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Dark Crisis (DCR-EN) Card Spoiler
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Dark_Crisis_(TCG-NA-1E) | ||||
Dark
Crisis (DCR-105) Judgment of Anubis |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale |
Discard 1 card from your hand to negate the
activation and the effect of a Spell Card controlled by your
opponent that includes the effect of destroying Spell and/or
Trap Card(s) on the field and destroy it. Then, you can destroy
1 face-up monster on your opponent's side of the field and
inflict damage to your opponent equal to the ATK of the
destroyed monster. (Secret Rare) |
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Dark
Crisis (DCR-104) Blast Held by a Tribute |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale |
You can only activate this card when your
opponent declares an attack with a monster on his/her side of
the field that has been Tribute Summoned or Set. Destroy all
face-up Attack Position monsters on your opponent's side of the
field and inflict 1000 points of damage to your opponent's Life
Points. (Ultra Rare) |
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Dark
Crisis (DCR-103) Ray of Hope |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale |
Select 2 LIGHT monsters from your Graveyard
and add them to your Deck. Then shuffle your Deck. Common) |
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Dark
Crisis (DCR-102) Sakuretsu Armor |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale |
You can only activate this card when your
opponent declares an attack. Destroy the attacking monster. Common) |
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Dark
Crisis (DCR-101) Spell Vanishing |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale |
Discard 2 cards from your hand to negate the
activation of a Spell Card and destroy it. Also, check your
opponent's hand and Deck and if you find any Spell Cards of the
same name as the destroyed Spell Card, send all of them to the
Graveyard. (Super Rare) |
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Dark
Crisis (DCR-100) Dice Re-Roll |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale |
After this card is activated, for the rest of
this turn you can negate 1 six-sided die roll and re-roll it. Common) |
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Dark
Crisis (DCR-099) Archfiend's Roar |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale |
Pay 500 Life Points to activate this card.
Special Summon 1 Archfiend Monster Card from your Graveyard.
This monster cannot be offered as a Tribute under any conditions
and is destroyed during the End Phase of this turn. Common) |
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Dark
Crisis (DCR-098) Dark Scorpion Combination |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale |
You can only activate this card when you have
"Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick
the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark
Scorpion - Meanae the Thorn" face-up on your side of the field.
During the turn this card is activated, any of these 5 cards can
attack your opponent's Life Points directly. In that case, the
Battle Damage inflicted by each of those cards (that attack your
opponent's Life Points directly) becomes 400 points. (Rare) |
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Dark
Crisis (DCR-097) Battle-Scarred |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale |
Select 1 Archfiend monster on your side of the
field when you activate this card. When the monster's controller
pays Life Points during the Standby Phase for the selected
monster, that player's opponent also must pay equal Life Points.
If this card is destroyed or removed from the field, destroy the
selected monster. When the selected monster is destroyed or
removed from the field, this card is also destroyed. Common) |
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Dark
Crisis (DCR-096) Frozen Soul |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale |
You can only activate this card when your
opponent's Life Points are at least 2000 points higher than
yours. Your opponent skips his/her next Battle
Phase. Common) |
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Dark
Crisis (DCR-095) Altar for Tribute |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale |
Select 1 monster on your side of the field and
send it to the Graveyard. Increase your Life Points by an amount
equal to the original ATK of the monster. Common) |
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Dark
Crisis (DCR-094) Pandemonium |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale |
Neither player has to
pay Life Points during the Standby Phase of Archfiend monsters.
Each time a players Archfiend Monster Card(s) are destroyed and
sent to the Graveyard, except as a result of battle, that player
can select 1 Archfiend Monster Card from his/her
Deck that has fewer Level Stars than the destroyed card and add
it to his/her
hand. Common) |
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Dark
Crisis (DCR-093) Mustering of the Dark Scorpions |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale |
You can only activate this card when you have
"Don Zaloog" face-up on your side of the field. You can Special
Summon any of the cards from your hand that include "Dark
Scorpion" on the name, or are named "Cliff the Trap Remover".
You cannot Special Summon 2 cards with the same card name by the
effect of this card. Common) |
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Dark
Crisis (DCR-092) Archfiend's Oath |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale |
Once per turn you can pay 500 Life Points to
declare 1 card name. Pick up the top card from your Deck and if
the card name is the one you declared, add it to your hand. If
not, send the card you picked up to the Graveyard. Common) |
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Dark
Crisis (DCR-091) Final Countdown |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale |
Pay 2000 Life Points. After 20 turns have
passed after you activate this card (counting the turn you
activate this card as the 1st turn), you win the Duel. Common) |
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Dark
Crisis (DCR-090) Cestus of Dagla |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale |
This card can only be equipped to Fairy-Type
monsters. A monster equipped with this card increases its ATK by
500 points. When this card inflicts Battle Damage to your
opponent's Life Points, increase your Life Points by an equal
amount. Common) |
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Dark
Crisis (DCR-089) Checkmate |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale |
Offer 1 Archfiend monster on your side of the
field as a Tribute. During the turn this card is activated, 1
"Terrorking Archfiend" on your side of the field can attack your
opponents Life Points directly. Common) |
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Dark
Crisis (DCR-088) Falling Down |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale |
Destroy this card if there is no face-up
Archfiend card on your side of the field. Take control of 1 of
your opponent's face-up monsters. Inflict 800 points of damage to
your Life Points during each of your opponent's Standby Phases. Common) |
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Dark
Crisis (DCR-087) Contract with the Dark Master |
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SPELL | Ritual Spell | Level | ATK: DEF: |
Pendulum Scale |
This card is used to Ritual Summon "Dark
Master - Zorc". You must also offer monsters whose total Level
Stars equal 8 or more as a Tribute from the field or your hand. Common) |
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Dark
Crisis (DCR-086) Contract with the Abyss |
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SPELL | Ritual Spell | Level | ATK: DEF: |
Pendulum Scale |
This card is used to Ritual Summon any DARK
monster. You must also offer monsters from the field or your
hand whose total Level Stars equal the Level Stars of the Ritual
Monster you are attempting to Ritual Summon. (Rare) |
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Dark
Crisis (DCR-085) Incandescent Ordeal |
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SPELL | Ritual Spell | Level | ATK: DEF: |
Pendulum Scale |
This card is used to Ritual Summon "Legendary
Flame Lord". You must also offer monsters whose total Level
Stars equal 7 or more as a Tribute from the field or your hand. Common) |
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Dark
Crisis (DCR-084) Dragged Down into the Grave |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale |
You and your opponent look at each other's
hands, select 1 card from each other's hands and discard them to
the Graveyard, and each draw 1 card. Common) |
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Dark
Crisis (DCR-083) Spell Reproduction |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale |
Send 2 Spell Cards from your hand to the
Graveyard. Select 1 Spell Card from your Graveyard and add it to
your hand. Common) |
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Dark
Crisis (DCR-082) Dark Master - Zorc |
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DARK | Fiend / Ritual / Effect | Level 8 | ATK: 2700 DEF: 1500 |
Pendulum Scale |
This card can only be Ritual Summoned with the
Ritual Spell Card, "Contract with the Dark Master". You must
also offer monsters whose total Level Stars equal 8 or more as a
Tribute from the field or your hand. During your turn you can
roll 1 six-sided die. If the result is 1 or 2, destroy all
monsters on your opponent's side of the field. If the result is
3, 4, or 5, destroy 1 monster on your opponent's side of the
field. If the result is 6, destroy all monsters on your side of
the field. (Super Rare) |
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Dark
Crisis (DCR-081) Legendary Flame Lord |
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FIRE | Spellcaster / Ritual / Effect | Level 7 | ATK: 2400 DEF: 2000 |
Pendulum Scale |
This card can only be Ritual Summoned with the
Ritual Spell Card, "Incandescent Ordeal". You must also offer
monsters whose total Level Stars equal 7 or more as a Tribute
from the field or your hand. Each time you or your opponent
activates 1 Spell Card, put 1 Spell Counter on this card. Remove
3 Spell Counters from this card to destroy all monsters on the
field except this card. (Rare) |
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Dark
Crisis (DCR-080) Agido |
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EARTH | Fairy / Effect | Level 4 | ATK: 1500 DEF: 1300 |
Pendulum Scale |
When this card is destroyed and sent to the
Graveyard as a result of battle, roll a six-sided die. You can
Special Summon 1 Fairy-Type monster from your Graveyard whose
Level Stars are equal to the number rolled. If the result is 6,
you can Special Summon a Level 6 or higher monster. Common) |
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Dark
Crisis (DCR-079) Zolga |
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EARTH | Fairy / Effect | Level 4 | ATK: 1700 DEF: 1200 |
Pendulum Scale |
The controller of this card increases his/her
Life Points by 2000 points when this monster is offered as a
Tribute for a successful Tribute Summon or Set. Common) |
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Dark
Crisis (DCR-078) Kelbek |
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EARTH | Fairy / Effect | Level 4 | ATK: 1500 DEF: 1800 |
Pendulum Scale |
Any monster that attacks this card is returned
to its owners hand. Damage calculation is applied normally. Common) |
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Dark
Crisis (DCR-077) Keldo |
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EARTH | Fairy / Effect | Level 4 | ATK: 1200 DEF: 1600 |
Pendulum Scale |
When this card is destroyed and sent to the
Graveyard as a result of battle, select 2 cards from your
opponents Graveyard and return them to your opponents Deck. Your
opponent then shuffles his/her Deck. Common) |
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Dark
Crisis (DCR-076) Mudora |
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EARTH | Fairy / Effect | Level 4 | ATK: 1500 DEF: 1800 |
Pendulum Scale |
The ATK of this card increases by 200 points
for every Fairy-Type monster in your Graveyard. (Super Rare) |
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Dark
Crisis (DCR-075) Tsukuyomi |
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DARK | Spellcaster / Spirit / Effect | Level 4 | ATK: 1100 DEF: 1400 |
Pendulum Scale |
This card cannot be Special Summoned. This
card returns to the owner's hand during the End Phase of the
turn that it is Normal Summoned, Flip Summoned, or flipped
face-up. When this card is Normal Summoned, Flip Summoned, or
flipped face-up, flip 1 face-up monster on the field into
face-down Defense Position. (Rare) |
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Dark
Crisis (DCR-074) Metallizing Parasite - Lunatite |
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WATER | Aqua / Union / Effect | Level 7 | ATK: 1000 DEF: 500 |
Pendulum Scale |
Once per turn, during your Main Phase, if you
control this monster on the field, you can equip it to a face-up
monster on your side of the field as an Equip Spell Card, OR
change it back to a monster in face-up Attack Position. When
equipped to a monster by this card's effect, that monster will
not be affected by the effects of Spell Cards controlled by your
opponent. (1 monster can only be equipped with 1 Union Monster
at a time. If the monster that this card is equipped to is
destroyed in battle, this card is destroyed instead.) (Rare) |
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Dark
Crisis (DCR-073) Skull Archfiend of Lightning |
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DARK | Fiend / Effect | Level 6 | ATK: 2500 DEF: 1200 |
Pendulum Scale |
The controller of this card pays 500 Life
Points during each of his/her Standby Phases
(this is not optional). When this card is specifically
designated as a target of the effect of a card controlled by
your opponent, when resolving the effect, roll a six-sided die.
If the result is 1, 3, or 6, negate the effect and destroy the
opponent's card. (Ultra Rare) |
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Dark
Crisis (DCR-072) Terrorking Archfiend |
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DARK | Fiend / Effect | Level 4 | ATK: 2000 DEF: 1500 |
Pendulum Scale |
You cannot Normal Summon or Flip Summon this
card unless you have an Archfiend Monster Card on your side of
the field. The controller of this card pays 800 Life Points
during each of his/her Standby Phases (this is
not optional). When this card is specifically designated as a
target of the effect of a card controlled by your opponent, when
resolving the effect, roll a six-sided die. If the result is 2
or 5, negate the effect and destroy the opponent's card. Also
negate the effect of an Effect Monster that is destroyed by this
monster in battle. (Super Rare) |
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Dark
Crisis (DCR-071) Infernalqueen Archfiend |
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FIRE | Fiend / Effect | Level 3 | ATK: 900 DEF: 1300 |
Pendulum Scale |
The controller of this card pays 500 Life
Points during each of his/her Standby Phases
(this is not optional). When this card is specifically
designated as a target of the effect of a card controlled by
your opponent, when resolving the effect, roll a six-sided die.
If the result is 2 or 5, negate the effect and destroy the
opponent's card. As long as this card remains on the field,
during each Standby Phase increase the ATK of 1 Archfiend
monster by 1000 points. (Rare) |
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Dark
Crisis (DCR-070) Desrook Archfiend |
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LIGHT | Fiend / Effect | Level 3 | ATK: 1100 DEF: 1800 |
Pendulum Scale |
The controller of this card pays 500 Life
Points during each of his/her Standby Phases
(this is not optional). When this card is specifically
designated as a target of the effect of a card controlled by
your opponent, when resolving the effect, roll a six-sided die.
If the result is 3, negate the effect and destroy the opponent's
card. When a "Terrorking Archfiend" on your side of the field is
destroyed and sent to the Graveyard, you can send this card from
your hand to the Graveyard to Special Summon the "Terrorking
Archfiend". Common) |
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Dark
Crisis (DCR-069) Darkbishop Archfiend |
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WATER | Fiend / Effect | Level 3 | ATK: 300 DEF: 1400 |
Pendulum Scale |
The controller of this card pays 500 Life
Points during each of his/her Standby Phases
(this is not optional). When an Archfiend Monster Card on your
side of the field is specifically designated as a target of the
effect of a card controlled by your opponent, when resolving the
effect, roll a six-sided die. If the result is 1, 3, or 6,
negate the effect and destroy the opponent's card. (Rare) |
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Dark
Crisis (DCR-068) Shadowknight Archfiend |
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WIND | Fiend / Effect | Level 4 | ATK: 2000 DEF: 1600 |
Pendulum Scale |
The controller of this card pays 900 Life
Points during each of his/her Standby Phases
(this is not optional). When this card is specifically
designated as a target of the effect of a card controlled by
your opponent, when resolving the effect, roll a six-sided die.
If the result is 3, negate the effect and destroy the opponent's
card. The Battle Damage this card inflicts to your opponent's
Life Points is halved. Common) |
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Dark
Crisis (DCR-067) Vilepawn Archfiend |
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EARTH | Fiend / Effect | Level 2 | ATK: 1200 DEF: 200 |
Pendulum Scale |
The controller of this card pays 500 Life
Points during each of his/her Standby Phases
(this is not optional). When this card is specifically
designated as a target of the effect of a card controlled by
your opponent, when resolving the effect, roll a six-sided die.
If the result is 3, negate the effect and destroy the opponent's
card. As long as this card remains face-up on the field, your
opponent cannot attack another face-up Archfiend Monster Card. Common) |
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Dark
Crisis (DCR-066) Mefist the Infernal General |
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DARK | Fiend / Effect | Level 5 | ATK: 1800 DEF: 1700 |
Pendulum Scale |
When this card attacks with an ATK that is
higher than the DEF of your opponent's Defense Position monster,
inflict the difference as Battle Damage to your opponent's Life
Points. When this card inflicts Battle Damage to your opponent's
Life Points, select 1 card from your opponent's hand randomly
and discard it. (Rare) |
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Dark
Crisis (DCR-065) Goblin of Greed |
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EARTH | Fiend / Effect | Level 4 | ATK: 1000 DEF: 1800 |
Pendulum Scale |
As long as this card remains face-up on your
side of the field, neither player can discard from his/her
hand as a cost. Common) |
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Dark
Crisis (DCR-064) Iron Blacksmith Kotetsu |
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FIRE | Beast-Warrior / Effect | Level 2 | ATK: 500 DEF: 500 |
Pendulum Scale |
FLIP: Select 1 Equip Spell
Card from your Deck and add it to your hand. Common) |
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Dark
Crisis (DCR-063) Great Maju Garzett |
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DARK | Fiend / Effect | Level 6 | ATK: 0 DEF: 0 |
Pendulum Scale |
The ATK of this card becomes twice the
original ATK of the Tribute Monster you used to Tribute Summon
this card. (Rare) |
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Dark
Crisis (DCR-062) Outstanding Dog Marron |
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LIGHT | Beast / Effect | Level 1 | ATK: 100 DEF: 100 |
Pendulum Scale |
When this card is sent to your Graveyard, it
is returned to your Deck. Then shuffle your Deck. Common) |
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Dark
Crisis (DCR-061) Dark Scorpion - Meanae the Thorn |
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DARK | Warrior / Effect | Level 4 | ATK: 1000 DEF: 1800 |
Pendulum Scale |
When this card inflicts Battle Damage to your opponent's Life
Points, you can select and activate one of the following
effects: ● Select 1 card that includes "Dark Scorpion" in its name, or is named "Cliff the Trap Remover", from your Deck and add it to your hand. ● Select 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Graveyard and add it to your hand. Common) |
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Dark
Crisis (DCR-060) Dark Scorpion - Gorg the Strong |
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DARK | Warrior / Effect | Level 5 | ATK: 1800 DEF: 1500 |
Pendulum Scale |
When this card inflicts Battle Damage to your
opponent's Life Points, you can select and activate 1 of the
following effects: ● Return 1 Monster Card on your opponent's side of the field to the top of its owner's Deck. ● Send 1 card from the top of your opponent's Deck to the Graveyard. Common) |
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Dark
Crisis (DCR-059) Sasuke Samruai #2 |
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WIND | Warrior / Effect | Level 1 | ATK: 200 DEF: 300 |
Pendulum Scale |
Once per turn, during your Main Phase, you can
pay 800 Life Points. If you do this, until the End Phase, Spell
and Trap Cards cannot be activated. Common) |
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Dark
Crisis (DCR-058) Pandemonium Watchbear |
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DARK | Beast / Effect | Level 4 | ATK: 1300 DEF: 1800 |
Pendulum Scale |
As long as this card remains face-up on your side of the field,
"Pandemonium" on your side of the field cannot be destroyed by
your opponent's card effects. Common) |
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Dark
Crisis (DCR-057) Archfiend Soldier |
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DARK | Fiend / Normal | Level 4 | ATK: 1900 DEF: 1500 |
Pendulum Scale |
An expert at battle who belongs to a crack diabolical unit.
He's famous because he always gets the job done. (Rare) |
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Dark
Crisis (DCR-056) Ojama Green |
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LIGHT | Beast / Normal | Level 2 | ATK: 0 DEF: 1000 |
Pendulum Scale |
He's one of the Ojama Trio. It's said that he butts in by
any means necessary. It's also said that when the three are
together, something happens. Common) |
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Dark
Crisis (DCR-055) D. D. Trainer |
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DARK | Fiend / Normal | Level 1 | ATK: 100 DEF: 2000 |
Pendulum Scale |
A poor goblin that was sucked into a
different dimension. However, he's doing his best with his new
destiny. Common) |
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Dark
Crisis (DCR-054) Gagagigo |
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WATER | Reptile / Normal | Level 4 | ATK: 1850 DEF: 1000 |
Pendulum Scale |
This young evildoer used to have an evil
heart, but by meeting a special person, he discovered justice. Common) |
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Dark
Crisis (DCR-053) Cost Down |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale |
Discard 1 card from your hand. Downgrade all
Monster Cards in your hand by 2 Levels until the End Phase of
the turn this card is activated. (Ultra Rare) |
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Dark
Crisis (DCR-052) Interdimensional Matter Transporter |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale |
Select 1 face-up monster on your side of the
field and remove it from play until the End Phase of the turn
this card is activated. (Ultra Rare) |
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Dark
Crisis (DCR-051) Kaiser Glider |
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LIGHT | Dragon / Effect | Level 6 | ATK: 2400 DEF: 2200 |
Pendulum Scale |
This card is not destroyed as a result of
battle when this card battles with a monster with the same ATK.
When this card is destroyed and sent to the Graveyard, return 1
monster on the field to its owner's hand. (Ultra Rare) |
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Dark
Crisis (DCR-050) Really Eternal Rest |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale |
Destroy all monsters equipped with Equip
Cards. Common) |
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Dark
Crisis (DCR-049) Skill Drain |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale |
Pay 1000 Life Points. As long as this card
remains face-up on the field, negate the effects of all face-up
Effect Monsters on the field. (Rare) |
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Dark
Crisis (DCR-048) Arsenal Robber |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale |
Your opponent selects 1 Equip Spell Card form
his/her Deck and sends it to the Graveyard. Common) |
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Dark
Crisis (DCR-047) Ojama Trio |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale |
Special Summon 3 "Ojama Tokens"
(Beast-Type/LIGHT/2 Stars/ATK
0/DEF 1000) in Defense Position on your
opponent's side of the field. The tokens cannot be used as a
Tribute for a Tribute Summon. When an "Ojama Token" is
destroyed, inflict 300 points of damage to the controller's Life
Points. Common) |
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Dark
Crisis (DCR-046) Staunch Defender |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale |
You can only activate this card when your
opponent declares an attack. Select 1 face-up monster on your
side of the field. During the turn this card is activated, your
opponent can only attack the monster you selected. Your opponent
must attack the selected monster with all face-up monsters on
his/her side of the field. Common) |
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Dark
Crisis (DCR-045) Final Attack Orders |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale |
As long as this card remains face-up on the
field, all face-up monsters on the field are changed to Attack
Position and their battle position cannot be changed. Common) |
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Dark
Crisis (DCR-044) Different Dimension Gate |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale |
Select 1 Monster Card each from you and your
opponent's sides of the field and remove them from play. When
this card is destroyed and sent to the Graveyard, return those
monsters to the field in the same battle position as when they
were removed from play. (Rare) |
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Dark
Crisis (DCR-043) Non-Spellcasting Area |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale |
All face-up Monster Cards on the field, except
for Effect Monsters, are unaffected by any Spell Card (excluding
this card). Common) |
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Dark
Crisis (DCR-042) Morale Boost |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale |
Each time a player equips an Equip Spell Card,
that player's Life Points increase by 1000 points. Each time an
Equip Spell Card is destroyed or removed from the field, inflict
1000 damage to the Life Points of the controller of that Equip
Spell Card. Common) |
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Dark
Crisis (DCR-041) Token Thanksgiving |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale |
Destroy all tokens on the field. Increase your
Life Points by the number of tokens destroyed x 800 points. Common) |
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Dark
Crisis (DCR-040) Fairy of the Spring |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale |
Select 1 Equip Spell Card from your Graveyard
and add it to your hand. You cannot activate that Equip Spell
Card this turn. Common) |
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Dark
Crisis (DCR-039) Rod of the Mind's Eye |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale |
When a monster equipped with this card
inflicts Battle Damage to your opponent, the damage becomes 1000
points. Common) |
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Dark
Crisis (DCR-038) Precious Cards from Beyond |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale |
When you successfully Tribute Summon or Set a
monster that required 2 or more Tributes, draw 2 cards from your
Deck. Common) |
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Dark
Crisis (DCR-037) Twin Swords of Flashing Light - Tryce |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale |
You must send 1 card from your hand to your
Graveyard when you activate this card. A monster equipped with
this card decreases its ATK by 500 points. A monster equipped
with this card can attack twice during the same Battle Phase. Common) |
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Dark
Crisis (DCR-036) Rod of Silence - Kay'est |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale |
A monster equipped with this card increases
its DEF by 500 points. Negate the effect of a Spell Card
(excluding this card) that specifically designates a monster
equipped with this card as a target and destroy it. Common) |
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Dark
Crisis (DCR-035) Wicked-Breaking Flamberge - Baou |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale |
You must send 1 card from your hand to your
Graveyard when you activate this card. A monster equipped with
this card increases its ATK by 500 points. When a monster
equipped with this card destroys a monster with an effect on
your opponent's side of the field in battle, negate the effect
of that monster. (Rare) |
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Dark
Crisis (DCR-034) Gravity Axe - Grarl |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale |
A monster equipped with this card increases
its ATK by 500 points. As long as this card remains face-up on
the field, monsters on your opponent's side of the field cannot
change their battle position. Common) |
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Dark
Crisis (DCR-033) Shooting Star Bow - Ceal |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale |
A monster equipped with this card decreases
its ATK by 1000 points. A monster equipped with this card can
attack your opponent's Life Points directly. Common) |
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Dark
Crisis (DCR-032) Butterfly Dagger - Elma |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale |
A monster equipped with this card increases
its ATK by 300 points. When this card is destroyed and sent to
the Graveyard while equipped to a monster, this card can be
returned to the owner's hand. (Super Rare) |
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Dark
Crisis (DCR-031) Contract with Exodia |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale |
You can only activate this card when you have
"Exodia the Forbidden One", "Right Arm of the Forbidden One",
"Left Arm of the Forbidden One", "Right Leg of the Forbidden
One", and "Left Leg of the Forbidden One" in your Graveyard.
Special Summon 1 "Exodia Necross" from your hand. Common) |
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Dark
Crisis (DCR-030) A Deal with Dark Ruler |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale |
You can only activate this card during a turn
in which a monster with 8 or more Level Stars on your side of
the field was sent to the Graveyard. Special Summon 1 "Berserk
Dragon" from your hand or Deck. Common) |
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Dark
Crisis (DCR-029) Shinato's Ark |
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SPELL | Ritual Spell | Level | ATK: DEF: |
Pendulum Scale |
This card is used to Ritual Summon "Shinato,
King of a Higher Plane". You must also offer monsters whose
total Level Stars equal 8 or more as a Tribute from the field or
your hand. Common) |
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Dark
Crisis (DCR-028) Thousand Needles |
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EARTH | Beast / Effect | Level 4 | ATK: 1000 DEF: 1800 |
Pendulum Scale |
When this Defense Position card is attacked
and the ATK of the attacking monster is lower than the DEF of
this card, after Damage Calculation destroy the attacking
monster. Common) |
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Dark
Crisis (DCR-027) D. D. Warrior Lady |
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LIGHT | Warrior / Effect | Level 4 | ATK: 1500 DEF: 1600 |
Pendulum Scale |
When this card battles another monster, after
Damage Calculation you can remove the opponent's monster and
this card from play. (Super Rare) |
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Dark
Crisis (DCR-026) Dark Scorpion - Chick the Yellow |
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DARK | Warrior / Effect | Level 3 | ATK: 1000 DEF: 1000 |
Pendulum Scale |
When this card inflicts Battle Damage to your
opponent's Life Points, you can select and activate 1 of the
following effects: ● Return 1 card on the field to its owner's hand. ● See 1 card on the top of your opponent's Deck. Your opponent does not see the card. Then return it on the top or the bottom of your opponent's Deck. Common) |
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Dark
Crisis (DCR-025) Fear from the Dark |
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DARK | Zombie / Effect | Level 4 | ATK: 1700 DEF: 1500 |
Pendulum Scale |
When this card inflicts Battle Damage to your
opponent's Life Points, you can select and activate 1 of the
following effects: ● Return 1 card on the field to its owner's hand. ● See 1 card on the top of your opponent's Deck. Your opponent does not see the card. Then return it on the top or the bottom of your opponent's Deck. Common) |
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Dark
Crisis (DCR-024) Maju Garzett |
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DARK | Fiend / Effect | Level 7 | ATK: ? DEF: 0 |
Pendulum Scale |
The ATK of this card becomes equal to the
combined original ATK of the 2 monsters you offered as a Tribute
to Tribute Summon this card. Common) |
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Dark
Crisis (DCR-023) Despair from the Dark |
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DARK | Zombie / Effect | Level 8 | ATK: 2800 DEF: 3000 |
Pendulum Scale |
When this card is sent directly from your hand
or Deck to your Graveyard by your opponent's card effect,
Special Summon this card to your side of the field. Common) |
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Dark
Crisis (DCR-022) Blindly Loyal Goblin |
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EARTH | Warrior / Effect | Level 4 | ATK: 1800 DEF: 1500 |
Pendulum Scale |
As long as this card remains face-up on the
field, control of this card cannot switch. Common) |
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Dark
Crisis (DCR-021) Gyaku-Gire Panda |
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EARTH | Beast / Effect | Level 3 | ATK: 800 DEF: 1600 |
Pendulum Scale |
The ATK of this card increases by 500 points
for every monster on your opponent's side of the field. When
this card attacks with an ATK that is higher than the DEF of
your opponent's Defense Position monster, inflict the difference
as Battle Damage to your opponent's Life Points. Common) |
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Dark
Crisis (DCR-020) Exodia Necross |
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DARK | Spellcaster / Effect | Level 4 | ATK: 1800 DEF: 0 |
Pendulum Scale |
This card can only be Special Summoned by the
effect of "Contract with Exodia". This card is not destroyed as
a result of battle at any time or by the effects of Spell or
Trap Cards. During each of your Standby Phases, increase the ATK
of this card by 500 points. This card is destroyed when you do
not have all 5 of these cards in your Graveyard: "Exodia the
Forbidden One", "Right Arm of the Forbidden One", "Left Arm of
the Forbidden One", "Right Leg of the Forbidden One", "Left Leg
of the Forbidden One". (Ultra Rare) |
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Dark
Crisis (DCR-019) Berserk Dragon |
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DARK | Zombie / Effect | Level 8 | ATK: 3500 DEF: 0 |
Pendulum Scale |
This card can only be Special Summoned by the
effect of "A Deal with Dark Ruler". This card can attack all
monsters on your opponent's side of the field once. You cannot
attack your opponent directly if you attack any monsters first.
Decrease the ATK of this card by 500 points during each of your
End Phases. (Super Rare) |
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Dark
Crisis (DCR-018) Mirage Knight |
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LIGHT | Warrior / Effect | Level 8 | ATK: 2800 DEF: 2000 |
Pendulum Scale |
This card can only be Special Summoned by the
effect of "Dark Flare Knight". When this card battles another
monster, during damage calculation increase the ATK of this card
by the original ATK of the opponent's monster. During the End
Phase after this card was involved in battle, remove this card
from play. (Super Rare) |
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Dark
Crisis (DCR-017) Dark Flare Knight |
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DARK | Warrior / Fusion / Effect | Level 6 | ATK: 2200 DEF: 800 |
Pendulum Scale |
"Dark Magician" + "Flame Swordsman" Any damage to the controller of this card from battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 "Mirage Knight" from your hand or Deck. (Super Rare) |
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Dark
Crisis (DCR-016) Shinato, King of a Higher Plane |
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LIGHT | Fairy / Ritual / Effect | Level 8 | ATK: 3300 DEF: 3000 |
Pendulum Scale |
This card can only be Ritual Summoned with the
Ritual Spell Card, "Shinato's Ark". You must also offer monsters
whose total Level Stars equal 8 or more as a Tribute from the
field or your hand. When a Defense Position monster on your
opponent's side of the field is destroyed and sent to the
Graveyard by this card as a result of battle, inflict damage to
your opponent's Life Points equal to the original ATK of the
destroyed monster. (Ultra Rare) |
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Dark
Crisis (DCR-015) Different Dimension Dragon |
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LIGHT | Dragon / Effect | Level 5 | ATK: 1200 DEF: 1500 |
Pendulum Scale |
The effect of a Spell of Trap Card cannot
destroy this card unless the Spell or Trap Card specifically
designates a target. This card is not destroyed as a result of
battle when this card battles with a monster with an ATK of 1900
or less. (Super Rare) |
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Dark
Crisis (DCR-014) Des Feral Imp |
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DARK | Reptile / Effect | Level 4 | ATK: 1600 DEF: 1800 |
Pendulum Scale |
FLIP: Select 1 card from your Graveyard and
add it to your Deck. Then shuffle your Deck. (Rare) |
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Dark
Crisis (DCR-013) Little-Winguard |
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WIND | Warrior / Effect | Level 4 | ATK: 1400 DEF: 1800 |
Pendulum Scale |
Once during each of your End Phases, you can
change the battle position of this card. Common) |
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Dark
Crisis (DCR-012) Reflect Bounder |
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LIGHT | Machine / Effect | Level 4 | ATK: 1700 DEF: 1000 |
Pendulum Scale |
When this face-up Attack Position card is
attacked by a monster on your opponent's side of the field,
before damage calculation is resolved in the Damage Step, this
card inflicts damage to your opponent's Life Points equal to the
ATK of the attacking monster. Then, after damage calculation is
resolved, this card is destroyed. (Ultra Rare) |
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Dark
Crisis (DCR-011) Cyber Raider |
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DARK | Machine / Effect | Level 4 | ATK: 1400 DEF: 1000 |
Pendulum Scale |
When this card is Normal Summoned, Flip
Summoned, or Special Summoned successfully, select and activate
1 of the following effects: ● Select 1 equipped Equip Spell Card and destroy it. ● Select 1 equipped Equip Spell Card and equip it to this card. Common) |
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Dark
Crisis (DCR-010) Guardian Tryce |
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LIGHT | Thunder / Effect | Level 5 | ATK: 1900 DEF: 1700 |
Pendulum Scale |
This card can only be Normal Summoned, Flip
Summoned, or Special Summoned when there is a "Twin Swords of
Flashing Light - Tryce" on your side of the field. When this
card is destroyed and sent to the Graveyard, Special Summon the
monster that was offered as a Tribute for this card. (Rare) |
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Dark
Crisis (DCR-009) Guardian Kay'est |
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WATER | Sea Serpent / Effect | Level 4 | ATK: 1000 DEF: 1800 |
Pendulum Scale |
This card can only be Normal Summoned, Flip
Summoned, or Special Summoned when there is a "Rod of Silence -
Kay'est" on your side of the field. This card is unaffected by
any Spell Cards and cannot be attacked by your opponent's
monsters. Common) |
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Dark
Crisis (DCR-008) Guardian Baou |
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DARK | Fiend / Effect | Level 4 | ATK: 800 DEF: 800 |
Pendulum Scale |
This card can only be Normal Summoned, Flip
Summoned, or Special Summoned when there is a "Wicked-Breaking
Flamberge - Baou" on your side of the field. Each time 1 of your
opponent's monsters is destroyed and sent to the Graveyard in
battle by this monster, increase the ATK of this card by 1000
points. Also negate the effect of an Effect Monster that is
destroyed by this monster in battle. (Rare) |
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Dark
Crisis (DCR-007) Guardian Grarl |
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EARTH | Dinosaur / Effect | Level 5 | ATK: 2500 DEF: 1000 |
Pendulum Scale |
This card can only be Normal Summoned, Flip
Summoned, or Special Summoned when there is a "Gravity Axe -
Grarl" on your side of the field. If this is the only card in
your hand, you can Special Summon it without offering Tributes. (Ultra Rare) |
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Dark
Crisis (DCR-006) Guardian Ceal |
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FIRE | Pyro / Effect | Level 4 | ATK: 1700 DEF: 1400 |
Pendulum Scale |
This card can only be Normal Summoned, Flip
Summoned, or Special Summoned when there is a "Shooting Star Bow
- Ceal" on your side of the field. Send an Equip Spell Card on
your side of the field equipped to this card to the Graveyard to
destroy 1 monster on your opponent's side of the field. (Ultra Rare) |
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Dark
Crisis (DCR-005) Guardian Elma |
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WIND | Fairy / Effect | Level 3 | ATK: 1300 DEF: 1200 |
Pendulum Scale |
This card can only be Normal Summoned, Flip
Summoned, or Special Summoned when there is a "Butterfly Dagger
- Elma" on your side of the field. When this card is Summoned
successfully, you can select 1 appropriate Equip Spell Card in
your Graveyard and equip it to this card. Common) |
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Dark
Crisis (DCR-004) Arsenal Summoner |
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WIND | Spellcaster / Effect | Level 4 | ATK: 1600 DEF: 1600 |
Pendulum Scale |
FLIP: Select 1 card that includes "Guardian" in
its card name from your Deck and add it to your hand. You cannot
select "Celtic Guardian", "Winged Dragon, Guardian of the
Fortress #1", "Winged Dragon Guardian of the Fortress #2",
"Guardian of the Labyrinth", or "The Reliable Guardian". Common) |
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Dark
Crisis (DCR-003) Acrobat Monkey |
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EARTH | Machine / Normal | Level 4 | ATK: 1000 DEF: 1800 |
Pendulum Scale |
An autonomous monkey type robot which was
developed with cutting-edge technology. It moves very
acrobatically. Common) |
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Dark
Crisis (DCR-002) Nin-Ken Dog |
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WIND | Beast-Warrior / Normal | Level 4 | ATK: 1800 DEF: 1000 |
Pendulum Scale |
Ninja dog who has mastered extreme
Ninjitsu. Through hard training, it learned the technique to
metamorphose into a human being. Common) |
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Dark
Crisis (DCR-001) Battle Footballer |
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FIRE | Machine / Normal | Level 4 | ATK: 1000 DEF: 2100 |
Pendulum Scale |
A cyborg with high defense power.
Originally it was invented for a football machine. Common) |
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Dark
Crisis (DCR-000) Vampire Lord |
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DARK | Zombie / Effect | Level 5 | ATK: 2000 DEF: 1500 |
Pendulum Scale |
Each time this card inflicts Battle Damage to
your opponent, declare 1 card type (Monster, Spell, or Trap).
Your opponent selects 1 card of that type from his/her
Deck and sends it to the Graveyard. Also, when this card is
destroyed and sent to your Graveyard by your opponent's card
effect, it is Special Summoned to the field during your next
Standby Phase. (Secret Rare) |