AST-059 |
 |
Fiend Scorpion
EARTH / Insect / Level 2
/ ATK 900 / DEF 200
A huge scorpion inhabited by the soul of a
fiend. Usually it holds back, but has untapped potential.
COMMON |
AST-058 |
 |
Kozaky
DARK / Fiend / Level 1
/ ATK 400 / DEF 400
A workaholic fiend who devotes everything
to his research into the languages of Dark World. His mind has collapsed
because of working too hard.
COMMON |
AST-057 |
 |
Mokey Mokey
LIGHT / Fairy / Level 1
/ ATK 300 / DEF 100
An outcast angel. Nobody knows what he is
thinking at all. Sometimes he gets mad and that is dreadful.
COMMON |
AST-056 |
 |
Gigobyte
WATER / Reptile / Level 1
/ ATK 350 / DEF 300
He has a tranquil soul, but carries a
destiny that one day his heart shall be tainted by evil....
COMMON |
AST-055 |
 |
Armor Break
Counter Trap
Negate the activation of an Equip Spell card
and destroy it.
COMMON |
AST-054 |
 |
Draining Shield
Normal Trap
Negate the attack of 1 of your opponent's
monsters and increase your Life Points by an amount equal to the
attacking monster's ATK.
RARE |
AST-053 |
 |
Beckoning Light
Normal Trap
Discard all the cards in your hand to the
Graveyard, then select a number of LIGHT monsters from your Graveyard
equal to the number of cards you discarded, and add them to your hand.
COMMON |
AST-052 |
 |
Ninjitsu Art of Transformation
Continuous Trap
Activate this card by offering 1 face-up
monster on your side of the field that includes "Ninja" in its card name
as a Tribute. Special Summon 1 Beast-Type, Winged Beast-Type, or
Insect-Type monster with a Level equal to or less than the Level of the
selected card + 3 from your hand or Deck to your side of the field. When
this card is removed from your side of the field, destroy the monster.
COMMON |
AST-051 |
 |
Solar Ray
Normal Trap
Inflict 600 points of damage to your
opponent's Life Points for each face-up LIGHT monster on your side of
the field.
COMMON |
AST-050 |
 |
Wall of Revealing Light
Continuous Trap
When you activate this card, pay any multiple
of 1000 Life Points. None of your opponent's monsters with ATK equal to
or less than the Life Points you paid can attack.
COMMON |
AST-049 |
 |
Talisman of Spell Sealing
Continuous Trap
You can only activate this card when there is
a face-up "Sealmaster Meisei" on your side of the field. As long as this
card remains face-up on the field, Spell Cards cannot be activated and
the effects of face-up Spell Cards on the field are negated. When
"Sealmaster Meisei" is removed from the field, destroy this card.
RARE |
AST-048 |
 |
Light of Judgment
Normal Trap
Activate this card by discarding 1 LIGHT
Monster Card from your hand to the Graveyard while "The Sanctuary in the
Sky" is on the field. Select 1 card on the field controlled by your
opponent or 1 card in your opponent's hand, and send it to the
Graveyard.
COMMON |
AST-047 |
 |
Micro Ray
Normal Trap
The DEF of 1 face-up monster on the field
becomes 0 until the end of the End Phase.
COMMON |
AST-046 |
 |
Backfire
Continuous Trap
When a FIRE monster on your side of the field
is destroyed and sent to the Graveyard, inflict 500 points of damage to
your opponent's Life Points.
COMMON |
AST-045 |
 |
Goblin Thief
Normal Spell
Inflict 500 points of damage to your
opponent's Life Points and increase your Life Points by 500 points.
COMMON |
AST-044 |
 |
Talisman of Trap Sealing
Continuous Spell
You can only activate this card when there is
a face-up "Sealmaster Meisei" on your side of the field. As long as this
card remains face-up on the field, Trap Cards cannot be activated and
the effects of face-up Trap Cards on the field are negated. When
"Sealmaster Meisei" is removed from the field, destroy this card.
RARE |
AST-043 |
 |
Earthquake
Normal Spell
All face-up monsters on the field are changed
to Defense Position.
COMMON |
AST-042 |
 |
The Sanctuary in the Sky
Field Spell
Battle Damage to the controller of a
Fairy-Type monster from a battle involving that Fairy-Type monster
becomes 0.
SUPER RARE |
AST-041 |
 |
Weapon Change
Continuous Spell
You can pay 700 Life Points only once per turn
during your Standby Phase to activate this card's effect. Switch the ATK
and DEF of 1 Warrior-Type or Machine-Type monster on your side of the
field until the end of your opponent's next End Phase. When this card is
destroyed, the effect is negated.
COMMON |
AST-040 |
 |
Amplifier
Equip Spell
This card can only be equipped to "Jinzo". As
long as this card is equipped, the effects of Trap Cards controlled by
the equipped monster's controller are not negated by the effect of the
equipped monster. When this card is removed from the field, the equipped
monster is destroyed. This card's activation and effect cannot be
negated by any other card.
SUPER RARE |