spell Card and destroy it.
● Select 1 equipped Equip Spell Card and equip it to this card.
COMMON
Rating: 1
Comments: Low stats and pretty bad effect all add up to a card that isn't playable.
DCR-010
Guardian Tryce
LIGHT / Thunder / Level 5 / ATK 1900 / DEF 1700
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Twin Swords of Flashing Light - Tryce" on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon the monster that was offered as a Tribute for this card.
RARE
Rating: 2
Comments: Why only 2/5? Two reasons: He requires a tribute and 2 he needs his Equip Spell to be summoned.
DCR-009
Guardian Kay'est
WATER / Sea Serpent / Level 4 / ATK 1000 / DEF/ 1800
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Rod of Silence - Kay'est" on your side of the field. This card is unaffected by any Spell Cards and cannot be attacked by your opponent's monsters.
COMMON
Rating: 2
Comments: I allow this card to stay at 2/5 for she can't be attacked by your opponent's monsters and is unaffected by Spell Cards your opponent uses.
DCR-008
Guardian Baou
DARK / Fiend / Level 4 / ATK 800 / DEF 800
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Wicked-Breaking Flamberge - Baou" on your side of the field. Each time 1 of your opponent's monsters is destroyed and sent to the Graveyard in battle by this monster, increase the ATK of this card by 1000 points. Also negate the effect of an Effect Monster that is destroyed by this monster in battle.
RARE
Rating: 1
Comments: I thought GE was bad. This card is even worse! If you're not running his Equip Spell, why on earth are you running this card?
DCR-007
Guardian Grarl
EARTH / Dinosaur / Level 5 / ATK 2500 / DEF 1000
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Gravity Axe - Grarl" on your side of the field. If this is the only card in your hand, you can Special Summon it without offering Tributes.
ULTRA RARE
Rating: 3
Comments: The reason for this 2500 ATK monster not getting 4/5 stars is due to the fact that to be summoned he needs a specific Equip Spell on your field.
DCR-006
Guardian Ceal
FIRE / Pyro / Level 4 / ATK 1700 / DEF 1400
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Shooting Star Bow - Ceal" on your side of the field. Send an Equip Spell Card on your side of the field equipped to this card to the Graveyard to destroy 1 monster on your opponent's side of the field.
ULTRA RARE
Rating: 2
Comments: Was the reason this card was made Ultra Rare because we have an Equip Spell that returns to the top of your deck when sent to the Graveyard or his effect that can be used more than once? Still not too great a card.
DCR-005
Guardian Elma
WIND / Fairy / Level 3 / ATK 1300 / DEF 1200
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Butterfly Dagger - Elma" on your side of the field. When this card is Summoned successfully, you can select 1 appropriate Equip Spell Card in your Graveyard and equip it to this card.
COMMON
Rating: 1
Comments: Her weak stats alone don't make her playable and needing a specific Equip Spell on the field just to summon her makes her even less playable.
DCR-004
Arsenal Summoner
WIND / Spellcaster / Level 4 / ATK 1600 / DEF 1600
FLIP: Select 1 card that includes "Guardian" in its card name from your Deck and add it to your hand. You cannot select "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".
COMMON
Rating: 1
Comments: With such limited choices as to what this card can pick up, it's not even worth setting on the field.
DCR-003
Acrobat Monkey
EARTH / Machine / Level 3 / ATK 1000 / DEF 1800
An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.
COMMON
Rating: 2
Comments: 1800 DEF stops monsters like La Jinn and Nin-Ken Dog but it won't be able to hold against monsters like either of the Luster Dragons.
DCR-002
Nin-Ken Dog
WIND / Beast-Warrior / Level 4 / ATK 1800 / DEF 1000
Ninja dog who has mastered extreme Ninjitsu. Through hard training, it learned the technique to metamorphose into a human being.
COMMON
Rating: 4
Comments: Mow down that pesky Sonic Duck and even monsters with 1750 DEF!
DCR-001
Battle Footballer
FIRE / Machine / Level 4 / ATK 1000 / DEF 2100
A cyborg with high defense power. Originally it was invented for a football machine.
COMMON
Rating: 3
Comments: A nice solid 2100 blocks even 2000 ATK monsters like Vampire Lord!
DCR-000
Vampire Lord
DARK / Zombie / Level 5 / ATK 2000 / DEF 1500
Each time this card inflicts Battle Damage to your opponent, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. Also, when this card is destroyed and sent to your Graveyard by your opponent's card effect, it is Special Summoned to the field during your next Standby Phase.
SECRET RARE
Rating: 3
Comments: A not-so-strong monster with decent effects! If he is destroyed and sent to the Graveyard by your opponent's card effect, under most cases, he comes back! Plus his other effect can ruin your opponent's deck too!