← Back to Yu-Gi-Oh Card Ratings Return to Index Forward to AST Visual Page 4 →
 
Visual card ratings Rarity changes Text card ratings Card spoiler Improved effects

Ancient Sanctuary (Page 3)

AST-059
Fiend Scorpion
EARTH / Insect / Level 2 / ATK 900 / DEF 200
A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential.
COMMON
AST-058
Kozaky
DARK / Fiend / Level 1 / ATK 400 / DEF 400
A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard.
COMMON
AST-057
Mokey Mokey
LIGHT / Fairy / Level 1 / ATK 300 / DEF 100
An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful.
COMMON
AST-056
Gigobyte
WATER / Reptile / Level 1 / ATK 350 / DEF 300
He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil....
COMMON
AST-055
Armor Break
Counter Trap
Negate the activation of an Equip Spell card and destroy it.
COMMON
AST-054
Draining Shield
Normal Trap
Negate the attack of 1 of your opponent's monsters and increase your Life Points by an amount equal to the attacking monster's ATK.
RARE
AST-053
Beckoning Light
Normal Trap
Discard all the cards in your hand to the Graveyard, then select a number of LIGHT monsters from your Graveyard equal to the number of cards you discarded, and add them to your hand.
COMMON
AST-052
Ninjitsu Art of Transformation
Continuous Trap
Activate this card by offering 1 face-up monster on your side of the field that includes "Ninja" in its card name as a Tribute. Special Summon 1 Beast-Type, Winged Beast-Type, or Insect-Type monster with a Level equal to or less than the Level of the selected card + 3 from your hand or Deck to your side of the field. When this card is removed from your side of the field, destroy the monster.
COMMON
AST-051
Solar Ray
Normal Trap
Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field.
COMMON
AST-050
Wall of Revealing Light
Continuous Trap
When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's monsters with ATK equal to or less than the Life Points you paid can attack.
COMMON
AST-049
Talisman of Spell Sealing
Continuous Trap
You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.
RARE
AST-048
Light of Judgment
Normal Trap
Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while "The Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand, and send it to the Graveyard.
COMMON
AST-047
Micro Ray
Normal Trap
The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase.
COMMON
AST-046
Backfire
Continuous Trap
When a FIRE monster on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points.
COMMON
AST-045
Goblin Thief
Normal Spell
Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points.
COMMON
AST-044
Talisman of Trap Sealing
Continuous Spell
You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.
RARE
AST-043
Earthquake
Normal Spell
All face-up monsters on the field are changed to Defense Position.
COMMON
AST-042
The Sanctuary in the Sky
Field Spell
Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0.
SUPER RARE
AST-041
Weapon Change
Continuous Spell
You can pay 700 Life Points only once per turn during your Standby Phase to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated.
COMMON
AST-040
Amplifier
Equip Spell
This card can only be equipped to "Jinzo". As long as this card is equipped, the effects of Trap Cards controlled by the equipped monster's controller are not negated by the effect of the equipped monster. When this card is removed from the field, the equipped monster is destroyed. This card's activation and effect cannot be negated by any other card.
SUPER RARE