DCR-019 |
|
Berserk Dragon
DARK / Zombie / Level 8
/ ATK 3500 / DEF 0
This card can only be Special Summoned by the
effect of "A Deal with Dark Ruler". This card can attack all
monsters on your opponent's side of the field once. You cannot
attack your opponent directly if you attack any monsters first.
Decrease the ATK of this card by 500 points during each of your
End Phases.
SUPER RARE |
Rating: |
2 |
Comments: |
An immense 3500 ATK is enough
to destroy Shinato and most likely any other monster your opponent has
but it loses 500 ATK during all of your End Phases and has no DEF to
help it last in Defense Mode. |
DCR-018 |
|
Mirage Knight
LIGHT / Warrior / Level 8
/ ATK 2800 / DEF 2000
This card can only be Special Summoned by the
effect of "Dark Flare Knight". When this card battles another
monster, during damage calculation increase the ATK of this card
by the original ATK of the opponent's monster. During the End
Phase after this card was involved in battle, remove this card
from play.
SUPER RARE |
Rating: |
2 |
Comments: |
It's stronger than DFK but it
can only be brought out by DFK's effect. It still gains the ATK of its
attack target for Damage Calculation, though. |
DCR-017 |
|
Dark Flare Knight
DARK / Warrior-Type Fusion / Level 6
/ ATK 2200 / DEF 800
"Dark Magician" + "Flame Swordsman"
Any damage to the controller of this card from battle involving
this monster becomes 0. When this card is destroyed and sent to
the Graveyard as a result of battle, Special Summon 1 "Mirage
Knight" from your hand or Deck.
SUPER RARE |
Rating: |
2 |
Comments: |
A pretty strong monster but it
requires another Fusion Monster and has only 800 DEF so if it goes to
Defense Mode, it's easy prey for even LOB's Boneheimer with 850
ATK. |
DCR-016 |
|
Shinato, King of a Higher Plane
LIGHT / Fairy-Type Ritual / Level 8
/ ATK 3300 / DEF 3000
This card can only be Ritual Summoned with the
Ritual Spell Card, "Shinato's Ark". You must also offer monsters
whose total Level Stars equal 8 or more as a Tribute from the
field or your hand. When a Defense Position monster on your
opponent's side of the field is destroyed and sent to the
Graveyard by this card as a result of battle, inflict damage to
your opponent's Life Points equal to the original ATK of the
destroyed monster.
ULTRA RARE |
Rating: |
5 |
Comments: |
Well deserving of 5/5
stars! 3300 ATK takes out BEWD and if it takes out a Defense Position
monster your opponent has, your opponent takes the original ATK of the
monster as damage! |
DCR-015 |
|
Different Dimension Dragon
LIGHT / Dragon / Level 5
/ ATK 1200 / DEF 1500
The effect of a Spell of Trap Card cannot
destroy this card unless the Spell or Trap Card specifically
designates a target. This card is not destroyed as a result of
battle when this card battles with a monster with an ATK of 1900
or less.
SUPER RARE |
Rating: |
2 |
Comments: |
If it weren't for its effects,
there would be no way this card's rating would be higher than 1/5. |
DCR-014 |
|
Des Feral Imp
DARK / Reptile / Level 4
/ ATK 1600 / DEF 1800
FLIP: Select 1 card from your Graveyard and
add it to your Deck. Then shuffle your Deck.
RARE |
Rating: |
2 |
Comments: |
Its effect of letting you
select any card and shuffle it into your deck can come in handy but
since it's not added to your hand, this card's rating is 2/5. |
DCR-013 |
|
Little-Winguard
WIND / Warrior / Level 4
/ ATK 1400 / DEF 1800
Once during each of your End Phases, you can
change the battle position of this card.
COMMON |
Rating: |
2 |
Comments: |
Its effect is probably the only
thing that would keep it alive after destroying a monster in battle. |
DCR-012 |
|
Reflect Bounder
LIGHT / Machine / Level 4
/ ATK 1700 / DEF 1000
When this face-up Attack Position card is
attacked by a monster on your opponent's side of the field,
before damage calculation is resolved in the Damage Step, this
card inflicts damage to your opponent's Life Points equal to the
ATK of the attacking monster. Then, after damage calculation is
resolved, this card is destroyed.
ULTRA RARE |
Rating: |
1 |
Comments: |
Even being an Ultra Rare card,
his effect only lasts one turn and his stats aren't very high either. |
DCR-011 |
|
Cyber Raider
DARK / Machine / Level 4
/ ATK 1400 / DEF 1000
When this card is Normal Summoned, Flip
Summoned, or Special Summoned successfully, select and activate
1 of the following effects:
● Select 1 equipped Equip Spell Card and destroy it.
● Select 1 equipped Equip Spell Card and equip it to this card.
COMMON |
Rating: |
1 |
Comments: |
Low stats and pretty bad effect
all add up to a card that isn't playable. |
DCR-010 |
|
Guardian Tryce
LIGHT / Thunder / Level 5
/ ATK 1900 / DEF 1700
This card can only be Normal Summoned, Flip
Summoned, or Special Summoned when there is a "Twin Swords of
Flashing Light - Tryce" on your side of the field. When this
card is destroyed and sent to the Graveyard, Special Summon the
monster that was offered as a Tribute for this card.
RARE |
Rating: |
2 |
Comments: |
Why only 2/5?
Two reasons: He requires a tribute and 2 he needs his Equip Spell to be
summoned. |
DCR-009 |
|
Guardian Kay'est
WATER / Sea Serpent / Level 4
/ ATK 1000 / DEF/
1800
This card can only be Normal Summoned, Flip
Summoned, or Special Summoned when there is a "Rod of Silence -
Kay'est" on your side of the field. This card is unaffected by
any Spell Cards and cannot be attacked by your opponent's
monsters.
COMMON |
Rating: |
2 |
Comments: |
I allow this card to stay at 2/5
for she can't be attacked by your opponent's monsters and is unaffected
by Spell Cards your opponent uses. |
DCR-008 |
|
Guardian Baou
DARK / Fiend / Level 4
/ ATK 800 / DEF 800
This card can only be Normal Summoned, Flip
Summoned, or Special Summoned when there is a "Wicked-Breaking
Flamberge - Baou" on your side of the field. Each time 1 of your
opponent's monsters is destroyed and sent to the Graveyard in
battle by this monster, increase the ATK of this card by 1000
points. Also negate the effect of an Effect Monster that is
destroyed by this monster in battle.
RARE |
Rating: |
1 |
Comments: |
I thought GE was bad. This card
is even worse! If you're not running his Equip Spell, why on earth are
you running this card? |
DCR-007 |
|
Guardian Grarl
EARTH / Dinosaur / Level 5
/ ATK 2500 / DEF 1000
This card can only be Normal Summoned, Flip
Summoned, or Special Summoned when there is a "Gravity Axe -
Grarl" on your side of the field. If this is the only card in
your hand, you can Special Summon it without offering Tributes.
ULTRA RARE |
Rating: |
3 |
Comments: |
The reason for this 2500 ATK
monster not getting 4/5 stars is due to the fact that
to be summoned he needs a specific Equip Spell on your field. |
DCR-006 |
|
Guardian Ceal
FIRE / Pyro / Level 4
/ ATK 1700 / DEF 1400
This card can only be Normal Summoned, Flip
Summoned, or Special Summoned when there is a "Shooting Star Bow
- Ceal" on your side of the field. Send an Equip Spell Card on
your side of the field equipped to this card to the Graveyard to
destroy 1 monster on your opponent's side of the field.
ULTRA RARE |
Rating: |
2 |
Comments: |
Was the reason this card was
made Ultra Rare because we have an Equip Spell that
returns to the top of your deck when sent to the Graveyard or his effect
that can be used more than once? Still not too great
a card. |
DCR-005 |
|
Guardian Elma
WIND / Fairy / Level 3
/ ATK 1300 / DEF 1200
This card can only be Normal Summoned, Flip
Summoned, or Special Summoned when there is a "Butterfly Dagger
- Elma" on your side of the field. When this card is Summoned
successfully, you can select 1 appropriate Equip Spell Card in
your Graveyard and equip it to this card.
COMMON |
Rating: |
1 |
Comments: |
Her weak stats alone don't make
her playable and needing a specific Equip Spell on the field just to
summon her makes her even less playable. |
DCR-004 |
|
Arsenal Summoner
WIND / Spellcaster / Level 4
/ ATK 1600 / DEF 1600
FLIP: Select 1 card that includes "Guardian" in
its card name from your Deck and add it to your hand. You cannot
select "Celtic Guardian", "Winged Dragon, Guardian of the
Fortress #1", "Winged Dragon Guardian of the Fortress #2",
"Guardian of the Labyrinth", or "The Reliable Guardian".
COMMON |
Rating: |
1 |
Comments: |
With such limited choices as to
what this card can pick up, it's not even worth setting on the field. |
DCR-003 |
|
Acrobat Monkey
EARTH / Machine / Level 3
/ ATK 1000 / DEF 1800
An autonomous monkey type robot which was
developed with cutting-edge technology. It moves very
acrobatically.
COMMON |
Rating: |
2 |
Comments: |
1800 DEF stops monsters like La
Jinn and Nin-Ken Dog but it won't be able to hold against monsters like
either of the Luster Dragons. |
DCR-002 |
|
Nin-Ken Dog
WIND / Beast-Warrior / Level 4
/ ATK 1800 / DEF 1000
Ninja dog who has mastered extreme
Ninjitsu. Through hard training, it learned the technique to
metamorphose into a human being.
COMMON |
Rating: |
4 |
Comments: |
Mow down that pesky Sonic Duck
and even monsters with 1750 DEF! |
DCR-001 |
|
Battle Footballer
FIRE / Machine / Level 4
/ ATK 1000 / DEF 2100
A cyborg with high defense power.
Originally it was invented for a football machine.
COMMON |
Rating: |
3 |
Comments: |
A nice solid 2100 blocks even
2000 ATK monsters like Vampire Lord! |
DCR-000 |
|
Vampire Lord
DARK / Zombie / Level 5
/ ATK 2000 / DEF 1500
Each time this card inflicts Battle Damage to
your opponent, declare 1 card type (Monster, Spell, or Trap).
Your opponent selects 1 card of that type from his/her
Deck and sends it to the Graveyard. Also, when this card is
destroyed and sent to your Graveyard by your opponent's card
effect, it is Special Summoned to the field during your next
Standby Phase.
SECRET RARE |
Rating: |
3 |
Comments: |
A not-so-strong monster with
decent effects! If he is destroyed and sent to the
Graveyard by your opponent's card effect, under most cases, he comes
back! Plus his other effect can ruin your opponent's deck too! |