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Learn to play the TCG.   DB2-EN Card Ratings

Dark Beginning 2 (DB2-EN) Card Spoiler

1. DB2-EN195 was originally called "After Genocide".
2.
DB2-EN165 was originally called "Luster Dragon".
3.
Card gallery:
https://yugipedia.com/wiki/Set_Card_Galleries:Dark_Beginning_2_(TCG-EN-UE)
Dark Beginning 2 (DB2-EN250)
Black Illusion Ritual
SPELL / Ritual Spell
This card is used to Ritual Summon "Relinquished". You must also Tribute monsters whose total Levels equal 1 or more from the field or your hand.
(Common)
Dark Beginning 2 (DB2-EN249)
Perfectly Ultimate Great Moth
EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3000
(Insect / Effect)
This card
cannot be Normal Summoned or Set. This monster can only be Special Summoned by Tributing "Petit Moth" on the 6th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".
(Ultra Rare)
Dark Beginning 2 (DB2-EN248)
Pharaoh's Treasure
TRAP / Normal Trap
After activation, put this card face-up in your Deck and shuffle it. When you draw this card, send it to the Graveyard and add 1 card in your Graveyard (except this card) to your hand.
(Common)
Dark Beginning 2 (DB2-EN247)
Reckless Greed
TRAP / Normal Trap
Draw 2 cards, and after that skip your next 2 Draw Phases.
(Common)
Dark Beginning 2 (DB2-EN246)
Trap Dustshoot
TRAP / Normal Trap
You can only activate this card when your opponent has 4 or more cards in their hand. Look at your opponent's hand, then select 1 Monster Card and return it to its owner's Deck. Then shuffle the Deck.
(Common)
Dark Beginning 2 (DB2-EN245)
Needle Wall
TRAP / Continuous Trap
During your Standby Phase, roll a six-sided dice once. Treat your opponent's Monster Card Zones as #'s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the dice result. If the result is 6, roll again.
(Common)
Dark Beginning 2 (DB2-EN244)
Dark Coffin
TRAP / Normal Trap
When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects:
● Discard 1 random card in their hand.
● Select 1 monster on their side of the field and destroy it.
(Common)
Dark Beginning 2 (DB2-EN243)
Statue of the Wicked
TRAP / Normal Trap
When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 "Wicked Token" (Fiend-Type/DARK/4 Stars/ATK 1000/DEF 1000) on your side of the field.
(Rare)
Dark Beginning 2 (DB2-EN242)
Needle Ceiling
TRAP / Normal Trap
You can only activate this card when there are 4 or more monsters on the field. Destroy all face-up monsters on the field.
(Common)
Dark Beginning 2 (DB2-EN241)
Curse of Royal
TRAP / Continuous Trap
Negate the activation and the effect of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it.
(Common)
Dark Beginning 2 (DB2-EN240)
Bottomless Shifting Sand
TRAP / Continuous Trap
At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed.
(Common)
Dark Beginning 2 (DB2-EN239)
Ordeal of a Traveler
TRAP / Continuous Trap
You can only activate this card's effect when your opponent declares an attack. Your opponent selects 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand.
(Common)
Dark Beginning 2 (DB2-EN238)
Tutan Mask
TRAP / Counter Trap
Negate the activation and the effect of a Spell or Trap Card that targets 1 face-up Zombie-Type monster and destroy it.
(Common)
Dark Beginning 2 (DB2-EN237)
Pyramid Energy
SPELL / Quick-Play Spell
You can select and activate 1 of the following effects:
● Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated.
● Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated.
(Common)
Dark Beginning 2 (DB2-EN236)
Timidity
SPELL / Normal Spell
Neither player can destroy Set Spell and Trap Cards on the field until your opponent's next End Phase.
(Common)
Dark Beginning 2 (DB2-EN235)
Call of the Mummy
SPELL / Continuous Spell
If there is no monster on your side of the field, you can Special Summon 1 Zombie-Type monster from your hand. You can use this effect only once per turn.
(Common)
Dark Beginning 2 (DB2-EN234)
Secret Pass to the Treasures
SPELL / Normal Spell
Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly.
(Common)
Dark Beginning 2 (DB2-EN233)
Mirage of Nightmare
SPELL / Continuous Spell
During your opponent's Standby Phase, draw cards until you have 4 cards in your hand. During your Standby Phase, discard to the Graveyard the same number of random cards you drew with this card's effect.
(Common)
Dark Beginning 2 (DB2-EN232)
Book of Moon
SPELL / Quick-Play Spell
Flip 1 face-up monster on the field into face-down Defense Position.
(Common)
Dark Beginning 2 (DB2-EN231)
Book of Taiyou
SPELL / Normal Spell
Flip 1 face-down monster on the field into face-up Attack Position.
(Common)
Dark Beginning 2 (DB2-EN230)
Book of Life
SPELL / Normal Spell
Special Summon 1 Zombie-Type monster from your Graveyard to the field and remove from play 1 monster from your opponent's Graveyard.
(Super Rare)
Dark Beginning 2 (DB2-EN229)
Fushioh Richie
DARK / Effect Monster / Level 7 / ATK 2600 / DEF 2900
(Zombie / Effect)
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Great Dezard" that has fulfilled the conditions. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard.
(Ultra Rare)
Dark Beginning 2 (DB2-EN228)
Don Zaloog
DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1500
(Warrior / Effect)
When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:
● Select 1 random card from your opponent's hand and discard it to the Graveyard.
● Send 2 cards from the top of your opponent's Deck to the Graveyard.
(Super Rare)
Dark Beginning 2 (DB2-EN227)
Dark Scorpion Burglars
DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Warrior / Effect)
When this card inflicts Battle Damage to your opponent's Life Points, your opponent selects 1 Spell Card from their Deck and sends it to the Graveyard. Then shuffle the Deck.
(Common)
Dark Beginning 2 (DB2-EN226)
Dice Jar
LIGHT / Effect Monster / Level 3 / ATK 200 / DEF 300
(Rock / Flip / Effect)
FLIP: Both players roll a six-sided die once. The player with the lowest result takes damage equal to their opponent's result x 500 Life Points. However, if a winner's result is 6, the loser takes 6000 points of damage. If the results are the same, both players roll again.
(Common)
Dark Beginning 2 (DB2-EN225)
Pyramid Turtle
EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1400
(Zombie / Effect)
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 Zombie-Type monster with a DEF 2000 or less from the Deck to the field. Then shuffle the Deck.
(Rare)
Dark Beginning 2 (DB2-EN224)
Guardian Sphinx
EARTH / Effect Monster / Level 5 / ATK 1700 / DEF 2400
(Rock / Effect)
You can flip this card into face-down Defense Position once per turn during you Main Phase. When this card is Flip Summoned successfully, return all monsters on your opponent's side of the field to the owner's hand.
(Ultra Rare)
Dark Beginning 2 (DB2-EN224)
Giant Axe Mummy
EARTH / Effect Monster / Level 5 / ATK 1700 / DEF 2000
(Zombie / Effect)
You can flip this card into face-down Defense Position once per turn during your Main Phase. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed.
(Common)
Dark Beginning 2 (DB2-EN222)
Swarm of Locusts
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 500
(Insect / Effect)
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, destroy 1 Spell or Trap Card on your opponent's side of the field.
(Common)
Dark Beginning 2 (DB2-EN221)
Swarm of Scarabs
DARK / Effect Monster / Level 3 / ATK 500 / DEF 1000
(Insect / Effect)
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, destroy 1 monster on your opponent's side of the field.
(Common)
Dark Beginning 2 (DB2-EN220)
Great Dezard
DARK / Effect Monster / Level 6 / ATK 1900 / DEF 2300
(Spellcaster / Effect)
When this monster destroys the following number of monsters as a result of battle, the following effects are activated in order:
One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them.
Two: You can Special Summon 1 "Fushioh Richie" from your hand or your Deck by Tributing this card during your Main Phase.
(Super Rare)
Dark Beginning 2 (DB2-EN219)
Wandering Mummy
EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1500
(Zombie / Effect)
You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position.
(Common)
Dark Beginning 2 (DB2-EN218)
Royal Keeper
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1700
(Zombie / Effect)
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, increase the ATK and DEF of this card by 300 points until the end of the turn that this card is flipped face-up.
(Common)
Dark Beginning 2 (DB2-EN217)
Dark Dust Spirit
DARK / Effect Monster / Level 6 / ATK 2200 / DEF 1800
(Zombie / Spirit / Effect)
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, destroy all face-up monsters on the field except this card.
(Common)
Dark Beginning 2 (DB2-EN216)
Sasuke Samurai
WIND / Effect Monster / Level 2 / ATK 500 / DEF 800
(Warrior / Effect)
If this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculation.
(Rare)
Dark Beginning 2 (DB2-EN215)
Gora Turtle
WATER / Effect Monster / Level 3 / ATK 1100 / DEF 1100
(Aqua / Effect)
As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot declare an attack.
(Common)
Dark Beginning 2 (DB2-EN214)
Moisture Creature
LIGHT / Effect Monster / Level 9 / ATK 2800 / DEF 2900
(Fairy / Effect)
If you Tribute Summon this monster by Tributing 3 monsters on the field, destroy all Spell and Trap Cards on your opponent's side of the field.
(Common)
Dark Beginning 2 (DB2-EN213)
Mucus Yolk
DARK / Effect Monster / Level 3 / ATK 0 / DEF 100
(Aqua / Effect)
This card can attack your opponent's Life Points directly, Each time this card inflicts Battle Damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field.
(Common)
Dark Beginning 2 (DB2-EN212)
Jowels of Dark Demise
WATER / Effect Monster / Level 2 / ATK 200 / DEF 100
(Fiend / Flip / Effect)
FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it can attack your opponent's Life Points directly.
(Common)
Dark Beginning 2 (DB2-EN211)
Maiden of the Aqua
WATER / Effect Monster / Level 4 / ATK 700 / DEF 2000
(Aqua / Effect)
As long as this card remains face-up on the field, the field is treated as "Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied.
(Common)
Dark Beginning 2 (DB2-EN210)
Arsenal Bug
EARTH / Effect Monster / Level 3 / ATK 2000 / DEF 2000
(Insect / Effect)
If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1000 points.
(Common)
Dark Beginning 2 (DB2-EN209)
Kryuel
DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1700
(Fiend / Effect)
When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field.
(Common)
Dark Beginning 2 (DB2-EN208)
Birdface
WIND / Effect Monster / Level 4 / ATK 1600 / DEF 1600
(Winged Beast / Effect)
When this card is sent to the Graveyard as a result of battle, you can add 1 "Harpie Lady" from your Deck to your hand. Then shuffle your Deck.
(Common)
Dark Beginning 2 (DB2-EN207)
King Tiger Wanghu
EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Beast / Effect)
As long as this card remains face-up on the field, destroy all monsters with an ATK equal to 1400 or less that are Normal Summoned or Special Summoned.
(Common)
Dark Beginning 2 (DB2-EN206)
Last Turn
TRAP / Normal Trap
This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. Your opponent must then Special Summon 1 monster from their Deck in face-up Attack Position and attack your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.
(Rare)
Dark Beginning 2 (DB2-EN205)
Drop Off
TRAP / Normal Trap
This card can only be activated during your opponent's Draw Phase. Your opponent immediately discards from their hand to the Graveyard the card they drew.
(Common)
Dark Beginning 2 (DB2-EN204)
Spirit's Invitation
TRAP / Continuous Trap
Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.
(Common)
Dark Beginning 2 (DB2-EN203)
Ominous Fortunetelling
TRAP / Continuous Trap
During your Standby Phase, select 1 random card form your opponent's hand. Call the type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent's Life Points. You can use this effect only once per turn.
(Common)
Dark Beginning 2 (DB2-EN202)
Bad Reaction to Simochi
TRAP / Continuous Trap
As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points.
(Common)
Dark Beginning 2 (DB2-EN201)
Bottomless Trap Hole
TRAP / Normal Trap
When your opponent Normal Summons, Flip Summons, or Special Summons a monster(s) with an ATK of 1500 or more, destroy and remove from play the monster(s).
(Common)
Dark Beginning 2 (DB2-EN200)
Royal Oppression
TRAP / Continuous Trap
Pay 800 Life Points. Negate the Special Summon of a monster(s), and the effect that Special Summoned the monster(s), and destroy both. Both you and your opponent can use this effect.
(Rare)
Dark Beginning 2 (DB2-EN199)
Bubble Crash
TRAP / Normal Trap
This card can only be activated when any player has 6 or more cards on the field an/or in their hand. The player(s) then select and send cards to their respective Graveyards until the amount remaining on the field and in their hand is 5.
(Common)
Dark Beginning 2 (DB2-EN198)
Disappear
TRAP / Normal Trap
Remove from play 1 card from you opponent's Graveyard.
(Common)
Dark Beginning 2 (DB2-EN197)
Blast with Chain
TRAP / Normal Trap
After activation, this card is treated as an Equip Card that increases the ATK of the equipped monster by 500 points. Equip a monster on your side of the field with this card. If this card is destroyed by the effect of another card while it is an Equip Card, select 1 card on the field and destroy it.
(Rare)
Dark Beginning 2 (DB2-EN196)
Magic Reflector
SPELL / Normal Spell
Select 1 Spell Card that remains face-up on the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed.
(Common)
Dark Beginning 2 (DB2-EN195)
After The Struggle (formerly "After Genocide")
SPELL / Normal Spell
This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.
(Common)
Dark Beginning 2 (DB2-EN194)
The Secret of the Bandit
SPELL / Normal Spell
This card can only be activated during Main Phase 1. Select 1 face-up monster on the field. Each time the selected monsters inflicts Battle Damage to your opponent's Life Points this turn, your opponent discards 1 random card.
(Common)
Dark Beginning 2 (DB2-EN193)
Convulsion of Nature
SPELL / Continuous Spell
As long as this card remains face-up on the field, both players must turn their respective Decks upside down and proceed with the current Duel.
(Common)
Dark Beginning 2 (DB2-EN192)
Second Coin Toss
SPELL / Continuous Spell
As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss.
(Common)
Dark Beginning 2 (DB2-EN191)
Spiritual Energy Settle Machine
SPELL / Continuous Spell
As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit monsters return to the owners' hands.
(Common)
Dark Beginning 2 (DB2-EN190)
Creature Swap
SPELL / Normal Spell
Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn.
(Super Rare)
Dark Beginning 2 (DB2-EN189)
Smoke Grenade of the Thief
SPELL / Equip Spell
When this Equip Spell Card is active and is destroyed by a card effect, look at your opponent's hand. Select 1 card from their hand and discard it to the Graveyard.
(Common)
Dark Beginning 2 (DB2-EN188)
Fusion Sword Murasame Blade
SPELL / Equip Spell
You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points. This card cannot be destroyed by effects that destroy Spell Cards.
(Common)
Dark Beginning 2 (DB2-EN187)
A Legendary Ocean
SPELL / Field Spell
This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points.
(Common)
Dark Beginning 2 (DB2-EN186)
Heart of Clear Water
SPELL / Equip Spell
If the equipped monster's ATK is 1300 or higher, this card is destroyed. The monster equipped with this card is not destroyed as a result of battle or by the effect of a card that targets the monster. (Damage calculation is applied normally.)
(Common)
Dark Beginning 2 (DB2-EN185)
Spring of Rebirth
SPELL / Continuous Spell
Increase your Life Points by 500 points every time monsters return from the field to the owner's hand.
(Common)
Dark Beginning 2 (DB2-EN184)
Fushi No Tori
FIRE / Effect Monster / Level 4 / ATK 1200 / DEF 0
(Winged Beast / Spirit / Effect)
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage.
(Common)
Dark Beginning 2 (DB2-EN183)
Asura Priest
LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1200
(Fairy / Spirit / Effect)
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This card can attack all monster on your opponent's side of the field once each. This monster cannot attack your opponent directly if it attacks any monster first.
(Common)
Dark Beginning 2 (DB2-EN182)
Hino-Kagu-Tsuchi
FIRE / Effect Monster / Level 8 / ATK 2800 / DEF 2900
(Pyro / Spirit / Effect)
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent discards all cards in their hand during the next Draw Phase, before they draw.
(Ultra Rare)
Dark Beginning 2 (DB2-EN181)
Otohime
LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 100
(Spellcaster / Spirit / Effect)
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can change the battle position of 1 face-up monster on your opponent's side of the field.
(Common)
Dark Beginning 2 (DB2-EN180)
Great Long Nose
DARK / Effect Monster / Level 5 / ATK 1900 / DEF 1700
(Beast-Warrior / Spirit / Effect)
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Battle Phase.
(Common)
Dark Beginning 2 (DB2-EN179)
Yamata Dragon
FIRE / Effect Monster / Level 7 / ATK 2600 / DEF 3100
(Dragon / Spirit / Effect)
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw cards from you Deck until you have 5 cards in your hand.
(Super Rare)
Dark Beginning 2 (DB2-EN178)
Susa Soldier
LIGHT / Effect Monster / Level 4 / ATK 2000 / DEF 1600
(Thunder / Spirit / Effect)
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved.
(Super Rare)
Dark Beginning 2 (DB2-EN177)
Yata-Garasu
WIND / Effect Monster / Level 2 / ATK 200 / DEF 100
(Fiend / Spirit / Effect)
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Draw Phase.
(Common)
Dark Beginning 2 (DB2-EN176)
Inaba White Rabbit
EARTH / Effect Monster / Level 3 / ATK 700 / DEF 500
(Beast / Spirit / Effect)
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that his card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly.
(Common)
Dark Beginning 2 (DB2-EN175)
Maharaghi
EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1700
(Rock / Spirit / Effect)
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, see 1 card on the top of your Deck during your next Draw Phase before you draw, and return the card to the top or the bottom of your Deck.
(Common)
Dark Beginning 2 (DB2-EN174)
Twin-Headed Behemoth
WIND / Effect Monster / Level 3 / ATK 1500 / DEF 1200
(Dragon / Effect)
If this card is destroyed and sent from the field to the Graveyard, it will be Special Summoned during the End Phase with ATK and DEF of 1000. You can only use this effect once in the Duel.
(Common)
Dark Beginning 2 (DB2-EN173)
Airknight Parshath
LIGHT / Effect Monster / Level 5 / ATK 1900 / DEF 1700
(Fairy / Effect)
When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.
(Super Rare)
Dark Beginning 2 (DB2-EN172)
Woodland Sprite
EARTH / Effect Monster / Level 3 / ATK 900 / DEF 400
(Plant / Effect)
Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage to your opponent's Life Points.
(Common)
Dark Beginning 2 (DB2-EN171)
Injection Fairy Lily
EARTH / Effect Monster / Level 3 / ATK 400 / DEF 1500
(Spellcaster / Effect)
This card's effect can only be activated during the Damage Step of either player's turn when this card battles. Pay 2000 Life Points to increase the ATK of this monster by 3000 points during the Damage Step only.
(Ultra Rare)
Dark Beginning 2 (DB2-EN170)
Gradius' Option
LIGHT / Effect Monster / Level 1 / ATK ? / DEF ?
(Machine / Effect)
This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up "Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card.
(Common)
Dark Beginning 2 (DB2-EN169)
Thunder Nyan Nyan
LIGHT / Effect Monster / Level 4 / ATK 1900 / DEF 800
(Thunder / Effect)
If there is a non-LIGHT monster on your side of the field, destroy this face-up card.
(Rare)
Dark Beginning 2 (DB2-EN168)
Patrician of Darkness
DARK / Effect Monster / Level 5 / ATK 2000 / DEF 1400
(Zombie / Effect)
As long as this monster remains face-up on the field, the controller of this card selects the targets of their opponent's attacks.
(Common)
Dark Beginning 2 (DB2-EN167)
Serpentine Princess
WATER / Effect Monster / Level 4 / ATK 1400 / DEF 2000
(Reptile / Effect)
If this face-up card is returned from the field to your Deck, select and Special Summon 1 Level 3 or lower monster from your Deck to your side of the field. Then shuffle your Deck.
(Common)
Dark Beginning 2 (DB2-EN166)
Fiber Jar
EARTH / Effect Monster / Level 3 / ATK 500 / DEF 500
(Plant / Flip / Effect)
FLIP: Both players unite all their respective cards on the field, in their hands, and in their Graveyards with their respective Decks and shuffle them. Then both players draw 5 cards from their shuffled Decks.
(Rare)
Dark Beginning 2 (DB2-EN165)
Luster Dragon #2 (formerly "Luster Dragon")
WIND / Normal Monster / Level 6 / ATK 2400 / DEF 1400
(Dragon / Normal)
This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.
(Common)
Dark Beginning 2 (DB2-EN164)
Burst Breath
TRAP / Normal Trap
Tribute 1 Dragon-Type monster on your side of the field. Destroy all face-up monsters on the field whose DEF is equal to or less than the ATK of the Tributed monster.
(Common)
Dark Beginning 2 (DB2-EN163)
Dragon's Rage
TRAP / Continuous Trap
When a Dragon-Type monster on your side of the field attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
(Common)
Dark Beginning 2 (DB2-EN162)
Super Rejuvenation
SPELL / Quick-Play Spell
During the End Phase of the turn this card is activated, draw 1 card from your Deck for each Dragon-Type monster discarded from your hand and/or Tributed during this turn.
(Common)
Dark Beginning 2 (DB2-EN161)
Stamping Destruction
SPELL / Normal Spell
You can only activate this card when you have a face-up Dragon-Type monster on your side of the field. Destroy 1 Spell or Trap Card on the field and inflict 500 points of damage to the controller of that card.
(Common)
Dark Beginning 2 (DB2-EN160)
Dragon's Gunfire
SPELL / Normal Spell
You can only activate this card when you have a face-up Dragon-Type monster on your side of the field. Select and activate 1 of the following effects:
● Inflict 800 points of damage to your opponent's Life Points.
● Destroy 1 face-up monster with a DEF of 800 points or less.
(Common)
Dark Beginning 2 (DB2-EN159)
A Wingbeat of Giant Dragon
SPELL / Normal Spell
Return to the owner's hand 1 face-up Level 5 or higher Dragon-Type monster on your side of the field and destroy all Spell and Trap Cards on the field.
(Common)
Dark Beginning 2 (DB2-EN158)
The Dragon's Bead
TRAP / Continuous Trap
Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card.
(Common)
Dark Beginning 2 (DB2-EN157)
Troop Dragon
WIND / Effect Monster / Level 2 / ATK 700 / DEF 800
(Dragon / Effect)
If this card is destroyed and sent to the Graveyard as a result of battle, select and Special Summon 1 "Troop Dragon" from your Deck to your side of the field. Then shuffle your Deck.
(Common)
Dark Beginning 2 (DB2-EN156)
Gray Wing
WIND / Effect Monster / Level 3 / ATK 1300 / DEF 700
(Dragon / Effect)
Discard 1 card from your hand during Main Phase 1. This monster can attack twice during the Battle Phase of this turn.
(Common)
Dark Beginning 2 (DB2-EN155)
Cave Dragon
WIND / Effect Monster / Level 4 / ATK 2000 / DEF 100
(Dragon / Effect)
If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this card cannot declare an attack.
(Common)
Dark Beginning 2 (DB2-EN154)
Fiend Skull Dragon
WIND / Fusion Monster / Level 5 / ATK 2000 / DEF 1200
(Dragon / Fusion / Effect)
"Cave Dragon" + "Lesser Fiend"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effects of Flip Effect Monsters. Negate the effects of a Trap Card that targets this card and destroy it.
(Rare)
Dark Beginning 2 (DB2-EN153)
Spirit Ryu
WIND / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Dragon / Effect)
You can only activate this effect during your Battle Step, if this card battles during your turn. Discard 1 Dragon-Type monster from your hand to the Graveyard to increase the ATK and DEF of this card by 1000 points until the End Step.
(Common)
Dark Beginning 2 (DB2-EN152)
Spear Dragon
WIND / Effect Monster / Level 4 / ATK 1900 / DEF 0
(Dragon / Effect)
When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
(Super Rare)
Dark Beginning 2 (DB2-EN151)
Tyrant Dragon
FIRE / Effect Monster / Level 8 / ATK 2900 / DEF 2500
(Dragon / Effect)
When there is a monster on your opponent's side of the field after this monster's first attack of your Battle Phase, this monster can attack once again during the same Battle Phase. In addition, negate the effect of a Trap Card that targets this card and destroy it. If this card is Special Summoned from the Graveyard by another card's effect, you must Tribute 1 Dragon-Type monster on your side of the field.
(Ultra Rare)
Dark Beginning 2 (DB2-EN150)
Emergency Provisions
SPELL / Quick-Play Spell
Send Spell or Trap Cards on your side of the field to the Graveyard except this card. Increase your Life Points by 1000 points for each card sent to the Graveyard.
(Rare)
Dark Beginning 2 (DB2-EN149)
The Warrior Returning Alive
SPELL / Normal Spell
Select 1 Warrior-Type monster in your Graveyard and add it to your hand.
(Common)
Dark Beginning 2 (DB2-EN148)
Array of Revealing Light
SPELL / Field Spell
Declare 1 Type of monster. Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, Flip Summoned or Special Summoned.
(Common)
Dark Beginning 2 (DB2-EN147)
Reinforcement of the Army
SPELL / Normal Spell
Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. Then shuffle your Deck.
(Rare)
Dark Beginning 2 (DB2-EN146)
The A. Forces
SPELL / Continuous Spell
Increase the ATK of all Warrior-Type monsters on your side of the field by 200 points for each face-up Warrior-Type and Spellcaster-Type monster on your side of the field.
(Common)
Dark Beginning 2 (DB2-EN145)
Dragon Manipulator
EARTH / Effect Monster / Level 3 / ATK 700 / DEF 800
(Warrior / Flip / Effect)
FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the End Phase.
(Common)
Dark Beginning 2 (DB2-EN144)
Shadow Tamer
EARTH / Effect Monster / Level 3 / ATK 800 / DEF 700
(Warrior / Flip / Effect)
FLIP: Take control of 1 face-up Fiend-Type monster on your opponent's side of the field until the end of the End Phase.
(Common)
Dark Beginning 2 (DB2-EN143)
Exiled Force
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Warrior / Effect)
Tribute this face-up card. Destroy 1 monster on the field.
(Common)
Dark Beginning 2 (DB2-EN142)
Frontier Wiseman
EARTH / Effect Monster / Level 3 / ATK 1600 / DEF 800
(Spellcaster / Effect)
As long as this card remains face-up on your side of the field, negate the effects of Spell Cards that target face-up Warrior-Type monsters on your side of the field and destroy the Spell Cards.
(Common)
Dark Beginning 2 (DB2-EN141)
Mysterious Guard
EARTH / Effect Monster / Level 3 / ATK 800 / DEF 1200
(Spellcaster / Flip / Effect)
FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. Also, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand.
(Common)
Dark Beginning 2 (DB2-EN140)
Warrior Dai Grepher
EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Warrior / Normal)
The warrior who can manipulate dragons. Nobody knows his mysterious past.
(Common)
Dark Beginning 2 (DB2-EN139)
Ryu Senshi
EARTH / Fusion Monster / Level 6 / ATK 2000 / DEF 1200
(Warrior / Fusion / Effect)
"Warrior Dai Grepher" + "Spirit Ryu"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effect of a Normal Trap Card by paying 1000 Life Points. Negate the effect of a Spell Card that targets this card and destroy it.
(Rare)
Dark Beginning 2 (DB2-EN138)
Marauding Captain
EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 400
(Warrior / Effect)
As long as this monster remains face-up on the field, your opponent cannot select another Warrior-Type monster on your side of the field as an attack target. When this monster is Normal Summoned successfully, you can Special Summon 1 Level 4 or lower monster from your hand.
(Rare)
Dark Beginning 2 (DB2-EN137)
Freed the Matchless General
EARTH / Effect Monster / Level 5 / ATK 2300 / DEF 1700
(Warrior / Effect)
Negate the effect of any Spell Card that targets this card and destroy it. As long as this card remains face-up on the field, you can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand per turn instead of drawing 1 card from your Deck during your Draw Phase. Then shuffle your Deck.
(Ultra Rare)
Dark Beginning 2 (DB2-EN136)
Double Snare
SPELL / Normal Spell
Destroy 1 face-up card on the field that has the effect that negates Trap Cards' effects.
(Common)
Dark Beginning 2 (DB2-EN135)
Soul Demolition
TRAP / Continuous Trap
You can only activate this card's effect when you have a Fiend-Type monster on your side of the field. Pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard. Remove the selected cards from play.
(Common)
Dark Beginning 2 (DB2-EN134)
The Puppet Magic of Dark Ruler
SPELL / Normal Spell
Select 1 Fiend-Type monster from your Graveyard. Remove from play monsters on your side of the field whose total Levels exactly equal the Level of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard.
(Common)
Dark Beginning 2 (DB2-EN133)
Fatal Abacus
TRAP / Continuous Trap
Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points.
(Common)
Dark Beginning 2 (DB2-EN132)
Bark of Dark Ruler
TRAP / Normal Trap
You can only activate this card during the Damage Step of a Battle Phase if a Fiend-Type monster on your side of the field battles. Pay Life Points (in multiples of 100 points) to decrease 1 of your opponent's monster's ATK and DEF by the same amount of points until End Phase of that turn.
(Common)
Dark Beginning 2 (DB2-EN131)
Opticlops
DARK / Normal Monster / Level 4 / ATK 1800 / DEF 1700
(Fiend / Normal)
A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces.
(Common)
Dark Beginning 2 (DB2-EN130)
Twin-Headed Wolf
DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Fiend / Effect)
When there is another face-up Fiend-Type monster on your side of the field, negate the effect of Flip Effect Monsters destroyed by this card as a result of battle.
(Common)
Dark Beginning 2 (DB2-EN129)
Skull Knight #2
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1200
(Fiend / Effect)
If you Tribute Summon a Fiend-Type monster by Tributing this monster, Special Summon 1 "Skull Knight #2" from your Deck. Then shuffle your Deck.
(Common)
Dark Beginning 2 (DB2-EN128)
Winged Minion
DARK / Effect Monster / Level 2 / ATK 700 / DEF 700
(Fiend / Effect)
Tribute this face-up card. Select 1 face-up Fiend-Type monster on the field. Increase the ATK and DEF of the monster by 700 points as long as it remains face-up on the field.
(Common)
Dark Beginning 2 (DB2-EN127)
Possessed Dark Soul
DARK / Effect Monster / Level 3 / ATK 1200 / DEF 800
(Fiend / Effect)
Tribute this face-up card. Take control of all face-up Level 3 or lower monsters on your opponent's side of the field until they are removed from the field.
(Common)
Dark Beginning 2 (DB2-EN126)
Lesser Fiend
DARK / Effect Monster / Level 5 / ATK 2100 / DEF 1000
(Fiend / Effect)
As long as this monster remains face-up on the field, monsters destroyed by this monster as a result of battle are removed from play instead of being sent to the Graveyard.
(Common)
Dark Beginning 2 (DB2-EN125)
Dark Balter the Terrible
DARK / Fusion Monster / Level 5 / ATK 2000 / DEF 1200
(Fiend / Fusion / Effect)
"Possessed Dark Soul" + "Frontier Wiseman"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.
(Rare)
Dark Beginning 2 (DB2-EN124)
Dark Ruler Ha Des
DARK / Effect Monster / Level 6 / ATK 2450 / DEF 1600
(Fiend / Effect)
As long as this card remains face-up on the field, the effects of Effect Monsters destroyed as a result of battle by Fiend-Type monsters on your side of the field are negated. This card cannot be Special Summoned from the Graveyard.
(Ultra Rare)
Dark Beginning 2 (DB2-EN123)
Insect Queen
EARTH / Effect Monster / Level 7 / ATK 2200 / DEF 2400
(Insect / Effect)
You cannot declare an attack with this card without Tributing 1 monster on your side of the field. Increase the ATK of this card by 200 points for each face-up Insect-Type monster on the field. Special Summon 1 "Insect Monster Token" (Insect-Type/EARTH/
1 Star/ATK 100/DEF 100) in Attack Position on your side of the field during the End Phase of each turn that this card destroys your opponent's monster.
(Ultra Rare)
Dark Beginning 2 (DB2-EN122)
Toon Defense
TRAP / Continuous Trap
When your opponent's monster attacks a face-up Level 4 or lower Toon Monster on your side of the field, you can make the attack a direct attack to your Life Points.
(Common)
Dark Beginning 2 (DB2-EN121)
Toon Table of Contents
SPELL / Normal Spell
Add 1 card from your Deck to your hand that includes "Toon" in its card name, or is named "Manga Ryu-Ran".
(Common)
Dark Beginning 2 (DB2-EN120)
Toon Masked Sorcerer
DARK / Effect Monster / Level 4 / ATK 900 / DEF 1400
(Spellcaster / Toon / Effect)
This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.
(Common)
Dark Beginning 2 (DB2-EN119)
Toon Gemini Elf
EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 900
(Spellcaster / Toon / Effect)
This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 random card from their hand.
(Common)
Dark Beginning 2 (DB2-EN118)
Toon Cannon Soldier
DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1300
(Machine / Toon / Effect)
This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points.
(Common)
Dark Beginning 2 (DB2-EN117)
Toon Goblin Attack Force
EARTH / Effect Monster / Level 4 / ATK 2300 / DEF 0
(Warrior / Toon / Effect)
This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and you cannot change this Battle Position until the end of your next turn.
(Common)
Dark Beginning 2 (DB2-EN116)
Vampire Lord
DARK / Effect Monster / Level 5 / ATK 2000 / DEF 1500
(Zombie / Effect)
Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from their Deck and sends it to the Graveyard. Also, if this card is destroyed and sent to the Graveyard by your opponent's card effect, it is Special Summoned to the field during your next Standby Phase.
(Ultra Rare)
Dark Beginning 2 (DB2-EN115)
Kaiser Sea Horse
LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1650
(Sea Serpent / Effect)
If you Tribute Summon a LIGHT monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
(Common)
Dark Beginning 2 (DB2-EN114)
Command Knight
FIRE / Effect Monster / Level 4 / ATK 1200 / DEF 1900
(Warrior / Effect)
As long as at least 1 other monster exist on your side of the field, your opponent cannot select this card as an attack target. Also, as long as this card remains face-up on the field, increase the ATK of all your Warrior-Type by 400 points.
(Super Rare)
Dark Beginning 2 (DB2-EN113)
Luminous Soldier
LIGHT / Effect Monster / Level 5 / ATK 2100 / DEF 1400
(Warrior / Effect)
If this card battles with a DARK monster, increase the ATK of this card by 500 points during the Damage Step.
(Common)
Dark Beginning 2 (DB2-EN112)
Obnoxious Celtic Guard
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Effect)
This card is not destroyed as a result of battle when this card battles with a monster with an ATK of 1900 or more. (Damage calculation is applied normally.)
(Ultra Rare)
Dark Beginning 2 (DB2-EN111)
Swift Gaia the Fierce Knight
DARK / Effect Monster / Level 7 / ATK 2300 / DEF 2100
(Warrior / Effect)
If this is the only card in your hand, you can Summon this card in face-up Attack Position without Tributing monsters. This is treated as a Normal Summon.
(Ultra Rare)
Dark Beginning 2 (DB2-EN110)
Total Defense Shogun
DARK / Effect Monster / Level 6 / ATK 1550 / DEF 2500
(Warrior / Effect)
This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.
(Super Rare)
Dark Beginning 2 (DB2-EN109)
Fusion Sage
SPELL / Normal Spell
Add 1 "Polymerization" card from your Deck to your hand. Then shuffle your Deck.
(Common)
Dark Beginning 2 (DB2-EN108)
Restructer Revolution
SPELL / Normal Spell
Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand.
(Common)
Dark Beginning 2 (DB2-EN107)
Magical Thorn
TRAP / Continuous Trap
When your opponent's card(s) in their hand are discarded to the Graveyard, inflict 500 points of damage to their Life Points for each card that was discarded.
(Common)
Dark Beginning 2 (DB2-EN106)
Royal Decree
TRAP / Continuous Trap
As long as this card remains face-up on the field, negate the effects of all Trap Cards on the field except this card.
(Super Rare)
Dark Beginning 2 (DB2-EN105)
Penguin Soldier
WATER / Effect Monster / Level 2 / ATK 750 / DEF 500
(Aqua / Flip / Effect)
FLIP: You can return up to 2 Monster Cards from the field to the owner's hand.
(Rare)
Dark Beginning 2 (DB2-EN104)
Morphing Jar
EARTH / Effect Monster / Level 2 / ATK 700 / DEF 600
(Rock / Flip / Effect)
FLIP: Both you and your opponent discard all cards in your hands. After that, both players draw 5 cards from their respective Decks.
(Rare)
Dark Beginning 2 (DB2-EN103)
Greenkappa
DARK / Effect Monster / Level 3 / ATK 650 / DEF 900
(Warrior / Flip / Effect)
FLIP: Select 2 face-down Spell or Trap Cards on the field and destroy them.
(Common)
Dark Beginning 2 (DB2-EN102)
Needle Worm
EARTH / Effect Monster / Level 2 / ATK 750 / DEF 600
(Insect / Flip / Effect)
FLIP: Discard 5 cards from the top of your opponent's Deck to their Graveyard.
(Common)
Dark Beginning 2 (DB2-EN101)
Dragon Seeker
DARK / Effect Monster / Level 6 / ATK 2000 / DEF 2100
(Fiend / Effect)
When this card is Normal Summoned or Flip Summoned, destroy 1 face-up Dragon-Type monster on the field.
(Common)
Dark Beginning 2 (DB2-EN100)
Cyber-Stein
DARK / Effect Monster / Level 2 / ATK 700 / DEF 500
(Machine / Effect)
Pay 5000 Life Points. Special Summon 1 Fusion Monster from your Fusion Deck to the field in Attack Position.
(Rare)
Dark Beginning 2 (DB2-EN099)
Machine King
EARTH / Effect Monster / Level 6 / ATK 2200 / DEF 2000
(Machine / Effect)
Increase the ATK of this card by 100 points for each face-up Machine-Type monster on the field.
(Common)
Dark Beginning 2 (DB2-EN098)
Lord of the Lamp
DARK / Normal Monster / Level 4 / ATK 1400 / DEF 1200
(Fiend / Normal)
This spirit emerges from the mystic lamp and obeys the wishes of its summoner.
(Common)
Dark Beginning 2 (DB2-EN097)
Goddess with the Third Eye
LIGHT / Effect Monster / Level 4 / ATK 1200 / DEF 1000
(Fairy / Effect)
You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s).
(Common)
Dark Beginning 2 (DB2-EN096)
Two-Headed King Rex
EARTH / Normal Monster / Level 4 / ATK 1600 / DEF 1200
(Dinosaur / Normal)
A powerful monster whose two heads attack as one.
(Common)
Dark Beginning 2 (DB2-EN095)
Graceful Charity
SPELL / Normal Spell
Draw 3 cards from your Deck, then discard any 2 cards from your hand.
(Rare)
Dark Beginning 2 (DB2-EN094)
Gemini Elf (original artwork)
EARTH / Normal Monster / Level 4 / ATK 1900 / DEF 900
(Spellcaster / Normal)
Elf twins that alternate their attacks.
(Common)
Dark Beginning 2 (DB2-EN093)
Mechanicalchaser
DARK / Normal Monster / Level 4 / ATK 1850 / DEF 800
(Machine / Normal)
A hunter that relentlessly pursues its target by order of the Machine King.
(Common)
Dark Beginning 2 (DB2-EN092)
Axe Raider
EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1150
(Warrior / Normal)
An axe-wielding monster of tremendous strength and agility.
(Common)
Dark Beginning 2 (DB2-EN091)
Tiger Axe (original artwork)
EARTH / Normal Monster / Level 4 / ATK 1300 / DEF 1100
(Beast-Warrior / Normal)
A fast and powerful axe-wielding beast-warrior.
(Common)
Dark Beginning 2 (DB2-EN090)
The Wicked Worm Beast
EARTH / Effect Monster / Level 3 / ATK 1400 / DEF 700
(Beast / Effect)
This face-up card on the field is returned to the owner's hand during the End Phase of your turn.
(Common)
Dark Beginning 2 (DB2-EN089)
Shining Friendship
LIGHT / Normal Monster / Level 4 / ATK 1300 / DEF 1100
(Fairy / Normal)
The peacemaker among monsters.
(Common)
Dark Beginning 2 (DB2-EN088)
The Statue of Easter Island
EARTH / Normal Monster / Level 4 / ATK 1100 / DEF 1400
(Rock / Normal)
A stone monument from Easter Island that launches laser blasts from its rock-hewn lips.
(Common)
Dark Beginning 2 (DB2-EN087)
Dark-Piercing Light
SPELL / Normal Spell
Flip all face-down monsters on your opponent's side on the field face-up.
(Common)
Dark Beginning 2 (DB2-EN086)
Soul of the Pure
SPELL / Normal Spell
Increase your Life Points by 800 points.
(Common)
Dark Beginning 2 (DB2-EN085)
Oscillo Hero #2
LIGHT / Normal Monster / Level 3 / ATK 1000 / DEF 500
(Thunder / Normal)
A creature that electrocutes opponents with bolts of lightning.
(Common)
Dark Beginning 2 (DB2-EN084)
Heavy Storm
SPELL / Normal Spell
Destroy all Spell and Trap Cards on the field.
(Super Rare)
Dark Beginning 2 (DB2-EN083)
Share the Pain
SPELL / Normal Spell
Tribute 1 monster on your side of the field. Your opponent must Tribute one monster on his/her side of the field.
(Common)
Dark Beginning 2 (DB2-EN082)
Ring of Magnetism
SPELL / Equip Spell
You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack.
(Rare)
Dark Beginning 2 (DB2-EN081)
Mirror Force
TRAP / Normal Trap
You can only activate this card when your opponent's monster declares an attack. Destroy all Attack Position monsters on your opponent's side of the field.
(Super Rare)
Dark Beginning 2 (DB2-EN080)
Robbin' Goblin
TRAP / Continuous Trap
Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 random card from their hand.
(Common)
Dark Beginning 2 (DB2-EN079)
The Unhappy Maiden
LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 100
(Spellcaster / Effect)
When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately.
(Common)
Dark Beginning 2 (DB2-EN078)
Block Attack
SPELL / Normal Spell
Select 1 face-up Attack Position monster on your opponent's side of the field and change it to Defense Position.
(Common)
Dark Beginning 2 (DB2-EN077)
Shield & Sword
SPELL / Normal Spell
Switch the original ATK and DEF of all face-up monsters on the field until the end of the End Phase. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded.
(Common)
Dark Beginning 2 (DB2-EN076)
Horn of Heaven
TRAP / Counter Trap
Tribute 1 monster on your side of the field. Negate the Normal Summon / Flip Summon / Special Summon of a monster and destroy it.
(Rare)
Dark Beginning 2 (DB2-EN075)
Seven Tools of the Bandit
TRAP / Counter Trap
Pay 1000 of your Life Points. Negate the activation of a Trap Card and destroy it.
(Super Rare)
Dark Beginning 2 (DB2-EN074)
Magic Jammer
TRAP / Counter Trap
Discard 1 card from your hand. Negate the activation of a Spell Card and destroy it.
(Super Rare)
Dark Beginning 2 (DB2-EN073)
Solemn Judgment
TRAP / Counter Trap
Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster.
(Super Rare)
Dark Beginning 2 (DB2-EN072)
Barrel Dragon
DARK / Effect Monster / Level 7 / ATK 2600 / DEF 2200
(Machine / Effect)
Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the field. You can only use this effect once per turn, during your Main Phase.
(Ultra Rare)
Dark Beginning 2 (DB2-EN071)
Gazelle the King of Mythical Beasts
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200
(Beast / Normal)
This monster moves so fast that it looks like an illusion to mortal eyes.
(Common)
Dark Beginning 2 (DB2-EN070)
Witch's Apprentice
DARK / Effect Monster / Level 2 / ATK 550 / DEF 500
(Spellcaster / Effect)
As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points.
(Common)
Dark Beginning 2 (DB2-EN069)
Twin-Headed Thunder Dragon
LIGHT / Fusion Monster / Level 7 / ATK 2800 / DEF 2100
(Thunder / Fusion)
"Thunder Dragon" + "Thunder Dragon"
(Common)
Dark Beginning 2 (DB2-EN068)
Bladefly
WIND / Effect Monster / Level 2 / ATK 600 / DEF 700
(Insect / Effect)
As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points.
(Common)
Dark Beginning 2 (DB2-EN067)
Little Chimera
FIRE / Effect Monster / Level 2 / ATK 600 / DEF 550
(Beast / Effect)
As long as this card remains face-up on the field, increase the ATK of all FIRE monsters by 500 points and decrease the ATK of all WATER monsters by 400 points.
(Common)
Dark Beginning 2 (DB2-EN066)
Witch of the Black Forest
DARK / Effect Monster / Level 4 / ATK 1100 / DEF 1200
(Spellcaster / Effect)
When this card is sent from the field to the Graveyard, select 1 monster with a DEF of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck.
(Rare)
Dark Beginning 2 (DB2-EN065)
Milus Radiant
EARTH / Effect Monster / Level 1 / ATK 300 / DEF 250
(Beast / Effect)
As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.
(Common)
Dark Beginning 2 (DB2-EN064)
Star Boy
WATER / Effect Monster / Level 2 / ATK 550 / DEF 500
(Aqua / Effect)
As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points.
(Common)
Dark Beginning 2 (DB2-EN063)
The Bistro Butcher
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1000
(Fiend / Effect)
When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws 2 cards from their Deck.
(Common)
Dark Beginning 2 (DB2-EN062)
Muka Muka
EARTH / Effect Monster / Level 2 / ATK 600 / DEF 300
(Rock / Effect)
As long as this card remains face-up on the field, increase the ATK and DEF of this card by 300 points for every card in the controller's hand.
(Common)
Dark Beginning 2 (DB2-EN061)
Cannon Soldier
DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1300
(Machine / Effect)
Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points.
(Super Rare)
Dark Beginning 2 (DB2-EN060)
Hoshiningen
LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 700
(Fairy / Effect)
As long as this card remains face-up on the field, increase the ATK of all LIGHT monsters by 500 points and decrease the ATK of all DARK monsters by 400 points.
(Common)
Dark Beginning 2 (DB2-EN059)
The Immortal of Thunder
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1300
(Thunder / Flip / Effect)
FLIP: Increase your Life Points by 3000 points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points.
(Common)
Dark Beginning 2 (DB2-EN058)
Thunder Dragon
LIGHT / Effect Monster / Level 5 / ATK 1600 / DEF 1500
(Thunder / Effect)
Discard this card from your hand to the Graveyard to add up to 2 "Thunder Dragon" cards from your Deck to your hand. Then shuffle your Deck. You can only use this effect during your Main Phase.
(Common)
Dark Beginning 2 (DB2-EN057)
Launcher Spider
FIRE / Normal Monster / Level 7 / ATK 2200 / DEF 2500
(Machine / Normal)
A mechanical spider with rocket launchers capable of random fire.
(Common)
Dark Beginning 2 (DB2-EN056)
Ryu-Kishin Powered
DARK / Normal Monster / Level 4 / ATK 1600 / DEF 1200
(Fiend / Normal)
A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent.
(Common)
Dark Beginning 2 (DB2-EN055)
Shadow Ghoul
DARK / Effect Monster / Level 5 / ATK 1600 / DEF 1300
(Zombie / Effect)
Increase the ATK of this monster by 100 points for each monster in your Graveyard.
(Common)
Dark Beginning 2 (DB2-EN054)
Jirai Gumo
EARTH / Effect Monster / Level 4 / ATK 2200 / DEF 100
(Insect / Effect)
When you declare an attack with this card, toss a coin and call it. If you call it right, attack normally. If you call it wrong, lose half your Life Points before attacking.
(Common)
Dark Beginning 2 (DB2-EN053)
Tremendous Fire
SPELL / Normal Spell
Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points.
(Common)
Dark Beginning 2 (DB2-EN052)
Princess of Tsurugi
WIND / Effect Monster / Level 3 / ATK 900 / DEF 700
(Warrior / Flip / Effect)
FLIP: Inflict 500 points of damage to your opponent's Life Points for each Spell and Trap Card on your opponent's side of the field.
(Common)
Dark Beginning 2 (DB2-EN051)
Dream Clown
EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 900
(Warrior / Effect)
When this card is changed from Attack Position to Defense Position, destroy 1 monster on your opponent's side of the field.
(Common)
Dark Beginning 2 (DB2-EN050)
Crass Clown
DARK / Effect Monster / Level 4 / ATK 1350 / DEF 1400
(Fiend / Effect)
When this card is changed from Defense Position to Attack Position, return 1 monster on your opponent's side of the field to the owner's hand.
(Common)
Dark Beginning 2 (DB2-EN049)
Rabid Horseman
EARTH / Fusion Monster / Level 6 / ATK 2000 / DEF 1700
(Beast-Warrior / Fusion)
"Battle Ox" + "Mystic Horseman"
(Common)
Dark Beginning 2 (DB2-EN048)
Mystic Horseman
EARTH / Normal Monster / Level 4 / ATK 1300 / DEF 1550
(Beast / Normal)
Half man and half horse, this monster is known for its extreme speed.
(Common)
Dark Beginning 2 (DB2-EN047)
Catapult Turtle
WATER / Effect Monster / Level 5 / ATK 1000 / DEF 2000
(Aqua / Effect)
Tribute 1 monster on your side of the field. Inflict damage equal to half of the Tributed monster's ATK to your opponent's Life Points.
(Super Rare)
Dark Beginning 2 (DB2-EN046)
King of Yamimakai
DARK / Normal Monster / Level 5 / ATK 2000 / DEF 1530
(Fiend / Normal)
Wields the power of darkness to destroy its enemies.
(Common)
Dark Beginning 2 (DB2-EN045)
Thousand Dragon (original artwork)
WIND / Fusion Monster / Level 7 / ATK 2400 / DEF 2000
(Dragon / Fusion)
"Time Wizard" + "Baby Dragon"
(Common)
Dark Beginning 2 (DB2-EN044)
Kuriboh (original artwork)
DARK / Effect Monster / Level 1 / ATK 300 / DEF 200
(Fiend / Effect)
Discard this card from your hand. Make the Battle Damage inflicted to your Life Points by 1 of your opponent's monsters 0. You can only use this effect during your opponent's Battle Phase.
(Rare)
Dark Beginning 2 (DB2-EN043)
Great Moth
EARTH / Effect Monster / Level 8 / ATK 2600 / DEF 2500
(Insect / Effect)
This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Petit Moth" on the 4th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".
(Common)
Dark Beginning 2 (DB2-EN042)
Sangan
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 600
(Fiend / Effect)
When this card is sent from the field to the Graveyard, select 1 monster with an ATK of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck.
(Rare)
Dark Beginning 2 (DB2-EN041)
Illusionist Faceless Mage
DARK / Normal Monster / Level 5 / ATK 1200 / DEF 2200
(Spellcaster / Normal)
Manipulates enemy attacks with the power of illusion.
(Common)
Dark Beginning 2 (DB2-EN040)
Dragon Piper
FIRE / Effect Monster / Level 3 / ATK 200 / DEF 1800
(Pyro / Flip / Effect)
FLIP: Destroy all face-up "Dragon Capture Jar"(s) on the field. If you destroy any, change all face-up Dragon-Type monsters on the field to Attack Position.
(Common)
Dark Beginning 2 (DB2-EN039)
Saggi the Dark Clown
DARK / Normal Monster / Level 3 / ATK 600 / DEF 1500
(Spellcaster / Normal)
This clown appears from nowhere and executes very strange moves to avoid enemy attacks.
(Common)
Dark Beginning 2 (DB2-EN038)
Time Wizard
LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 400
(Spellcaster / Effect)
Toss a coin and call it. If you call it right, destroy all monsters on your opponent's side of the field. If you call it wrong, destroy all monsters on your side of the field, and you lose Life Points equal to half the total ATK of the destroyed monsters. You can only use this effect once per turn during your Main Phase.
(Super Rare)
Dark Beginning 2 (DB2-EN037)
Battle Steer
EARTH / Normal Monster / Level 5 / ATK 1800 / DEF 1300
(Beast-Warrior / Normal)
A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns.
(Common)
Dark Beginning 2 (DB2-EN036)
Blackland Fire Dragon
DARK / Normal Monster / Level 4 / ATK 1500 / DEF 800
(Dragon / Normal)
A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight.
(Common)
Dark Beginning 2 (DB2-EN035)
Baby Dragon
WIND / Normal Monster / Level 3 / ATK 1200 / DEF 700
(Dragon / Normal)
Much more than just a child, this dragon is gifted with untapped power.
(Common)
Dark Beginning 2 (DB2-EN034)
Blade Knight
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Warrior / Effect)
If you have 1 or less cards in your hand, increase the ATK of this card on the field by 400 points. Also, if this card is the only monster on your side of the field, negate the effects of Flip Effect Monsters destroyed by this card as a result of battle.
(Ultra Rare)
Dark Beginning 2 (DB2-EN033)
Vengeful Bog Spirit
SPELL / Continuous Spell
No monsters on the field can attack during the same turn that they are Normal Summoned, Flip Summoned or Special Summoned.
(Common)
Dark Beginning 2 (DB2-EN032)
Miracle Dig
SPELL / Normal Spell
If 5 or more of your monsters are currently removed from play, return 3 of them to the Graveyard.
(Common)
Dark Beginning 2 (DB2-EN031)
Ekibyo Drakmord
SPELL / Equip Spell
A monster equipped with this card cannot attack. At the end of the equipped monster's controller's 2nd turn after this card is activated, destroy the equipped monster. At that time, this card is returned to the owner's hand.
(Common)
Dark Beginning 2 (DB2-EN030)
Fusion Gate
SPELL / Field Spell
As long as this card remains face-up on the field, a Fusion Monster can be Fusion Summoned without using "Polymerization". The Fusion Material monsters used in the Fusion Summon are not sent to the Graveyard, but are removed from play.
(Rare)
Dark Beginning 2 (DB2-EN029)
De-Fusion
SPELL / Quick-Play Spell
Return 1 Fusion Monster on the field to the Fusion Deck. In addition, if all the Fusion Material Monsters that were used for the Fusion Summon of that Fusion Monster are in your Graveyard, you can Special Summon them all to the field.
(Common)
Dark Beginning 2 (DB2-EN028)
Cyclon Laser
SPELL / Equip Spell
You can only equip this card to "Gradius". Increase the ATK of "Gradius" by 300 points. When the equipped "Gradius" attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
(Common)
Dark Beginning 2 (DB2-EN027)
Spiritualism
SPELL / Normal Spell
Return 1 Spell or Trap Card on your opponent's side of the field to the owner's hand. This card's activation and effect cannot be negated by any other card.
(Rare)
Dark Beginning 2 (DB2-EN026)
The Dark Door
SPELL / Continuous Spell
Both players can only attack with 1 monster during their respective Battle Phases.
(Common)
Dark Beginning 2 (DB2-EN025)
Spirit Message "L"
SPELL / Continuous Spell
This card can only be placed on the field by the effect of "Destiny Board".
(Common)
Dark Beginning 2 (DB2-EN024)
Spirit Message "A"
SPELL / Continuous Spell
This card can only be placed on the field by the effect of "Destiny Board".
(Common)
Dark Beginning 2 (DB2-EN023)
Spirit Message "N"
SPELL / Continuous Spell
This card can only be placed on the field by the effect of "Destiny Board".
(Common)
Dark Beginning 2 (DB2-EN022)
Spirit Message "I"
SPELL / Continuous Spell
This card can only be placed on the field by the effect of "Destiny Board".
(Common)
Dark Beginning 2 (DB2-EN021)
Destiny Board
TRAP / Continuous Trap
At the end of each of your opponent's turns, place 1 "Spirit Message" card from your hand or your Deck face-up on the field. If it is from your Deck, then shuffle your Deck. When "Spirit Message" cards "I", "N", "A", and "L" are all on your side of the field in their proper order, you are declared the winner. If any of your "Spirit Message" cards or "Destiny Board" are removed from the field, all your "Spirit Message" cards and "Destiny Board" on the field are sent to your Graveyard immediately.
(Common)
Dark Beginning 2 (DB2-EN020)
The Emperor's Holiday
TRAP / Continuous Trap
Negate the effects of all Equip Cards.
(Common)
Dark Beginning 2 (DB2-EN019)
Blind Destruction
TRAP / Continuous Trap
During your Standby Phase, roll 1 six-sided die once. Destroy any monsters whose Level is equal to the number rolled. (If the number is "6", destroy all face-up Level 6 or higher monsters on the field.)
(Common)
Dark Beginning 2 (DB2-EN018)
Destruction Punch
TRAP / Normal Trap
If the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster, destroy the attacking monster at the end of the Damage Step. (Damage calculation is applied normally.)
(Common)
Dark Beginning 2 (DB2-EN017)
Graverobber's Retribution
TRAP / Continuous Trap
During each of your Standby Phases, inflict 100 points of damage to your opponent's Life Points for each of your opponent's monsters that have been removed from play.
(Common)
Dark Beginning 2 (DB2-EN016)
Skull Lair
TRAP / Continuous Trap
Remove from play any number of Monster Cards in your Graveyard to destroy 1 face-up monster on the field whose Level is equal to the number of the cards you removed from play.
(Common)
Dark Beginning 2 (DB2-EN015)
Riryoku Field
TRAP / Counter Trap
Negate the activation of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
(Rare)
Dark Beginning 2 (DB2-EN014)
Royal Command
TRAP / Continuous Trap
Negate the activation and effects of all Flip Effect monsters' effects.
(Rare)
Dark Beginning 2 (DB2-EN013)
Dark Spirit of the Silent
TRAP / Normal Trap
This card can only be activated during your opponent's Battle Step. Negate the attack of 1 monster and select another 1 of your opponent's face-up monsters and have it attack. (If the new targeted attacking monster is in face-up Defense Position, change it to Attack Position.)
(Common)
Dark Beginning 2 (DB2-EN012)
The Last Warrior from Another Planet
DARK / Fusion Monster / Level 7 / ATK 2350 / DEF 2300
(Warrior / Fusion / Effect)
"Zombyra the Dark" + "Maryokutai"
When this card is Special Summoned, destroy all monsters on your side of the field except this card. As long as this card remains face-up on the field, neither player can Normal Summon, Flip Summon or Special Summon any monster.
(Super Rare)
Dark Beginning 2 (DB2-EN011)
Maryokutai
WATER / Effect Monster / Level 3 / ATK 900 / DEF 900
(Aqua / Effect)
You can only activate this card's effect during your opponent's turn. When your opponent activates a Spell Card, Tribute this face-up card to negate the activation of the Spell Card and destroy it.
(Common)
Dark Beginning 2 (DB2-EN010)
Zombyra the Dark
DARK / Effect Monster / Level 4 / ATK 2100 / DEF 500
(Warrior / Effect)
This card cannot attack a player directly. Each time this card destroys 1 monster as a result of battle, decrease the ATK of this card by 200 points.
(Common)
Dark Beginning 2 (DB2-EN009)
Tornado Bird
WIND / Effect Monster / Level 4 / ATK 1100 / DEF 1000
(Winged Beast / Flip / Effect)
FLIP: Return 2 Spell or Trap Cards on the field to their owners' hands.
(Common)
Dark Beginning 2 (DB2-EN008)
Gilasaurus
EARTH / Effect Monster / Level 3 / ATK 1400 / DEF 400
(Dinosaur / Effect)
You can treat the Normal Summon of this card as a Special Summon. If you select Special Summon, your opponent can Special Summon 1 monster from their Graveyard.
(Common)
Dark Beginning 2 (DB2-EN007)
The Rock Spirit
EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Rock / Effect)
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. Increase the ATK of this monster by 300 points during your opponent's Battle Phase.
(Common)
Dark Beginning 2 (DB2-EN006)
Aqua Spirit
WATER / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Aqua / Effect)
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WATER monster in your Graveyard. During each of your opponent's Standby Phase, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.
(Common)
Dark Beginning 2 (DB2-EN005)
Soul of Purity and Light
LIGHT / Effect Monster / Level 6 / ATK 2000 / DEF 1800
(Fairy / Effect)
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters in your Graveyard. As long as this card remains face-up on the field, decrease the ATK of all monsters on your opponent's side of the field by 300 points during their Battle Phase.
(Common)
Dark Beginning 2 (DB2-EN004)
Dark Necrofear
DARK / Effect Monster / Level 8 / ATK 2200 / DEF 2800
(Fiend / Effect)
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed as a result of battle or by your opponent's card effect while it is a Monster Card, it is treated as an Equip Card during the End Phase of this turn, and equip 1 of your opponent's monsters with this card. As long as it is equipped with this card, you control the equipped monster.
(Ultra Rare)
Dark Beginning 2 (DB2-EN003)
Bazoo the Soul-Eater
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 900
(Beast / Effect)
You can remove from play up to 3 Monster Cards in your Graveyard to increase the ATK of this monster by 300 points for each card removed from play, until the end of your opponent's next turn. This effect can only be used once during your turn.
(Rare)
Dark Beginning 2 (DB2-EN002)
Kycoo the Ghost Destroyer
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 700
(Spellcaster / Effect)
Each time this card inflicts Battle Damage to your opponent's Life Points, you can remove from play up to 2 Monster Cards in your opponent's Graveyard. As long as this card remains face-up on the field, your opponent cannot remove from play any cards in either Graveyard.
(Rare)
Dark Beginning 2 (DB2-EN001)
Jowgen the Spiritualist
LIGHT / Effect Monster / Level 3 / ATK 200 / DEF 1300
(Spellcaster / Effect)
Discard 1 random card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. As long as this card remains face-up on the field, no monsters can be Special Summoned.
(Rare)